00:00 Intro 00:23 Making a seamless texture 01:33 Creating the Shader in Blender 04:11 Creating the Node Group 07:52 Grease Pencil LineArt 09:05 Paper Texture Compositing
How To Create a Custom Sketch Shader in Blender 4.0!Vertex Arcade2024-03-20 | In this Video I show you how to create your own custom Sketch Shader in #blender My version of the Sketch Shader: vertexarcade.gumroad.com/l/sketch-shader
00:00 Intro 00:23 Making a seamless texture 01:33 Creating the Shader in Blender 04:11 Creating the Node Group 07:52 Grease Pencil LineArt 09:05 Paper Texture CompositingEasy Dynamic Outlines in Blender! (Line Weight Variation)Vertex Arcade2025-07-10 | In this video I show you how to make some SUPER EASY Dynamic Outlines for your 3D Models in Blender! This method uses the Solidify modifier and Weight Painting to create dynamic line weight!
#blender3d #blenderHow I Retopologize Stylized Characters in BlenderVertex Arcade2025-05-07 | In this video I walk you through my Retopology process for Stylised characters! This video focuses mainly on the head of the character, but at some point I plan on doing a full retopology series where I go over a full character
00:00 Intro 01:18 New in v1.3 02:05 Version compatibility 02:20 Adjustable Fantasy Body Parts Overview 03:48 Using the Rig 05:27 Using the Sliders 05:52 Explaining the sliders 07:29 Pose Presets 08:26 Preset Objects 08:51 Importing into your scene 10:15 Setting up preferences 11:05 Character presets 12:27 Hand presets 13:22 Custom Presets 15:54 Modifying the Mesh 17:05 Sculpting 18:08 Sculpt but keep the Rig 18:57 Holding objects 20:30 Multiple Characters 21:41 Multiple Heads/Limbs 22:52 Drawing Reference 24:24 Exagerrating the Model 24:59 Outline 25:34 Rigify Rig 27:05 Troubleshooting/FAQ 28:16 OutroHow Easy is a Pencil to Model in Blender?Vertex Arcade2024-09-23 | In this video I walk you through my modelling process and how I go about making this Pencil, and use some physics simulation to get the end result!
00:00 Intro 00:27 Basic modelling 00:56 Modelling using an image as reference 03:01 Sharpening the pencil with Booleans 03:29 Final modelling and UVs 04:10 Baking normals 04:48 Substance Painter 06:23 Materials/Rendering 07:14 Physics SimulationHow to Model ANY Sword in Blender! #swordtemberVertex Arcade2024-09-03 | In this video I walk you through the process of making the same sword in 3 different styles: Low Poly, Stylized and Realistic! #swordtember
Check out more of Lucy's swords on Twitter! https://x.com/regal_bones
00:00 Intro 00:21 Analysing the concept 01:28 LOW POLY 02:52 Creating custom gems 05:34 STYLIZED 06:30 Creating basic handles 09:26 Projecting the concept on to the model 10:29 Texture Painting with Substance Painter 11:15 Lineart and Toon Shader 12:17 REALISTIC SWORD 12:57 Baking Normals with Multiresolution 13:48 Fixing bad shading in Substance 14:31 Realistic Materials 16:46 Realistic Material in BlenderCustomisable Female Basemesh v1.0 Walkthrough (Blender 4.1+)Vertex Arcade2024-07-16 | You can get the Customisable Female Basemesh on Gumroad, Blender Market and my Website! vertexarcade.gumroad.com/l/customisable_female_basemesh blendermarket.com/products/customisable-female-basemesh vertexarcade.com/store/p/customisable-female-basemesh
Check out my Medusa video where I go through the whole process of turning the basemesh into a finished piece! youtube.com/watch?v=zcJquhzjwVg
00:00 Intro 00:47 Using the Custom Menus 02:23 Using the Rigify controls 06:37 Changing the model's height 08:39 Importing into another fileBringing Medusa to Life in Blender - Full Process ExplainedVertex Arcade2024-07-16 | In this video I bring Lord Gris' Medusa concept art to life in Blender and walk through the whole process from start to finish!
00:00 Intro 00:23 Posing 00:51 Making the Snake with Curves 01:35 Masking the Sandals and Dress 02:30 Hair Curves 03:06 Pleated Dress 04:09 Sculpting the Dress 04:34 Refining the Face 04:53 Geometry Nodes Snake Heads 05:55 Sculpting the Big Snake Head 06:30 Retopology 07:10 Straightening UVs 08:16 Dress Retopology 08:47 Retopology Progress 09:18 Projecting the Reference 09:42 Basic Texturing 10:11 Opacity Mask for Dress 10:38 Painting the Scales of the Snake 11:15 Specular Toon Shader 11:35 Grease Pencil and View Layers 12:22 Compositing 13:04 Recap and OutroCreating a Storybook Style Axe in Blender - Full Process ExplainedVertex Arcade2024-05-31 | In this video I walk you through the process of creating a Storybook style Axe in Blender!
Go and check out more of Conor's work! https://x.com/conor_draws conornolan.com
00:00 Intro 00:14 Basic Modelling 01:44 Modelling the rope with Curves 02:37 Smoothing and Creasing 03:20 UV Unwrapping 04:33 Projecting a texture 05:02 Outlines 05:22 Texturing
#blender #blender3dHow to Create Customisable Models in Blender!Vertex Arcade2024-04-24 | In this video I'll show you how to create your own Customisable Models in Blender 4.1! You'll learn how to create Shape Keys, set up Drivers, and create your own custom Rig using Custom Bone Shapes!
00:00 Intro 00:20 Scene Setup/Shape Keys Explanation 00:39 Making the Shape Keys 02:32 Drivers Explanation 03:31 Setting up the Rig 07:23 Custom Bone Shapes 10:55 Finished RigWill a Drawing Tablet Improve Your 3D Models?Vertex Arcade2024-02-29 | In this video I go over some of the positives and negatives of drawing tablets and show you what styles would benefit from one!
00:00 Intro 00:23 Hard Surface Modelling 01:05 Simple Characters 01:58 Stylized Characters 02:51 Realistic Characters 03:46 Pen Tablets 04:12 Display Tablets 05:00 My Tablet Experience 06:58 OutroEasy HDRI Lighting in Blender 4.0!Vertex Arcade2024-02-02 | HDRIs are the perfect way to achieve realistic lighting in your Blender scenes, they allow you to get real world lighting information and reflections! So in this video I'll you show you how to set up a HDRI and also how to create a Drag and Drop HDRI setup using Blender's Asset Libraries!
00:00 Intro 00:21 What is a HDRI? 01:03 Where to get HDRIs? 01:41 Setting up the HDRI 02:36 Setting up the HDRI Asset 03:25 Custom Asset Thumbnail 04:28 Creating a 2nd HDRI Asset 05:08 Organising the Asset Library 06:06 Testing in a new sceneAdjustable Mannequin v1.2 Walkthrough (Blender 4.0+)Vertex Arcade2024-01-25 | Adjustable Mannequin v1.2 is out now! It adds Character Presets and Pose Presets to allow you to easily get up and running! vertexarcade.gumroad.com/l/adjustable-mannequin vertexarcade.com/store/p/adjustable-mannequinBringing a Galaxy Girl to Life in Blender - Flare Full Process ExplainedVertex Arcade2024-01-06 | Making Gaziter's character Flare in Blender! Go check them out, I love all of their character designs, they're always so creative! twitter.com/Gaziter
00:00 Intro 00:09 Matching the reference 01:13 Sculpting details 02:33 A/T Pose 03:13 Retopology 04:03 Braking the rules of topology 04:44 Basic Galaxy material 05:03 Outlines and Vertex Groups 05:35 Final Galaxy Material 06:02 Using Vertex Groups as masks 06:21 Final Rigging 06:37 Matching the reference EXACTLY 07:25 Lineart 07:45 Texture Projection 08:04 Final TurnaroundFlare - Full Blender TimelapseVertex Arcade2024-01-06 | Making Gaziter's character Flare in Blender! Go check them out, I love all of their character designs, they're always so creative! twitter.com/Gaziter
In this video I show you how to make Perfect Anime/Toon shading by editing the normals. This method allows us to edit the normals of a model without having to manually edit them. It uses Data Transfer modifiers in a creative way to make easy smooth shading with custom normals.
00:00 Intro and Explanation 01:38 Blender Setup 03:09 Defining Shadow Zones 05:04 Editing Topology 06:39 Editing the Normals 08:32 Fine Tuning Normals 10:26 Smooth Normals Explained 11:09 Smooth Normals Setup 12:57 "Painting" the Shadow Transitions 15:24 Fixing Bad Shading while animating 16:26 Custom Normals for body 16:51 Permanent Shadow Zones 17:11 Outro7 Ways to Make Lineart in Blender 4.0!Vertex Arcade2023-11-25 | In this video I walk you through 7 ways to create lineart in Blender, from simple techniques like Materials and Texture Painting, to more in depth methods like Grease Pencil and Freestyle!
00:00 Intro 00:16 Inverted Hull Method 02:27 Materials 03:01 Vertex Colours 04:58 Texture Painting 06:03 Mesh Planes 07:14 Grease Pencil 10:53 Freestyle 16:00 Examples Combining MethodsBlender 4.0 Facial Animation with NO RIGGING!Vertex Arcade2023-11-13 | Example Head Mesh download: bit.ly/3QuBdUd
This tutorial walks through the set up of a "rig" that uses images to drive the value of shape keys. This allows you to easily choose your character's expression from an intuitive visual menu and all you need to do is create shape keys for your character. No rigging required!
To follow along with the future development of Shape Key Selector, follow me on Twitter/X! twitter.com/vertex_arcade
00:00 Introduction 01:13 Creating character shape keys 05:02 Setting up the Images and Selector 09:55 Drivers Explanation 11:01 Setting up the Drivers 13:36 AnimatingCan you make FAKE Pokémon in BLENDER?Vertex Arcade2023-03-16 | The Models Resource: models-resource.com Blender NPR: blendernpr.org
In this video I walk you through the process of making Fake Pokémon in Blender, from the initial modelling all the way through to the final animation.
#blender #blender3d #pokemonAdventure Time Link but its 3D! - Blender TimelapseVertex Arcade2023-03-11 | #shorts #adventuretime #legendofzelda #blender #blender3dThis Link and Pikachu art looks 2D but is actually 3D!Vertex Arcade2023-03-09 | #shorts #legendofzelda #pokemon #blender #blender3d
Inspired by Emma Koch (twitter.com/emmakoch) I made this 3D turnaround of Link and Pikachu originally designed by Trudi Castle (twitter.com/trudicastle).Squirtle remimagined as a creepy Tim Burton characterVertex Arcade2023-03-09 | #shorts #blender #blender3d #pokemon
This video explains the modelling process that I use to create every furniture model that I make. Using the 4 basic steps that I explain in the video, you should be able to make any piece of furniture that you can imagine, and hopefully you can pick up some tips and tricks to make your life a little bit easier!
00:00 Introduction 00:38 Research 01:16 Modelling 11:07 Materials 13:11 Lighting/Rendering 15:24 Outro
#blender #blender3d #modelling #furniture #blendertutorialSculpting David Bowie in 3D - Blender TimelapseVertex Arcade2020-02-03 | I saw this concept a while ago and have it saved on my Twitter because I wanted to try and make it 3D. The original concept is by twitter.com/subversivegirl, a lot of the pieces are in this style so if like this one then you'll like the rest of them too!
I've never been good at sculpting real people, it's one of those things that takes a long time to master because we see faces every day so if there's anything wrong then it'll look off. The main difference with my method for this one was that I just focused on using reference images and not trying to match my image from a set view until near the end. Most beginners will line up and front and side view of the person and then match them up, but it never looks right, that's why I waited until I had a decent likeness before I matched up the model to the mugshot.Recreating Parass Lost Baby Form in 3D!Vertex Arcade2020-01-28 | ...Recreating Porygon2s original design in 3D!Vertex Arcade2020-01-24 | This design is so weird, I think it was a good design to cut it in favour of the smooth Porygon2.Recreating the Lost Fire/Water Pokémon, Bombseal, in 3D!Vertex Arcade2020-01-21 | ...Recreating Tangelas Lost Pre-Evolution, Monja, in 3D!Vertex Arcade2020-01-17 | I think this is my most Pokemon-like model so far, I'm really happy with how it turned out, despite the hair being a pain to do.Recreating Meowths Pre-Evolution, Konya, in 3D!Vertex Arcade2020-01-13 | ...Recreating the Lost Water/Steel Shark Pokémon, Ikari, in 3D!Vertex Arcade2020-01-10 | Another Lost Pokemon, this time it's the Water/Steel Pokemon, Ikari. This one was a lot of fun to animate, I really love the design and trying to animate the chains as the tail was an interesting challenge.Recreating Dittos Lost Evolution in 3D!Vertex Arcade2020-01-08 | These Lost Pokémon concepts are really fun to do, and it's also giving me an excuse to play around with animation, so I'll be a ton more.Recreating Zubats Lost Pre-Evolution in 3D!Vertex Arcade2020-01-07 | I've recently followed an account on twitter that shows all sorts of Pokémon news, from excluded regions to cut/lost Pokémon. I saw this Zubat Pre-Evolution design and thought it would be a cool idea to translate into 3D as if it was part of the newer games. If you want to see all of this information for yourself, then go follow @DrLavaYT on Twitter!This Kasey Golden Watercolour Artwork is actually 3D! - Blender TimelapseVertex Arcade2019-03-20 | I've been watching Kasey Golden for a while now and I love her style. The watercolour look mixed with the cute proportions of her characters is always pleasant to look at. This is one of Kasey's original characters, Hatch, and tried to recreate it in 3D.
Music by LAKEY INSPIRED: soundcloud.com/lakeyinspiredAnimating a Sam & Max style Scorbunny! - Blender TimelapseVertex Arcade2019-03-06 | The new Pokemon game looks pretty cool, and I do actually like the designs of the starters, Scorbunny looks pretty cool. I saw this on Twitter and tried to recreate it and animate it this time. The modelling took about a day or so and then I spent maybe 3 days on the animation, Spending an hour or two each day refining it.
Music: LAKEY INSPIRED - Blue Boi Ikson - SpringCaptain Marvel 3D Comic Book Cover! - Blender TimelapseVertex Arcade2019-02-28 | With Captain Marvel coming out I wanted to do something for it and I love the look of the Captain Marvel Vol. 1: Rise of Alpha Flight cover so I tried to recreate it in 3D.
I think the illustrator of the comic is Kris Anka (twitter.com/kristaferanka) but I'm not 100% if there was more than one illustrator.
I removed the audio for the last couple of minutes of the song because it got claimed even though I was sure it was copyright free.This Adventure Time Link looks like a 3D Cartoon - Blender TimelapseVertex Arcade2019-02-21 | People said my last video looked like Adventure Time so I decided to fully embrace that.
I have no idea who the original artist is for this, all I can find is bunch of wallpaper sites but none of them reference an artist so if you know who made drew the original, please let me know and I'll credit them.This Link and Pikachu artwork is actually 3D! - Blender TimelapseVertex Arcade2019-02-16 | Inspired by Emma Koch (twitter.com/emmakoch) I made this 3D turnaround of Link and Pikachu originally designed by Trudi Castle (twitter.com/trudicastle).
I love how this one turned out, and with the Link's Awakening rerelease just being announced it was the perfect time for a Legend of Zelda piece.
Music: The Process - LAKEY INSPIRED Last Night - LAKEY INSPIREDWhat If Squirtle was designed by Tim Burton? - Blender TimelapseVertex Arcade2019-02-12 | So my first video on the second channel is a 3D recreation of this awesome concept art by Hatboy (http://hatboy.tumblr.com/tagged/burtonpkmn).
I wanted to try and make it look as 2D as possible by using a hand drawn texture and utilising Blender's freestyle settings to emulate a sketchy outline.
It looks like I need to have a play around with my recording settings/output settings because some of the menu text is a bit blurry, but that's something to work on for next time.
I'm going to be many more of these in my spare time so if you're interested, go ahead and subscribe!