#4 Game Axe Asset Creation Series - Substance Painter Texturing HD @Edge-cgi
#4 Game Axe Asset Creation Series - Substance Painter Texturing HD  @Edge-cgi
Uploaded September 2016 | Updated September 2026, 1 week ago
In this chapter of our game asset creation series we come to the final stage of the asset creation, before we can drop it into a gaming engine.
This time it’s texturing. And as state of the art game creation pipeline suggests we’ll be using a method called projection texturing, for which we’ll utilise a great application called Substance Painter.
This video is both about basic texturing principles as well as about the usual workflow of Substance Painter. We’ll take a look at an alternative method of generating a normal map, learn to manage our layers and layer masks, and check out some parametric options that Substance Painter has to offer.

Hope you enjoyed this tutorial Stay tuned for more!

This tutorial was created exclusively for Edge-CGI by Eugene, feel free to check out his artstation to see more of his work!

Hope you enjoyed this tutorial Stay tuned for more!

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#4 Game Axe Asset Creation Series - Substance Painter Texturing HD
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#4 Game Axe Asset Creation Series - Substance Painter Texturing HD

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