Created by Jaime Shirazi If you have any questions or concerns relating to the project, contact me through @JaimeShirazi on Twitter or my business email. Thank you very much for watching!
Created by Jaime Shirazi If you have any questions or concerns relating to the project, contact me through @JaimeShirazi on Twitter or my business email. Thank you very much for watching!when in rome...Jaime Shirazi2025-07-28 | for the record "Venace, Italy" was 100% engagement/rage bait and totally not me misspelling Venice
-- Chapters -- 0:00 Home 1:14 Venice, Italy 8:22 Milan, Italy 14:12 Rome, Italy 22:33 Athens, Greece 27:16 Mykonos & Santorini, Greece 30:28 Bodrum, Turkey 34:34 Rhodes, Greece 39:27 Crete, Greece 43:00 Dubai, United Arab Emirates 47:03 Going Back Home
-- Production details for nerds -- Shot predominantly with an iPhone 14 Pro Max, and a GoPro HERO13 Black for more action-oriented shots (such as in the water) For the iPhone, shot 4K60fps with Dolby Vision HDR in just the standard camera app, no colour correction because that would've taken way too long For the GoPro, also 4K 60 HDR with HDR HLG enabled. Edited almost entirely in LumaFusion with an iPad Pro M2, though the project needed to be seperated into multiple parts, with the colour space set to "Wide Gamut HDR - HLG" Audio was finally mixed/mastered in Pro Tools with heavy use of iZotope plugins, and Premiere Pro was used to glue it all together.
Thanks for watching my travel vlog! I probably won't make one this long ever again!damnilton island, more likeJaime Shirazi2025-01-26 | Shot on iPhone 14 Pro Max and edited with LumaFusion on iPad Pro M2Mario Karts Genius Item System #gamedesign #mariokart #animation #gaming #videoessay #nintendoJaime Shirazi2024-11-07 | The full video essay is available right now! Click on the video element at the bottom to go there.How Mario Kart Perfected ItemsJaime Shirazi2024-11-07 | The Brilliance of Mario Kart's Item System and How it Evolved Across Entries | an Animated Video Essay by Jaime Shirazi
-- Video Chapters -- 00:00 Introduction 01:40 Item System's Fundamental Brilliance 03:34 Contingency 06:59 Applied Example 08:22 Super Mario Kart 13:33 Mario Kart 64 19:22 Mario Kart: Super Circuit 21:18 Mario Kart: Double Dash!! 24:38 Breaking NewsWhat did Metal Gear Solid 4 mean?Jaime Shirazi2024-09-18 | "War has changed" – Hidden Metamodern Critique in Metal Gear Solid 4. An interactive narratives video essay by Jaime Shirazi.
00:00 Mission Briefing 01:53 Act 1 – Modern Wars 03:18 Act 2 – Postmodernism 06:18 Act 3 – Metamodernism 10:11 Act 4 – Modern Gamers 11:26 Act 5 – Modern Games 14:49 Epilogue – Modern Message
~ References ~ Kojima Productions (2008). _Metal Gear Solid 4: Guns of the Patriots_ [PlayStation 3]. Konami. Robinson, A. (2005, November 21). Kojima spills new juicy Metal Gear Solid 4 info. _Computer and Video Games._ web.archive.org/web/20070118175451/http://www.computerandvideogames.com:80/article.php?id=129696 Haynes, J. (2008, April 3). Metal Gear Solid 4 Hideo Kojima Interview. _IGN._ ign.com/articles/2008/04/02/mgs4-hideo-kojima-interview _Metal Gear Solid 4: Guns of the Patriots - Metacritic._ (n.d.). Metacritic. metacritic.com/game/metal-gear-solid-4-guns-of-the-patriots Mortensen, T. E. (2018). Anger, Fear, and Games: The Long Event of GamerGate. _Games and Culture, 13_ (8), 787-806. doi.org/10.1177/1555412016640408 Tamari, E. (2008). Hideo Kojima Interview. _Konami._ web.archive.org/web/20080708102925/http://www.konami.jp/mgs4/uk/interview/03.html C Renic, N., & Kaempf, S. (2022). Modern Lawfare: Exploring the Relationship between Military First-Person Shooter Video Games and the “War is Hell” Myth. _Global Studies Quarterly, 2_ (1). doi.org/10.1093/isagsq/ksab045 Cogburn, J., & Silcox, M. (2009). “Realistic Blood and Gore”: Do Violent Games Make Violent Gamers? (First-Person Shooters). _Philosophy through Video Games_ (1st ed., pp. 50-72). Taylor & Francis Group. Berents, H., & Keogh, B. (2018). Virtuous, virtual, but not visceral: (dis)embodied viewing in military-themed videogames. _Critical Studies on Security, 6_ (3). doi.org/10.1080/21624887.2018.1432531 McHale, B. (1987). Strange loops, or metalepsis. In _Postmodernist fiction_ (1st ed., pp. 119-121). Taylor & Francis Group. Vermeulen, T., & van den Akker, R. (2010). Notes on metamodernism. _Journal of Aesthetics & Culture, 2_ (1). doi.org/10.3402/jac.v2i0.5677 Conway, S., & Trevillian, A. (2020). Being-In-GameWorlds: Existence, Experience, and the Game Event. In M. Spöhrer & H. Waldrich (Ed.), _Einspielungen_ (1st ed., pp. 95-114). Springer VS Wiesbaden. doi.org/10.1007/978-3-658-30721-9 Conway, S., & Trevillian, A. (2015). “Blackout!” Unpacking the Black Box of the Game Event. _Transactions of the Digital Games Research Association, 2_ (1). doi.org/10.26503/todigra.v2i1.42 Carachmegil. (2015, Sep 1). _Psycho Mantis Reads Your Memory Card (PSX)_ [Video]. YouTube. youtu.be/t0oHnGM_iQw GrekTheGreat. (2006, May 16). _Metal Gear Solid 4 TGS 2005 (short)_ [Video]. YouTube. youtu.be/A9cfMel1r-s NeoGamer – The Video Game Archive. (2022, March 5). _Metal Gear Solid 4: Guns of the Patriots - TGS 2005 Beta Trailer (FPS Trailer)_ [Video]. YouTube. youtu.be/_6vQdZ5Z5hU?si=q_CCsQ1v6Z25UD5u Al-Kassimi, K. (2021). A _“New Middle East”_ Following 9/11 and the “Arab Spring” of 2011?—(Neo)-Orientalist Imaginaries Rejuvenate the _(Temporal) Inclusive Exclusion_ Character of _Jus Gentium._ _Laws, 10_ (2), 29. doi.org/10.3390/laws10020029 PlayStation. (2024, February 1). _Physint - Hideo Kojima returns to the action-espionage genre | PlayStation_ [Video]. YouTube. youtu.be/WEpK67JDLu8
#MetalGearSolid #HideoKojima #VideoEssayokay, malaysia goes hardJaime Shirazi2024-07-13 | Shot on iPhone 12 Pro Max and edited with LumaFusion on iPad Pro M2Rainbow Reef Turtle Chief - Ubisoft Australia Game Jam 2024Jaime Shirazi2024-04-13 | Get Rainbow Reef Turtle Chief for free on itch! jaimeshirazi.itch.io/rainbow-reef-turtle-chiefthailand was pretty cool actuallyJaime Shirazi2024-01-12 | Shot on iPhone 12 Pro Max and edited with LumaFusion on iPad Pro M2
Designed by Jaime Shirazi and Ian Scheepers Game and music by Jaime Shirazi Art by Ian Scheepersi played EVERY mario kart for scienceJaime Shirazi2023-08-10 | join me for jaimes jovial mario kart jamboree
this took far longer than it should've, ill make the actual video now i swear thanks for 3k subs btw, thats so baller
here are some timecodes for your viewing convenience 00:00 Intro 00:16 Super Mario Kart 09:32 Mario Kart 64 15:51 Mario Kart Super Circuit 20:05 Mario Kart Double Dash (Jank Edition) 22:20 Intermission 23:36 Mario Kart Double Dash 28:31 Mario Kart XXL 31:40 Mario Kart Arcade GP 2 37:17 Mario Kart DS 43:05 Mario Kart Wii 51:33 Mario Kart Air Hogs 53:32 Mario Kart 7 1:04:18 Mario Kart Arcade GP DX 1:07:46 Mario Kart 8 Deluxe 1:18:19 Mario Kart Google Maps 1:19:43 Mario Kart Tour 1:25:17 Mario Kart Live Home Circuit 1:25:57 Mario Kart Koopas Challenge 1:26:23 Outro
all of these games were run on totally real official special hardware that my uncle that really works at Nintendo for real actually gave me for true
sorry mario kart 7 fansOne Night at Werner | Launch TrailerJaime Shirazi2023-07-17 | Music composed by Jaime Shirazi.
-- Game Downloads -- Itch: jaimeshirazi.itch.io/onaw GameJolt: gamejolt.com/games/onaw/824435we went to japanJaime Shirazi2023-07-08 | Shot and edited on an iPhone 12 Pro Max with LumaFusionWhy did you play BOTW so much?Jaime Shirazi2023-06-04 | Nintendo and The Flow State: Why you played Breath of the Wild too much | a Jaime Shirazi Video Essay
-- MUSIC USED (in order of appearance) -- - Shiekah Tower Activated - Korok Forest - Paragliding Minigame - youtu.be/MzN9bFJLuzw
Thanks for watching my video essay!this game made me dieJaime Shirazi2023-05-11 | Supercut of footage collection for my game design analysis of the first FNaF game, which you can watch here: youtu.be/vMeJY53LZS0Why FNaF 1 is Universally FrighteningJaime Shirazi2023-05-11 | Scott Cawthon and the MDA Framework: Why FNaF 1 is Universally Frightening | a Jaime Shirazi Video Essay
-- MUSIC USED (in order of appearance) -- - Urban Darkness (Bjorn Lynne) - Eisoptrophobia (Leon Riskin) - Venta Black (Leon Riskin, Arr. Jaime Shirazi) youtu.be/cy6vajIaYv0 - Smashing Windshields (Leon Riskin, Arr. Jaime Shirazi) gamejolt.com/games/fnad/743103 - Legal Woes (Leon Riskin, Arr. Jaime Shirazi) gamejolt.com/games/fnad/743103 - Fnaf 1 (The Living Tombstone, Arr. 8-Bit Big Band) youtu.be/yD7UtPfSryU - It's Been So Long (The Living Tombstone, Arr. 8-Bit Big Band) youtu.be/fxEW-NT8Z2I - Showtime (Allen Simpson, Arr. 8-Bit Big Band) youtu.be/kua2KaWfi34 - West Arcade (Allen Simpson) youtu.be/U9sN5nIuZPM - Where Dreams Die (Leon Riskin) - FNaD Credits (Jaime Shirazi, arrangement of 2 public domain songs: Ma Vlast, Toreador March) gamejolt.com/games/fnad/743103
Thanks for watching my video essay!How The Phantom Pain TRICKS YOU into Becoming SnakeJaime Shirazi2023-04-23 | Hideo Kojima & Upkeying: How The Phantom Pain tricks you into becoming Snake | a Jaime Shirazi Video Essay
Spoilers receive plenty of warning in the video, so don't worry if you haven't played the game yet.
-- REFERENCES (also listed at the end of the video) -- (2015) Metal Gear Solid V: The Phantom Pain [Extended Soundtrack] [Preprint]. Konami Digital Entertainment. Available at: discogs.com/release/7560795-Various-Metal-Gear-Solid-V-Original-Soundtrack (Accessed: 2023). Allison, F. (2019) “Frame analysis of voice interaction gameplay,” Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1–14. Available at: doi.org/10.1145/3290605.3300623. CAPCOM CO., LTD. (2023) Resident Evil 4. Capcom. Available at: residentevil.com/re4/en-asia (Accessed: 2023). Conway, S. and Trevillian, A. (2015) “‘Blackout!’ Unpacking the Black Box of the Game Event,” Transactions of the Digital Games Research Association, 2(1). Available at: doi.org/10.26503/todigra.v2i1.42. Conway, S & Trevillian, A 2020, ‘Being-In-GameWorlds: Existence, Experience, and the Game Event’, Einspielungen, Springer Fachmedien Wiesbaden, pp. 95–114, viewed http://dx.doi.org/10.1007/978-3-658-30721-9_5. Kojima Productions (2015) “METAL GEAR SOLID V: THE PHANTOM PAIN.” Tokyo: Konami Digital Entertainment, Inc.
Thanks for watching my video essay!How to Create CUSTOM MUSIC in Mario Kart 8 Deluxe!Jaime Shirazi2023-03-24 | @insaneintherainmusic & @Saxologic's cover of N64 Rainbow Road: youtu.be/E5lAfUJdzzc
00:00 Prerequisites 00:19 Finding the target sample rate 01:24 Enabling advanced mixing 01:51 Why more than 2 audio channels 02:50 Exporting the music 04:25 Creating BFSTMs 05:58 Exporting as BFSTMs 06:41 Creating prefetch files 07:36 Replacing the existing prefetch in BGM.bars 08:40 Finalising 09:15 ResultsCyberbullying Manager Simulator - Game Maker March Jam 2023Jaime Shirazi2023-03-17 | Developed entirely solo by Jaime Shirazi, with the use of VRoid Studio to create the character models and some CC0 materials. Developed with Unity HDRP. Created in the span of 4 days.
The RealToon shader by MJQ Studio Works on the Unity Asset Store was used for the character's materials (except for the skin, which uses the complex lit material in subsurface scattering mode)
My new VR game finally has a working demo! Progress halted for about a year but when I came back to it and saw how ready for release it was, I decided to get it ready to release and public it.MGSVR Teaser 1Jaime Shirazi2021-03-24 | MGSVR is currently unavailable in its modern form. Once the game is complete, it will be available on either SideQuest or the Oculus AppLab. This is likely an Oculus Exclusive, available for PC and the Quest line of devices.
twitter.com/JaimeShiraziMKVR - Maple TreewayJaime Shirazi2021-02-03 | MKVR may not be completed or take a long time to finish, as it is not my main VR project right nowMGSVR Next Big Update teaserJaime Shirazi2020-11-17 | Very very early, and the map isn't done yet, but here's proof it's still being worked onMGSVR - A VR stealth-action demoJaime Shirazi2020-09-07 | This is the trailer for MGSVR on SideQuest. Get it today here: sidequestvr.com/app/1600/mgsvrMetal Gear Solid VR - Development Update 1Jaime Shirazi2020-08-22 | This is a progress update for my proof-of-concept project I'm working on for school. Ideally, I will be able to maintain this project's ability to run on the Oculus Quest standalone, so far so good. Also the end part is a bit, I'm the only one whos worked on this project.
Credits for the project so far: - Ground textures: 3DJungle.net - Pistol model: TastyTony on Sketchfab - Guard AK47 Model: CG Viewport on Turbosquid - Font: SquareFont by Bou Fonts on SquareFont Additional Resources: - iconsdb.com/white-icons/square-rounded-icon.html - 1001fonts.com/digital-7-font.html - Encounter music taken from Metal Gear Solid 4: Guns of the Patriots. All content resembling or from Metal Gear Solid V and the Metal Gear Solid series are the intellectual property of KONAMI, and are used non-commercially for demo purposes only. This work is not for-profit.Alpha v1.6 menu previewJaime Shirazi2019-12-18 | Here’s a look at the redesigned menu for alpha v1.6, coming out soon hopefully gamejolt.com/games/doggoball/421562New bullet time mechanic previewJaime Shirazi2019-10-05 | Here's a look at the new mechanic coming to the next update for Doggoball. Sorry it's taken longer than normal, I've been away. gamejolt.com/games/doggoball/421562