5 Principles of Gamification @PeteJudo1
5 Principles of Gamification  @PeteJudo1
Uploaded June 2021 | Updated September 2026, 2 weeks ago
Real gamification is not about making some contrived game to pit employees against each other in a bid to increase productivity. That approach is tried, tested, and often backfires. Instead, real gamification should take the principles of good game design, and apply them to productivity, and behavioral challenges. That's what Alex and I talk about in this video.

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References:

Game Feel: eprints.lincoln.ac.uk/id/eprint/31957/1/DIGRA_2018_Paper_pdf_35.pdf
Hicks, K., Dickinson, P., Holopainen, J., & Gerling, K. (2018). Good game feel: an empirically grounded framework for juicy design.

Feedback Loops: link.springer.com/content/pdf/10.1007/978-3-642-33542-6_71.pdf
Dormans, J. (2012, September). The effectiveness and efficiency of model driven game design. In International Conference on Entertainment Computing (pp. 542-548). Springer, Berlin, Heidelberg.

"A Game is a Series of Interesting Choices": gdcvault.com/play/1015756/Interesting

Katy Milkman talking about when "gamification" backfires - wired.com/story/power-and-pitfalls-gamification

In-home Smart Meter displays reduce carbon footprint - eci.ox.ac.uk/research/energy/downloads/smart-metering-report.pdf

Emoji's stop people speeding - thedecisionlab.com/insights/policy/can-emojis-prevent-speeding

Adam Grant purpose research - fastcompany.com/3069200/heres-what-facebook-discovered-from-its-internal-research-on-employee-happiness Join Shortform for amazing book summaries, 20% off the annual subscription with my link: shortform.com/pete
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5 Principles of Gamification

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