Scott Rob Rubin (polygon_dust)
Dissonance - Mother: Cognitive Dissonance
updated
Platform: Game Boy Advance
GSF rip by Loveemu
The soundtrack of this game was kind of scattered on YT so I decided to upload all of it in one video, as i usually do.
Developed by Vicarious Visions, this game is, eh it's mediocre from what I remember, it strikes me as weird that they used Ultimate Spider-Man GBA as a base, it was obviously done to develop this game faster since it's a late GBA release.
The controls if compared to that game are improved though, better button mappings and combat, so there's that at least.
The music is also good, I like some pieces.
Though, I kind of wonder how a Spider-Man 3 by Digital Eclipse would have been...
Download (minigsf);
gsf.joshw.info/s/Spider-Man%203%20(2007-05-04)(Vicarious%20Visions)(Activision)[GBA].7z
Tracks;
00:00 Main Theme
01:36 Search and Rescue, Goblin Boss Fight
03:29 Crane Incident (Spidey Saves)
04:56 Sandstorm, Sandman Boss Fight
07:03 Black Suit Tutorial (The Dark Side)
08:56 Subway Rumble, Toxic Shock
10:14 City Bombing Run (Bombs Away)
12:02 Follow that Limo, Copter Chase
13:26 Mad Bomber Boss Fight
15:01 D.A. Office Rescue (Court Disorder)
16:26 Mansion Infiltration
17:53 Fisk Towers (Totally Amped)
20:21 Electro, Venom Boss Fight
21:29 Quick Sand, Sand Hassles
23:25 Death
23:30 Victory
Platform: PlayStation
This was one of my first rips, I finally got around fixing it and uploading it!
It's a childhood game, but I'm not too interested in revisiting it for now.
Tracklist;
00:00 Map
04:20 Hollywood
07:10 South America
10:03 London
13:17 Paris
16:19 Venice
20:29 Moscow
23:59 Japan
26:49 China
29:40 India
31:58 Egypt
34:21 Atlantis (Dupe of Map?)
38:42 Puzzle
41:19 Boss
43:29 Credits (Unused?)
Platform: Game Boy Advance
The XMs were ripped by Dr. RNG, so all thanks to them!
Well, the full soundtrack wasn't available anymore on YT, so I decided it was my duty to upload the music of this mess of a game.
These are not recordings, or even the GSF rip, so that's why they sound a bit more clear than usual.
Important to mention: at the end I added edited versions of two tracks, originally a note would remain stuck after the song looped, and it's highly likely that was not intended, it sounds bad.
The note properly ending at the start of the loop matches the DS version of those tracks also.
Download (XM);
drive.google.com/file/d/10D77pU3vyUY1jhDeblGEy2sdV0zexD3Y/view?usp=drive_link
Tracks;
00:00 Main Theme
01:30 Spider-Man Theme
03:32 Goblin Theme
04:54 Boss Theme (Spidey)
06:17 Boss Theme (Goblin), Credits
07:24 Edited Spider-Man Theme
09:26 Edited Boss Theme (Goblin), Credits
This was the final song in the set of Porter Robinson's SMILE! :D WORLD TOUR, played at the Salle Pleyel in Paris, 4 March 2025
Composer: Daisuke Achiwa
Platform: PlayStation
This rip was done by punk7890, so all thanks to them, the only thing I did was time the tracks and decrease the reverb slightly since it was too prominent.
Also thanks to Chapu for the English Fan Translation of the game, and thanks to Sean Seanson for his video about it!
If it wasn't for these two reasons I wouldn't have got to know the game and play it.
This video doesn't include the two jukebox records for obvious copyright reasons, and unfortunately doesn't include some jingles (including Napoleon's gags) because I didn't think about looking for them.
It does include all In-game music, Opening and Ending audio and the Anex the Hungry Wolf movies music.
The music is not in the order they appear in the game.
I beaten this game in one day, it's pretty funny and neat, it's (as the game calls it) a polygon cartoon, and it stays true to that statement!
It kind of plays like an old survival horror akin to Resident Evil, but without blood and zombies, instead you get stuck inside the mansion of an uncle that really loves pulling all sorts of pranks on you.
Only negative is the slow tile based movement, and checking items and speaking to npcs is often is mandatory to know how to progress, and it can be a bit tiring due to the slow pace.
Despite that, I'm quite fond of this game, oh and the soundtrack is cool too, hence why I uploaded it!
Download;
vgm.hcs64.com/?text=welcome+house
Tracks;
00:00 Introduction ~ Welcome House 2
1:33 [MO] Opening
2:18 Fooled Again
7:50 Collection
12:58 Lost Picture
18:22 Welcome House
21:24 Allegra Adagio
23:38 Bar
26:04 Casino
30:12 Escargot Aperitif
33:04 Goddess of the Pool
35:24 Jack Smith
37:32 To Uncle's Room
39:26 Sleeping Napoleon
41:52 Uncle Parkinson
44:04 Record Shop
45:30 Drunken Chef
46:51 Unknown
50:00 [MO] Anex the Hungry Wolf 1
50:40 [MO] Anex the Hungry Wolf 2
51:15 [MO] Anex the Hungry Wolf 3
51:51 [MO] Anex the Hungry Wolf 4
52:35 [MO] Ending
53:08 Credits ~ Thank You For Your Playing
Platform: PlayStation
The rip was done and tagged by Robyn!
Another great soundtrack by Matt Simmonds, this upload includes unused music that no one else uploaded here, have fun.
You can find the rip in XM and STR format over here;
vgm.hcs64.com/?text=power+rangers+lightspeed+rescue+ps1
Tracks;
00:00 Opening Theme
01:00 Operation Lightspeed (Level 1)
05:54 Vypra's Theme
07:45 Briefing (Level 1)
08:07 Lightspeed Teamwork (Level 2)
12:31 Loki's Theme
13:40 Briefing (Level 2)
14:01 Rail Rescue (Level 3)
17:18 Jinxer's Theme
18:44 Briefing (Level 3)
19:05 Go Volcanic (Level 4)
23:26 Diabolico's Theme
24:17 Briefing (Level 4)
24:39 Safety First (Level 5)
30:54 Olympius' Theme
32:14 Briefing (Level 5)
32:36 Lightspeed Rescue (Level 6)
37:43 Boss Theme
38:43 Briefing (Level 6)
39:04 The Road To Skull Cavern (Level 7)
44:25 Queen's Vassals
44:58 Briefing (Level 7)
45:19 MegaZord Battle
49:17 Level Complete
49:28 Game Complete
50:54 Credits
52:37 Game Over
53:14 Unused
56:26 Outro
Composer: Martin Schioeler (Shin'En Multimedia)
Platform: Game Boy Advance
The rip was done with the use of Gaxtapper, a tool created by loveemu.
Thanks to BuskinCothurn for the tags!
Finished playing this game today.
It's kinda jank and the aiming is hard to adjust at times due to the performance being all over the place (and also sometimes enemies can shoot at you through walls if you're not in cover mode??).
Despite the shortcomings, I'm impressed Visual Impact Productions managed to effectively make a 3D third person cover shooter on a GBA, and minus the jankness, it's a good time!
I like Schioeler's musical work for this game's soundtrack, and that's why I decided to upload it.
Tracks;
00:00 Title Screen ~ Mission Select ~ Statistics
01:36 Main Menu ~ Level Briefing ~ Danger 2
04:05 Middle East (Exterior) ~ Tutorial
06:15 Middle East (Interior)
08:33 Caspian Sea (Exterior)
10:09 Caspian Sea (Interior) ~ Archer Base (Interior)
11:18 Danger 1
13:45 North Korea (Upper) ~ Final Boss
15:44 Temple Ruins (Upper) ~ Ending
17:19 Temple Ruins (Lower)
19:15 Archer Base (Exterior) ~ Boss Battle
1:32 The major graphical enemy glitch starts
4:24 Unused chunky rabbid enemy
A small playthrough of this level as the glitch unfolds..
I used the Door Skip glitch to get there quickier (hold the right direction against a door as you spam the Pause menu)
It seems to show various sprites and animations for some reason, at it even shows the unused chunky rabbid enemy!
Tested on real hardware with an US version of the game (I heard it was fixed in the EU version).
This is a mGBA recording of the glitch in action, here's how to execute it:
-Enter the level Filthy Corridors, located in the last world of the game
-Reach the two Mecha Bunnies near the spikes, the one on the right will cause the glitch if hit with the only attack that can hurt it, the Disco Costume's Punch
Platform: Game Boy Advance
This rip was done using Ipatix's MP2k player AGBplay.
Thanks to 1337haXXor for the tags!
The soundtrack of this game seems quite damn cool!
Out of the box, some parts of the music don't play at the correct Hz on AGBplay, if you're trying to play it yourself be sure to set the pcm-samplerate to 7.
Download (OGG):
drive.google.com/file/d/1Xuz_eyT0c6HAeg6ZnbUBZDgna0RmPcOH/view?usp=sharing
Tracks;
00:00 Title
01:13 Intro
02:13 Dialogue
02:42 Level 1, 8
05:11 Level 2
07:28 Level 3, 14
09:14 Level 5, 12, 18
12:10 Level 6, 16
15:16 Level 7, 10
17:28 Level 19
19:58 Boss
21:25 World Map 1
22:04 World Map 2
22:32 Game Over
22:40 World Map (Alt 1)
23:13 World Map (Alt 2)
24:16 Unknown 1
26:28 Unknown 2
Platform: Game Boy Advance
This rip was done using lunasorcery's Engine Software GBA Tools
The slight vibrato effect might not be intended, and the name of the track is an assumption.
Here is an OGG file of the track rendered through Mad Tracker 2:
drive.google.com/file/d/1ANoEyv89C9BQW9nrouF9ZDoEABdUDMOV/view?usp=share_link
This track was found in Two Tribes' cancelled GBA game Three Tribes
As to why it's in that prototype, no clue, might be part of Engine Software's sound driver code.
github.com/TwoTribesGames/ttengine/blob/master/assets/source/shared/roms/ThreeTribes_8409.gba
Short gameplay footage where this track plays:
youtube.com/watch?v=BTk5YBc0TRQ
Platform: Game Boy Advance
This rip was done using lunasorcery's Engine Software GBA Tools, credits to Zhuravleva for the tags!
Pretty cool soundtrack, the game seems a bit unbearable though
Why is this franchise called like this?
Download (XM);
drive.google.com/drive/folders/1b71Pzhnc9pu_XO3Qmmr4hD3pKJBiU4sp
00:00 Main Menu
02:08 Prague Old City (Level 1)
05:31 Metro (Levels 2 and 8)
08:24 Motorbike 1 (Level 3)
10:54 Sedlec Ossuary (Level 4)
13:40 Secret Base (Level 5)
15:51 Motorbike 2 (Level 6)
18:15 Brno (Level 7)
21:09 Motorbike 3 (Level 9)
23:29 Xtreme Sports Arena (Level 10)
26:25 Prague TV Tower (Level 11)
28:35 Yorgi Boss Battle (Level 12)
30:43 Ending
31:41 Game Over
Platform: Game Boy Advance, Nintendo DS
Geez, this sounds a bit rough...
Also, i forgot to add the fadeout because I got a new PC and it didn't have my preferred settings yet, but quite frankly I CBA to render the video again, this version of the soundtrack is whatever
Tracks:
00:00 Title
01:39 Toys
03:12 Catlots
05:29 Bath
07:01 Xmas
08:22 Elguard
08:59 Bonus
Platform: Game Boy Advance, PlayStation
Credits to Zhuravleva for the tags!
I don't have anything to say about this game
Download (XA, XM);
drive.google.com/file/d/1RRM1Rgiu24Hnqd7EK36DgAbP2PJSwjo7
Tracks:
00:00 Main Theme
00:22 Ducktown (PS1 Version)
01:05 Ducktown (GBA Version)
03:09 Park
05:19 Swampwood
07:16 Race
08:43 Mission Completed
08:47 Mission Failed
Platform: Game Boy Advance
This gsf rip was only possible thanks to the efforts of BLiNX PERSON, huge thanks to them!
I'll get straight to the point, this game is terrible, it's one of the worst beat em ups i have ever played., literally nothing feels right.
However it has music by Randy Wilson (Urban Yeti, Spider-Man 1 and 2 GBA), and thankfully you don't have to play the game to listen to it now.
Tracks
00:00 Title Theme
03:58 Kitchen Conniption
06:57 Bareknuckle in the Park
10:53 The Alley
15:47 Construction Zone (US)
19:13 Construction Zone (EU)
22:09 Droopy Battle
25:22 Into the Sewer (US)
28:33 Into the Sewer (EU)
31:20 The Circus
35:20 Final Boss (US)
37:30 Final Boss (EU)
41:30 Ending Cutscene
42:19 Unknown 1
46:36 Unknown 2
49:28 Unknown 3
Platform: PlayStation
The music is not used in the same levels as the final game, but I'm adding the names from final so you know which track is which.
*Tracks with an asterisk are the ones that differ from the final game.
Tracks;
00:00 *Ingame 1 (Dan's Crypt/Graveyard)
02:07 *Ingame 2 (Return to the Graveyard)
04:12 Ingame 3 (Ant Caves)
06:22 Ingame 4 (The unused Morten the Earthworm track)
08:13 *Ingame 5 (Cemetery Hill)
10:15 Ingame 6 (Gallows Gauntlet)
12:28 Ingame 7 (Scarecrow Fields)
14:34 *Ingame 8 (Pumpkin Gorge)
16:31 Ingame 9 (Asylum Grounds)
18:52 Ingame 10 (Time Machine)
20:50 Ingame 11 (Sleeping Village/Enchanted Earth)
22:56 Ingame 12 (Hilltop Mausoleum)
25:07 Ingame 13 (Ghost Ship)
27:24 Ingame 14 (Crystal Caves)
29:39 Ingame 15 (Haunted Ruins)
tags soundtrack millennium prototype ps1
Platform: Game Boy Color
Thanks to Lu9 for letting me use their tags as reference.
From the studio that made Tom and Jerry in House Trap for PS1, here's an handheld game that's also very short but neat.
Tracks;
00:00 Title Theme
00:48 Stage 1 - The Lounge
03:36 Stage 2 - The Kitchen
05:29 Stage 3 - The Garden
07:39 Stage 4 - The Toy Room
10:49 Final Stage - The Attic
12:44 Prize Games
13:29 Block Puzzle ~ Boss Theme 2
14:22 Pie Panic
17:06 Tom's Cups
18:23 Boss Theme
18:47 Unused Track 1 (Short Alt.)
19:09 Unused Track 1
20:03 Unused Track 2 (Short Alt.)
20:24 Unused Track 2
21:11 Stage Intro
21:18 Prize Games Intro
21:23 You Win! ~ You Lose!
21:28 Stage Clear!
tags soundtrack sound track music warthog newkidco
Platform: Game Boy Advance
This rip was done using lunasorcery's Engine Software GBA Tools, which extracts the music from games that use Engine Software's GBA sound driver as XM modules.
Note: The rip is pretty much as is (except for The Machines, which had a loud click noise at the end of a cymbal sample removed), no denoising was done this time.
I found a loose cart of this game when I was a child, I remember somewhat enjoying it.
As an adult, damn, this game is quite rough because of imprecise aiming and clunky controls.
But despite so, I still found things I like in it, like the visuals, and especially the soundtrack!
There's 4 tracks I could not find in single player and multiplayer modes, so I'm going to assume they're unused.
The track names are made up by me.
Update: Present Day is a bit problematic, especially the part at 15 : 12, you can notice the issue better if you listen and compare to the track in the actual game, I'm sorry about that!
Download (XM):
drive.google.com/drive/folders/1b71Pzhnc9pu_XO3Qmmr4hD3pKJBiU4sp
Tracks
00:00 The Terminator
02:43 Year 2032
06:02 Skynet Territory
09:13 Assault
11:58 Red Skies
12:49 Present Day
19:22 Upper Hand
25:10 The Machines
32:08 Hope
37:04 Mission Complete
37:35 Death of the T-800 (Game Over)
38:22 Multiplayer
42:05 Unused_0A
43:53 Unused_0D
46:47 Unused_0E
50:46 Unused_0F
tags rise of the machines arnold
Platform: Game Boy Advance
This rip was done using lunasorcery's Engine Software GBA Tools, thanks a lot to BuskinCothurn and frankybuster for tweaking the converted XM music files!
PLEASE NOTE: Tell me if there's anything from this upload that sounds off, some manual tweaking had to be done but some stuff might have slipped through.
I compared it with real hardware a bit and I *think* it's fine, but still worth mentioning.
Surprised to find this kind of soundtrack on a GBA game, it's quite cool, and has some sort of nostalgic feeling to it.
Honestly, the way this compilation of Atari games is presented is quite lovely!
Download (XM):
drive.google.com/drive/folders/1b71Pzhnc9pu_XO3Qmmr4hD3pKJBiU4sp
Tracks:
00:00 Anthology
04:01 Overtaken
08:30 Leap
12:38 Curtain
Platform: Game Boy Advance
This rip was done using lunasorcery's Engine Software GBA Tools, which extracts the music from games that use Engine Software's GBA sound driver as XM modules.
The most interesting thing about this game is its history regarding the GBA port of Max Payne, and how it was essentially prototyping the concept before getting shelved in favour of it.
They decided to release it anyway later and, well it's mostly just an ok game.
Tracks
00:00 A Sound of Thunder
03:02 A Sound of Blunder
03:23 A Sound of Plunder
tags music soundtrack mobius XM
Platform: Game Boy Advance
This rip was done using lunasorcery's Engine Software GBA Tools, thanks a lot to BuskinCothurn for tweaking the converted XM music files!
One of my favourite games ever on my favourite handheld console ever, and it's a pretty well done port too!
Funnily enough this was the first time I played Max Payne, only more than a decade later I finally managed to play the PC version, amazing game.
Note: The compositions are new to this port and don't match the PC/console release's soundtrack.
Download (XM):
drive.google.com/drive/folders/1b71Pzhnc9pu_XO3Qmmr4hD3pKJBiU4sp
Tracks:
00:00 Max's Theme
02:07 Graphic Novel
03:22 Looking for Answers
06:54 Whack Him!
08:53 Howls of the City
Platform: Nintendo DSi (DsiWare)
Well, it's not on the levels of Prehistorik Man GB, but it's good enough.
Why did the GBA and this version get different music from the SNES original?
Maybe they weren't happy with the original soundtrack or something?
Anyway, internal names will be used for the track list.
Tracks;
00:00 RAGGAUTER
05:06 RAGGADTY
10:25 ZOUKFREE
16:52 BLACKOUGA
22:58 RAGGABING
27:56 DANCEONTIME
34:39 OUGAINDAMIX
40:26 OUBAGUSTA
47:31 SUPEROUGA
54:08 YAKAOUGA
1:00:36 JINGLEBONUS
1:00:40 JINGLEDINOREPERE
1:00:46 JINGLENOUVEAUPERSO
1:00:51 JINGLEMAUVAISENOUVELLE
1:01:02 JINGLENOURRITUREREPEREE
Platform: Game Boy Advance
The GAX tracks were ripped by using Droolie's GAXM.
The MP2K track was ripped with Ipatix's AGBplay.
Thanks to BuskinCothurn for tagging and for fixing the tempo of the XM files!
An important note:
This game uses TWO sound drivers!
The game is developed by Game Titan, most of it uses the GAX Sound Driver and is composed by Martin Schioeler.
However, the third minigame (Magna Racers) uses MP2K (aka Sappy) and is composed by Robert Baffy of Digital Eclipse!
It seems that the level of Magna Racers was largely programmed by Digital Eclipse, probably due to Game Titan facing difficulties with the pseudo 3D used in it.
Track list;
00:00 Main Theme [intro1]
00:55 The Juggler [Styletest2]
02:09 Dragonflight [Styletest1]
03:38 Magna Racers [0001]
05:56 Course Clear [course clear]
05:59 Course Results [transition2]
06:34 Game Over [Gameover1]
06:38 Unknown 1 [race]
08:09 Unknown 2 [transition1]
08:27 Unknown 3 [Triumph spy music]
gba soundtrack
Composer: WORRY
Old castlevania-like from 2004 by Driven Phantom Soft.
Some of the songs of this game were later rearranged for the game "Pharaoh Rebirth+", which is available on Steam.
Tracks list:
00:00 BGM1
01:00 BGM2 〜 Release Evil Powers
02:47 BGM3 〜 Talkin'bout
04:08 BGM4 〜 Dark Talk
05:27 BGM5 〜 Searching for Something
10:44 BGM6
11:43 BGM7
13:09 BGM8 〜 ROE Ending Theme take.3
14:40 BGM9
16:53 BGM10
18:47 BGM11 〜 ROE Last Boss take.3
19:39 BGM12 〜 Conflict
tags music romdia soundtrack sound krobon station
Platform: Nintendo DS
Felt some nostalgia for this old and charming 3 match game, so I decided to check out the DS ports and upload their music, even if some tracks sound somewhat unpolished.
However though, what's fascinating about the first game's DS renditions is that they're extended!
Makes me wonder, were the PC versions longer before being shortened and put into the PC version? Or did Somatone extend the music for the DS port?
This said, the third game, Treasures of Seven, has the best port of the three in my opinion (though the first game is still fun, can't say the same about the sequel) and I've been enjoying it quite a bit, though it sucks it lacks a lot of music from the PC version.
But anyway...Let the journey begin!
Tracks:
00:00 I. MENU
02:01 I. VOSTOK
06:22 I. NORIK
11:06 I. CARAVAN
16:39 I. MUSAFIR
20:00 I. SCARY
20:45 II. TITLE
24:30 II. ONEDERFUL
28:15 II. ETERNAL
31:37 II. CHINA
34:33 II. TAJ
tags mumbojumbo hot lava music soundtrack
Platform: Game Boy Advance
Ripped using Unkrawerter 4.0, manual fixes done by frankybuster
The music of this somewhat obscure game was composed by Jake Kaufman, of Shovel Knight / Shantae / Mighty Switch Force fame.
The game uses the Krawall sound driver, which is tracker based.
The music can be extracted with Unkrawerter as Scream Tracker 3 Module files (.S3M), however some manual fixing had to be done to make sure some instruments played right in this format. Big thanks to my friend frankybuster for that!
So, why the GBA soundtrack if the DS one is already available? It's because it sounds quite different due to the fact that in the DS version two instruments got swapped and there's no interpolation on the samples (making it sound harsher).
Plus, there are 8 unused tracks!
Download (S3M, FLAC);
drive.google.com/drive/folders/1TrDAK5q-vcbW_gHcvFqxFeHJKOuVT2XZ?usp=sharing
Unused track info:
-Unused Track 1 (featured in a trailer made for the game)
-Unused Track 2 (a possible alternative ending track?)
-Unused Track 3 (it sounds like a broken slowed down version of Inactive Nexus somewhat)
-Unused Track 4 (called OPTIONS internally on DS, where it went unused as well.
It was also used as BG music in the Scurge page on Orbital Media's now defunct website)
-Unused Track 5 (no clue about this one)
Tracks:
00:00 Mission Briefing
01:38 Excerpt 1 ~ Cruiser
04:06 Boss Intro
04:19 Boss 1 ~ Scylla
05:25 Boss Defeated
05:32 Excerpt 2 ~ Biocore
08:41 Boss 2 ~ Cyclops
10:17 Excerpt 3 ~ Industrial
12:40 Boss 3 ~ Atlas
14:17 Excerpt 4 ~ Deadscape
17:39 Boss 4 ~ Jormungand
19:25 Excerpt 5 ~ Mines
22:47 Boss 5 ~ Heimdall
24:17 Excerpt 6 ~ Forest
28:31 Boss 6 ~ Mandragora
29:38 Sick Bay
30:57 Elevator
31:59 Nexus ~ Inactive
32:27 Nexus ~ Teleporting
33:02 Emergency
34:03 Boss 7 ~ Cerberus
35:29 Boss 8 ~ The Source (part 1)
36:38 Boss 9 ~ The Source (part 2)
37:53 Ending (with Outro)
39:05 Ending
41:06 Credits
45:20 Game Over
45:28 Map
46:04 Level Up
46:06 Security Card Obtained
46:11 Security Door Unlocked
46:15 Get Weapon
46:18 Get Upgrade
46:24 Unused Jingle 1
46:26 Unused Jingle 2
46:34 Unused Track 1
47:44 Unused Track 2
50:33 Unused Track 3
50:54 Unused Track 4 (Options)
52:05 Unused Track 5
Platform: Game Boy Advance
Well, this was a request.
Personally I don't like this soundtrack in the slightest.
It's pretty disappointing if compared with the work of Andras Kover in the first two Jimmy Neutron GBA titles, or even other Martin Schioeler soundtracks.
Thanks to LAC 48 for the tags.
tags: music boy genius sound track
Track Titles:
00:00 Attack of the Twonkies
01:03 Jimmy's Lab
02:30 The Atoms Family
03:57 Space Chase
05:11 The Genius Has Landed
06:30 "You Can't Stop the Music"
08:36 Little Genius
10:55 Particle Acceleration
12:30 Retroland After Dark
14:23 Back Into Heck
16:03 Substitute Creature
16:37 Gromper Stompers
17:40 It Gets WORSE?
19:30 Staff Roll
20:32 Brainblast!
21:36 Level Completed!
22:05 Game Over
22:41 Goddard Screen
Platform: Game Boy Advance
From here to the stars, fuelled by candy bars, rides a very early GBA licensed platformer (2001) with some good graphics, bad animations and banger tunes (that are also longer than the usual GBA game)
Thanks to LAC 48 for the track names
tags: soundtrack music
Tracks:
00:00 Main Theme
03:50 Retroville
12:16 Level Completed (Retroville)
13:06 Large Meteor
21:31 Level Completed (Large Meteor)
22:21 Planet Yokus
30:14 Level Completed (Planet Yokus)
31:08 Yokian Stronghold
39:34 Level Completed (Yokian Stronghold)
40:25 Shooter Stages
44:39 Level Completed (Shooter Stages)
45:29 Congratulations!
49:55 Multiplayer
54:14 Game Over
Platform: Game Boy Advance
Here it is, the Mode7 platformer for GBA
Big thanks to LAC 48 for having played this interesting and painful game just to get proper track names
tags: soundtrack music
Tracks:
00:00 Retroville
02:02 Main Menu
06:37 Dark Dimension (Hub)
07:19 Dark Dimension (Stage)
11:46 Time Machine (Hub)
12:20 Time Machine (Stage)
16:31 Cindy's Dream (Hub)
16:55 Cindy's Dream (Stage)
21:16 Power Station (Hub)
21:50 Power Station (Stage)
26:02 My Computer (Hub)
26:35 My Computer (Stage)
30:45 Caves (Hub)
31:19 Caves (Stage)
35:30 Quantum Dimension (Hub)
36:04 Quantum Dimension (Stage)
40:15 Jelly Dimension (Hub)
41:01 Jelly Dimension (Stage)
45:21 Rocket Launch Site (Hub)
45:43 Rocket Launch Site (Stage)
50:17 Retroland (Hub) UNUSED
50:52 Retroland (Stage)
55:03 Congratulations
57:13 Multiplayer
59:23 Level Complete
59:57 Game Over
Platform: Nintendo DS
Internal names will be used for the track names, simply because I didn't play the game, sorry.
tags: ds nds soundtrack music kp
Tracks:
00:00 Training_04
01:03 Global_Justice_04
02:58 KP_Theme_02
04:15 Mini_Game_04
05:27 Var_Mini_Game_Egypt_04
06:39 Swiss_Alps_03
07:49 Var_Swiss_Alps_Alphorn_03
08:59 Pyramid_03
10:08 Urban_Egypt_04
11:16 Dark_Egypt_03
12:29 Pacific1_04
14:15 Var_Pacific1_Percs_04
16:01 Pacific_2_01
17:32 Boss_Fight_04
19:03 Var_Boss_Fight_OrchHit_04
20:34 Mission_Selection_02
21:48 Cut_Scene_02
23:02 Var_Cut_Scene_HG_03
24:16 Ducts_03
25:52 Var_Ducts_Egypt_04
27:28 Finale_04
28:52 JIN_Victory_03
28:57 JIN_Game_over_01
29:03 JIN_Mission_Selection_01
29:07 JIN_Mission_Selection_02
Platform: Game Boy Advance
Thanks to Loveemu for the rip and LAC 48 for the tagging!
gba ost soundtrack
Platform: Game Boy Advance
Thanks to Loveemu for the rip and LAC 48 for the tagging!
gba ost soundtrack
Platform: Game Boy Advance
Thanks to Loveemu for the rip and LAC 48 for the tagging!
gba ost soundtrack
Platform: Game Boy Advance
Thanks to Loveemu for the rip and LAC 48 for the tagging!
gba ost soundtrack
Platform: Game Boy Advance
Thanks to Loveemu for the rip and LAC 48 for the tagging!
gba ost soundtrack
Platform: Game Boy Advance
Thanks to Loveemu for the rip and LAC 48 for the tagging!
gba ost soundtrack
Platform: Game Boy Advance
Thanks to Loveemu for the rip and LAC 48 for the tagging!
gba ost soundtrack
Platform: Game Boy Advance
Thanks to Loveemu for the rip and LAC 48 for the tagging!
gba ost soundtrack
Platform: Game Boy Advance
Thanks to Loveemu for the rip and LAC 48 for the tagging!
gba ost soundtrack
Platform: Game Boy Advance
Thanks to Loveemu for the rip and LAC 48 for the tagging!
gba ost soundtrack
Platform: Game Boy Advance
Thanks to Loveemu for the rip and LAC 48 for the tagging!
gba ost soundtrack
Platform: Game Boy Advance
Thanks to Loveemu for the rip and LAC 48 for the tagging!
gba ost soundtrack
Platform: Game Boy Advance
Thanks to Loveemu for the rip and LAC 48 for the tagging!
gba ost soundtrack
Platform: Game Boy Advance
Thanks to Loveemu for the rip and LAC 48 for the tagging!
gba ost soundtrack
Composer: Martin Schioeler (Shin'en Multimedia)
Platform: PlayStation, Game Boy Advance
The tracks in this video were ripped with a tool currently in beta-testing.
Two unused tracks were available in the PS1 port of the game, but who would have known the GBA version had 8 more unused tracks?
Thanks to: Loveemu for their amazing job on the GBA ripping scene and LAC 48 for the rip and timing!
Tracks:
00:00 europeordocks2
04:01 lastbriefing
05:08 littleboss1
06:16 notused
07:00 notused
07:57 notused
10:15 notused
11:38 snipertest
12:26 go2 (Jingle)
12:33 victor2 (Jingle)
Platform: Super Nintendo
Thanks to LAC 48 for the SPC rip!
Platform: Super Nintendo
Thanks to LAC 48 for the SPC rip!
Platform: Super Nintendo
Thanks to LAC 48 for the SPC rip!
Platform: Super Nintendo
Thanks to LAC 48 for the SPC rip!
Note: the original track is found, it's from a tracker music file called "ghost.mod"
Black Suit (P1) and Carnage (P2)
I don't have anyone to play this mode with, so I'll describe the key points of it
-It's a 1vs1 mode, it uses the usual controls of the game, but Spider-Man and Venom cannot grab their opponent
-it has three rounds, like most common fighting games
-Carnage plays like his boss version and can't crouch so as a fighter, he's lacking
-Spider-Man has probably the most advantage, considering you can use his special moves (press Select to cycle through them)
-The P2 character always gets a different color palette (Spider-Man is black and red, Black Suit is purple and carnage is red, I didn't check the others)
-There's no music
The Black Suit looks really cool, why isn't it a skin in the main game???
Platform: Game Boy Color
There wasn't a standalone video of this track without SFX on youtube so here it is, extended even!
This specific track got later remade for the Title/Map theme of Spider-Man: Mysterio's Menace on GBA!
tags: spiderman ost


