jefftastic
In DELTARUNE Ch. 2, there is an unused shop scene located within the files. Its placement within the game's story is unknown.
updated 4 years ago
Additional thanks to Coffeebat, deathlobotomy and izzint for their past contributions to the project
Github: github.com/jeff-fantastic
+ The ground pound roll has been superseded by the new dive move. The dive move lets you quickly correct your mistakes by snapping to the direction you're holding in. You're free to peel out into a ball to retain your speed or to belly slide for a much quicker stop based on whether or not you're still holding the crouch button.
- The ground pound roll itself has been removed, currently. I want to figure out a way to make it control better since there were a lot of issues getting the timing right between a normal ground-pound and a ground-pound roll. This is to be discussed, but I cant guarantee it's comeback. A good alternative for quick ground speed is going into a roll from a crouch.
+ New pole climbing interaction, very self explanatory. This will show up in future content
+ New door interaction, again very self explanatory. I'm quite proud of it as orchestrating several different parts (the animation of the player and the door, along with repositioning and camera work) were really hard to string together coherently. Using the event engine in gd-cinder helps a lot and makes setting up cutscene variations stupid easy.
+ New pushing interaction; Newman can push certain obstacles. Any pushed bodies will have their descendants follow, as (poorly) demonstrated here with the poles on top of the block. Like the pole interactions, these are just another tool in the level design toolbox I am proud to have designed.
+ New bonking states, nothing too crazy since its really just a small detail.
+ Not shown explicitly in the video, but slopes have been partially reworked at the time of recording. Slopes are a lot more punishing now and will try their best to deter you from climbing up them, moreso the steeper they are. However, they still retain their aid in boosting the player's speed when you're going down them. The maths used to calculate Newman's speed must be reworked to include a separate slope speed vector as the plans for this system go against the reliance on using the face angle of the player as a basis for all velocity calculations. No longer will slopes be a suggestion, but rather an obstacle you must plan against! (unless they're marked as non slippery)
So yes, theres quite a lot in store here. Once I start working on this project again and get this all cleaned up, I might end up releasing a test demo to gauge reception on a lot of these additions and changes. Also I know the camera floor snapping is jarring here; the camera will be receiving more work.
Github: github.com/jeff-fantastic
Got bored today, so I decided to spend some hours importing Bob-omb Battlefield into the Newman engine.
Github: github.com/jeff-fantastic
Now available at: futureprimitive.itch.io/experiment-newman-64
Github: github.com/jeff-fantastic
Newman Network, despite still being early in development, has come a long way since it's initial inception as a networking test (and ironically, hardly any netcode has been written for the project... yet!)
We've got a long way to go from here, but I can say with confidence that the future is looking very bright. Development has been very steady going!
Thank you all for accompanying on not just my own journey, but the journey of me and my crew who put a lot of time and effort into this project. Keep an eye out for the upcoming release of the Newman Network Alpha Preview.
Featuring music by blamerobots and paintings done by deathlobotomy 🤙
Github: github.com/jeff-fantastic
in this video, I go over a neat addition to Newman Network that helps sell the authenticity of the N64 look. When I get around to rewriting the NTSC decoder, I will be open sourcing it for public use.
Video features music by blamerobots
Github: github.com/jeff-fantastic
Water system I made in a few days, lots of placeholders... will pick this back up later on. It's a video on water. What more can I say?
Github: github.com/jeff-fantastic
Github: github.com/jeff-fantastic
Brief glimpse on some new stuff but mostly me running around with the new physics and map
Whole lot of changes and I'll list off some of the major ones here:
- Name was changed
- Jump physics were entirely rewritten
- Slope physics were refactored
- New wall-sliding and wall-jumping move
- New crouch move
- First "proper" map, a needed departure from the drab test level
- New title screen
- New audio management system
- Loads of editor tools / level design components
- Bunch of additions to gd-cinder components
- A million and two bug fixes
lots of work done these past few weeks
The Wandering Newman is a 3D collectathon platformer built in Godot 4. Story TBA
Music is produced by @mozarrrk (check it!)
Github: github.com/jeff-fantastic
ledge grabbing was quite challenging
Github: github.com/jeff-fantastic
this game feels awesome to run around in now (albeit still buggy)
i'm not the best at vector math
after slope physics are polished i'll be adding walljumping and running
romhacking.com/hack/sm64.z64
Download: lovepizzainc.itch.io/gamemaster
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GAMEMASTER is an experimental adventure game. Your goal is to explore the facility in order to obtain a keycode, which will allow you to escape! There are many strange and familiar faces that lay within this place, don't be shy.
(credits to Sinclair for filiming)
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Pizza Delivery 2 is a playable Petscop parody made in the Godot Engine. It features both 2D and 3D gameplay along with many varying genres of gameplay in the mix.
Love Pizza INC. Twitter: twitter.com/lovepizzainc
Pizza Delivery Community Discord: discord.gg/Y9nfgt2gtT
Follow my Twitter: twitter.com/realjefftastic
Suscrbie to his channel: google.com/search?q=trollface
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Pizza Delivery 2 is a playable Petscop parody made in the Godot Engine. It features both 2D and 3D gameplay along with many varying genres of gameplay in the mix.
Love Pizza INC. Twitter: twitter.com/lovepizzainc
Pizza Delivery Community Discord: discord.gg/Y9nfgt2gtT
Follow my Twitter: twitter.com/realjefftastic


