CtG
Abathur Commander Tier List Discussion | Starcraft II: Firewall
updated
Long Range - Enemy units & structures have increased weapon and vision range.
Short-Sighted - Player units and structures have reduced vision range.
Laser Drill - An enemy Laser Drill constantly attacks player units within enemy vision.
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Apparently when you play as Ji'Nara in Nexus Co-op, and the map is Chain of Ascension, Alarak subs in for her in Rak'Shir. It's pretty cool to see.
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Long Range - Enemy units & structures have increased weapon and vision range.
Short-Sighted - Player units and structures have reduced vision range.
Laser Drill - An enemy Laser Drill constantly attacks player units within enemy vision.
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KaGe Youtube: @kage-rts
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Endarthe requested that I review the wiki article for Vorazun. I opted to spotlight the characteristics description, the recommended strategies, and ally synergies.
Pulse Cannon Tier supporters on Patreon or higher are guaranteed 1 content request as long as they are supporting on the Pulse Cannon Tier.
0:00 - Intro
1:30 - Overview and info
4:40 - Masteries
9:30 - Prestiges
40:39 - Strategies
1:00:52 - Commander Synergies
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#starcraft2
Heroes from the Storm - Every attack wave will be led by a random Hero of increasing power. Each Objective point is also guarded by three random Heroes.
Darkness - Previously explored areas remain blacked out on the minimap while outside of player vision.
We Move Unseen - All enemy units are permanently cloaked.
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Outbreak - Enemy Infested Terrans spawn continuously around the map.
Walking Infested - Enemy units spawn Infested Terran upon death in numbers according to the unit's life.
Darkness - Previously explored areas remain blacked out on the minimap while outside of player vision.
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0:00 - Intro
2:14 - Abathur
3:53 - Alarak
6:07 - Arcturus
7:42 - Artanis
10:05 - Dehaka
12:25 - Fenix
15:52 - Han and Horner
19:17 - Karax
21:14 - Kerrigan
22:57 - Nova
24:23 - Raynor
26:12 - Stetmann
29:08 - Stukov
32:51 - Swann
34:45 - Tychus
36:27 - Vorazun
38:54 - Zagara
40:24 - Zeratul
42:01 - Rankings
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Outbreak - Enemy Infested Terrans spawn continuously around the map.
Walking Infested - Enemy units spawn Infested Terran upon death in numbers according to the unit's life.
Darkness - Previously explored areas remain blacked out on the minimap while outside of player vision.
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Apparently I haven't done this guy yet for this mutation!
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Outbreak - Enemy Infested Terrans spawn continuously around the map.
Walking Infested - Enemy units spawn Infested Terran upon death in numbers according to the unit's life.
Darkness - Previously explored areas remain blacked out on the minimap while outside of player vision.
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Nexus co-op commander vs old co-op mutation!
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Going Nuclear - Nukes are launched at random throughout the map.
Scorched Earth - Enemy units set the terrain on fire upon death.
Mag-Nificent - Mag Mines are deployed throughout the map at the start of the mission.
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Kill Bots - Invincible Kill Bots attack your forces until they hit their predetermined kill limit and shut down.
Lava Burst - Lava periodically burst from the ground at random locations and deals damage to player air and ground units.
Time Warp - Enemy Time Warps are periodically deployed throughout the map.
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Micro Transactions - Giving commands to your units costs resources based on the unit's cost.
Sharing is Caring - Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap.
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Donate to plant trees! teamtrees.org
#teamtrees
Missile Command - Endless missile bombardments target your structures and must be shot down throughout the mission.
Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
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0:00 - Intro
2:21 - Abathur
7:54 - Alarak
9:24 - Arcturus
10:44 - Artanis
12:24 - Dehaka
14:36 - Fenix
16:57 - Han and Horner
21:16 - Karax
22:59 - Kerrigan
29:35 - Nova
31:32 - Raynor
33:17 - Stetmann
35:11 - Stukov
36:09 - Swann
37:25 - Tychus
39:13 - Vorazun
41:04 - Zagara
45:50 - Zeratul
48:23 - Rankings
50:59 - Commander Synergies
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Missile Command - Endless missile bombardments target your structures and must be shot down throughout the mission.
Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
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Ally was pretty good. I tried the boom bot baiting thing, but I'm not good enough at the game.
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Missile Command - Endless missile bombardments target your structures and must be shot down throughout the mission.
Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
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Missile Command - Endless missile bombardments target your structures and must be shot down throughout the mission.
Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
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Missile Command - Endless missile bombardments target your structures and must be shot down throughout the mission.
Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
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Lucerna Sempiternus requested that I play the Nexus Co-op arcade mod against two mutators: The Heretics, and I Mengsk.
I am allowed to use any commander and any map and have an ally.
The Heretics - A large army under the command of The Heretics has conquered this region. Throne of Judgement will attack your base at any time.
I, Mengsk - Emperor Arcturus Mengsk strikes back with his royal guards from the orbitals. Prepare to face the full might of the Terran Dominion!
Pulse Cannon Tier supporters on Patreon or higher are guaranteed 1 content request as long as they are supporting on the Pulse Cannon Tier.
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Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
Propagators - Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge.
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Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
Propagators - Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge.
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Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
Propagators - Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge.
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0:00 - Intro
1:52 - Abathur
4:36 - Alarak
6:42 - Arcturus
8:38 - Artanis
11:00 - Dehaka
12:52 - Fenix
15:11 - Han and Horner
20:50 - Karax
23:11 - Kerrigan
25:58 - Nova
28:04 - Stukov
31:37 - Swann
34:30 - Tychus
39:24 - Vorazun
41:43 - Zagara
44:08 - Zeratul
46:32 - Rankings
47:50 - Commander Synergies
Raynor: youtu.be/-2UV8-2GWrM
Stetboi: youtube.com/watch?v=rwBIBKNgUQQ
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Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
Propagators - Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge.
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Very difficult. I apologize to my first allies for failing.
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Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
Propagators - Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge.
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Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
Propagators - Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge.
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Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
Propagators - Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge.
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Missile Command - Endless missile bombardments target your structures and must be shot down throughout the mission.
Aggressive Deployment - Additional enemy units are periodically deployed onto the battlefield.
Orbital Strike - Enemy Orbital Strikes are periodically fired throughout the map.
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Just Die! - Enemy units are automatically revived upon death.
Void Reanimators - Void Reanimators wander the battlefield, bringing your enemies back to life.
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0:00 - Intro
2:04 - Abathur
7:38 - Alarak
9:35 - Arcturus
11:36 - Artanis
14:13 - Dehaka
17:03 - Fenix
21:51 - Han and Horner
24:16 - Karax
25:13 - Kerrigan
28:26 - Nova
29:54 - Raynor
31:31 - Stetmann
32:34 - Stukov
33:54 - Swann
35:34 - Tychus
37:27 - Vorazun
44:46 - Zagara
46:44 - Zeratul
47:30 - Rankings
51:41 - Commander Synergies
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Just Die! - Enemy units are automatically revived upon death.
Void Reanimators - Void Reanimators wander the battlefield, bringing your enemies back to life.
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This is creepy.
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Just Die! - Enemy units are automatically revived upon death.
Void Reanimators - Void Reanimators wander the battlefield, bringing your enemies back to life.
---------------------------------------
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Just Die! - Enemy units are automatically revived upon death.
Void Reanimators - Void Reanimators wander the battlefield, bringing your enemies back to life.
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RMasterJ Twitch: twitch.tv/rmasterj
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Just Die! - Enemy units are automatically revived upon death.
Void Reanimators - Void Reanimators wander the battlefield, bringing your enemies back to life.
---------------------------------------
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ShadowArchon requested that I use Stetmann's Lurkers with Oil Baron with creep from a Malevolent Matriarch Kerrigan ally to supercharge their attack speeds.
Lurkers are ground units that launch spines from underground into all ground-based enemies in a straight line.
Pulse Cannon Tier supporters on Patreon or higher are guaranteed 1 content request as long as they are supporting on the Pulse Cannon Tier.
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Double-edged - Damage dealt by your units and structures is dealt back to them, but then healed back over time.
Shortsighted - Player units and structures have reduced vision range.
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Blizzard - Storm clouds move across the map, damaging and freezing player units in their path.
Heroes from the Storm - Every attack wave will be led by a random Hero of increasing power. Each Objective point is also guarded by three random Heroes.
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0:00 - Intro
2:46 - Abathur
4:24 - Alarak
7:11 - Arcturus
9:15 - Artanis
11:35 - Dehaka
13:53 - Fenix
16:00 - Han and Horner
17:40 - Karax
19:21 - Kerrigan
20:58 - Nova
22:27 - Raynor
24:48 - Stetmann
26:09 - Stukov
29:46 - Swann
32:40 - Tychus
34:49 - Vorazun
36:56 - Zagara
38:52 - Zeratul
40:53 - Rankings
45:29 - Commander Synergies
Twotuuu Youtube: @TwoTuuu
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Blizzard - Storm clouds move across the map, damaging and freezing player units in their path.
Heroes from the Storm - Every attack wave will be led by a random Hero of increasing power. Each Objective point is also guarded by three random Heroes.
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Very good ally!
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Blizzard - Storm clouds move across the map, damaging and freezing player units in their path.
Heroes from the Storm - Every attack wave will be led by a random Hero of increasing power. Each Objective point is also guarded by three random Heroes.
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Blizzard - Storm clouds move across the map, damaging and freezing player units in their path.
Heroes from the Storm - Every attack wave will be led by a random Hero of increasing power. Each Objective point is also guarded by three random Heroes.
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Blizzard - Storm clouds move across the map, damaging and freezing player units in their path.
Heroes from the Storm - Every attack wave will be led by a random Hero of increasing power. Each Objective point is also guarded by three random Heroes.
---------------------------------------
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Fatal Attraction - When enemy units and structures die, any of your nearby units are pulled to their location.
Black Death - Some enemy units carry a plague that deals damage over time and spreads to other nearby units. The plague spreads to your units when the enemy unit is killed.
Outbreak - Enemy Infested Terrans spawn continuously around the map.
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Going Nuclear - Nukes are launched at random throughout the map.
Lava Burst - Lava periodically burst from the ground at random locations and deals damage to player air and ground units.
Power Overwhelming - All enemy units have energy and use random abilities.
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0:00 - Intro
1:48 - Abathur
4:06 - Alarak
5:25 - Arcturus
9:29 - Artanis
11:11 - Dehaka
12:27 - Fenix
14:18 - Han and Horner
16:50 - Karax
18:31 - Kerrigan
21:58 - Nova
25:08 - Raynor
27:18 - Stetmann
30:02 - Stukov
32:24 - Swann
33:48 - Tychus
35:47 - Vorazun
41:24 - Zagara
43:57 - Zeratul
44:45 - Rankings
49:19 - Commander Synergies
Twotuuu Youtube: @TwoTuuu
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Going Nuclear - Nukes are launched at random throughout the map.
Lava Burst - Lava periodically burst from the ground at random locations and deals damage to player air and ground units.
Power Overwhelming - All enemy units have energy and use random abilities.
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First guy is actually a piece of human garbage
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Going Nuclear - Nukes are launched at random throughout the map.
Lava Burst - Lava periodically burst from the ground at random locations and deals damage to player air and ground units.
Power Overwhelming - All enemy units have energy and use random abilities.
---------------------------------------
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Going Nuclear - Nukes are launched at random throughout the map.
Lava Burst - Lava periodically burst from the ground at random locations and deals damage to player air and ground units.
Power Overwhelming - All enemy units have energy and use random abilities.
---------------------------------------
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Going Nuclear - Nukes are launched at random throughout the map.
Lava Burst - Lava periodically burst from the ground at random locations and deals damage to player air and ground units.
Power Overwhelming - All enemy units have energy and use random abilities.
---------------------------------------
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Laser Drill - An enemy Laser Drill constantly attacks player units within enemy vision.
Long Range - Enemy units & structures have increased weapon and vision range.
Eminent Domain - Enemies gain control of your structures after destroying them.
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Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
Polarity - Each enemy unit is immune to either your units or your ally's units.
Sharing is Caring - Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap.
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Lowko Twitch: twitch.tv/lowkotv
Lowko Youtube: @LowkoTV
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Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
Polarity - Each enemy unit is immune to either your units or your ally's units.
Sharing is Caring - Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap.
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0:00 - Intro
2:40 - Abathur
6:14 - Alarak
8:31 - Arcturus
11:59 - Artanis
14:07 - Dehaka
15:24 - Fenix
18:00 - Han and Horner
23:45 - Karax
24:42 - Kerrigan
25:44 - Nova
27:08 - Raynor
29:37 - Stetmann
30:54 - Stukov
32:21 - Swann
35:38 - Tychus
36:46 - Vorazun
38:47 - Zagara
41:31 - Zeratul
42:11 - Rankings
Twotuuu Youtube: @TwoTuuu
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Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
Polarity - Each enemy unit is immune to either your units or your ally's units.
Sharing is Caring - Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap.
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No voice chat, no problem!
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Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
Polarity - Each enemy unit is immune to either your units or your ally's units.
Sharing is Caring - Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap.
---------------------------------------
Nostrebor Youtube: @NostreborGaming
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Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
Polarity - Each enemy unit is immune to either your units or your ally's units.
Sharing is Caring - Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap.
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Kage Youtube: @kage-rts
Follow me on Twitter: twitter.com/CtG526
Join me on Discord: discord.gg/N8EsGzG
Follow me on Twitch: twitch.tv/ctg526
Support me on Patreon: patreon.com/bePatron?c=2105956
Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
Polarity - Each enemy unit is immune to either your units or your ally's units.
Sharing is Caring - Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap.
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Twotuuu Youtube: @TwoTuuu
Follow me on Twitter: twitter.com/CtG526
Join me on Discord: discord.gg/N8EsGzG
Follow me on Twitch: twitch.tv/ctg526
Support me on Patreon: patreon.com/bePatron?c=2105956
Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
We Move Unseen - All enemy units are permanently cloaked.
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Nostrebor Youtube: @NostreborGaming
Follow me on Twitter: twitter.com/CtG526
Join me on Discord: discord.gg/N8EsGzG
Follow me on Twitch: twitch.tv/ctg526
Support me on Patreon: patreon.com/bePatron?c=2105956


