- Adapting to game states: explore, combat, victory and back to explore - Vertical + horizontal remixing - Transitions
Sounds made with Repro (new toy!) and to a briefBanners of Ruin - Combat Music Editing | FMODDan Farley2020-12-28 | Early Access build
This FMOD event was originally a proof of concept but is currently in the live build
Audio & Music by Dan Farley Vocals by Fatma FadelDynasty Of The Sands (ft. Fatma Fadel) | Music RedesignDan Farley2020-12-18 | A fan-made redesign using various work in progress clips, just for fun.
Music - Dan Farley & Fatma Fadel
danfarley.co.uk/musicSons of Valhalla | Music & Audio Redesign | Dan Farley, Fatma Fadel, Maxime GilbertDan Farley2020-12-17 | A fan-made redesign using various work in progress clips, just for fun.
Music - Dan Farley & Fatma Fadel Sound Design - Maxime Gilbert
All music & audio by meFMOD Menu Music | Lyra: The Traitor LyngraveDan Farley2019-02-14 | ...Evolutis Trailer Redesign DraftDan Farley2019-01-22 | My take on the Evolutis teaser trailer, sound & music
Check out the real trailer! youtube.com/watch?v=BzAAwgn5E2kFMOD Adaptive Music ExampleDan Farley2018-06-28 | A short demonstration of an adaptive score created using FMODDesolace - OSTDan Farley2017-10-21 | Inspired by video games such as FEZ and Hyper Light Drifter. Desolace is an original soundtrack primarily composed for the Unity asset store.
00:00 Alone 01:50 Here 03:02 Abandoned 04:30 Through The Mist 07:04 Beyond The Waves 08:29 Into The Deep 09:55 Under The Stars 11:11 Sea Wind 13:02 We Made It