Shiki Ryougi
OSRS - How to change your player model and other peoples models (client sided)
updated
btw that's really how fast the game runs by default
Switch to Character 2 (char 1 is still in convo)
Character 2 casts any spell.
Switch to character 1
Character 1 ends the conversation
Character 1 can now cast any spell aswell.
What you need:
- Norbyte Script Extender, search the guide section of steam for this.
- Script Extender Console enabled
- Skill names
If you search "Norbyte script extender steam" on Google, you will find an installation guide. Follow the guide.
Enable console
After installing norbyte, browse to this folder on your computer:
C:\Program Files (x86)\Steam\steamapps\common\Divinity Original Sin 2\DefEd\bin
create a file called: OsirisExtenderSettings.json
Add this line to the file and save it:
{
"CreateConsole": true
}
When you run the game, a console opens alongside it.
Adding skills
The command to add skills is:
CharacterAddSkill(CharacterGetHostCharacter(), "SKILL_HERE", 1)
An example would be: CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_Kraken_LaunchUndead_Kemm", 1)
A full list can be found on this pastebin I assembled:
pastebin.com/6tAfZvH1
The only thing between you and completing the map is the Drillworm.
Tactician difficulty.
Can you clear the softlock?
Download here:
drive.google.com/file/d/1C8M9LiigT2qgdeFTB7xWM17APnhd0f1C/view?usp=sharing
Reddit thread:
reddit.com/r/DivinityOriginalSin/comments/11v575p/community_challenge_escape_this_fort_joy_softlock
Norbyte Script Extender, please search in the guide section of steam for this.
Script Extender Console enabled
Use the console to add the DEBUG_BOOK item to your inventory.
Norbyte Script Extender
If you search this on google "Norbyte script extender steam" you will find a guide to install it. Follow the guide.
Enable console
After installing norbyte, browse to this folder on your computer:
C:\Program Files (x86)\Steam\steamapps\common\Divinity Original Sin 2\DefEd\bin
create a file called: OsirisExtenderSettings.json
Add this line to the file and save it:
{
"CreateConsole": true
}
When you run the game, a console opens alongside it.
Adding the book
In the console, copy and paste this line:
ItemTemplateAddTo("GLO_Debug_Item_bcf8f28d-9ed1-43c0-bfc6-284aff5a6d19", CharacterGetHostCharacter(), 1, 1)
and press enter
Now use the debug book to teleport back to fort joy.
check out his wr run here: youtube.com/watch?v=JTBGZj2Ytyg&feature=emb_title
This is not an official TAS nor is it using official TAS timings. It's simply a showcase of what a TAS of DOS1 could look like. This TAS was done without proper tools and serves only as a proof of concept.
Ark End normal runs: youtube.com/user/HeWhoSlapsHimself
Worldlyy (dos2 runner): youtube.com/c/Worldlyy
Volke: youtube.com/channel/UCXuXy2V4Te9K4X8HC6GoFbQ
0:02 - shield is dropped from inventory
0:03 - shield is click+dragged and then rightclicked (enables you to fling an object any distance)
0:05 - shield is dropped at 221, 151 which has a crystal that teleports you to end of times.
0:07 - Character 2 throws the shield, character 1 uses 'battering ram' on the shield. This enables her to fly to where the item is being thrown.
0:16 - flying to 221, 151
0:27 - another battering ram to skip walking
0:30-0:55 - this is simply talk to NPC twice to gain ability to use waypoints.
1:01 - Arhu gives us the pyramid, we use a glitch to skip Cecilia's RPS game.
1:08 - Throw pyramid to 313, 434 (Luculla's forest)
1:17 - Pyramid to 366, 113. There is a chest here which if destroyed drops lava. This is the chest we'll use to kill the void dragon.
1:18 - Waypoint to end times
1:22 - Pyramid is being thrown out of bounds
1:23 - From OOB we go to 891, 161. The void dragon is on the same map as 'End times'.
1:30 - Character 2 will drop chest, place molotov on chest and hit the molotov. Character 1 will talk to Astarte
1:37 - Character 2 hits the molotov right as Astarte talks to character 1, character 1 finishes dialogue asap. This instantly kills the dragon (its taking lava damage) and skips its animations.
1:55 - Navigate to 9, 194 and finish dialogue to end the game.
Game ends when timer hits exactly 2:00!
Red prince got there via item rogueport. Then the trigger to spawn amadia is loaded (talk to Malady after Alex fight).
Segmented.
• 0:25 - I recruit Red Prince as a “Knight” because I need him to have Battering Ram.
• Scrollwheel is bound to ‘1’ to skip text as fast as possible. There is a cap of 30 lines of text/second (which is fast).
• 0:27 – Teleport to the Fort Joy Beach waypoint and move a vase (any item would work) to a specific point on the map (node glitch).
• I used a No Fog edit so you can see what’s going on.
• Moving vase to spot where we’re going to “teleport” to
• 0:36 - Throw item to the spot where we placed the vase (super fling glitch), use bullrush on item while it’s midair.
• 0:40 – Main character is now ‘flying’ to the spot where vase was placed. Meanwhile Red Prince sets up his own node glitch. This is why he needs battering ram, same principle as bullrush.
• 0:46 – You can see main character flying across the map towards the final part of the map.
• 0:50 – Main character collects weight needed to be able to deal with Alexander, his gang and the drillworm. Makes way to the fight.
• 1:00 – Using bullrush + haste + sneak to get past the shriekers. Sneaking cancels shriekers ability to kill you. Fun fact: if you jump under a shrieker and melee it, it will get stuck in a loop.
• 1:07 – Red Prince throws item to his node he set at 0:40+rams it and is now flying to the fort joy square. He needs to be here to get Tactical Retreat + Cloak and Dagger from Butter and Hilde.
• 1:15 – Gheist gets a turn and is manipulated to miss his knockdown
• 1:17 – Bag with weight is thrown around using super flings instantly killing the enemies.
• 1:20 – Play dead before killing alex (killing alex spawns worm) so that we can use bag ‘out of combat’ and still kill enemies.
• 1:26 – Alex is looted + bag is moved to red prince
• 1:28 – Red prince uses bag that was moved to kill hilde and butter. They always drop tactical retreat and cloak and dagger (if you are lvl 4)
• 1:35 – Main character quickly learns tac retreat, cloak and dagger then finishes the act.
wild times


