KCGemini
Lunastra roar dodges
updated
Even with Legendary Pals having significantly higher damage reduction (DR) values than anything else in the game, they're still defeated quickly. Jetragon seems to have around 70-75% DR, while the others have around 85-90% DR, which gives the rocket launcher more utility.
Unfortunately, rockets have a significantly harder time hitting the head for weak point damage due to the blast portion of the attack needing to hit the face first, which makes connecting them far harder than it should be.
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Pals and Equips:
Ragnahawk - Lv. 5 (100% Attack + Fire damage conversion)
Frostallion - Lv. 5 (Enhanced Ice damage + Ice damage conversion; it's roughly a 130% attack increase, though it doesn't display on the stat screen)
Chillet - Lv. 5 (100% Attack + Dragon damage conversion)
Frostallion Noct - Lv. 5 (Enhanced Dark damage + Dark damage conversion; same as Frostallion)
Gobfin x4 - Lv. 5 (80% Attack)
All Pals have Vanguard (50% Attack)
Legendary Assault Rifle (560 AR)
Legendary Rocket Launcher (14000 AR)
2x Attack +2 Pendants (30% Attack)
Mozzarina Cheeseburger (20% Attack)
49 points into Attack
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Attack values against:
Frostallion: 198 base attack * 360% (all passive skills (260%) + 100% mount bonus) * 20% (the cheeseburger is calculated separately) = 855 total attack
Jetragon: 198 base attack * 390% (* 20%) = 926 total attack (the attack value displays as 617, and is very likely a bug)
Paladius and Necromus: ~ On Chillet ~ 198 base attack * 340% (* 20%) = 807 total attack
~ On Frostallion Noct ~ 198 base attack * 370% (* 20%) = 879 total attack (the attack value displays as 570, and is very likely a bug)
I opted to use Chillet/Frostallion Noct for Paladius & Necromus rather than just one of them to speed up the battle with weakness matching. As a result, I lost 20% attack as a passive stat due to having one less Gobfin in the party.
On another note, some damage values on the rocket launcher are higher than what the game displays. For example, hitting a sleeping Frostallion displayed 10k for the damage numbers, but actually, 12k was done.
Lastly, this is *very* impractical for regular play due to having 300 carry weight alone, but some points into the stat wouldn't lower one's damage by too much.
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0:00 Assault Rifle (Frostallion)
0:38 Assault Rifle (Jetragon)
1:07 Assault Rifle (Paladius & Necromus)
2:11 Rocket Launcher (Frostallion)
3:04 Rocket Launcher (Jetragon)
3:34 Rocket Launcher (Paladius & Necromus)
4:22 Rocket Launcher (Frostallion Asleep)
4:44 Rocket Launcher (Jetragon Asleep)
4:56 Rocket Launcher (Paladius Asleep)
---
*Palworld v0.1.4.1*
No, I'm the boss now.
---
Pals and Equips:
Chillet - Lv. 5 (100% Attack + Dragon damage conversion)
Gobfin x4 - Lv. 5 (80% Attack)
All Pals have Vanguard (50% Attack)
Legendary Assault Rifle (560 AR)
Legendary Rocket Launcher (14000 AR)
2x Attack +2 Pendants (30% Attack)
Mozzarina Cheeseburger (20% Attack)
49 points into Attack
Altogether: 198 base attack * 360% (all passive skills (260%) + 100% mount bonus) * 20% (the cheeseburger is calculated seperately) = 855 total attack
This is *very* impractical for regular play due to having 300 carry weight alone, but some points into the stat wouldn't lower one's damage by too much.
(On another note, this feels like good timing on this video, considering Pocketpair released their promo on Chillet today, haha - youtube.com/watch?v=ldszEQTXjck)
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0:00 Assault Rifle
0:50 Rocket Launcher
---
*Palworld v0.1.4.1*
Music is Anonite - Deltarune 3 by SilvaGunner
PC Version 16.0.0.0
Truth be told, I originally ran this build before I committed to Lil Fist. I wanted to finish the fight in this manner earlier; however, I got sidetracked by Tears of the Kingdom.
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:: Phase 1
The calmest part of the fight, as every attack she has is similar to her base version - but without the spiderlings. Don't overcommit - slice and dice.
:: Phase 2
Bombs ahoy!
Notably, I'll go to this corner of the map for that reason: https://i.imgur.com/LUFfWje.jpg
This is out of the way of the fungus bombs and gives a couple of escape angles in case the haze dust she kicks up reduces your visibility significantly.
Outside of the bombs, one can stay in this corner if they use the PEEP.R to spot her silhouette. It works very well with identifying her attacks even if she kicks up several stacks of haze dust.
None of her attacks in this phase chain together quickly enough to need multiple perfect blocks, so feel free to learn them at your leisure.
:: Phase 3
Upon her second resurrection, the Infected Broodmother gains a permanent 50% attack speed buff and can use improved attacks from phases 1 and 2, truly starting the fight.
The Infection debuff shines here, as the -10% attack speed it applies allows the fastest flurry attack to be perfect blockable, as otherwise, it's almost impossible to react to reliably (though the debuff may be just a placebo effect). Koi Scale armor is a good substitute without the debuff, as it increases the perfect block window by 15 ms, which is enough to cause double perfect blocks simply because the attack *is that fast.*
Past the flurry attacks, stay in the safe spot. It's not worth going in the areas with droppable fungus bombs, as one is very likely to get hit while paying attention to a faster Infected Broodmother. The only danger in this corner is if she attempts to launch an egg bomb at you, in which case you should run toward her side to avoid it. Eventually, she'll fall.
If it wasn't for her turbo speed + haze dust, this fight would be reasonably balanced, as both combined are a bit much.
(Note that I don't bother perfect blocking the last fast flurry when she's almost dead in the third phase. Never overcommit in this fight when you don't have to, especially in Whoa! mode. On another note, she never managed to step into the water in this run. Also, don't drink the water.)
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Items and Equipment:
Toenail Scimitar (w/ Fresh upgrade) Lv. 9 - With Infection (-10% attack speed debuff), it allows for damage opportunities you wouldn't get with other weapons.
Fire Ant Shield - A 50% chance upon blocking with this shield applies the corrosion debuff to the Infected Broodmother, which lowers her defense by 15% for 10 seconds.
Suspicious Ice Cap - Each attack adds +15 Fresh damage.
Eyepatch (Sleek) - Adds 10% more to one's attack but at the cost of taking 25% extra damage.
Assassin's Chestplate (Sleek) - Critical hits have a 30% chance of causing a bleed debuff. Since the Infected Broodmother is 60% resistant to bleed, this ends up doing 6 damage a second for 10 seconds.
Fire Ant Leggings (Sleek) - This piece has a 10% chance to inflict corrosion on the enemy, which reduces defense by 15% for 10 seconds. Be aware that this doesn't stack with the Fire Ant Shield's debuff, but by using both, you'll likely keep the corrosion debuff on the Infected Broodmother for most of the fight.
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Drinks and Food:
Empanadust - For faster stamina recovery (+50%)
Spider Slider - For extra crit chance (+5%)
Boss Sauce - For even more crit chance (+5%)
Liquid Rage - For more attack (+10%)
Green Machine - For faster stamina recovery (+20%)
Boost Juice - For more base stamina (+20)
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Mutations:
Blademaster Lv. 3 - While the 30% attack reduction debuff on Infected Broodmother is nice, this is mainly used to almost completely ignore the exhaustion timer, as it reduces it by 90%! It's raining stamina.
Buff Lungs Lv. 3 - 50 more stamina, can't go wrong with that.
Coup De Grass Lv. 2 - 5% crit chance, stack all the crit.
Trapper Peep.R Lv. 3 - 60% more damage from critical hits, pairing nicely with the other buffs.
Shocking Dismissal - On 20% of blocks, one gets a melee attack that adds 75 shock damage. Surprisingly, it didn't proc all that much here, despite Infected Broodmother's attack intensity.
I enjoyed doing the fight so much in this manner that it became a speedrun. From the time her health bar appears on the screen to her death clocks in at 1:21:14.
If you want general information about this fight, however, go here:
youtube.com/watch?v=CpjtVMyzy7g
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Strategies and timesaves:
] Not much happens in phase one other than trying to force the Infected Broodmother into a corner of the map free from the exploding fungus in the later phases. She'll likely end up this way if you're pointed toward one, as she'll eventually use her dodge and end up in the exact direction you're looking at. Afterward, you'll want her to perform as many power attacks as possible, as it's easy to deal with and allows for much damage. Sadly, I built up fewer Lil Fist stacks than I otherwise wanted (96-100 stacks), costing around 2 seconds.
Notice that I align with her head while she's 'dead.' This guarantees a few free punches before she rotates to attack.
] For phase two, she always starts by screaming, which dislodges the exploding fungus off the walls, so be mindful of your position. Hope for an egg bomb afterward, as this combo allows for enough damage to eliminate her second health bar in one go. Sadly, that didn't happen, and the shenanigans that ensued afterward cost me 4-5 seconds.
] What attack she chooses to start with in phase three is somewhat randomized, but you'll likely get one of the three-speed flurry attacks. Hopefully, you're near a corner, as her stagger resist mechanic will reset, allowing one to stagger her out of the initial attack. Unfortunately, my positioning was terrible here, as I wanted to knock the Infected Broodmother into the corner via the stagger to keep punching her before she fully recovered. Optimally, that should allow one to cut her health in half. Afterward, I held block rather than opting for perfect blocks, as she is quite hard to see when she's halfway buried in a wall. I could see this being cut by 5-6 seconds if she attacks by screaming or using side lunges, as they allow one to inflict more damage in a shorter amount of time. I wouldn't be surprised if someone could find ways to cut this time even more than what I mentioned here.
RNG is gonna RNG, though.
(Note: Patch 1.2.4 nerfed Lil Fist to 100 stacks. RIP timesaves.)
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Items and Equipment:
Strong Hand - With Power Droplet + Lil Fist stacking buffs over time, the damage goes from potatoes to broken.
Ladybird Shield - A 25% chance upon blocking with this shield makes one's melee attacks consume no stamina for five seconds. With Infected Broodmother's attack speed, this will proc *a lot*.
Eyepatch (Sleek) - Adds 10% more to one's attack but at the cost of taking 25% extra damage.
Fire Ant Chestplate + Leggings (Sleek) - Each piece has a 10% chance to inflict corrosion on the enemy, which reduces defense by 15% for 10 seconds. Add the lowered resistance from the Chopper mutation, and even the Infected Broodmother starts feeling real pain soon enough.
Power Droplet - Not only does it add a second 'punch,' but its unique skill, Fury, will trigger other mutations unrelated to fists from those second punches, such as Chopper and Assassin.
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Drinks and Food:
Empanadust - For faster stamina recovery (+50%)
Spider Slider - For extra crit chance (+5%)
Boss Sauce - For even more crit chance (+5%)
Liquid Rage - For more attack (+10%)
Green Machine - For faster stamina recovery (+20%)
Boost Juice - For more base stamina (+20)
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Mutations:
Lil Fist Lv. 3 - Not only does every punch landing stack a 2% damage buff, but every punch also deals a second punch that does half that damage. The only thing that stops the buff is combat ending or one taking damage.
Chopper (Power Droplet) Lv. 3 - Allows fists to lower the target's defense. It stacks with the Fire Ant armor's effect.
Assassin (Power Droplet) Lv. 3 - It adds an ok bleed DoT modifier for the entirety of the fight. It gets less valuable as Lil Fist gains more stacks.
Coup De Grass Lv. 2 - 5% crit chance, pain².
Trapper Peep.R Lv. 3 - 60% more damage from critical hits. Chunks of health are gonna fly.
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Extra buff:
An Infected Broodmother Mount was activated before the fight to add 20% more damage.
The Wasp Queen transitions lost their random nature when the game updated from 1.2.1 to 1.2.2. One of the most significant changes is now her HP gates her wasp callings based on what's left. If she reaches a certain threshold, she'll immediately stop attacking to call more wasps rather than continuing whatever phase she is on - making the battle far more chaotic than it was on 1.2.1.
:: Phase 1
It's best to zone her to pelt her with salt/bomb arrows, though the former is more effective. I recommend switching to a shield to block the stinger shot if she's above you or at an odd angle.
You can switch to melee if she gets close by, but for consistency (and safety), it's easier to keep your distance in this phase.
If she does her poison bomb barrage, take care not to step in any of it. While the first variant aims around the arena, she has a more dangerous second version where she purposely aims for you, which she often uses when her health is lower.
:: Phase 2
She'll be in this phase quite a lot more due to the 1.2.2 changes, as she tends to call wasps at around 65% - 50% - 35% health if one is doing high damage quickly. She also tends to do this if a certain amount of time has passed. If you haven't already, you should swap to bomb arrows to AoE blast the wasp and wasp drones.
For wasps, you can run from them or hold your shield to block their charging sting attack. When the Wasp Queen's health is 50% or lower, I recommend the latter rather than the former.
Wasp drones are by far the largest problem, as they can fly erratically when not positioned near you. If you can't immediately nail the wasp drone with a bomb arrow, I suggest switching to a shield and holding block until they either buff/heal or shoot their stinger at you, as this will give you some breathing room.
(Her wasp calling can sometimes glitch out, causing her to use it twice in rapid succession. 6 wasp/wasp drones are not fun to deal with.)
:: Phase 3
She tries to body slam you, so take care that you're not in the radius of the attack. The easiest way to avoid it is to back up while she's hovering towards you, as she will not perform any other attack while attempting to do so.
(This 'attack' can also sometimes glitch out, and she'll body slam the ground again immediately after recovering.)
:: Phase 4
Outside of phase 3, this is the best opportunity for melee damage, as she will only aim poison bombs at you. Circle around her (but towards the slopes in the arena or near the arena wall) and then give her the pain. Due to the HP threshold, she will likely repeat phase 2 again afterward, but otherwise, you should immediately switch to a shield and block, as her phase 1 AI will attempt to do the charged stinger, normal stinger, or three-sting combo.
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Items and Equipment:
Black Ox Crossbow - Lv. 9 (what comes up must come down) :: Paired with salt arrows for the boss and bomb arrows for the minions.
Club of the Mother Demon (w/ Salt Upgrade) - Lv. 9 (pain bat)
Fire Ant Shield - Chaos control
Moth Armor Set (Sleek) - Each piece has a 20% chance of applying bleed to the enemy. Bleed is pretty strong, for now.
Eyepatch (Sleek) - Adds 10% more to one's attack but at the cost of taking 25% extra damage.
Fire Ant Chestplate + Leggings (Sleek) (Sleek) - Each piece has a 10% chance to inflict corrosion on the enemy, which reduces defense by 15% for 10 seconds. Add the attack buffs with the high attack of the Club of the Mother Demon, and the damage can get pretty silly.
Entomologist Badge - 10% more attack? Yes, please. Barbarian already gives imperfect block, so this redundancy can be used to the player's advantage.
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Drinks and Food:
Empanadust - For faster stamina recovery (+50%)
Spider Slider - For extra crit chance (+5%)
Green Machine - For faster stamina recovery (+20%)
Boost Juice - For more base stamina (+20)
Liquid Rage - For more attack (+10%)
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Mutations:
Barbarian Lv. 3 - Gives a significant attack buff (25%) but sacrifices the ability to perfect block.
Buff Lungs - 50 more stamina; can't go wrong with that.
Coup De Grass Lv. 2 - 5% crit chance, amplify the pain.
Cardio Fan Lv. 3 - Constant movement needs fast stamina regeneration.
Sharpshooter Lv. 3 - Having essentially unlimited sprinting as long as you land an arrow every 5 seconds is quite an advantage with charging wasps.
Trapper Peep.R Lv. 3 - 60% more damage from critical hits is a sight to see.
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Extra buff:
A Wasp Mount was activated to make the wasp and wasp drones take 20% more damage. It becomes necessary if the Moth armor doesn't apply bleed, as it guarantees a three-shot with bomb arrows if one gets unlucky.
Note: If you don't care about accuracy, I suggest block-canceling to turbo-shoot bomb arrows on wasps and wasp drones to proc bleed on them quickly, as it will always kill them. I didn't do so in this video because I thought it would be rather cheesy, but it's *by far* a better strategy.
noun: *ouroboros*
"A circular symbol depicting a snake, or less commonly a dragon, swallowing its tail, as an emblem of wholeness or infinity."
...oh.
Music is MH3 - Sound of the Great Mountain (Agnaktor Theme)
PC Version 14.0.0.0
It's safe to say that he didn't have much fun at all.
I would have let my previous video stand, but I had a few issues with it:
* Due to the self-hitting Barbarian mutation bug before 1.02's release, it became a detriment to the battle. It, combined with other +attack buffs, evaporates Schmector's HP.
* The Assassin (Mantis) armor set is not only slightly bugged, but its utility is never fully realized because it is highly reliant on crits. Its set bonus, Critical Chain, only works with charged attacks, not normal ones. Secondly, it only gives a measly 2.5% extra crit during activation.
If one doesn't know current crit values, they were stealth nerfed *heavily* upon version 1.0's release: Coup De Grass at level 2 gives 5% crit, Spider Slider slider gives 5% crit, and Thor's Pendant gives 1% crit, which maxes crit for most weapons at 11%. The Assassin armor's abilities (bleed and extra stun) are also tied to active crits. The former does not affect Schmector, and extra stun hardly changes the battle. Despite belonging to a boss, it's a very underwhelming armor set.
I also forgot to show my mutations at the end of the last video. Not much has changed text-wise if you've already read about Schmector's mechanics in the previous video, but here you go:
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* Before his HP reaches the 80% mark, strafing and being aware of his charged electric shot is all one needs to worry about. After his blue charge, the corners become safer when the wall turrets fire, as the bouncing electric shots can be easily seen.
(In this video, however, he takes so much damage so fast that this part is skipped entirely.)
* At the 60% mark, assuming you don't score a crit as I did in the video, you should hold block with a shield during his orange spider charge. Otherwise, it'll do a tiny amount of damage before the spiders come out of the two side doors. This is likely a bug, as the other two charges he does have no ability to do damage.
* At the 40% mark, if a crit isn't scored during this orange charge, going to the side of the room with the uncharged electric turrets is the best option, as lasers will soon fire. From there, one can move from side to side and dodge any shots he attempts. Unfortunately, Schmector will likely activate the lasers again once they time out, making this a lengthy phase for the unlucky.
(I was near the necessary spot to stay safe from the green lasers, but I decided instead to duck the 'V' pattern to bum-rush him here to end the battle. Usually, you'd want to stay to the side where the laser's targeting ends.)
* The last 20% is something else, as Schmector prioritizes all three charges above regular attacks. From here, crouch to pre-emptively evade the lasers and go all out. Hopefully, the fight ends before the spider charge is activated; otherwise, getting hit is all but guaranteed.
(Unlike the last video, his robot body fell apart in this phase before doing much of anything.)
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Items and Equipment:
Club of the Mother Demon (w/ Sour Upgrade) - Lv. 8 (pain bat)
Entomologist Badge - 10% more attack? Yes, please. Barbarian already gives imperfect block, so this redundancy can only be used to the player's advantage.
Eyepatch (Sleek) - Adds 10% more to one's attack, but at the cost of taking 25% extra damage.
Fire Ant Chestplate + Leggings (Sleek) - Combined, they give a 20% chance to inflict corrosion on the enemy, which reduces defense by 15% for 10 seconds. Add the attack buffs with the high attack of the Club of the Mother Demon, and the damage can get pretty silly.
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Drinks and Food:
Spider Slider - For extra crit chance (+5%)
Green Machine - For faster stamina recovery (+20%)
Boost Juice - For more base stamina (+20)
Liquid Rage - For more attack (+10%)
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Mutations:
Barbarian Lv. 3 - Gives a significant attack buff (20%) but sacrifices the ability to perfect block.
Buff Lungs - 30 more stamina; can't go wrong with that.
Coup De Grass Lv. 2 - 5% crit chance, amplify the pain.
Cardio Fan Lv. 3 - Heavy bat needs fast stamina regeneration.
Trapper Peep.R Lv. 3 - 60% more damage from critical hits is a sight to see.
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Here's the previous video if you want to see the difference in effectiveness:
youtube.com/watch?v=7xvNkW8XPGA
Sadly, this is way too luck-based on being reliable due to many of Orchid Mantis's attacks inflicting status effects through perfect blocks. Stacking damage debuffs makes this possible, although it's *rough.*
Since there's not much of a reason for a guide, I'll tell you the many ways that this can fail:
* Don't stagger it out of the seemingly stagger-resistant scream? Although you take no damage, I consider the flinch that happens afterward while getting negative exhaustion recovery a hit. On another note, at 0:44, I was only a fraction of a second away from disaster. Stun doesn't care about stagger-resists.
(On another note, Mantis isn't stagger-resistant: Coup De Grass and Spider Slider have been stealth nerfed in 1.0.)
* Pollen bouncing off a corner wall endlessly and creating a ton of lag? Have fun trying to finish the fight with the game running at 1 FPS every 2-3 seconds. Interrupting its scream stops the pollen from generating.
* Mantis does the 5-hit combo? Even with perfect blocks, you'll get bleed and a negative attack debuff.
* Mantis does its tracking overhead? It also bleeds you with a perfect block.
* Mantis does its charged overhead? You could get lucky and run away (especially if a dust cloud from the Termite Armor procs), but otherwise, it gives the negative perfect block debuff.
After doing the fight in this manner, I wouldn't mind some kind of move that had i-frames because otherwise, I'm not sure what the player is supposed to rely on past getting staggers at the right moments.
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Items and Equipment:
Club of the Mother Demon (w/ Salt Upgrade and Apex Predator) - Lv. 9 (its true form gives death)
Larva Blade - Lv. 1 | Spider Fang Dagger | Widow Dagger - Lv. 8 (w/ Salt Upgrade) - Stacks poison quite well. The Widow Dagger generates a bleed stack from Assassin and can stop the Mantis from screaming due to its high attack speed.
Insect Bow - Lv. 5 - Used to shoot Super Venom Arrows and Venom Arrows, as their poison effects stack with the three previous weapons.
Thor's Pendant - Some of the stats on it are helpful.
Mask of the Mother Demon (Sleek) - Poison coating + the extra poison damage from the Widow armor pieces ends up putting a massive dent in its HP bar. Poison Nova adds to this as well when it procs.
Widow Spaulder + Leggings (Sleek) - These generate extra poison damage.
Termite Armor (Sleek) - Active dust clouds slow the Mantis during its attacks, making getting away from its charged overhead much easier. It also gives you more time to recover and attack.
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Drinks and Food:
Spider Slider - For extra crit chance (+5%)
Green Machine - For faster stamina recovery (+20%)
Boost Juice - For more base stamina (+20)
Liquid Rage - For more attack (+10%)
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Mutations:
Assassin Lv. 3 - The extra bleed goes nicely with the large stack of poison.
Buff Lungs - 30 more stamina; it's almost a requirement.
Coup De Grass Lv. 2 - 5% crit chance, hit hard.
Trapper Peep.R Lv. 3 - 60% more critical hit damage really shows when a crit does trigger.
Apex Predator - Turns the Club of the Broodmother into a monster, as it grants a strong stack of poison.
* Speaking of all this poison stacking, I did not find this strategy, but a Discord friend told me about it. After doing some YouTube sleuthing, I found who is most likely the owner of this information.
Credit to Paraly5er: youtube.com/watch?v=C6YS-BHbFZw
Bagelgoose
Music is Monster Hunter World goes Rock - Bazelgeuse Theme
PC Version 15.11
Mods used:
Daily Food Skills - To get Felyne Booster
RNGdig vs. RNGwall
Music is Varusaburosu's Battle Theme (Monster Hunter Frontier)
PC Version 15.11
Mods used:
Daily Food Skills - To get Felyne Booster
It's been over a year since I've done a special arena quest, and I'm not sure why I stopped doing them. As for this run, I feel there won't be as much time to save due to Narga's ability to suddenly scramble halfway across the map after switching modes.
Note: At 1:19, I'm aiming at Narga's cutwing on purpose, as it's in a better position for lance charges after tail slams. I still consider that part (and a couple of others) not the greatest of RNG, but that's speedrunning.
Music is Monster Hunter Jazz - Nargacuga
PC Version 15.11
Mods used:
Daily Food Skills - To get Felyne Booster
Somehow, I managed to get a sub-5 with Raging Brachy going the wrong way, which skipped the damage slide entirely. I always thought this wasn't possible, but sometimes its chaotic AI rolls just the right way. Although it's two seconds slower than my PB, I prefer this video because it has fewer mistakes.
If it wasn't for some unfortunate staggers, I could have gotten a 4'4X, although lower isn't impossible. Raging Brachy is going to Raging Brachy, though - maybe I'll get it before Sunbreak releases.
Music is Macroblank - あなたがいなくなって
PC Version 15.11
Mods used:
Daily Food Skills - To get Felyne Booster
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Green Turtle Talisman
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Green Turtle Talisman
Equips:
Cold Iron Ball +12
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Equips:
Cold Spiked Caestus +12
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
The fight feels a lot like that, and it would have been pretty cool if it was flatter.
Equips:
Cold Iron Ball +12
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
*Nihil's damage is unavoidable, and the fight is designed so that you use the Purifying Crystal Tear to almost completely negate the effect. This will be the only time I'll use the Flask of Wondrous Physick.
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Green Turtle Talisman
Equips:
Cold Spiked Caestus +12
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Striking weapons crack its skull open like a walnut.
Equips:
Cold Iron Ball +25
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Green Turtle Talisman
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Green Turtle Talisman
I can't even tell.
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Green Turtle Talisman
Equips:
Cold Iron Ball +12
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Memes aside, the end is near.
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Green Turtle Talisman
His gold blade attacks aren't too bad to space out, and the large AOE version can simply be ignored. I ate that attack way too much on earlier playthroughs.
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Green Turtle Talisman
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Green Turtle Talisman
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Green Turtle Talisman
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Green Turtle Talisman
Equips:
Cold Spiked Caestus +12
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
I kinda wish From would have put the same effort into the dragon fights, as in comparison, they feel bland.
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Green Turtle Talisman
youtube.com/playlist?list=PLILOvBM3MlEx8RtV0qBBthfnUi8Nqz89u
I'm planning to show any bosses of significance with some predefined sets. I initially wanted to do this fight with the normal Caestus, but you can't even purchase it until after defeating Margit.
Fortunately, you can get the spiked version after a quick trip to Caelid, so I settled with that.
As for Margit, it is somewhat hard to get a no-damage run going if you aren't using ranged options, as some of his attacks are quite fast; once his HP goes down by 40%, his chains in his improved moveset are harder to react to.
Equips:
Spiked Caestus +5
Blue Dancer Charm
On an unrelated note, cold weapons are great on a RL1 run.
Equips:
Cold Spiked Caestus +12
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Equips:
Cold Spiked Caestus +12
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Equips:
Cold Spiked Caestus +12
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Equips:
Cold Spiked Caestus +12
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
Green Turtle Talisman
Equips:
Spiked Caestus +10
Blue Dancer Charm
Radagon's Soreseal
Fun fact: The dragon at the end can hit/kill you even while she's dying. Let's say that I had that happen during one of these runs...
Equips:
Cold Spiked Caestus +10
Blue Dancer Charm
Radagon's Soreseal
Equips:
Spiked Caestus +6
Blue Dancer Charm
Radagon's Soreseal
On the minus side, I really messed up timing the second enrage.
On the plus side, this Velkhana gave me glorious RNG.
Seems like my current luck.
Music is Rabi Ribi - Aurora Palace
PC Version 15.11
Mods used:
Daily Food Skills - To get Felyne Booster
Due to some things, this ends up being a little luck-based.
* Broodmother will leap and then scream every time she loses 25% of her health, and this scream is unblockable. However, critical hits have a significant chance to stagger enemies. Because of this, it's possible to clear this without taking damage, as staggers will interrupt her screams. For the highest chance to crit, I ended up using the Stinger Spear to get the job done due to its high attack speed and crit chance modifier.
* Although this is more because of myself than the game, I decided to block with a two-handed weapon, as a maxed-out Spicy Coltana does an absurd amount of damage against her even on Whoa! difficulty, at least until the defense scaling kicks in once her health gets lower. Any attack that isn't perfect blocked will damage me, so they were *not* optional. A shield would have negated that penalty.
* Not getting hit during the last 25% of her health is *really* tough as the 4 Orb Weaver Jr's that spawn appear in a square pattern. Them being faster and tankier than the Spiderlings gives Broodmother an opening to let out her final scream. I lucked out here as Broodmother's scream bugs out occasionally, like at 1:32. Otherwise, the best strat is to cover the area in gas and hope that they die so you can crit her before she screams.
* Stamina management is super important. The main reason that Super Gas Arrows are used is not just to kill the weaker spiders, but so I can recover enough of it to stagger Broodmother out of her screams.
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Items and Equipment:
Spicy Coaltana - Lv. 9 (murder sword)
Insect Bow - Lv. 5 (better than the Crow Crossbow for this fight, as you're using the increase in attack speed to recover stamina faster and to stay nimble)
Super Gas Arrow - Strong enough to kill the Spiderlings quickly, but they'll take a bit to kill the Orb Weaver Jr's.
Stinger Spear - Lv. 5 (anti-scream spear, mostly)
Spider Armor - Each piece reduces the stamina used while attacking, and the three-piece ability increases stamina regeneration.
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Drinks and Food:
Spider Slider - For extra crit chance
Green Machine - For faster stamina recovery
Boost Juice - For more base stamina
Liquid Rage - For more attack
Gastro Goo - Immunity to gas clouds
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Mutations:
Parry Master Lv. 3 - Every Perfect Block gives you some stamina
Buff Lungs - 50 more stamina is super nice
Coup De Grass Lv. 2 - 25% crit chance is too good to pass up
Natural Explorer Lv. 3 - Become fasts for breathing room
Cardio Fan Lv. 3 - Even more stamina regeneration
Water™
Music is Beneath the Surface (Aquatic Ambiance) [Donkey Kong Country / OC ReMix]
PC Version 15.11
Mods used:
Daily Food Skills - To get Felyne Booster
Despite some spacing issues due to Luna being Luna, the lucky parts made up for it.
Music is Monster Hunter Rise - Teostra's Theme
PC Version 15.11
Mods used:
Daily Food Skills - To get Felyne Booster
It's a hectic way to go through the game, but it's quite enjoyable.
0:00 Start
0:13 Act 1
8:03 Act 2
18:41 Act 3
End Time - 26'41
Version Date: 4/16/21
The first clip does require you to hit him before he starts swinging, as otherwise the counter's slight i-frames won't kick in fast enough and you'll get hit.