Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl
Ajogamer
Composer: Kazumi Totaka
Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl
Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl
updated 14 years ago
Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl
I couldn't find any high-quality videos of this intro from the SNES version specifically, so I figured I'd take care of that.
For those who are unaware of this scene and how to see it, here are the details:
Just after finishing the Highfort/Highland (name varies based on the translation) portion of the game, a potential resident for Township appears in Melodia: a guard named El/Farlan. For many years, people assumed this resident was completely useless, but it was eventually discovered that El/Farlan had a scene relating to sten that appears after some story progress is made. To see that scene:
1. Recruit El/Farlan
2. Advance the plot by 2 Story Progress Points (those unfamiliar with what that is can look here: bof.fandom.com/wiki/Township#Story_progress_points)
3. Return to Township, and visit El/Farlan with Sten in the party. Sten should say he wants to be alone, allowing you to see the scene in this video.
Timestamps:
0:00 - Initial recruitment dialogue
0:26 - Talking to Farlan before the event can be triggered
0:36 - The hidden scene between Farlan and Sten
Timestamps:
0:00 - Talking to the Prophet until he gets cursed by the game devs
0:48 - Taunting chickens 100 times to get scolded (this can be done with any chicken)
1:18 - Chicken Taunting - The result
1:35 - Chicken Taunting - Taunting a goat afterwards
1:45 - The Whirlpool just outside Nobilia with a 99x Rice and 99x Spice cache
2:44 - The Whirlpool - Boy's first comment
3:39 - The Whirlpool - Boy's second comment
4:39 - The Whirlpool - Boy's third comment
5:16 - The Whirlpool - Getting pulled under, and finding the treasure
5:37 - Underwater gold near Nobilia palace (only obtainable late in the game)
Other videos I want to credit (and worth checking out):
Taunting the Prophet/Chickens - Where I first learned of these secrets.
youtube.com/watch?v=1HDmSUMD32Q
(hidden gold) - Shows the 2.5k gold in the palace pond in the German version. That version also seems to have added some simple animations so it looks like the boy dives underwater, along with a few lines of text.
youtube.com/watch?v=OQDZ96_PfjM
Timestamps, along with how it normally plays out:
0:00 - Initial THE END message (normally lasts roughly 10 minutes)
0:17 - Hidden post-ending scene
0:58 - THE END? screen (normally lasts about 30 minutes)
1:12 - Hidden developer message 1
1:18 - Black screen (normally lasts about 20-30 minutes)
1:20 - Hidden developer message 2
After that, the game quickly returns you to the game's title screen.
For anyone curious about the different messages:
"Dolly Grip Brian Fehdrau" is referencing both Secret of Evermore's lead programmer, Brian Fehdrau, and his wife, Dolly. (Thanks to Brian Fehdrau in the comments of this video for clarifying this one for me!)
"It's Bill's fault" is an inside joke among the dev team that refers to another of the game's programmers, Bill Kristiansen, who had the unlucky habit of being "at fault" for multiple broken builds of the game. Here's the explanation, in Brian Fehdrau's words (taken from a post by him on Secret of Evermore's GameFAQs message board):
"Bill was one of the programmers. He's a great guy and a talented programmer, but he did have a particular habit of being at fault when the build was busted, so we finally just decided that everything that ever went wrong, anywhere and everywhere, would officially be his fault. Really, it saved a *lot* of time. :) This was a nod to that."
After the game over happens, you'll find that Nanai's still left standing, forcing you to travel all the way back through the town (still with guards around), then to the bottom, to re-obtain the key and properly progress the game. The General boss at the end of the dungeon will remain dead, at least.
Timestamps:
0:00 - General defeated
0:11 - Earth Key obtained, minor quakes
0:28 - First message, medium quakes
0:45 - Second message, large quakes
1:41 - Final message, game over
Note for anyone wondering about the game version in the video: While footage is from the SNES version of the game, I'm also using FlamePurge's script rewrite/improvement patch, called "Breath of Fire: War of the Goddess". So the few text differences and the ability to run are due to that.
The idea is to take advantage of Psycho Slider's invulnerability frames; using basic attacks in between slides as I did here is optional, but can potentially speed up the fight (he takes 40 hits to beat, since he has 40 HP). Most of it comes down to timing the slides correctly. His arm swings have a bit of wind-up, so it's better to start the slides a bit later, when nearly touching Solid Arm, that way you go all the way through him when your slide is done.
Timestamps:
0:00 - Oboro
0:12 - Sundown
0:23 - Cube
0:35 - Pogo
0:54 - Masaru
1:10 - Akira
1:24 - Li
1:40 - Yuan
1:59 - Sammo
I also made a similar video for the protagonist-specific lines in the good ending:
youtube.com/watch?v=uc_nE9D87zQ
Timestamps:
0:00 - Oboro
0:36 - Sundown
1:07 - Cube
1:23 - Pogo
1:48 - Masaru
2:22 - Akira
2:56 - Li
3:35 - Yuan
3:58 - Sammo
I also made a similar video for the protagonist lines in the bad ending:
youtube.com/watch?v=n0a542oLzLA
If you're curious about all the protagonist's unique responses to Oersted's question of "what is the reason for your fight?" (just before the final boss fight), look at my first response to the pinned comment in this video's comment section.
Luckily, a patch exists for the GBA version that does a good job of restoring its audio to be far closer to the SNES version, which is being used here, for a clip of this scene with intact dialogue and audio at the same time.
I mainly focus on Otto here, since he has a goal (even if you can't achieve it), and reacts a good deal to other characters and locations as a result.
Also, interesting note about playing as Dagmar: While you're controlling her, time passes differently than other characters. If the time on the in-game clock is odd (3:00, 5:00, etc.) upon assuming control of her, then an hour of in-game time will pass for every 4 real-world minutes while playing as her. if the time on the game clock upon assuming control is even, however, then the flow of time while playing as her will be 1 hour for every 30 real world seconds. While this can potentially be used to the player's advantage, I usually found it easier to just stick to advancing time by frequently switching locations, myself.
Aside from that, not much to say for this one, but I do find playing as 'Jackie' pretty interesting due to his personality (He's such as scumbag!)
The IRS Man also has a second ending if you ignore his objective and keep him alive until the end, which I show off at 19:36.
You may notice I quickly go in and out of buildings in this video and future ones; there are two reasons for this: The first is that it's the easiest way to pass time quickly (which can be necessary to trigger certain events), though sometimes I'm simply visiting a location to see if the character has any thoughts about it.
You'll also notice that I save multiple times in this playthrough, which is necessary to avoid potential death. This is due to the fact that if you encounter a certain someone inside a building as most characters (Timmy's not a target, for example), your character will die. The event is impossible to prevent once it starts and the chance of encountering this person is usually fairly high (around 50% for most locations), so it's often a bit of a gamble. I got lucky when playing as Daisy here, but you'll see it happen in one of the later videos (and I'll show off all the character deaths in the final video).
Timmy's playthrough is pretty straightforward, since he has no objectives to complete, and his ending's actually the one that automatically plays when you fail to get any other endings. He can also explore safely and gets along well with the other characters, so this makes him perfect for exploring the park and triggering the different character backstories. As such, playing as him is pretty enjoyable, even if he has no real objective.
The text that slowly displays at the bottom of the screen are the thoughts of the currently controlled character. Some thoughts can be a direct reaction to seeing an event or entering a location, while others are purely random. Either way, they can often be fairly amusing (and I make it a point to trigger a lot of them), so I suggest keeping an eye on them as you watch this video.
If you're wondering what happened at 40:21, I switched my perspective to the rat by clicking on him. If your cursor turns into an "open eye" icon when you hover over a character, that means you can switch your perspective to that character if you then click on them. In most cases, you'll immediately assume control of that character and remain playing as them unless you switch perspectives again, though the rat's a special case, since you simply get a cutscene through the rat's eyes and his backstory before getting auto-switched back to Timmy.
The alien stages weren't too bad, though they weren't particularly exciting either. Also, kinda seems like they tried to surprise the player with the revelation at the end of that section's 'story', though it's hard to have much of a reaction when the story's barely there.
The training mode's long and tedious. While I left some of its stages as-is to show what the gameplay's like, I decided to speed up a good chunk to hopefully make it a bit less boring to sit through. Still totally wouldn't blame you if you skipped through it, though. The Final stage of the second training mode is also HORRIBLE. Seriously, worst stage in the game! I spent a good hour and a half on that single stage before finally giving up and using an unlimited time cheat. If it's humanly possible to do it within the alloted time limit, then it must take near-perfect aim; my skill seemed to peak at 33/38 killed. That said though, all that effort was well worth the reward! Look at 34:00 for the details!
Getting the first two is pretty easy, since you only need to do good on the tutorial stages, though getting the final two can be a bit tougher due to the way rank works in this game. Your rank isn't stage-specific, but slowly increases and decreases based on your performance throughout the various stages, so you need to do consistently good throughout the playthrough to achieve a higher rank (I'm not entirely sure what the criteria is, but I think shots to the head or upper chest, less bullets used, and possibly less time wasted on the clock can help).
Aside from that, not much to say for this episode. Enjoy the silly story!
The final stage in this video's a real pain; the most annoying in the game in my opinion (even counting the A+ rank stages). Gotta find a single target who looks really similar to the other two dozen guys in the mob (he has slightly longer hair and a shirt that's a marginally different shade), plus you only have one shot, and if you fail, it takes a good minute to have another chance to shoot him between retrying and all the setup. In the end, I just abused a savestate after spotting him (you can easily notice a slight stutter at that point) since I didn't feel like spending an hour on that single stage. Easy levels aside from that, though!
The Sniper 2 isn't a very good game; the only reason I enjoy it at all is due to how laughable a lot of the cutscenes are. My main reason for playing through this one was cause there aren't any full playthroughs on Youtube, and I was both curious about those few extras I've never seen, like the Alien mode (it was actually kinda boring), and wanted to upload a 100% run for others, since quite frankly, the game can be rather tedious to play at points.
In this video, you'll notice I'm not aiming for their heads most of the time (I'm the #1 butt sniper, don't forget it!), which is because I'm going for the A~D rank stages and ending first. I'll show off the AAA~A+ Stages in later videos.
I also left a couple entertaining deaths in there; this part of the game's pretty easy once you get used to the controls, so I barely had to edit for this first video (not so for the later stages, unfortunately).
stiffness of the joints
loss of appetite
lightheadedness
If stiffness remains for more than 48 hours, please consult a doctor.
This is the opening song for the PSP version of the game only; The PC and Xbox360 versions have different opening songs (which are also quite good).
Lyrics/music: Shikura Chiyomaru
Arranged by: Kōji Ueno
Singer: Asami Imai
For anyone not already familiar with the game, you can find out more at the following link:
http://silkgames.com/nestalgia
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Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl
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Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl
Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl
Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl
Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl
Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl
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Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl
Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl
Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl
Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl
Download link: http://www.mediafire.com/?g6f6ptvvw9t82xl


