RetroArch
Grand Theft Auto San Andreas (2004) [PS2] - RetroArch with PCSX2
updated
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Version: 1.10.3
System: XBOX Series X
Core: PCSX2
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Version: 1.10.3
System: XBOX Series X
Core: PCSX2
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--
Version: 1.10.3
System: XBOX Series X
Core: PCSX2
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Version: 1.10.2
System: PC
Core: Beetle PCE
Settings
Resolution Scaling: High Resolution
High Resolution Blending Strength: 1
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Version: 1.10.2
System: PC
Core: blueMSX
Director David Cage began writing the script in 1994 and signed a publishing deal with Eidos in 1997. David #Bowie made the music with Reeves Gabrels, producing ten original songs. The game was finished after two-and-a-half years. Reviewers praised the graphics, soundtrack, story, character models, reincarnation mechanic, voice acting, and combat, but criticised the controls, loading times, and multiple gameplay styles. It was nominated for various awards and sold over 600,000 copies, with low sales in North America. A sequel was planned but cancelled.
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Version: 1.10.2
System: PC
Core: Flycast
GAMEPLAY:
A random sequence of tetrominoes-shapes composed of four square blocks each-fall down the playing field (a rectangular vertical shaft, called the "well" or "matrix"). The objective of the game is to manipulate these tetrominoes, by moving each one sideways and rotating it by 90 degree units, with the aim of creating a horizontal line of ten blocks without gaps. When such a line is created, it disappears, and any block above the deleted line will fall. When a certain number of lines are cleared, the game enters a new level. As the game progresses, each level causes the tetrominoes to fall faster, and the game ends when the stack of tetrominoes reaches the top of the playing field and no new tetrominoes are able to enter. Some games also end after a finite number of levels or lines.
All of the tetrominoes are capable of single and double clears. I, J, and L are able to clear triples. Only the I tetromino has the capacity to clear four lines simultaneously, and this is referred to as a "tetris". (This may vary depending on the rotation and compensation rules of each specific Tetris implementation. For instance, in the Super Rotation System used in most recent implementations, certain situations allow T, S, and Z to 'snap' into tight spots and clear triples.)
The #Tetris [Superlite 1500 Series] is a new version of the classic Tetris game, the game features a 1 player mode and a 2 players vs mode.
Manufacturer's description:
The original version of the latest puzzle game classic! !
"Tetris" is proud to number more than 50 million sales worldwide, is a popular puzzle game. This work "The Tetris" So scores continue to compete off the block "1PLAYER" mode, you can play with man against man "2PLAYER" We offer a mode.
"1PLAYER" mode is a type of game scores compete. Eliminate one level up every 10 columns, change the background image is available 140 sheets at a time. The faster the blocks fall in the level rises will slow once every five levels, maintains the integrity of the tension and sense of relief on continuing the game.
The difficulty levels from 0 to 30 can be selected at intervals of 5 levels. When you reach a level higher than 35 games go, the more you can choose from one level in the next play.
"2PLAYER" mode is a type of game play against each other to do two users. Depending on the column player disappeared, garbage is fed to the other blocks. Saseta side wins piled up above the opponent's block.
Features:
First person perspective.
2D graphics
Cartoon graphics
Tetris theme.
psxdatacenter.com/games/J/T/SLPM-86581.html
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Version: 1.10.1
System: PC
Core: Beetle PSX HW
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Version: 1.10.1
System: PC
Core: a5200
Settings
Ghost: Simple
--
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.10.0
System: XBOX Series S
Core: Beetle Saturn
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Version: 1.10.0
System: PC (GTX 1080, Ryzen 9 5900x, 32GB 3000Mhz)
Core: Beetle Saturn
Settings
CD Image Cache (Restart): ON
Mid-frame Input Synchronization: ON
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This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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--
Version: 1.10.0
System: PC (GTX 1080, Ryzen 9 5900x, 32GB 3000Mhz)
Core: Virtual Jaguar
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--
Version: 1.9.14
System: PC (GTX 1080, Ryzen 9 5900x, 32GB 3000Mhz)
Core: SwanStation
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--
Version: 1.9.14
System: PC (GTX 1080, Ryzen 9 5900x, 32GB 3000Mhz)
Core: PicoDrive
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--
Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Beetle SuperGrafx
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--
Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Yabause
Settings
Number of Threads (Restart Required): 8
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This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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--
Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DOSBox-Pure
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--
Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Opera
Settings
CPU Overclock: 1.5x (18.75)
HiRes CEL Rendering: ON
--
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--
Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: SwanStation
Settings
Internal Resolution Scale: 5x (for 1080p)
--
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--
Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: O2EM
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--
Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: O2EM
The game involves gunplay, horse-riding, and several mini-games and is a handheld version of the game #Gun available for PC and several consoles. This version contains several new side missions and game modes exclusive to the PSP.
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--
Version: 1.9.14
System: XBOX Series S
Core: PPSSPP
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--
Version: 1.9.14
System: XBOX Series S
Core: Dolphin
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--
Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PCSX2
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This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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--
Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PCSX2
--
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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--
Version: 1.9.13
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Beetle VB
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Version: 1.9.13
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Beetle Cygne
Settings
Display Rotation: Landscape
WS - Colorization: Greyscale
Color Depth (Restart): Millions (24-bit)
Also, in addition to the original new modes of #WonderSwan version such as world tour mode and time trial mode, it is also equipped with a course edit function that allows you to freely create courses, and you can also send your own course to your friend's WonderSwan and play.
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Version: 1.9.13
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Beetle Cygne
Settings
Display Rotation: Landscape
WS - Colorization: WS - WonderSwan
Color Depth (Restart): Millions (24-bit)
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--
Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Beetle Cygne
Settings
Display Rotation: Portrait
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--
Version: 1.9.13
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core:
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--
Version: 1.9.13
System: Android
Core: Flycast
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Version: 1.9.13
System: Android
Core: PicoDrive
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--
Version: 1.9.13
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PPSSPP
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--
Version: 1.9.10
System: XBOX Series S
Core: PCSX2
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--
Version: 1.9.12
System: Lakka Raspberry Pi 4
Core: PicoDrive
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--
Version: 1.9.12
System: Lakka Raspberry Pi 4
Core: DuckStation
It has been played for years and international tournaments have been held all over the world. Also commonly known as Sensi, is a football video game franchise that was hugely popular in the early 1990s and is still a cult.
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Version: 1.9.12
System: Lakka Raspbbery Pi 4
Core: Genesis Plus GX
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--
Version: 1.9.12
System: Raspberry Pi 4 Lakka
Core: Yabause
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--
Version: 1.9.12
System: XBOX One S
Core: FinalBurn Neo
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Version: 1.9.12
System: XBOX One S
Core: PCSX ReArmed
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--
Version: 1.9.11
System: Linux PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PCSX2
--
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Version: 1.9.11
System: Pop!_OS Linux PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Dolphin
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--
Version: 1.9.11
System: Nintendo Switch
Core: Genesis Plus GX
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--
Version: 1.9.11
System: Amazon Fire TV Stick
Core: Beetle PCE FAST
Settings
No Sprite Limit: ENABLED
--
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--
Version: 1.9.10
System: Amazon Fire TV Stick
Core: DOSbox-Pure (0.17)
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--
Version: 1.9.11
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DOSbox-Pure (0.17)
--
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--
Version: 1.9.10
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Dolphin
Settings
EFB Scale: x3 (1920 x 1584)
Max Anisotropy: 2x
Widescreen: On
--
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--
Version: 1.9.10
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DuckStation
Settings
Internal Resolution Scale: 6x (for 1440p)
Multisampling Antialiasing: 2x MSAA
True Color Rendering: ON
PGXP Geometry Correction: ON
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--
Version: 1.9.10
System: Nintendo Switch
Core: PCSX ReArmed
--
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--
Version: 1.9.9
System: Nintendo Switch
Core: vecx
--
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--
Version: 1.9.9
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: vecx
Settings
Hardware Rendering Resolution: 1648x2048


