HUGE thanks to @Pixiuchu for sharing a clip of Sonic being unable to break a wooden box by bouncing on it. That turned out to be because Sonic had storage while jumping, and after figuring out how to do that, the tech shown in this video became a reality.
brianpso
Sadly you have to be pushing against something in order for this to be a thing, but hey, if having storage during a tasbounce becomes a thing, then this is a great setup.
HUGE thanks to @Pixiuchu for sharing a clip of Sonic being unable to break a wooden box by bouncing on it. That turned out to be because Sonic had storage while jumping, and after figuring out how to do that, the tech shown in this video became a reality.
HUGE thanks to @Pixiuchu for sharing a clip of Sonic being unable to break a wooden box by bouncing on it. That turned out to be because Sonic had storage while jumping, and after figuring out how to do that, the tech shown in this video became a reality.
updated 2 years ago
HUGE thanks to @Pixiuchu for sharing a clip of Sonic being unable to break a wooden box by bouncing on it. That turned out to be because Sonic had storage while jumping, and after figuring out how to do that, the tech shown in this video became a reality.
Thanks to the cutting room floor for the address.
Huge thanks to @onvar5077 for the tools I used to help deal with the RNG and for being the main person behind the deciphering of the warp glitch, and @lazeHD for doing the heavy lifting by getting the warp through trial and error so we could investigate it!
RTA WR: 3.59 by @Zethoro youtu.be/47PyUkuEzZ8
Old TAS WR: 2.90 by @ModifiedMonkee youtube.com/watch?v=TE3A_XrKo70
TAS WRs List: docs.google.com/spreadsheets/u/2/d/e/2PACX-1vR8WYea-bV4laCPktI_StC7JqK6KJErbShjzSOkQ7ESe0L2o_37XHEEXPAxgBnr161YNpgxiCQVWPql/pubhtml
This is not the only way to do it iirc, but at least this one is consistent and easy to reproduce.
I wanted to find a way to end the turnaround and still get the boost for so long! The piece of the puzzle I was missing was the "Current Animation" variable, by paying attention to it I managed to find out that the boost we get after a turnaround happens on the second frame after the animation ends, so there was a window of a single frame that I could use to get airborne to end the animation early and then land again to get the boost. Thankfully that worked and now I have another piece of a much harder puzzle to solve!
This can definitely be used in some places to save time in a TAS.
PS: It also freezes our gravity AND it doesn't let it reset either, so if we move like this we can keep our gravity all the way through, never losing it!
We also finally have a glitch that allows us to fully store our speed and recover it later! This game still has to much to give!
Huge thanks to @Traitor1 for finding the light attack trick to get past the door right after the elevator! That was the main thing that made this possible! And also thanks to @MozyOnIn for finding the magic hands glitch I used for entertainment here, I had a lot of fun with it!
This is my biggest find by far! This japanese player came out of nowhere and dropped this run along with a video (unfortunately lost) that had lots of strats and glitches, some unknown at the time, including that Knuckles strat that single handedly saved 9 seconds on M5 and 15 fucking seconds on M1 and M3 at the time!
This WR wasn't ever submitted to the boards nor uploaded to youtube or nicovideo, it was just shared in a forum post! So finding this was a huge surprise to me. I don't know if this player is the same as blazest who's also a japanese player, but there's a chance since the names are so similar, both are japanese, and we didn't have many, if any japanese players beyond blazest back then iirc.
This is now the oldest CC M1 WR with video we have!
Here you go @Zethoro, I hope this helps a bit, but I doubt it since CC's run is already super close to the max. I believe 8.75 is possible, not sure about lower than that, but as I said above, the last homing missile was such a pain back in 2019 that I just gave up and never went back to try and get a better time than this.
I can't believe I keep finding these across the internet somehow. Thank you wayback machine!
I can't believe I keep finding these across the internet somehow. Thank you wayback machine!
I can't believe I keep finding these across the internet somehow. Thank you wayback machine!
I can't believe I keep finding these across the internet somehow. Thank you wayback machine!
I can't believe I keep finding these across the internet somehow. Thank you wayback machine!
I can't believe I keep finding these across the internet somehow. Thank you wayback machine!
LMAO I literally found this one by guessing its name and trying the URL
I can't believe I keep finding these across the internet somehow. Thank you wayback machine!
I can't believe I keep finding these across the internet somehow. Thank you wayback machine!
I can't believe I keep finding these across the internet somehow. Thank you wayback machine!
I can't believe I keep finding these across the internet somehow. Thank you wayback machine!
I can't believe I keep finding these across the internet somehow. Thank you wayback machine!
I have no clue how I have this video, but thankfully I do.
I found this gem in my hard drive today!
Thanks to @Joselle_Astrid for downloading this run back in the day and keeping it safe for all these years!
Thanks to @Joselle_Astrid for downloading this run back in the day and keeping it safe for all these years!
Thanks to @Joselle_Astrid for downloading this run back in the day and keeping it safe for all these years!
Thanks to @Joselle_Astrid for downloading this run back in the day and keeping it safe for all these years!
Thanks to @Joselle_Astrid for downloading this run back in the day and keeping it safe for all these years!
Thanks to @Joselle_Astrid for downloading this run back in the day and keeping it safe for all these years!
Thanks to @Joselle_Astrid downloading this run back in the day and keeping it safe for all these years!
Thanks to @Joselle_Astrid for downloading this run back in the day and keeping it safe for all these years!
Thanks to @Joselle_Astrid for downloading this run back in the day and keeping it safe for all these years!
Thanks to @Joselle_Astrid for downloading this run back in the day and keeping it safe for all these years!
After figuring out we could trigger moonwalks on these objects, I used that to trigger moonwalks while having storage, which allowed me to release the B button and trigger a somersault with a lot of side speed thanks to my spindash.
Pretty useless but funny to watch.
The reason why this was a dream of ours is because moonwalking conserves more speed than moving forwards, so by chaining moonwalks in a spindash chain we can be faster than just chaining spindashes facing forward. I wonder where else we can use this.
Note that this gameplay is just an example, this is by no means a viable strat for this part of Metal Harbor, and only the second spindash actually uses the technique, all others are normal examples of moonwalking.
To explain what's going on, by throwing omochao and having him hit the capsule during that action, the game puts knuckles into a running action without anything in his hands, but since omochao never left our hands, he is still attached to us (thanks to @onvar5077 for finding this method of achieving this glitched state called "hands free holding", and @sadisticmystic for making the glitch itself popular many years ago). According to SM, he found the glitch in a japanese website around 2007, so we probably won't ever know who truly discovered the glitch. This glitch is what allows me to glide and dig while keeping omochao with me.
For the weird part where I fly off the wall, a year and a half ago I discovered that if you throw an item while grabbing a wall, you'll be launched away from the wall, and at the end of the action, you'll gain a single frame of "standing" (even though you're not on ground), and I took advantage of that frame to use a spiral upper, that gave me just enough speed to reach the emerald piece that has been haunting us for almost a decade!
After that it was just a matter of clipping through the statue and landing in the final room, which was really hard, the precision was down to fractions of a unit to have enough range to be clipped back inbounds, but even if it wasn't possible I could've just used the intended route to reach that piece, this way was just faster and cooler to watch.
Old A press record: 0.5x by Venick youtu.be/OXmoi3Z9AcQ
One thing I need to explain is how I'm hovering without pressing A again. This works because if you're holding A and get damaged in a mech, after 0.5secs the game will force you to enter the hovering action if you're in the air, that's how that works.
About time I did this, it's sad that we can't damage boost in more places, but at least I managed to show the previously useless trick that we can do when doing this skip.
This was supposed to be a complete run of the stage, but SA2B doesn't behave the same way with magic hands as the PC Version does, so I couldn't use the strat I wanted at the end to complete the stage, truly sad.
Still had some fun TASing this at least.
The thing I did at the beginning was found by @Zethoro and he named it "pso clip" ("pso" because the item I grabbed is an item box from the game Phantasy Star Online). It is not necessary to get to the rocket as shown in the previous best here: youtube.com/watch?v=o1kqh_Fb2ng, but I thought it was worth using here to leave it documented, and as an homage to him since it was thanks to that trick that I found a way to reach the rocket in 0x, which ultimately made me think of the new idea to bring this down to 0.5x.
Also thanks to laze for thinking about using the MSp Warp to improve this mission. Although it wasn't necessary, this is what made me start looking at this mission again in the first place, so this wouldn't have happened, or would've taken god knows how long to happen without laze.
Looks like adding the speedshoes effect on the carriers was a late decision by the devs. I thank them for that, made the stage much better imo.
The collision in the angled parts of the carrier seems to be just like their Metal Harbor counter parts as well, so they probably noticed it played really badly and decided to change them to the way they work in the final game, without making the mech angle itself as well.
Of course everything after the beginning is shit, this is just to show the strat.
I'm super happy for finally finding a proper skip in this game, I just wish I got the sub 3. Maybe in the Dark Story TAS, I'll pray for it.
Now it's out there so everyone can go for the WR with this strat.