Go here, discord.gg/rweS5ZUek3 look for the channel #lanzamientos-releases, link will be there.
And be sure to follow the Readme's instructions for installation!
EDIT: Sorry this got borked again in the current nightly, and I'm not fixing it soon. Expect a new release coming sometime later. If anything, grab January's Nightly and use this with that!
OUT OF ORDER - Lasombra Systems v2.0 Stage Pack AttachedChar Full Release - IKEMEN Go Nightly MUGENSebastian Vazquez-Ferrero2025-01-25 | Happy birthday to me! Find the full release in our server, IKEMEÑ!
Go here, discord.gg/rweS5ZUek3 look for the channel #lanzamientos-releases, link will be there.
And be sure to follow the Readme's instructions for installation!
EDIT: Sorry this got borked again in the current nightly, and I'm not fixing it soon. Expect a new release coming sometime later. If anything, grab January's Nightly and use this with that!World Heroes Deathmatch Mode Custom Stages - HAZARD system - IKEMEN Go WIP RevealSebastian Vazquez-Ferrero2025-04-30 | Something that's been in development for a looong time. Now IKEMEN Go gave us the tools to do it properly. Coming sometime in the future!
Also, did you notice the projectile reflection via blocking everyone can do... ? Yes, we're getting a module for it, people (code blatantly stolen from PotS, heh).IKEMEN Go WIP - Revelación de Semana Santa - HAZARD system - Blasphemous stagesSebastian Vazquez-Ferrero2025-04-17 | Bienaventurados sean sus combates, pues habrá púas y espinas por doquier.
Blessed be your fights, for spikes and thorns will be everywhere.Profane Pilgrimage - Delving into AI Stage Generation - CRUMBLE & SHINE - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-31 | Well, I started using some AI tools to generate images and... Three days of work later, this came out.
Here's hoping you like it. Will be released sometime in the future.FLARE & SMASH - Bowsers Keep - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-24 | One of the most complete stages I've touched up so far. You can only cross the lava river on top of the platforms, but watch out for Blargg!
Threats all over the place.
Also, one of the few stages that can be played reasonably in Simul 4v4.SMASH WIP - SMB3 Bouncy Notes - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-24 | And yes, another two unorthodox stages, but a ton fun.SMASH WIP - Super Castlevania Vegas Bridge - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-24 | Another Castlevania stage, another stage which is... A bit cruel.
Play in turns mode, use chars with double jump and take refuge in the sides. Also: get those candles, as they will give awesome items.SMASH WIP - Ladys Stairway to Heaven - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-23 | Just because you didn't see in this video, it doesn't mean she isn't there.
Just keep climbing... If you can. These platforms aren't like the others you've seen.
SSMB Water Palace stage... With a twist.FLARE WIP - Autumn Kiri - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-23 | Another of Shiyo's masterpieces, now with splashes and layering.SMASH WIP - Airship Blitz - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-22 | A new setting for platforms will make them respawn on the other side (and maybe randomize their Y axis) they when they reach one side!
Guess why I coded that option? ;)HAZARD WIP - Lawrence Bloods Toriles - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-21 | Yet another Fatal Fury stage with the FLARE system + background stage hazard!WIP - LasombraSystems V2 - Some Fooling Around - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-21 | Some characters people suggested I try with my platforms and items systems. Had a ton fun!HAZARD WIP - Pharaohs Arena - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-20 | A new type of platform that lets you fall through! And what better use than... A quicksand trap! Keep high enough or fall to your death.FLARE WIP - Summer Remembrance - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-20 | A very old stage I always loved, showcase the new twist of the FLARE system. Yes, the AI will now change lanes, too! Careful what you wish for, it's quite relentless!FLARE WIP - Spring Sparring - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-19 | This stage is probably older than many of you! Chose to use this for a FLARE demonstration.SMASH WIP - Flying Machine Circus - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-18 | A couple stages based off Shovel Knight: Specter of Torment's Propeller Knight battle. :DFLARE WIP - KoF 95 Hero Team Remix - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-17 | Another classic Shiyo stage for the FLARE system.FLARE WIP - Roses Ride - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-16 | Yet another Shiyo stage, this time showcasing a lot more of the SHINE system.SPLASH WIP - Welcome to Monkey World! - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-15 | Yes, this showcases items and platforms a lot. But I want you to pay special attention to splashes! They are finally working just as I wanted.SMASH WIP - Bar With No Name - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-14 | One of Matrero's stages, now with code re-developed for Nighly using the brand new platforming system combined with CRUMBLE.SMASH WIP - Smash 64 Kirbys Stage - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-13 | Took an old version of it, just for nostalgia's sake.HAZARD WIP - Electric Rope Romping - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-13 | Axel Hawk's stage with the FLARE system + background stage hazardSMASH WIP - Swamp Terror - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-11 | A more reasonable use for those Castlevania 4 rotating platforms... And a barrage of Evil Wizards! Careful with their spells!HAZARD WIP - Billy Bashing - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-10 | London stage with the FLARE system + a background stage hazard that sends you back! Yes, we can finally do these easily.CARNAGE WIP - Shadow Moses - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-09 | An incredible work by Jesuszilla, now using a ton of the features of SMASH. Note how I can drop off the platforms? Hit down three times and off you go!FLARE WIP - Detrás de los Olivos - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-06 | ¡Olé! ¡Otro escenario español, pa' nuestros amigotes de la madre patria!SMASH WIP - Burning Town - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-04 | Yes this should be used in Turns mode. :P
Then again, these plats are just like SCIV. If you wanted a Smash Bros Castlevania-themed stage, I think I got you.SMASH WIP - Sunset Seconds - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-04 | Oh yes, this time we're playing for real. With platforms!FLARE WIP - Street Pit Fighter vs Nintendo Mortal Kombat - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-03 | Oh yes, two lanes for this classic beat 'em up stage. And items!SMASH WIP - Cossack Vanishing Platforms - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-02 | Another feature of the SMASH system! Platforms can be invisible or transparent as shown here.JUDGE WIP - Shiyo Shrine Scuffle - IKEMEN Go MUGENSebastian Vazquez-Ferrero2025-01-02 | Kuroko now has its own shade (via SHINE) and its own water effects (via SPLASH)!
Also, note how Hikyaku pops up from behind the scenery. Another layerno advantage! :)HAZARD system WIP reveal - Turtle Threat! - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-31 | Well here's my announcement for end-of-the-year:
1) Release will be in a special date in '25; it's closer than you think.
2) Amidst all the bugfixing, I started a whole new system, one that will lead to a ton fun new stage elements. Yes, template is fairly ready for whatever we want. Sprites have been added and sorted, animations are getting done and sounds are included as well.
Are you ready for the most epic death match mode fights?
Give a big welcome to the new system I'll be working on!
Hostile Action Zone and Adverse Reactions DynamicsFLARE WIP - Old Friends Golden Axe - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-31 | My friend O Ilu recommended me to take this stage and I worked a bit of my magic for this. Here's hoping you enjoy it!SPLASH WIP - Double Dragon Woods & Waters - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-30 | Well, this showcases how my systems interconnect!
Getting ready for the release? Bugs are almost completely fixed!RING WIP - Valley of Bliss - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-29 | A classic stage, now with a very amusing couple of twists. Watch until the end!
And yes, in case you are wondering, it has full cameo support for every character onscreen.FLARE WIP - Double Dragon Abobos Return - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-29 | Classic stage, Abobo kicked my butt. Two lane system is a ton fun!SPLASH WIP - Cold War Remnants - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-28 | A lovely stage with actual snow splashes and full FLARE support with layering, also integrating the HERO cameo system.SMASH, FLARE and CARNAGE - Golden Axe Wanton Wilderness - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-25 | A XMas showcase of all the features working in tandem.
As a gift, I'm setting up a definitive release date, not announced yet, but... It's a familiar date! 😏SMASH WIP - Granddads Flintstones - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-24 | Well, a very fun match against Sagat. Getting ready for release, just polishing a few bugs left!FLARE WIP - Attack of the Double Dragon Heliport Zombie Girl - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-24 | Yeah, got a bit creative with the title lol
Here's hoping you like it!FLARE WIP - Bad dudes vs Shotoninja - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-23 | Another FLARE stage, using the two levels in the Z axis instead of as a platform. Made a ton more sense this way.SMASH WIP - Newgrounds Rumble: The Portal - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-21 | Well, another stage from this game. This one made 100% by yours truly, not really hard at all since they are single layer static images.
BTW Round 2 is why you choose Captain Commando as a partner when in simul mode.WIP FLARE - Memorias del Tejado - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-20 | Young vs Old, who will win? Some more the FLARE system, using all the advantages of IKEMEN Go's layering features.SMASH WIP - Newgrounds Rumble: Picos School - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-19 | So, Zelda in a Blankey requested a stage from this game, and this one was already made! Items are working just fine, tag team is acting properly, projectiles are moved to where they should be... I'm quite proud of how things are getting ready for release. Quite a fun and crazy tag team match, if you ask me.
If you notice, the slopes implemented here are NOT straight, but rounded! Special thanks to JMorphman for the math on those.FLARE WIP - Old time Africa - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-16 | Well, this stage is probably older than most of my viewers, but I always found it gorgeous so I decided to revamp it a bit.
This uses the brand new layerno feature to showcase stage elements in front of players.
Getting closer to the release, guys!SMASH WIP - Slippery Slopes - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-13 | Another tech demo, tons of advances in these days. As usual, all this is universal. Both with SCTRL and Helper projectiles.
And a huge surprise in the making!SMASH WIP - Projectile Practice - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-09 | Well, this is *finally* being sorted.
This video showcases how projectiles are to behave on slopes and platforms.
And yes, it's both with SCTRL projectiles AND helper projectiles. Getting closer to final testing!SMASH WIP - Platforming Projectiles - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-07 | As small and silly as this seems, it took A TON work.
Ground-based projectiles will slide and fall from platforms to the ones beneath!
This was one of the final hurdles before planning the release. ;)SMASH WIP - 3D Ghost Ship - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-12-06 | My first true 3D stage! Yay!
I took some time off coding to learn Blender, with help from my buddy XCheatDeath- and made this little thing.
The OST is from Bloodstained and the Models are from CV64.SMASH WIP - Slamming Sensitivities - IKEMEN Go MUGENSebastian Vazquez-Ferrero2024-11-28 | The "life" indicator showcases how much life the platform that the players are standing on has left. Note that all this is AUTODETECTED. Envshakes, customstates, and normal attacks that just make you fall or hit the ground.
Every time a player is slammed against the ground, damage is added and the small explod of the broken field is added. Since I used the SHINE system to just recolor everything, this worked out just fine with the original explod!
This should work, out of the box, with 99% characters.