s4videos
Meet The Spy But Its AI Hallucinations
updated
Useful links:
Site: https://potato.tf/
Blog post: teamfortress.com/post.php?id=209202
TF2 Wiki page: wiki.teamfortress.com/wiki/Operation_Galvanized_Gauntlet
Steam Group: steamcommunity.com/groups/potatomvmservers
00:00 Intro
00:08 Information
01:21 Intro to Demonstration
01:38 Demonstration Round 1
06:42 Demonstration Round 2
11:48 Demonstration Round 3
---
Thanks for watching. Go play some MVM. Au revoir.
Patch Notes: teamfortress.com/post.php?id=206148
The Wiki's Page: wiki.teamfortress.com/wiki/Summer_2023
TIMESTAMPS
00:00 Intro
00:11 Before Release
00:27 Update Changes
00:32 Main Menu
00:39 War Paint and Cosmetic Cases
00:49 Unusual Effects
01:00 Taunts
01:07 Maps Intro
01:13 koth_sharkbay
01:20 koth_rotunda
01:29 pl_phoenix
01:48 pl_cashworks
01:58 pl_venice
02:08 cp_reckoner
02:15 cp_sulfur
02:36 cp_hardwood_final
02:46 ctf_pelican_peak
02:56 pd_selbyen
03:07 VSH Maps Intro
03:14 vsh_tinyrock
03:24 vsh_distillery
03:33 vsh_skirmish
03:41 vsh_nucleus
03:52 Versus Saxton Hale Explained
04:45 Matchmaking Special Event Category
04:56 Bug fixes & Misc. Patch Notes
05:15 Updated cp_gravelpit_snowy, cp_mossrock and cp_steel
05:33 Second Patch Changes
05:46 Third Patch Changes
05:55 Updated pl_phoenix, vsh_nucleus and vsh_skirmish
06:00 Fourth Patch Changes
06:21 Final Patch
06:29 Outro
06:56 Something Special
--
Thanks for watching. Enjoy the update and remember the event ends September 16th, 2023. Au revoir.
I guess in all the hype of the 14 new maps being added to the game, Versus Saxton Hale as an official new mode and the cp_steel re-work, no one bothered to check if anything interesting was added to cp_mossrock.
The patch notes reads: "Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)"
Read the full patch notes here: teamfortress.com/post.php?id=206934
(Optional to read) backstory as to how I made this: My cousin's getting married in August. At her engagement party music was playing in the restaurant. The music was low so I couldn't make out the song. Only the beat was audible. To me it sounded like the song Paris from Hotlime Miami. But how could it be? There's no way the song would randomly be playing at the restaurant. I got closer to the source of the music and realized the song was actually Get Low by Lil Jon. This gave me the idea: WHAT IF I were to purchase fast food and disguise it as my own cooking? I mean, WHAT IF I were to mash the 2 songs together? They have the same beat, so maybe they have the same beats-per-minute. AND THEY DO. So I did some sound editing and created this amazingly amazing song. That's the story.
After the song was made, (the quickest and easiest part of making this video) I then got started on making the thumbnail and the visuals of the video. The thumbnail is basically the Hotline Miami logo but with different text. This was very difficult to make. The real logo has a lot of fine details. Weirdly the easy part was finding the right font. It's strangely well documented on the internet.
The way I made the video's visuals is crazy. I took the CD album cover for the album where the song Get Low comes from and used it as the base. It looks like Lil Jon standing next to 2 other guys. I opened Source Filmmaker and posed characters to resemble the CD album cover. I then digitally painted over the 3D-renders to make Lil Jon stand next to the 2 main characters of Hotline Miami (Biker and Jacket). I then coloured and shaded the art. I make digital painting like I make sprites, starting with selecting colour palettes. Anyways when the art was done I made a version with hallowed out eyes. I took the song and used a music visualizer online and recorded the output. I put all the assets into my video editing program and layered everything in such a way that the visualizer's graphic were in the eyes of the characters. Next I made the background. I made a large skyline from sprite art. Every building is unique and does not repeat. I made the palm trees out of sprites that I made. There are 9 unique trees and I doubled the amount by mirroring them. I'm not going to make a million unique tree sprites man. That's just too much work. Anyways I edited it all together and that's it.
Oh yeah, I edited Lil Jon's hat to change the NBA logo to Jerma's Monstertruck Butt. ...Why? Because it made me die of laughter for a solid few hours.
--
Thanks for watching. I hope you enjoyed this video and song as much as I did creating it. This took a million years to make so use the JOIN button to make the massive amount of time I put into this remotely financially worth it. This video uses copywritten music so I make $0 from it otherwise. Look, let's make a deal, if someone does it I'll release the city and palm tree sprites to the public by adding them to the description of this video. Au revoir.
After a long up-and-down involving releasing a pointless free-to-play sequel and promising MVM content that never materialized, Blizzard decides to ring that cash cow one more time.
Useful links:
Site: https://pineapple.tf/
Blog post: teamfortress.com/post.php?id=194249
TF2 Wiki page: wiki.teamfortress.com/wiki/Operation_Voltaic_Violence
Steam Group: steamcommunity.com/groups/moonlightmvm
TIMESTAMPS
00:00 Intro
00:09 Why Highlight
00:49 Information
02:09 Intro to Demonstration
02:26 Demonstration
---
Thanks for watching. Go play some MVM. Au revoir.
Cursed Turbine project playlist: youtube.com/playlist?list=PLvJS7nYMIf52gDk0oZ6u2SkXQXHWI12P1
Download the map:
GameBanana Page: gamebanana.com/mods/441798
Workshop Page: steamcommunity.com/sharedfiles/filedetails/?id=2981564728
TIMESTAMPS:
00:00 Intro
00:35 Presenting the Project
00:43 Explaining Inspirations
02:01 Explaining Familiarity
02:43 Components to Recreation
03:28 How Textures Align
04:32 Making the Central Room
05:32 Stairs in TF2
05:49 Central Room Continued
06:23 Remembering Distinct Details
06:47 Using Map's History as a Resource
07:28 Central Room Final Touches
08:22 The Shameful Confession
09:00 Making the Vents
09:44 Making the Stairs
10:12 The Paradox of Slopes
10:46 The Stairs Continued
11:01 Hallway Alcove
11:12 Making a Curved Wall
11:41 The Hallway Proper
12:00 Intro to the Spawn Room
12:06 Making the Spawn Doors
13:04 Making the Spawn Room Interior
13:29 The Relevance of "Spytech"
13:43 Details of the Spawn and Hallway
14:22 Making the Hallways Between Mid and the Intel
14:52 Decorating the Hallway
15:21 The Hallway's Out-of-Bounds Room
15:55 Decorating the Hallway Continued
16:23 Makin the Intel Room
17:33 Making the Intel Room's Out-of-Bounds Room
18:06 Making the Skylight
18:43 Intro to Finer Details
18:53 Making the Lighting
19:39 Adding Decals
19:46 Adding Clipping
19:59 Adding Cubemaps
20:16 Optimizing Render Distances of Props
20:35 Optimizing the Visleafs
20:50 Copying and Pasting to Create Blue's Side
21:24 Installing Game-Logic Entities
22:23 Configuring Game-Logic Entities
22:37 Compiling Explained
23:16 Adding Final Details
23:59 Building Cubemaps
24:20 Making the Loading Screen Image
24:44 The Map is Complete
24:51 Transitioning to Map Comparison
24:59 Comparing Photographs
25:14 Comparing Central Room
26:29 Comparing the Vents
26:58 Comparing the Stairs
27:17 Comparing the Hallway
27:31 Comparing the Spawn Room Exterior
27:57 Comparing the Spawn Room Interior
28:24 Comparing the Hallway from Mid to Intel
29:38 Comparing the Hallway's Out-of-Bounds Room
29:54 Comparing the Intel Room
30:41 Comparing the Skylight
31:01 Comparing the Intel's Out-of-Bounds Room
31:45 Comparing the Speed of Doors
32:05 Closing information and Download Details
32:34 Closing Thoughts and Reflecting on the Project
33:24 Song Dedication
33:44 Singing the Dedication
34:23 Outro
Thanks for watching. Like the video and leave a comment. Also consider doing this project for yourself. Think of a map that would be easy to recreate and recreate it from memory. You can even do this same exact map, as long as you wait a long time and forget all the finer details. Au revoir.
Episode 1: youtu.be/PjzDWFRkDOc
Episode 2: youtu.be/Kw42qJhEH-4
Episode 3: youtu.be/C_5_CblxPD4
Episode 4: (The video you're on now)
Final Episode: youtu.be/eAX2vWFaiqE
Map on the workshop: steamcommunity.com/sharedfiles/filedetails/?id=2799553715
--
TIMESTAMPS
00:00 Eye Catch
00:11 Intro
01:16 High- "lighting" Map
01:51 Reflections
02:29 Central Room Randomness
03:01 Catbus
03:35 Musical Cube
03:58 Cursed Decals
04:11 Tall Hallway
04:46 Breakable Glass Areas
05:00 Cursed Sun
05:20 Cursed Resupply
05:37 Cursed Spawn Exit
06:05 Cursed Signs
06:19 Cursed Stairs
06:39 Misc Cursed Details
07:02 Floating Lights
07:15 Going Crazy
08:18 Outro
--
Thanks for watching. Please check out the map on the Steam Workshop. Au revoir.
Useful links:
Site: https://mvm.pineapple.tf/
Blog post: teamfortress.com/post.php?id=191840
TF2 Wiki page: wiki.teamfortress.com/wiki/Operation_Last_Laugh
Steam Group: steamcommunity.com/groups/moonlightmvm
---
Thanks for watching. Go play some MVM. Au revoir.
TIMESTAMPS
00:00 Intro
00:34 Setup
01:28 Solo Engineer Wrench Test
01:54 Wrench Test Results (1)
02:02 Explanation of Bot Usage
02:49 Two Engineer Wrench Test
03:05 Wrench Test Results (2)
03:19 Explanation of Bot in Same Space
03:36 Three Engineer Wrench Test
03:58 Wrench Test Results (3)
04:09 Explaining Omission of On-screen Testing
04:19 Wrench Test Results (4 to 8)
04:58 Identifying Oddity
05:10 Wrench Test Results (9 to 16)
05:22 Reflection and Transition to Next Tests
05:45 Wrench Test Results (17 to 32)
05:55 Analyzing Graph of Data
06:20 Intermission to Feature on Stacked Engineers
06:58 Introducing the Jag
07:38 Solo Engineer Jag Test
08:04 Jag Test Results (1)
08:21 Transitioning to Next Test
08:32 Two Engineer Jag Test
08:45 Jag Test Results (2)
08:56 Explaining Omission of On-screen Testing (Again)
09:07 Jag Test Results (3 to 8)
09:54 Jag Test Results (9 to 17)
10:12 Jag Test Results (18 to 32)
10:30 Analyzing Graph with Additional Data
11:09 Outro
DATA:
Wrench tests:
Number of Engineers / Times in Frames / Times in Seconds
01 / 1361 / 22.683
02 / 821 / 13.683
03 / 548 / 9.133
04 / 481 / 8.017
05 / 402 / 6.7
06 / 354 / 5.9
07 / 335 / 5.583
08 / 287 / 4.783
09 / 208 / 3.467
10 / 208 / 3.467
11 / 208 / 3.467
12 / 208 / 3.467
13 / 208 / 3.467
14 / 208 / 3.467
15 / 207 / 3.45
16 / 209 / 3.483
17 / 160 / 2.667
18 / 160 / 2.667
19 / 160 / 2.667
20 / 158 / 2.633
21 / 159 / 2.65
22 / 159 / 2.65
23 / 159 / 2.65
24 / 159 / 2.65
25 / 159 / 2.65
26 / 159 / 2.65
27 / 159 / 2.65
28 / 159 / 2.65
29 / 159 / 2.65
30 / 161 / 2.683
31 / 160 / 2.667
32 / 160 / 2.667
Jag Tests:
Number of Engineers / Times in Frames / Times in Seconds
01 / 1161 / 19.35
02 / 676 / 11.267
03 / 510 / 8.5
04 / 386 / 6.433
05 / 345 / 5.75
06 / 345 / 5.75
07 / 333 / 5.55
08 / 262 / 4.367
09 / 221 / 3.683
10 / 221 / 3.683
11 / 221 / 3.683
12 / 221 / 3.683
13 / 221 / 3.683
14 / 221 / 3.683
15 / 221 / 3.683
16 / 220 / 3.667
17 / 220 / 3.667
18 / 179 / 2.983
19 / 179 / 2.983
20 / 179 / 2.983
21 / 179 / 2.983
22 / 179 / 2.983
23 / 179 / 2.983
24 / 179 / 2.983
25 / 179 / 2.983
26 / 178 / 2.967
27 / 179 / 2.983
28 / 178 / 2.967
29 / 175 / 2.917
30 / 179 / 2.983
31 / 178 / 2.967
32 / 178 / 2.967
For full transparency, here is a list of all console commands used to create this video. Feel free to repeat this test for yourself to confirm the legitimacy, (think of it as peer reviews, but more fun) or because you would like to create your own tests.
sv_cheats 1; Enables the use of console commands labeled as cheats.
tf_weapon_criticals 0; Disables random critical hits.
r_lod 0;r_rootlod -10; Disables model levels of detail. Just to make things look nicer.
sv_visiblemaxplayers 32;maxplayers 32; Makes it so the maximum number of bots can be created.
mp_teams_unbalance_limit 0;mp_autoteambalance 0; Allows for teams to be unbalanced. Needed to have every player on one team. Disables autobalance.
map itemtest; Loads the map Itemtest.
ent_fire team_round_timer kill; Disable the timer on most maps.
fov 75; Changes the field of view. Lower values look good for cinematic shots outside of gameplay.
setpos -107.694847 -205.120346 -123.968681;setang 25 180.000000 0.000000; Teleports the player to their location in Itemtest.
bot_teleport all -230.180054 -205.120346 -123.968681 0.000000 0.000000 0.000000; Teleports the bots to their location in Itemtest.
ent_create obj_dispenser teamnum 3 defaultupgrade 2; Crates a level 3 blue dispenser wherever the cross-hair is pointing.
ent_remove; To remove dispensers you've crated with the above command. Must have to cross-hair over the target. Can crash the game if the wrong thing is removed.
bot -team blue -class engineer -name bot01; Creates a bot that's on blue, is an engineer and has the species name “bot01”. Remove parts of the command if these extra variables are unneeded.
bot_mimic 1; Makes bots copy the player's inputs. Use the value 0 to make them stop.
bot_mirror [botname]; makes the specified bot copy the player's cosmetics and weapon loadout. Used to give bots the Jag.
build 0; Puts dispenser blueprint in hands. Used to make sure the bots don't have to switch to their melee, but instead already have melee out.
--
Thanks for watching. Au revoir.
To take a break at the press of a button you need to bind a key to use the command "go_away_from_keyboard". To do this copy and paste this into the console:
bind "H" "go_away_from_keyboard"
Remember to change the letter "H" for whatever key you prefer. Mouse buttons are called "mouse1", "mouse2", etc. Some special keys like arrows and nub-pad keys can also be used but you have to look up what the game calls them.
---
Thanks for watching. Like if you enjoyed and subscribe for more videos like this one. Au revoir.
Patch Notes: teamfortress.com/post.php?id=166625
The Wiki's Page: wiki.teamfortress.com/wiki/Smissmas_2022
--
Thanks for watching. Enjoy the update and remember the event ends January 8th, 2023. Au revoir.
Play it for yourself by going to their site, logging in and joining the appropriate server. The final chance to play it on their servers is December 1st, 2022. Enjoy it before the opportunity disappears.
--
Thank for watching. Au revoir.
Useful links:
Trailer: youtube.com/watch?v=Z1s02pbf-U8
Site: https://potato.tf/
Blog post: teamfortress.com/post.php?id=155024
TF2 Wiki page: wiki.teamfortress.com/wiki/Operation_Holographic_Harvest
Steam Group: steamcommunity.com/groups/potatomvmservers
TIMESTAMPS:
00:00 Information
01:30 Demonstration
---
Thanks for watching. Go play some MVM. Au revoir.
The video is of a game being played out on a website. Consider visiting it yourself to play the game first-hand. Link: https://neal.fun/absurd-trolley-problems/
Thanks for watching and please, be very careful if you ever attempt to befriend Polar Bears as they are dangerous creatures. This is no joke; they can cause a lot of harm to a human. I do not recommend it. A revoir.
TIMESTAMPS:
00:00:00 Intro
00:00:55 Question 1
00:02:01 Question 2
00:02:51 Question 3
00:04:33 Question 4
00:06:00 Question 5
00:07:46 Question 6
00:10:33 Question 7
00:12:57 Question 8
00:14:06 Question 9
00:15:57 Question 10
00:17:58 Question 11
00:19:06 Question 12
00:21:55 Question 13
00:24:27 Question 14
00:25:18 Question 15
00:29:34 Question 16
00:31:57 Question 17
00:35:14 Question 18
00:36:59 Question 19
00:38:12 Question 20
00:40:41 Question 21
00:42:15 Question 22
00:43:08 Question 23
00:44:47 Question 24
00:47:55 Question 25
00:49:05 Question 26
00:54:54 Question 27
00:58:07 Question 28
00:59:37 Conclusion/Outro
Patch notes: teamfortress.com/post.php?id=143884
TIMESTAMPS
00:00 Intro
00:12 Automated changes
00:38 Update release changes
00:49 Soul gargoyle
01:00 Campaign contracts
01:11 Soul-Mill
01:19 Helltrain
01:27 Bonesaw
01:35 Crasher
01:41 Ghoulpit
01:47 Spookeyridge
02:00 Cosmetic case
02:15 Unusual effects intro
02:26 War paint case
02:34 Misc changes intro
02:40 New taunts
02:45 Snakewater updated
02:50 Outro
03:12 Funny Outro
--
Thanks for watching. Like if you enjoyed and subscribe for more videos like this one. Au revoir.
Checkout the official site for more info on the Team Fortress Source 2 project: tfsource2.com
If you want to play TFS2 it's a game available to be played within the game S&box. If this is the first time you're hearing of the game, it's basically a software sweat for creating games in Source 2. Think Garry's Mod but you can control the very code of the engine itself. At the time of recording this it's in early development, made by the same people who made Garry's Mod, it's like a spiritual sequel.
Thanks for watching. Au revoir.
Links to workshop map's features:
Hoax: steamcommunity.com/sharedfiles/filedetails/?id=2776658604
Pyre (Byre Event): steamcommunity.com/sharedfiles/filedetails/?id=2838094828
Soul-mill (Sawmill Event): steamcommunity.com/sharedfiles/filedetails/?id=2845152717
Brain Blast (Barnblitz Event): steamcommunity.com/sharedfiles/filedetails/?id=2847903618
Static (Powerhouse Event): steamcommunity.com/sharedfiles/filedetails/?id=2850742750
Timestamps:
00:00 Intro
00:55 Hoax
04:03 Pyre
06:28 Soul-mill
09:38 Brain Blast
13:31 Static
16:25 Outro
--
Thanks for watching. Leave a comment with which map you would like to see added in the update. Au revoir.
Mod download page:
moddb.com/mods/stray-doom/downloads/stray-doom-v01
To play:
- Download GZDoom or an alternative Doom source-port. Whatever the newest version is on their official site is the best option.
- Next, download whatever WAD you want to play, so Doom 1 or 2 or whatever. To obtain WADs purchase a copy of Doom 1 or 2 from Steam or elsewhere and copy+paste the WAD file. Alternatively: use the free shareware version of the games. I can not explain how to ℙr@té a copy of the WADs so don't ask.
- Last step is to drag the zip and the WAD files into GZDoom's EXE to launch the mod.
Thanks for watching. Meow.
The console command is mat_picmip -10.- For convenience you can run the command automatically every time the game is launched by placing the command in the autoexec.cfg file. Navigate to \Steam\steamapps\common\Team Fortress 2\tf\cfg on your computer, open autoexec.cfg in a text editor, paste in the command on a new line and save.
Patchnotes: teamfortress.com/post.php?id=140004
--
Thanks for watching. If you enjoyed the video leave a like and a comment. Interestingly I could say anything in this part of the description because no one reads this part of the description anyways. Maybe I will reveal a secret. That secret is: TF2 is an SCP that forces people into making content for it, making it unkillable, even by the developers. Au revoir.
Useful links:
Site: https://pineapple.tf/
Blog post: teamfortress.com/post.php?id=140619
TF2 Wiki page: wiki.teamfortress.com/wiki Operation_Anniversary_Annihilation
Steam Group: steamcommunity.com/groups/moonlightmvm
---
Thanks for watching. Go play some MVM. Au revoir.
It's the first of July 2022. Happy Canada Day / Bonne fête du Canada. Sorry the video is late. It took longer than anticipated to make.
Useful links:
Site: https://potato.tf/
Blog post: teamfortress.com/post.php?id=139667
TF2 Wiki page: wiki.teamfortress.com/wiki/Operation_Rewired_Rampage
Steam group: steamcommunity.com/groups/potatomvmservers
---
Thanks for watching. Go play some MVM. Au revoir.
TIMESTAMPS
00:00 Intro
00:18 Quick Ladder Climbs
02:16 Idle Warps
04:01 Stuck Warps
06:15 No Ledge Grabs
08:26 Fall Interrupts (Propane Tanks)
09:51 Fall Interrupts (Explosive Ammo)
10:23 Fall Interrupts (Alternative Strat)
11:15 No-fall-damage Buff Persists
11:58 Mounted Gun Boosts
13:32 Infected Boosts
15:18 Tank-punch Boosts
16:44 Strafe Jumping
19:13 Bunny Hopping
22:02 Crouch Jumping
22:37 Crouch Bunny Hopping
23:30 Outro
Useful commands:
sv_cheats 1
(Enables cheats. Needed to use most other commands.)
map [map name]
(Needed to load into maps. All start with c# for chapter number and then m# for map number. Example: c1m2 is Dead Center map 2: Streets.)
director_stop
(Disables random common and special infected from spawning. Use director_start to re-enable.)
sb_all_bot_game 1
(Makes it possible for everyone on the survivor team to be a bot.)
jointeam 0/1/2
(Used to join the spectator team, the infected team and the survivor team.)
sb_stop 1
(Disables survivor bot AI. Use 0 to re-enable.)
kick [survivor name]
(Kicks a bot from the game. Mainly used to stop your survivor from periodically annoyingly yelling “where is everybody.” Can be used to remove special infected too. Example kick tank.)
nb_blind 1
(Makes infected blind. Useful when you spawn then so they don't attack.)
z_spawn [infected name]
(Used to spawn special infected. Example z_spawn witch to spawn a witch.)
god 1
(Enables god mode. Use value 0 to disable.)
hidehud 4
(Disables the hud. Use number 0 to re-enable.)
getpos
(Creates 2 commands in the console. Copy+past the commands back into the console to teleport back to the spot you used the command. Useful to not have to walk back up to a high places to practice something over and over.)
give [item]
(Gives the survivor the item. For a list of items write out give in the console and then use the up and down arrows to scroll through the possible items. Example give knife.)
sb_takecontrol [survivor name]
(Gives you control of a different survivor.)
cl_showpos 1
(Puts a position and velocity indicator on screen. Use value 0 to disable.)
showtriggers_toggle 1
(Allows you to see invisible triggers. Use value 0 to disable.)
---
Thanks for watching. Your viewership is greatly appreciated. Au revoir.
reddit.com/r/tf2/comments/uwvndd/lets_all_get_together_and_save_tf2_read_comments
Useful links:
Site: https://mvm.pineapple.tf/
Blog post: teamfortress.com/post.php?id=136492
TF2 Wiki page: wiki.teamfortress.com/wiki/Operation_Peculiar_Pandemonium
Steam Group: steamcommunity.com/groups/moonlightmvm
---
Thanks for watching. Go play some MVM. Au revoir.
Link to contest video:
youtu.be/sDVnbWM6RRw?t=1755
Lyrics:
We are the rats (mm-mm)
Cel-e-brating yet an-other birthday bash (mm-mm)
Open your gifts and Michael we'll cheer for you (mm-mm)
Servin' all the guests some ice-cream servin' all the guests some cake.
Michael tell me have you...
Been gooood?
We came to this party with presents
Invited all your friends to be here
We all going to celebrate together
Ya, We are, We are, We are, We are the rats (mm-mm)
We host the best birthday parties everyone knows that (mm-mm)
Decorating the house, balloons and party streamers (mm-mm)
Makin' that home-made pizza, told me it was your favourite.
Really hope you enjoy it.
We are the rats (mm-mm)
We host the best birthday parties everyone knows that (mm-mm)
Decorating the house, balloons and party streamers (mm-mm)
Makin' that home-made pizza, told me it was your favourite.
Really hope you enjoy it.
We are the rats
We are the rats
Jump on the dace floor, can't feel my feet, the music's lit (lit lit lit)
Open the fridge, Micheal's birthday cake is coming out
Guest start singing happy-birthday they all cheer
Happy birthday Micheal, Happy birthday let's eat
Believe it
You are now one year older
We all wish you a good one
Another year of prosperity
Ya, We are, We are, We are, We are the rats (mm-mm)
We host the best birthday parties everyone knows that (mm-mm)
Decorating the house, balloons and party streamers (mm-mm)
Makin' that home-made pizza, told me it was your favourite.
Really hope you enjoy it.
We are the rats (mm-mm)
We host the best birthday parties everyone knows that (mm-mm)
Decorating the house, balloons and party streamers (mm-mm)
Makin' that home-made pizza, told me it was your favourite.
Really hope you enjoy it.
We are the rats
We are the rats
--
Thanks for watching. Happy April Fool's day. Au revoir.
Download the 3 mods features in this video by subscribing to these 3 Steam Workshop entries:
steamcommunity.com/sharedfiles/filedetails/?id=2121557118
steamcommunity.com/sharedfiles/filedetails/?id=2740392189
steamcommunity.com/sharedfiles/filedetails/?id=2741950752
Thanks for watching. Au revoir.
TIMESTAMPS
00:00 Intro
00:44 Explaining Visleafs
01:48 Most of Map is Always Rendered
02:26 Explaining Hint Brushes
03:26 The Importance of Level Design
03:52 Explaining Levels of Detail
04:32 Most Custom Assets don't use LODs
05:11 Compounding Problems
05:34 Explaining Prop Fade Out
06:01 Few Props Fade Out
06:25 Summary
06:49 Fog
07:19 Outro
--
Thanks for watching. Like, the video if you enjoyed and subscribe to see future videos as they get published. Au revoir.
Useful links:
Blog post: teamfortress.com/post.php?id=102361
TF2 Wiki page: wiki.teamfortress.com/wiki/Operation_Binary_Blackout
Site: https://mvm.pineapple.tf/
Steam Group: steamcommunity.com/groups/moonlightmvm/announcements/detail/3108044142069088879
---
Thanks for watching. Go play some MVM. Au revoir.
The maps are titled Altitude (cp_altitude), Bread Space (pl_breadspace), Cascade (koth_cascade), Chilly (pl_chilly), Doublefrost (ctf_doublecross_snowy) and Polar (pl_coal_event).
TIMESTAMPS:
00:00 Intro
00:12 Altitude
02:23 Bread Space
06:13 Cascade
08:03 Chilly
11:56 Doublefrost
15:41 Polar
19:16 Outro
---
Thanks for watching. Happy holidays. Au revoir.
---
Thanks for watching. Like if you enjoyed and subscribe for more videos like this one. Au revoir.
---
Rats, rats, we are the rats
Celebrating yet another birthday bash
Michael, it's your birthday today
Cake and ice cream is on its way
And Michael been such a good boy this year
Open up your gifts while we all cheer
The command used to see melee damage hitboxes: melee_show_swing 1
TIMESTAMPS
00:00 Intro
00:13 Basics of Melee
00:46 Sharp Vs Blunt
01:19 Damage Arcs
01:34 Melee and Friendly Fire
01:48 Damage Based on Animations
02:05 The Swing of Every Melee
03:28 Now the Knife
03:43 Arcs Bend with Camera
04:13 The Knife's Arc
05:27 Knife's Upsides
05:50 Knife Looks Like Adrenaline
06:31 The Chainsaw
07:05 The Chainsaw's Arc
07:26 Conclusion
07:33 Knife's Sounds
07:48 Outro - Knives Belong in the Trash
---
Thanks for watching. Au revoir.
---
Thanks for watching. Like if you enjoyed and subscribe for more videos like this one. Au revoir.
Patch Notes: teamfortress.com/post.php?id=101867
The Wiki's Page: wiki.teamfortress.com/wiki/Smissmas_2021
--
Thanks for watching. Enjoy the update and remember the event ends January 8th, 2022. Au revoir.
---
Thanks for watching. Like if you enjoyed and subscribe for more videos like this one. Au revoir.
---
Rats, rats, we are the rats
Celebrating yet another birthday bash
Michael, it's your birthday today
Cake and ice cream is on its way
And Michael been such a good boy this year
Open up your gifts while we all cheer
Links to all the items featured:
Cosmetics
The Snow Stormer steamcommunity.com/sharedfiles/filedetails/?id=2645709961
Scotsman's Smissmas Robe steamcommunity.com/sharedfiles/filedetails/?id=1222932911
Anesthetic Mittens / Stuffed Stiefel steamcommunity.com/sharedfiles/filedetails/?id=2650377996
The Western Wraps steamcommunity.com/sharedfiles/filedetails/?id=2653703768
Mountain Mann steamcommunity.com/sharedfiles/filedetails/?id=2656207910
The Bucking Doe steamcommunity.com/sharedfiles/filedetails/?id=2657345018
Harold's Fairbeard steamcommunity.com/sharedfiles/filedetails/?id=2656498075
Duck Toque steamcommunity.com/sharedfiles/filedetails/?id=2656983271
War paints
Clockworked War Paint steamcommunity.com/sharedfiles/filedetails/?id=2653986076
Magical Mann Warpaint steamcommunity.com/sharedfiles/filedetails/?id=2651938648
taunt:
Drunk Mann's Cannon steamcommunity.com/sharedfiles/filedetails/?id=2634340901
Unusual effects:
Whimsical Penguins steamcommunity.com/sharedfiles/filedetails/?id=2656875148
Frosty Moonlight steamcommunity.com/sharedfiles/filedetails/?id=2656949034
Northern Lights steamcommunity.com/sharedfiles/filedetails/?id=2657100585
Maps
Altitude steamcommunity.com/sharedfiles/filedetails/?id=2642977253
Munitions steamcommunity.com/sharedfiles/filedetails/?id=2577619988
Polar steamcommunity.com/sharedfiles/filedetails/?id=2628069759
---
Thanks for watching. Looking forward to the Smissmas 2021 update? Do you have any workshop items you're looking forward to possibly being added to TF2? Post it in the comments. Au revoir.
Left 4 Dead 2 has a great creepy soundscape that's rarely praised. Hopefully these select locations sufficiently showcase the spooky and sinister sounds underneath the action-packed game.
Enjoy. Au revoir.
---
Thanks for watching. Like if you enjoyed and subscribe for more videos like this one, au revoir.
The voice lines of the scout used in this video come from 2 sources: voice files directly from the game and voice lines crated with the online tool “15.ai”. Some voice lines are unedited while others are heavily edited. Some mix the 2 methods together to make better sounding sentences. 15.ai is a great tool. Gotta give credit as it would have taken months to sentence-mix all lines from scratch.
I dislike ruining the illusion but the gameplay in the background is from the game Blood. It's specifically the “Fresh Supply” source port on Steam and the level is E1M4: Dark Carnival.
--
Thanks for watching. Like if you enjoyed and subscribe for more videos like this one. If this video gets a lot of traction, that-is-to-say, people love it outstandingly and the analytics reflect this, I'll make a sequel. Au revoir.
Patch notes: teamfortress.com/post.php?id=89183
---
TIMESTAMPS
00:00 Intro
00:09 Automated changes
00:31 Update release changes
00:39 Soul gargoyle
00:49 Campaign contracts
00:57 New maps intro
01:06 Farmageddon
01:27 Sinthetic
01:49 Los Muertos
02:20 Erebus
03:09 Terror
03:57 Graveyard
04:33 Cosmetic case
04:49 New cosmetics
05:46 Unusual effects intro
05:58 Hat unusual effects
06:43 Taunt unusual effect
07:24 War paint case
07:34 New War paints
08:09 Slasher updated
08:17 Bat outta hell updated
08:20 Misc changes intro
08:26 New taunts
09:35 Other changes
09:43 Outro
10:01 Funny Outtake
---
Thanks for watching. Like if you enjoyed and subscribe for more videos like this one. Au revoir.
---
Thanks for watching. Like if you enjoyed. If you want to see more shorts, tell me because it's a super large pain in the butt to record TF2 in 1080x1920. I don't own a rotating monitor; I have to rotate my head 90 degrees to make these!
If you've read the title of this video like a Harry Potter book's title, then you've read it correctly.
TIMESTAMPS:
00:00 Intro
00:16 World Stops Rendering At A Distance
00:35 Fog Hides End Of Rendered Space
00:46 Walls Behind Rendered Space Look Like Fog
01:13 Fog Hides Props Vanishing
02:04 Fog Hides Low-detailed Areas
02:38 Fog Hides Low-detailed Skybox Elements
03:14 Fog Helps You Judge Distance
03:36 Fog Helps You See In The Dark
04:01 Fog Can Obscure Vision For Gameplay
04:43 Fog Reduces Visual Noise
05:17 Fog Enhances Atmosphere
05:50 Fog Effects The Feel Of Areas
06:35 Fog Has Phycological Effects
07:07 Fog & Lighting Gives Campaigns A Colour Pallet
07:27 Conclusion
07:47 Outro
08:01 Editing Fog For Fun
--
Thanks for watching. Like, subscribe and all that jazz. Au revoir.
Links to all the items featured:
Cosmetics
Jeepers Peepers: steamcommunity.com/sharedfiles/filedetails/?id=2583037555
The Executable: steamcommunity.com/sharedfiles/filedetails/?id=2581549705
The Reaper's Sight: steamcommunity.com/sharedfiles/filedetails/?id=2575620952
Skullcrab: steamcommunity.com/sharedfiles/filedetails/?id=2579857484
Enlightened One: steamcommunity.com/sharedfiles/filedetails/?id=1177038410
Merc Pattern Baldness: steamcommunity.com/sharedfiles/filedetails/?id=2210079705
Soup Can Pyro: steamcommunity.com/sharedfiles/filedetails/?id=2562587769
Devilish Disguise: steamcommunity.com/sharedfiles/filedetails/?id=2582140814
The Blind Fury: steamcommunity.com/sharedfiles/filedetails/?id=2590959500
The Real Boy: steamcommunity.com/sharedfiles/filedetails/?id=1867472017
Eyequarium: steamcommunity.com/sharedfiles/filedetails/?id=2595969979
Four-Eyed Jokester: steamcommunity.com/sharedfiles/filedetails/?id=2529049471
The All Sleeking: steamcommunity.com/sharedfiles/filedetails/?id=2590286569
Thoughtful Motivation: steamcommunity.com/sharedfiles/filedetails/?id=2594638414
War Dog: steamcommunity.com/sharedfiles/filedetails/?id=2594337679
Unusual effects
Restless Wraiths: steamcommunity.com/sharedfiles/filedetails/?id=2563346151
Ominous Stare: steamcommunity.com/sharedfiles/filedetails/?id=2568111085
Maps
2fort event: steamcommunity.com/sharedfiles/filedetails/?id=2579202014
Los Muertos: steamcommunity.com/sharedfiles/filedetails/?id=2588447761
Graveyard: steamcommunity.com/sharedfiles/filedetails/?id=2590347649
War Paints
Sweet Cherry Fragged: steamcommunity.com/sharedfiles/filedetails/?id=2597020483
Vermin Varnished: steamcommunity.com/sharedfiles/filedetails/?id=2596673826
Ectoplasmic: steamcommunity.com/sharedfiles/filedetails/?id=2596666060
Other
Halloween Ammo Packs : steamcommunity.com/sharedfiles/filedetails/?id=2389625076
---
Thanks for watching. Looking forward to the Halloween 2021 update? Do you have any workshop items you're looking forward to possibly being added to TF2? Post it in the comments. Au revoir.
---
TIMESTAMPS:
00:00 Intro
00:07 What is s&box
00:33 The menus
01:43 Browsing gamemodes
02:04 Sandbox
02:29 Sandbox's tools
03:02 Character control
03:37 Cinema
04:01 NPC Zombie Horde
04:20 Ports
04:24 Fly bird
04:31 Space Rocks
04:39 Blubber Runner
04:52 Returning from Garry's Mod
05:07 Transition to content creation
05:16 Launching the tools
05:34 The wiki
05:46 Hammer
05:54 Lighting rant
06:19 The room's contents
06:33 The Anomaly
07:07 The room in-game
07:22 Closing thoughts
07:37 Ampersand rant
07:57 Outro
---
Thanks for watching. Like if you enjoyed and subscribe for more videos like this one. Au revoir.
Please continue the discussion had in this video in the comments. Tell me and everyone else your opinion on the stuff argued in the video. Also let me know if I’ve messed up or forgotten any important information.
Useful links:
Official Team Fortress 2 wiki page on LODS
wiki.teamfortress.com/wiki/Model_optimization
Valve Developer Wiki pages on LODS
developer.valvesoftware.com/wiki/Level_of_detail
developer.valvesoftware.com/wiki/LOD
Valve Developer Wiki page on LOD creation
developer.valvesoftware.com/wiki/LOD_Models
Valve Developer Wiki page on material optimization
developer.valvesoftware.com/wiki/Material_optimization
Valve Developer Wiki page on optimization though better level design
developer.valvesoftware.com/wiki/Optimization_(level_design)
Pages on other stuff mentioned
developer.valvesoftware.com/wiki/Env_fog_controller
developer.valvesoftware.com/wiki/Detail_props
wiki.teamfortress.com/wiki/Jiggle_bones
developer.valvesoftware.com/wiki/$jigglebone
---
TIMESTAMPS:
00:00 Intro
00:31 Unseen map chunks are culled
01:11 Props vanish behind occluder
01:34 Decal limits exist
02:01 Ragdolls/gibs freeze in time and vanish
02:35 Physics props work efficiently
02:51 Props lower in complexity over distance
03:29 Textures lower in resolution over distance
03:48 Props vanish over distance
04:06 Water's surface lowers in complexity over distance
04:13 Fog in optimization
04:59 Grass only renders when close
05:28 Ropes stiffen at a distance
05:55 Lighting is baked into maps
06:37 Reflections are baked into maps
06:54 Physics-intensive things are actually animations
07:36 Bot navigation is baked into maps
07:57 Jigglebones have a framerate cutoff
08:24 Assets are streamed in to save loading time
08:42 Only arms and weapons are rendered in first-person
09:05 Transition to map-specific optimization
09:20 Map detailing leased over distance
09:50 Unneeded details are omitted
10:20 Lighting information minimized when unnecessary
10:44 3D skyboxes save space
11:07 Maps made to separate players
11:29 Art style is leveraged
11:57 Details are spread out vertically
12:30 One-way glass hides culling
13:32 Outro
---
Thanks for watching, like the video if you enjoyed or learned something new and subscribe for more videos like this one. Au revoir.


