XR Bootcamp🎨Ever thought about changing from a Web/Mobile Designer to an #xr Designer? Then these are the skills you need to transition from 2D to #3d Design! 🎨
This open lecture is hosted by Bezel XR Designer, Daniel Marqusee (known from @marqusee ) and Julian Park (Co-Founder of @BeziHQ , XR Design tool). They both share some game-changing content for all #designers and #prototype developers!
💡Key Takeaways: ►Introduction: Why XR prototyping is important today ►The history of digital product design prototyping and how XR prototyping is different ►The unique challenges of modern XR prototyping ►Best practices and examples for designing and prototyping in XR ►Transitioning from 2D to 3D design: Key skills to learn and what to look out for ►Prototyping tools for XR design (Bezel)
📣Speakers: ⚫Julian Park is the co-founder and CEO at Bezel, a collaborative 3D design tool for AR/VR teams. Prior to Bezel, he was an engineering leader at Oculus responsible for heading key projects across VR multitasking and UI frameworks. ⚫Daniel Marqusee is an XR Designer at Bezel and hosts the very successful youtube channel @marqusee about exploring extended reality UX Design.
XR Pro Open Lecture Series Subscribe to get invited to the following lectures featuring speakers from Tilt Five, Cubism, Owlchemy Labs, MelonLoader, Schell Games, Vertigo Games, and many more.
--- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com
👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!!
⌚ Timestamps 4:10 XR Bootcamp Introduction 10:10 XR Design Fellowship by XR Bootcamp 14:20 Bezel Introduction by Julian Park 19:00 Spatial Computing 21:40 Flat UX Process Before & Today 22:27 XR Prototyping for Mobile 32:35 Bezel 3D Tutorial & Walkthrough with 3D to VR AR 57:10 Panelist Fireside Chat and Q&A
How to Design and Prototype for XR with Best Practices and Examples - XR Pro Lecture 5XR Bootcamp2023-04-21 | 🎨Ever thought about changing from a Web/Mobile Designer to an #xr Designer? Then these are the skills you need to transition from 2D to #3d Design! 🎨
This open lecture is hosted by Bezel XR Designer, Daniel Marqusee (known from @marqusee ) and Julian Park (Co-Founder of @BeziHQ , XR Design tool). They both share some game-changing content for all #designers and #prototype developers!
💡Key Takeaways: ►Introduction: Why XR prototyping is important today ►The history of digital product design prototyping and how XR prototyping is different ►The unique challenges of modern XR prototyping ►Best practices and examples for designing and prototyping in XR ►Transitioning from 2D to 3D design: Key skills to learn and what to look out for ►Prototyping tools for XR design (Bezel)
📣Speakers: ⚫Julian Park is the co-founder and CEO at Bezel, a collaborative 3D design tool for AR/VR teams. Prior to Bezel, he was an engineering leader at Oculus responsible for heading key projects across VR multitasking and UI frameworks. ⚫Daniel Marqusee is an XR Designer at Bezel and hosts the very successful youtube channel @marqusee about exploring extended reality UX Design.
XR Pro Open Lecture Series Subscribe to get invited to the following lectures featuring speakers from Tilt Five, Cubism, Owlchemy Labs, MelonLoader, Schell Games, Vertigo Games, and many more.
--- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com
👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!!
⌚ Timestamps 4:10 XR Bootcamp Introduction 10:10 XR Design Fellowship by XR Bootcamp 14:20 Bezel Introduction by Julian Park 19:00 Spatial Computing 21:40 Flat UX Process Before & Today 22:27 XR Prototyping for Mobile 32:35 Bezel 3D Tutorial & Walkthrough with 3D to VR AR 57:10 Panelist Fireside Chat and Q&AReal-time Object Tracking with OpenCV and Camera AccessXR Bootcamp2025-10-02 | Open CV's CEO Dr. Mallick is joining us in this open lecture for an AMA! Bring your questions :)
Ballee shows how playful experimentation and Computer Vision can inspire new forms of CV apps. It demonstrates OpenCV for Unity integration for vision tasks, including real-time object tracking and seamless interaction with the real world in Mixed Reality. In this open lecture workshop, Christop will teach how to implement real-time ball tracking and integrate OpenCV with Unity! balltrackinggame.com
Takeaways for the audience: 🎯 Learn how to develop Computer Vision applications for emerging platforms such as smartglasses and wearables 🎯 Explore context-aware AI in real-world integration 🎯 Apply OpenCV in wearables to merge the real and virtual worlds 🎯 Implement prediction and smoothing for more natural first-person experiences 🎯 Understand why OpenCV for Unity is a powerful tool for real time tracking on Meta Quest
⚙️ Understand practical applications of OpenCV and physics-driven interactions in wearables ⚙️ Learn techniques for accurate, real-time object tracking in XR using OpenCV for Unity ⚙️ See how to implement prediction and smoothing to achieve more natural experiences ⚙️ Gain insights from early-stage, experimental XR AI development
Why this topic matters: Bring Computer Vision to life - bridging physical and virtual world on wearables Apply CV Techniques in 3D environments to create real world, context aware AI experiences
Speakers
Christoph Spinger Chris is an XR developer and entrepreneur with over a decade of experience building immersive projects. He is the creator of Ballee, a ball-tracking sandbox for Meta Quest, and previously co-founded VR Nerds, one of Germany’s pioneering VR studios. Currently working at Deutsche Telekom, Chris explores the intersection of XR, AI, and playful prototypes while sharing his journey with the community.
Dr. Satya Mallick Dr. Satya Mallick, CEO of OpenCV and founder of Big Vision LLC and principal author of the popular blog LearnOpenCV.com, is a leading computer vision and AI scientist recognized by IBM as one of the top 30 AI experts to follow. His work spans deep learning, face and object recognition, augmented reality, and medical imaging, with a strong focus on building impactful AI solutions for industry.
About SensAI Hackademy:
SensAI Hackademy gives you early access to devkits, wearables, and expert-led courses. Join our community and team up with top XR, AI, CV, and mobile developers in year-round online and in-person hackathons and events. We bring together leading engineers, researchers, and creators to collaborate, learn, and push the boundaries of wearable technologies—accelerating the future of immersive, intelligent experiences.https://www.sensaihackademy.com/ After kicking off the XRAI Hack 2025 Global Tour in Cologne✅, we’re now bringing the innovation energy to SensAI Barcelona, right before Unite 2025, and then heading to SensAI San Francisco, the heart of tech innovation. 🚀 Apply Now to join the upcoming hackathon and be part of the next wave of breakthroughs!
About Ballee
Ballee is a mixed reality sandbox for Meta Quest 3/3S where players can experiment with real ball tracking inside their room. It combines physics, XR interactions, and playful challenges to let users explore how a physical ball becomes part of a digital game. Ballee is constantly evolving with community feedback and serves as both a fun experience and a showcase for innovative ball-tracking technology. balltrackinggame.com
Timestamp: 0:00:00 - Introduction 0:05:00 - SensAI Hackademy Workshops 0:09:05 - SensAI Hack & Dev Kits 0:13:35 - OpenCV Introduction 0:15:39 - OpenCV Library 0:19:52 - Q&A to OpenCV 0:35:38 - Christoph Introduction 0:39:08 - Ballee 0:43:36 - Color Tracking 1:02:42 - How It Works 1:05:56 - Pose History 1:06:31 - Work Thread 1:11:35 - Optimize Tracking 1:15:13 - Track Everything 1:20:33 - Get Ballee Now! 1:22:18 - Q&ACan Vision AI Beat Poker? Build Your Own AI Glasses AssistantXR Bootcamp2025-09-24 | About this event
No Headset/Wearable required! Workshop designed for CV engineers looking to explore how to use wearables. What if your computer vision models could see what you see—and react instantly? Imagine sitting at a poker table, with AI-powered smartglasses recognizing cards and adapting in real time. This demo brings pretrained models to life, showing how first-person PoV data makes AI behave more like a human observer. This workshop will bring it alive
Walk-Through Highlight – How to build the AI Poker App for Wearables: Experience a simple but powerful prototype where smartglasses recognize cards in a poker-style app. Watch AI track, adapt, and respond dynamically to player moves—proof of how wearables can unlock new CV possibilities with Roboflow.
Takeaways for the audience: 🥽 See how pre-trained CV models run seamlessly on smartglasses with Roboflow 🎴 Watch how a card detection app can be built from scratch 🧠 Analyze how PoV data increases the accuracy of human-like AI perception 👓 How to utilize Meta Quest & Unity for developing CV-powered prototypes 👨💻 How to utilize cross-functional skillsets of XR, CV, AI and mobile devs
Why this topic matters: Wearables give AI continuous context, depth, and interactive feedback—making them the ideal medium for testing CV models beyond 2D datasets. For CV, XR and mobile engineers, this opens up entirely new applications when models meet immersive environments.
What we’ll cover: Bringing CV models into wearables for real-time, first-person use Overview of Roboflow’s Universe, Annotation, Workflows, Train & Deploy PoV interactions showing models adapting to user actions The card game demo: the quickest way to experience CV in smartglasses
Speakers
Nigel Hartman Nigel combines software engineering, artificial intelligence (AI), and extended reality (XR) to create cutting-edge digital experiences. With years of experience at Deutsche Telekom and a background in bioinformatics, he bridges scientific insight with real-world development. As a Snap Spectacles Developer and founder of a tech-focused company, he is actively pushing the boundaries of immersive AI applications. Nigel has won multiple XR hackathons, including the Snap Spectacles Community Challenge, and continues to explore how AI can enhance spatial computing.
Jackson Prince Jackson Prince is a Growth Agent at Roboflow, an end-to-end computer vision platform used by 1 million developers and 2/3 of the Fortune 100. He builds across marketing and product teams. Much of his work entails directly supporting or building products that support startups, hackers and researchers. Prior to Roboflow he built and sold a consumer art sharing app.
About Roboflow
Roboflow is an end-to-end computer vision platform that lets you collect, label, train, and deploy vision AI in minutes, with no MLOps team required. Used by more than 1 million developers and over 2/3 of the Fortune 100, Roboflow helps you launch and scale CV powered products faster than ever. With Roboflow, anyone can train a model in an afternoon, implement logic that used to take weeks in under an hour, and deploy to the edge with minimal friction. Roboflow makes it easier than ever to use visual information to solve critical problems—to give your software and systems the sense of sight.
About SensAI Hackademy:
SensAI Hackademy gives you early access to devkits, wearables, and expert-led courses. Join our community and team up with top XR, AI, CV, and mobile developers in year-round online and in-person hackathons and events. We bring together leading engineers, researchers, and creators to collaborate, learn, and push the boundaries of wearable technologies—accelerating the future of immersive, intelligent experiences.https://www.sensaihackademy.com/ After kicking off the XRAI Hack 2025 Global Tour in Cologne✅, we’re now bringing the innovation energy to SensAI Barcelona, right before Unite 2025, and then heading to SensAI San Francisco, the heart of tech innovation.
🚀 Apply Now to join the upcoming hackathon and be part of the next wave of breakthroughs!
Timestamps:
0:00:00 - Welcome 0:09:19 - Introduction 0:13:23 - SensAI Hackademy 0:22:11 - Roboflow Overview 0:33:09 - Let's Build a Model 0:45:36 - Deploy it Locally 1:23:00 - Poker Demo Development 2:05:13 - Resources 2:06:34 - Final Poker Assistant Github 2:10:14 - Q&ASensAI Hack Cologne HighlightsXR Bootcamp2025-09-16 | Experience the highlights from SensAI Hack Cologne (Aug 17–19, 2025), the launchpad of our global hackathon tour! Hosted at Startplatz, this event brought together XR, AI, CV, and mobile developers from around the world to innovate, connect, and build the future of wearables.
At SensAI Hack, creators pushed the boundaries of immersive and intelligent experiences—prototyping groundbreaking ideas in just 48 hours.
✦ What is SensAI Hackademy? Get early access to devkits and wearables, join expert-led courses, and team up with top engineers, researchers, and creators. With year-round online & in-person hackathons, the SensAI Hackademy accelerates the future of immersive technology.
🚀 After Cologne, we’re heading next to Barcelona (Nov 16–18, before Unite 2025) and San Francisco (Dec 5–7). Don’t miss your chance to be part of the movement!
👉 Apply now and join the community: sensaihackademy.comHarvardXR Ideathon Winner PitchesXR Bootcamp2025-05-01 | ⌚️Timestamps:
00:00 Introduction 01:00 Coach.Me 04:14 RescueTech 7:12 Shadow Dancing 9:00 Orbi 11:00 World TutorXR Bootcamp Graduation CeremonyXR Bootcamp2025-02-20 | Join our proud graduates of the XR Foundations and Prototyping Bootcamp, receiving their certificates and awards and celebrating their achievements!From Dev Influencer to MR Developer Advocate at MetaXR Bootcamp2025-02-20 | The Online Career Navigator series is all about turning expertise into opportunity! In this session, we’re diving deep into career transformation with Dilmer Valecillos—the YouTube legend behind countless XR development tutorials!
What you will learn: ✅ Your first job isn’t your final destination— and that’s okay! ✅ Prototype, iterate, repeat— build a habit of experimenting. ✅ Share your work in public— engage and grow your network. ✅ Rejections happen— learn, adapt, and keep pushing forward. ✅ Build a standout portfolio— GitHub, YouTube, small releases—just get it out there!
Speaker: Dilmer Valecillos Over the past decade, Dilmer has worked in various roles, from Software Engineering (as a Full Stack dev) to XR Development (creating custom AR/VR tools and training simulations). He gradually transitioned to an XR consultant on my own XR Learning platform, "Learn XR," helping onboard companies and developers to a variety of tools and SDKs available for Meta and many other XR solutions. Dilmer is very passionate about XR, and for the last 4–5 years, he has been sharing everything he has learned with communities like YouTube, where he has created more than 950 development videos, including long-form and short-form content. On X, Instagram, & Threads, Dilmer focuses on sharing similar educational content, which he quite enjoys & loves!
⌚️Timestamps:
00:00 Introduction 10:05 From Dev Influencer to MR Developer Advocate at Meta 48:00 QAGet Started with MR Dev Tools for Meta Quest: Build MR Prototypes QuicklyXR Bootcamp2025-01-21 | This workshop for MIT Reality Hackers will get you up to speed with the latest tools to quickly create innovative MR applications.
⌚️Timestamps:
00:00 Module 1: Introduction to Meta's XR SDK 22:27 Module 2: Understanding the Interaction SDK 1:11:05 Module 3: Introduction to the Mixed Reality Utility Kit (MRUK) 1:30:52 Module 4: Building Mixed Reality Experiences with MRUK 2:00:09 QAHow to choose the right XR App/Game idea and package it?XR Bootcamp2024-08-09 | This session is part of the XR Hack preparation workshop series - recommended for all XR Hackers in London, Stockholm, Cologne, and Istanbul.
How to prepare a good MR trailer, Unity recording, Devpost submission. How to make your project and presentation shine and impress the judges.
Host: Stephen Rogers, 4th Wall Breakers Eran May-Raz, Robot Genius Laura Murinova
Eran, Co-founder of Robot Genius, is a passionate storyteller who leverages the power of visual effects and technology. His work has been showcased at prestigious events like the Sundance Festival and recognized by leading publications such as Forbes Magazine, VentureBeat, Short of the Week, and Vimeo Staff Picks. As an indie filmmaker, Eran is dedicated to pushing creative boundaries and exploring new frontiers in storytelling. He is a skilled VFX artist, proficient in creating immersive visual experiences that captivate audiences, and his passion for mixed reality technology drives him to blend the digital and physical worlds, crafting compelling narratives that push the boundaries of what's possible in the realm of visual storytelling.
Stephen Rogers is a developer and innovator in the VR/AR space, with a passion for creating fun and exciting XR prototypes. He is a winner of the Meta Presence Platform Hackathon and has been recognized as one of the Top XR Enablers. As the founder of 4th Wall Breakers, his video game studio creates unique VR and AR titles. He has worked on Brushwork VR, with over 900k+ users, and Pillow, nominated as one of the Most Innovative Apps on the Meta Quest store. He is currently working on the viral sensation CoasterMania, a Mixed Reality game where you design roller coasters in your room. In his spare time, he explores various MR experiments, including "Shared-Wall" and Goo in MR. He is part of the XR Pro Collective and the creator of GorillaZilla, a game for the Udemy course by XR Bootcamp in collaboration with Meta engineers.
Laura Murinova is an experienced XR and Application Developer with over 4 years of expertise in Unity, specializing in Oculus Quest. She recently completed an XR Bootcamp, developing projects like Lingua Place and XR True Crime. Previously, she led the development of a VR cognitive training app used in Slovak hospitals. Passionate about XR experiences that improve daily life, she enjoys exploring Nova Scotia's beaches and collecting rocks with her bernedoodles.How to use ShapesXR to validate XR Prototype ideasXR Bootcamp2024-08-09 | This session is part of the XR Hack preparation workshop series - recommended for all XR Hackers in London, Stockholm, Cologne, and Istanbul.
Host: Gabriele Romagnoli and Inga Petryaevskaya, ShapesXR
Inga Petryaevskaya is the CEO and founder of ShapesXR, committed to democratizing spatial design and collaboration. With a deep passion for how spatial computing can revolutionize education, work, and entertainment, she is focused on developing a platform that empowers creators to share their concepts, pitch innovative ideas, and design as well as prototype products for both extended reality and real-world 3D applications. Inga firmly believes that designing in 3D within a 3D environment is a unique and thrilling capability.
Gabriele Romagnoli is head of marketing and community at ShapesXR, an award-winning startup on a mission to bring the next-level tool for designing and prototyping spatial apps and games. Passionate about collaboration and creativity, Gabriele explores new workflows and tools daily that merge XR and AI in interesting ways to inspire and educate on how these technologies can complement each other.Meta Presence Platform SDKs & Meta Building BlocksXR Bootcamp2024-08-09 | This session is part of the XR Hack preparation workshop series - recommended for all XR Hackers in London, Stockholm, Cologne, and Istanbul.
Finishing GorillaZilla course before coming to this session is recommended
Host: Sean Ong, Ong Innovations
Sean Ong is a thought leader and visionary in the field of mixed reality and holographic computing. As the founder of Ong Innovations, he and his team actively work with clients globally to push the boundaries of these emerging technologies, developing immersive experiences for a wide range of sectors. Sean has also co-founded several successful XR startups, including Laborbot, Manuvr Entertainment, and Inflexion Point. Prior to his entrepreneurial ventures, he held positions at EMI Consulting, Navigant, and the National Renewable Energy Laboratory, where he worked on energy-related research and analysis. Sean's expertise and thought leadership have been published on topics ranging from holographic computing to the economics of clean energy systems.How to integrate the MR Stylus into your projectXR Bootcamp2024-08-09 | This session is part of the XR Hack preparation workshop series - recommended for all XR Hackers in London, Stockholm, Cologne, and Istanbul.
Host: Mario Gutierrez and Aidan Kehoe, Logitech
Mario Gutierrez is a Senior Software Engineer at Logitech with expertise in systems design and development (iOS, Java), HCI research, and virtual reality.
Aidan Kehoe, PhD, is a Distinguished Designer specializing in HCI and AR/VR projects and a Principal Engineer at Logitech, focusing on UX research, design, and usability.How to use the AI plugins for your MR projectXR Bootcamp2024-08-09 | This session is part of the XR Hack preparation workshop series - recommended for all XR Hackers in London, Stockholm, Cologne, and Istanbul.
Host: Fabian Quosdorf, mixed.world and Lukas Moro
Fabian Quosdorf, Founder of mixed.world, Master Trainer at XR Bootcamp, is an XR/MR/VR enthusiast with a passion for interaction concepts and "real-world" applications. With expertise in HoloLens2, Unity, and Unreal Engine 4, he became CTO of Island Labs, an MR studio for interior design and industrial applications. In 2021, he founded his own studio, mixed.world whose productions were nominated for the famous Auggie Awards. He’s also teaching MR Master Classes at XR Bootcamp.
Lukas Moro is a Interaction Designer and Prototyper focusing on spatial computing. He prototypes interactions for contextual AI and augmented reality. He previously worked with clients like Rolls-Royce Motorcars and Spatial Labs. He studied Interaction Design at Umeå Institute of Design.Collaborate efficiently via GitHubXR Bootcamp2024-08-09 | This session is part of the XR Hack preparation workshop series - recommended for all XR Hackers in London, Stockholm, Cologne, and Istanbul.
Github Desktop introduction, step-by-step guides (setup repo, invite collaborators, push/pull/fetch, branching, pull requests/merging), merge conflict prevention & common ways to resolve, recommend to get familiar with GitHub on projects/GorillaZilla course.
Host: Ray Ng Jun Hui
Ray Ng Jun Hui is a freelance Unity software developer based in Malaysia, specializing in XR technology. He has successfully delivered numerous augmented and mixed reality (AR & MR) projects, including training simulations, digital twin solutions and tourist applications. As a recent graduate of XR Bootcamp, Ray has also received multiple awards, notably being voted as "Top 3 Community Mentors" by his peers.Rapid Development of Multi-User Apps: Essential Tips and Key ConsiderationsXR Bootcamp2024-08-09 | This session is part of the XR Hack preparation workshop series - recommended for all XR Hackers in London, Stockholm, Cologne, and Istanbul.
Host: Christof Wegmann, Sebastien Poivre, and Photon Engine
Christof Wegmann is the Founder and CTO of Photon Engine and, since 2020, Photon Industries. At Photon Industries, he extends Photon’s technology into XR, mobile, and PC, enabling immersive and interactive experiences across education, entertainment, health, and social sectors. With multiple patents and publications, Christof is dedicated to creating innovative solutions for online gaming and collaboration. He is always eager to connect with game developers, publishers, and high-tech providers who share his vision and values.
Sebastien Poivre, a Virtual Reality Software Engineer at Photon Industries, specializes in Unity development for VR and AR, innovative service design, and iOS development.New Funding Opportunities for unique XR Ideas by MetaXR Bootcamp2024-07-27 | Do you have a compelling MR idea and are looking for ways how to stand out in the top app stores? Do you have a brilliant XR team and are seeking further project funding?
There is no better opportunity to ask your burning questions in your mind and listen to the journey of hackers and 2-3 people indie teams. How can a hackathon or App Lab project become profitable in only a couple of months?
With the tips from successful app creators and hackers Emre and Stephen, you will understand what kind of projects and what level of implementation is needed to stand out.
The event will explore potential real-life applications of MR/AI that are yet to be realized and provide a hands-on brainstorming session to generate specific use cases.
You will gain insights into how hackathons and competitions can ease the path to securing funding from Meta (with insights from Anand and May May) and understand the expectations of Meta's Multi-million dollar Lifestyle Accelerator and Fund.
Takeaways: Insights into the latest trends and demands in XR platforms and app stores Understanding the importance and benefits of hackathons for rapid concept validation Exploration of real-life examples where MR AI applications are yet to be fully realized Practical approaches to lower risks and secure funding for new XR use cases Knowledge about Meta's Multi-million dollar Lifestyle Accelerator and Fund expectations Vision for how MR and smartglasses will revolutionize spatial app consumption New AI capabilities and their potential to create novel app opportunities Emphasis on open innovation and hacking as a pathway to market entry and funding
This is an interactive session. Bring any questions you have about the XR Hack or Meta's Lifestyle App Accelerator!
Speakers:
Anand Dass, Director of MR Apps at Meta Anand Dass is the Director of Mixed Reality Apps at Meta. Before joining Meta, Anand was an early employee at Postmates. He helped the company grow to nearly $1 billion in annualized GMV. Anand's current focus is to lead Meta's efforts to expand Virtual & Mixed Reality Content to verticals such as enterprise, personal productivity & collaboration, wellness and fitness, education, creator tools, travel, and retail by working with innovative developers and brands in the ecosystem.
May-May Chen, Strategic Content, Lifestyle Applications Mam-May Chen is the Strategic Content of Lifestyle Applications at Meta.
Emre Tanirgan, Creator of Paradiddle Emre Tanirgan is the Founder & CEO of Paradiddle. Paradiddle aims to democratize music education and creation through XR technology.
Stephen Rogers, Creator of CoasterMania, Pencil!, GorillaZilla Stephen Rogers is the founder & CEO of 4th Wall Breakers (CoasterMania, Pencil!, GorillaZilla).
For any questions or additional information, feel free to reach out to us on Discord or through our website, xrhack.com!
About Meta's Lifestyle App Accelerator:
To support organic innovation and accelerate the early successes in Lifestyle applications on Meta Quest, we’re launching an accelerator for developers to prototype new Lifestyle applications with mixed reality, hand tracking, and AI. Selected participants will receive seed-stage grant funding to prototype, as well as product resources and mentoring from Meta and participating VC partners.
About XR Hack: XR Hack is the first global XR Champions League, inviting over 500 XR and AI developers to join our on-site Hack locations in Cologne right before Gamescom, London (Innovate UK Immersive Tech Network, PwC), Stockholm (Vinnova), or Istanbul (Bug Lab). The Hack is organized by XR Bootcamp, which partners with Meta and provides up to 100,000 USD in available funding. Corporate partners provide real-world industry challenges with additional prizes. Hackers are invited to hack using the latest XR and AI tech stacks released over the past 11 months and get matched with corporate XR tech decision-makers.Global XR Hack Info SessionXR Bootcamp2024-07-19 | XR Hack is the first global XR Champions League, inviting over 500 XR and AI developers to join our on-site Hack locations in
London (Innovate UK Immersive Tech Network, PwC), Cologne (Gamescom Week, Game Lab), Stockholm (Vinnova) and Istanbul (Bug Lab).
The Hack is organized by XR Bootcamp, which partners with Meta and provides available funding of up to 100,000 USD. Corporate partners provide real-world industry challenges with additional prizes. Hackers are invited to hack using the latest XR and AI tech stacks released over the past 11 months and get matched with corporate XR tech decision-makers.
If you have any questions about the
*Applications *Requirements *Awards and etc.
feel free to join the session!
Advisors from the Hack sites will be online and happy to answer your questions.
Why join?
🏆 Up to 100 000 USD Available Funding, this is the largest XR Hackathon ever! 🤝🏼 Workshops & Mentoring: Gain insights from industry experts through interactive workshops and one-on-one mentoring sessions. 🌟Networking Opportunities: Connect with like-minded professionals, potential collaborators, and industry leaders.
You can always reach out to us through our website, xrhack.com!Global XR Hack Info SessionXR Bootcamp2024-06-26 | XR Hack is the first global XR Champions League, inviting over 500 XR and AI developers to join our on-site Hack locations in
London (Innovate UK Immersive Tech Network, PwC), Cologne (Gamescom Week, Game Lab), Stockholm (Vinnova) and Istanbul (Bug Lab).
The Hack is organized by XR Bootcamp, which partners with Meta and provides available funding of up to 100,000 USD. Corporate partners provide real-world industry challenges with additional prizes. Hackers are invited to hack using the latest XR and AI tech stacks released over the past 11 months and get matched with corporate XR tech decision-makers.
If you have any questions about the
*Applications *Requirements *Awards and etc.
feel free to join the session!
Advisors from the Hack sites will be online and happy to answer your questions.
Why join?
🏆 Up to 100 000 USD available funding, this is the largest XR Hackathon ever! 🤝🏼 Workshops & Mentoring: Gain insights from industry experts through interactive workshops and one-on-one mentoring sessions. 🌟Networking Opportunities: Connect with like-minded professionals, potential collaborators, and industry leaders.
You can always reach out to us through our website, xrhack.com!The Developers Dilemma Unity vs Swift for Apple Vision Pro DevelopmentXR Bootcamp2024-05-27 | In "The Developer's Dilemma: Unity vs. Swift for Apple Vision Pro Development," you will explore the key considerations and challenges faced by developers when choosing between Unity and Swift for building applications on the Apple Vision Pro platform.
📱 This video will guide you through the decision-making process, comparing the strengths and weaknesses of each development tool, and helping you understand which one best suits your project needs.
💡 What You’ll Learn:
► Introduction to Apple Vision Pro Development: Get an overview of the Apple Vision Pro platform and the unique opportunities it presents for developers.
► Unity vs. Swift: A Detailed Comparison: Analyze the core features of Unity and Swift, including their performance, ease of use, and community support.
► Setting Up Your Development Environment: Learn how to configure your environment for both Unity and Swift, ensuring you have the right tools and settings for optimal development.
► Building with Unity: Dive into the Unity development workflow, including asset management, scene creation, and scripting with C#.
► Developing with Swift: Explore the Swift development process, from setting up Xcode to leveraging Swift's powerful language features and frameworks.
► Case Studies and Best Practices: Review real-world examples of applications built with Unity and Swift, highlighting the advantages and challenges encountered in each approach.
► Making the Right Choice: Gain insights into how to evaluate your project requirements and make an informed decision on whether Unity or Swift is the better fit for your Apple Vision Pro development needs.
⌚️Timestamps: 0:00 XR Bootcamp introduction 8:55 Introduction of the speakers 12:30 The Developer's Dilemma Unity vs Swift for Apple Vision Pro Development 31:30 Roundtable DiscussionsMetas Quest 3 vs. Apples Vision Pro - Roundtable I: with Erin, Eugene, Amanda, Cix, AlexXR Bootcamp2024-03-01 | 🎤 This session is an Open Round Table discussing and comparing the Meta's Quest 3 with the Apple's Vision Pro
Eugene Chung is a globally recognized Blockchain Metaverse influencer, filmmaker, and investor as well as Founder & Chief Executive Officer of Penrose Studios. His latest work, “Arden's Wake", won the first Lion awarded for Best VR at the 74th Venice International Film Festival. Previously, he was Head of Film and Media and Co-Founder of Story Studio at Oculus VR, which was later acquired by Facebook for $2 billion. Prior to Oculus, he was in production at Pixar Animation Studios, a private equity investor at Warburg Pincus and an investment banker at Morgan Stanley.
Amanda Watson is an XR developer and low-level systems hacker, best known for her work on Quest Air Link. Starting her career at post-acquisition Oculus, Amanda worked closely with the original team, gaining a deep understanding of the XR runtime and pipeline. This expertise led to her being on the foundational teams of many popular and well-loved VR products, including Oculus Quest, Quest Link, and Air Link. In October 2022, Amanda embarked on a new journey as an independent XR developer, motivated by the potential of new HMDs and the expanding XR landscape.
Erin Jerri Pañgilinan is a leading voice in emerging technology as an internationally acclaimed author, software engineer and computational designer, and educator in spatial computing and AI. Her book O’Reilly Media book, *Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation of Spatial Computing* topped the must-read list for VR books in 2019, and debuted #1 in Game Programming on Amazon. The book has been translated into Chinese, Korean, and distributed in over 2 dozen countries. Currently, she is working on her next two books and releasing cross-platform productivity applications.
Alex Coulombe is an XR architect, and the founder of Agile Lens, a creative studio known for immersive design. His immersive storytelling work is acclaimed, especially within live theater. He introduced Heavenue, a high-fidelity cloud platform, that connects performers and metaverse audiences. He has taught VR performance at NYU Tisch, Unity3D at Syracuse University, and now instructs on Unreal Engine, as an authorized partner of Epic Games.
Cix Liv has been at the forefront of merging fitness and gaming with augmented and virtual reality technologies. Initiating his journey with LIV in 2016, he revolutionized VR live streaming. His venture into YUR in 2019 introduced fitness gaming for enthusiasts, followed by REK in 2022, which brought mixed reality sports to the forefront. His most recent endeavor, Vi, continues to explore further the potential of fitness gaming since May 2023.
👋 This session directly follows the more technical/dev-focused event: Bringing a Game from the Quest Store to Apple’s vision OS App Store youtu.be/6UxEXVrGXoU
👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. http://www.xrbootcamp.com
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
#questvsapplevisionpro #XR #VR #apple #meta
⌚️Timestamps: 0:00 Introduction to Roundtable 3:15 XR Bootcamp and Course 7:42 Introduction to Roundtable Panels 23:45 What is one of the biggest challenge, changes, ideal workflow after the AVP launch? 31:15 Biggest shift after AVP from a Creative Perspective? 39:05 Window, Volume, Space - What are you developing for AVP? Does Web XR work in AVP? 47:20 Marketing for app on VR & AVP 55:44 What do the AR VR experiences compare between Quest and AVP? (Performance, Feature, Experience, Building for it) 1:09:18 Discussion on Neural Wristband (Can Meta neural wristband be good accessory for AVP?) 1:13:37 Can Hand Physics Lab transfer to AVP flawlessly even with 30Hz handtracking? 1:18:20 How should we think ARVR with AI? 1:23:21 Conclusion & Closing upBringing a Game from the Quest Store to the Apple VisionOS App Store with the CEO of Puzzling PlacesXR Bootcamp2024-03-01 | As you’d expect, the Vision Pro has launched many apps and games to try, and some of them have already been successful and available on the Quest Store before.
Puzzling Places is one of the only 2 (two) official Quest store games that managed to launch on the Apple Vision Pro on day one!
In this Open Lecture, Daniel Sproll from Puzzling Places will share his and his team's very challenging journey and what they learned while recreating their Unreal game in Unity, to make it ready for the launch day of Apple's VisionPro.
🧩 Key topics discussed
► Topic 1: Key Design Decisions you need to keep in mind when creating an app for AVP ► Topic 2: Useful Design Paradigms & UI/UX Concepts to learn to design for AVP ►Topic 3: Key technical challenges for 'volume app' development in Unity ►Topic 4: Comparison of how Puzzling Places looks and interacts on the Quest, vs. on AVP ► Topic 5: Initial feedback and reception of Puzzling Places & Outlook of the current App Store landscape
📣 Speakers
Daniel Sproll is a trained cognitive scientist turned founder, has been deeply involved in the virtual reality (VR) revolution for over a decade. His career trajectory spans from researching human navigational behavior in VR to pioneering early VR interaction design as a UX designer. As co-founder of realities.io he produced multiple award winning VR experiences and launched the indie VR hit Puzzling Places.
Shahriar Shahrabi is the Creative Lead at Realities IO, a pioneering studio in VR/AR and immersive experiences. There he worked on the critically acclaimed Puzzling Places that launched across Meta Quest, PlayStation VR 2, and Pico and Apple Vision Pro. Previously Shahriar co-founded Grizzly Games, known for titles like SuperFlight and Islanders, and shares his game development insights through a blog covering topics from fluid simulation to art direction.
About realities.io: Realities.io brings the real world into VR, fully explorable, interactive & with stunning photo-realism. By using novel capturing methods such as Photogrammetry, RIO focuses on large-scale and high-quality environment capture and reconstruction for 3D engines. RIO’s technology has powered a number of VR films and experiences, including [Home After War](http://homeafterwar.net), which was awarded “Best Use of Immersive Arts” at SXSW 2019.
Apple’s Vision Pro launched on February 2, and reviews are raving!
⌚️Timestamps: 0:00 Introduction of Speaker 1:55 Overview of the presentation 2:33 What is Puzzling Places and Core of the game 6:43 Key Design Dimensions for Apple Vision Pro 10:42 Tech stack comparison between Quest VR and AVP Volume App 15:53 Spatial Representation comparison between Quest VR and AVP Volume App 19:57 Interactions Comparison between Quest VR and AVP Volume App 22:22 Octopus Paradigm 23:32 Re-Design Takeaways 26:57 Initial Feedback 30:18 App Store Landscape 40:10 Q&AGetting Started with Snapdragon Spaces™ XR Developer Platform | Course TrailerXR Bootcamp2024-02-05 | In Getting Started with Snapdragon Spaces XR Developer Platform, you will learn how to build and run immersive experiences using Snapdragon Spaces features.
🐉 The course will guide you from how to set up the right environment to running your samples using Dual Render Fusion, Hand Tracking and Local Anchors.
► Introduction to Snapdragon Spaces SDK: Discover the features of Snapdragon Spaces and the process of becoming a registered developer.
►Snapdragon Spaces Hardware Kit: Learn to set up and utilize the Development Kit with best practices and sample applications.
►Unity Development Environment: Master the setup process, including folder organization, SDK package importing, and OpenXR configuration.
►Dual Render Fusion in Unity: Gain expertise in integrating headworn XR into mobile apps using Dual Render Fusion technology
►Creating with Snapdragon Spaces: Build your first XR application with the 'Hello Cube' example and explore core Snapdragon Spaces features like Image Tracking, Plane Detection, and Spatial Mapping.
►Advanced Features and Hand Tracking: Delve into advanced Snapdragon Spaces capabilities including Hand Tracking and using the XR Interaction Toolkit for immersive experiences.
👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. [www.xrbootcamp.com](http://www.xrbootcamp.com/)
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!Turn Your Living Room into a Mixed Reality Experience with MetaXR Bootcamp2024-01-22 | 🚀 Are you keen to expand your skillset to include Meta’s Presence Platform features so you can create engaging MR games and experiences? Then this open lecture is for you!
In this session we invite top engineers and product manager from #Meta to talk about its new Presence Platform features on Quest 3. The creator of GorillaZilla game, Stephen Rogers explains how he used the features into his game mechanics, and Sean Ong will guide you through with certified learning system.
👉 To enroll Mixed Reality Udemy course to Build Your Mixed Reality Game & Publish it on Meta's App Lab: udemy.com/course/mixedreality The first 100 who finishes the course and publish on AppLab can get a chance to win the new Quest 3 Headset! 🙆♀️
🎁 Use this promo code to enroll in the course for FREE! bit.ly/482URy8
💡 XR Pro Open Lecture Session with the Meta team and the creator of GorillaZilla: ►Topic 1: The Meta team explains the Meta’s Presence Platform features on Quest 3 ►Topic 2: How the Presence Platform is implemented into GorillaZilla game mechanics ►Topic 3: The learning journey shaped based on Presence Platform
Are you keen to expand your skillset to include Meta’s Presence Platform features so you can create engaging MR games and experiences?
Then this open lecture is for you!
In this session, Meta Engineers share their perspectives on the most successful MR Games and creator Stephen Rogers will explain how he built the game GorillaZilla (free on App Lab) with Meta’s Presence Platform using:
- Passthrough - Scene Understanding - Smart Object Positioning - Hand Tracking - Controller Support - Interactions - Movement - Body Tracking - Eye Tracking - Face Tracking - Voice and Audio Detection
to create successful, engaging, and immersive MR experiences.
📣 Speakers
Winston Esposito is a Product Manager at Meta Reality Labs, specializing in XR Tech and Presence Platform. He spent several years in XR strategy at Meta before Product Management, and his expertise extends to VR/AR platforms and Experiences.
Tim Mowrer is a lead engineer at Meta for Presence Platform, and serves as the tech lead for their Anchor technology in Mixed Reality.
About Meta: Meta, formerly known as Facebook, is an American multinational technology conglomerate based in Menlo Park, California. The company owns and operates Facebook, Instagram, Threads, and WhatsApp, among other products and services.
Steve Rogers is a developer & innovator in the VR/AR space, with a passion for creating fun and exciting XR prototypes. Stephen stands out as a winner of the Meta Presence Platform Hackathon with his title “Submersed” and has earned recognition as one of the Top XR Enablers.
About 4th Wall Breakers: 4th Wall Breakers LLC is a self-owned video game studio that primarily focuses on developing VR titles.
👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
⌚ Timestamps
0:00 Introduction 1:41 GorillaZilla Trailer 3:23 Introducing Meta team: Winston Esposito, Laurent Becherel, Tim Mowrer 6:30 About Meta Quest 3, what is different from Quest 2? [with Winston Esposito] 7:43 Meta Presence Platform, what is possible with it? 11:50 Helping you get started with MR Motifs 16:40 Overview of specific capabilities that enable mixed reality [with Tim Mowrer] 26:16 Game Design behind GorillaZilla and steps to create it [with Stephen Rogers] 28:54 Why GorillaZilla? 30:16 Early Prototype of GorillaZilla 32:28 Using the Room- Scene Understanding 34:25 Using the Room- Mesh API 35:39 The Power of Hands - Interaction SDK 37:36 Utilizing the Voice SDK 42:32 Udemy Course Learning Journey and Preview [with Sean Ong] 46:40 What you will learn in the course 49:30 Q&A with Meta Team 1:13:39 Q&A with XR Pro Collective [Stephen Rogers, Sean Ong, Jared Bienz]Designing Mixed Reality (MR) Apps with Quest 3XR Bootcamp2024-01-15 | This live session is part of module 5 of the XR Design Fellowship Series. 👉Read more about the XR Design Fellowship here: xrbootcamp.com/xr-design
💡Experience Design Fellowship module with the FitXR: ►Topic 1: Learn How to Design for Quest 3 New MR Features ►Topic 2: Apply the knowledge to a real-world case study that revolves around Fitness ►Topic 3: Case Study with Successful MR Application
🙌Mixed Reality is finally here and allows us to merge digital content with our physical environment in new, exciting ways!
Explore the many opportunities unlocked for XR Fitness with FitXR, the most well-known fitness app on Quest Store, and do that by taking advantage of ShapesXR, a no-code design and prototyping tool for spatial apps. We will look at many ways digital content can populate your physical environment, the core differences when designing for MR vs. VR, the best practices to make sure digital content can adapt to various physical spaces, and the exciting opportunities offered by the latest technologies such as scene understanding and automapping. -- 📣 Speakers Mo Sayyar: Director of Art and Design at FitXR Paul Hoover: Head of Design at Shapes XR
About FitXR: FitXR is a fitness technology company working at the cutting edge of VR and MR, building a movement for movement. FitXR is available on Meta Quest 2 and has been downloaded by over a million people worldwide.
About Shapes XR: Shapes XR is an intuitive design and prototyping tool for spatial apps. It allows anybody to start creating in 3D and assemble scenes using the powerful creative toolset or imported assets such as Figma components, frames, or 3D models. -- XR Pro Open Lecture Series Subscribe to get invited to the following lectures featuring speakers from Tilt Five, Cubism, Owlchemy Labs, MelonLoader, Schell Games, Vertigo Games, and many more.
XR Pro Lecture 1: Do’s and Don’ts: Eye Tracking for VR (UX) XR Pro Lecture 2: Creating XR Experiences with Passthrough XR Pro Lecture 3: Achieving PCVR Quality on a Mobile Headset XR Pro Lecture 4: Unity & ChatGPT for XR Devs and Artists XR Pro Lecture 5: How to Design and Prototype for XR with Best Practices and Examples XR Pro Lectuer 6: Create a WebAR Brand Experience with Niantic & 8thWall --- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com --- 👋Join the XR Creators Discord / discord.gg/wVhtEZhj If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
⌚ Timestamps 0:00 Introduction to Mixed Reality Design 3:47 The Spectrum of Realities 5:43 History and Evolution of MR 6:35 Why MR Design is Unique? 9:53 Basic Principles of MR Design 15:32 Understanding the User in MR 18:08 Tools & Technologies 22:10 Design Best Practices 33:51 Challenges in MR Design 38:00 Case Study: A Successful MR Application 39:50 Future Predictions 42:17 Q&A SessionBuild Your Mixed Reality Game & Publish it on Metas App Lab | Course TrailerXR Bootcamp2024-01-10 | 🦍 Build a Mixed Reality Game Inside Your Living Room 👉 To enroll Mixed Reality Udemy course to Build Your Mixed Reality Game & Publish it on Meta's App Lab: udemy.com/course/mixedreality The first 100 who finish the course and publish on AppLab can get a chance to win the new Quest 3 Headset! 🙆♀️
🎁 Use this promo code to enroll in the course for FREE! bit.ly/482URy8
Want to make Mixed Reality (MR/VR) games and apps in Unity? Are you keen to expand your skillset to include Meta’s Presence Platform features so you can create engaging Virtual Reality and MR games and experiences? Then this course is for you! Meta has added a ton of functionalities and features for making the creation of Mixed Reality apps and games easy, allowing you to bring your ideas to life.
💡 In this course, you’ll learn how to harness the power of Meta’s Presence Platform to build immersive XR experiences. Get hands-on experience designing and implementing: ► Passthrough ► Scene Understanding ► Smart Object Positioning ► Hand Tracking ► Controller Support ► Interactions ► Movement ► Body Tracking ► Eye Tracking ► Face Tracking ► Voice and Audio Detection
All in all, you will learn to provide your app or game users with intuitive and engaging XR interactions.
👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. [www.xrbootcamp.com](http://www.xrbootcamp.com/)
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!How We Transformed A Single Player Game to a Multiplayer GameXR Bootcamp2023-10-19 | 🕹️ Why we decided to work on a Mixed Reality Game instead of Virtual Reality and how we implemented multiplayer game mechanics.
CYBRIX GAME LAUNCHED ON OCTOBER 10 ON THE META QUEST STORE and free trial till December 20! The studio behind Cybrix (Holonautic) will take the XR Bootcamp Open Lecture stage!🔥
💡Experience Share Session with the Holonautic Team: ►Topic 1: How We Transformed A Single Player Game to a Multiplayer Game ►Topic 2: Game Design: Why we implemented Mixed Reality ►Topic 3: Anything else you would like to know from the Cybrix Developers
Cybrix! We are thrilled to unveil our futuristic racket brick-breaking multiplayer game that serves as your daily workout. Say goodbye to boring exercise routines; it's time to break bricks and break a sweat—simultaneously!
This multiplayer fitness game with brick-breaking racket action is launching with the Quest 3! Would you like to play the game now? Let us know on Discord, and we will share a game code with you! (Embargo: please do not share videos or articles about the game before launch). -- 📣 Speakers Roger Kueng: CEO, Founder of Holonautic (Hand Physics Lab, Mash Me Up, Surgineer), and XR Bootcamp Master Class Trainer
Phil Kung: Film maker & sound designer at Holonautic.
About Holonautic: Swiss XR Game Studio behind Hand Physics Lab, Mash Me Up, Surgineer and many other titles, redefining the standard of VR/MR experiences. --- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com --- 👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers! !
⌚ Timestamps 0:00 Introducing Cyberix 4:09 Why Multiplayer Game? 5:45 Multiplayer Requirements 7:30 Multiplayer Framework 12:10 CoOP Mode in Depth 17:25 Fireside Chat with Paul Hoover on Merging Spaces for CoOp Players 20:30 QACareer Navigator 8 From Architect to XR Prototyper - XR BootcampXR Bootcamp2023-07-17 | 🧙♀️Many of our graduates have been architects on their way to becoming successful XR Prototypers. Learn from their experience!🧙♀️
📣The Online Career Navigator series focuses on showcasing successful career transformations, highlighting how your specific subject matter expertise can transform into a powerful XR career!
In this session, we invite all our successful XR Foundations and Prototyping architect graduates who started their career transformation with XR Bootcamp.
💡 Key Takeaways: ►What makes architects the best XR Designers and Prototypers? ►How does it compare: Being an Architect vs XR Prototyper? ►What's the typical upskilling pathway from architect to XR? ►Which superpowers do architects have which support their XR aspirations? ►What type of XR projects are architects usually showcasing? ►XR Bootcamp Graduates (previous architects) will share their XR Career journey learnings.
📣Speakers: ⚫Alessio Grancini is a Senior AR Prototyper Engineer at Magic Leap, specializing in creating AR software applications. He honed his AR/VR architectural visualization skills, working in small gaming companies, and notably contributing to the acclaimed VR game "Reef Rescue" at Super 78 Studios in 2017. In 2018, Alessio ventured into AR exploration for collaborations such as Nike x SCI-Arc. His leadership in developing an AR app for the art exhibition "Interfaces" at the 2019 Milan Design Week was groundbreaking. Connect with Alessio here: linkedin.com/in/alessio-grancini
⚫Astha Kapila was working as Architectural Designer before taking XR Bootcamp. Since then, she's been working as Unity VR Developer at Museum of Science Fiction and Augmented Reality Developer at House of V (a subsidiary of R&R Partners) . Connect with her here: linkedin.com/in/astha-kapila-06913288
---- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com
👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!!
⌚ Timestamps 00:00 Opening by XR Bootcamp 6:00 Keynote Speaker: Alessio Grancini (Magic Leap) and Astha Kapila (House of V) sharing their pathways from architect to Senior AR Prototype Engineer at Magic Leap and Architect to Augmented Reality Developer at House of V! 21:01 XR Bootcamp Graduates speaking about their Architects to XR Prototyping Careers 29:10 Q&A: Ask anything you want to know about your VR/AR career opportunities!Create a WebAR Brand Experience with Niantic & 8thWall - XR Pro Lecture 6XR Bootcamp2023-07-12 | 🚀Are you an agency or freelancer looking to create powerful, accessible, and app-free AR web campaigns accessible through any smartphone?🚀
This open lecture hosted by Evan Carlson, Developer Support Engineer at 8th Wall, Chanel Phengdy, North America Program Manager & Developer at Niantic, Crimson Wheeler, Software Engineer & Game Designer, will help grow your WebAR skills and meet those brands’ needs for powerful, immersive experiences!
💡Takeaways: ►You don’t need to be an expert AR developer to create a powerful WebAR experience. Standard HTML and Javascript are enough! If you have web experience, you can learn WebAR quickly. ►Use templates to start with! Templates make it easy to start building and learning from complicated projects with 0 Experience. ►Own your development. Have total control over your launch timelines, development process, and collaboration with others without restrictive policies or app ecosystems. ►Show your new WebAR skills to agencies who need your creativity. AR is relevant like never before. More and more brands are seeking to activate AR experiences for their audiences.
👉Agenda: 1️⃣Walk through the development of a WebAR experience with 8th Wall's Cloud Editor, showing you how easy it is to get a WebAR experience up and running! 2️⃣Delve into the top use cases for WebAR and clone a sample project. 3️⃣Learn why brands are increasingly interested in browser-based AR experiences to showcase their value to audiences. 4️⃣Introduction to 8cademy, a self-paced, online school where you can go from starting your first project to publishing a unique WebAR experience in less than 5 hours.
📣Speakers: ⚫Evan Carlson (he/him) is a Developer Support Engineer at 8th Wall. Evan Carlson is a Developer Support Engineer at Niantic, focused on supporting the WebAR community. He is a designer and developer passionate about interaction design and augmented reality and he previously worked as a technical support specialist at Apple.
⚫Chanel Phengdy is the North America Program Manager on the Developer Community team at Niantic. With a background in education, adult learning, and instructional design, Chanel is at the intersection of all things learning, design, community and technology for 8th Wall and enjoys making hard things easy to learn. In addition, Chanel leads EdTech and Learning Solutions at Two Sides Creative and has consulted in a range of industries from higher education, biotech, and the public sector
⚫Crimson Wheeler is a Software Engineer, Game Designer, VR/AR Developer Co-founder of IC Studio. He specializes in Unity development, Virtual and Augmented Reality, Prototyping and Systems design. He aims to implement new technology to explore exciting and innovative ways to make amazing applications and experiences. He worked with MIT Reality Hack 2023 Organization Member, AR House member, UNH HighTech-bound Intern, and Young Entrepreneurs Academy Participant.
------- XR Pro Open Lecture Series Subscribe to get invited to the following lectures featuring speakers from Tilt Five, Cubism, Owlchemy Labs, MelonLoader, Schell Games, Vertigo Games, and many more.
👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com
👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
⌚ Timestamps 00:00 XR Bootcamp Introduction 5:40 Speaker Introduction 7:20 Why WebAR ? 10:05 Usecases of why o use WebAR 17:45 Getting Started 8th Wall Academy 21:10 Starting with Lesson 2 Navigating the Cloud Editor 22:40 Choosing a Template for your Project 40:30 Demonstrating Final product 41:50 8th Wall Resources for your VR AR Project 44:40 Q&AThe Future of Immersive Web in Education with Liv Erickson, Kent Bye and Jon OakesXR Bootcamp2023-07-05 | 👉How can educators be empowered by the proliferation of a spatial computing future?
📣 Liv Erickson sits down with Jon Oakes from SJSU and Ken Bye of Voices of VR Podcast to talk about how educators can use AR/VR/immersive web as an engaging, effective teaching tool.
Agenda: Current Landscape and Future Directions of XR in Education: ►How have XR tools evolved in the education space, and where do you see them heading, especially in light of recent developments like Apple's spatial computing announcement? ►How do you believe these tools can be integrated into teaching methodologies effectively? Barriers to XR Adoption: ►What are some common obstacles that educational institutions face when adopting XR technologies, and how can they be overcome?
Empowering Educators with XR: ►How can educators be empowered to use XR tools to their fullest potential? ►Can you share any experiences or success stories where XR tools have significantly enhanced the teaching and learning process?
Ethics and Accessibility in XR: ►What are some ethical considerations educators and developers should be aware of when integrating XR into education? ►How can we ensure that these tools are accessible to all students?
Building a Community around XR in Education: ►How can we foster a community of educators who are enthusiastic about using XR in their teaching? ►How can such a community aid in the sharing of best practices and mutual support?
The Metaverse and Education: ►As the internet evolves into the metaverse, how do you see the impact on education? ►What steps should educators and institutions take now to prepare for this shift?
👉Speakers: ⚫Liv Erickson: Liv has been working on metaverse technologies since 2014. As the Sr. Manager and team lead for Hubs at Mozilla, she leads product strategy and development on next-generation web technologies that enable open, accessible, and approachable virtual worlds. Throughout her career, Liv has worked as a developer, product manager, and policy advocate for digital 3D experiences at companies including AWS and Microsoft. ⚫Kent Bye: Kent is the founder and host of the Voices of VR podcast, and a keynote speaker, panelist, and moderator at international industry conferences including Games for Change, Silicon Valley Virtual Reality (SVVR), SXSW, and VR NOW. ⚫Jon Oakes: Jon Oakes is the Technology Labs Coordinator for the San José State University King Library which provides access to emerging technology across disciplines to faculty and staff such as VR, AI, Electronics, and Student Computing Services. Prior to joining SJSU, he was a serial entrepreneur with a background in venture-funded startups for AI, VR, cloud-based systems, and Internet technologies.
--- XR Pro Open Lecture Series Subscribe to get invited to the following lectures featuring speakers from Tilt Five, Cubism, Owlchemy Labs, MelonLoader, Schell Games, Vertigo Games, and many more.
👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com
👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
⌚ Timestamps 00:00 XR Bootcamp Introduction 07:05 Hubs Summer Series Fireside Chat - XR For EducatorsHow to Develop a VR Blackboard - Unity Tutorial by XR Bootcamp GraduateXR Bootcamp2023-05-17 | "🎓 Learn how to develop a VR Blackboard using Unity! 🎮🖌️
Welcome to this exciting tutorial where our XR Bootcamp graduate, Ahmed Al Tayeb, will guide you through the process of creating a fully functional VR Blackboard using @unity. Whether you're a beginner or have some experience in virtual reality (VR) development, this tutorial is perfect for anyone interested in expanding their skills and creating immersive VR experiences.
In this step-by-step tutorial, Ahmed will cover the following key points:
1️⃣ Introduction to VR and Prerquestives to Develop: Get an overview of virtual reality technology and its applications. Discover how VR can enhance user experiences and learn about the Unity engine.
2️⃣ Setting Up the Unity Environment: Learn how to set up Unity and create a new VR project. Ahmed will guide you through the necessary configurations to ensure a smooth development process.
3️⃣ Creating the Blackboard Environment: Dive into creating the VR Blackboard environment. Ahmed will show you how to design the virtual space, including the blackboard, room, lighting, and other essential elements.
4️⃣ Implementing VR Interactions: Explore the implementation of VR interactions, allowing users to interact with the blackboard using their hands or VR controllers. Ahmed will demonstrate how to detect hand gestures and translate them into actions in the virtual space.
5️⃣ Writing and Erasing on the Blackboard: Learn how to enable users to write and erase content on the blackboard. Ahmed will walk you through the process of drawing erasing mechanics, giving users a truly immersive experience.
6️⃣ Adding Additional Features: Discover how to enhance the VR Blackboard experience by adding features such as different colors, line thickness options, and even sharing functionality.
7️⃣ Testing and Deployment: Once your VR Blackboard is complete, it's time to test it! Ahmed will demonstrate how to test your project within the Unity editor and discuss the various deployment options available for VR applications.
By the end of this tutorial, you'll have a fully functional VR Blackboard that you can further customize and build upon. Get ready to unleash your creativity and develop amazing VR experiences!
🚀 Join us on this incredible VR development journey! You can develop VR just like Ahmed in our upcoming June 19 XR Foundations & Prototyping Bootcamp course. Apply here: xrbootcamp.com/xr-bootcamp-prototyping
------------------- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com
👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!!
⌚ Timestamps 00:00 Introduction & Prerequisites 1:44 First Step of Unity 2:21 Oculus Integration SDK Setup 3:35 Project Setup in Unity 4:50 Scene Setup 5:34 Oculus Integration RIG 6:17 Camera Game Object 7:15 Create a New Material 7:42 Create a New Layer 8:10 Make the Chalk Grabable in VR 9:13 Collider setup for Chalk 10:23 Oculus Touch for Quest 2 10:56 Demo of VR Chalk Board 11:16 Fixing and Tweaking Errors 12:31 Camera Adjustment 12:54 Chalk & Eraser Customization 13:40 Final Product of VR BlackboardUnity and ChatGPT for XR Developers and Artists - XR Pro Lecture 4XR Bootcamp2023-02-15 | 🎮 If you are a game designer, programmer, or artist, you may be interested in learning how ChatGPT can help you become more efficient when developing games faster. 👩💻
📣Why focus on ChatGPT? ChatGPT can significantly impact XR development by helping developers and artists to work more efficiently and effectively. ►Faster guidance ►Faster prototyping ►Higher productivity ►Improved code quality ►Higher efficiency
💡Your Takeaways: Berenice Terwey and Crimson Wheeler use ChatGPT in their day-to-day XR Development Processes and have already spent hundreds of hours finding the best tips and tricks for you with follow-along examples and fireside roundtable with Chris Rojas, Stephen Hodgson, and Ian Mackenzie! 🔥🔥 ►How can ChatGPT assist in generating art for XR Unity projects? ►How does ChatGPT assist programmers and developers in XR Unity projects?
📣Speakers: ⚫Berenice Terwey: AR, VR, Unity3D developer, and prototyper since 2016 (Oculus VR, XRIT, ARFoundation, Vuforia, Wikitude, ARCore, Sceneform, ARKit, junaio AR browser, metaio). Trained Deep Learning models with PyTorch, and prototyped mobile apps applying AI models and Computer Vision (OpenCV). Connect with Berenice: linkedin.com/in/terwey Berenice's work: https://www.TerweyXR.de
⚫Crimson Wheeler: A Software Engineer, Game Designer, VR/AR Developer Co-founder of IC Studio. He specializes in Unity development, Virtual and Augmented Reality, Prototyping and Systems design. His accomplishments: Grand Finalist at MIT Reality Hack 2022, and Top 10 in Destination Imagination Tech track for Globals. Connect with Crimson: linkedin.com/in/crimson-wheeler-6848b2168 Crimson's work: crimsonw.com
In the next weeks, we'll invite several XR developers to speak about their experiences and lessons learned in developing and designing with ChatGPT.
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👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com
👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!!
⌚ Timestamps 0:50 XR Bootcamp Introduction 13:14 Berenice on ChatGPt & Art Prompts 46:30 Crimson on ChatGPT & @unity Development 1:07:30 Panelist Fireside Chat and Q&AAchieving PCVR Quality on a Mobile Headset with OwlChemy Labs - XR Pro Lecture 3XR Bootcamp2023-02-02 | 🧙♀️Consistent and reliable performance is hard to achieve with a significant shift to low-powered standalone hardware. Learn from Owlchemy Labs VR!🧙♀️
🥽Consistent performance is vitally essential in VR, and with a significant shift to low-powered standalone hardware, increasingly challenging to achieve. Learn from Ben (expert engineer at Owlchemy Labs) how to maintain rock-solid frame rates without sacrificing your vision.🥽
With the significant shift of players from desktop to standalone VR, it is more important than ever to know how to squeeze performance from lower-powered devices. Having ported multiple desktop-first VR games to both PSVR and Quest 1 and 2, Ben has a wide range of knowledge to share, such as: 💡 Low-level shader optimization and approximation tips & tricks 💡 Asset optimization from textures to meshes, which tools to use? 💡 How to find hidden pockets of performance in your game. 💡 Minimize workloads with custom culling solutions 💡 Lessons Learned from Job Simulator, Vacation Simulator, and Cosmonious High
💡Your Takeaways: ►Many real-world tips and insights on improving performance, from shaders to assets to gameplay code, without sacrificing fidelity ►Using methodical benchmarking practices to discover performance gains specific to your game ►A deeper understanding of the Quest 2 hardware from someone who has shipped multiple 90fps flagship titles
🥽XR Pro Open Lecture Series Subscribe to get invited to the following lectures featuring speakers from Tilt Five, Cubism, Owlchemy Labs, MelonLoader, Schell Games, Vertigo Games, and many more.
📣 Speakers: Benjamin Hopkins: Ben has spent 25 years as a programmer, focusing on graphics and optimization. Ben has worked across PC, Console, Mobile, and VR over the past six years, helping ship all of Owlchemy Labs’ VR titles and many R&D projects that have helped push VR technology forward.
👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com --- 👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!!
⌚ Timestamps 0:00 XR Bootcamp Introduction 24:10 Achieving PCVR quality 1:32:35 Panelist Fireside Chat and Q&ADeveloping XR Experiences with PassthroughXR Bootcamp2023-01-23 | 🥽 New passthrough features have now made the dream of bridging physical and virtual worlds possible. Learn from devs on how to use passthrough
🔘Why Passthrough? Passthrough can be helpful for various purposes, such as helping users maintain a sense of spatial awareness and avoiding collisions or other hazards while using VR. The improved passthrough feature of next-generation headsets, such as Meta Quest Pro, Pico 4, and Vive XR Elite, has finally made the dream of seamlessly bridging the physical and virtual worlds possible. Passthrough creates new potential in gameplay design and improves the UX of productivity and creative XR apps. In combination with scene understanding, passthrough has expanded the role of VR headsets into AR glasses, allowing them to transit anywhere between AR and VR in the same experience.
However, working with passthrough technology can present challenges for VR developers, such as latency, limited field of view, and interference from real-world objects.
💻Overview of presentation: In this workshop, we will talk about examples of passthrough interactions, including configurable passthrough, responsive passthrough, and context-aware passthrough, and how they can be used to create enriched XR experiences. In addition, we will share resources to help you find inspirations and supporting tools needed for integrating passthrough into XR prototypes.
1) Current and future states of passthrough Passthrough creates a paradigm shift in XR design. Learn what passthrough-related features popular headsets support and what will soon be possible in the coming months.
2) Different blending and interaction patterns for passthrough Passthrough is more than simply displaying a live camera stream. Learn what blending is possible with passthrough and what interactions can be used to control the blending.
3) Uses cases in XR Games and Applications The use cases of passthrough go beyond safety and convenience. Learn how passthrough may be utilized in different games and applications.
4) Developing for passthrough Passthrough works differently from traditional virtual materials and textures. Learn how passthrough can be implemented using Unity's compositing and shading methods.
5) Resources People have started creating excellent tools and demos for passthrough. Learn where you can find more inspiration and tooling support.
💡Takeaways for the audience: ►Learn about different design patterns for passthrough interactions ►Get inspired by different use cases and demos of passthrough ►Get tips on designing XR experiences for passthrough ►Learn about the resources available for creating passthrough experiences
📣Speakers: Daisy Chen is a UX and XR designer and HCI researcher focusing on collaboration tools, the future of work, and inclusive design. She has years of experience in XR as a designer and researcher, including VR film, VR collaboration tools, and novel interactions between XR and tangible interfaces. Her most recent project, Limino, proposes and investigates the different interaction patterns and use cases of passthrough XR.
Billy Kwok is a creative technologist and product designer specializing in prototyping new experiences with emerging technologies. His work in XR spans different platforms, including OpenXR, WebXR, WebGL, Vulforia, and SparkAR. His most recent project, Limino, proposes and investigates the different interaction patterns and use cases of passthrough XR.
🥽 XR Pro Open Lecture Series Subscribe to get invited to the following lectures featuring speakers from Tilt Five, Cubism, Owlchemy Labs, MelonLoader, Schell Games, Vertigo Games, and many more.
👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com
👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!!
⌚ Timestamps 0:00 XR Bootcamp Introduction 11:01 Creating XR Experiences with Passthrough 45:50 Panelist Fireside Chat and Q&ADo’s and Don’ts: Eye Tracking for VR (UX) - XR Pro Lecture 1XR Bootcamp2022-11-17 | 🥽The XR Pro Series Lecture begins with Tobii's Sr. Director of Software, Johan Bouvin, and Starcade Arcade's Founder, Alexander Clark. In this session, our speakers dive into the ingenuity of eye-tracking, its usage in next-gen XR apps, and how it creates a more vivid and deeper social presence.
We are joined by XR experts Dilmer Valecillos, Jasmin L. Walter, and Tilman Geishauser in a fireside roundtable where they share valuable insight on the best application of eye-tracking in various contexts. 👀
💡 Key Takeaways: ►Practical tips on challenging interaction design topics ►Concrete checklist of do’s and don’ts when it comes to using eye tracking in interactive experiences ►Understanding the values eye tracking brings for better graphics, better experiences, and actionable insights ►Diverse possibilities for innovative interactions ►Eye-tracking in the accessibility space ►Real-world account of using eye tracking in a deployed game
📣 Speakers: Johan Bouvin, Tobii's Sr. Director of Software Alexander Clark, Founder of Starcade Arcade Tilman Geishauser, Senior Product Manager at SOMAREALITY Dilmer Valecillos, Learn XR Founder & Head Of R&D at FS Studio Jasmin L. Walter, XR Expert
👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com
👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers! !
⌚ Timestamps 0:00 XR Bootcamp Introduction 8:23 Do’s and Don’ts: Eye Tracking for VR (UX) 40:40 Panelist Fireside Chat and Q&AXR Pro Event SeriesXR Bootcamp2022-11-17 | 🎮Learn from World's Best XR Developers and Designers From TiltFive, Owlchemy Labs, Shell Games, Vertigo Games, and Tobii.. 2022 & 2023, Year-long🎮
Becoming an outstanding XR developer creating award-winning VR titles is hard. First and foremost, learning from the best of the best, and those who are already successful at what they're doing (and what you're dreaming of) is one of the most long-term and effective learning methods.
But where to find the world's best XR developers? And where to find those who are openly willing to share their lessons learned and challenges faced?
To empower you to learn from the best of the best, learning from and avoiding mistakes that others have done before you, XR Bootcamp has launched the #XRPRO event series inviting the world's best XR developers from leading XR studios to share their lessons learned and challenges faced.
👩💻The #XRPRO event series in a nutshell: XR devs and team leads from the best XR studios will reveal their lessons learned from launching the most successful XR Games and Experiences worldwide
By attending the #XRPRO event series, you will learn more about: 🥽Mixed Reality with Passthrough 👨💻Modding for VR ✔Asymmetrical VR 👀UX with Eye Tracking 👌Shaders Optimization 🙌Lifelike Interactions 👩💻From PC title to VR Game 🪂Responsive Fluid Mechanics 🎮Tabletop Game Design (VR, MR & IRL) 🎯Procedurally Generated Games in VR
Who will be teaching?👨🏫
Senior-Level-Devs from these leading XR Studios:
1. Owlchemy Labs ( 5 Mio. funding, VR Games) It is the studio behind titles like Cosmonoius High - Job Simulator - Rick and Morty: Virtual Rick-ality. They've been awarded: ⚫ Top 10 game dev GAMASUTRA ⚫ Emmys Nominee Rick and Morty VR ⚫ Best VR/AR Game Developers choice awards
2. Cubism (Solo Indie VR Dev Created Best Rated Quest Game) CubismVR is the well known VR puzzle game - remember "How a solo indie developer built the best-rated game on Quest" by Road. ⚫ Cubism won the Bit Award Nominee Best XR Game & Belgian Game Award Best AR/VR/MR.
3.Tilt Five (9.3 mio funding, AR tabletop games) Tilt Five is building the first consumer AR system that brings everyone to the table to play games. Tilt Five brings your favorite games to life as 3D stereoscopic holograms.
Founder Jeri Ellsworth discovered Tilt Five’s approach to AR while heading up the R&D department at Valve. After acquiring the technology from Valve, she continued to work on projection and retroreflection, developing the technology that would become the foundation of the Tilt Five holographic gaming system. ⚫ Tilt Five won the Auggie - Aurea Award - The Misties, and many more.
4. Vertigo Games Vertigo Games is one of the biggest multi-platform VR game development and publishing studios worldwide. ⚫ They released high-end VR titles like Anne Frank House, National Geographic VR, Unplugged, After the Fall, and many more. ⚫ The 150-strong studio will reveal how XR games get developed, always pushing the borders of what's technically possible.
5. Schell Games Schell Games, an independent education and entertainment game design and development studio, has been founded by Jesse Schell in 2002. Before, he was the creative director of the Disney Imagineering VR Studio, which explains Jesse's early entry and countless creations of successful VR Titles with Schell Games. ⚫Launch of 19 XR Games including I Expect You To Die and Until You Fall. ⚫Hundreds of Awards Won for their VR Game titles.
Many more studios and speaker names are to be announced. Register for the event series to stay in touch and receive all XR PRO series updates in your inbox.
In case you have any questions, feel free to reach out to the XR Bootcamp team on the XR Creators discord or email (hello@xrbootcamp.com).Are You Stuck in Unity VR? How to Troubleshoot and Fix any Code Error!XR Bootcamp2022-08-10 | 👨💻 Compile, run-time, or logic errors?! There are several things that could go wrong when running your own Unity game. XR Bootcamp Instructor Ian Berget walks you through the process of where to look for answers, find out what's going on, and what might go wrong.
💡 Unity Troubleshooting Tips: 1. Save your error messages for search terms 2. Remove project-specific keywords 3. Start with official documentation for errors and methods 4. Check multiple Stack Overflow answers, the more recent the better! 5. Add breakpoints before code triggering error messages. The real issue might be much earlier. 6. Use two breakpoints if the execution order isn't clear. Check which breaks first. 7. Valid code isn't always correct. When there's no error message you need to discover the issue yourself. 8. Rubber duck debugging: Explain your code to whoever will listen aloud. You'll spot your own errors even if your audience doesn't.
--- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com --- 👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers! !
⌚ Timestamps
🔔 Subscribe to the XR Bootcamp channel! https://www.youtube.com/channel/UCTMO...VR Prototyping Secrets - Designing Fun and Intuitive VR Interactions with PatchworldXR Bootcamp2022-08-05 | In this workshop, we have shared our experience with leveraging creator tools for rapid prototyping and how you can apply these techniques to your own projects.
Virtual Reality offers a new level of freedom for creators to experiment with. In order to explore this medium to try ideas and explore what's possible helps to build and test for quick results. Realtime engines have become the tool of choice for many creative workflows thanks to low iteration times which boost creativity. But is that all that’s possible?
The team at Patch XR has created their own improved process for rapid prototyping and unique creator tools. See a live example of how they use their own low-code tools and achieve incredible low iteration times to make it easier to build experiences faster. Bring questions and be part of the discussion with Edo and Joel from PatchXR.
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📣 Speakers: Edo Fouilloux, Director and co-founder of Patch XR Dr. Joel Sadler, co-founder of Patch XR
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💡 Important ideas discussed:
►Learn how reduced iteration time increases creativity ►Get tips on Rapid Prototyping Tools for working with Unity ►Learn how to design fun and playful experiences for VR ►Learn how to apply and implement low-Code no-Code tools & workflows for your next project
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👉 About XR Bootcamp
XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
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🔔 Subscribe to the XR Bootcamp channel! https://www.youtube.com/channel/UCTMO...
⌚ Timestamps 0:00 XR Bootcamp Introduction 11:06 VR Prototyping Secrets 55:40 Panelist Fireside Chat and Q&ACreate Jedi Mind Tricks in VR & Unity! Learn DoTween Animations - Tutorial for Beginners.XR Bootcamp2022-03-30 | 🥽 Learn DoTween Animations - Tutorial for Beginners. In our second beginner-level tutorial, we're going to show you how to use DoTween to create magic Jedi Animation Tricks in Unity (or VR).
Dotween is a very helpful free Asset from the Unity Asset Store and allows you to create animations and movements without using keyframes via code.
--- 👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
⌚ Timestamps 0:00 Intro 0:33 Install Oculus Integration SDK 3:23 Overview Of The SDK 5:00 Create Hand Pose 11:42 Using DoTween 22:41 Create Custom Pose 32.32 More DoTween! 34:19 Outro
🔔 Subscribe to the XR Bootcamp channel! https://www.youtube.com/channel/UCTM0...How to Select Multi-User Framework for Multiplayer Games, Photon Engine - XR Bootcamp Open LectureXR Bootcamp2022-03-29 | 🕹️ What is network framework behind multiplayer games? And how to select your multi-user framework - a critical choice that fails or makes the performance and solution of your next VR game or application!
🌐 XR Bootcamp introduces an even of "Battle Royale of Multi-User Networking Frameworks" where several networking frameworks for online games are being compared. For the past 10 years, only highly experienced AAA studios are able to achieve and craft high-end multiplayer VR experiences and innovative games. Today, solutions are emerging: Well-performing and stable multi-user frameworks that work and are easily deployable - that can deal with latency, packet loss, and jitter.
💡 Important ideas discussed: ►Networking/Netcode, why is it so hard? ►The six core concepts: Client-side prediction, Full Physics Prediction, Tick Based Simulation, Snapshot Interpolation, Replication Systems, and Lag Compensation. ►Transferring data (transport) vs multiplayer frameworks (simulation). ►Sending fast reliable data from A to B, networked simulation and latency. ►Categories of Networking solutions ►Network topologies: Dedicated Server, Client Hosted, Client Authoritative, and Deterministic. ►Overview of solutions available on the market. ►Scalability/cost of the provided solutions - handling success. ►Understanding the core KPIs: CCU, DAU, and MAU, CPU+memory and traffic.
--- 📣 Speakers: Christof Wegmann, founder and CTO of Photon Engine. Erick Passos Senior Engineer at Photon Engine. Roger Kueng, CEO, Founder of Holonautic. --- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com --- 👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers! !
⌚ Timestamps 0:00 XR Bootcamp Introduction 8:40 Keynote Speech: Networking Frameworks for High-End Shared Online Experiences 12:00 Part 1: Netcode is Hard 52:29 Part 2: Networking Topologies 1:15:50 Q&A and Roundtable Discussion
🔔 Subscribe to the XR Bootcamp channel! https://www.youtube.com/channel/UCTMO...VR Rendering Optimization - from 5 to 90 FPS! - Occlusion Culling - Unity TutorialXR Bootcamp2022-03-24 | From 5 to 90 FPS! In this Unity-based tutorial session, we will explore Rendering Optimization for VR - Workshop at MIT Reality Hack!
About this VR Rendering Optimization Tutorial Session:
Reduce rendering time, master lighting, geometry, texture optimizations, and rendering pipelines for smooth performance. Learn professional techniques for creating high-fidelity visuals without taking a hit to performance.
In this tutorial session (which is part of the Rendering Optimization Master Class) we will explore Rendering Optimization for VR and Occlusion Culling.
What is Occlusion Culling? How to use Occlusion Culling? Improve Performance of your VR Experience with Occlusion Culling The basics of the P3 Optimization Framework How to iterate over the P3 Optimization Loop to reach 72+ FPS Some of the little-known OVR metrics that every developer should pay attention to As always, you can ask any questions live!
The Instructor: Ruben Torres: Over 20 game dev studios continuously hire Ruben. He has led teams and worked in dozens, if not hundreds, of games and XR experiences is a game developer specializing in optimizing games and experiences made in Unity. He worked on 10+ games and experiences for well-known clients like Ubisoft, Wooga, Audi, and Volkswagen. Some of the projects he worked on are Star Trek Bridge Crew (Oculus Quest), Anne Frank House VR, Diamond Dash, Time Stall, Catan Universe, Jelly Splash, and Blackguards Definitive Edition.
👋 Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
⌚ Timestamps
🔔 Subscribe to the XR Bootcamp channel! youtube.com/channel/UCTM0Y8sc5YHIhOXNXT11MBwBuild a FUN BASEBALL GAME in Virtual Reality - VR Beginner Unity TutorialXR Bootcamp2022-02-25 | Create your own mini VR Baseball Game - no coding required. How to start a Virtual Reality Game in 2022. A beginner's guide to Unity VR development and how to start a VR game in 2022.
Hello XR Booties! Today, we would like to start a VR Tutorial! In only 30 minutes you will get started with Virtual Reality by learning how to create your own Virtual Reality Baseball Game! No excuses, everyone has 30 minutes ;)!
👋 Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
⌚ Timestamps 0:00 Introduction 00:37 Install Unity Hub Create A Project 03:14 Configure Unity For VR OpenXR 07:25 Install XR Interaction Toolkit 10:48 Set up the scene 15:55 Locomotion Teleport/Continuos Move 20:37 Create Our Bat/Grabbable Objects
🔔 Subscribe to the XR Bootcamp channel! youtube.com/channel/UCTM0Y8sc5YHIhOXNXT11MBw?sub_confirmation=1Keynote Speech: AR & MR Design Principles with Lauren Cason (30 under 30 Forbes, Games)XR Bootcamp2022-02-24 | 🥽 Key AR & MR Design Principles with Lauren Cason (30 under 30 Forbes - Games, Official Lens Creator Snapchat, Top XR Installations 2019)
This open lecture is part of the Mixed Reality Hololens Master Class. More info: www.xrbootcamp.com
Lauren Cason is the official Lens Creator for Snapchat, was selected to top XR installations 2019 by Forbes, and is Forbes 30 under 30 in Games 2018! She is the creative mind behind the "Cooking in AR" Concept in the Hololens Class and is working on Hololens, Apple, Spectacles AR/MR platforms.
--- 👋 Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
⌚ Timestamps 0:00 XR Bootcamp Introduction 11:56 Keynote Speech: AR & MR Design Principles with Lauren Cason 21:10 Contextualize Your Hardware 27:00 What is Perception? 35:50 Lens 1: Caldera Experience 40:25 Lens 2: Anita 46:50 Baking Demo Video Project 50:55 Points of Friction 58:20 Roundtable Discussions
🔔 Subscribe to the XR Bootcamp channel! youtube.com/channel/UCTM0Y8sc5YHIhOXNXT11MBw?sub_confirmation=1How to Get Hired as XR Developer or Designer - XR Bootcamp Careers with AccentureXR Bootcamp2021-11-22 | 🔥 XR Bootcamp's "Unboxing XR Dev Careers" Series welcomes top XR Tech leads from one of the largest XR teams worldwide, Accenture, to show us the importance of harnessing immersive experiences XR and revolutionize our ways of working.
🥽 As everyone embraces the virtual world, extended reality (XR) experiences are growing in popularity—and offering huge potential for a new way of learning and working. Breakthrough technologies are enabling companies, including Accenture, to co-create and prototype solutions—transforming the enterprise as we know it. The future of meeting, learning, and working together will combine physical and virtual experiences.
💡 Important ideas discussed: ► Additional skills & experience for large-scale project or client (in terms of portfolio, tech stack, ...) ► Perceptual skills to properly design spatial experiences ► Game storytelling experiences utilized for enterprise training scenarios ► Utilizing opportunities in the game industry for enterprise space ► Top XR tech skills and functions that Accenture is looking for ► Accenture's evaluation of XR skills and experience of a candidate ► Secrets behind building large XR teams
--- 📣 Speakers: Hunter Woodle, Technology Innovation XR Dev Lead in North America. Sebastian Veldman, Technology Innovation XR Lead in Spain, Portugal, Israel. Fadi Chehimi, Technology Innovation Lead of XR Capability and Consumer Experience in Europe. --- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com --- 👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers! !
⌚ Timestamps 0:00 XR Bootcamp Introduction 10:52 Keynote Speech: Skills for Large Scale XR Projects 17:16 Accenture 6 XR Capabilities by Fadi Chehimi 20:37 Accenture 5 XR Offerings 23:00 Deliver XR at a Scale 23:53 Achieving an Efficient Transparent Workflow by Sebastian Veldman 29:44 Core XR Team Construct by Hunter Woodle 44:40 Adjacent Team Construct 46:55 Case Study: Accenture NJX 51:33 Roundtable Discussions
🔔 Subscribe to the XR Bootcamp channel! https://www.youtube.com/channel/UCTMO...From Game to VR Developer - XR Bootcamp Open Lecture with OssoVRXR Bootcamp2021-09-10 | 🕹️ Ever wonder how you can step into the XR industry with a Game development background?
🔥 XR Bootcamp's "Unboxing XR Dev Careers Series" hosts top XR tech leads from the largest XR teams worldwide on stage. OssoVR's team, who recently raised $43M USD to train surgeons in VR, Matt Newport and John Ptucha, reveal to us how to utilize your Game industry knowledge to VR/AR Enterprise App Developer
💡 Important ideas discussed: ► How a game dev/designer transforms into an enterprise (medical) XR dev/designer. ► Tech skills required, improving portfolio, and tech stacks ► Comparing development for enterprise solutions with game development ► Secrets behind quickly building large XR teams.
--- 📣 Speakers: Matt Newport, CTO & Co-Founder at OssoVR John Ptucha, Senior Recruiter at OssoVR --- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com --- 👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers! !
⌚ Timestamps 0:00 XR Bootcamp Introduction 09:10 John Ptucha, Senior Recruiter 14:10 Matt Newport, CTO & Co-Founder at OssoVR 14:31 What do we look for in hiring XR Engineers? 20:00 General Advice for XR Engineers 25:27 Roundtable Discussions
🔔 Subscribe to the XR Bootcamp channel! https://www.youtube.com/channel/UCTMO...How to get into VR, Tesla at XR BootcampXR Bootcamp2021-09-01 | 🏆 What are the skills you need to step into the global XR developer industry and become part of leading XR teams and projects in the future?
🔥 With Unboxing XR Dev Careers Series, XR Bootcamp offers the opportunity for junior or senior developers to understand the vital tech skills and portfolio expectations XR team leads look for when hiring.
The academy hosts XR tech leads of top 500 companies and large XR teams that have gone through thousands of CVs, attended hundreds of interviews, and hired tens of developers. Not only that, but they are cracking the formula of what to learn to become one of the fellow members of these leading XR teams of the industry.
💡 Important ideas discussed: ► key lessons learned from the career path as XR team lead ► building stand-out portfolios ► hiring process tips ► landing work on some of the most innovative projects ► leveraging AR/VR to its full potential
---- 📣 Speakers: Tyler Lindell, former Software Engineer at Tesla, Tesla’s AR / VR group founder, AR/VR Software Engineer at Holographic Interfaces Roger Kueng, Holonautic. Rian Luke, Meta Headhunting. --- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com --- 👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers! !
⌚ Timestamps 0:00 XR Bootcamp Introduction 08:46 Keynote Speech: What team leads look for when hiring 14:12 Level of Experience 17:21 Problems with Spatial Computing Space 22:25 Where do you Create Value as Developers, Designers, or PM? 32:00 Technical Questions in Interviews 39:40 Create a Personal Brand 42:45 Roundtable Discussions
🔔 Subscribe to the XR Bootcamp channel! https://www.youtube.com/channel/UCTMO...Insane Performance Boosts with Unitys ECS DOTS! Unity VR Tutorial - XR Bootcamp Open LectureXR Bootcamp2021-05-31 | 🕹️Revolutionize your games and apps through Unity's new and powerful tool, DOTS (Data-Oriented Technology Stack).
👨💻 XR Bootcamp hosts Brian Will (Unity's Software Engineer) and Roger Kueng (CEO of Holonautic) to demonstrate an overview of implementing new features and production-ready parts of DOTS into the existing Unity's Monobehavior approach. They focus on showing the multiple iterations that highlight parts of the DOTS technology stack, the insane performance boost, its experimental factor, DOTS and ECS, usability for tech demos, Unity Jobs, burst compiler, and DOTS production-ready features.
🔥 Check out our Advanced VR Master Classes to discover the true value behind DOTS and why you should take full advantage of multicore processors.
--- 📣 Speakers: Brian Will, Software Engineer at Unity Technologies working on DOTS. Fabrice Léte, Unity Technologies. Roger Kueng, CEO, Founder of Holonautic and XR Bootcamp Master Class Trainer of the Advanced VR Interactions and DOTS Master Class. --- 👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community in the #DOTS-ECS channel. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
⌚️ Timestamps 0:00 XR Bootcamp Introduction 9:30 What is DOTS? 11:00 Why is my CPU code slow? 12:33 Collection Packages 14:44 The Job System 20:19 The Burst Compiler 24:11 The Mathematics Library 27:28 Unleashing the Power of DOTS 31:30 A Challenge 32:02 Version Strategy 1 37:42 Version Strategy 2 43:10 Version Strategy 3 56:29 Version Strategy 4 1:11:46 Version Strategy 5 1:17:20 Version Strategy 6 1:17:56 Conclusion of Methods 42:45 DOTS Workshop 1:19:50 Unleash the power of Unity ECS
🔔 Subscribe to the XR Bootcamp channel! https://www.youtube.com/channel/UCTMO...Optimizing Oculus Quest VR Experiences - XR BootcampXR Bootcamp2021-04-22 | 🔥 How to optimize your VR experience on Oculus Quest VR app Now!
🚀 You can have a HUGE performance boost by optimizing your games Oculus Quest VR app with Ruben, The Gamedev Guru, who will show a tour of his own proprietary P3 optimization Framework, a robust and universal workflow for VR experience performance optimization.
💡 Important tips and tricks are discussed such as: ► The basics of the P3 Optimization Framework ► How to iterate over the P3 Optimization Loop to reach 72+ FPS ► Some of the little-known OVR metrics that every developer should pay attention to
--- 📣 Speaker: Rubin Torres, Unity Performance Consultant & Founder at TheGamedev.Guru --- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com --- 👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers! !
⌚️ Timestamps 0:00 XR Bootcamp Introduction 10:14 Keynote Speech: Optimizing Oculus Quest VR Experiences 13:52 Framework That Leads 15:22 What is the P3 Optimization Framework: Workflow 18:40 Hands-on Application of P3 Framework 43:51 Roundtable Discussion
🔔 Subscribe to the XR Bootcamp channel! https://www.youtube.com/channel/UCTMO...IEEE VR 2021 Recap: XR Experts Panel and NetworkingXR Bootcamp2021-04-04 | 🥽 A 7 day event recap of the IEEE Virtual Reality 2021 event where a panel of XR experts join!
--- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com --- 👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers! !
🔔 Subscribe to the XR Bootcamp channel! https://www.youtube.com/channel/UCTMO...Porting PC Games to VR - Blair Witch at XR Bootcamp Open LectureXR Bootcamp2021-03-05 | 🕹️ Imagine optimizing your PC games into VR through Oculus Quest!
🔥 XR Bootcamp hosts Radomir Kuvharski, VP of Product at Incuvo, to share insight on valuable advice on optimizing your PC titles and porting to oculus! Nearing the end, a roundtable discussion is raised on XR rendering optimization challenges with Ruben Torres, GameDev Guru.
--- 📣 Speaker: Radomir Kucharski, VP of Product at Incuvo, studio behind titles like Layers of Fear and Blair Witch VR, and VR "Green Hell" Ruben Torres (the Game Dev Guru), Unity Game Developer. --- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com --- 👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers! !
⌚ Timestamps 0:00 XR Bootcamp Introduction 12:48 Keynote Speech: Optimization of Flagship Titles and Porting to Quest 16:30 Oculus Quest 2 specs 17:50 Layers of Fear Game PC to VR 19:06 Blair Witch Game 20:46 Green Hell Game 21:53 Art Optimization (Geometry, Light, Shaders, Postprocessing, Alpha/Translucent Materials, Draw Calls, Materials, Level Design) 37:40 Roundtable Discussions
🔔 Subscribe to the XR Bootcamp channel! https://www.youtube.com/channel/UCTMO...VR Locomotion & Avatars with Microsoft Research - XR Bootcamp Open LectureXR Bootcamp2021-02-12 | 🌌 Learn how to navigate between the reality and the virtual world within VR as Avatars.
This open Lecture Series by XR Bootcamp introduces VR Locomotion & Avatars with Microsoft's Senior Researcher, Mar Gonzalez Franco!
🕹️ VR locomotion is still one of the unsolved frontiers in virtual reality. Dr. Gonzalez-Franco reviews the many possible options and techniques to implement and bridge the gap between reality and virtual world navigation. While some techniques are more accessible than others, nausea levels may become an issue with some of them.
💡Important ideas & tips discussed: ►Locomotion and VR Motion Sickness ►How to interface large VR spaces in restricted physical areas ►Making Avatars key to Locomotion ►Techniques to create mental maps for users. ►Newest techniques on game design implementations.
--- 📣 Speakers: Mar Gonzalez Franco, EPIC (Extended Perception Interaction and Cognition) Principal Researcher at Microsoft --- 👉 About XR Bootcamp: XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. www.xrbootcamp.com --- 👋Join the XR Creators Discord discord.gg/38THNzEh4P If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers! !