RyTown
2 Man Atheon - Vault of Glass Final Boss (Destiny 2)
updated
w/ @Darling9 @obamagaming4646
Fun bounty that came up on the lowman server. Trio KF, where you needed to use one of each class. Then, for every encounter you needed to use the same subclass and your weapons needed to match that subclass as well.
0:00 - Intro
2:23 - Totems (Wipe)
6:42 - Totems (Arc)
12:32 - Warpriest (Void)
24:07 - Golgoroth (Stasis)
33:09 - Daughters (Strand)
57:07 - Oryx (Solar)
Enjoy!
No raid mods were used, not really all that required when you have the best survivability class setup in the game. Throw hammer, heal, prosper.
Ok, goodbye.
Hello YT algorithm, I love you.
0:00 - Running
0:51 - Cataclysm
5:16 - Running
8:04 - Scission
17:20 - Jumping Puzzle
23:30 - Macrocosm
33:30 - Running
40:05 - Nezarec
Destiny 2 the video game, raid from the newest expansion Lightfall. Nezarec, pyramids, travelers more keywords please notice me algorithm. Ok goodbye
Check out their individual videos below:
Lethal: youtube.com/watch?v=KIj06pfnSNk (all loadouts can be found at the end of this video)
Salt: youtube.com/watch?v=O7Svz2wJanc (our old previous run, will update if Salt uploads this run)
This is a nightfall of the GM or Grandmaster variety, done with 3 titans all running hammers because they are very lit and very cool. This nightfall happens to be called Warden of Nothing. The current season is Season of the Haunted. Solar 3.0
ok goodbye
This build is essentially identical to previous hammer builds, with the additions being the added benefit of radiance, increased healing and a better super (I didn't find middle tree solar's super to be all that good).
Let me know your thoughts on Titan Solar 3.0.
Goodbye.
You can run around and have a near constant 25% damage buff which is insane. That's all. Goodbye.
Solar Setup: Acrobat's Dodge, Knife Trick
Aspects: On Your Mark & Knock Em' Down
Fragments: Ember of Singeing, Ember of Searing, Ember of Torches, Ember of Ashes, Ember of Solace
Loadout shown in the video: Well of Life, Melee Wellmaker, Unquenchable Thirst (for the raid smg, was just trying it out), Void/Solar Resist from Artifact, Well of Utility, Reaping Wellmaker. I had T8 Mobility
DPS is double slug + anarchy with lunafaction boots. We swap to snipers for the top floor. I had Sleeper in my back pocket just in case we had the ammo.
Lethal's PoV: youtube.com/watch?v=yTZbrn1LIs8
That's it. L8a
Check out my teammates:
Gigz: youtube.com/watch?v=PltUPBK2eRs
Vendetta: youtube.com/watch?v=D69chetIkEU
The keys here as I mention in the intro are: take your time. Time is almost always the answer when doing a challenge that doesn't specifically have a time restriction. Clear enemies every chance you get, don't think "oh, I can beat this wave to the engrams", that's a great way to take just a "little" too much damage and one single stray boss shot and you're dead.
Another key mechanic to be aware of is: every 10 engrams you pick up you get your super back. Use that to your advantage.
Fusions are still king in this sandbox, I've heard sleeper is good but it doesn't seem so much better that it makes up for the loss of something like witherhoard.
That's all I got. Later.
0:00 Intro - Loot Cave Entrance
11:50 Ogre Boss
23:00 Sparrow
25:00 Servitor Hunt
44:00 Final Boss
Warlocks are trying to get their super back ASAP while the Hunter is working in finishers and tether when possible. A lot of this run hinges on the success of the tank room, so make that your prioritization when running this strike. Understand when things spawn, how they spawn and what killing/not killing certain things does for your positioning.
General Tips:
1st Unstoppable Champion can be skipped (although in GMs he does seem to wander up so be careful).
You can have someone sparrow through double doors (where the phalanx / two legionaires spawn) and get into tank room early to setup (we don't do this here but it can be helpful).
The balls are on a timer, so it might be best to pick it up (to spawn the enemies) and then drop it / head over and deal with those spawns, and then go back to pick up the orb and deposit. Reduces pressure to do everything all at once.
For Boss phases, try to have someone (or 2) setup in the generator field ready to break the generator. This reduces the panic of trying to dodge the meatballs.
That's all I got, enjoy!
0:00 Loadouts
1:02 Opening
3:45 Tank Room
7:25 Double Orbs
11:40 Boss Room
This a grandmaster nightfall speedrun of the strike proving grounds during season of the lost
On to Devil's Lair. As I mention in the intro, this is a pretty accessible solo gm, maybe even more than Lake of Shadows. Namely because every encounter can be safely managed from a specific spot on the map (and no, they aren't cheese spots). Take your time and engage only when you have to, no reason to die a stupid death just because you wanted the clear to be a "little bit" faster. Not much else to say here, enjoy!
0:00 Intro / Overload Captain
8:56 Defend Ghost
20:30 Spider Tank
46:40 Boss
This is a solo grandmaster nightfall strike called Devil's Lair that has a boss named Sepiks Prime. This was done on a warlock using the exotic helmet dawn chorus.
Anyways, the goal here is: carry all 3 element types and zoom, making sure that during the non-combat areas you are pushing it as quickly as you can. This is where you are going to make up a lot of time. If you enter the boss room around 8-10min left, you're golden. You can take as much time as you need here (obviously 8-10min, but that should be enough for even the slowest of us).
Hanger Encounter: The area to the right of where you enter is your friend. Always try to be near it so that in the event you need to retreat and recover, it's there for you. Screebs spawn on a timer (I don't know exactly what it is) but be listening for the scorn spawn sound, you've got 3 screebs incoming. The other item of note here is: in order to spawn the two abominations you need to kill a certain amount of enemies in the room. I usually like to take out the void/arc captains along with their red bards, but you don't have to kill those champions (they also respawn once you've killed an abomination).
Boss room: don't try to push it. Take your time. If you get to the room with 8 minutes remaining, you are not in a bad spot. Rotate around the room, use the escape holes and reposition. No need to risk death for 5-10% more damage done to the boss unless you LITERALLY HAVE NO TIME. That is all.
Anyways, that's all I got. Later.
Riot is using Aeon's. Strats are in the forward. That's all I got. Later.
This is a grandmaster nightfall on the strike exodus crash with platinum score.
Anyways, enjoy!
Live comm audio is a little borked. Basically everything was good, I adjusted the max peaks to -12DB but despite that, the peaks were still clipping HOW DOES THAT MAKE SENSE. So now you have to manually adjust the DB to get the track around -12. However, that messes with the noise gate. Despite having a compressor/limiter around -20, the noise gate set to -48 still blocks off audio. I got nothing. I would mess around with this, but YT takes around 10 hours to properly process so I'm not going to re-upload. If it's a big deal, let me know in the comments and I'll do it.
0:00 Intro / Opening
6:39 Interior
13:35 Defend Ghost
16:58 Double Servitor
20:40 Defend Ghost the Sequel
25:40 Pulses the Sequel
27:05 Spider Tank
32:30 Interior the Sequel
34:00 Boss Room
The video has my loadout at each area. Timestamps if you want to jump ahead and plan everything out before loading in. Other than that, it's pretty straightforward. A map for the opening section really helps. Vorgeth is a game of balance. Understand where you are in the room relative to the enemies and take each side out systematically. The final boss is all about getting to DPS. Be aware of psion spawns on your left and right, nuke the three mini-bosses and start hacking away at the boss.
Symbol Map: pbs.twimg.com/media/Drdl86gU0AM-gd8.jpg:large
Note: this video was recorded / uploaded to YT months ago, therefore no intro / commentary.
0:00 Find the Symbols
6:00 Bridge / Ogres / Thrallway
11:28 Vorgeth
14:10 Transition Zones
16:10 Boss Setup / Thrall
19:27 Boss
This is a pretty straightforward run, with the minor exception of the first area. Once we kill the first champion at the third blight, Lethal turns back to solo the very first blight. This prevents an additional set of enemies from spawning in but still retains platinum status. After that, everything is just snowballing with the three of us. Lethal gets in finishers for heavy/special when he can and we go to town on the champs / mini-bosses.
Lethal's POV: youtube.com/watch?v=GYk-y2kL54c
Riot is stinky
That's it. Later.
0:00 Loadouts / Intro
1:23 3 Blights
3:09 Interior / Captain Mini-boss
3:32 Bridge
4:33 Second Interior
5:42 Boss
This is a quick, speedy, zoom filled run of the grandmaster nightfall lake of shadows it also just so happens to be platinum. That's all I got for you algo, do your thing :handshake:
This is a pretty straightforward run, with the minor exception of the first area. Once we kill the first champion at the third blight, Lethal turns back to solo the very first blight. This prevents an additional set of enemies from spawning in but still retains platinum status. After that, everything is just snowballing with the three of us. Lethal gets in finishers for heavy/special when he can and we go to town on the champs / mini-bosses.
Lethal's POV from a previous run: youtube.com/watch?v=wNVFN4yGltE
As a side note: played around with audio compression for the first time so it might seem off in certain places. Working on dialing it in with each upload.
That's it. Later.
Ok, Lake of Shadows. It's a strike and you kill taken enemies in it. Two things to keep your eye on, if you leave the first blight for last you don't spawn the set of enemies between the first and second blight. This still counts for platinum. The second one is, the boss encounter seems easy / simple but it can be incredibly unforgiving if you're not careful. It's a small arena and anything can happen and it can happen quick. Stay on top of the enemy spawns and you should be fine.
If you've made it this far, remember. Take it slow. Who cares if you're clear is slower than others or doesn't look "flashy". You got the clear, that's all the matters.
Later.
0:00 Intro / Opening
6:00 Last Blight Kill (First)
9:05 Mini-Boss
13:15 Interior
15:52 Bridge
24:30 Second Interior
36:00 Boss Room
This is a solo grandmaster nightfall on the planet earth and the strike is Lake of Shadows. The boss that dies at the end is called something something something. Anyways algo, do your thing.
I included the comms for this video but it doesn't quite tell the whole story. The biggest overarching strategy for this strike is prioritization. You need to be on top of spawns ASAP to get the cascading destruction of bottom tree dawn. A little late? They spread out and now you're on the back foot. So we are constantly coordinating who is doing what and where.
That's all I got. Enjoy.
0:00 Opening / Intro
2:25 Tank Room
4:50 Double Plate Room
10:11 Boss Room
Later.
0:00 Intro / Opening
7:30 Tank Room - Start
10:05 Tank Room - Wave 1
15:15 Tank Room - Wave 2
21:45 Plate Room - Start
24:15 Plate Room - Wave 1
26:20 Plate Room - Wave 2
29:40 Plate Room - Boss
36:25 Bridge
41:30 Break - Chilling
46:52 Boss
This is a solo grandmaster nightfall on the planet Tangled Shore and the strike is Hollowed Lair. The boss that dies at the end is called the Fanatic, he's stinky. Anyways algo, do your thing.
That's all I got. Later.
I don't know, it's late. I want to sleep. I shoot things with a bow, bow poisons other things, those things die. Sometimes I super. Sometimes I throw a grenade. Sometimes I melee but forget that I don't have dunemarchers on, so I run around pointlessly. Ok goodbye.
0:00 Intro / Opening
4:55 Tank Room
12:15 Double Orb Area
16:45 Boss Room
This is a solo nightfall of the 100k variety. In which my Titan, using the superman middle tree arc subclass attempts to complete the strike called Proving Grounds. I do not use the very good exotic primary Vex Mythoclast because I already did that with my previous two clears.
Goodbye.
0:00 Intro / Opening
4:50 Tank Room
10:00 Double Orb Area
14:45 Boss Room
This is of course a solo nightfall that reached the prestigious score of 100k. This was done with a hunter and the strike is called Proving Grounds.
Proving Grounds is the nightfall and legend is the difficulty, but you knew that already if you read the title. Of course we're going for a 100k score, so buckle up and get zooming.
0:00 Intro / Opening
5:20 Tank Room
11:10 Double Orb Area
15:45 Boss Room
Yea, I know I said in my guide video to use a solar primary. And I do still stand by it. Bottom Tree Dawn and Middle Tree Hammers are just too much fun at the moment. Doubtful they will make a return for solo GMs. Anyways, throw, kill, heal, repeat. Shoot when you're in trouble or just don't think it makes sense to push out.
Later.
0:00 Intro / Opening
3:00 Defend Ghost
9:10 Tank Area
16:45 Boss Room
If you're reading this, I want you to know that .................................. this is a solo legend nightfall on the strike devil's lair featuring the homie sepiks prime. I do all of this on a middle tree solar titan wielding the power of thor but fire instead of lightning. If you really needed to know, yes this is in fact platinum with the extremely awesome score of 100k. This message will self-destruct in 5 seconds. D:
This was a fun one. Never used bottom tree dawn nor dawn chorus before and it was better than I thought. Explosions go boom, enemies go boom, boss go boom, 100k achieved.
0:00 Intro / Opening
3:35 Defend Ghost
9:00 Spider Tank Area
16:00 Boss Room
Yes hello YouTube, I know I ask this of you every time I publish a video but here we go again: this is a nightfall solo of the 100k variety played on the legend difficulty in the video game Destiny 2 on the class warlock. This warlock just so happens to be using bottom tree dawnblade along with the exotic helmet dawn chorus. Thank you.
Couple final points, the determination to do "platinum" is based off of whether or not it makes sense in the context of what I'm doing. For 100k, it's not necessary to kill literally every champion. And in some cases, it might actually be a detriment to you achieving a 100k score (which is the entire point of these videos). For more "challenge" style videos like GMs or Masters I will be killing all possible champs.
Enjoy!
0:00 Intro / Opening
4:15 Defend Ghost
10:15 Tank Area
16:15 Boss
Ahhh yes, YouTube please understand that this is a solo 100k nightfall of the legend difficulty while using the hunter class that just so happens to be running the sub-class arcstrider on the video game Destiny 2 which just so happens to be during the Season of the Lost found only within the expansion Beyond Light.
Anyways, the usual solos will be up in the following days. Enjoy!
0:00 Opening / Intro
1:00 Defend Ghost
1:44 Tank Area
2:50 Boss Room
3:56 Loadout Discussion
Later
0:00 Intro / Loadout
0:20 Enter the Temple
2:40 Ascendant Area / Minotaurs
4:00 Elevator
6:29 Before Double Ogre
8:45 Double Ogre
11:32 Before Boss
14:40 Boss
I am once again asking you to algorithm it up: this is a video from the video game Destiny 2. In which I am solo'ing a nightfall, legend difficulty of course, to achieve a score of 100k to get that sweet sweet pinnacle reward.
Hopefully the little preamble was helpful, I normally put that stuff here but thought it could be useful front and center on the video.
Anyways, enjoy!
0:00 Intro / Loadout
0:18 Enter the Temple
2:25 Ascendant Area - Minotaurs
4:00 Elevator
7:45 Double Ogre Area
10:45 Journey to the Boss
14:18 Boss
I am once again asking you to algorithm it up: this is a video from the video game Destiny 2. In which I am solo'ing a nightfall, legend difficulty of course, to achieve a score of 100k to get that sweet sweet pinnacle reward.
Anyways, Assassin's Cowl is actually good. The finisher part is good but using the synergy that middle tree solar Hunter provides makes it great. Try to keep x3 as much as possible but if it runs out just dodge and boom you have your melee back. It's just free real estate. Mythoclast isn't really needed here, it's just the easy pick. Pretty much any primary that you're comfortable with will do (you could even possibly go with a special fusion). Time was little tight on this run, but I'm sure if I spent a couple more runs it wouldn't have been a problem. Even so, as you can see in the video, there are more than enough enemies around to counter the depreciating point total.
Goodbye.
0:00 Loadout
0:17 Arc Pulses
3:15 Tripmine Alley
4:13 Defend Ghost / Plate Room
10:15 Arc Pulses the Sequel
11:15 Spider Tank / Platform Room
13:41 Boss Room
This is a nightfall strike (an ordeal) in the video game Destiny 2. Not only was it a nightfall but it happened to be a 100k nightfall. This nightfall happened on the planet Nessus. The name of the strike is Exodus Crash. Please YouTube, take my words and spread them to the YT algorithm so that all may hear them.
Enjoy the fake out around 8:17 forgot about the third audio track (same as the titan video). I edited and re-uploaded the hunter video so no worries there.
Anyways, that's all I got. Do people even read these things? I mean really tho, half the time I just ramble about nonsense that doesn't even make sense. You probably stopped reading these years ago ... wait, if you're reading this then you didn't stop in which case this ramble doesn't serve anyone. I don't know where this is going I just felt like writing a lot of words.
Goodbye.
0:00 Load-out
0:18 Arc Pulses
3:20 Trip-mine Alley
4:00 Defend Ghost - Plate Room
9:45 Arc Pulses the Sequel
10:52 Spider Tank / Platform Room
13:23 Boss Room
This is a Destiny 2 the video game solo nightfall that happens to also be done with 100k points in the strike Exodus Crash which happens to be located on the planet Nessus.
Soooo uhhhh, ignore the audio at 8:17 LMAO Somehow that snuck through on the audio track.
The name of the game here is trying to have constant well of life up-time via throwing hammer kills. Other than that, Witherhoard key choke-points and use the LMG for long-range / quick clearing, especially in the boss room. Other than that, have fun, that's the entire point of the build.
0:00 Load-out
0:20 Arc Pulses
3:45 Trip Mine Hallway
5:20 Defend Ghost - Plate Room
10:26 Arc Pulses the Sequel
11:30 Spider Tank / Platform Room
13:51 Boss Room
This is Destiny 2 the video game where I'm playing a nightfall strike on the planet Nessus. The strike is called Exodus Crash and I'm a Titan using the middle tree solar subclass.
The Shattered Realm is such an awesome place. Every once and a while Bungie pulls these amazing areas out and it sucks me back in. Ruins of Wrath is no different. Maybe I just really like the Ascendant Realm in general, I don't know. If you're reading this far down, what's your favorite location in the Destiny franchise?
0:00 Intro
0:38 In Light's Reach - Trivial Mystery
1:02 Aloft, Adrift - Enigmatic Mystery
2:20 Below - Trivial Mystery
2:59 Turret Treasure - Trivial Mystery
4:15 Howardite Cache - Trivial Mystery
5:03 Impactor Cache - Trivial Mystery
5:46 Pallasite Cache - Trivial Mystery
6:04 Chrondite Cache - Trivial Mystery
6:28 Kamacite Coffer - Trivial Mystery
6:56 Eclipsed Cache - Enigmatic Mystery
7:35 Spire's Reach - Trivial Mystery
The combo of withering flame + the overload stun melee is awesome. Will more than likely be the meta for GMs with at least one person running it.
That's it, enjoy!
0:00 Opening / 3 Blights
6:00 Interior
7:15 Bridge
9:25 Second Interior
12:20 Boss Room
Much like the Warlock solo, and all solos really, the name of the game is patience. Until you start losing points to time, relax. Don't try to get flashy and systematically take out the enemies in front of you.
My mods didn't really matter here (I think I still had quick charge on from Hollowed Lair last week).
Later.
0:00 Opening / 3 Blights
7:10 Interior
8:25 Bridge
11:20 Post Bridge / Pre Boss
14:45 Boss
That’s it, that’s really all I got for this. Enjoy and good luck on your own solos!
0:00 Opening / 3 Blights
5:55 Inside the base
7:05 Bridge / Catwalk
13:15 Boss
I'm not sure if these are all the mysteries available to be completed this week, but I was able find 3 Enigmatic Mysteries along with 8 trivial ones.
Somehow I missed how terrible the pacing is at the beginning. Next time, I think I'm going to skip the intro portion entirely, much like the week one guide.
Later.
0:00 Intro
2:14 Shattered Realm Start
2:48 Supply Stash - Trivial Mystery
3:16 Outpost Lost - Enigmatic Mystery
3:53 The Underhang - Trivial Mystery
4:26 Shipyard Secrets - Enigmatic Mystery
5:04 The Perilous Path - Trivial Mystery
5:50 Enclave Enigma - Enigmatic Mystery
6:32 The Hidden Path - Trivial Mystery
7:30 Secret Stash - Trivial Mystery
8:04 Refined Mystery - Trivial Mystery
8:35 The Envisioned Ascent - Trivial Mystery
9:45 The Hidden Refuge - Trivial Mystery
I ended up going back in after uploading the original video (ends at 4:28) and found the remaining mysteries. As you can see, I took some unconventional routes to a few of the mysteries, but went back and tried to identify how you should grab them. The only one that is a little bit strange for me is the last one, I don't know if that "clip" through the wall works normally.
Anyways, I'll try to get the video up for Week 2 (assuming something similar is available) right after reset.
Later.
0:00 Intro
1:05 Entombed
1:57 Twofold Ward
3:03 In Shadow
4:28 Taken Root
5:24 Abandoned
6:43 Deep Defenses
8:01 Left Behind
Anyways, doing nightfalls at -20 or beyond is all about patience. Take your time, clear the room out, understand spawns / spawn triggers. Don't go for the hero play, and you'll get the clear. This video has light commentary but I'm also silent for around the first 15min.
LL: 1330
Loadout:
Primary - Any Kinetic Bow, mine had Demolitionist + Archer's Tempo
Energy - Vex Mythoclast
Heavy - Threaded Needle (Clown Cartridge + Vorpal)
Important Mods:
Helmet - Quick Charge (Arc), Linear Finder
Arms - Fusion Unstop, Bow Overload, Shield Break Charge
Chest - Void Resist, Concussive Dampener, Protective Light
Legs - Linear Scav + Font of Might
Class - Particle Deconstruction + Void Well Mod (kills after dodging spawn a well)
0:00 Start
8:44 Plate Room / Tank
22:00 Double Plate Room
44:00 Bridge
53:00 Boss
That's really it, I was playing around with the solar debuff mod and it's fun but will probably need a build around it (getting nade + melee back constantly outside of the overload return mod).
Goodbye.
That's all I got. These videos will continue to be "safe" strategies that can be easily replicated. Next rotation I'll be going for fast / more efficient clears.
Later.
Strategy is simple, use your bow and pop those arc shields. Sniper to clean up / hit the bigger enemies. Bait the overloads with an early stun / follow-up with snipe. Keep them weak while they charge you and BAM. Hit them with Lament.
Nothing more to say, play it safe and these new exotic gloves will be yours in no time.
Important Mods / Weapons:
Arc Bow + Overload Bow
Lament
Passive Guard
Concussive Dampener + Void Resistance
(You can swap out sub-class / exotic but I chose slowva + contraverse because of the occasional void shield along with the utility of insane nade regen).
Enjoy!
Goodbye.
GGs to Lethal and Nathan, check them out below:
Lethal: youtube.com/user/LethalVendettaTV
Nathan: youtube.com/user/n1a1t1h1a1n123456789
Season of the Splicer, Destiny 2 - Nightfall Grandmaster The Inverted Spire
To all of my friends, thank you.
Featured in the video (in no particular order):
The Meat Shields:
3dSalmon
itgKira
Flukey
Grumpy
Voxel
Chadlantis
Tint
Wodah
KanyeWestfall
T1:
Vendetta
Toni
Riot
DimitrB
Danni
Mentos
Grand Master Nightfall - Inverted Spire in 7 minutes