Pau the Hueman
1-Click RENDER to PAINTING: Blenders NEW Paint Filter in 6 minutes
updated
Find me here! ;)
- Instagram: instagram.com/homspau
- Twitter: twitter.com/homspau
- Linkedin: linkedin.com/in/pau-homs-6a40611bb
- Artstation: artstation.com/homspau
Timestamps
00:00 - Intro
00:35 - Analyzing the reference
01:18 - Separating character and set
06:20 - Avoiding matte lines
08:00 - Stylizing the background
09:59 - Flattening the character
12:47 - Relighting the character
17:20 - Alpha based rim lights
20:45 - Compositor generated linework
26:35 - Closing thoughts
Find me here! ;)
- Instagram: instagram.com/homspau
- Twitter: twitter.com/homspau
- Linkedin: https://www.linkedin.com/in/pau-homs-...
- Artstation: artstation.com/homspau
Find me here! ;)
- Instagram: instagram.com/homspau
- Twitter: twitter.com/homspau
- Linkedin: linkedin.com/in/pau-homs-6a40611bb
- Artstation: artstation.com/homspau
Timestamps
00:00 - Intro
02:00 - Setting up the Viewport Compositor
05:59 - Simple compositing operations
08:58 - What is multipass compositing?
13:08 - A one node stylized look
Find me here! ;)
- Instagram: instagram.com/homspau
- Twitter: twitter.com/homspau
- Linkedin: linkedin.com/in/pau-homs-6a40611bb
- Artstation: artstation.com/homspau
The artwork for the miniature is heavily inspired by various frames of Pixar's Lightyear and features the free "Rain" character rig by the Blender Studio with a modified lookdev as well as some assets from Ian Hubert's Patreon.
Find me here! ;)
- Artstation: artstation.com/homspau
- Instagram: instagram.com/homspau
- Twitter: twitter.com/homspau
- Linkedin: linkedin.com/in/pau-homs-6a40611bb
Check out my short on eyes: youtube.com/shorts/E2dcs3sxOZQ
Download the "Rain" rig from the Blender Studio: studio.blender.org/characters/5f1ed640e9115ed35ea4b3fb/v2
Learn more interesting things about eye lighting: chrisbrejon.com/cg-cinematography/chapter-8-5-character-lighting
Feel free to leave anything in the comments you think I might have missed!
Timestamps
00:00 - Introduction
00:37 - How are eyes made, really?
01:51 - Modeling
02:09 - Shading
06:32 - Lighting
09:14 - Closing thoughts
2181114176999.gumroad.com/l/ukctb
Tweaking a light's components separately can help a ton with fine tuning a render!
It includes works from:
"I'm A Star", an animation by Josep "Vel" Castaño Riera for which I modeled the set, was in charge of the lookdev, the lighting and the compositing. It was rendered in Blender Cycles and the comp made in Nuke.
"Dear Outer Space", our graduation project. My team and I worked on a trailer made with Maya to Arnold & Nuke. I was in charge of the art direction and the lighting department, and so I painted a color script for the whole project, made three light rigs for the other artists to use and brought some of the shots through lighting and compositing.
Get more insight on my work on Artstation: artstation.com/homspau
You can also find me here:
Instagram: instagram.com/homspau
Twitter: twitter.com/homspau
Linkedin: linkedin.com/in/pau-homs-6a40611bb
Follow the animator Josep "Vel" Castaño Riera on Linkedin: linkedin.com/in/theendisrenewal/?originalSubdomain=es
Find me here! ;)
- Artstation: artstation.com/homspau
- Instagram: instagram.com/homspau
- Twitter: twitter.com/homspau
- Linkedin: linkedin.com/in/pau-homs-6a40611bb
Timestamps
00:00 - Introduction
00:44 - Objectives
02:20 - Lessons from the first attempt
07:34 - Trying to get there
11:10 - Reevaluating references
12:06 - Character light roles
14:14 - Final result analysis
20:56 - The end
Further reading:
chrisbrejon.com/cg-cinematography - CG Cinematography Book by Chris Brejon. If you like analysis of lighting in animation, he does them better!
studio.blender.org/blog/Sprite-Fright-Master-Class-Lighting-Rendering - Lighting Blog from the Blender Studio. I used the same technique to make all the volumetrics!
The 3D side of things has been done with Blender and Cycles, that allowed me to work in a very fast and flexible way. The compositing was made in Nuke.
Follow Josep "Vel" Castaño Riera on Linkedin: linkedin.com/in/theendisrenewal/?originalSubdomain=es
Find me here! ;)
- Artstation: artstation.com/homspau
- Instagram: instagram.com/homspau
- Twitter: twitter.com/homspau
- Linkedin: linkedin.com/in/pau-homs-6a40611bb
Stalk me here! ;)
- Artstation: artstation.com/homspau
- Instagram: instagram.com/homspau
- Twitter: twitter.com/homspau
The featured character designs are made by the amazing Lara Carrasco:
- Portfolio: larasoak.wixsite.com/portfolio
- Instagram: instagram.com/larasoak/?hl=en
UPDATES FROM THE FUTURE
Whatever you add to the conversation or I learn after the video is published will be added here!
Chapter marks:
0:00 - Introduction
0:33 - What are light decays?
1:45 - All things (I know) light decays in Blender
4:13 - Node nerd section
6:12 - Closing thoughts
And special thanks to Blender Bob and Curtis Holt for featuring my last video. You guys rock!
Find me here! ;)
- Artstation: artstation.com/homspau
- Instagram: instagram.com/homspau
- Twitter: twitter.com/homspau
UPDATES FROM THE FUTURE
- It turns out you don't need the whole constrained empty thing! As pointed out by Cole Smith, you can simply select the light itself as the object you're getting the coordinates from.
- "Clearly" is mispelled as "Clarely" in the stylisation graph. Excuse my non native english! ;)
Chapter marks:
0:00 Introduction
0:43 We need more settings
1:16 How to Light Nodes
3:37 Closing thoughts
Find me here! ;)
- Artstation: artstation.com/homspau
- Instagram: instagram.com/homspau
- Twitter: twitter.com/homspau
Check out the full montage: youtube.com/watch?v=rJ48-SYY1sQ
And check out my work! ;)
- Artstation: www.artstation.com/homspau
- Instagram: www.instagram.com/homspau
- Twitter: twitter.com/homspau


