----------------------------------------------------------------------------------------------- Music: Break the Targets remix youtu.be/hSAoTXrX2F4Optimizing Snakes Down ThrowMy Smash Corner2019-08-12 | I hope this video will help you get more out of Snake's down throw.
Twitter: twitter.com/MySmashCornerBanjo Kazooie Analysis + Moveset WishlistMy Smash Corner2019-06-17 | My analysis and speculations on Banjo Kazooie's moveset.Wario Combos & Tricks (Smash Ultimate)My Smash Corner2019-04-15 | In this video, I focus on Wario's extensive combo game, and neat tricks he can pull off.
Pivot cancelled D-tilt (Captain L) youtube.com/watch?v=xXzLwvMlPmUC-stick Macro Specials (Smash Ultimate)My Smash Corner2019-02-14 | This technique takes advantage of the macro on the c-stick, which allows us to to a variety of interesting things in Ultimate.
Music: Snowpoint City Chill Remix by GlitchxCity youtube.com/watch?v=stFT3rMthYsWhat I want in Smash 5 (Switch)My Smash Corner2018-04-05 | Sharing my wants and thoughts on Smash for the Switch.
----------------------------------------------------------------------------------------------- Music: Smash Wii U - Menu
My Discord ▶ discord.gg/733bw3N My Twitter ▶ http://www.twitter.com/MySmashCornerA look at Archetypes in Smash! (MSC Special)My Smash Corner2017-09-22 | Initially, I just wanted to talk in-depth about glass cannons, but decided to cover more as they're all very much connected. Hope you find the topic interesting!
Couldn't commission an artist this time. Just did it all on my own. Sorry if some parts look sloppy.
----------------------------------------------------------------------------------------------- Music by Kevin Macleod: Chill Wave http://incompetech.com/music/royalty-freeCaptain Falcon Combos & Neutral! ft. FatalityMy Smash Corner2017-06-29 | Here's a guide on some of Captain Falcon combos as well as his neutral game which Fatality will be sharing with you. CORRECTION: You can't Perfect Pivot with that pseudo Bidou control scheme.
----------------------------------------------------------------------------------------------- Music: Big Blue & Mute City (remix)Should the Rage Effect return?My Smash Corner2017-06-05 | I discuss my thoughts on how the rage effect has affected Smash 4, and whether or not I feel it should make a return in a future Smash title.
----------------------------------------------------------------------------------------------- Music: Break the Targets (remix) youtube.com/watch?v=hSAoTXrX2F4R.O.B. Combos & Neutral ft. 8BitManMy Smash Corner2017-05-15 | Here's a guide on some of ROB combos as well as his neutral game which 8BitMan will be sharing with you.
IGC Smashboards thread: smashboards.com/threads/a-new-r-o-b-tech-instant-gyro-cancelling.421978 ----------------------------------------------------------------------------------------------- Music: GyromiteWhat are Mind Games? (MSC Special)My Smash Corner2017-04-21 | This episode's topic will be about the thing that goes on behind all the stuff we see on screen. Mind games! Hope I did it justice.
----------------------------------------------------------------------------------------------- Music by Kevin Macleod: Chill Wave http://incompetech.com/music/royalty-freeShadow I-Frames! (Smash Wii U/3DS)My Smash Corner2017-03-16 | In this video, I share an interesting technique that was discovered about a week ago by Youtube channel called Paradigm & Erico.
----------------------------------------------------------------------------------------------- Macuna Woods Remix by IYakku youtu.be/Ryi1bxVMmzUWhy do people Taunt? (MSC Special)My Smash Corner2017-02-24 | In this episode, I share my thoughts on taunting, and some of the psychological effects it can have.
----------------------------------------------------------------------------------------------- Music by Kevin Macleod: Chill Wave http://incompetech.com/music/royalty-freeRoy Combos & Neutral ft. Ryo (Smash Wii U/3DS)My Smash Corner2017-01-17 | He's the only DLC character I didn't cover. Here's a guide on some of Roy's combos as well as his neutral game which Ryo will be sharing with you.
----------------------------------------------------------------------------------------------- Music by Kevin Macleod: Chill Wave http://incompetech.com/music/royalty-freeWario Waft Setups 2! (Smash Wii U/3DS)My Smash Corner2016-11-18 | My Patreon ▶ patreon.com/mysmashcorner This is a sequel to my first Waft setups video. I'll be covering more useful ways to land the almighty waft!
----------------------------------------------------------------------------------------------- Music: Delfino Plaza remix
----------------------------------------------------------------------------------------------- ***Percentages tested in training mode, which may vary a little in VS mode.
Mario: bair: 31 fair: 46 nair: 47
Luigi: bair: 31 fair: 46 nair: 47
Peach: bair: 29 fair: 44 nair: 45
Bowser: bair: 38 fair: 55 nair: 55
Yoshi: bair: 32 fair: 48 nair: 49
Rosalina: bair: 26 fair: 41 nair: 42
Bowser Jr. bair: 31 fair: 48 nair: 49
Wario bair: 33 fair: 49 nair: 50
DK bair: 36 fair: 53 nair: 54
Diddy bair: 30 fair: 45 nair: 46
Game and watch bair: 26 fair: 40 nair: 41
Little Mac bair: 27 fair: 42 nair: 43
Link bair: 32 fair: 48 nair: 49
Zelda bair: 28 fair: 43 nair: 44
Sheik bair: 27 fair: 42 nair: 43
Ganondorf bair: 34 fair: 50 nair: 51
Toon Link bair: 30 fair: 45 nair: 46
Samus bair: 33 fair: 49 nair: 50
ZSS bair: 27 fair: 41 nair: 42
Pit bair: 30 fair: 46 nair: 47
Palutena bair: 29 fair: 44 nair: 45
Marth bair: 29 fair: 44 nair: 45
Ike bair: 33 fair: 49 nair: 50
Robin bair: 30 fair: 45 nair: 46
Duck Hunt bair: 29 fair: 44 nair: 45
Kirby bair: 27 fair: 41 nair: 42
King dedede bair: 35 fair: 52 nair: 53
Metaknight bair: 27 fair: 41 nair: 42
Fox bair: 27 fair: 41 nair: 42
Falco bair: 27 fair: 42 nair: 43
Pikachu bair: 27 fair: 41 nair: 42
Charizaed bair: 35 fair: 51 nair: 52
Lucario bair: 31 fair: 46 nair: 48
Jigglypuff bair: 24 fair: 38 nair: 39
Greninja bair: 30 fair: 45 nair: 46
Rob bair: 33 fair: 48 nair: 49
Ness bair: 30 fair: 45 nair: 46
Captain Falcon bair: 32 fair: 48 nair: 49
Villager bair: 31 fair: 46 nair: 47
Olimar bair: 27 fair: 41 nair: 42
Wii Fit Trainer bair: 30 fair: 46 nair: 47
Shulk bair: 32 fair: 47 nair: 48
Dr Mario bair: 31 fair: 46 nair: 47
Dark Pit bair: 30 fair: 46 nair: 47
Lucina bair: 29 fair: 44 nair: 45
Pacman bair: 30 fair: 45 nair: 46
Megaman bair: 32 fair: 47 nair: 48
Sonic bair: 30 fair: 45 nair: 46
Mewtwo bair: 26 fair: 40 nair: 41
Lucas bair: 30 fair: 45 nair: 46
Roy bair: 30 fair: 45 nair: 46
Ryu bair: 32 fair: 48 nair: 49
Cloud bair: 31 fair: 47 nair: 48
Corrin bair: 31 fair: 46 nair: 47
Bayonetta bair: 28 fair: 42 nair: 43Fox Combos & Neutral ft. Larry Lurr! (Smash Wii U/3DS)My Smash Corner2016-11-06 | Support me on Patreon ▶ patreon.com/mysmashcorner
In today's video, I'll be going over Fox's basic follow ups, as well as his neutral game with the help of a top Fox player, Larry Lurr!
----------------------------------------------------------------------------------------------- Music by Kevin Macleod: Chill Wave http://incompetech.com/music/royalty-freeWii Fit Trainer Death Combo! (Smash Wii U/3DS)My Smash Corner2016-10-10 | Support my work on Patreon ▶ patreon.com/mysmashcorner Today's tutorial will be on a strong footstool lock combo WFT can pull off!
----------------------------------------------------------------------------------------------- Music by GlitchxCity: X and Y Professor Sycamore's Theme Remix youtu.be/hIQnYkiIAz4Countering Aura Sphere Edge Guard! (Smash Wii U/3DS)My Smash Corner2016-09-26 | Support my work on Patreon ▶ patreon.com/mysmashcorner
In this video, I discuss methods to get pass Lucario's Aura Sphere edge guard.
----------------------------------------------------------------------------------------------- Music by Jynx: Break the Targets youtu.be/O371L19CK6g
----------------------------------------------------------------------------------------------- *Tested when Aura is over ~120% on Duck Hunt stage. Mix these up with normal get up options to be less predictable.
Mario: Close - SDI down + away, then go back to edge or upB past ledge depending on what Lucario does. Far - upB past edge
Luigi: Close - SDI down + away, then u-air Far - F-air
Peach: Close - float u-air Far - float away then mind game your landing
Bowser: Close - u-air Far- F-air
Yoshi: Far - Use double jump armor and air dodge to get past it, then be careful with your landing. Close - U-air
Rosalina: Far - F-air Close - U-air
Bowser jr: Close - SDI the sphere down, then u-air Far - get up attack
Wario: Close - U-air Far - double jump away then bike over Lucario
Donkey Kong: Close - Get hit by aura, double jump then space an u-air Far - No safe get up option.
Diddy Kong: Close - U-air Far - F-air
Game & Watch: Close - N-air Far - N-air
Little Mac: Close - drop off, then up-B Far - F-air (might not reach)
Link: Close - u-air or up-B Far - up-B
Zelda: Close - U-air Far - F-air
Sheik: Close - U-air Far - F-air
Ganondorf: Close - U-air Far - U-air
Toon Link: Close - u-air Far - up-B
Samus: Close - U-air Far - F-air
Zero Suit Samus: Close - F-air Far - U-air
Pit: Close - U-air Far - U-air
Palutena: Close - U-air Far - F-air
Marth: Close - U-air Far - drop off, F-air
Ike: Close - drop off, N-air Far - N-air
Robin: Close - U-air Far - U-air
Duck Hunt: Close - SDI down and away, then up air. Far - F-air
Kirby: Close - drop off, use jumps Far - u-air
King Dedede: Close - u-air Far - f-air
Metaknight: Close - SDI down and away, then f-air Far - f-air
Fox: Close - U-air Far - U-air
Falco: Close - U-air Far - U-air
Pikachu: Close - SDI down and away, F-air Far - drop off, u-air
Charizard: Close - SDI down and away, F-air Far - F-air
Lucario: Close - U-air Far - F-air
Jigglypuff: Close - F-air Far - use jumps to evade
Greninja: Close - U-air Far - F-air
Rob: Close - U-air Far - F-air
Ness: Close - drop off side ways, U-air Far - F-air
Captain Falcon: Close - U-air Far - U-air
Villager: 130% Close - U-air Far - F-air
Olimar: Close - SDI down and away, F-air Far - F-air
Wii Fit Trainer: Close - U-air Far - U-air
Shulk: Close - up-B Far - up-B
Dr. Mario: Close - SDI down and away, beefy upB if lucario is still at the ledge. Far - nothing really safe. Pill/walljump.
Dark Pit: Close - U-air Far - U-air
Lucina: Close - SDI down and away, U-air Far - drop off, F-air
Pacman: Close - SDI down and away, go back to ledge with up-B Far - F-air
Megaman: Close - SDI down and away, F-air Far - F-air
Sonic: Close - SDI down and away, F-air Far - Nothing safe
Mewtwo: Close/Far - drop off, and double jump/air dodge/sideB strategically to get back on stage safely.
Lucas: Close - drop off, u-air Far - F-air
Roy: Close - U-air Far - F-air
Ryu: Close - U-air Far - hadoken
Cloud: Close - drop off, U-air Far - U-air
Corrin: Close/Far - drop off, F-air
Bayonetta: Close/Far - N-air
Mii Brawler: Close - SDI down and away, F-air Far - F-air
Mii Sword Fighter: Close - SDI down and away, F-air Far - F-air
Mii Gunner: Close - SDI down and away, F-air Far - F-airVillager Death Combo! (Smash Wii U/3DS)My Smash Corner2016-09-19 | Support my work on Patreon ▶ patreon.com/mysmashcorner
Here's my tutorial on a 0 to death combo that Villager can pull off on about a third of the cast. Credit for discovery goes to Ranai.
----------------------------------------------------------------------------------------------- Music by GlitchxCity: Midna's Lament Remix youtu.be/jUpL7L8uE5U
----------------------------------------------------------------------------------------------- Characters and percents this combo will work at:
Step dash out of shield discovered by Zan: youtu.be/gUEbN3AVo7w ----------------------------------------------------------------------------------------------- Music by GlitchxCity: X and Y Santalune Forest Remix youtu.be/H2loONC8RrEMegaman Footstool Blade Combo! (Smash Wii U/3DS)My Smash Corner2016-08-04 | Support my work on Patreon ▶ patreon.com/mysmashcorner
----------------------------------------------------------------------------------------------- Music: Deflino Plaza Remix by megalorganiste youtu.be/RDR3fm3hUwgBest Ways to KILL Luma! (Smash Wii U/3DS)My Smash Corner2016-07-12 | Support my work on Patreon ▶ patreon.com/mysmashcorner
---------------------------------------------------------------------------------------------- Allen P's Wii U vs GC controller Latency Test: youtu.be/xtCgo7YR-LQ
---------------------------------------------------------------------------------------------- Music: Break the Targets (remix) by youtu.be/koC8tbJHg-oBidou Tech! (Smash Wii U)My Smash Corner2016-03-24 | Support my work on Patreon ▶ patreon.com/mysmashcorner
***IMPORTANT: You MUST turn "A+B Smash Attack" OFF in control settings***
---------------------------------------------------------------------------------------- ~ Time stamps and controller inputs ~
Control set up: (0:21)
(Special trigger must be held)
Perfect Pivot: (1:49) Flick left stick forward - Right stick back
Sliding Spot Dodge: (2:04) Flick left stick forward - Right stick back - Roll left stick down + Shield
Crouching Perfect Pivot: (2:20) Flick left stick forward - Right stick back - Roll left stick down
Dash attack out of Crouch/Crawl: (2:46) Crouch/Crawl - Right stick forward - Attack
Spot Dodge out of Crouch/Crawl: (3:00) Crouch/Crawl - Right stick up + Shield
Perfect Pivot Smash or Tilt: (3:15) Flick left stick forward - Right stick back - Roll left stick in a direction - Attack
Quick Step: (3:34) Left stick forward - Left stick back - Right stick forward
Edge Dash Attack: (3:55) Right stick forward - Attack
Instant Wall Jump/Wall Cling: (4:11) Right stick back - Left stick forward - Jump - Attack
Instant Ledge Trump: (4:37) (Running/walking) Left stick forward (run) - Right stick down + Left stick back (Standing) Left stick forward - Right stick down
Instant Running from Walking: (4:59) Left stick tilt forward - Right stick up
Instant Dodge Roll from Running/Walking: (5:17) Left stick forward (run/walk) - Right stick up + Shield
Stutter Run: (5:28) Left stick forward (run) - Right stick up
Slow Dash: (5:41) Right stick forward - Left stick tilt forward
Instant Turnaround: (5:52) Right stick back
Instant Turnaround D-tilt: (6:09) Left stick down (hold) - Attack (D-tilt) - Right stick back - Attack (D-tilt) - Right stick back - Repeat
Reverse Aerial Rush: (6:27) Left stick forward - Right stick back - Jump - Attack
Full Aerial Momentum Control: (6:55) Jump - Left stick forward/back - Attack - Right stick down (fast fall)
Optimized Extended Dash Dance: (7:32) Right stick forward - Tap Left stick back - Right stick forward - Tap Left stick back - Repeat
--------------------------------------------------------------------------------------- Japanese Bidou Tech video: youtu.be/avr9CQlSqRI
------------------------------------------------------------------------------------------- My aerial combo variations:
LIGHT WEIGHT: No DI: 0-60% dtilt - fair 1 - side b - upb - fair 1 - dj side b - upb - 3 fairs (53%)
DI towards: 0-5% dtilt - fair 1 - down abk - upb - dj side b - upb (death)
DI away: 0 - 30% dtilt - fair 1 - side b - upb - dj side b - upb (death)
DI down away: 0-5% dtilt - fair 1 - down abk - fair 1 - side b - upb - dj upb (death)
MIDDLE WEIGHT If DI away: Dtilt - fair 1 - down abk - fair 1 - upb - dj upb - 3 jabs (43%)
DI towards or down: dtilt - fair 1 - down abk - down abk - upb - dj upb (death)
DI down and away: dtilt - fair 1 - down abk - down abk - fair 1 - upb - dj upb - 3 fairs
No DI: dtilt - fair 1 - down abk - fair 1 - side b - upb - dj upb
HEAVY WEIGHT: DI Away: 0-20% Dtilt - fair 1 - down abk - fair 1 - side b - upb - dj upb (death)
NO DI/DI towards: 0-20% dtilt - fair 1 - down abk - side b - up b - dj fair 1 - upb (death)
DI down away: 0-40% dtilt - fair 1 - down abk - down abk - fair 1 - upb - dj upb (death)
FAST FALLER: DI away: 0-20% dtilt - fair 1 - down abk - fair 1 - upb - dj side b - upb - 3 fairs (death) DI away: 30 - 40% dtilt - fair 1 - down abk - side b - upb - dj upb (death)
No DI/DI towards: dtilt - fair 1 - down abk - down abk - fair 1 - upb - dj upb (death)
DI down away: dtilt - fair 1 - upb - side b - upb - 3 fairs (43%)Shield Drop Tutorial! (Smash Wii U/Melee/64/Brawl)My Smash Corner2016-02-03 | Support my work on Patreon ▶ patreon.com/mysmashcorner
Waft kill % examples: (tested on Battlefield with optimal DI) Balloon weight: 1 min. waft: Wario at 0% Center ~93% | Edge ~71% death
1:50 min full waft: Wario at 0% Center ~49% death | Edge ~29% death
Feather weight: 1 min. waft: Wario at 0% Center ~93% death | Edge ~76% death
1:50 min full waft: Wario at 0% Center ~54% death | Edge ~34% death Wario at 100% Center ~44% death
Middle weight: 1:50 min full waft: Wario at 0% Center ~60% death | Edge ~39% death Wario at 100% Center ~49% death
Heavy weight: 1:50 min full waft: Wario at 0% Center ~64% death | Edge ~42% death Wario at 100% Center ~54% death
Super Heavy weight: 1:50 min full waft: Wario at 0% Center ~69% death | Edge ~43% death Wario at 100% Center ~55% death
------------------------------------------------------------------------------------------------------ Music by GlitchxCity: Mystery Dungeon Sky Peak Final Pass Remix youtu.be/BqCJfwyMxZM
Footstool to waft: http://smashboards.com/threads/mad-sc...Lagless Ledge Get-up! (Smash Wii U/3DS)My Smash Corner2015-11-14 | Support my work on Patreon ▶ patreon.com/mysmashcorner
*****IMPORTANT**** Updated CHARACTERS and STAGES it works on (there can be more! Thanks everyone!): CHARACTERS: ZSS Sonic Fox Samus Megaman Rosalina Lucas Jigglypuff Marth Wii Fit Trainer Lucina Palutena Little Mac Peach Donkey Kong Zelda Captain Falcon Dark Pit Mewtwo Mii Gunner Greninja Pit Lucario Duck Hunt Shulk (Speed) Robin Roy
STAGES: Final Destination Battlefield / Omega Lylat / omega Dreamland Luigi's mansion omega norfair omega pyrosphere omega Pokemon stadium 2 omega Smashville omega town and city / omega Gaur Plain omega Pilotwings omega Mario Galaxy omega Miiverse / Omega
------------------------------------------------------------------------------------------ Fast fallers: 0-15% cargo up throw - utilt cargo uthrow - dair (true vs some fast fallers)
0-65 cargo uthrow - nair
0-90: cargo uthrow - uair
5-15% Cargo uthrow - usmash Cargo uthrow - dair
15-60% Cargo uthrow - bair - (bair) - aerial if attack or air dodge (below 15) - bair if double jump (below 15)
0-60: Cargo uthrow - bair
15-35%: Cargo uthrow - weak dair
30-85: cargo uthrow - fair
------------------------------------------------------------------------------------------ Heavies: 0-110: cargo uthrow - uair
0-95: cargo uthrow - nair
0-80: cargo uthrow - bair (double bair is mix up)
45-120: cargo uthrow - fair (try to get them with the top of fair)
------------------------------------------------------------------------------------------ Medium: 0-95: cargo uthrow - uair
0-65: cargo uthrow - nair
0-50: cargo uthrow - bair (around 20% can connect 2)
40-85: cargo uthrow - fair
------------------------------------------------------------------------------------------ Light: 0-75: cargo uthrow - uair
0-40: cargo uthrow - nair
20-40: cargo uthrow - bair (isn't very effective on light weights)
----------------------------------------------------------------------------------------- ***Important note: These weights are based only on how far the opponent is launched after Luigi's down throw. And follow ups that are possible against the characters in these classes.
Fast fallers: 0-10: Mix up: up throw - fair - fair/uair - grab - dthrow - dair - nair - up smash/uair/2 fairs/bair
0-10: dthrow - up-b
10-40: dthrow - dair - ff nair - aerial/u-smash
40-50: dthrow - fair - fair
60-80: dthrow - bair/uair/dair (uair is easiest)
80-100: dthrow - dj bair dthrow - dj uair dthrow - dj dair
------------------------------------------------------------------------ Medium weight: 0-20%: dthrow - fair - nair
20-30%: dthrow - dair - ff nair - usmash
30 - 40: dthrow - fair - uair
40-70: dthrow - fh dj fair - fair
70-110: dthrow - u-air dthrow - cyclone
110+: d-throw - cyclone mix up
------------------------------------------------------------------------ Heavy Weight: 0-20%: D-throw - dair dthrow - fair - ff nair to further strings
Music: Kirby Air Ride - Sky Sands Remix Kirby Squeak Squad - Menu Remix1 Year, Q&A, Twitch, Thank you!My Smash Corner2015-09-28 | Support my work on Patreon ▶ patreon.com/mysmashcorner
Wow, it's been a whole year! Lets answer some questions. ------------------------------------------------------------------------------------------ My TWITCH: http://www.twitch.tv/mysmashcorner
------------------------------------------------------------------------------------------ MUSIC: Onett Theme - Earthbound Boy Meets Girl - Earthbuond Hotel Yado - Mother 3 Gerudo Valley - Zelda - ZREOIn-depth Ryu Guide! (Smash Wii U/3DS)My Smash Corner2015-09-19 | Support my work on Patreon ▶ patreon.com/mysmashcorner
My tutorial on Ryu. I know I'm late to the party, but hope you learn some new things from it! Also, doing an FAQ session on Sept 24, ask me things. Intro created by EastBeastFilms ▶ youtube.com/user/eastbeastfilms My Twitter ▶ twitter.com/mysmashcorner My Twitch ▶ http://www.twitch.tv/mysmashcorner --------------------------------------------------------------------- Music: Capcom vs. SNK Pro: Ryu's Theme remix
----------------------------------------------------------------------------- ***In a NUTSHELL: If you get launched horizontally (45° or less), hold towards the stage. And if you get launched vertically, hold left or right.
Optimal Trajectory DI examples (opponent on right): Mario: Usmash: launches 70° Optimal DI: 90° away from Mario DI allows you to survive 4% more vs no DI.
Luigi: Fsmash: launches 45° Optimal DI: 90° towards stage DI allows you to survive ~15% more vs no DI.
Reverse Usmash (Luigi on right): launches 105° Optimal DI: down and slight right DI allows you to survive ~21% more vs no DI.
Peach: Forward air: launches 25° Optimal DI: 90° towards stage DI allows you to survive ~14% more vs no DI.
Bowser: D-smash: launches 120° Optimal DI: Down DI allows you to survive ~21% more vs no DI.
Yoshi: F-smash: Launches 25° Optimal DI: 90° towards stage DI allows you to survive ~7% more vs no DI.
Rosalina: Up air: Launches 75° Optimal DI: 90° away from Rosalina DI allows you to survive ~4% more vs no DI.
Bowser Jr: Fsmash: Optimal DI: 90° towards Bowser Jr. DI allows you to survive ~4% more vs no DI.