Changelog: 2022-02-25 - Fixed many collision issues that caused tire punctures
2022-02-20 - Missing cloud layer hotfix. If you have the original version downloaded already and don't want to re-download, you can unpack the mod and replace with these patched files: mediafire.com/file/ebjzy6jdeg253s8/ks_imola_v20220219_cloudHotfixPatchedFiles.zip/file If you don't care about clouds, you won't need the hotfix as it contains no other fixes.
2022-02-19 - Initial Release === Early PBR pass of Autodromo Enzo e Dino Ferrari from Assetto Corsa (laser scanned). Textures and lighting might change in release version. VIR put on the backburner for a bit due to bad performance and collision issues.
BeamNG - Imola [RELEASED]Kirbyguy2022-02-18 | mediafire.com/file/7vvcgxgtlqejqah/ks_imola_v20220225.zip/file *Updated 2022-02-25 Released earlier than I thought I'd be able to. Enjoy! Includes AI paths and a Time Trial. Let me know if you find any spots that puncture tires - I was not able to find any.
Changelog: 2022-02-25 - Fixed many collision issues that caused tire punctures
2022-02-20 - Missing cloud layer hotfix. If you have the original version downloaded already and don't want to re-download, you can unpack the mod and replace with these patched files: mediafire.com/file/ebjzy6jdeg253s8/ks_imola_v20220219_cloudHotfixPatchedFiles.zip/file If you don't care about clouds, you won't need the hotfix as it contains no other fixes.
2022-02-19 - Initial Release === Early PBR pass of Autodromo Enzo e Dino Ferrari from Assetto Corsa (laser scanned). Textures and lighting might change in release version. VIR put on the backburner for a bit due to bad performance and collision issues.Assetto Corsa CSP 1.80p1 - Pure 0.142 4K HDR and Custom GamepadFX (Controller Gameplay)Kirbyguy2022-10-29 | Capture test for 4K HDR footage (*Firefox does not support HDR video). Also testing my own GamepadFX script with variable input assist and filtering for controllers, mimicking modern games like GT and Forza. Mainly born out of a desire to play AC without needing to take the wheel out and also to complement DualSenseXLink.
This new map conversion by Car_Killer and Ezo pushes BeamNG to its limits and brings my very powerful computer to its knees with its plentiful dynamic lights and massive size.
Music: Camellia - SteelfuckAngeTheGreat Engine Simulator - Cosworth DFV V8 Vintage Formula 1Kirbyguy2022-08-27 | Flat-plane 90 degree V8 capable of 9,000+ RPM, making over 120hp/L. Legendary F1 engine used from the late '60s to the early '80s.
0:00 Startup 0:06 Dyno 0:28 Acceleration to 200 MPH 0:49 DecelerationAngeTheGreat Engine Simulator - BMW S70/2 V12 McLaren F1Kirbyguy2022-08-21 | Standard 60 degree V12. Had to reduce the Simulation Frequency quite a bit due to poor performance even on a 5950X.
0:00 Startup 0:05 Dyno 0:21 Acceleration to 200 MPH 0:53 DecelerationAngeTheGreat Engine Simulator - Porsche 980/01 V10 Carrera GTKirbyguy2022-08-14 | Modified from the Viper engine to a 68 degree bank (uneven firing 68 and 76 deg) and altered to BMW/Lambo/Audi uneven firing order since I couldn't find info about it for the Carrera GT specifically. But it sounds good and runs well... so meh?
0:00 Startup 0:07 Dyno 0:24 Acceleration to 190mph 0:54 DecelerationAngeTheGreat Engine Simulator - Dodge Viper V10 SR IIKirbyguy2022-08-13 | The 2nd gen Viper V10 used in the GTS and RT/10 until 2002. 90 degree bank angle, uneven firing (90 + 54) Engine Simulator by AngeTheGreat github.com/ange-yaghi/engine-sim/releases
0:00 Startup 0:04 Dyno 0:18 Launch and Acceleration 0:37 Deceleration 0:57 IdleAngeTheGreat Engine Simulator - Toyota 2JZ-GE I6Kirbyguy2022-08-12 | is that a Su- Slightly modified the rev limiter code to get some nice banging going. I'm having too much fun messing around with this after work :) Fully Procedural Engine Simulator by AngeTheGreat: youtube.com/watch?v=RKT-sKtR970
I managed to create my own engine despite knowing very little about engine mechanics! Very cool little app.
0:00 Startup 0:20 Dyno test 0:44 Acceleration, Upshifts 1:07 Deceleration, Rev-matched DownshiftsBeamNG (w/ postFx Fixes) - True Night Time Lap of SpaKirbyguy2022-07-19 | @Klymahnn asked about night time - here's what I could come up with. Nothing different about the shaders, just showing what can be done on the mapping side. beamng.com/threads/fixed-bloom-and-auto-exposure-postfx.87100 For map makers: disable nightCubemap to get darker skies, and make the night color, night fog color, and moon light color all close to or equal to 0, 0, 0 black. Moonlight color can be bumped up to 1,1,1 for a full moon effect. I also removed all of the "fake" light sprites on the Scintilla - all glow effects are produced naturally from the fixed postFx bloom! BGM: Virtual "Kako" Cat - Moonlit NightBeamNG - Fixed PostFX Shaders for 0.25 In-Game SetupKirbyguy2022-07-17 | Download and install instructions here: beamng.com/threads/fixed-bloom-and-auto-exposure-postfx.87100 Correction at 0:52 - Default Tonemap should start at 0.25-0.30 Middle Grey. Optional tonemap is brighter and can be used at 0.18 Middle Grey.
BGM: ShibayanRecords - campo de girassolBeamNG 0.25 Fixed Built-in PostFX: HQ Bloom, Auto Exposure, Tonemapping - No ReShade! (Info in Desc)Kirbyguy2022-07-16 | The BeamNG devs haven't fixed the bloom or autoexposure shaders in a few years now, so I fixed them myself. Available here: beamng.com/threads/fixed-bloom-and-auto-exposure-postfx.87100 Because it's not using ReShade or any other injector, the UI doesn't get affected by bloom or auto exposure, as you can see in the video. The built-in PostFX also has access to the internal HDR and luminance framebuffers, which means that the sampling for bloom and auto exposure is performed accurately in linear HDR space without quality loss or banding.
Here's what changed: Bloom no longer has a blocky appearance and now looks rounder, wider, and softer. The Auto Exposure now has a slow adaption rate to mimic the human eye (broken in vanilla as the exposure changes instantly). Tonemapping was changed from new default ACES to Uchimura/GT Sport and tweaked for BeamNG.Assetto Corsa - Tokyo R246 with Gran Turismo 5 Chase CameraKirbyguy2021-10-30 | An additional mode to A-Spec camera that I've been working on. Mods: A-Spec Chaser Camera 1.2 (unreleased in development)
Pure Weather patreon.com/peterboeseAssetto Corsa CSP - Gran Turismo 3 Chase Camera Direct ComparisonKirbyguy2021-10-17 | Download at RaceDepartment: racedepartment.com/downloads/a-spec-gran-turismo-3-chaser-camera-for-csp.46150 Made some tweaks to the GT3 chase camera, now I feel it's as close as I can possibly get it within my ability. I'm honestly very surprised at how close the driving felt with Simulation tires on GT3... the maps are impressively similar as well.Assetto Corsa CSP - KirbyCam Release 1.0Kirbyguy2021-10-15 | Download at RaceDepartment: racedepartment.com/downloads/kirbycam-chaser-cam-for-custom-shaders-patch.45987 Music: Virtual Kako Cat - MisosoupAssetto Corsa CSP - Gran Turismo 3 Style Chase Camera WIPKirbyguy2021-09-30 | Download available when it's done :) I hit a brick wall while trying to make my other chase camera feel more "natural," so I tried remaking Gran Turismo 3's chase camera as faithfully as I could for some inspiration. Here's the result of that, which pairs perfectly with the GT3 Hud App by Trial_Echidna on RaceDepartment.
new update released: mediafire.com/file/6ur4hyqgoav8rpq/ks_nord_v20210722.zip/file a bad day at the touristenfahrten (rip wigeon)BeamNG - Spa Francorchamps PBR Update [RELEASED]Kirbyguy2021-07-12 | mediafire.com/file/1z4vwst8io5fwrm/ks_spa_v20210802pbr.zip/file An update for ks_spa, with new PBR materials, lighting, and some collision fixes. As usual, remove the old version and clear your cache. Install by placing the .zip file in your mods folder. Changelog: 2021-08-02: - New PBR materials for prominent objects - Track now faces the correct direction (old replays will not work) - New lighting to suit PBR materials - Added simple collisions to Kart track - it can now be driven on - Added AI paths for traffic 2020-08-27: - initial releaseBeamNG - Nordschleife PBR [RELEASED] (4K60)Kirbyguy2021-07-03 | AI hotfix 2022-02-20 PATCH ONLY: mediafire.com/file/gcjymgw1824vosj/ks_nord_v20210722_aifix20220220.zip/file MAP: mediafire.com/file/6ur4hyqgoav8rpq/ks_nord_v20210722.zip/file To install, unpack the original ks_nord_v20210722 mod in BeamNG's mod manager and open the unpacked directory in Explorer. Then extract the contents of the AI fix, replacing all files.
NEW UPDATE 2021-07-22: Better performance, traffic, new materials, new lighting, collision fixes
Remove any old versions of ks_nord in your mods or levels folder and clear your cache before installing. Place the .zip file in your mods folder to install. Please note that due to the large size of the map and very detailed road collision meshes, you will need a decently spec'd computer to run smoothly. Ultra lighting is recommended if you can run it.
Changelog: 2022-02-20 - AI hotfix. AI should no longer stop and try to turn around near the beginning of Döttinger Höhe. 2021-07-22 - Significant performance optimizations recommended by Olrosse - More materials converted to multilayer PBR like grass - Fixed some collision issues at Brünnchen reported by Yu and Juan Ordóñez Galbán - Fixed collision materials of kerbs and Karussells - Brand new lighting and shadow settings (see youtube.com/watch?v=zDI1DF9VB2s) - AI paths for the Nordschleife loop only - traffic can now be spawned - Added default German license plate 2021-07-09 - Fixed disappearing shadows in first person camera in certain FOVs and aspect ratios - Fixed "ghostly" 3D-looking car shadows 2021-07-05 - Added missing objects like trees and Touristenfahrten area - Added Grand Prix track - Shortened initial loading times by including cached DAE files - Updated important materials to PBR (trees, grass, and other less important objects have not been updated to PBR) - Added time trial layouts for the 24h combined, touristenfahrten, and grand prix layouts - New lighting to suit new PBR materials === Had some time to update some of the materials to PBR. Looks too good with a bit of RTGI to not share!BeamNG - Nürburgring Nordschleife (Assetto Corsa Port) v2.0 RELEASEDKirbyguy2021-04-22 | Released 2021-07-05, now with PBR! Link and changelog are in the link below. youtube.com/watch?v=bBluGKs1wjs A massive update to the ks_nord port, featuring the GP-Strecke and endurance layouts, the Touristenfahrten parking area, new lighting, and improved materials and vegetation.GMod - simfphys Drift Cam v1.0RC Mouse LookKirbyguy2021-02-20 | Added mouse look by popular demand (shoutouts to trigonometry) and refactored some old features back in (camera tilt and horizontal movement)
Update coming soon™ but no guarantees because of work
aran - Sunny After Rain feat. Kanata.NRPCS3 0.0.14-11535 - Gran Turismo 6: Lunar Exploration Mission IIKirbyguy2021-01-11 | Recent PR #9551 by elad335 fixes loading into the Lunar Exploration missions, getting GT6 versions 1.00 to 1.05 ever closer to getting fully working!
Game Config: PPU: LLVM SPU: LLVM Renderer: Vulkan Default Resolution: 1920x1080 Multithreaded RSX Relaxed ZCULL Sync Force CPU blit emulation
Specs: AMD Ryzen 5950X RTX 3080 10GB 32GB DDR4 3200BeamNG - Scuderia Civetta F1 R89 (Work in Progress) @ Hirochi RacewayKirbyguy2020-10-04 | A hotlap of Hirochi Raceway in my work in progress historical F1 car, based on the 1989 Ferrari 640. Some physics adjustments have been made. No ETA due to significant (but positive) changes in my life which gives me much less time to work on personal projects like this.BeamNG - V12 Project @ SuzukaKirbyguy2020-09-13 | Just a tease for something I've been working on for the past week along with the kart. I made the 3D model a long time ago for something else but never used it.BeamNG vs Real Life - Dodge Viper ACR 2008 @ Nürburgring NordschleifeKirbyguy2020-09-03 | Taking a break from working on the kart to do a physics rework of one of my favorite BeamNG mods - Inertia's Dodge Viper. Using some data found online, I reworked the aerodynamics, suspension, and tire physics. How close is it to real life?
Working on the kart made me realize that the stock performance tires in BeamNG are not that great, often being too flexible (both in the sidewall and tread) and too load sensitive, leading to tires that take too much slip to generate enough grip and lose too much of their grip under high vertical loads. These factors make high speed and high downforce driving particularly unresponsive and uncomfortable despite "normal" speed driving feeling appropriately realistic.
The tires I made for this car are are very stiff - pretty much at the limits of stability - without being unrealistically grippy, giving it the very responsive but snappy on power handling that Vipers are known for. The stiff tires move the "grip peak" from BeamNG's typical 10-14 degrees of slip angle to a quicker 4-10 degrees.
Real life onboard footage belongs to FCA.BeamNG - Autobello Formula Kart Classic Progress Update & Shakedown @ AMSPKirbyguy2020-08-26 | - Added most of the flexbodies as well as pedal, axle, sprocket, and brake props - Increased track width, scrub radius, and tire grip of front for more front bite - Added front torsion bar for increased front stiffness
AMSP was ported from KartKraft as a test.BeamNG.drive - Autobello Formula Kart Classic (Go Kart WIP)Kirbyguy2020-08-24 | Decided to work on this more since I have nothing to do. Originally titled "Postclassic GP Kart," I've renamed it to be more lore-friendly for BeamNG. New stuff: - Braced and rigidified frame and seat - Revised front wheel geometry, with more accurate KPI and caster - Wheel and bumper bar flexbodies - New materials - New tire physics (much grippier, sharper lateral grip curve, greatly reduced wheel skipping)
I've been playing some KartKraft lately and I feel like I've gotten it quite close in terms of handling. No ETA but there's still a lot of work to do.GMod - simfphys Arcade Drift Camera v1.0RC Rewrite - PreviewKirbyguy2020-07-26 | I wasn't satisfied with the behavior of v0.2, so I rewrote it. Need to find a good way to handle the camera when the car is crashing/tumbling but otherwise I like it much more than the old version.
Music from Daytona USA.[RELEASED] BeamNG.drive - Spa Francorchamps Laser ScannedKirbyguy2020-07-19 | This video is of the old version. New PBR update released here: youtube.com/watch?v=gl59selyfkk --- Spa Francorchamps from Assetto Corsa, WIPBeamNG.drive - Vivace Rally - Italy Gravel Hillclimb 1 2:55.192 #2 Run/Former WRKirbyguy2020-07-14 | Verified WR Config Download: drive.google.com/file/d/1Owpwpye9ZtnXGJeRIcCpEc9OZESBgB8_/view?usp=sharing Vivace Rally based config - removed rear sway bar, tweaked suspension and differential settingsBeamNG.drive - Vivace Rally - Sweet Lamb (DiRT Rally Port)Kirbyguy2020-07-09 | Same lazy port as my previous video, just with updated lighting and fog for 0.19. Performance is quite bad due to no map optimizations.
I set the gravel's ground depth to 4cm, which I guess adds a loose "fluid" layer of gravel, and it improves gravel handling significantly (IMO) as the tires feel like they "bite" into the soft layer of gravel while sliding, giving extra grip. This slows down the car more during corner entry and brake lockup, allowing for more aggressive handling of the car.BeamNG.drive + RTGI - Vivace Rally - Italy Gravel Hillclimb 1 3:00.864Kirbyguy2020-07-07 | Only RTGI and FXAA are enabled in ReShade, just to show what it looks like on its own during gameplay.
Fanatec CSL Elite v1.0 Xbox + P1 Rim Fanatec CSL Elite LC G27 Shifter
Intel i7-9700k 16GB DDR4 2133 GTX 1080 Ti 11GByuzu EA 528 Prometheus (Multicore) - Splatoon 2: Octo Expansion on i7-9700kKirbyguy2020-05-13 | yuzu's new multi-core update massively improves performance in some areas. Since my last video of yuzu emulator, many important fixes have been made, including ink interactions, corrupted textures, and async support for Octo Expansion.BeamNG.drive - Suzuka Circuit [RELEASED]Kirbyguy2020-04-29 | sharemods.com/haso07neumap/ks_suzuka_beamng_preview1.rar.html If you can't access the above link, try this link: http://www.mediafire.com/file/q0a30lc2y0thoq6/ks_suzuka.zip/file This includes Time Trial quick races for the full, east, and west circuits. If you're spawning below the map, make sure "Rolling Start" is enabled.
From ACC (laser scanned), WIPGMod simfphys - Traction Control SystemKirbyguy2020-04-20 | With around 900HP at the rear wheels for this car, I needed to develop a traction control system to keep it drivable at low speeds. When excessive wheelspin or slip occurs, the system automatically reduces power until traction is regained. In older Formula 1 cars, this is done by cutting ignition to the cylinders, which causes a gurgling sound.GMod simfphys - Immersive First-person Camera and Real-time MirrorsKirbyguy2020-04-13 | I've been working on a new Immersive First-Person Camera which will be added to my Arcade Drift Cam, as suggested by Jack Foxtrot. It allows for custom positioning, as well as adjustable G-force movement and tilt. Additionally, it has a horizon lock setting which works exactly how it does in sims like Assetto Corsa and Project Cars.
The mirrors are part of the car's scripting.
Map: Thunder Circuit Music: Virtual Kako Cat - Starry NightRPCS3 - Use your Logitech/Fanatec Steering Wheel with RPCS3 + GT5 CSL Elite GameplayKirbyguy2019-12-17 | *!! NOTE !! Overwriting the driver means you can't use your wheel for other PC games unless you reinstall the original drivers.* Skip to 03:00 for instructions on restoring the original drivers.
A really quick tutorial on how to setup your Logitech or Fanatec wheel for RPCS3 with full force feedback. Gameplay at 01:26
Zadig: https://zadig.akeo.ie/
If you need help, feel free to leave a comment, because I surely left something out in this very short video.BeamNG.drive - Laser scanned Nürburgring Nordschleife Hirochi Sunburst Hillclimb 7:14.6Kirbyguy2019-12-16 | OUTDATED - Find the newest version of the map here youtube.com/watch?v=bBluGKs1wjs =================== Download: drive.google.com/file/d/1TXv2L1pekLmhHiIjWjf_dnLppqXcd6Kx/view?usp=sharing Use WinRAR or 7zip and extract the ks_nord folder into your BeamNG User Data Folder\levels folder. The map will take several minutes to load for the first time - don't touch the game while it's loading and ignore any warning messages. Once the map has been cached, it will load much faster.
Many crashes were had.RPCS3 0.0.7-8871 - Gran Turismo 6 v1.16: Midfield Raceway + Deadlock/HangKirbyguy2019-10-15 | Interestingly, this version of Gran Turismo 6 has a 24FPS hang, nearly identical if not the same as MGS4's hang. (Using rajkosto's hacked MGS4 build does not solve the problem and only introduces more graphical bugs) In addition, the later versions also seem to be more susceptible to a "Working buffer not big enough" crash, especially when trying to play with a higher resolution.
PC Specifications: i7-9700K 4.9Ghz 16GB DDR4-2133 GTX 980 Ti Windows 10 1903
Gran Turismo 6 [BCUS98296] v1.16 RPCS3 0.0.7-8871 PPU LLVM SPU LLVM SPU Safe TSX Enabled Vulkan 1280x720 Write Color Buffers On Read Depth Buffers On Read Color Buffers On Disable ZCull OnRPCS3 0.0.7-8871 - Gran Turismo 6 v1.08 Ayrton Senna Update Lotus 97TKirbyguy2019-10-13 | Gran Turismo 6 has been known to be working alright, but only for versions under 1.05. Past that, black screens would occur during gameplay. However, by enabling Read/Write Color and Depth buffers, you can actually fix the graphics with interesting results. PC Specs and RPCS3 settings below.
PC Specifications: i7-9700K 4.9Ghz 16GB DDR4-2133 GTX 980 Ti Windows 10 1903
Gran Turismo 6 [BCUS98296] v1.08 RPCS3 0.0.7-8871 PPU LLVM SPU LLVM SPU Safe TSX Enabled Vulkan 1280x720 Write Color Buffers On Read Depth Buffers On Read Color Buffers On Disable ZCull OnGMod - simfphys Arcade Drift Cam v0.2Kirbyguy2019-09-04 | New features: New, more convenient Options tab location Sideways camera fix for prop_vehicle based cars Per car settings + auto loadGMod - simfphys Arcade Drift Camera: Customization + Smoother MovementKirbyguy2019-08-30 | Released on Workshop: steamcommunity.com/sharedfiles/filedetails/?id=1852695597
Made more progress on the camera. It now follows the car's height and pitch more loosely so as to not create jarring camera movements during bumps. Additionally, I've made a menu to easily change settings to fit your preferences.RPCS3 0.0.6 PR 6228 - Gran Turismo 6 Tree/Foliage Fixes 🌳🌲🌴 (Various Gameplay)Kirbyguy2019-07-19 | Yet another small but important fix by kd-11 fixes various alpha tested textures in GT6, such as trees and fences. All tracks shown in this video previously had broken trees.
PC Specifications: i7-9700K 4.9Ghz 16GB DDR4-2133 GTX 980 Ti Windows 10 1809
Gran Turismo 6 [BCUS98296] v1.05 RPCS3 0.0.6 PR 6228 (github.com/RPCS3/rpcs3/pull/6228) PPU LLVM SPU LLVM SPU Mega TSX Enabled Vulkan 1920x1080 Native Multithreaded RSX Off Force CPU Blit OnRPCS3 0.0.6 PR 6213 - More Gran Turismo 6 Improvements (Comparison + Gameplay)Kirbyguy2019-07-17 | EDIT: As of July 17th, 2019, this PR has been merged into the master build.
kd-11's new Surface Cache fixes improves the appearance of car reflections in Gran Turismo 6, while also fixing graphics issues in other games as well! Good work RPCS3 team!
PC Specifications: i7-9700K 4.9Ghz 16GB DDR4-2133 GTX 980 Ti Windows 10 1809
Gran Turismo 6 [BCUS98296] v1.05 RPCS3 0.0.6 PR 6213 PPU LLVM SPU LLVM SPU Mega TSX Enabled Vulkan Multithreaded RSX Off Force CPU Blit OnRPCS3 0.0.6-8364 - Gran Turismo 6: Graphical ImprovementsKirbyguy2019-07-13 | kd-11's new GT Fixes 2 pull request fixes graphical issues present in GT5 and GT6. No more seizure-inducing rainbows!
BCUS98296 v1.05 RPCS3 0.0.6-8364 PPU LLVM SPU LLVM SPU Mega TSX Enabled Vulkan Multithreaded RSX Off Force CPU Blit On
Specifications: i7-9700K 4.9Ghz 16GB DDR4-2133 GTX 980 Ti Windows 10 1809BeamNG.drive - AC Laser scanned NordschleifeKirbyguy2019-07-06 | Quick and dirty port of AC's Nords. Uses the original high-quality road mesh for driving pleasure.