Krizalid99v2
Plasma Sword [Arcade] - play as Kaede
updated
This is an alternative version of the Genesis/Mega Drive game, where the bosses and hidden characters are specially made playable, as well as adding other new features and content. The game is known as Mortal Kombat II Unlimited, and the m0d is made by a person named Smoke, a.k.a BIGBOSS. This is version 1.0 of the game.
Jade is an immediately selectable character in this version of the game.
===== JADE MOVES =====
Key: LP = Low Punch; HP = High Punch; LK = Low Kick; HK = High Kick
COMMAND NORMALS
- Fan Swipe: B + HP
SPECIAL MOVES
- Fan Toss: F, F + LP + HP
- Air Fan Toss: during jump, F, F + LP + HP
- Teleport Kick: F, F + LK
- Roll: B, B, D + HK
FINISHING MOVES
- Fan Slaughter: D, D, B, F + BLOCK (half-distance away or more)
- Kiss: D, D, F, F + BLOCK (right up close)
FRIENDSHIP (cannot use Punches on the Round)
- Real Kiss: D, D, D + HK (right up close)
BABALITY (cannot use Punches on the Round)
- D, B, B + HK
STAGE FINISHER
- F, D, F + BLOCK
BRUTALITY
- HP, BLOCK, HK, LP, BLOCK, LK, HK, HP, HP, HK, HP
COMBOS
1) HP, LK, HK, HK, LK
2) HP, HP, HK, HK, Back + HK
3) HP, HP, LK
4) HK, LK, HP, HP, Down + HP
5) HK, HK, LK, LK, LK
6) HK, LK, HP, HP, LP, HP
===== ABOUT MKII UNLIMITED JADE =====
---- The m0d makes her selectable on the character select screen, her panel is at the center of the grid.
---- On the character select screen, her panel image is a mirrored and edited version of Kitana's panel. The same goes for her icon on the Battle Plan.
---- As the m0d has implemented a versus screen for 2-player matches, Jade naturally has one too. The image used here is a mirrored and edited version of Kitana's versus screen image. You can see this at 25:53 in the video.
---- Jade now has her own profile/biography screen during the demos. The image here uses Kitana's sprite, but is mirrored and uses the Living Forest as the background. You can see this at 26:07 in the video.
---- If you beat the game with her, she naturally has an ending in this version of the game. The first image used here is an edited version of Kitana's first ending image, and the second one is a unique image produced using edited sprites of Mileena and Kitana's ending sprites.
---- She does not have an alternate colour palette for mirror matches.
===== MKII UNLIMITED JADE GAMEPLAY =====
---- She is invincible to opposition projectiles as usual.
---- She has Kitana's Fan Swipe normal. Even though the CPU Jade in the original MKII never had or uses this move, it is unknown on whether this move technically exists in her moveset.
---- She has Kitana's Air Fan Throw special move. Even though the CPU Jade in the original MKII never had or uses this move, it is unknown on whether this move technically exists in her moveset.
---- The m0dder has added Mileena's Teleport Kick and Roll special moves for Jade, as well the Finishing Moves.
---- As she now has Finishing Moves and can have finishing moves performed on her, it means that she can go into the "Finish Him/Her!" event.
---- The glitch/unintended moves from the original MKII version of her has been removed.
---- As CPU Ermac has taken her place at the [?] spot in single-player mode, it is unknown on whether it is possible to fight CPU Jade as a hidden character event in this version of the game.
===== TRIVIA =====
----- She is the only character in the game to be invincible to opposition projectiles.
===== CREDITS & MORE =====
This excellent m0d is produced by the user Smoke / BIGBOSS, and you can get more information here (remove the spaces and replace appropriate symbols):
h t t p s : / / w w w . r o m h @ c k i n g . n e t /h @ c k s/596
===== CHAPTERS =====
00:00 - Intro, Title, Menu and Character Select
01:19 - Regular fights
16:03 - vs. Ermac (hidden character)
18:05 - vs. Shang Tsung (mid-boss)
19:35 - vs. Kintaro (penultimate boss)
21:50 - vs. Shao Kahn (final boss)
23:48 - Shao Kahn defeated and congratulatory text
24:06 - Jade ending
24:25 - Cast and Credits/staff
25:52 - BONUS: demonstration of versus screen portrait and in-game profile
Noob Saibot is a hidden CPU opponent in the game, and he is an immediately selectable character in this version of the game.
This is an alternative version of the Genesis/Mega Drive game, where the bosses and hidden characters are specially made playable, as well as adding other new features and content. The game is known as Mortal Kombat II Unlimited, and the m0d is made by a person named Smoke, a.k.a BIGBOSS. This is version 1.0 of the game.
===== NOOB SAIBOT MOVES =====
Key: LP = Low Punch; HP = High Punch; LK = Low Kick; HK = High Kick
SPECIAL MOVES
- Rushing Shadow: F, F + HP
- Immobilizer: D, F + LP
FINISHING MOVES
- Shadowball: B, F, D, D + HK (over half-distance away)
- Shadow Attack: D, D, D + LK (over half-distance away)
FRIENDSHIP (cannot use Punches on the Round)
- B, B, D + BLOCK (anywhere)
BABALITY (cannot use Punches on the Round)
- D, D, D + BLOCK (anywhere)
STAGE FINISHER
- D, F, F + BLOCK (close up)
BRUTALITY
- HP, LK, LP, BLOCK, LK, HK, HP, LP, BLOCK, LK, HK
COMBOS (Combo Mode must be enabled)
1) HP, HP, LP, HK,
2) HP, HP, LK, LK, LK, LK
3) HP, HP, HK, HP
4) HK, HK, LK, HK, Back + HK
5) HK, HK, HP, HP, Down + HP
6) HK, LP
===== HOW TO FIGHT NOOB =====
Have either player get to 25 wins in a row (you'll obviously have to do this in 2-player games). You'll then fight Noob Saibot.
===== ABOUT MKIIU NOOB SAIBOT =====
---- The m0d makes him selectable on the character select screen, his panel is at the bottom-center.
---- On the character select screen, his panel image is a mirrored and edited version of Sub-Zero's panel. The same goes for his icon on the Battle Plan.
---- As the m0d has implemented a versus screen for 2-player matches, Noob naturally has one too. The image used here is an edited version of Reptile's versus screen image. You can see this at 24:50 in the video.
---- Noob now has his own profile/biography screen during the demos. The image here uses Reptile's, but has a newly-created background with purple lightening. You can see this at 24:54 in the video.
---- If you beat the game with him, he naturally has an ending in this version of the game as the m0dder has implemented these for the bosses and hidden characters.
---- He does not have an alternate colour palette for mirror matches.
===== MKII UNLIMITED SMOKE GAMEPLAY =====
---- Unfortunately, his Spear special move from the original game is now gone. The CPU Noob doesn't have it either.
---- He now has a new special move where he rushes forward, an uppercut is triggered with contact to the opponent. This is a very good move in the game. Seems to be inspired by his Clone Throw move from Mortal Kombat Trilogy.
---- He has Sub-Zero's ice projectile... except that the projectiles are black silhouettes and the opponent will also be a black silhouette if they are "frozen" by the move. This kind of makes sense as he had the Immobilizer projectile in Mortal Kombat Trilogy.
---- He now has Finishing moves.
---- As he now has Finishing Moves and can have finishing moves performed on him, it means the he can go into the "Finish Him/Her!" event.
---- The glitched/unintended moves from the original MK2 version of him is removed.
===== TRIVIA =====
---- When he performs the Rushing Shadow, the shadow comes out with Sub-Zero's walking pose. If it misses the opponent (meaning that no uppercut is triggered) then the shadow will then have Reptile's walking pose off the screen.
===== CREDITS & MORE =====
This excellent m0d is produced by the user Smoke / BIGBOSS, and you can get more information here (remove the spaces and replace appropriate symbols):
h t t p s : / / w w w . r o m h @ c k i n g . n e t /h @ c k s/596
===== CHAPTERS =====
00:00 - Intro, Title, Menu and Character Select
01:19 - Regular fights
15:31 - vs. Ermac (hidden character)
17:10 - vs. Shang Tsung (mid-boss)
18:44 - vs. Kintaro (penultimate boss)
21:18 - vs. Shao Kahn (final boss)
22:36 - Shao Kahn defeated and congratulatory text
22:52 - Noob Saibot ending
23:12 - Cast and Credits/staff
24:40 - BONUS 1: demonstration of versus screen portrait and in-game profile
25:03 - BONUS 2: demonstration of fighting against CPU Noob Saibot via the original Genesis method
This is an alternative version of the Genesis/Mega Drive game, where the bosses and hidden characters are specially made playable, as well as adding other new features and content. The game is known as Mortal Kombat II Unlimited, and the m0d is made by a person named Smoke, a.k.a BIGBOSS. This is version 1.0 of the game.
Smoke is a hidden CPU opponent in the game, and he is an immediately selectable character in this version of the game.
===== SMOKE MOVES =====
Key: LP = Low Punch; HP = High Punch; LK = Low Kick; HK = High Kick
SPECIAL MOVES
- Spear: B, B + LP
- Teleport Punch: D, B + HP
- Invisibility: U, D + HP
- Reappear: during Invisibility, U, D + HP
FINISHING MOVES
- Expansion: D, B, B + HK (close up)
- Spear Slice: F, F, F, B + HK (close up)
FRIENDSHIP (cannot use Punches on the Round)
- B, B, D + BLOCK (anywhere)
BABALITY (cannot use Punches on the Round)
- D, B, B, + BLOCK (anywhere)
STAGE FINISHER
- D, F, F + BLOCK (close up)
BRUTALITY
- HP, HP, BLOCK, LK, HK, HP, HK, HP, HK, LP, LK
COMBOS (Combo mode must be enabled via Options)
1) HP, HP, HP, D + HP
2) HP, HP, HP, LK, LK, LK
3) HP, HK, HP, LP
4) HK, LP
5) HK, HK, HP
6) HK, HK, LK, HK, LK, B + HK
===== ABOUT SMOKE =====
---- The m0d makes him selectable on the character select screen, his panel is at the top-center.
---- On the character select screen, his panel image is a mirrored and edited version of Reptile's panel. The same goes for his icon on the Battle Plan.
---- As the m0d has implemented a versus screen for 2-player matches, Smoke naturally has one too. The image used here is an edited version of Sub-Zero's versus screen umage. You can see this at 35:03 in the video.
---- Smoke now has his own profile/biography screen during the demos. The image here uses Sub-Zero's sprite, but has a newly-created background with smoke. You can see this at 35:06 in the video.
---- If you beat the game with him, he naturally has an ending in this version of the game. The two images used here are edited versions of the images in Sub-Zero's and Scorpion's endings.
---- He does not have an alternate colour palette for mirror matches.
---- In gameplay, he now emits smoke, just like the CPU Smoke. (in the original MK2, if external methods are used to select him as a player character, he does not emit smoke)
===== MKII UNLIMITED SMOKE GAMEPLAY =====
---- His Spear special move is now available to the player. The m0d also adds other special moves from Scorpion and Reptile.
---- He now has Finishing moves.
---- He has the fastest walking speeds in the game.
---- Unfortunately, he is missing the special move where he walks VERY fast up to the opponent before throwing them. Only the CPU Smoke can do this.
---- As he now has Finishing Moves and can have finishing moves performed on him, it means that he can go into the "Finish Him/Her!" event.
---- The glitched/unintended moves from the original MK2 version of him is removed.
===== TRIVIA =====
---- He is the only character in the game to have different walking poses for walking forwards and backwards.
===== CREDITS & MORE =====
This excellent m0d is produced by the user Smoke / BIGBOSS, and you can get more information here (remove the spaces and replace appropriate symbols):
h t t p s : / / w w w . r o m h @ c k i n g . n e t /h @ c k s/596
===== CHAPTERS =====
00:00 - Intro, Title, Menu and Character Select
01:18 - Regular fights
21:27 - vs. Ermac (hidden character)
24:50 - vs. Shang Tsung (mid-boss)
27:35 - vs. Kintaro (penultimate boss)
29:25 - vs. Shao Kahn (final boss)
32:48 - Shao Kahn defeated and congratulatory text
33:05 - Smoke ending
33:24 - Cast and Credits/staff
34:52 - BONUS: demonstration of versus screen portrait and in-game profile
This is an alternative version of the Genesis/Mega Drive game, where the bosses and hidden characters are specially made playable, as well as adding other new features and content. The game is known as Mortal Kombat II Unlimited, and the m0d is made by a person named Smoke, a.k.a BIGBOSS. This is version 1.0 of the game.
Kintaro is the penultimate boss in the game, and he is an immediately selectable character in this version of the game.
===== KINTARO MOVES =====
Key: P = any Punch; LP = Low Punch; HP = High Punch; HK = High Kick
- Uppercut: D + P
- Slam Throw: when close up, LP
- Teleport Stomp: D, U
- Fireball: B, F + HP
- Roar: B + HK
===== ABOUT MKII UNLIMITED KINTARO =====
The m0d makes him selectable on the character select screen, his panel is next to Liu Kang to the left. Due to the sizing of the panels, the left side of his image is slightly cut off.
---- He uses his icon/image from Mortal Kombat II for his character select and Battle Plan icons. His Battle Plan icon is naturally the same one as the one on the ladder.
---- As the m0d has implemented a versus screen for 2-player matches, Kintaro naturally has one too. You can see this at 18:16 in the video.
---- Kinaro now has his own profile/biography screen during the demos. You can see this at 18:19 in the video.
---- He does not have an alternate colour palette for mirror matches.
===== MKII UNLIMITED KINTARO GAMEPLAY =====
---- He is not able to perform the low jumps that the CPU Kintaro does.
---- Both his Fireball and Teleport Stomp special moves are available to the player. They appear to be accurate to the CPU Kintaro's ones.
---- He can now walk backwards. However the animation used when he walks back is still the "walking forwards" cycle, making him look like as if he is moon walking.
---- He cannot crouch.
---- He can jump, but cannot perform any aerial attacks. His jumping animation is all of the same sprite, which makes him vulnerable and a big target.
---- After he hits the opponent with a normal punch or kick (unblocked), there is a short temporary period where he cannot move. The CPU Kintaro operates like this as well. It is unclear on whether the m0dder left this in for accuracy or for "balance" purposes.
---- After he successfully performs his Teleport Stomp special move, he automatically performs the Roar/Taunt, just like CPU Kintaro. It is not clear on whether this is actually part of the move or separate from it.
---- When alternating from a standing Block into a low Block, there are some incorrect animations in-between.
---- There are quick instances of CPU control, meaning that sometimes you will get some moves being automatically performed.
---- In a 2-player game, on the character select screen, if both players highlight Kintaro, part of his icon/panel's graphics will glitch. You can see this in the video.
===== CREDITS & MORE =====
This excellent m0d is produced by the user Smoke / BIGBOSS, and you can get more information here (remove the spaces and replace appropriate symbols):
h t t p s : / / w w w . r o m h @ c k i n g . n e t /h @ c k s/596
===== CHAPTERS =====
00:00 - Intro, Title, Menu and Character Select
01:21 - Regular fights
11:29 - vs. Ermac (hidden character)
12:45 - vs. Shang Tsung (mid-boss)
13:51 - vs. Kintaro (penultimate boss)
15:11 - vs. Shao Kahn (final boss)
16:01 - Shao Kahn defeated and congratulatory text
16:18 - Kintaro ending
16:38 - Cast and Credits/staff
18:06 - BONUS: demonstration of versus screen portrait and in-game profile
This is an alternative version of the Genesis/Mega Drive game, where the bosses and hidden characters are specially made playable, as well as adding other new features and content. The game is known as Mortal Kombat II Unlimited, and the m0d is made by a person named Smoke, a.k.a BIGBOSS. This is version 1.0 of the game.
Shao Kahn is the final boss in the game, and he is an immediately selectable character in this version of the game.
===== SHAO KAHN MOVES =====
Key: P = any Punch; LP = Low Punch; HP = High Punch; HK = High Kick
- Uppercut: D + P
- Shoulder Charge: F , F + LP
- Spear: B, B + HP
- Taunt: B + HK
===== ABOUT MKII UNLIMITED SHAO KAHN =====
---- The m0d makes him selectable on the character select screen, his panel is next to Reptile to the right. Due to the sizing of the panels, the right side of his image is slightly cut off.
---- He uses his icon/image from Mortal Kombat 3 for his character select and Battle Plan icons.
---- As the m0d has implemented a versus screen for 2-player matches, Kahn naturally has one too. The image used here is from the MKII intro (which the original version of the Mega Drive game did not have). You can see this at 17:38 in the video.
---- Kahn now has his own profile/biography screen during the demos. You can see this at 17:52 in the video.
---- He has many new voices now.
---- He does not have an alternate colour palette for mirror matches.
===== MKII UNLIMITED SHAO KAHN GAMEPLAY =====
---- Both his Shoulder Charge and Spear special moves are available to the player. They appear to be accurate to the CPU Shao Kahn's ones, likely meaning that the m0dder took the original properties of the special moves (as the CPU Kahn uses them) and implemented them here for the player Kahn.
---- He can now walk backwards. However the animation used when he walks back is still the "walking forwards" cycle, making him look like as if he is moon walking.
---- He cannot crouch.
---- He can jump, but cannot perform any aerial attacks. His jumping animation is just 1 frame and are all of the same sprite, which makes him very vulnerable and a massive target.
---- His Uppercut operates differently to the CPU Shao Kahn one - the player Kahn knocks the opponent into the air. The CPU Kahn one just knocks the opponent back like a normal boss hit.
---- He recovers slower from his normals than the CPU Kahn, especially if they are blocked by the opponent. The CPU Kahn operates in a way where if his Punch or Kick is blocked, he recovers very quickly.
---- After he hits the opponent with a normal punch or kick (unblocked), there is a short temporary period where he cannot move. The CPU Kahn operates like this as well. It is unclear on whether the m0dder left this in for accuracy or for "balance" purposes.
---- When alternating from a standing Block into a low Block, there are some incorrect animations in-between.
---- His standing normals has the Roundhouse kick sound effects, the CPU Kahn doesn't have this.
---- His Uppercut has the male grunt voice effect, the CPU Kahn does not have this.
===== CREDITS & MORE =====
This excellent m0d is produced by the user Smoke / BIGBOSS, and you can get more information here (remove the spaces and replace appropriate symbols):
h t t p s : / / w w w . r o m h @ c k i n g . n e t /h @ c k s/596
===== CHAPTERS =====
00:00 - Intro, Title, Menu and Character Select
01:20 - Regular fights
11:15 - vs. Ermac (hidden character)
12:22 - vs. Shang Tsung (mid-boss)
13:13 - vs. Kintaro (penultimate boss)
14:30 - vs. Shao Kahn (final boss)
15:34 - Shao Kahn defeated and congratulatory text
15:51 - Shao Kahn ending
16:10 - Cast and Credits/staff
17:38 - BONUS: demonstration of versus screen portrait and in-game profile
This is an alternative version of the Genesis/Mega Drive game, where the bosses and hidden characters are specially made playable, as well as adding other new features and content. The game is known as Mortal Kombat II Unlimited, and the m0d is made by a person named Smoke, a.k.a BIGBOSS. This is version 1.0 of the game.
Ermac is a hidden CPU-only character in the game, which makes him a non-selectable/unplayable character.
===== HOW TO FIGHT ERMAC =====
In a single-player game, when you get to the match before the question mark box [?] on the Battle Plan, win one Round against the opponent using ONLY the Low Kick button for the duration of the round.
If you've done it correctly, you'll then be transported to Goro's Lair to fight Ermac.
===== ABOUT MKII UNLIMITED ERMAC =====
This character is an extra/unique character added into the game by the m0dder... from my experiments, there are major indicators which suggests that he is NOT a hidden selectable character in this game. And the reasons on why is explained in some the following points:
---- He has a Force Ball type projectile special move which looks just like Reptile's one, but Ermac's one travels fast and bursts with a large hitbox, making his one much better and a very powerful move. This special move can only be performed by the CPU-controlled Ermac. (unless there is a human command for it, which if there is, I couldn't find it)
---- He has Scorpion's Teleport Punch special move. The command input is the same (D, B + HP), and can also be done during jumps.
---- When he is frozen by Sub-Zero's Ice projectile, his colours are incorrect/glitched.
---- He has fast walking speed, which is a hallmark of non-selectable hidden characters in the 2D Mortal Kombat games.
---- The character seems to have a non-defined/empty voice bank which may result in other character's voices being memory leaked or "copied" into his voice bank, meaning that he can use other character's voices. Either that or the m0dder has made his voice bank randomly generated.
---- If he is selected in a 2-player game, he crashes the game before the versus screen because he does not have a versus screen portrait image programmed in.
---- In a single-player game, if you complete the game with him, the game will crash because he does not have a proper ending programmed in.
---- In a single-player game, on the Battle Plan screen, his icon is glitched.
---- In a mirror match (not normally possible), he does not have an alternate colour palette.
---- If the Combo option is enabled/on, he has combos. This is normal because the CPU Ermac would use them.
---- As he is a character of hidden status, there is no Finish Him/Her on the concluding rounds. Meaning that he probably doesn't have any Finishing Moves.
---- If Ermac is in a match, the text "Now You Must Return To The Outworld" will appear after he wins or gets defeated.
---- In gameplay, he does not have a shadow. This is because he is only meant to appear on Goro's Lair stage background, and there are no character shadows on that stage.
---- He is locked onto the Goro's Lair stage/background, which can be overridden.
---- He has Sub-Zero's neutral stance and walking animations.
===== CREDITS & MORE =====
This excellent m0d is produced by the user Smoke / BIGBOSS, and you can get more information here (remove the spaces and replace appropriate symbols):
h t t p s : / / w w w . r o m h @ c k i n g . n e t /h @ c k s/596
===== CHAPTERS =====
00:00 - Intro, Title, Menu and Character Select
01:22 - Regular fights
19:29 - Endurance match
21:38 - vs. Shang Tsung (mid-boss)
23:07 - vs. Kintaro (penultimate boss)
24:39 - vs. Shao Kahn (final boss)
26:53 - Shao Kahn defeated and congratulatory text
27:17 - Confirmation of game crash
Mr. Big is the main end boss of the game, and he is also a regular playable character in it.
===== MR. BIG MOVES =====
Key: QCF = Quarter Circle Forward; HCF = Half Circle Forward; HCB = Half Circle Back; DB = diagnonal Down-Back P = any Punch; K = any Kick; LP = Light Punch
SPECIAL MOVES
- Cross Diving: HCF + P
- Ground Blaster: QCF + K
- Drum Sh0t: DB, F + P
- Spinning Lancer: B, HCB + K
SUPER (requires at least 80% of spirit gauge)
- Blaster Wave: HCF, B + LP
DESPERATION (requires flashing lifebar and at least 80% spirit gauge)
- Rising Spear: QCF, HCB + P
===== ABOUT MR. BIG =====
He is a rather unique character because his "gangster boss" aesthetics is unusually paired with the fighting style Eskrima, which is a Filipino martial art that involves the use of Baston sticks that are made from rattan, a type of stem from South East Asian vine.
===== ADDITIONAL INFORMATION & TRIVIA =====
---- He is able to jump and crouch in AOF2. He couldn't in the prequel.
---- When starting a single-player game, after the player selects a character, Mr. Big is not available to be selected for the next opposition as he is the main end boss of the game.
---- In gameplay, he cannot kick.
---- He made his debut into the KOF franchise in KOF'96.
---- In AOF1, he had a special move that was very similar to Vega's Rolling Crystal Flash from Street Fighter which you could see the CPU Mr. Big perform often. The player commands for this move was never found. This means that the move may not even be accessible by a human player at all. In AOF2, he doesn't have this move anymore.
---- Before his appearance into KOF, he was voiced only in English, meaning that he does not say anything in Japanese.
---- His first name is James.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
01:05 - Regular fights
08:55 - Bonus Game 1
09:23 - Regular fights
15:46 - Lose, Losers screen, Continue screen, character select screen
16:04 - Regular fights
17:42 - Bonus Game 2
18:18 - Regular fights
28:03 - Bonus Game 3
28:52 - Regular fights
32:55 - Lose, Losers screen, Continue screen, character select screen
33:15 - Regular fights
34:54 - vs. Mr. Big (main final boss)
36:55 - Lose, Losers screen, Continue screen, character select screen
37:12 - vs. Mr. Big (main final boss)
38:48 - Winner and Ending (normal)
39:20 - BONUS 1: Special fight against CPU Geese (hidden final boss)
41:40 - Geese defeated, Name Entry and cutscenes
42:50 - Cast, staff/credits
45:33 - BONUS 2: Demonstration of his Desperation move, the Rising Spear
These two characters appear in the "Strength Training" Bonus Game as CPU opponents in which you have to dispose of. There are 4 of them overall, but I can only play as the two in the video. They are both non-selectable characters.
===== TECHNICAL INFORMATION =====
---- Gameplay-wise, there are 2 thug characters - one small and one large. Each of them has two "skins", making a total of 4 thugs aesthetically. As mentioned earlier, only the first "skin" of them can be accessed.
---- The first thug is in lime green colour. He has two punches and can kick low, as well as jump and jump kick. He can dash back and forward, and can block high and low. He can use the Taunt function to lower the opponent's gauge, but does not actually have any animations for this.
---- The second thug is in blue colour. He has two punches but cannot kick. He cannot jump nor crouch. He can dash back and forward, and can block high. He can use the Taunt function to lower the opponent's gauge, but does not actually have any animations for this.
---- Both of them have incorrect zoom in/out view/aspect where if you zoom out they get larger, and if you zoom in they get smaller to normal size! It's basically reversed.
---- Neither have any voices nor any punch/kick air sound effects.
---- If you win a round with them, they have no winning pose meaning that the game cannot progress. You can one example of this at 01:46 in the video.
---- If you hit them enough, they get knocked down and blink (as if you beat them in the Bonus Game), but they get back up because they still have life in their lifebar.
---- On the gameplay screen, they have no name text.
---- On the character select screen, they use Temjin's slot and Ryo's image portrait, but the colours are glitched.
---- On the versus screen, they use Ryo's image portrait, but the colours are glitched.
---- On the Continue screen, they have no portrait image. And the text in the dialogue box is wrong.
---- In gameplay they only have the one default colour palette. The other colours glitched.
---- They have no ending, the game crashes and resets if you "win" the game with them.
---- After they beat Mr. Big (final boss), one uses Ryo's image portrait for the "dialogue", and the other uses Robert's image portrait for the "dialogue". Both portraits have glitched colours and the dialogue is incorrect. You can see this starting at 06:09 in the video.
===== CHAPTERS =====
00:00 - Title
00:10 - 1st character
01:56 - 2nd character
03:26 - 1st character Loser and Continue screens when defeated
03:45 - 2nd character Loser and Continue screens when defeated
04:00 - 1st character other colour palettes (glitched)
04:56 - 2nd character other colour palettes (glitched)
05:39 - Portrait images on the character select and versus screens
06:09 - "beating" the game with 1st character
06:21 - "beating" the game with 2nd character
Geese is a hidden final boss in the game, and he is a non-selectable character in this version of it.
NOTE: Continues used in this playthrough.
===== ABOUT AOF2 GEESE =====
The AOF2 incarnation of him is basically a younger Geese with a different design. As this isn't a Fatal Fury game, you could consider this a "guest appearance" of the Southtown boss.
Personally, I actually like this design much better than his 'usual' attire in the Fatal Fury/KOF games.
===== HOW TO FIGHT CPU GEESE =====
Play through a single-player game without losing a Round. You will then fight him after Mr.Big.
===== TECHNICAL INFORMATION =====
---- On the character select screen, if you select him without any button other than A, his portrait image will have glitched colours.
---- On the character select screen, if he is selected, he has animation of his portrait image. This usually would not occur normally in the game and suggests that he may have been planned to be a selectable character.
--- He only has the one proper colour palette we can see in most of the video. The other 3 colours are glitched. These colours are demonstrated starting at 36:48 in the video.
---- For his pre-fight intros he uses Ryo's animations, in which his opponent also uses Ryo's animations as well in response. The colour palettes of the actual character are "copied" onto Ryo's sprites and looks glitched. This happens because he does not have a "normal" pre-fight intro.
---- In the winner/loser screen, his texts/dialogues is incorrect.
---- In the Bonus Game where you have to hit the tree, when he strikes it he uses Temjin's animation. You can see this at 06:55 in the video. The after-text is for Ryo.
---- In the Bonus Game where you have to use the special move, the game instructs him to do one of Temjin's special moves. Obviously Geese cannot do this so he cannot complete this bonus game. The after-text is for Ryo.
---- On the Winner/Loser and Continue screens, he doesn't have a "lose" portrait.
---- On the Continue screen, the move advice is for Temjin.
---- If you beat the game with him, he uses Mr.Big's endings.
---- When charging his gauge, it charges up much faster than the regular characters.
---- When against CPU Geese, the pre-fight intros are still glitched Ryos, but CPU Geese's Ryo will be positioned at the television monitor.
---- In gameplay, he uses some Ryo sprites. For example you can see this when you wall jump with him; and also when you play Geese vs Geese, using his Blow & Uppercut move on him will show his Ryo sprites when he rises and falls down. This suggests that he was built on Ryo's character data.
---- In his portrait image, it looks as if he has short hair instead. There is a possibility that SNK may have originally intended for him to have short hair, but changing their minds later.
===== TRIVIA =====
---- In all versions/ports of the game, he is legitimately playable only in the SNES port.
---- He can be known as "Young Geese".
---- Young Geese makes another appearance in KOF Neowave.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
01:09 - Regular fights
06:36 - Bonus Game 1
07:08 - Regular fights
08:58 - Lose, Losers screen, Continue screen, character select screen
09:16 - Regular fights
14:48 - Bonus Game 2
15:20 - Regular fights
21:31 - Bonus Game 3
22:18 - Regular fights
23:31 - Lose, Losers screen, Continue screen, character select screen
23:51 - Regular fights
28:02 - vs. Mr. Big (main final boss)
30:10 - Winner and Ending (normal)
30:41 - BONUS 1: Special fight against CPU Geese (hidden final boss)
32:24 - Geese defeated and cutscenes
33:40 - Ending (after beating CPU Geese)
34:05 - Staff/credits
36:48 - BONUS 2: Other colour palettes
38:16 - BONUS 3: Time Over draw/lose poses
Dan is a hidden character in the game, and he is an unlockable playable character.
===== HOW TO SELECT DAN =====
There are two ways to select him, the easiest/quickest way is as follows:
1) On the character select screen, highlight the random [?] box.
2) Hold the L2 button, and press the following in a quick and continuous manner:
For default colour: MP, MK, LK, LP, MP
OR
For second colour: MP, LP, LK, MK, MP
If you've done it correctly, Dan will be selected.
===== DAN MOVES =====
Key: P = any Punch; K = any Kick; 2P = any 2 punches together; 3P = all 3 punches; 2K = any 2 Kicks together; 3K = all 3 kicks; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion
SPECIAL MOVES
- Fireball: QCF + P
- Dragon Punch: DP + P
- Gale Kick: QCB + K
SUPER COMBOS (all require gauge: P/K = Level 1; 2P/2K = Level 2; 3P/3K = Level 3)
- Super Fireball: QCF, QCF + P or 2P or 3P
- Super Dragon Punch: QCF, QCF + K or 2K or 3K
- Desperation Combo: QCB, QCB + K or 2K or 3K
===== ABOUT DAN =====
Dan is of course, a play on SNK's Ryo and Robert from Art Of Fighting... this is due to Capcom seeing the two SNK characters as rip-offs of their own characters, Ryu and Ken. Therefore Dan is designed to be somewhat of a joke character who is notably weak.
Due to him being an exaggerated joke character with an arrogant and over-confident personality, he quickly developed his own persona which made him unique enough.
In gameplay, his sprites/animation shows that he is yet another head-swap of Ryu/Ken... it's kind of odd and funny seeing him walk backwards using the Shotokan 'walk forward' animations.
===== GAMEPLAY =====
As a shoto-clone, his basic gameplay is of course very similar to Ryu... he has the Dragon Punch and the gliding kick move, but one of his major weaknesses is the fireball, which goes virtually nowhere. His Super Dragon Punch doesn't go anywhere. You can play him like Ryu but you'll find out that he does what Ryu does quite badly. On the plus side, his crouching HP into the Roundhouse Gale Kick special move is a nice and easy cancel which combos.
===== ADDITIONAL INFORMATION & TRIVIA =====
---- Regarding CPU control, he can only be fought against as a hidden character in the game.
---- His personal boss in the game is Sagat.
---- His background/stage is an evening version of Adon/Sagat's stage.
---- He has a unique voice produced for the PS1 and Saturn versions of SFA1. His Arcade version voices are different and are instead ripped off from Ryu's voices.
--- SFA1 is the only game where Dan has some unique voices and grunts. They were changed for SFA2 and beyond.
---- On the gameplay/fight screen, his name text under the icon is shifted slightly up for some reason.
---- The game is known as Street Fighter Alpha outside of Japan.
---- In the Saturn version of the game, when you win a round with a throw, the win icon shows a baseball. This is different to the PS1 and Arcade versions where it showed a rope instead.
--- In the Saturn version of the game, when fighting on Charlie's background, when you win a round there is no crowd noise (when they throw the money). On the PS1 and Arcade versions, the crowd makes a noise.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:51 - Regular fights
15:41 - vs. Sagat (personal boss)
18:01 - Ending
18:45 - Special picture 1 (M.Bison and Rose)
18:57 - You have mastered Dan, statistics & Score Ranking
Akuma is a hidden boss in the game, and he is an unlockable playable character.
===== HOW TO SELECT AKUMA =====
There are two ways to select him, the easiest/quickest way is as follows:
FOR PLAYER 1:
1) On the character select screen, highlight the left random [?] box.
2) Hold the L2 button, and press Left, Left, Left, Down, Down, Down, and press LP + MP or LK + MK.
FOR PLAYER 2:
1) On the character select screen, highlight the right random [?] box.
2) Hold the L2 button, and press Right, Right, Right, Down, Down, Down, and press LP + MP or LK + MK.
(LP + MP gives you the default colour palette, and LK + MK gives you the alternate colour palette)
===== AKUMA MOVES =====
Key: P = any Punch; K = any Kick; 2P = any 2 punches together; 3P = all 3 punches; 2K = any 2 Kicks together; 3K = all 3 kicks; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion; RDP = Reverse Dragon Punch
COMMAND NORMALS
- Overhead Chopper: F + MP
- Hop Kick: F + MK
- Diving Kick: at the apex of Forward jump, D + MK
SPECIAL MOVES
- Cyclone Punch: QCF + P
- Air Cyclone Punch: during jump, QCF + P
- Flaming Cyclone Punch: HCF + P
- Whirlwind Kick: QCB + K
- Air Whirlwind Kick: during jump, QCB + K
- Star Dragon Fist: DP + P
- Roll: QCB + P
- Warp: DP or RDP + 3P or 3K
- Somersault: QCF, UF + P, and then:
...... Landing Trip: during Somersault, don't press any button
...... Palm Strike: during Somersault, P
...... Body Drop: during Somersault, K
...... Overhead Throw: during Somersault, when directly above opponent, P
...... Drop Throw: during Somersault, when directly next to opponent, K
SUPER COMBOS (all require gauge: P = Level 1; 2P = Level 2; 3P = Level 3)
- Super Star Dragon: QCF, QCF + P or 2P or 3P
- Super Cyclone Punch: HCB, HCB + P or 2P or 3P
- Super Air Cyclone Punch: during jump, QCF, QCF + P or 2P or 3P
- Rage of the Demon: LP, LP, F, LK, HP (requires level 3 gauge)
===== ABOUT AKUMA =====
Probably the most famous fighting game secret/hidden boss character, and the staple Street Fighter antagonist of Ryu. He is essentially a head-swap character in the 2D games, but there is no doubt that he has developed his own unique persona and style as the SF series progressed - the way he performed his moves became more and more different to Ryu/Ken.
Alpha 1 Akuma is certainly a very strong character to use... if I were to describe this version of him, then I would say that he is basically like an "in-between" of SFA2's regular Akuma and Shin Akuma. Basically stronger than regular Akuma, but not quite on Shin Akuma's level.
===== ADDITIONAL INFORMATION & TRIVIA =====
---- Obviously, he can only be fought against as a hidden boss in the game.
---- His personal boss in the game is M.Bison.
---- Regarding the Alpha/Zero games, SFA1 is the only game where Akuma has some unique voices and grunts. They were changed for SFA2 and beyond.
---- His brother Gouken, and his master Goutetsu, appear in his ending.
---- Akuma is known as Gouki in Japan.
---- The game is known as Street Fighter Alpha outside of Japan.
--- In the Saturn version of the game, when the characters perform super combos, the shadow trails of the character are coloured differently. If you switch the music to Original, the shadow trails will be like the arcade version.
---- In the Saturn version of the game, some of the hit sound effects are different when compared to the PS1 version.
---- In the Saturn version of the game, in the character endings, the style of text in the dialogue box is different to the PS1 and Arcade versions.
---- In the Saturn version of the game, the character name text under the lifebars are shifted inwards a little.
---- In the Saturn version of the game, when you win a round with a throw, the win icon shows a baseball. This is different to the PS1 and Arcade versions where it showed a rope instead.
---- In the Saturn version of the game, when fighting on Charlie's background, when you win a round there is no crowd noise (when they throw the money). On the PS1 and Arcade versions, the crowd makes a noise.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:51 - Regular fights
20:01 - vs. M.Bison (personal boss)
22:41 - Ending
23:10 - Staff/credits
24:41 - Special picture 2 (Rose and Chun-Li)
24:53 - You have mastered Gouki, statistics & Score Ranking
M.Bison is the main last boss of this game for some characters. He is an unlockable playable character.
===== HOW TO SELECT M.BISON =====
There are two ways to select him, the easiest/quickest way is as follows:
FOR PLAYER 1:
1) On the character select screen, highlight the left random [?] box.
2) Hold the L2 button, and press Left, Left, Down, Down, Left, Down, Down, and press LP + MP or LK + MK.
FOR PLAYER 2:
1) On the character select screen, highlight the right random [?] box.
2) Hold the L2 button, and press Right, Right, Down, Down, Right, Down, Down, and press LP + MP or LK + MK.
(LP + MP gives you the default colour palette, and LK + MK gives you the alternate colour palette)
===== M.BISON MOVES =====
Key: P = any Punch; K = any Kick; 2P = any 2 punches together; 3P = all 3 punches; 2K = any 2 Kicks together; 3K = all 3 kicks; DP = Dragon Punch motion; RDP = Reverse Dragon Punch
SPECIAL MOVES
- Psycho Sh0t: charge B, F + P
- Double Knee Press: charge B, F + K
- Head Stomp: charge D, U + K, if landed, can guide using F or B, and/or press P for dive punch
- Devil Reverse: charge D, U + P, during flight press P for dive punch, can also guide during dive punch
- Teleport: DP or RDP + 3P or 3K
SUPER COMBOS (all require gauge: P/K = Level 1; 2P/2K = Level 2; 3P/3K = Level 3)
- Psycho Crusher: charge B, F, B, F + P or 2P or 3P
- Knee Press Nightmare: charge B, F, B, F + K or 2K or 3K
===== ABOUT M.BISON =====
Probably the most famous fighting game boss character, and the staple Street Fighter villain. He has one of the most unique and distinct fighting styles. In the Alpha/Zero series, he is depicted with a far more muscled look... he's struggling to do that standing Roundhouse I tell you.
===== GAMEPLAY =====
Alpha/Zero 1 Bison is certainly fun to play as... and this version of him is the most "unique" when compared to the other Alpha versions of him (besides Final Bison). His Knee Press and Head Stomp/dive punch special moves are much faster and more responsive than in Alpha 2 or Alpha 3.
Also... Alpha 1 CPU Bison is the hardest of the Alpha Bisons to fight against. Set the game onto the highest difficulty and fight against him for a decent challenge!
===== ADDITIONAL INFORMATION & TRIVIA =====
---- When the CPU is controlling M.Bison and he performs the Psycho projectile, you'll find that he often recovers from the move MUCH quicker than if a human player performed the same move with him. Only the CPU-controlled Bison can do this.
---- When the CPU is controlling M.Bison, it does not need to charge to perform his Special Moves or Super Combos. Of course.
---- M.Bison is the only character in SFA1 who does not have any chain combos.
---- His personal boss in the game is Rose.
---- SFA1 is the only game where Bison has some unique voices and grunts. They were changed for SFA2 and beyond.
---- In the PS1 version of the game, during the game's intro, the gameplay scenes are always mirror matches because of hardware limitations.
---- In the Saturn version of the game, in the character endings, the style of text in the dialogue box is different to the PS1 and Arcade versions.
---- In the Saturn port of the game, when you win a round with a throw, the win icon shows a baseball. This is different to the PS1 and Arcade versions where it showed a rope instead.
---- In the Saturn version of the game, when fighting on Charlie's stage background, when a round is won, there is no crowd noise (when they throw the money). On the PS1 and Arcade versions, the crowd makes a noise.
---- M.Bison is known as Vega in Japan.
---- The game is known as Street Fighter Alpha outside of Japan.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:53 - Regular fights
19:29 - vs. Rose (personal boss)
23:06 - Ending
23:28 - Special picture 1 (Bison and Rose)
23:40 - You have mastered Vega, statistics & Score Ranking
Omega Rugal is the final boss of the game, and he is a non-selectable character in the Neo-Geo MVS version of it.
===== ABOUT BOSS STATUS =====
His status can be set up (through third party methods) for a human player to play him just like the CPU Omega Rugal you fight against at the end of the game. By doing it this way, you get to play as him as a registered lone character. This is the proper boss status mode that the CPU uses for the mid-boss and final boss, it is NOT the Single Play mode.
===== POSSIBLE GLITCH =====
A glitch can occur when using this mode which can crash/reset the game. This happens on the Order Select screen where despite being a lone character, it still gives you the chance to select the other "character" B and C members (there is no-one in these slots). If the player chooses a B or C member, it will reset the game. This can of course be avoided by the player as long as he/she chooses member A as the 1st character, which is of course the lone character.
Additionally, besides the 1st stage, on the Order Select screen, after the member A is selected by the player, it shows two glitched graphics/symbols in the places that would otherwise have been for the numbers 2 and 3. You can see this happen the video.
===== HOW TO SELECT OMEGA RUGAL =====
This can only be done on the Neo-Geo AES home version of the game. On the character select screen, Omega Rugal is located at the black box (where the countdown timer is usually displayed), he is at the 3rd spot of the box.
===== OMEGA RUGAL MOVES =====
Key: P = any Punch; K = any Kick; LK = Light Kick; LP = Light Punch; HP = Heavy Punch; HK = Heavy Kick; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion
COMMAND NORMALS
- Double Tomahawk: F + LK
SPECIAL MOVES
- Reppu Ken: QCF + P
- Gen Cutter: DP + K
- God Press: HCB + P
- Triple Kick: HCB + LK
- Triple & Chop: HCB + HK
- Dark Barrier: QCF + K
- Kaiser Wave: F, HCF + P (can charge P for 3 different levels/types)
DESPERATION MOVES
- Gigantic Pressure: QCF, HCB + P (1 stock)
- Destruction Omega: QCF, QCF + K (1 stock)
SUPER DESPERATION MOVES
- Gigantic Pressure: QCF, HCB + LP + HP (MAX activated & 1 stock)
- Destruction Omega: QCF, QCF + LK + HK (MAX activated & 1 stock)
HIDDEN SUPER DESPERATION MOVE
- Kaiser Phoenix: HCF, HCF + LP + HP (25% or less life , MAX activated & 1 stock)
===== ABOUT 2002 OMEGA RUGAL =====
As this is the second dream match KOF game, it's fitting that Omega Rugal makes another appearance as the final boss to torment players with, given that he is the staple KOF end boss.
Gameplay-wise, this is the best and most powerful version of him, but personally I like the KOF98 Omega Rugal better, and I also much prefer his '98 boss music theme, the one that goes "make some noise" at the beginning.
2002 Rugal has also unfortunately omitted his previous incarnation's Gravity Smash special move, which I always thought was a signature and defining move of Omega Rugal. (for the record, the Gravity Smash projectile graphic is within 2002 Rugal's fully-charged Kaiser Wave and HSDM, but it does not work in the same way as in '98)
===== GAME INFORMATION & TRIVIA =====
---- Regarding the Boss Status mode, in single player mode, besides the 1st stage, every time you get back to the Com Team Select screen, there are sounds that indicate that a Random Select function is happening before the CPU opponents show up. It may be that the Boss Status mode is related to the Random Select feature in some way.
---- In the Arcade MVS version of of the game, on the character select screen, Omega Rugal's slot is located at the same spot as Angel's. Obviously it is normally not possible to access this slot.
---- As Omega Rugal is a legitimately playable character in the Home AES version of the game, it means that he has an image portrait on the character select screen.
---- In the home AES version of the game, on the character select screen, when Rugal is highlighted, you cannot see the cursor.
---- The character is not referred to as Omega Rugal in the game, instead only as "Rugal".
---- Before the battle against CPU Omega Rugal, his stage is the only one in the game to have an opening/intro (where the mechanical door/wall rises), much like the stage intros you got in KOF94 and CvS1.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
01:05 - Regular fights
12:47 - vs. Kula (mid-boss)
13:46 - Regular fights
15:48 - vs. Omega Rugal (final boss)
17:18 - Rugal defeated cutscene
17:42 - Staff/credits
20:08 - BONUS 1: Alternate colour palettes
20:26 - BONUS 2: Time Over Draw pose
Normal Leona can turn into Orochi Leona during gameplay in this game. This makes Orochi Leona a semi-regular immediately playable character.
NOTE: Max gauge used in this playthrough and 1 Continue cut out to save time and reduce video file size.
===== HOW TO TURN INTO OROCHI LEONA =====
When using normal Leona in gameplay and you have more than 50% of life, input the following command to do it:
Up, Down, Up, Down, Up, Down + LK + HK
You can do this without needing any stocks nor MAX mode. However, it will cost you 50% of life - meaning that you won't be able to do this if you have less than 50% life.
===== LEONA / OROCHI LEONA MOVES =====
Key: P = any Punch; K = any Kick; LP = Light Punch; LK = Light Kick; HP = Heavy Punch; HK = Heavy Kick; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; RDP = Reverse Dragon Punch motion; UB = diagonal Up=Back; UF = diagonal Up-Forward
AIR THROW
- Heidern Inferno: during jump when close to opponent, any direction besides UB, U or UF + HP or HK
COMMAND NORMALS
- Strike Arch: F + LK or B + LK
SPECIAL MOVES
- Vortex Launcher: charge B, F + P
- Ground Saber: charge B, F + K, then:
...... Gliding Buster: when HK Ground Saber hits, F + HK
- Moon Slasher: charge D, U + P
- X Calibur: during jump, QCB + P
- Earring: QCB + K
- Earring Heart Attack: when close, RDP + K
...... Earring Heart Attack Activate: RDP + K
- Orochi Leona: U, D, U, D, U, D + LK + HK (requires over 50% life)
DESPERATION MOVES
- V Slasher: during jump, QCF, HCB + P (1 stock)
- Rebel Spark: QCB, HCF + K (1 stock) - NORMAL LEONA ONLY
SUPER DESPERATION MOVES
- V Slasher: during jump, QCF, HCB + LP + HP (MAX activated & 1 stock)
HIDDEN SUPER DESPERATION MOVE
- Rebel Spark: QCB, HCF + LK + HK (25% or less life, MAX activated & 1 stock) - OROCHI LEONA ONLY
===== ABOUT 2002 OROCHI LEONA =====
Lore-wise, she is the awakened state of the Orochi blood (Riot Of The Blood), which makes her more powerful and also become crazy as a result.
Aesthetically it gives her different colour palettes and some different animations/sprites.
Gameplay-wise, it gives her super speed walking/running and low velocity fast jumps, and also access to her HSDM. However, she loses the DM version of the Rebel Spark.
===== OTHER INFORMATION / TRIVIA =====
---- Normal Leona does not have a HSDM, only Orochi Leona does. Thus meaning that you need to turn into Orochi Leona to have access to the character's HSDM.
---- Normal Leona can only use the DM version of Rebel Spark, while Orochi Leona can only use the HSDM version of the Rebel Spark.
---- Before the production of KOF96 (her debut game), the developers wanted to create a replacement for Heidern, who previously appeared in '94 and '95.
---- She was named as "Wild Leona" in earlier English translations for the KOF games.
---- Her official nickname is The Silent Soldier.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
01:02 - Regular fights
06:12 - vs. K9999 (mid-boss)
06:59 - Regular fights
07:57 - vs. Omega Rugal (final boss)
09:23 - Rugal defeated cutscene
09:47 - Staff/credits
12:13 - BONUS: Alternate colour palettes
Kula or K9999 or Angel appear as a lone mid-boss in single-player mode on Stage 6. They are regular playable characters.
NOTE: Max gauge used in this playthrough.
===== MOVE LISTS =====
Key: P = any Punch; K = any Kick; LK = Light Kick; LP = Light Punch; HP = Heavy Punch; HK = Heavy Kick; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion; DF = diagonal Down-Forward; DB = diagonal Down-Back
~~~~~ KULA ~~~~~
COMMAND NORMALS
- One Inch: F + LP
- Slide: DF + LK
- Critical Ice: DF + HP
SPECIAL MOVES
- Diamond Breath: QCF + P
- Crow Bites: DP + P
- Counter Shell: QCB + P
- Ray Spin Light: QCB + LK, and then extend by:
...... Ice Projectile: during Ray Spin Light, F + LK
...... Slide: during Ray Spin Light, F + HK
- Ray Spin Heavy: QCB + HK, if it contacts opponent, can then extend by:
...... Ice Projectile: during Ray Spin Heavy, F + LK
...... Slide: during Ray Spin Heavy, F + HK
DESPERATION MOVES
- Diamond Edge: QCF, QCF + P (1 stock)
SUPER DESPERATION MOVES
- Freeze Execution: HCB, HCB + LP + HP (MAX activated & 1 stock)
- La Cachora: during jump, QCF, QCF + LK + HK (MAX activated & 1 stock)
HIDDEN SUPER DESPERATION MOVES
- Freeze Completion: LP + HP, LK + HK, LP + LK + HP (25% or less life, MAX activated & 1 stock)
~~~~~ K9999 ~~~~~
COMMAND NORMALS
- Drill: F + LP
SPECIAL MOVES
- Dust: QCF + P
- Flame: DP + P
- Jumping Flame: QCB + K
DESPERATION MOVES
- The Moon: DB, HCB, DF + P (1 stock)
- Fist Fire: DB, HCB, DF + K (1 stock)
SUPER DESPERATION MOVE
- Losing Control: D, F, DF + all 4 buttons (MAX activated & 1 stock)
HIDDEN SUPER DESPERATION MOVE
- This is So: in air, F, B, F, B, F, B, F, B (25% or less life, MAX activated & 1 stock) (commands can be started on the ground)
~~~~~ ANGEL ~~~~~
not finished writing it
===== ABOUT ANGEL =====
Angel is perhaps one of the KOF characters that is completely noob-unfriendly... she is one of those fighting game characters where you need to become semi-natural with and have muscle memory with in order to use her effectively.
===== TRIVIA =====
---- Kula is also known as the Ice Doll (official nickname).
---- Kula appeared as a guest character in Dead or Alive 6, via DLC.
---- K9999's character design is inspired by the character Tetsuo Shima from the 1988 animated film Akira (which was adapted from the manga of the same name).
---- K9999's name is a homage to a character called Armored Trooper Votoms in the Akira animated film.
---- SNK themselves have publicly expressed disfavor for K9999 due to his tribute being too obvious, meaning that it is highly unlikely that he will appear in a future SNK game. As a result, the character Nameless was later created to specifically represent and replace K9999 in subsequent titles as a "stand-in".
---- Some fans of KOF wish to see him make a return into series. During a Q&A with Yasuyuki Oda at Gamescom, a fan asked him about K9999's situation. Oda answered: "Maybe one day we’ll find out what happened to Angel’s partner, K9999."
---- In The King of Fighters Character Encyclopedia, K9999 is the only character to have his artwork "censored" into being a black silhouette.
---- In KOFXV, his new identity is Krohnen McDougall.
---- Angel's nickname is "Knockout ♥ Free Spirit".
---- During development of KOF2001, Diana was originally planned to be a playable character. After a light-hearted monetary bet between developers SNK, Brezzasoft and Evoga regarding collaboration development of Rage of the Dragons, the director of Evoga - Angel Torres - won the bet and thus Brezzasoft created a Mexican female fighter named after him. Angel took the place of Diana.
---- Angel's character design is reportedly a fantasy of one of the designers/developers.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
01:03 - Regular fights
17:44 - vs. Angel (mid-boss)
18:39 - Regular fights
22:24 - vs. Omega Rugal (final boss)
25:31 - Rugal defeated cutscene
25:55 - Staff/credits
28:21 - BONUS 1: Alternate colour palettes
29:01 - BONUS 2: Time Over Draw poses
NOTE: Max gauge used in this playthrough.
Orochi Yashiro, Orochi Shermie and Orochi Chris are immediate hidden playable characters.
===== HOW TO SELECT THEM =====
On the character select screen, highlight either Chris, Shermie or Yashiro, hold Start and press any attack button to select the Orochi versions of them. You'll know it's them because when you press and hold Start, their portraits change.
===== MOVE LISTS =====
Key: P = any Punch; K = any Kick; LK = Light Kick; LP = Light Punch; HP = Heavy Punch; HK = Heavy Kick; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion; ANY = any attack button
~~~~~ OROCHI CHRIS ~~~~~
COMMAND NORMALS
- Swing Hammer: F + LP
- Flip Kick: F + LK
- Slide: DF + LK
SPECIAL MOVES
- Flame Waves: QCF + P
- Jumping Flame: QCB + P
- Rising Flame: DP + P
- Close Combo: when close, HCF + K
DESPERATION MOVES
- Orochi Nagi: QCB, HCF + P ; hold P to delay (1 stock)
SUPER DESPERATION MOVES
- Orochi Nagi: QCB, HCF + LP + HP ; hold P to delay (MAX activated & 1 stock)
HIDDEN SUPER DESPERATION MOVE
- Orochi: HK, HP, D, HP, HK (25% or less life, MAX activated, & 1 stock)
~~~~~ OROCHI SHERMIE ~~~~~
COMMAND NORMALS
- Flip Kick: F + LK
SPECIAL MOVES
- Blow Orb: HCF + P or K
- Lightning Slash: QCB + P
- Corkscrew Shock: QCB + K
- Somersault Shock: during jump, QCF + K
DESPERATION MOVES
- Ankoku Raikou Ken: QCF, QCF + P (1 stock)
- Charging Lightening Kick: QCF, QCF + K (1 stock)
SUPER DESPERATION MOVES
- Ankoku Raikou Ken: QCF, QCF + LP + HP (MAX activated & 1 stock)
- Charging Lightening Kick: QCF, QCF + LK + HK (MAX activated & 1 stock)
HIDDEN SUPER DESPERATION MOVE
- Unmei no Ya: LK, LP, B, LP, ANY (25% or less life, MAX activated, & 1 stock)
~~~~~ OROCHI YASHIRO ~~~~~
COMMAND NORMALS
- Hammer: F + LP
- Straight Kick: F + LK
SPECIAL MOVES
- Grab & Flip: QCB + P
- Charging Suplex: HCF + K
- Flip & Toss: when close, HCF + P
- Multiple Slams: when close, HCB, F + P
DESPERATION MOVES
- Jumping Slams: QCF, QCF + K
- Multiple Slams: when close, HCB, HCB + P
SUPER DESPERATION MOVES
- Jumping Slams: QCF, QCF + LK + HK (MAX activated &1 stock)
- Multiple Slams: when close, HCB, HCB + LP + HP (MAX activated & 1 stock)
HIDDEN SUPER DESPERATION MOVE
- Armageddon: LK, HK, LP, LP + LK + HP (25% or less life, MAX activated & 1 stock)
===== ABOUT THE OROCHI CLAN =====
After Leopold Goenitz, these three are the remaining members of the Four Heavenly Kings of Orochi and are responsible for awakening and releasing the deity. They are basically the counter-equivalent to Kyo, Benimaru and Goro. O.Chris uses flames like Kyo; O.Shermie uses lightening like Benimaru; and O.Yashiro uses strength (Earth) like Goro. They are an integral part of the KOF storyline.
===== GAME TRIVIA =====
---- The Orochi versions of Chris, Shermie and Yashiro do not appear as CPU opponents in the game.
---- On the character select screen, as pressing Start accesses their Orochi forms, it means that the random select function cannot be started on their regular counterparts.
---- On the winning screen, their portraits are different to their regular counterparts.
---- On the fight screen, their lifebar icons are different to their regular counterparts.
---- Their music theme is a combination of O.Yashiro and O.Shermie's individual themes from KOF97 and also O.Chris' theme from KOF98.
---- They have special pre-fight intros when against each other.
---- Regarding sprite/animation aesthetics, Orochi Chris is given significant new standing neutral animations.
---- Regarding sprite/animation aesthetics, Shermie is made slightly more thicc.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
01:03 - Regular fights
14:52 - vs. K9999 (mid-boss)
15:58 - Regular fights
18:15 - vs. Omega Rugal (final boss)
20:38 - Rugal defeated cutscene
21:02 - Staff/credits
23:29 - BONUS 1: Alternate colour palettes
24:09 - BONUS 2: Time Over Draw poses
Omega Rugal is the final boss of the game, and he is a non-selectable character in the Neo-Geo MVS version of it.
Kusanagi is a hidden playable character.
===== HOW TO SELECT OMEGA RUGAL =====
This can only be done on the Neo-Geo AES home version of the game. On the character select screen, Omega Rugal is located at the black box (where the countdown timer is usually displayed), he is at the 3rd spot of the box.
===== HOW TO SELECT KUSANAGI =====
On the character select screen, highlight Kyo and input the following:
Up, Down, Right, Left, Down, Up, Left, Right
If you've done it correctly, the cursor will be back on Kyo, but instead Kusanagi will be highlighted.
===== MOVE LISTS =====
Key: P = any Punch; K = any Kick; LK = Light Kick; LP = Light Punch; HP = Heavy Punch; HK = Heavy Kick; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion; RDP = Reverse Dragon Punch motion
~~~~~ OMEGA RUGAL MOVES ~~~~~
COMMAND NORMALS
- Double Tomahawk: F + LK
SPECIAL MOVES
- Reppu Ken: QCF + P
- Gen Cutter: DP + K
- God Press: HCB + P
- Triple Kick: HCB + LK
- Triple & Chop: HCB + HK
- Dark Barrier: QCF + K
- Kaiser Wave: F, HCF + P (can charge P for 3 different levels/types)
DESPERATION MOVES
- Gigantic Pressure: QCF, HCB + P (1 stock)
- Destruction Omega: QCF, QCF + K (1 stock)
SUPER DESPERATION MOVES
- Gigantic Pressure: QCF, HCB + LP + HP (MAX activated & 1 stock)
- Destruction Omega: QCF, QCF + LK + HK (MAX activated & 1 stock)
HIDDEN SUPER DESPERATION MOVE
- Kaiser Phoenix: HCF, HCF + LP + HP (25% or less life , MAX activated & 1 stock)
~~~~~ KUSANAGI MOVES ~~~~~
COMMAND NORMALS
- Axe Kick: F + LK
- Double Low Kick: DF + HK
- Hammer: during jump, D + HP
SPECIAL MOVES
- Darkness Sweep: QCF + P
- Demon Scorcher: DP + P
- Rising Kick(s): RDP + K
- Double Axe Kick: QCF + K, K
- Charging Grab: HCB + K
- Counter: QCB + P
DESPERATION MOVE
- Serpent Slash: QCB, HCF + P ; hold P to delay (1 stock)
SUPER DESPERATION MOVE
- Serpent Slash: QCB, HCF + LP + HP ; hold P to delay (MAX activated & 1 stock)
HIDDEN SUPER DESPERATION MOVE
- Final Showdown Zero Style: QCF, QCF + LP + HP (25% or less life, MAX activated & 1 stock)
===== ABOUT 2002 OMEGA RUGAL =====
As this is the second dream match KOF game, it's fitting that Omega Rugal makes another appearance as the final boss to torment players with. Gameplay-wise this is the best and most powerful version of him, but personally I like the KOF98 Omega Rugal better (and I also much prefer his '98 boss music theme, the one that goes "make some noise" at the beginning).
2002 Rugal has also unfortunately omitted his previous incarnation's Gravity Smash special move, which I always thought was a signature and defining move of Omega Rugal. (the Gravity Smash projectile graphic is within 2002 Rugal's fully-charged Kaiser Wave and HSDM, but it does not work in the same way as in '98)
===== ABOUT KUSANAGI =====
He is basically KOF's "Evil Ryu", and provides the opportunity to have an alternative version of Kyo, both aesthetically and gameplay, in the games that he is in. This concept for Kyo was already in place in 97 and 98 (regarding gameplay), and was implemented into the actual storyline in 99. In 2002 the concept was fleshed out, resulting in the creation of Kusanagi... although his inclusion into 2002 was a last minute decision by the developers.
===== GAME TRIVIA =====
---- In the Arcade MVS version of of the game, on the character select screen, Omega Rugal's slot is located at the same spot as Angel's.
---- As Omega Rugal is a legitimately playable character in the Home AES version of the game, it means that he has an image portrait on the character select screen.
---- In the home AES version of the game, on the character select screen, when Rugal is highlighted, you cannot see the cursor.
---- The character is not referred to as Omega Rugal in the game, instead only as "Rugal".
---- Kusanagi can also be known as Clone Kyo.
---- Kusanagi is not the Kyo-1 nor Kyo-2 clones seen in KOF99.
---- As Kyo's design is constantly changing, some of the developers wanted the return of his old look. As a result, Kusanagi was added to the cast as a last minute decision.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
01:05 - Regular fights
12:25 - vs. Kula (mid-boss)
13:38 - Regular fights
16:08 - vs. Omega Rugal (final boss)
17:40 - Rugal defeated cutscene
18:04 - Staff/credits
20:30 - BONUS 1: Alternate colour palettes
20:53 - BONUS 2: Time Over Draw poses
Gaia is the main final boss in 1P Game mode, and he is an unlockable playable character.
===== HOW TO UNLOCK GAIA =====
1) Whenever you get to a situation where the title screen appears and the menu words scroll in, use Controller 1 and enter the motion: Down, Down-Right, Right + Square (or D, DF, F + Weak Slash) like a special move during the scrolling words. If you've done it correctly you'll hear a voice. You will also find that the colour of the menu text has changed.
2) On the character select screen, highlight Eiji, hold Up and press any attack button to select Gaia.
Remember, these codes are different to the Western versions of the game!
===== GAIA MOVES =====
Key: S = any Slash; K = any Kick; HS = Heavy slash; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion; N = Neutral
SPECIAL MOVES
- Fire Wave: QCF +S
- Sea Slash: DP + S
- Hand Energy: QCB + K
DESPERATION MOVE (requires flashing red gauge)
- Energy Blast: F, D, F + HS
SECRET MOVE (can be done anytime)
- Next!: DF, D, DB, D, DF, N, B, F, D + HS + HK
===== ABOUT GAIA =====
In Toshinden 1 and Remix, he is a monstrous warlord-type boss wearing the armour of Basara. He is a very powerful character albeit with a glaring weakness - his slow speed and his jumps. It takes forever for him to land from his jumps, and there is a lot of recovery delay in his heavy basic moves. He is the sponsor of the first tournament and is the father of Ellis.
===== GAME TRIVIA ======
---- On the character select screen, he has no icon and no image portrait.
===== DIFFERENCES IN THE JAPANESE VERSION =====
There are some differences in this when compared to the USA/EUR versions of the game... the significant difference is that most of the character music tracks are different. It seems that the West/Europe went to change/improve the music for the Western version of the game. (in the same way on how the SNES fighting game Tuff E Nuff improved the music over the Japanese version of the game, called Dead Dance)
The voices for most of the characters are also different as well. One example of this is Kayin's voice, in this version of the game he has a distinct American accent (despite him being Scottish)... whereas in the Western version he had a Scottish accent.
===== CHAPTERS =====
00:00 - Title, Character Select
00:23 - Regular fights
15:13 - vs. Gaia (main boss)
16:20 - vs. Sho (secret final boss)
17:55 - Ending
18:03 - Staff/credits
18:56 - Super Attack
19:21 - BONUS: Gaia Time Over Draw pose
Sho is a hidden final boss in 1P Game mode on the harder difficulty levels, and he is an unlockable playable character.
===== HOW TO UNLOCK SHO =====
1) First, you need to unlock Gaia: Whenever you get to a situation where the title screen appears and the menu words scroll in, use Controller 1 and enter the motion: Down, Down-Right, Right + Square (or D, DF, F + Weak Slash) like a special move during the scrolling words. If you've done it correctly you'll hear a voice. You will also find that the colour of the menu text has changed.
2) After that, again get to a situation where the title screen appears and the menu words scroll in, use Controller 2 and enter the motion: Right, Down, Down-Right + Square (F, D, DF + Weak Slash) like a special move. If you've done it correctly you'll hear a voice.
3) On the character select screen, highlight Kayin, hold Down and press any attack button to select Sho.
Remember, these codes are different to the Western versions of the game!
===== SHO MOVES =====
Key: S = any Slash; K = any Kick; WK = Weak Kick; HS = Heavy slash; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion; RDP = Reverse Dragon Punch motion; UF = diagonal Up-Forward; UB = diagonal Up-Back
COMMAND NORMALS
- Slide: DF + K
SPECIAL MOVES
- Double Fireball: QCF + S
- Shoulder Crush: QCB + K
- Hishou Zan: DP + S
- Deadly Raise: RDP + S
- Backflip: D, U + K
- Air Backflip: during jump, D, U + K
- Diving Kick: during jump, QCB + K
DESPERATION (requires red flashing life)
- Hyakki Moshuu Ken: HCB, HCF + HS
SECRET MOVE (can be done anytime)
- Spinning Combo: D, F, UF, U, UB, B, D + WK + HS (best done when coming down from a jump)
===== ABOUT SHO =====
Sho is the master and older brother of Eiji. He trained both his younger brother and Kayin in the way of the sword, before leaving them without notice. He has since traveled around the world under the alias of "The Stranger", searching for strong opponents whom he ends up defeating.
In the first Toshinden tournament (Toshinden 1), he met and fought against a woman named Cupido who was from the Himitsu Kessha organization. They soon fell in love and eventually had a son named Subaru.
===== GAME TRIVIA ======
---- On the character select screen, just like Gaia, he has no icon and no image portrait.
---- Eiji is the only character in the game to not have a hair colour change on his alternate second costume.
===== DIFFERENCES IN THE JAPANESE VERSION =====
There are some differences in this when compared to the USA/EUR versions of the game... the significant difference is that most of the character music tracks are different. It seems that the West/Europe went to change/improve the music for the Western version of the game. (in the same way on how the SNES fighting game Tuff E Nuff improved the music over the Japanese version of the game, called Dead Dance)
The voices for most of the characters are also different as well. One example of this is Kayin's voice, in this version of the game he has a distinct American accent (despite him being Scottish)... whereas in the Western version he had a Scottish accent.
===== CHAPTERS =====
00:00 - Title, Character Select
00:21 - Regular fights
15:28 - vs. Gaia (main boss)
17:58 - vs Sho (secret final boss)
19:47 - Ending
20:04 - Staff/credits
21:03 - Super Attack
21:27 - BONUS: Sho Time Over Draw pose
Robo-Ky is a hidden mode character in the game, meaning that he is an unlockable playable character.
===== HOW TO UNLOCK "ROBO-KY" =====
Robo-Ky is obtained through the use of a special gameplay option mode. This option mode is called the "GG Mode", which needs to be unlocked. Here are the steps:
1) To unlock GG Mode: Either reach Level 100 in Survival Mode; OR beat Arcade Mode with every character. If you go the way of the latter, you can do it on any difficulty and you can use as many continues as you want.
2) Now go into the Option mode, go to Game Option and you will see the "GGMode" setting. Enable this.
3) Now simply start a game and choose Ky Kiske. He will be "Robo-Ky" whenever GG Mode is enabled.
===== "ROBO-KY" MOVES =====
Key: P = Punch; K = Kick; S = Slash; HS = Heavy slash; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion
COMMAND NORMALS
- Elbow: F + P
- Slide Kick: F + K
- Horizontal: F + HS
SPECIAL MOVES
- Stun Edge: QCF + S
- Aerial Edge: in the air, QCF + S or HS
- Ray Divider: QCF + HS
- Vapour Thrust: DP + S
- Air Vapour Thrust: in the air, DP + S or HS
- Impala Hunt: QCF + K
- Reverse Crescent: QCB + K
OVERDRIVES (requires half Tension gauge)
- Ride the Lightning: HCB, F + HS
- Rising Lightning: DP + HS
INSTANT (requires full Tension gauge)
- Rising Force: P + K + S + HS to activate, QCF x 2 + HS to execute
===== GAME TRIVIA =====
---- He is the only character in the game to become someone "different" when GG Mode is enabled.
---- Many of his moves are different to regular Ky's ones.
---- He is the precursor to the proper Robo-Ky characters in the future games.
---- He is not referenced to nor implied as "Robo-Ky" at all in the game.
---- If you beat the game with him, you'll get regular Ky's ending image.
---- In the fanbase/community, he can sometimes be known as "Gear Ky" or "Orochi Ky".
===== CHAPTERS =====
00:00 - Intro, Title, Character Select, Bio
01:08 - Regular fights
21:42 - vs. Testament (penultimate boss)
23:46 - vs. Dizzy (final boss)
25:58 - Ending image and staff credits
29:11 - Name entry
29:22 - BONUS 1: Time Up Draw pose
29:36 - BONUS 2: Time Up lose pose
Testament is the penultimate boss of the game, and is an unlockable playable character.
===== HOW TO UNLOCK TESTAMENT =====
There are a few ways to do this. The fastest way is through command inputs as explained below:
METHOD 1
On the title screen where it states "Press Start Button", press the following command:
Up, Up, Down, Left, Start
If you've done it correctly, you'll hear Testament's voice. Testament will be unlocked and available on the character select screen.
METHOD 2
Alternatively, use the following command instead to unlock both Testament and Dizzy. Do this on the same title screen:
Down, Right, Right, Up, Start
If you've done it correctly, you'll hear Dizzy's voice. Testament (along with Dizzy) will be unlocked and available on the character select screen.
===== TESTAMENT MOVES =====
Key: P = Punch; K = Kick; S = Slash; HS = Heavy Slash; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back
THROW
- Screamer: when close, F + HS or B + HS
COMMAND NORMALS
- Back Scythe: F + P
- Vertical Scythe: F + HS
SPECIAL MOVES
- Phantom Soul: QCF + P (if hit unblocked, inflicts spell properties)
- High Phantom Soul: QCF + K (if hit unblocked, inflicts spell properties)
- Grave Digger: QCB + P
- EXE Beast Behind: HCF + S
- EXE Beast Front: HCF + HS
- Warrant: QCB + S (counter, if hit unblocked, causes poison properties)
OVERDRIVE (requires half Tension gauge)
- Nightmare Circular: HCB, F + HS (if hit unblocked, has poison properties)
INSTANT (requires full Tension gauge)
- Seventh Sign: P + K + S + HS to activate, QCF x 2 + HS to execute
===== GAME TRIVIA =====
---- In single-player mode, on Testament's bio screen, the move names are all stated as "Unknown".
---- In single player mode, on the route/stage screen, when you reach CPU Testament, the character has an own unique "pre-battle" music theme.
---- Testament was also a sub-boss in the prequel game, Guilty Gear on the PS1. This means that the character retains this status for GGX.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select, Bio
01:10 - Regular fights
24:22 - vs. Testament (penultimate boss)
27:40 - vs. Dizzy (final boss)
30:11 - Ending image and staff credits
33:24 - Name entry and high score tables
34:00 - BONUS 1: Other colour palettes of Testament
36:33 - BONUS 2: Time Up Draw pose
36:47 - BONUS 3: Time Up lose pose
Dizzy is the final boss of the game, and she is an unlockable playable character.
===== HOW TO UNLOCK DIZZY =====
There are a few ways to do this. The fastest way is through a command input as explained below:
On the title screen where it states "Press Start Button", press the following command:
Down, Right, Right, Up, Start
If you've done it correctly, you'll hear Dizzy's voice. Dizzy (along with Testament) will be unlocked and available on the character select screen.
===== DIZZY MOVES =====
Key: P = Punch; K = Kick; S = Slash; HS = Heavy Slash; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; RDP = Reverse Dragon Punch motion ; DF = diagonal Down-Forward
THROWS
- Let me help you: when close, F + HS or B + HS
COMMAND NORMALS
- Dragon Wing: F + P
- Demon Tail: F + HS
SPECIAL MOVES
- Spinning Scythe: QCF + S
- Ice Pillar: QCF + HS
- Homing Sword: RDP + S
- Piranha Charge: QCB + P
- Piranha Charge Fast: QCB + K
- Piranha Shield: QCB + S
- Piranha Beam: QCB + HS
OVERDRIVES
- Imperial Ray: HCB, F + S (requires half Tension gauge)
- Demon Archer: DF, HCF, B, F + P (requires half Tension gauge)
- Gamma Ray: F, B, F, HCF + HS (requires full Tension gauge)
INSTANT
Does not have one.
===== GAME TRIVIA =====
---- On the fight screen, she has a special pre-fight intro when her opponent is Sol Badguy.
---- In single-player mode, on her bio screen, her move names are all started as "Unknown".
---- She is the only character in the game to not have an Instant K1ll move.
---- She is only 1 of 2 characters in the game who can perform 2 successive air dashes.
---- She is only 1 of 3 characters in the game who can perform a triple jump.
---- She is only 1 of 2 characters in the game who can air dash after a double jump.
---- In single player mode, on the route/stage screen, when you reach CPU Dizzy, she has her own unique "pre-battle" music theme.
---- Her sentient shapeshifting wing characters are Necr0 and Undine.
---- This game marks the debut of Dizzy into the Guilty Gear franchise.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select, Bio
01:10 - Regular fights
23:25 - vs. Testament (penultimate boss)
26:48 - vs. Dizzy (final boss)
29:29 - Ending image and staff credits
32:42 - Name entry and high score tables
33:19 - BONUS 1: Other colour palettes of Dizzy
34:04 - BONUS 2: Time Up lose pose
34:18 - BONUS 3: Time Up Draw pose
34:31 - BONUS 4: Something interesting
Kuroko is a CPU opponent who appears at Stage 6 in a one-player game. He operates as a "mirror match" character, meaning that he clones the opponent by morphing into him or her at the start of a match. He is a non-selectable character in this game.
NOTE: Most Continues cut out of the video to save time and vide file size.
Here is the information on the character:
---- When he is highlighted on the character select screen, his sprite does not have any animation. The colors are also wrong.
---- On the character select screen, when he is selected, on the Technique / Level section, his colour palettes are "wrong" and shows more color change glitches if the player switches between the modes. The same applies to his portrait on the right.
---- On the character select screen, in the Technique / Level scetion, when he is selected, he uses Zankuro's animations with glitched colours.
---- On the fight screen, he does not have any name text under the lifebar.
---- When you win a match with him in single-player or 2-player, you will get his 'WELL DONE' winning screen with Kuroko in a glitched colour palette. This glitched color palette seems to be copied from the last character he cloned.
---- In the pre-match cutscene before fighting CPU Kuroko, the player Kuroko has a glitched sprite of Zankuro behind him. You can see this at 12:18 in the video.
---- If Kuroko's opponent is Zankuro, he will use Haohmaru's transform animation to morph into Zankuro. There is no Zankuro morph animations because the two characters are not supposed to fight each other.
---- In gameplay, the super move commands for him that appear are the same no matter which character he is transformed into, and are wrong.
---- If you beat the game with him, his ending text is the same as Zankuro's defeated speech.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:47 - Regular fights
09:42 - Cutscene 1
10:01 - Regular fights
12:18 - Cutscene 2
12:25 - vs. Kuroko (mid-boss)
15:18 - "Kuroko" on Continue screen
15:33 - Regular fights
25:00 - Cutscene 3
25:12 - vs. Zankuro 1st phase (final boss)
26:38 - Cutscene 4 and vs. Zankuro 2nd phase (final boss)
27:46 - CPU Zankuro defeated cutscene and text
28:35 - Kuroko "ending" text
29:05 - Credits/staff
31:28 - BONUS: Kuroko on Ranking screens
Zankuro is the end boss of the game. He can be legitimately selected through an input command, but can only be used in a 2-player versus game. Third party methods must be used to select him for a 1-player game.
===== HOW TO SELECT ZANKURO =====
In a 2-player game, on the character select screen, do and input the following:
Highlight Haohmaru, hold the START button and press Left, Left, Down, Right, Right, Up, Right, Down, Right, Right, Up, Left, Left. Your cursor should now be on Shizumaru. Now wait for the timer count to reach 03 seconds, and then press LS + MS (A + B) together with the START button still held down. If you've done it right, Zankuro's icon will appear and he'll be selected.
If either player wins the match with Zankuro, they will be taken back to the 1P character select screen to select a regular character, meaning that you cannot play through a 1-player game with him.
===== ZANKURO MOVES =====
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion; HCF = Half Circle Forward; S = any Slash; LS = Light Slash; MS = Medium Slash; HS = Heavy Slash; K = Kick
UNIQUES
- Top down slash: while jumping at apex, D + HS
SPECIAL MOVES
- Slash Wave: QCF + S
- Charge & Slash: DP + S
- Charge Punch: B, F + LS
- Electric Razor: QCB, F + S
- Triple: B, DB, D + LS + MS
- Counter: HCF + K
POWER SPECIAL
(requires full POW gauge)
- Quake Strike: D, D, QCF + LS + MS
===== TECHNICAL INFORMATION =====
---- Despite being a non-selectable character in 1P mode, he can appear and operate on the Continue and Rankings screens.
---- Despite being a non-selectable character in 1P mode, the CPU opponents sure as heck know how to deal with him...
---- When playing as him in 1P mode, every time you win a match you go back to the character select screen. This is because of the way it operates in 2-player mode with Zankuro selected as explained earlier. You will need to keep selecting Zankuro every time this happens to progress.
---- In the "mirror" match against CPU Kuroko, Kuroko transforms into Haohmaru instead. These two characters are not supposed to fight each other.
---- When playing as him in 1P mode, when you get to CPU Zankuro, beat his 1st phase and go into the final round fight against him, if you beat CPU Zankuro here it will go back to the character select screen via a blank while screen meaning that you cannot see anything... but it is still operational here (you can hear the music and cursor sounds) and you can select your character and go into the fight against CPU Zankuro again. Unfortunately this is an infinite loop (or at least it appears to be so) meaning you cannot progress from here.
---- When playing as him in 1P mode, you do not get any of the cutscenes because you have to go back to the character select screen after winning a match.
---- In Bust mode, he doesn't appear to have any obvious differences in his special moves.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:43 - Regular fights
09:50 - vs. Kuroko (mid-boss)
22:46 - vs. Zankuro 1st phase (final boss)
25:57 - vs. Zankuro 2nd phase (final boss)
26:21 - BONUS 1: 2nd colour of Bust mode
26:49 - BONUS 2: On Continue screen
27:08 - BONUS 3: Time Over losing pose
27:20 - BONUS 4: Time Over Draw pose
27:33 - BONUS 5: On Ranking screen
The character also sometimes gives corrupted Battle Plans as well, such as fighting against non-characters or having to fight Goro on stage 1.
You can see many of the glitches that can occur in the video.
===== TRIVIA =====
---- Johnny Cage is not in this version of the game.
Goro is the 1st and penultimate boss in the game. He is a hidden playable character in this version of it.
===== HOW TO SELECT GORO =====
1) Play through and complete a single-player game (beating Shang Tsung at the end).
2) When the credits/staff scroll, wait until it gets to the end where it says "THE END".
3) When "THE END" shows, press and hold diagonal Up-Left + Select + A until the score ranking screen appears. Now skip or wait after this screen and you will see a special screen with Goro that states "Goro lives... as you...".
4) After this screen, you'll begin a single-player game as Goro! The names of the other characters besides Shang Tsung will be changed as well.
If you lose as Goro, he won't be selected anymore when you Continue. The other characters retain their new names though.
===== GORO SPECIAL MOVES =====
- Fireball: Back, Forward + Block (A + B), (this is very hard to get working)
- Stomp: Up-Back or Up or Up-Forward
- Disappear: hold Block, Down or hold Down (this is a glitch)
===== MK1 GAME BOY GORO INFO =====
---- Despite being a legitimately selectable character, he does have two glitches as follows:
1) He has the generic throw (that everyone else has) that can damage the opponent. You cannot see his sprites whilst he does this. You can an example of this at 10:11 in the video.
2) He can disappear by holding a neutral Block and then pressing/holding Down. He reappears to normal after the commands are released. This is because he does not have a low block animation/sprite programmed in.
---- In his disappeared state, he cannot be hit, meaning that he is invincible.
---- As his "jump" is a special move, it means that he does not have any air normals.
---- When playing as Goro, on the Battle Plan screen, he has a proper Mirror Match fight before the Endurance Rounds.
---- In this version of the game, he is missing the straight punch from the advanced versions of the game. This also means that he doesn't have the proper animation/sprites for his fireball.
---- In this version of the game, he is also missing the Throw Slam, Grab & Hammers and Taunts from the advanced versions of the game.
---- As he is a playable character, he is programmed to be able to walk backwards with the proper animations/sprites.
---- He has an alternate "colour palette" for the mirror match, which is expected as he is a playable character. However, this alternate colour looks really bad that it makes his sprites lose detail.
===== TRIVIA =====
---- This is the only official version of Mortal Kombat 1 where Goro is a legitimately playable character.
---- Johnny Cage is not in this version of the game.
===== CHAPTERS =====
00:00 - The End, High Score, Goro screen, Battle Plan
00:12 - Regular fights
19:37 - vs. Goro (penultimate boss)
20:57 - vs. Shang Tsung (final boss)
22:13 - Shang Tsung defeated
22:46 - Credits/staff
23:30 - Name Entry and high score table
Shang Tsung is the 2nd and final boss in the game. He is a non-selectable character.
===== MK1 GAME BOY SHANG TSUNG INFO =====
---- Under human control, the only visible actions you can do with him is walk/float forward and back. Every other action makes him disappear. He always reappears after the "action".
---- The Punch and Kick buttons makes him disappear and reappear, meaning that he cannot hurt the opponent with these.
---- You cannot perform his fireball nor can you morph into any other character with him.
---- He can jump, but as mentioned earlier, he disappears whilst doing so.
---- In his disappeared state, he cannot be hit meaning that he is invincible.
---- He has the generic throw (that everyone else has) that can damage the opponent. You cannot see his sprites whilst he does this. This throw is what makes the playthrough possible.
---- Despite being glitched under human control, he cannot crash/freeze the game to my knowledge. This is because being a simple version of him on the Game Boy (when compared to the SNES, Arcade, etc. versions), there is far less to go wrong.
---- He actually has an alternate "colour palette" for the mirror match. However, this colour appears to be glitched.
---- When playing as Tsung, on the Battle Plan screen, he has a proper Mirror Match fight before the Endurance Rounds.
---- When playing as Tsung, on the Battle Plan screen, his icon sometimes glitches a bit when it scrolls up.
---- When playing as Shang Tsung, you cannot throw CPU Goro, so a lifebar value edit to decrease Goro's lifebar must be used to make Tsung win.
---- If you beat the game with him, it goes straight to the credits/staff.
===== TRIVIA =====
---- Johnny Cage is not in this version of the game.
===== CHAPTERS =====
00:00 - Title, Character Select, Battle Plan
00:27 - Regular fights
19:16 - vs. Goro (penultimate boss)
22:58 - vs. Shang Tsung (final boss)
25:04 - Shang Tsung defeated
25:31 - Credits/staff
26:15 - Name Entry and high score table
Shadow King is the end boss of the game, and he is an unlockable playable character.
===== HOW TO SELECT SHADOW KING =====
The method of unlocking him is rather unorthodox. Here's how to do it:
1) Play through a single-player game and reach CPU Shadow King. When fighting him, press Play on the other controller to have Player 2 join in.
2) On the character select screen, you will find that Player 2's cursor is on Shadow King's icon (you normally cannot highlight this icon). Select him. Player 2 is now Shadow King.
Alternatively to make Player 1 Shadow King, get to CPU Shadow on Player 2's side instead, and during the match press Play on Player 1's controller to have Player 1 join in.
===== SHADOW KING IN SINGLE-PLAYER MODE =====
You can use Shadow King in the single player mode. Do the above process and use the player Shadow King to defeat the other player. Do NOT have the other player Continue. You will then get to play through the game with Shadow King.
===== SHADOW KING MOVES =====
Throw: when close, Back + A
Reverse Kick: Forward + B
Sweep: Back + B
Fireball: Forward, Forward + C
Hurricane Kick: Back + C or hold Back and press C
===== ADDITIONAL INFORMATION =====
---- He cannot block high.
---- In a 2-player game, if he is defeated, you get to see the other character's (the one who beat him) ending!
---- He has an ending of his own, meaning that he is meant to be played through a single-player game.
---- He has an alternative dark colour palette for mirror matches (against CPU Shadow King).
---- His aesthetics contrast the other characters as he is a "cartoon" design instead of real human. The same goes for his stage background elements.
---- There might be a hidden input command to highlight Shadow King's icon on the character select screen to freely and immediately select him.
---- I don't know his finishing move(s) if he has any.
---- The game is known as Shadow Warriors in Japan.
===== CHAPTERS =====
00:00 - Intro
01:04 - Menu and Character Select
01:40 - Regular fights
13:30 - Cutscene
14:28 - vs. Shadow King (boss)
15:42 - Ending
16:30 - Staff/credits
Original Zero is the penultimate boss of the game, and he is a non-selectable character in both the Neo-Geo MVS and AES versions of it.
===== VIA DEBUG DIPS =====
One of the external methods to select him is by adjusting the system's Debug DIP settings, which is the way I did it as shown early in the video. In order to get access to the Debug DIPs, a modified Neo-Geo BIOs must be used.
If you have access to the Debug Dips, the switches to enable are 1-5. Do this before you reach the character select screen. You can then disable the switches on the character select screen. Original Zero's icon (which is invisible) location is 1 space to the right of the Roulette [?] icon.
===== ABOUT ORIGINAL ZERO =====
He is the real Zero, whereas the one in KOF2000 was a clone of him. Despite him being a high-ranking executive of NESTS, he is an honorable man and a good guy.
O. Zero is definitely one of the more powerful characters in the KOF Universe... he's in the same "bracket" as Omega Rugal, Goenitz, Krizalid, Clone Zero, Dark Ash, Nightmare Geese, Maki (maybe), etc.
===== 2001 ZERO INFO =====
Here's the technical information on his operation:
---- On both the 1-player and 2-player character select screens, his "portrait image" is glitched sprites of other items.
---- On the character select screen, his "slot" is 1 space to the right of the Roulette [?] icon. He does not have an icon here which means that it's invisible. Obviously, this slot is usually non-accessible.
---- On the character select screen, when Zero is highlighted, his name says "ROULETTE?".
---- On the character select screen, his post-select icon (which appears next to the portraits) is glitched.
---- On the order select screen, he actually has his own proper icon here, despite being a non-selectable character. (normally you don't see these icons here before you fight CPU Zero)
---- On the Versus screen, his portrait banner is of a glitched sprite, and his name is "ROULETTE". As 4 of them appear, it slows the screen down.
---- If Zero is selected as one of your characters and the others are other characters, the whole team will consist of 4 Zeros anyway.
---- He always appears in gameplay as a lone character.
---- If he is selected as the 1st character in your team and you play through single-player mode, the path near the end is wrong and will eventually freeze the game.
---- If he is selected as the 2nd, 3rd or 4th character, it is possible to play through the whole game with him in single-player mode. However, after defeating CPU Igniz, the game will then loop a cutscene over and over which means that the game cannot progress.
---- The cutscene that appears and loops infinitely after beating CPU Igniz is actually the Hero team's pre-fight-to-Igniz cutscene. Not only is it wrong for Zero, it also appears at the wrong place. It is supposed to appear after you beat CPU Zero.
---- He has a 2nd colour palette despite being a non-selectable character. His Strikers also have different colours. You can see this at 19:03 in the video.
---- When setting him up on the order select screen, the other 3 Zeros must be selected as Strikers, otherwise it will freeze the game if he tries to call the ones that are not set as Strikers.
---- In gameplay, he cannot crouch/duck. But he does have a semi-crouch-block animation.
---- In gameplay, some of his Normal moves are similar to Igniz's ones.
---- In gameplay, he always has the 3 unique strikers - Ron, Glugan and Krizalid. They are also summoned using unique commands that are different to how a regular character summons a Striker.
---- In gameplay, even though it appears that he has no super gauge, this isn't true. He actually does have it, it's just that it's invisible. This is because he still needs stocks to perform his super moves.
===== ADDITIONAL INFO / TRIVIA =====
---- Despite being a headswap of Clone Zero from KOF2000, Original Zero actually has less animation frames and less personal moves.
---- He appears in 2001 because the supervising designer was not happy with Zero's design in 2000. The designer also hints that this design and the lion were already made back then but were not used.
---- In the game's intro, when the grid of the roster appears, Krizalid and Ron appears in it, despite the both of them being non-regular/just Assist characters. Therefore this makes Original Zero, Igniz and Glugan the only three characters to not appear on this grid.
===== CHAPTERS =====
00:00 - Intro, Title, Dipswitch on, Character Select, Dipswitch off
01:23 - Regular fights
07:52 - Cutscene 1
08:21 - Regular fights
14:40 - Cutscene 2
15:25 - vs. Original Zero
16:20 - vs. Igniz
17:11 - Looped cutscene
19:03 - BONUS 1: other colour palette
19:38 - BONUS 2: Zero with glitched Striker Joe
20:00 - BONUS 3: Zero glitched portrait in 2-player character select screen
Igniz is the final boss of the game, and he is a non-selectable character in both the Neo-Geo MVS and AES versions of it.
===== VIA DEBUG DIPSWITCHES =====
One of the external methods to select him is by adjusting the system's Debug DIP settings, which is the way I did it as shown early in the video. In order to get access to the Debug DIPs, a modified Neo-Geo BIOs must be used.
If you have access to the Debug Dips, the switches to enable are 1-5. Do this before you reach the character select screen. You can then disable the switches on the character select screen. Igniz's icon (which is invisible) location is 2 spaces to the right of the Roulette [?] icon.
===== ABOUT IGNIZ =====
He is the NESTS Cartel's leader, having defeated the previous leader Nests himself. He has his own battle suit which gives him deity-like powers, featuring extracting whip chains for him to utilize as weapons.
Igniz is definitely one of the most powerful characters in the KOF universe... even though he is just a normal human with a battle suit, he's in the same "bracket" as Orochi, Mukai, Magaki, True Saiki, etc. and that's saying something.
===== KOF2001 IGNIZ INFORMATION =====
This wouldn't be a Krizalid99v2 video if I didn't include the technical information... enjoy:
---- On both the 1-player and 2-player character select screens, his "portrait image" is glitched sprites of other items.
---- On the character select screen, his "slot" is to the right of the Roulette [?] icon. He does not have an icon here which means that it's invisible.
---- On the character select screen, when Igniz is highlighted, his name says "ROULETTE".
---- On the character select screen, his post-select icon (which appears next to the portraits) is glitched.
---- On the order select screen, he actually has his own proper icon here, despite being a non-selectable character. (normally you don't see these icons before you fight CPU Igniz)
---- On the Versus screen, his portrait banner is of a glitched sprite. As 4 of them appear, it slows the screen down.
---- If Igniz is selected as one of your characters and the others are other characters, the whole team will consist of 4 Ignizs anyway.
---- He always appears in gameplay as a lone character, meaning that he cannot use any strikers.
---- If he is selected as the 1st character in your team and you play through single-player mode, the path near the end is wrong and will eventually freeze the same.
---- If he is selected as the 2nd, 3rd or 4th character, it is possible to play through the whole game with him in single-player mode. However, after defeating CPU Igniz, the game will then loop a cutscene over and over which means that the game cannot progress.
---- The cutscene that appears and loops infinitely after beating CPU Igniz is actually the Hero team's pre-fight-to-Igniz cutscene. Not only is it wrong for Igniz, it also appears at the wrong place. It is supposed to appear after you beat CPU Original Zero.
---- He has a 2nd colour palette despite being a non-selectable character. You can see this at 19:14 in the video.
---- In gameplay, he cannot crouch/duck.
---- In gameplay, some of his Normal moves are similar to Original Zero's ones.
---- In gameplay, even though it appears that he has no super gauge, this isn't true. He actually does have it, it's just that it's invisible. This is because he still needs stocks to perform his super moves.
===== ADDITIONAL INFORMATION /TRIVIA =====
---- In the game's intro, when the grid of the roster appears, Krizalid and Ron appears in it, despite the both of them being non-regular/just Assist characters. Therefore this makes Original Zero, Igniz and Glugan the only three characters to not appear on this grid.
---- KOF2001 is the only game in the series where there are no character names around the lifebar.
===== CHAPTERS =====
00:00 - Intro, Title, Dipswitch on, Character Select, Dipswitch off
01:22 - Regular fights
07:23 - Cutscene 1
07:52 - Regular fights
14:01 - Cutscene 2
14:44 - vs. Original Zero
15:38 - vs. Igniz
16:28 - Looped cutscene
19:13 - BONUS: other colour palette
19:35 - BONUS: Igniz glitched portrait in 2-player character select screen
===== INTRODUCTION =====
In Matrimelee, there are two characters who can turn their opponents into animals temporarily. These characters are Clara and Sissy. Clara can turn the opponent into a bird or a pig; and Sissy can turn the opponent into a Frog. If you are turned into animal character, you can control them by moving them around.
The bird and the pig are able to attack the opponent through single strikes (that does next to no damage); but with the Frog you cannot hurt the opponent at all... and to make it worse, he is a much larger target unlike the other two animals.
Despite being temporary limited characters, they are almost like entirely different characters to "play as", which this concept kind of has become a staple of the Power Instinct franchise.
===== DEMONSTRATION & INFORMATION =====
As the animals cannot be selected as regular characters, this is my attempt at trying to play as them start off as a "regular character". As you can see in the video, it doesn't work properly at all and is very prone to glitching and resetting the game. Here is the information about the Frog:
---- Despite being the Frog from the start, the player has no control over him. It cannot move, attack nor do anything else. It just stands there. The animation is still, unlike normally when Sissy turns the opponent into him.
---- The colour palette of the Frog is incorrect with glitched colours. The colours of it can vary on different background stages.
---- When the opponent is near the Frog, it reacts by doing a different animation pose (think Fatal Fury 3). This is interesting and strange because the game's regular characters do not have a feature where they change pose if their opponent is close to them.
---- The Frog is able to be hit and thrown by the opponent. Some hits from specific moves will crash and reset the game. Trying to throw the Frog will also result in a game reset.
---- Defeating the Frog can cause a crash with extreme visual glitches but without resetting the game. You can see this starting around 01:36.
---- It is probably possible to get the animal characters to be selected and function as "regular characters", but I got bored.
===== TRIVIA =====
---- The frog's name is possibly "Frogger".
Elias is a hidden playable character in the game, and he can normally appear as a CPU opponent in a single-player game. He can be unlocked using a command input.
===== HOW TO SELECT ELIAS =====
On the character select screen, input the following command:
Up x 4, Down x 3, Left x 2, Right
If you've done it correctly, Elias' icon will appear in the middle of the screen along with the other 3 hidden characters.
===== ELIAS MOVELIST =====
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion (F, D, DF); P = any Punch; K = any Kick; LP = Light Punch; HP = Heavy Punch; LK = Light Kick; HK = Heavy Kick
UNIQUES
- Elbow & Straight: when close up, HP, HP
- Double Kick: when close up, LK, HK
COMMAND NORMALS
- Down Punch: F + LP
- Low Kicks: DF + LK
SPECIAL MOVES
- Holy Flare: QCF + P
- Magnus: QCB + P
- Enhanced Magnus: during dashing/running forward, QCB + P
- Hell Or Heaven: HCF + K
- Sinful: DP + P
STRESS SH0T (requires 1 level gauge)
- Max Engine Screwdriver: HCB, F + LP
IPPATSU OUGI (requires 2 levels gauge)
- Super Max Engine Screwdriver: HCB, F + HP
===== ABOUT ELIAS =====
Elias is a character originally from Rage of the Dragons, which was released in 2002, around a year earlier than Matrimelee... as the character spritework in the latter are drawn in the same style as ROTD, it was an easy opportunity to "bring over" 4 unique hidden characters for Matrimelee.
===== TRIVIA =====
---- The input command to unlock the 4 hidden characters is the same one used to unlock Abubo in Rage of the Dragons.
---- All 4 hidden ROTD characters have the same generic ending after defeating CPU Sissy.
---- Rumour has it that fans were disappointed at his inclusion into the game, because his partner Alice from Rage of the Dragons would have been a better and more fitting choice given Matrimelee's quirkiness.
---- In Japan, the game is known as Shin Gouketsuji Ichizoku: Toukon -Matrimelee (新豪血寺一族 闘婚 -Matrimelee-)
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:51 - Regular fights
14:56 - vs. Princess Sissy (lose)
16:48 - Lose, Results, Continue
17:17 - vs. Princess Sissy
19:52 - Ending
20:12 - Staff/Credits
22:31 - BONUS: other colour palettes
Lynn is a hidden playable character in the game, and she can normally appear as a CPU opponent in a single-player game. She can be unlocked using a command input.
===== HOW TO SELECT LYNN =====
On the character select screen, input the following command:
Up x 4, Down x 3, Left x 2, Right
If you've done it correctly, Lynn's icon will appear in the middle of the screen along with the other 3 hidden characters.
===== LYNN MOVELIST =====
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion (F, D, DF); P = any Punch; K = any Kick; LP = Light Punch; HP = Heavy Punch; LK = Light Kick; HK = Heavy Kick
UNIQUES
- Double Palm: when close up, HP, HP
- Double Kick: when close up, HK, HK
COMMAND NORMALS
- Overhead Palm: F + LP
- Reverse Kick: in the air, B + LK
SPECIAL MOVES
- Fireball: QCF + P
- Advancing Palms: HCB + P
- Enhanced Advancing Palms: during dashing/running forward, HCB + P
- Rising Kick: charge D, then U + K
- Strong Palm: DP + P, then:
..... Rising Kick: during Strong Palm, QCF + K
.......... Flying Kick: during Rising Kick, K
STRESS SH0T (requires 1 level gauge)
- Rise & Dive: QCB, HCF + LK
IPPATSU OUGI (requires 2 levels gauge)
- Super Rise & Dive: QCB, HCF + HK
===== ABOUT LYNN =====
Lynn is a character originally from Rage of the Dragons, which was released in 2002, around a year earlier than Matrimelee... as the character spritework in the latter are drawn in the same style as ROTD, it was an easy opportunity to "bring over" 4 unique hidden characters for Matrimelee.
===== TRIVIA =====
---- The input command to unlock the 4 hidden characters is the same one used to unlock Abubo in Rage of the Dragons.
---- All 4 hidden ROTD characters have the same generic ending after defeating CPU Sissy.
---- In Japan, the game is known as Shin Gouketsuji Ichizoku: Toukon -Matrimelee (新豪血寺一族 闘婚 -Matrimelee-)
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:52 - Regular fights
15:35 - vs. Princess Sissy (lose)
18:15 - Lose, Results, Continue
18:45 - vs. Princess Sissy
21:18 - Ending
21:38 - Staff/Credits
23:57 - BONUS: other colour palettes
Jones is a hidden playable character in the game, and he can normally appear as a CPU opponent in a single-player game. He can be unlocked using a command input.
===== HOW TO SELECT JONES =====
On the character select screen, input the following command:
Up x 4, Down x 3, Left x 2, Right
If you've done it correctly, Jones' icon will appear in the middle of the screen along with the other 3 hidden characters.
===== JONES MOVELIST =====
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion (F, D, DF); P = any Punch; K = any Kick; LP = Light Punch; HP = Heavy Punch; LK = Light Kick; HK = Heavy Kick
UNIQUES
- Double: when close up, LK, LK
- Double Kick: when close up, HK, HK
COMMAND NORMALS
- Elbow: F + LP
- Double: D + HP, HP
- Slide Kicks: DF + LK
SPECIAL MOVES
- Funky Impact: QCF + P
- Enhanced Funky Impact: during dashing/running forward, QCF + P
- Retro Knuckle: QCB + P
- Gaudy Punch: tap P rapidly
- Arc Fliegan: QCB + K
STRESS SH0T (requires 1 level gauge)
- Groove Master: QCB x 2 + LK
IPPATSU OUGI (requires 2 levels gauge)
- King Kang: HCF + LK + HK
===== ABOUT JONES =====
Jones is a character originally from Rage of the Dragons, which was released in 2002, around a year earlier than Matrimelee... as the character spritework in the latter are drawn in the same style as ROTD, it was an easy opportunity to "bring over" 4 unique hidden characters for Matrimelee.
In his Ippatsu Ougi, his ROTD partner Kang makes an appearance.
===== TRIVIA =====
---- The input command to unlock the 4 hidden characters is the same one used to unlock Abubo in Rage of the Dragons.
---- His design is loosely based upon Kareem Abdul-Jabbar.
---- In Japan, the game is known as Shin Gouketsuji Ichizoku: Toukon -Matrimelee (新豪血寺一族 闘婚 -Matrimelee-)
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:50 - Regular fights
13:43 - vs. Princess Sissy (lose)
17:53 - Lose, Results, Continue
18:23 - vs. Princess Sissy
20:58 - Ending
21:17 - Staff/Credits
23:37 - BONUS: other colour palettes
Jimmy is a hidden playable character in the game, and he can normally appear as a CPU opponent in a single-player game. He can be unlocked using a command input.
===== HOW TO SELECT JIMMY =====
On the character select screen, input the following command:
Up x 4, Down x 3, Left x 2, Right
If you've done it correctly, Jimmy's icon will appear in the middle of the screen along with the other 3 hidden characters.
===== JIMMY MOVELIST =====
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion (F, D, DF); P = any Punch; K = any Kick; LP = Light Punch; HP = Heavy Punch; LK = Light Kick; HK = Heavy Kick
COMMAND NORMALS
- Elbow: F + LP
- Double: D + HP, HP (first move must connect for second to work)
- Slide Uppercut: DF + LP
SPECIAL MOVES
- Red Blaze: QCF + P
- Shoryu Dan: DP + P
- Enhanced Shoryu Dan: during dashing/running forward, DP + P
- Cannon Kick: QCB + K
- Heat Hurricane: HCB + LP
- Heat Hurricane String: HCB + HP, then when second punch comes out, either:
...... Straight: QCF + P
...... Elbow: QCB + P
...... Upper: DP + P
STRESS SH0T (requires 1 level gauge)
- Punch Blow: QCB, F + LP
IPPATSU OUGI (requires 2 levels gauge)
- Super Punch Blow: QCB, F + HP
===== ABOUT JIMMY =====
Jimmy is a character originally from Rage of the Dragons, which was released in 2002, around a year earlier than Matrimelee... as the character spritework in the latter are drawn in the same style as ROTD, it was an easy opportunity to "bring over" 4 unique hidden characters for Matrimelee.
===== TRIVIA =====
---- The input command to unlock the 4 hidden characters is the same one used to unlock Abubo in Rage of the Dragons.
---- In Japan, the game is known as Shin Gouketsuji Ichizoku: Toukon -Matrimelee (新豪血寺一族 闘婚 -Matrimelee-)
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:51 - Regular fights
15:08 - vs. Princess Sissy (lose)
17:12 - Lose, Results, Continue
17:43 - vs. Princess Sissy
21:14 - Ending
21:33 - Staff/Credits
23:52 - BONUS: other colour palettes
Sissy is the end boss of the game. She is a non-selectable character in the NeoGeo MVS Arcade version of the game.
===== HOW TO SELECT SISSY IN THE CONSOLE VERSION =====
IMPORTANT: This only works in the console version/mode of the NeoGeo game:
On the character select screen, press and hold all 4 attack buttons (A + B + C + D) before the VS screen appears. If you've done it correctly, Sissy will be your character.
Remember, she can only be used in VS Mode!
===== MOVELIST =====
Key: QCF = Quarter Circle Forward; DP = Dragon Punch motion; HCF = Half Circle Forward; P = any Punch; K = any Kick; LP = Light Punch; HP = Heavy Punch
SPECIAL MOVES
- Abubo: QCF + P
- Frog: QCF + K
- Expl0de: QCB + K
- Sword: DP + P
STRESS SH0T (requires 1 level of gauge)
- Rain of Hope: QCB, HCF + LP
IPPATSU OUGI (requires 2 levels of gauge)
- Princess Illusion: QCB, HCF + HP
===== TECHNICAL INFORMATION =====
---- On the character select screen, her cursor position is at the top-left corner of the screen. This is obviously not accessible by normal means.
---- On the character select screen, when highlighted, she uses the wrong stance sprites and the wrong confirmation sprites. This is because she is not meant to appear on the character screen at all.
---- On the character select screen, when highlighted, her name "text" is glitched that it shows the icon of Jones. This is because she is not meant to appear on the character screen at all.
---- On the score Ranking screen (if you manage to get to enter your name), her portrait image can appear perfectly here. However, her "icon" sprite is incorrect in that it is the character select screen cursor. This is because she doesn't have an icon. You can see this at 25:29.
---- If you beat the game with her, you'll get the same generic ending that the hidden ROTD characters have.
---- Before fighting a ROTD opponent, in the cutscene where she opens the door, perhaps a better move could have been used. Obviously, Sissy is not meant to appear in these cutscenes. You can see an example of this at 06:00 in the video.
---- On the versus screen, she does not have an icon. This is normal.
---- She does not appear to have a Kinjite super move.
===== TRIVIA =====
---- On her stage background, the angel neon light figures above represents the character's state.
---- Her treasure chest box resembles Pandora's Box.
---- The djinn that appears in her Abubo special move resembles Abubo from Rage of the Dragons.
---- In her treasure chest box, there is a "snake-in-the-box" within that appears to be her friend.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:58 - Regular fights
16:17 - vs. Princess Sissy (lose)
19:56 - Lose, Results, Continue
20:25 - vs. Princess Sissy
22:50 - Ending
23:09 - Staff/Credits
25:29 - BONUS 1: Name entry and score Ranking
25:52 - BONUS 2: Other colour palettes and Taunt Battle
Shang Tsung is the sub-boss in the game before you take on Kintaro and Shao Kahn. He is a regular playable character.
===== ABOUT MK2 SHANG TSUNG =====
Shang Tsung being made a playable character for MK2 was one of the best ideas from Midway... a lot of fans wanted to play as Shang Tsung in MK1, so they partly got their wish for the sequel.
For MK2, Tsung was made younger so that he could be more suited to the "physical martial arts" abilities (not saying MK1 Shang couldn't be of course) like the other regular characters and also due to the fact that he is a playable character.
===== GAMEPLAY =====
He retains the Skull Fireballs he had in MK1, but MK2 Shang can only project up to 3 continuous fireballs as one special move, unlike in MK1 where he could project up to 4 continuous Fireballs as one special move. MK2 Shang, when morphed into a different character, loses the ability to morph back at will, where instead there is a set time duration before he automatically morphs back.
Being able to morph into all of the other 11 regular characters means that he gets access to all the other character's moves in a match... one at a time though of course.
His weakness has always been when he morphs, especially when he morphs back into himself. Therefore when playing as Shang Tsung, always keep a "feel" for the time duration when you've morphed into a different character so that you are ready for when he morphs back.
===== MOVELIST =====
SPECIAL MOVES
- One Fireball: B, B + HP
- Two Fireballs: B, B, F + HP
- Three Fireballs: B, B, F, F + HP
MORPHS
- Liu Kang: B, F, F + BLK
- Kung Lao: B, D, B + HK
- Johnny Cage: B, B, D + LP
- Reptile: U, D + HP or hold BLK, U, D, release BLK, HP
- Sub-Zero: F, D, F + HP
- Kitana: tap BLK 3 times quickly
- Jax: D, F, B + HK
- Mileena: hold HP and then release
- Baraka: D, D + LK
- Scorpion: hold BLK, U, U
- Rayden: D, B, F + LK
FINISHING MOVES
- Soul Steal: hold BLK, U, D, U, LK (close-up)
- Invade: hold HK for around 3 seconds and release (within sweep range)
- Kintaro: hold LP for around 30 seconds and release, you need to start this before you get to Finish Him/Her (within sweep range)
- Friendship: B, B, D, F + HK (do not use the Punch buttons on the round)
- Babality: B, F, D + HK (do not use the Punch buttons on the round)
- Stage Finisher: hold BLK, D, D, U, D (close-up)
===== ADDITIONAL INFORMATION =====
---- The actor who plays MK2 Shang Tsung is Tae Kwon Do expert Phillip Ahn, M.D.
===== CHAPTERS =====
00:00 - Intro, Title, Menu, Character Select, Battle Plan
00:42 - Regular fights
14:51 - vs. Jade
16:35 - vs. Shang Tsung
17:51 - vs. Kintaro
19:24 - vs. Shao Kahn
20:36 - Shao Kahn defeated scene and congratulations
20:54 - Ending
21:18 - Staff/Credits
Jade is a hidden CPU-only character in the game, which makes her a non-selectable/unplayable character.
===== ABOUT MK2 JADE =====
Jade is an unplayable/non-selectable hidden character in all official versions of MKII. Even if you used external methods (such as Action Replay, Game Genie, etc.) to select her and the player tried controlling her, it would cause the game to crash, making it somewhat pointless unless you did it for curiosity or/and experimental purposes. Literally anything you did with her caused the game to crash, and this applies especially to the Arcade and SNES versions.
===== ABOUT GENESIS MK2 JADE =====
The Genesis version of Jade however, is a bit different because under human control, as she is far more "lenient-from-crashing" than the Arcade and SNES versions of her. You can do far more things with her without crashing the game.
Another thing that helps greatly is the fact that Jade is a semi-clone of Kitana, meaning that she has the structure of a regular character, which means that you won't get the sprite/animation problems you would have with Kintaro and Shao Kahn. This means that you can actually *almost* play her completely like a regular character without the game crashing, making it possible to actually beat the game with her in single-player mode, as long as you're careful and avoid doing the few things which can crash the game! Here is more detailed information on Jade:
===== ADDITIONAL INFORMATION =====
---- Despite being an unplayable character, she actually has 4 "special moves" available when controlled by a human player, as follows:
1) Kitana's Fan Throw. This works perfectly and is the same one the CPU Jade uses! Command to use it is Forward, Forward + LP + HP (same as Kitana's command).
2) A glitched version of Kitana's Square Wave Punch. When performed, Jade uses her crouching sprites during the move. It CAN hit the opponent because Jade will do the air punch only if there is contact with an opponent in the air. This is also great for getting out of corners. Command to use this is Forward, Down, Back or Half Circle Back. No button press needed.
3) A glitched "special move" where she keeps walking quickly on the spot. This does not hurt the opponent. This "move" is most likely Kitana's Fan Lift move but it cannot progress. When Jade is doing this walking-on-the-spot move she needs to be hit out of it to regain control. Command to use this is Back, Back, Back, no button needed. The CPU opponents do react to this move though. You can see an example of this move starting around 05:19 in the video.
4) A glitched air "special move" where she goes into her neutral stance in the air and stays there. It does not hurt the opponent. This is most likely Kitana's Air Fan Toss move but it cannot progress. When Jade is doing the air neutral stance she needs to be hit out of it to regain control. Command to do this is Forward, Forward + LP + HP whilst jumping in the air. The CPU opponents do react to this move though. You can see an example of this move starting around 12:51 in the video.
---- Her close-up LK or HK (the knee move), if it hits, has a long delay before recovering. You can see an example of this starting around 20:27 in the video.
---- She is invulnerable to projectile attacks, just like the CPU Jade.
---- If Jade is in a match, the text "Now You Must Return To The Outworld" will appear after she wins or gets defeated.
---- She can appear on the character select screen, and he even has the proper pose when you confirm her.
---- When playing as her as a registered character, she is locked to the Blue Portal stage in fights. Even Kintaro and Shao Kahn (who are both usually locked on the Kahn's Arena stage) are forced to appear on the Blue Portal if Jade is present.
---- Her icon on the "battle plan" screen is the [?] icon.
---- If you manage to beat the game with her, the game will crash because she does not have an ending programmed in.
---- She receives generally lower damage than the regular characters. This is normal as it is the same case as CPU Jade
---- As a specialist character (hidden), there is no "Finish Him/Her" feature when she is present.
---- Sprites-wise, she is a palette swap of Kitana.
---- Due to her "special move" commands, it indicates that they created Jade using Kitana as the base character.
===== CHAPTERS =====
00:00 - Intro, Title, Menu, Character Select, Battle Plan
00:46 - Regular fights
18:22 - vs. Shang Tsung
20:05 - vs. Kintaro
23:29 - vs. Shao Kahn
25:11 - Shao Kahn defeated scene and congratulations
25:29 - "Ending" (game crash)
25:52 - Message
Noob Saibot is a hidden CPU-only character in the game, which makes him a non-selectable/unplayable character.
===== ABOUT MK2 NOOB SAIBOT =====
Noob Saibot is an unplayable/non-selectable hidden character in all official versions of MKII. Even if you used external methods (such as Action Replay, Game Genie, etc.) to select him and the player tried controlling him, it would cause the game to crash, making it somewhat pointless unless you did it for curiosity or/and experimental purposes. Literally anything you did with him caused the game to crash, and this applies especially to the Arcade and SNES versions.
===== ABOUT GENESIS MK2 NOOB SAIBOT =====
The Genesis version of Noob Saibot however, is a bit different because under human control, as he is far more "lenient-from-crashing" than the Arcade and SNES versions of him. You can do far more things with him without crashing the game.
Another thing that helps is the fact that Noob is a semi-clone of the regular male ninja characters, meaning that he has the structure of a regular character, which means that you won't get the sprite/animation problems you would have with Kintaro and Shao Kahn. This means that you can actually *almost* play him completely like a regular character without the game crashing, making it possible to actually beat the game with him in single-player mode, as long as you're careful and avoid doing the few things which can crash the game! Here is more detailed information on Noob:
===== ADDITIONAL INFORMATION =====
---- Despite being an unplayable character, he actually has a "special move" available when controlled by a human player, as follows:
...... A glitched "projectile" move that uses Sub-Zero's sprite poses and ice shards, but all coloured black. It creates a clone of himself which remains on the screen in the dizzy state animation. You can keep repeating this move, but the previous clone disappears and re-appears in the new place you performed the move at. It does not hurt nor affect the opponent, but the CPU opponents do react to it though. The command to do this move is Down, Back or Quarter Circle Back. No button press required.
---- He has glitched close-up LK and HK (the knee attack) whereby if it hits, he does not go back to a neutral state meaning that he is frozen in the animation. He needs to be hit out of this move for the player to regain to control. You can see this starting around 23:28 in the video.
---- The CPU Noob Saibot has Scorpion's Harpoon special move. The human-controlled Noob cannot do this.
---- If Noob Saibot is in a match, the text "Now You Must Return To The Outworld" will appear after he wins or gets defeated.
---- He can appear on the character select screen, and he even has the proper pose when you confirm him. There are some graphic glitches when he is confirmed though. You can see this starting around 00:35.
---- When playing as him as a registered character, he is locked to the Blue Portal stage in fights. Even Kintaro and Shao Kahn (who are both usually locked on the Kahn's Arena stage) are forced to appear on the Blue Portal if Noob Saibot is present.
---- His icon on the "battle plan" screen is the [?] icon.
---- If you manage to beat the game with him, the game will crash because he does not have an ending programmed in.
---- He receives generally lower damage than the regular characters. This is normal as it is the same case as CPU Noob.
---- As a specialist character (hidden), there is no "Finish Him/Her" feature when he is present.
---- Sprites-wise, he is a clone of Sub-Zero for the most part, but he has Scorpion's Harpoon special move. Only a CPU-controlled Noob can do the Harpoon obviously.
===== CHAPTERS =====
00:00 - Intro, Title, Menu, Character Select, Battle Plan
00:46 - Regular fights
18:31 - vs. Shang Tsung
19:56 - vs. Kintaro
22:59 - vs. Shao Kahn
25:08 - Shao Kahn defeated scene and congratulations
25:26 - "Ending" (game crash)
25:47 - Message
Smoke is a hidden CPU-only character in the game, which makes him a non-selectable/unplayable character.
===== ABOUT MK2 SMOKE =====
As you know, Smoke has been an unplayable/non-selectable hidden character in all official versions of MKII. Even if you used external methods (such as Action Replay, Game Genie, etc.) to select him and the player tried controlling him, it would cause the game to crash, making it somewhat pointless unless you did it for curiosity or/and experimental purposes. Literally anything you did with him caused the game to crash, and this applies especially to the Arcade and SNES versions.
===== ABOUT GENESIS MK2 SMOKE =====
The Genesis version of Smoke however, is a bit different because under human control, as he is far more "lenient-from-crashing" than the Arcade and SNES versions of him.
Another thing that helps is the fact that Smoke is a semi-clone-hybrid of the regular male ninja characters, meaning that he has the structure of a regular character, which means that you won't get the sprite/animation problems you would have with Kintaro and Shao Kahn. This means that you can actually *almost* play him completely like a regular character without the game crashing, making it possible to actually beat the game with him in single-player mode, as long as you're careful and avoid doing the few things which can crash the game! Here is more detailed information on Smoke:
===== ADDITIONAL INFORMATION =====
---- Despite being an unplayable character, he actually has 3 "special moves" available when controlled by a human player, as follows:
...... A glitched "projectile" move that uses Sub-Zero's sprite poses. Creates multiple glitched images of himself. If it doesn't hit the opponent, it crashes the game. If it hits the opponent unblocked, it sends the opponent flying over Smoke's head. It seems that has the same effect on the opponent as when they get hit by Reptile's Force Ball special move. Command to do this is Forward, Down, Back or Half-Circle-Back. No button press required. Example of this hitting the opponent starts around 01:10. Example of the crashing version is at 13:16.
...... A glitched "special move" where he disappears and shows Scorpion's Harpoon in an animated but static state. He needs the opponent to hit him out of this for the player to regain control of Smoke. The move does not affect nor harm the opponent. Command to do this is Back, Down, Back or Reverse Dragon Punch motion. No button required. Example of this at 13:22.
...... A "fake harpoon" special move where he goes through Scorpion's Harpoon animations, but there is no actual harpoon projectile. Does not affect nor hurt the opponent. Command to do this is LP + BLOCK or LP + HK or LP + LK. Example of this at 00:57 in the video.
---- When a human player is controlling Smoke, he does not emit smoke unlike the CPU-controlled Smoke.
---- The CPU Smoke has Scorpion's Harpoon special move. The human-controlled Smoke cannot do this.
---- The CPU Smoke has a special move where he rushes forward REALLY fast and throws the opponent. The human-controlled Smoke cannot do this.
---- If Smoke is in a match, the text "Now You Must Return To The Outworld" will appear after he wins or gets defeated.
---- He can appear perfectly on the character select screen, and he even has the proper pose when you confirm him.
---- When playing as him as a registered character, he is locked to the Blue Portal stage in fights. Even Kintaro and Shao Kahn (who are both usually locked in the Kahn's Arena stage) are forced to appear on the Blue Portal if Smoke is present.
---- His icon on the "battle plan" screen is the [?] icon.
---- If you manage to beat the game with him, the game will crash because he does not have an ending programmed in.
---- He receives general lower damage than the regular characters. This is normal as it is the same case as CPU Smoke.
---- As a specialist character (hidden), there is no "Finish Him/Her" feature when he is present.
---- He has Reptile's neutral stance and walking forward animations, and he has Sub-Zero's walking backwards animations. This means that he is the only character in the game to have two different walking animations.
===== CHAPTERS =====
00:00 - Intro, Title, Menu, Character Select, Battle Plan
00:45 - Regular fights
16:34 - vs. Shang Tsung
18:12 - vs. Kintaro
19:11 - vs. Shao Kahn
21:30 - Shao Kahn defeated scene and congratulations
21:46 - "Ending" (game crash)
22:07 - Message
Kintaro is the penultimate boss in the game, and he is an unplayable character.
===== ABOUT GENESIS MK2 KINTARO =====
Kintaro is an unplayable/non-selectable boss character in all official versions of MKII. Even if you used external methods (Action Replay, Game Genie, etc.) to select him and the player tried controlling him, it would cause loads of glitches and crashes, making it somewhat pointless unless you did it for curiosity and/or experimental purposes. Literally anything you did with him caused the game to crash, and this applies especially to the Arcade and SNES versions of him.
The Genesis/Mega Drive MK2 Kintaro however, is a bit different because under human control, he is far more "lenient" than the Arcade and SNES versions of him. This means you can actually do a lot of things with him without the game freezing. The best thing is that he actually has "moves" that damage the opponent (which can be repeated), so that combined with the control "leniency", makes it possible to actually beat the game with him in single-player mode, as long as you're careful and avoid doing the things which can crash the game!
Another thing that helps greatly is that Kintaro has a bit of CPU-control embedded in the character, in which he momentarily automatically performs proper moves to hurt the opponent if activated. This is explained in more detail in the Additional Information section below.
===== ADDITIONAL INFORMATION =====
---- As mentioned earlier, he has a little bit of CPU-control embedded within him. You can activate the CPU for a temporary moment with certain moves from the opponent, such as having him block the opponent's rapid LPs, which will cause Kintaro to automatically throw the opponent. Sometimes, you even get the roar Taunt afterwards as well. You can see examples of this happening at 04:07 and 06:50.
---- His sprites do not seem to be able to appear on the character select screen.
---- When playing as him as a registered character, he is locked to the Kahn's Arena stage in fights. The only way to get him on another stage (as a registered character) is if his opponent is one of the hidden characters on the blue Portal stage.
---- His icon on the "battle plan" screen is his proper own icon (as normally seen on the battle plan above Shang Tsung's icon).
---- He does not have an alternative colour palette.
---- Sometimes one of his attacks inflicts almost a whole lifebar of damage!
---- As mentioned earlier, he actually has glitched moves that can damage the opponent. And you can repeat them without the game freezing. These damage hits are the same ones as when CPU Kintaro hits you; the only problem is that the animation sprites for the move are all wrong.
---- Obviously, you cannot perform any of Kintaro's moves correctly. This also applies to his two special moves (the Fireball and Teleport Stomp). Only a CPU-controlled Kintaro can do these.
---- Under human control, he cannot even turn around properly nor get up properly after being knocked down.
---- When against the CPU, the CPU opponents have the ability to "force throw", meaning that it makes them technically able to throw the bosses. If this happens against Kahn, it will freeze the game. The same goes for Kintaro's throw.
---- In this version of the game, when fighting against CPU Kahn, the announcer still says "Fight!" and has the Fight text animation.
---- If you manage to beat the game with him, he "jumps" down onto the screen, and his "ending" will show a lot of scrolling glitched text. As the glitched text gets more severe, the game will crash. You can see this starting around 12:06 in the video.
---- In a Kintaro mirror match, it can cause some graphical flickering.
===== CHAPTERS =====
00:00 - Intro, Title, Menu, Character Select, Battle Plan
00:47 - Regular fights
09:18 - vs. Shang Tsung
10:04 - vs. Kintaro
10:59 - vs. Shao Kahn
11:49 - Shao Kahn defeated scene and congratulations
12:06 - "Ending" (glitched text and then crashes)
12:30 - Message
Shao Kahn is the 2nd and final boss in the game, and he is an unplayable character.
===== ABOUT GENESIS MK2 SHAO KAHN =====
Shao Kahn is an unplayable/non-selectable boss character in all official versions of MKII. Even if you used external methods (Action Replay, Game Genie, etc.) to select him and the player tried controlling him, it would cause loads of glitches and crashes, making it somewhat pointless unless you did it for curiosity and experimental purposes. Literally anything you did with him caused the game to crash, and this applies especially to the Arcade and SNES versions.
The Genesis/Mega Drive MK2 Kahn however, is a bit different because under human control, he is far more "lenient" than the Arcade and SNES versions of him. This means you can actually do a lot of things with him without the game freezing. The best thing is that he actually has "moves" that damage the opponent (which can be repeated), so that combined with the control "leniency", makes it possible to actually beat the game with him in single-player mode, as long as you're careful and avoid doing the things which can crash the game!
===== ADDITIONAL INFORMATION =====
---- His sprites do not seem to be able to appear on the character select screen.
---- When playing as him as a registered character, he is locked to the Kahn's Arena stage in fights. The only way to get him on another stage (as a registered character) is if his opponent is one of the hidden characters on the blue Portal stage.
---- His icon on the "battle plan" screen is the hidden character [?] icon.
---- He does not have an alternative colour palette.
---- Sometimes one of his attacks inflicts almost a whole lifebar of damage!
---- As mentioned earlier, he actually has glitched moves that can damage the opponent. And you can repeat them without the game freezing. These damage hits are the same ones when CPU Kahn hits you, the only problem is that the animation sprites for the move are all wrong.
---- Obviously, you cannot perform any of Shao Kahn's moves correctly. And you definitely cannot perform his special moves, such as the Spear Projectile and the Shoulder Barge. Only a CPU-controlled Kahn can do these.
---- Under human control, he cannot even turn around properly.
---- When against the CPU, the CPU opponents have the ability to "force throw", meaning that it makes them technically able to throw the bosses. If this happens against Kahn, it will freeze the game. The same goes for Kintaro's throw.
---- In this version of the game, when fighting against CPU Kahn, the announcer still says "Fight!" and has the Fight text animation.
---- If you manage to beat the game with him, it will crash because he does have an ending programmed in.
===== CHAPTERS =====
00:00 - Intro, Title, Menu, Character Select, Battle Plan
00:47 - Regular fights
10:07 - vs. Shang Tsung
10:48 - vs. Kintaro
11:43 - vs. Shao Kahn
12:46 - Shao Kahn defeated scene and congratulations
13:03 - "Ending" (crashes)
13:23 - Message
"Tam Tam" is obviously an unused "character". As the previous game (SS1) had Tam Tam in the same slot value, it is unclear on whether Tam Tam was planned for SS2 or not. Here is the information:
---- On the character select screen, he uses Sieger's image portrait and he has no character sprites. His "icon area" is also off-screen.
---- On the character select screen, he has no voice and no name announcement when selected. He also has no name text/symbols.
---- In the gameplay screen, the name "TAM TAM" appears under the lifebar.
---- In the gameplay screen, the "character" does have some sprites, but they are Charlotte's ones and just quickly appear and disappear. Her colours are also wrong/glitched. You can see this in slow-motion starting around 00:38 in the video.
---- His "stage background" is just a black space with nothing there.
---- There is a small animation of a spark that appears on the character select screen on the versus screen; and also when the screen enters into the fight screen.
---- The game will crash/reset upon the round starting.
---- In the gameplay screen, besides the two Charlotte sprites and the sparks, there is nothing else there.
===== CHAPTERS =====
00:00 - Title, Character Select, Versus screen
00:18 - Gameplay screen on Tam Tam's stage & Reset
00:28 - Gameplay screen on Cham Cham's stage & Reset
00:38 - Close-up and slow motion showing the Charlotte sprites
00:43 - Close-up and slow motion showing "TAM TAM" under the lifebar
00:48 - When both players select "Tam Tam"
Kuroko is a hidden CPU opponent in the game, and he is a hidden playable character only in the Neo-Geo AES home console version of it.
===== HOW TO SELECT KUROKO =====
This only works in the Neo-Geo AES Home console version of the game.
In a 2-player game, on the character select screen, input the following:
Up, Down, Left, Up, Down, Right, A
If you've done it right, Kuroko will be selected. This works for both players and mirror matches are possible. Once the match is ended it will automatically go to Game Over.
===== ANOTHER WAY OF PLAYING AS HIM =====
This will require a m0dded BIOs that allows the user to access the Debug Dipswitches. There is apparently a Dipswitch where if Dips 1-5 is set, it allows for a human player to control the CPU character... which means that if you get to fight CPU Kuroko, you can use this setting to control him. I cannot confirm this though.
===== MOVE LIST =====
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; LS = Light Slash; MS = Medium Slash; HS = Heavy Slash (LS + MS); LK = Light Kick; MK = Medium Kick; HK = Heavy Kick (LK + MK)
THROWS:
- Rapid Kicks or Double Kick: when close, B/F + MS/HS/MK/HK
(the Double Kick throw is only against specific characters)
SPECIAL MOVES
- Fireball: QCF + LS
- Jet Fireball: QCF + MS
- Double Fireball: QCB + LS
- Large Fireball: F, HCF + LS
- Forcefield Fireball: QCF, HCB + LS
- Double Snack: charge DB, then F + LS
- Electric Projectile: charge DB, then QCF + LK + MS
- Black Ball: QCB, HCF + LK + MS
- Green Slash: F + LS + MS + LK (can also hold F then press buttons)
- Perfect Slash: F + MS + LK + MK (can also hold F then press buttons)
- Flag Chain Pull: HCB + LS
- Aura Spirit: tap LK rapidly
- Doll Transformation: DB, QCF, D, DF + MK
POWER SPECIALS (requires POW gauge)
-- Super Combo: HCB, F + LS + MS
WEAPON BREAKING SUPER (requires POW meter charged)
- Double Super Combo: F, HCF + LK + MK
===== ABOUT KUROKO =====
He is the referee in the background plane who referees the matches. In SS2, he gets bored and occasionally challenges the fighters.
His story is that he was forced to judge matches by Amakusa starting from the events of Samurai Shodown 1, as a result of his other brothers being held hostage. After Amakusa's defeat, he reunites with his family.
===== OTHER INFORMATION / TRIVIA =====
---- Despite his gameplay sprites not being meant to appear on the character select screen, it operates perfectly. He even has his own voice when confirmed selection. His cursor is off-screen though.
---- In a mirror match, his uses the exact same colour palette as his first one. Which means that there's nothing to distinguish between P1 and P2.
---- His weapon cannot be broken.
---- He does not seem to have a second Taunt, as nothing happens when you try it.
---- There are some graphic and text glitches in some cutscenes, as well as wrong graphics and sounds, as he is not meant to be used in single player mode. You can see an example of this starting around 19:52.
---- In the cutscenes where your character is supposed to stand on the mountain rocks, he has no sprites for these scenes. Some of the dialogue in these scenes is also wrong.
---- When against Mizuki, when her Beast Spell is inflicted onto him, there is no "animal" sprite visible. Also cannot be hit.
---- The 1P mode can be completed with him.
---- If you beat the game with her, you will get Nakoruru's ending.
---- He can appear and operate perfectly on the Continue, Game Over and Ranking screen. You can see this within the Bonus footage near the end of this video (see Chapters section below in this description).
---- He cannot be "fatality'd".
---- In his next appearance in Samurai Shodown III, he acts as a mirror match character whereby he transforms into his opponent.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select, Prologue
01:17 - Regular fights
08:03 - Cutscene 1
08:22 - Regular fights
15:13 - Cutscene 2
15:24 - Regular fights
19:52 - Cutscene 3 (glitched)
20:20 - Regular fights
28:04 - Cutscene 4
28:25 - Regular fights
31:52 - Cutscene 5
32:50 - vs. Mizuki (boss)
34:37 - Defeated Mizuki cutscene
36:45 - "Ending"
37:05 - Special Staff/Credits (for not using Continues)
42:15 - Name entry and Game Over screens
42:31 - BONUS 1: Kuroko as the loser on the winning/losing screen and on Continue screen, choosing to continue
42:52 - BONUS 2: Kuroko on the Continue screen, NOT continuing and on Game Over screen
43:10 - BONUS 3: Kuroko on the Ranking screen
43:24 - BONUS 4: Kuroko's Time Over losing pose
43:41 - BONUS 5: Kuroko's Time Over Draw pose
Mizuki is the end boss of the game, and she is a non-selectable character in both the Neo-Geo MVS and AES versions of it.
===== USING DEBUG DIPS TO PLAY AS HER INDIRECTLY =====
This will require a m0dded BIOs that allows the user to access the Debug Dipswitches. There is apparently a Dipswitch where if Dips 1-5 is set, it allows for a human player to control the CPU character... which means that if you get to CPU Mizuki, you can use this setting to control her. I cannot confirm this though.
If it works, then this would be the only way to play as her on the actual Neo-Geo hardware, because there does not seem to be a Dipswitch setting that allows you to select her.
===== MOVE LIST =====
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; LS = Light Slash; MS = Medium Slash; HS = Heavy Slash (LS + MS); LK = Light Kick; MK = Medium Kick; HK = Heavy Kick (LK + MK)
UNIQUES
- Wall Jump: when jumping back to or towards a side wall, press the opposite Direction
THROWS:
Slam: when close, B/F + MS/HS/MK/HK
Grab & Slash: don't know
SPECIAL PROPERTY NORMALS
- Slaps: when close, MS
- Low Slaps: when close crouching, MS
SPECIAL MOVES
- Reversal Spell: QCF + LS or MS
- Dimension Trip: QCF + HK
- Teleport Front: D + LS + LK + MS
- Teleport Behind: D + LK + MS + MK
- Beast Bite: QCB + LS
- Beast Headsmash: QCB + MS
- Beast Spell: QCB + LK
- Multiple Slap Throw: don't know
WEAPON BREAKING SUPER (requires POW meter charged)
- Telekinesis Orb: HCB, F + LS
===== OTHER INFORMATION / TRIVIA =====
---- Despite being an unplayable character, she can appear and operate on the character select screen. She even has her voice when confirmed selection. Her cursor is off-screen though.
---- In a mirror match, on the character select screen, the "second colour" pallette of her portrait image is glitched colours. You can see this at 33:17.
---- In a mirror match, despite her portrait image being glitched colours, in gameplay however she has the original intact colours.
---- She does not have a Doll Transformation move.
---- Her weapon cannot be broken.
---- Her basic Hop move glitches where she just disappears and reappears. This indicates that the CPU Mizuki is not programmed to use this move.
---- When performing a basic Roll, it is just a still sprite meaning that it looks like she is sliding. This indicates that the CPU Mizuki is not programmed to use this move.
---- Her basic Lie Down move has her disappear and reappear, with only her ground aura seen. You cannot hold this move which indicates that she is not meant to use this move.
---- Her second Taunt is glitched where she disappears and reappears.
---- There are some graphic and text glitches in some cutscenes, as well as wrong graphics and sounds, as she is not meant to be selected. You can see an example of this starting around 20:19.
---- There may be some colour glitches on some of her text on the winning screen sometimes.
---- In the cutscenes where your character is supposed to stand on the mountain rocks, she has no sprites for these scenes. Some of the dialogue in these scenes is also wrong.
---- When reaching CPU Mizuki at the end of the game for the mirror match, CPU Mizuki's pre-fight dialogue to you is incorrect with slight glitches.
---- In a mirror match, when her Beast Spell is inflicted on her, there is no "animal" sprite visible. Also cannot be hit.
---- The 1P mode can be completed with her.
---- If you beat the game with her, you will get Haohmaru's ending.
---- She can appear and operate perfectly on the Continue, Game Over and Ranking screen. You can see this within the Bonus footage near the end of this video (see Chapters section below in this description).
---- She cannot be "fatality'd".
---- In her next appearance in the series, Samurai Shodown 5 Special, her gameplay sprites have been completely redrawn. The "evil Poppy" colour swap sidekick is not by her side anymore, instead Maju (the beast) now only appears in one of her special moves and one of her winning poses.
---- Her name "Rashojin" is translated as The Marauding Deity.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select, Prologue
01:18 - Regular fights
07:52 - Cutscene 1
08:12 - Regular fights
15:25 - Cutscene 2
15:37 - Regular fights
20:19 - Cutscene 3 (glitched)
20:49 - Regular fights
28:56 - Cutscene 4
29:17 - Regular fights
32:21 - Cutscene 5
33:16 - vs. Mizuki (boss)
35:24 - Defeated Mizuki cutscene
35:49 - "Ending"
37:05 - Special Staff/Credits (for not using Continues)
42:52 - BONUS 1: Mizuki as the loser on the winning/losing screen and on Continue screen, choosing to continue
43:12 - BONUS 2: Mizuki on the Continue screen, NOT continuing and on Game Over screen
43:30 - BONUS 3: Mizuki on the Ranking screen
43:44 - BONUS 4: Mizuki's Time Over losing pose
44:01 - BONUS 5: Mizuki's Time Over Draw pose
Old/SSFII Ryu is a another version of the regular Ryu. He is a hidden playable character.
NOTE: 1 continue used.
===== HOW TO SELECT OLD/SSFII RYU =====
On the character select screen, select Ryu with any button, and immediately input Right, Right, Right, Left and then press LP or LP + LK.
If you've done it correctly you'll hear Ryu's voice and his portrait colours will change into his original ones.
===== MOVELIST =====
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion (F,D,DF); HCF = Half Circle Forward
THROWS:
-- Shoulder Throw: when close, F + MP/HP or B + MP/HP
-- Circle Throw: when close, F + MK/HK or B + MK/HK
SPECIAL MOVES
-- Fireball: QCF + P
-- Flaming Fireball: HCF + P
-- Dragon Punch: DP + P
-- Hurricane Kick: QCB + K
-- Air Hurricane Kick: while jumping, QCB + K
===== OLD/SSFII RYU DIFFERENCES =====
As this is the old SSFII version of him, it means that he does not have the Super Combo gauge, which of course means that he does not have the Super Fireball.
Regarding Normals, he doesn't have the Overhead Punch and Charging Punch command normals. He also doesn't have the jumping forwards/backwards air uppercut, which means that he loses those juggling abilities as a result.
===== RYU STORY IN STREET FIGHTER II =====
A student of Shotokan Karate, he has developed into a pure warrior. He has devoted his entire life to the perfection of his fighting skills and has forsaken everything else in his life. Ryu has no home, no friends and no family. Instead, he wanders the globe seeking to test his skills against other fighters.
===== OTHER INFORMATION / TRIVIA =====
---- Old Ryu has two colour palettes. The first is the original World Warrior colours; and the second are unique colours that is specially made for Old Ryu.
---- The second unique colour palette is made specially for SSFIIX/SSF2T.
---- There is no instance in the game where the CPU is in control of Old Ryu.
---- Ryu has been a playable character in every Street Fighter game up to this time of writing (Street Fighter 6).
---- In the Street Fighter II series, he is one of six characters whose stage background doesn't have an audience.
--- Storyline-wise, he is one of only two characters to deal a defeat to M. Bison in a one-on-one fight.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:47 - Regular fights
13:06 - Lose, Result and Continue screens
13:33 - Regular fights
15:36 - vs. Balrog
16:54 - vs. Vega
19:17 - vs. Sagat
20:34 - vs. M.Bison
21:35 - Ending
22:26 - BONUS 1: special credits/staff when no Rounds lost
23:44 - BONUS 2: credits/staff when Rounds lost, but no Continues used
Old/SSFII Dee Jay is a another version of the regular Dee Jay. He is a hidden playable character.
NOTE: 2 continues used. 1 cut out to save time and to reduce video file size.
===== HOW TO SELECT OLD/SSFII DEE JAY =====
On the character select screen, select Dee Jay with any button, and immediately input Down, Down, Up, Up and then press LP or LP + LK.
If you've done it correctly you'll hear Dee Jay's voice and his portrait colours will change into his original ones.
===== MOVELIST =====
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion (F,D,DF)
THROWS:
-- Funky Shout Throw: when close, F + MP/HP or B + MP/HP
-- Double Flip: when close, F + MK/HK or B + MK/HK
COMMAND NORMALS
-- Knee: when jumping forwards/backwards, D + LK
SPECIAL MOVES
-- Air Slash: charge B, then F + P
-- Rolling Sobat: charge B, then F + K
-- Rapid Upper: charge D, then U + P , tap P rapidly for more punches
===== OLD/SSFII DEE JAY DIFFERENCES =====
As this is the old SSFII version of him, it means that he does not the Super Combo gauge, which of course means that he does not have the Sobat Carnival. Regarding special moves, he also doesn't have Jackknife Maximum.
Another difference is that he does not have the Amazon River Run command normal (the slide).
===== ABOUT DEE JAY =====
In Super Street Fighter II, Dee Jay, already being a music sensation, enters the second World Warrior tournament to find some new rhythm for his next album. It is unknown on how far he reaches in the tournament, but he manages to be inspired and finds the rhythm he seeks. He incorporates this into his new record and it becomes a smash hit.
===== OTHER INFORMATION / TRIVIA =====
---- Old Dee Jay has two colour palettes. The first is the original World Warrior colours; and the second are unique colours that is specially made for Old Dee Jay.
---- The second unique colour palette is made specially for SSFIIX/SSF2T.
---- There is no instance in the game where the CPU is in control of Old Dee Jay.
---- The choice of the word "MAXIMUM" appearing vertically down the side of his trousers allows his in-game sprites to be flipped/mirrored without the word getting distorted, as all of its letters are symmetrical. The same goes for other media of him, such as artwork, portraits, etc.
---- In Street Fighter III: 3rd Strike, in Makoto's ending, he makes a cameo appearance among the fighters defeated by Makoto.
---- He has a kickboxing manager by the name of Rick.
---- In Street Fighter II V Retsuden, his name is given as Donald Jackson.
---- He shares his birthday with Jessica Haggar of Final Fight.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:47 - Regular fights
07:28 - Lose, Result and Continue screens
07:52 - Regular fights
18:23 - vs. Balrog
20:39 - vs. Vega
22:21 - vs. Sagat
24:02 - vs. M. Bison
25:21 - Ending
26:06 - BONUS 1: special credits/staff when no Rounds lost
27:24 - BONUS 2: credits/staff when Rounds lost, but no Continues used
Old/SSFII Blanka is a another version of the regular Blanka. He is a hidden playable character.
NOTE: 1 continue used deliberately to avoid CPU Akuma at the end.
===== HOW TO SELECT OLD/SSFII BLANKA =====
On the character select screen, select Blanka with any button, and immediately input Right, Left, Left, Left and then press LP or LP + LK.
If you've done it correctly you'll hear Blanka's voice and his portrait colours will change into his original ones.
===== MOVELIST =====
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion (F,D,DF)
THROWS:
-- Wild Fang: when close, F + HP or B + HP
COMMAND NORMALS
-- Rock Crush: when close, F + MP or B + MP
SPECIAL MOVES
-- Electric Thunder: tap P rapidly
-- Rolling Attack: charge B, then F + P
-- Backstep Rolling: charge B, then F + K
-- Vertical Rolling: charge D, then U + K
===== OLD/SSFII BLANKA DIFFERENCES =====
As this is the old SSFII version of him, it means that he does not the Super Combo gauge, which of course means that he does not have the Ground Shave Rolling. Regarding special moves, he also doesn't have Surprise moves.
Another difference is that he does not have the Amazon River Run command normal (the slide).
===== ABOUT BLANKA =====
In Street Fighter II, for years, the natives in his home country Brazil have reported seeing a half-man, half-beast roaming the rain forests. Blanka has apparently developed a taste for street fighting and competes in the second World Warrior tournament.
In his ending, he reunites with his mother, who recognizes him on televised broadcasts of his matches by the anklets he wears. She addresses him by his birth name, Jimmy, and reveals that she gave him the anklets before he was in a plane crash as a young boy. This crash caused him to grow up in the wild, although he has connections to a local village.
===== OTHER INFORMATION / TRIVIA =====
---- Old Blanka has two colour palettes. The first is the original World Warrior colours; and the second are unique colours that is specially made for Old Blanka.
---- The second unique colour palette is made specially for SSFIIX/SSF2T.
---- There is no instance in the game where the CPU is in control of Old Blanka.
---- His Japanese voice actor, Yuji Ueda also voiced Urien in Street Fighter III: 2nd Impact.
---- In Darkstakers: The Night Warriors, he is mentioned by Felicia in her ending.
---- He is Yoshinori Ono's (former Street Fighter producer) favorite Street Fighter character.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:48 - Regular fights
13:21 - vs. Balrog
14:36 - vs. Vega
16:00 - vs. Sagat
16:49 - Lose, Result and Continue screens
17:14 - vs. Sagat
19:26 - vs. M.Bison
21:09 - Ending
21:49 - BONUS 1: special credits/staff when no Rounds lost
23:08 - BONUS 2: credits/staff when Rounds lost, but no Continues used
Old/SSFII Ken is a another version of the regular Ken. He is a hidden playable character.
NOTE: 1 continue used deliberately to avoid CPU Akuma at the end.
===== HOW TO SELECT OLD/SSFII KEN =====
On the character select screen, select Ken with any button, and immediately input Left, Left, Left, Right and then press LP or LP + LK.
If you've done it correctly you'll hear Ken's voice and his portrait colours will change into his original ones.
===== MOVELIST =====
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion (F,D,DF)
THROWS:
-- Shoulder Throw: when close, F + MP/HP or B + MP/HP
-- Wheel Throw: when close, F + MK/HK or B + MK/HK
SPECIAL MOVES
-- Fireball: QCF + P
-- Dragon Punch: DP + P
-- Hurricane Kick: QCB + K
-- Air Hurricane Kick: while jumping, QCB + K
===== OLD/SSFII KEN DIFFERENCES =====
As this is the old SSFII version of him, it means that he does not have the Super Combo gauge, which of course means that he does not have the Shoryuu Reppa. Regarding special moves, he also doesn't have the 3 kicking special moves that New Ken has. Regarding Normals, he doesn't have the new jumping forwards MK and standing LK and HK.
===== ABOUT KEN =====
In Street Fighter II, his story is that he let his fighting skills deteriorate as a result of falling in love wiith Eliza. He also spent a lot of time on the beach with his girlfriend. One day, he receives a letter from Ryu where he describes his consistent immersion in daily training which rekindled Ken’s fighting spirit. Realizing that he’s been slacking on his own training, Ken goes back into the world of fighting, to try to perfect his Dragon Punch and Hurricane Kick.
===== OTHER INFORMATION / TRIVIA =====
---- Old Ken has two colour palettes. The first is the original World Warrior colours; and the second are unique colours that is specially made for Old Ken.
---- The second unique colour palette is made specially for SSFIIX/SSF2T.
---- There is no instance in the game where the CPU is in control of Old Ken.
---- Ken has been a playable character in every Street Fighter game up to this time of writing (Street Fighter 6).
---- He was originally named Yu, being named after Street Fighter planner Hiroshi Matsumoto.
---- When designer Akiman draws Ken, he uses Benny Urquidez’s appearance in the Square Jungle ("Shikakui Jungle, 四角いジャングル") as inspiration.
---- His creation/design could have also been inspired by real-life Karate world champion, Joe Lewis. Ken shares very similar events to Lewis.
---- He has a signature CPU AI behavior script in some games where he does the LP, MP, and HP Dragon Punches in that order, one after the other.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:47 - Regular fights
13:35 - vs. Balrog
15:35 - vs. Vega
17:01 - vs. Sagat
17:46 - Lose, Result and Continue screens
18:10 - vs. Sagat
19:27 - vs. M.Bison
20:44 - Ending
21:16 - BONUS 1: special credits/staff when no Rounds lost
22:34 - BONUS 2: credits/staff when Rounds lost, but no Continues used
Old/SSFII T.Hawk is a another version of the regular T.Hawk. He is a hidden playable character.
NOTE: 2 Continues used. 1 cut out to save time and reduce video file size.
===== HOW TO SELECT OLD/SSFII T.HAWK =====
On the character select screen, select T.Hawk with any button, and immediately input Right, Right, Left, Left and then press LP or LP + LK.
If you've done it correctly you'll hear T.Hawk's voice and his portrait colours will change into his original ones.
===== MOVELIST =====
Key: DP = Dragon Punch motion (F,D,DF); 270 = rotate D-Pad/Stick 270 degrees; 3P = all 3 Punches together
THROWS
-- One Hand Throw: when close, F + MP or B + MP
-- Hanging Tree: when close, F + HP or B + HP , rotate D-Pad/Stick and mash attack buttons for more hits
-- Elbow In Face: when close, F + HK or B + HK , rotate D-Pad/Stick and mash attack buttons for more hits
COMMAND NORMALS
-- Heavy Shoulder: when jumping forwards or backwards, D + MP
-- Heavy Body Press: when jumping forwards or backwards, D + HP
-- Beak: F + LP or B + LP
SPECIAL MOVES
-- Tomahawk Buster: DP + P
-- Condor Dive: when jumping rising, 3P
-- Mexican Typhoon: when close, 270 + P
===== OLD/SSFII T.HAWK DIFFERENCES =====
As this is the old SSFII version of him, it means that he does not the Super Combo gauge, which of course means that he does not have the Double Typhoon.
===== ABOUT THUNDER HAWK =====
As one of the later originals who debuted in SSFII:TNC, he gets credit for this alone. His story is linked to M.Bison a lot, especially as his wife Juli/Julia (from SFA3) was one of Bison's brainwashed elite guards.
In Super Street Fighter II, his story is that he enters the second World Warrior tournament to battle against M.Bison to find Julia (Juli from SFA3), reclaim his people's land, and win their freedom from Bison's tyranny.
===== OTHER INFORMATION / TRIVIA =====
---- Old T.Hawk has two colour palettes. The first is the original SSFII:TNC colours; and the second are unique colours that is specially made for Old T.Hawk.
---- The second unique colour palette is made specially for SSFIIX/SSF2T.
---- There is no instance in the game where the CPU is in control of Old T.Hawk.
---- When playing as him in single-player mode, it is possible to get a mirror match against CPU T.Hawk.
---- He is the third most tallest character in the Street Fighter series, behind Hugo and Abigail.
---- He has the same birthday as Ryu.
---- He is the only character in Super Street Fighter IV where he is referred by both his first initial and last name by the announcer upon winning a match.
---- The name of T. Hawk's BGM theme, "Eye of the Eagle", was inspired by the American rock band, Survivor's 1982 hit song, Eye of the Tiger.
---- In Street Fighter 3 3rd Strike, in Makoto's ending, T. Hawk can be seen among the fighters defeated by Makoto.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:48 - Regular fights
11:21 - Lose, Result and Continue screens
11:46 - Regular fights
18:02 - vs. Balrog
19:38 - vs. Vega
21:34 - vs. Sagat
23:15 - vs. M.Bison
24:30 - Ending
25:25 - BONUS 1: special credits/staff when no Rounds lost
26:43 - BONUS 2: credits/staff when Rounds lost, but no Continues used


