Maiko
(PS5) Elden Ring | Maliketh, The Black Blade Boss Fight (NG+7) | Blasphemous Blade (4K Ultra HD)
updated
#eldenring #shorts #eldenringshadowoftheerdtree
#eldenring #shorts #eldenringshadowoftheerdtree
#eldenring #shorts #eldenringshadowoftheerdtree
#eldenring #shorts #eldenringshadowoftheerdtree
#eldenring #eldenringshadowoftheerdtree #eldenringgameplay
#eldenring #eldenringshadowoftheerdtree #eldenringgameplay
The fight against Starscourge Radahn only becomes available when the Radahn Festival commences. This requires the player to either activate a Site of Grace in Altus Plateau, talk to Blaidd the Half-Wolf about Radahn in Siofra River, or talk to War Counselor Iji about Jerren.
Torrent can be called during this fight, and is useful for closing distance and evading Radahn's ranged attacks.
Multiple NPCs are available to be summoned during the fight, and their summons can be located throughout the arena. Six can be summoned at a time, and once a summon sign is used it will vanish, however each NPC has multiple summon signs that can be used.
00:00 - Boss Fight (Phase 1)
01:50 - Boss Fight (Phase 2)
02:18 - Ending Cutscene
#eldenring #eldenringgameplay
Phase 1 - Beast Clergyman
Phase 1 is much like combat against Gurranq. During this phase, the Beast Clergyman will make use of his Cinquedea as well as a variety of bestial incantations. His attacks are very fast, leaving few obvious spaces for the player to attack. He may use an earthquake attack, causing area of effect damage in a small circle around him.
Phase 2 - Maliketh, the Black Blade
At half health, a cutscene will play and phase 2 will begin. Maliketh now wields his Black Blade, and all of his attacks will cause rapid health loss overtime as well as temporary reduction of maximum health. Maliketh is a fast and acrobatic fighter, relying on quick slashes, spins and leaps. He will sometimes jump up and cling to the pillars around the arena, before either jumping at the player or jumping away and firing a ranged attack.
During this phase, the Blasphemous Claw can be used to deflect Maliketh's Black Blade attack, as well as the spin attack he performs after plunging his sword into the ground. Deflecting his attacks will stun him for a few seconds, creating a window during which to attack.
Environment
The arena is a wide, circular room. It is possible to fall off the edges all around the perimeter of the room. There are several pillars around the centre of the room, which Maliketh may jump onto to perform certain attacks. These pillars can also be used to create distance between oneself and Maliketh, or to avoid his ranged attacks.
#eldenring #eldenringgameplay #fromsoftware
#eldenring #eldenringbosses #eldenringgameplay
Phase 1 - Beast Clergyman
Phase 1 is much like combat against Gurranq. During this phase, the Beast Clergyman will make use of his Cinquedea as well as a variety of bestial incantations. His attacks are very fast, leaving few obvious spaces for the player to attack. He may use an earthquake attack, causing area of effect damage in a small circle around him.
Phase 2 - Maliketh, the Black Blade
At half health, a cutscene will play and phase 2 will begin. Maliketh now wields his Black Blade, and all of his attacks will cause rapid health loss overtime as well as temporary reduction of maximum health. Maliketh is a fast and acrobatic fighter, relying on quick slashes, spins and leaps. He will sometimes jump up and cling to the pillars around the arena, before either jumping at the player or jumping away and firing a ranged attack.
During this phase, the Blasphemous Claw can be used to deflect Maliketh's Black Blade attack, as well as the spin attack he performs after plunging his sword into the ground. Deflecting his attacks will stun him for a few seconds, creating a window during which to attack.
Environment
The arena is a wide, circular room. It is possible to fall off the edges all around the perimeter of the room. There are several pillars around the centre of the room, which Maliketh may jump onto to perform certain attacks. These pillars can also be used to create distance between oneself and Maliketh, or to avoid his ranged attacks.
#eldenring #eldenringgameplay #fromsoftware
#eldenring #eldenringgameplay #eldenringbosses
#eldenring #eldenringgameplay #fromsoftware
#eldenring #eldenringgameplay #fromsoftware
#eldenring #eldenringgameplay #fromsoftware
#eldenring #eldenringgameplay #fromsoftware
#eldenring #eldenringgameplay #fromsoftware
#eldenring #eldenringgameplay #fromsoftware
#eldenring #eldenringbosses #eldenringgameplay
#eldenring #eldenringgameplay
#eldenringbosses #eldenring #eldenringgameplay
#eldenring #eldenringbosses #eldenringgameplay
#eldenring #eldenringbosses #eldenringgameplay
#eldenring #eldenringbosses #eldenringgameplay
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
#eldenring #eldenringgameplay #eldenringbosses #eldenringbossfight
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
#eldenring #eldenringbosses #eldenringbossfight
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
#eldenring #eldenringgameplay #eldenringbosses #eldenringbossfight #eldenringnodamage
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
#eldenring #eldenringgameplay #fromsoftware
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
#eldenring #eldenringgameplay #fromsoftware
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
#eldenring #eldenringgameplay #fromsoftware
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
#eldenring #eldenringgameplay #fromsoftware
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
#eldenring #eldenringgameplay #fromsoftware
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
#eldenring #eldenringgameplay #fromsoftware
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
#eldenring #eldenringgameplay #fromsoftware
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
00:00 - Phase 1
00:59 - Phase 2
#eldenring #eldenringgameplay #fromsoftware
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
Playable characters include: Goku, Gohan, Vegeta, Piccolo, Future Trunks, Gotenks and Vegito.
Boss characters include: Raditz, Nappa, Vegeta (Base/Great Ape), Cui, Dodoria, Zarbon (Base/Monster Form), Ginyu Force (Guldo, Burter, Recoome, Jeice, and Captain Ginyu), Frieza (1st Form/2nd Form/3rd Form/Final Form/100% Full Power), Mecha Frieza, Cell (Imperfect/Semi-Perfect/Perfect/Super Perfect), Majin Buu,
Evil Buu, Super Buu (Base/Absorbed Gotenks/Absorbed Gohan), Kid Buu and Mira
Support characters include: Android 18, Chiaotzu, Krillin, Tien Shinhan, Yamcha, Trunks, Goten
Other characters include: Android 8, Android 16, Babidi, Bulma, Chi-Chi, Cynthia, Launch, Dabura, Master Roshi, Nam, Supreme Kai, Videl, Yajirobe and Yuzukar.
Set in a semi open world areas of individual hubs with RPG elements, the game follows loosely the plot of the Dragon Ball Z anime series with the player assuming the role of protagonist Goku. Other characters such as Piccolo, Vegeta, Gohan (young, teenage, adult), Future Trunks, Vegito & Gotenks have been announced as playable characters.
The game is not considered open world with one massive sandbox but instead divided into individual hubs that will be locked until reaching a certain point in the story, only then will these areas be unlocked for exploration. These individual hubs are not small and the openness of these areas gives all the more reason to have flight as a mode of travel with both the verticality and area being impressive. Some areas are full of life and cities whilst others are more barren and devoid of life.
Flying will be a huge aspect of the game and the main form of travel to objectives and other parts of the map unless running at super speeds is preferred, the nimbus cloud will also be a mode of transport and for the Ultimate Edition the Tao Pai Pai Pillar will be available.
During general gameplay and flight the game handles like a typical third-person game, when fighting the perspective changes to an over-the shoulder fighting game. Fighting is a mix between typical punches, kicks, dodging and ki-blasts with special moves and combos involved.
Outside of combat you are free to explore the different locations, collect minerals with ki-blasts and fish. The emphasis on RPG progression sets this game apart from typical fighting games, Goku will not start with his most powerful moves with them only being unlocked through the skill tree and progression through the story. There are five different ways to power up; eating, battling, finding ki-orbs and creating communities. Linking characters to community leaders of different types can maximize experience gain. Orbs found in the world through exploration are the main currency for progressing the skill tree. Meals are important as foraging for fruit or crafting dishes at a cook can incur permanent stat increases. By fighting in battles experience points will be gained, choose your battles and make sure your character is at the adequate level before engaging.
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
#eldenring #eldenringgameplay #fromsoftware
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
#eldenring #eldenringgameplay #fromsoftware
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
#eldenring #eldenringgameplay #fromsoftware
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring's grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system.
Build Details:
Weapon: Dark Moon Greatsword +10
2nd Weapon: Moonveil +10
Left-hand weapon: Lusat's Glintstone Staff +10
Armor: Snow Witch's Armor set
Talismans: Graven-Mass Talisman, Shard of Alexander, Viridian Amber Medallion +2, Green Turtle Talisman.
Spells: Adula's Moonblade, Ranni's Dark Moon, Founding Rain of Stars
Wondrous Physick Flask: Magic-Shrouding Cracked Tear & Stonebarb Cracked Tear
00:00 - Intro Cutscene
01:50 - Godfrey Boss Fight (Phase 1)
02:46 - Cutscene
04:19 - Hoarah Loux Boss Fight (Phase 2)
#eldenring #eldenringgameplay #fromsoftware
At the start of the story, during a time of growing unrest in Valisthea, Clive serves as Joshua's bodyguard, known as the First Shield of Rosaria, and is tasked with his protection and is subsequently blessed with some power from Phoenix, the Eikon of fire. As Clive tries to prove himself, and Joshua prepares for his role as a Dominant and future role as the Archduke of Rosaria, the Duchy is attacked; in the ensuing battle, a second Eikon of fire, Ifrit, manifests, causing widespread devastation. The tragedies that follow lead Clive to embark upon a quest of revenge, seeking out Ifrit and their Dominant.
At the start of the story, during a time of growing unrest in Valisthea, Clive serves as Joshua's bodyguard, known as the First Shield of Rosaria, and is tasked with his protection and is subsequently blessed with some power from Phoenix, the Eikon of fire. As Clive tries to prove himself, and Joshua prepares for his role as a Dominant and future role as the Archduke of Rosaria, the Duchy is attacked; in the ensuing battle, a second Eikon of fire, Ifrit, manifests, causing widespread devastation. The tragedies that follow lead Clive to embark upon a quest of revenge, seeking out Ifrit and their Dominant.
00:00 - Intro Cutscene
04:06 - Ultima Prime Cinematic Boss Fight
07:49 - Cutscene
26:00 - Ultima Boss Fight
31:59 - Ifrit Risen Vs. Ultima Risen Boss Fight
43:29 - Ultimalius Phase 1 Boss Fight
52:06 - Ultimalius Phase 2 Boss Fight
59:19 - Ending Cutscene
At the start of the story, during a time of growing unrest in Valisthea, Clive serves as Joshua's bodyguard, known as the First Shield of Rosaria, and is tasked with his protection and is subsequently blessed with some power from Phoenix, the Eikon of fire. As Clive tries to prove himself, and Joshua prepares for his role as a Dominant and future role as the Archduke of Rosaria, the Duchy is attacked; in the ensuing battle, a second Eikon of fire, Ifrit, manifests, causing widespread devastation. The tragedies that follow lead Clive to embark upon a quest of revenge, seeking out Ifrit and their Dominant.
00:00 - Intro Cutscene
05:41 - Boss Fight (Phase 1)
09:56 - Boss Fight (Phase 2)
16:20 - Boss Fight (Phase 3)
20:36 - Ending Cutscene
At the start of the story, during a time of growing unrest in Valisthea, Clive serves as Joshua's bodyguard, known as the First Shield of Rosaria, and is tasked with his protection and is subsequently blessed with some power from Phoenix, the Eikon of fire. As Clive tries to prove himself, and Joshua prepares for his role as a Dominant and future role as the Archduke of Rosaria, the Duchy is attacked; in the ensuing battle, a second Eikon of fire, Ifrit, manifests, causing widespread devastation. The tragedies that follow lead Clive to embark upon a quest of revenge, seeking out Ifrit and their Dominant.
00:00 - Intro Cutscene
00:58 - Boss Fight (Phase 1)
07:55 - Cutscene (Ifrit Transformation)
10:21 - Boss Fight (Phase 2)
16:59 - Ending Cutscene


