3d Monster Maze (CoCo)Evan Wright2026-09-20 | 3d Monster Maze (CoCo)PDA with mission objectivesEvan Wright2024-04-03 | PDA with mission objectivesLantern - Push Button DoorEvan Wright2023-09-18 | How to make a door that unlocks with the push of a buttonLantern - Easy Score SystemEvan Wright2023-09-18 | How to make an easy scoring system using the built in snippets.Lantern - How to make a webpage for your gameEvan Wright2023-09-14 | Lantern - How to make a webpage for your gameLantern - Giving things to/trading with NPCsEvan Wright2023-09-14 | Lantern - Giving things to/trading with NPCsLantern - Making an Apple 2 title screen with MS PaintEvan Wright2023-09-12 | Lantern - Making an Apple 2 title screen with MS PaintLantern Programming - VariablesEvan Wright2023-09-11 | How to work with variables in LanternVirtual MachinesEvan Wright2023-09-05 | The Z Machine and other virtual machines.Mapping a gameEvan Wright2023-08-21 | How to map a game using Trizbort.ioLantern - Adding DOS GraphicsEvan Wright2023-02-01 | How to put graphics in a game for DOS. You will need to install .NET runtime version 6.0 for the latest version of Lantern to run (as of 2/1/2023)TeleportationEvan Wright2022-12-18 | Demo of teleporting the player using a magic word.Lantern -Adding Spectrum GraphicsEvan Wright2022-12-11 | How to add graphics to Spectrum projectsBessie at the racesEvan Wright2022-10-03 | MDWR Cross Town Bark Around races 2023Lantern: Enterable ObjectsEvan Wright2022-09-28 | How to model something the player can enter and exit, like a barrel or a vehicle.Lantern: Exporting to DOSEvan Wright2022-09-26 | How to export your game to DOS with a title screen.Lantern: Wandering NPCEvan Wright2022-09-19 | How to make an NPC that wanders randomly, but stays in certain areas.Lantern: Syntax reviewEvan Wright2022-09-18 | A review of the basic symbols in Lantern's programming language (which is just a subset of C)Lantern: Defusing a bomb with 3 wires (doing things in the right order)Evan Wright2022-09-16 | How to make a puzzle requiring players to do things in the right order.Lantern: Taking out of reach items with somethingEvan Wright2022-09-15 | The classic take something with the stick / hook type of puzzle.Lantern: Printing random NPC messagesEvan Wright2022-09-15 | A really easy way to make your NPCs feel much more "alive" and less like statues.Lantern: Timed puzzlesEvan Wright2022-09-14 | How to use variables and events to create timed puzzles.Lantern: Instant Death RoomEvan Wright2022-09-14 | Killing the player if they're in a particular location.Lantern: Making an NPC follow you (Feeding an animal)Evan Wright2022-09-14 | Making an NPC follow you (Feeding an animal)Lantern: Making an Apple // Title ScreenEvan Wright2022-09-13 | How to make a title screen for the apple2 version of your adventure game using GIMPLantern: Adding a debugging command to tell you where something is in your gameEvan Wright2022-09-12 | Adding a debugging command to tell you where something is in your game.Lantern: The purloin commandEvan Wright2022-09-12 | How to speed up testing by adding the 'purloin' command to instantly put things in your inventory.Lantern: Adding new verbs to your gameEvan Wright2022-09-12 | How to add verbs, put constraints on them, and add functions for default use cases.Lantern: Sneak an item into an open container before searchingEvan Wright2022-09-12 | How to make an object pop into an open container just before the player searches it. This forces the player to have to search something in order to see what's in it.Lantern: Adding a Help SystemEvan Wright2022-09-11 | How to add a help system that offers help on basic verbs as well as specific puzzles in your game.Lantern: Lighting a candle with a matchEvan Wright2022-09-10 | Lighting a candle with a matchLantern: Making a safe that is unlocked with a combinationEvan Wright2022-09-10 | Making a safe that is unlocked with a combinationLantern: Unlocking a box with a keyEvan Wright2022-09-06 | How to model a box/chest/safe that you need a key to open.Lantern: Interface OverviewEvan Wright2022-09-05 | What on all those tabs in Lantern?Lantern: How to make a map using the website Trizbort.IOEvan Wright2022-09-05 | Lantern: Making a map using the website Trizbort.IOLantern: Door with KeycardEvan Wright2022-09-05 | How to create and door that opens if you have the correct keycard.Lantern: Making a machine you can turn on and offEvan Wright2022-09-04 | Making a machine you can turn on and offLantern: Stand on thingsEvan Wright2022-09-04 | How to make the type of puzzle where the player has to stand on x to do y.Lantern: Require protective clothingEvan Wright2022-09-04 | How to create rooms the player needs to wear protective clothing in.Lantern: How to make a flashlight / lamp you can turn on or offEvan Wright2022-09-04 | Lantern: How to make a flashlight / lamp you can turn on or offLantern: Find something by searching itEvan Wright2022-09-04 | How to make something you can "search".Lantern: Door with keyEvan Wright2022-09-03 | How to implement a door/key scenario.Lantern: Wearing a DisguiseEvan Wright2022-09-03 | How to require the player to be wearing a disguise to pass an NPC.Lantern: Killing an NPCEvan Wright2022-09-03 | How to implement killing an NPC (monster drop)Lantern - NPCs who block an exit.Evan Wright2022-09-03 | How to make NPC block certain direction out of a room.Lantern - ElevatorsEvan Wright2022-09-03 | How to make an elevator to take your between two floors.PICO-8 Zoomy CirclesEvan Wright2021-09-29 | Demo of the classroom activity. The program repeatedly draws circles, decreasing the radius by 2 every time. Each time a screen of circles is drawn the pen is flipped between black and a non-black color, so each set of circles erases the previous one.PICO-8 SortEvan Wright2021-09-29 | Explanation for PIC0-8 sorting activity.Force field or Remote DoorEvan Wright2021-09-24 | How to make a force field controlled by a buttonPushing buttons in the right orderEvan Wright2021-09-22 | How to set up a scenario where the player has to push buttons in the right orderPDA with mission objectivesEvan Wright2021-09-21 | How to model a PDA that feeds the player new objectives as tasks are completed.