Mariofan98 Longplays
Glover (N64) - 100% Longplay (No Damage)
updated
Longplay of FIFA 2000 for Playstation.
Also known as FIFA 2000: Major League Soccer in US.
Longplay goes through an inofficial World Cup.
My first GameCube Longplay on BizHawk :O
An Power Stone clone with Characters from the Tom and Jerry universe.
The prequel of UEFA Challenge by Infogrames.
The sequel of UEFA Strikers by Infogrames.
The third of seven SpongeBob games on the Wii!
Due to the thing, that this Longplay is the PAL version with only 50hz and no 480p support, this Longplay is like Creature from the Krusty Krab recorded on Wii U in 576p50.
Longplay of Rabbids Land on the Wii U, it was released as a launch game for the Wii U.
I played a game with getting 10 trophies.
P.S. Make The Party Don't Stop! What a Banger!
The fourth and last game of the Mario Party series on the GameCube.
Longplay is the Solo Cruise.
Whirlo is a side-scrolling action-platform released by Namco on July 23, 1992 in Japan for the Super Famicom video game system, and in Europe and Australia later during the same year.
This game was sometimes really a torture to beat it. The death system is like I Wanna Be The Guy. But hey, this is a No Deaths Longplay.
2009 racing game by Konami
Replacement of my 2019 longplay, this time on emulator!
Special Longplay for Nicholaus Day!
The official Game Boy Advance game, developed by 1st Playable Productions and published by Buena Vista Games. Based on the third and final movie from Walt Disney's greatest Chistmas movie trilogy "Santa Clause" with Tim Allen.
Why ... why is these game ... so weird?!?
Single segmented, so no cuts with also Home Menu button strats for the win xD
The classic card game by Mattel on WiiWare!
These version was released in 2009 by Gameloft, the guys from games like the TV Show King games or the Midnight series!
Very boring racing game that has three times the same courses only with other terrain, based on the Tonka series.
An simple Sonic game released on March 13, 2009 for Wii.
Longplay goes through the Any% of the Adventure.
The struggles at the last two bosses were edited out, even the Longplay will goes 25 minutes longer!
Raving Rabbids: Travel in Time is a party video game developed and published by Ubisoft for the Wii. It was released in North America on November 21, 2010, in Europe on November 26, 2010, in Australia on November 25, 2010 and in Japan on January 27, 2011. It is the fifth and last installment in the Rabbids series on the Wii and, unlike the previous entry, Rabbids Go Home, it returns to the party game genre.
This was my second try to longplaying this, in the first i dont even know that i must get in every minigame the Rabbid Medal to get the Ending Cutscene and the Credits, well! And for the Rabbids Medals i must play everytime in the Purple team in the 2v2 games or choose the right end to get the Medal! Oof, oof, oof! But hey, now i finally done Longplays of all five Rabbids games on the Nintendo Wii!
An WarioWare game that was never released in Europe!
The cartridge of the game has like Yoshis Universal Gravitation the Gyro Sensor, so the game could originally not be played on Emulator, so i use an patched rom!
An switch game named WarioWare: Get it Together! was released 2021 to the Nintendo Switch!
Special Longplay for the Uefa Euro 2020!
FIFA 99 is an association football video game developed by EA Canada and published by Electronic Arts. It is the sixth game in the FIFA game series and was released in 1998 for Microsoft Windows, PlayStation, and Nintendo 64.
While the indoor mode was no longer featured, the gameplay's fluidity and responsiveness was increased. The increasing number of websites dedicated to the game and a larger number of leagues (the Malaysian league was removed, and on its stead came two new leagues: the Belgian First Division and the Portuguese Primeira Liga; this came to be a problem when the owners of the rights to the Primeira Liga tried to pull the game from the shelves locally). Graphically, it is a major improvement over FIFA '98, with the inclusion of basic facial animations and different players' heights as well as certain other cosmetic features such as improved kits and emblems, although they are unlicensed. Gamers may also create their own custom cups and leagues and select the teams they wish to participate.
FIFA 99 also features an elite league called the "European Dream League" in which 20 top teams from across Europe battle it out in a league format. It was also the first game to feature a block containing teams which did not pertain to any of the main leagues (back then, it was known as "Rest of Europe" since all teams were European, the vast majority of them featured either in the 1998–99 season of the Cup Winners' Cup, UEFA Cup or Champions League).
Incredibly the PSX version and also the N64 version got good receptions, but the PSX version has like "FIFA: Road to World Cup 98" and "World Cup 98" the better intro :)
This Longplay goes through my custom Cup, the "EA EURO 2021" (lol), i had planned first the European Dream League (the game-exclusive feature in FIFA 99) but 3x against each club in the group was too much for my opinions!
Special Longplay for the Uefa Euro 2020!
FIFA 99 is an association football video game developed by EA Canada and published by Electronic Arts. It is the sixth game in the FIFA game series and was released in 1998 for Microsoft Windows, PlayStation, and Nintendo 64.
While the indoor mode was no longer featured, the gameplay's fluidity and responsiveness was increased. The increasing number of websites dedicated to the game and a larger number of leagues (the Malaysian league was removed, and on its stead came two new leagues: the Belgian First Division and the Portuguese Primeira Liga; this came to be a problem when the owners of the rights to the Primeira Liga tried to pull the game from the shelves locally). Graphically, it is a major improvement over FIFA '98, with the inclusion of basic facial animations and different players' heights as well as certain other cosmetic features such as improved kits and emblems, although they are unlicensed. Gamers may also create their own custom cups and leagues and select the teams they wish to participate.
FIFA 99 also features an elite league called the "European Dream League" in which 20 top teams from across Europe battle it out in a league format. It was also the first game to feature a block containing teams which did not pertain to any of the main leagues (back then, it was known as "Rest of Europe" since all teams were European, the vast majority of them featured either in the 1998–99 season of the Cup Winners' Cup, UEFA Cup or Champions League).
Incredibly the PSX version and also the N64 version got good receptions, but the PSX version has like "FIFA: Road to World Cup 98" and "World Cup 98" the better intro :)
This Longplay goes through my custom Cup, the "EA EURO 2021" (lol), i had planned first the European Dream League (the game-exclusive feature in FIFA 99) but 3x against each club in the group was too much for my opinions!
Chindouchuu!! Paul no Daibouken or in English On a Weird Way!! Pole's Big Adventure is an WiiWare game developed and published by Sega on February 3, 2009 only in Japan for reasons: It's an mix of Super Mario Bros. and Giana Sisters but more an Kidding of Super Mario - an super star kills you, one cactus kills you, an mushroom kills you, it's in all an MEME game!
Saw the game already at a German Gaming Community in January 2010, played on Dolphin 5.0!
2 Fast 4 Gnomz is a platform video game developed and published by Polish studio QubicGames in North America and Europe, with Flyhigh Works publishing it in Japan. It was released on the WiiWare for Wii in 2012, and for the eShop for the Nintendo 3DS in late 2012 to early 2013.
Plot:
Join Bumb, Berzerk, Speedster and Uncle Time as they run, fly, bounce, glide and break their way through the magical lands of Gnomia to reach their mysterious destiny. You can help them save the kingdom, find a princess and collect hundreds of precious lost socks.
Gameplay:
The user plays as Bumb, a gnome who has to save a princess, and has to complete various platformt-style levels. While traversing the game, players can collect socks found throughout the levels. The controller's D-pad is used to change movement style, from slamming into trees to speeding up or reversing time. The game takes places in different settings, mainly in the forest. However, after completing the game, players are taken to "The Nightmare", in which certain criteria needs to be met in order to progress. The game contains 80 levels.
Longplay:
Of course 100%, so i collect all socks with no deaths cause of tool assisted!
I've played the 3DS game before in 2013.
After the second game now the first game which is harder than the sequel because you cannot set the difficulty of the CPUs, so i doesn't get in every race the 1st place, this is unmakeable but enough to win the Championship!
MEOW! Its Magic!
Played the complete game in one stitting under two hours!
The second of only four FIFA Games on the SNES besides FIFA International Soccer, FIFA 97 and FIFA Road to World Cup 98, played the Tournament Mode!
Bulls vs. Blazers and the NBA Playoffs, later released in Japan as NBA Pro Basketball: Bulls vs Blazers and the NBA Playoffs, is a 1992 basketball video game developed by Electronic Arts and released for the Super Nintendo Entertainment System. A later Mega Drive version was released under the title Bulls versus Blazers and the NBA Playoffs, later released in Japan as NBA Playoffs: Bulls vs Blazers.
The game is the sequel to Bulls vs Lakers and the NBA Playoffs. Like its predecessor, the game's title refers to the previous season's NBA championship series, the 1992 NBA Finals match-up between the Chicago Bulls and Portland Trail Blazers.
It is the first EA basketball game to feature in-game advertisements featuring the company's "EA Sports" logo.
This is a very awful Basketball videogame for the SNES due to the 15fps Gameplay! However, this Longplay goes with using Michael Jordan, Scottie Pippen and the Chicago Bulls through the Tournament Mode so 15 Matches a 4x2 Minutes!
From the developers of Super Soccer now another Masterpiece by Human Entertainment Inc., called F1 Pole Position 2! Probably the best Formula 1 game on the SNES. I play first the second F1 Pole Position cause the first game is really harder and in the second game you can set the difficulty of the CPUs which makes the game more pleasant.
The first of four Mario Party games on the Nintendo GameCube. I played through the Story Mode with Mario.
I had since 2016 the Idea to longplaying this but first after i can record multiple Movies with Dolphin 5.0 without desyncs ive finally finished it.
0:04:10 Toads Midway Madness
1:06:18 Shy Guys Jungle Jam
2:00:52 Goombas Greedy Gala
3:02:00 Boos Haunted Bash
3:58:53 Koopas Seaside Soiree
4:53:18 Bowsers Gnarly Party
5:51:21 Credits
The GBA game of Rayman Raving Rabbids, in contrast to the console versions an normal platformer!
Longplay is 100%!
Banjo-Kazooie: Grunty's Revenge is a 2003 platform game by Rare for Nintendo's Game Boy Advance (GBA). It is the third instalment in the Banjo-Kazooie series and takes place between the events of the Nintendo 64 (N64) games Banjo-Kazooie (1998) and Banjo-Tooie (2000). In Grunty's Revenge, the evil witch Gruntilda travels back in time to prevent the events of Banjo-Kazooie from happening, and the bear Banjo and his bird friend Kazooie set out to stop her. Grunty's Revenge retains the focus on collecting items and most of the other game mechanics from its predecessors, but is presented in 2D rather than 3D. Aside from the main game, players can also access minigames such as fishing and target shooting.
Rare began to plan Grunty's Revenge in August 1999. At this time, it was titled Grunty's Curse and was planned for release on the Game Boy Color, and featured a different plot. Rare was working on the game's sprites when production halted in late 1999. However, it was revived after Nintendo released the GBA. Nintendo rival Microsoft's purchase of Rare in 2002 did not affect their plans to develop the game; Microsoft negotiated a deal with THQ to publish Grunty's Revenge alongside Rare's other GBA projects. The game was released for the GBA in September 2003 and a port for mobile phones was released in June 2005. Grunty's Revenge received average reviews; although its visual style and gameplay were praised and favourably compared to those of the N64 games, its low difficulty and story were criticised.
Banjo, the player character, explores one of Grunty's Revenge's levels.
Like its Nintendo 64 (N64) predecessors Banjo-Kazooie (1998) and Banjo-Tooie (2000), Banjo-Kazooie: Grunty's Revenge is an adventure platformer with a strong emphasis on collecting items. The player must control the player characters, the bear Banjo and his bird friend Kazooie, through several levels. The story takes place between the events of the N64 Banjo games and employs time travel as a key plot device. In the story, the evil witch and antagonist of the previous games, Gruntilda, transfers her spirit into a mechanical body before kidnapping Kazooie and going back in time to prevent her from meeting Banjo, thus preventing the events of Banjo-Kazooie. The shaman Mumbo Jumbo sends Banjo back in time to stop Gruntilda. At the start of the game, the player controls just Banjo, who can walk, jump, crouch, and attack enemies with his backpack. Collecting golden musical notes scattered around levels will enable Banjo to purchase three additional abilities from a mole named Bozzeye. Eventually, Banjo rescues Kazooie, who rides in his backpack for the remainder of the game. With Kazooie, the player can purchase seven new abilities, such as temporary flight. While Grunty's Revenge's game mechanics are largely the same as those from the N64 games, it is presented in 2D from an overhead perspective with pre-rendered graphics, rather than the 3D presentation of its predecessors.
There are five levels (called worlds), which are accessed from the overworld Spiral Mountain. In each world, players must collect items scattered around the environments. These include the musical notes; puzzle pieces called Jiggies, which unlock levels and progress players through the game; empty honeycombs, which extend Banjo's energy bar; and lost creatures called Jinjos, which will give the player a Jiggy when every one in a level is found. Progress is tracked on a statistics screen showing maps of each location and collected items. Other collectibles include totems and coins; overall, there are more than 750 collectibles. If Banjo gives totems to Mumbo Jumbo, he will gain the ability to transform into other creatures, including a mouse, squid, candle, or tank, each with its own unique abilities. Some areas in levels are inaccessible unless Banjo buys new abilities or transformations. Every level features an "arena style" boss fight with Gruntilda or her minion, Klungo. The final boss fight is a game show-style quiz testing the player's knowledge of the game mechanics. Aside from the platforming, some levels feature minigames, such as fishing, racing, and target shooting. The closing credits features a minigame where the player can earn tokens, which can be used to purchase and replay unlocked ones in an arcade cabinet hidden in one of the levels.
After i failed two times longplaying Banjo-Kazooie for N64 i tried the GBA game, Longplay is of course 100%.
The first of two SpongeBob games by ActiVision they tooked the development of the SpongeBob games from THQ from 2013 until 2018, after THQ got bankrupt at the end of 2012! The other SpongeBob game by ActiVision was SpongeBob HeroPants in 2015 and should be based on the second movie!
This game is more short than Creature from the Krusty Krab :)
From Wii Fandom:
Excite Truck is a game published by Nintendo and developed by Monster Games for the Wii video game system. It features malleable environments and tilt based controls. The game was one of the launch titles for the Wii in North America. It is a spiritual successor to the Excitebike series (Excitebike and Excitebike 64).
Gameplay:
Excite Truck uses only the Wii Remote, without the Nunchuk attachment. The player holds the Wii Remote on its side, horizontally, as in Mario Kart Wii. Steering is done by tilting the Wii Remote from side to side like a steering wheel. Braking is done by pushing the 1 button and accelerating is done by pushing the 2 button. To land major jumps, the player has to tilt the Wii Remote so that all four wheels will land parallel to the ground. Turbo boosts can be accessed via the Directional Pad.
Players are required to go through a series of practice/training runs (similar to Gran Turismo) before they are allowed to play the full game. After finishing the training levels, both single and multi player modes are available. At the strat of the game, players have only three trucks: the Boulder, the Firefly, and the Wolf. More trucks can be unlocked by reaching benchmarks.
All the trucks in the game are fictional, though some bear resemblance to real-world trucks; for example, the Wolf appears to be modeled off the Jeep Wrangler.
Also:
Excite Truck is the first Wii game to allow users to play MP3 files during the game via a SD card.
Longplay:
This Longplay is thorugh all Tracks on Excite Difficulty, in that i get in every track at least B rank, the credits are only playing after beating Super Excite Difficulty so no Credits in this Longplay! I stucked in Platinum: Finland very long so i edited the grind out.
De Blob (stylized as de Blob) is a platform-puzzle video game. The game has players explore and liberate an alien city from the evil, monochromatic INKT Corporation that has taken over the city and outlawed all color and fun from daily life. Playing as Blob, players embark on a quest to re-animate the fictional Chroma City and free it from the INKT Corporation by splattering buildings, landmarks, and citizens with color.
De Blob was developed by Blue Tongue Entertainment for the Wii, while a cancelled version for the Nintendo DS was being developed by Helixe, with both versions being published by THQ. The game was originally scheduled for a February 2008 release, but it was delayed and then released on 22 September 2008 for the Wii. An iOS adaption of the game was released on 8 July 2008.
On 3 March 2017, THQ Nordic unveiled De Blob for Microsoft Windows, ported by BlitWorks. This game was a surprise announcement to debut in PAX East 2017. On 25 October 2017, THQ Nordic announced the game would release for PlayStation 4 and for Xbox One on 14 November 2017. A Nintendo Switch port was released on June 26, 2018.
This longplay is like my most Wii Longplays in the past only casual.
Super Mario Strikers (also known as Mario Smash Football in Europe and Australia) is Mario's first ever soccer game, and the final Mario release for the Nintendo GameCube and the first game in the Mario Strikers series. The game features a version of soccer without referees and rules, and has Power-Ups and special strikes which count as two goals. Its sequel, Mario Strikers Charged was released for the Wii in 2007.
This was the last Mario game released for the Nintendo GameCube in Japan and North America. In Europe and Australia, Mario Party 7 holds this distinction.
Developed was the game by Next Level Games which were bought/absorbed by Nintendo in January 2021, the company from Vancouver in Canada is also known for the sequel Mario Strikers Charged, the Punch-Out reboot on Wii, Luigis Mansion 2 (Dark Moon) + 3 and the not so good Metroid Prime: Federation Force on 3DS.
The Longplay goes through all four normal cups - Mushroom, Flower, Star & Bowser! This Longplay is also a test with multiple movies on Dolphin Emulator 5.0, more in my Tutorial on the WoL website.
My first Wii longplay on Dolphin 5.0 because i maked a tutorial for Wii longplays on that Emulator (works only for games in that you must not swing the wii remote cause of Wii remote desyncs) :O
Sonic the Hedgehog 4: Episode I is a 2010 side-scrolling platform game developed by Dimps, with assistance from Sonic Team, and published by Sega. It is part of the Sonic the Hedgehog series and acts as a sequel to Sonic & Knuckles (1994). Episode I follows Sonic as he sets out to stop Doctor Eggman, who has returned following his defeat in Sonic & Knuckles. The game returns to the Sega Genesis style of Sonic gameplay, with movement restricted to a 2D plane. Like previous Sonic games, the player races through levels, collecting rings while rolling into a ball to attack enemies. The game also features special stages in which the player collects Chaos Emeralds and online leaderboards comparing level completion times and high scores.
Development began in June 2009 and lasted a year and a half. The game was conceived as a smartphone-exclusive spin-off before becoming a multiplatform, mainline Sonic installment. It was designed to appeal to both older Sonic fans who played the Genesis games and newer ones who played later games like Sonic Unleashed (2008). As a continuation of the classic Sonic titles, Episode I features no voice acting, a simple control scheme, level design emphasizing platforming and momentum-based gameplay, and no player characters besides Sonic himself; however, it incorporates Sonic's design and homing attack ability from Sonic Adventure (1998). Producer Takashi Iizuka and composer Jun Senoue were the only Sonic 4 developers who contributed to the Genesis games.
Episode I was released worldwide in October 2010 as a downloadable game for iOS, PlayStation 3, Wii, and Xbox 360. A release for Windows Phone followed in June 2011, for Windows and Android in January 2012, for BlackBerry Tablet OS in July 2012, and for Ouya in July 2013. The game received moderately positive reviews and sold over a million copies in under a year. Critics described Episode I as a satisfying return to classic Sonic gameplay and praised the sense of nostalgia. Criticism was directed at its physics engine, considered inferior to that of the Genesis games, and its short length. Episode I was envisioned as the first of an episodic video game trilogy. Sonic the Hedgehog 4: Episode II was released in May 2012, while Episode III was never made.
The Wii version got of all versions with 81 the best Metacritic even Episode II was not released for Wii or Wii U.
This longplay is 100%, so i got all Chaos Emeralds, thats the reason why i play tool-assisted on Dolphin 5.0 because without savestates all Chaos Emeralds can i forget it.
After i longplayed of "The Grinch" the GBC game in 2016 i play now the Nintendo DS game developed by Black Lantern Studios and released by Zoo Games in November 2007.
This Grinch game is very short, only seven levels in that i got always 100% so all 10 presents and all Decorations.
Rabbids Go Home is an action-adventure video game developed and published by Ubisoft for the Wii and Nintendo DS. The game was released in North America on November 1, 2009, in Australia on November 5, 2009 and in Europe on November 6, 2009. A modified, shorter version of the game was ported to Microsoft Windows and released in selected countries.
Rabbids Go Home is the fourth installment in the Rabbids series of video games and is the first title in the series without Rayman. The game's plot centers on the efforts of the titular Rabbids to collect as many human objects as they can and create a huge pile high enough to reach the Moon, all the while avoiding the extermination attempts by the "Verminators", who wish to gain back the stuff the Rabbids have stolen.
The game received generally favorable reviews from critics, who praised the game's humor, soundtrack and accessible gameplay, though some noted the game's low difficulty The reviews for the Nintendo DS version were mixed.
Plot
After invading Earth and partying intensely, the Rabbids are ready to get back home. Due to having a short attention span, they decide to go to the moon, which they think is a giant light bulb. They come up with a plan to collect all of the human stuff they can find, put it into a giant pile and climb to the Moon. They gather the human objects and fit them all into one shopping cart, transfer all of the stuff they have found through the sewage system via a series of toilets and add the stuff to their growing pile, which becomes higher as the game progresses. Eventually, the humans revolt against the Rabbids and become "Verminators" in a bid to exterminate the Rabbids and retrieve their stolen stuff.
At the end of the game, the Rabbids are still not able to reach the moon, even after gathering almost everything from the city. The humans bombard the pile with time-delay bombs which explode on the pile, causing the pile to fly up into space. At the result of that, the XL junk falls from the sky and the humans panic. After all of the stuff has stopped falling, the humans are overjoyed to have all of their stuff back. In space, the Rabbids celebrate their accomplishment of finally reaching the moon, albeit caught in the moon's gravitational orbit.
This longplay is not 100% because the 100% (totally 31750ft) in this game are not worth, so i skip the last section and do there only the final level :(
Ice Age 2: The Meltdown (also known as Ice Age 2 in Game Boy Advance and Nintendo DS versions) is a 2006 video game based on the film of the same name. It was developed by Eurocom and published by Vivendi Universal Games. It was released for PlayStation 2, GameCube, Xbox, Wii, Game Boy Advance, Nintendo DS, and Windows. It was the first Ice Age video game that was not released exclusively for the Game Boy Advance. The Wii version was released as a launch title for the console in Europe.
The longplay is 100% so i collect at least 1000 acorns in each level and 200 acorns in Maelstrom. The movie cutscenes are cutted out due to copyright. First time playing but saw it before!
0:02:12 Level 1: Waterpark & Eviscerator
0:53:41 Level 2: Forest, Ice River & Maelstrom
1:46:04 Level 3: Mud Bog
2:30:24 Level 4: Sloth Village
3:33:59 Level 5: Glacier
3:57:40 Credits
Released on Wii (yup not WiiWare) in Holidays 2008/Winter 2009.
The longplay is an classic 6-round trivia contest.
UPDATE: This Longplay is Banned for WoL-Channel on YT due to the high brightness.
The sequel released on Holidays 2009.
The longplay is an classic 6-round trivia contest, now you can choose the category.
UPDATE: This Longplay is Banned for WoL-Channel on YT due to the high brightness.
Released by Gameloft as a launch game for WiiWare in May 2008.
Longplay is an classic 9-round trivia contest.
And yes, im bad at quiz games without save states like in Who Wants To Be A Millionaire? :P Why must the KI been so unfair no matter which Difficulty you play? :(
UPDATE: This Longplay is Banned for WoL-Channel on YT due to the high brightness.
GBA game by THQ based on the mid-2000s teen show by Nickelodeon.
I had to play it on VBA-rr because my first movie on BizHawk desynced.
WarioWare: Smooth Moves is a party video game developed by Nintendo SPD and Intelligent Systems. The game was published by Nintendo for its Wii video game system in Japan in December 2006, and in Europe, North America, and Australia in January 2007. It was re-released in 2011 in Europe as part of the Nintendo Selects program. It is the fifth game in the WarioWare series of games, and the only game in the series to be released for the Wii (not including WarioWare D.I.Y. Showcase, another WarioWare game for the Wii) . Like its predecessors, WarioWare: Smooth Moves is built around a collection of microgames that last about five seconds each, and which require that the player hold the Wii Remote in specific positions. The game offers the microgames to the player in rapid succession, by first instructing the player to hold the Wii Remote in a specific manner, and then showing them the microgame. The microgames are divided into several stages, each of which loosely connects the microgames with the help of a story.
Smooth Moves was given generally favorable reviews, receiving aggregated scores of 83% from Metacritic and 81.82% from GameRankings. Praise focused on the game's entertainment value, especially at parties, while criticism targeted its length. WarioWare: Smooth Moves received a ToyAward in the Trend and Lifestyle category from the 2007 Nuremberg International Toy Fair. It was also given the award for Best Action Game at IGN's Wii Best of E3 2006 Awards; the website later named it their Game of the Month for January 2007. WarioWare: Smooth Moves was the United States' 4th best-selling game in its debut month of January 2007. In Japan, it sold 63,954 copies in its debut week of November 27 – December 3, 2006, making it the 4th best-selling launch game for the Wii after Wii Sports, Wii Play, and The Legend of Zelda: Twilight Princess.
Plot
One day, a creature called a Splunk steals all of Wario's food. He chases it all the way to a temple containing a stone Wii Remote, called the Form Baton. After escaping a boulder, Wario gloats about his newly-discovered treasure
Meanwhile, Mona cheers as a cheerleading captain for the Diamond City football team. Kat and Ana try to defeat an ogre attacking the dojo. A kung-fu student named Young Cricket tries to get pork buns for his teacher, Master Mantis. Jimmy T. gives a cat his umbrella causing others to follow him. Ashley and Red listen to a spell book about growing a monster plant. Dribble and Spitz deliver a young woman to a hill. Dr. Crygor's granddaughter, Penny, participates against him in an inventing competition. 9-Volt gets mad at 18-Volt for breaking his new Game & Watch. A doppelganger of Jimmy T. named Jimmy P. gives a dog a bone resulting in a story similar to Jimmy T.'s.
Near the end of the story, Wario receives a bike that Penny made. It turns him into many tiny Warios that eat in a field of strawberries. After coming back together, many Splunks force him to return the Form Baton to the temple. Completing the game unlocks an additional story featuring Orbulon. In it, his ship gets hit by the Balance Stone, the stone form of the Nunchuck and ends up at the temple. Orbulon attempts to turn the temple into a ship but ends up with the same results as Wario. After beating that stage, a special level involving Dr. Crygor is unlocked, where he and Mike work out on a machine called the Kelorometer.
Ive never played an WarioWare game until this longplay, ive heard only the Soundtrack in Smash Brawl or the other games.
Longplay is of course Story mode, i play all challenges, the minigames are optional. (btw single segmented so no cuts)
SpongeBob SquarePants: Creature from the Krusty Krab is a platform video game released for Microsoft Windows, Nintendo GameCube, PlayStation 2 (PS2), Game Boy Advance (GBA), Nintendo DS, and Wii by THQ. The PS2, GameCube, and Wii versions are all ports of the same game developed by Blitz Games, while the Game Boy Advance, Nintendo DS, and PC versions were separate games developed by WayForward Technologies and AWE Games respectively. It is based on the Nickelodeon animated sitcom SpongeBob SquarePants, and stars the title character, his best friend Patrick Star, and their enemy Plankton as they journey to nine different worlds, supposedly, inside the dreams of the characters. The Wii version was a North American launch title. It is also the first SpongeBob game released in Japan (PlayStation 2 and Wii versions), but was released under the title SpongeBob, to mark it as the first video game in the SpongeBob series to have a Japanese release. The Windows version of the game is titled SpongeBob SquarePants: Nighty Nightmare. On Metacritic the Wii version got an worse reception than the GameCube version, also IGN gave this version only an 4.5 out of 10.
This longplay is in the PAL version that supports only 50hz and not 480p so like Mario Party 8 is this longplay played and recorded on Wii U. This game was a torture to beat it blind, sometimes the activities with the Wii Remote doesn't work and sometimes i used a Longplay as guide with all that is this longplay stretched to six hours.
0:01:23 Stage 1: Diesel Dreaming
1:06:19 Stage 2: Starfishman to the Rescue
2:11:03 Stage 3: Supersized Patty
2:39:52 Stage 4: Alaskan Belly Trouble
4:00:07 Stage 5: Rocket Rodeo
4:15:52 Stage 6: Revenge of the Giant Plankton Monster
4:49:52 Stage 7: It Came from Bikini Bottom
5:10:38 Stage 8: Rooftop Rumble
5:32:54 Stage 9: Hypnotic Highway (SpongeBob)
5:41:00 Credits
Mario Party 10 is a party video game developed by NDcube and published by Nintendo for the Wii U. The tenth main installment in the Mario Party series, it was released worldwide in March 2015. It is the first game in the series since Mario Party 4 to have Donkey Kong as a playable character for every aspect of the game.
Mario Party 10 was the only game in the series to be released on the Wii U, and was followed by Super Mario Party for the Nintendo Switch in 2018.
On Metacritic the game got an 66 of 100, so it's not good or bad, it's an normally rated Mario Party game (better rated than Wii Music LOL).
This longplay contains playing all boards in Mario Party and Bowser Party, Amiibo Party is not included because i have only one Amiibo and thats the Amiibo that was included in the Wii U Bundle with Super Mario Maker :P
- 00:00:25 Party Mode
00:01:09 Mushroom Park
00:24:00 Haunted Trail
00:53:34 Whimsical Waters
01:23:24 Airship Central
01:48:55 Chaos Castle
- 02:21:28 Bowser Party
02:21:28 Mushroom Park
02:37:47 Whimsical Waters
02:44:41 Chaos Castle
- 02:49:18 Credits
Recorded in 720p because thats the native resolution of this game, an reason why this could be my onlyest Wii U longplay because my capture card can in 1080p only record 30fps :(
Mario Party 9 is a party video game developed by NDcube and published by Nintendo for the Wii. The ninth main installment in the Mario Party series, it was announced at E3 2011 and released in Europe, North America, and Australia in March 2012, followed by Japan a month later. It was the first game in the series to be developed by NDcube, who took over development of the series from Hudson Soft, which was absorbed by Konami in March 2012. NDcube has also developed some minigames in Wii Party (U) and Wii Play: Motion.
Plot of the Story:
The player selects a character that is not Shy Guy or Magikoopa to play Story Mode. One night outside of Peach's Castle, the characters come to watch the Mini Stars glitter in the sky. As the chosen character searches through the telescope, he/she notices that the stars are being sucked through a vortex, controlled by Bowser and Bowser Jr. on a spacecraft, who are using a vacuum-like machine to suck the stars in the sky. Upon witnessing this, the character leads a charge with the others and sets out to defeat them and save the Mini Stars. Shy Guy and Kamek then follow them from behind, as part of Bowser's plan. The chosen character then travels through all six courses to recover the Mini Stars, fighting off two henchmen selected by Bowser. They must defeat Shy Guy and/or Magikoopa on each course, but will have at least one ally for the first five courses unless otherwise stated. If Shy Guy or Kamek win, the player must restart the course.
The final course is Bowser's station, where the character must defeat both Shy Guy and Magikoopa en route to defeating Bowser. Bowser's machines trapping the Mini Stars are destroyed, and all the Mini Stars will return to the sky. The player's character will wave goodbye to the stars as they depart for the night sky. Bowser and Bowser Jr. are seen flying in their Clown Cars, their plan to decorate the castle with Mini Stars foiled. All the characters then reunite to witness the Mini Stars once again, and the story concludes with the ending sentences: "And so the adventure came to an end. Rescued by (the character that the player chose), the Mini Stars were free to glitter in the night sky forever."
And also like Mario Party 8 is this longplay only the Story/Solo mode. But it's my first playthrough at all :o
00:01:40 Intro
00:04:00 Toad Road
00:31:47 Bob-omb Factory
01:01:22 Boo's Horror Castle
01:39:17 Blooper Beach
02:14:00 Magma Mine
02:42:42 Bowser Station
03:17:05 Credits
Digimon Battle Spirit is a fighting video game originally published by Bandai and developed by Dimps for the Japanese-only WonderSwan Color handheld system under the name Digimon Tamers: Battle Spirit (Dejimon Teimāzu Batoru Supiritto). It was later ported to Nintendo's Game Boy Advance for international releases in North America and Europe two years later.
The game features characters and Digimon that were included in the first three seasons of the animated series of the same name in a somewhat simplistic fighting scenario, and also has slightly arranged samples of the show's soundtrack.
Story
The Digital World, a computer-generated subspace that exists between all forms of digital devices, and home of the creatures known as "Digimon" is under attack by a malevolent and powerful force known as Millenniummon, who seeks to corrupt all the data present in the world and modify it to his own designs. In response, several Digimon and their human companions have set out to stop Millenniummon and his minions before any irreparable harm can be done. This is accomplished in a very round-about and a-typical way to the fighting video game genre, by finding and defeating as many opponents as possible on the way.
Gameplay
Agumon (left) and Renamon (right) in Digimon Battle Spirit.
While structured very similarly to a conventional fighting game, Digimon Battle Spirit is much more like a barebones representation of the genre, mostly due to the limitations of the handhelds it was released on. Each character only has a handful of special attacks they can perform, with the two action buttons, A and B, allowing them to jump or attack respectively.
Each match is won by collecting small blue/red spheres called "D-Spirits". These are obtained by hitting your opponent, which causes a few of them to fly from their body and scatter across the battlefield. Different attacks can produce more spheres to fly out, and the player who has collected the most by the time the round ends wins. Each character can also digivolve into their most powerful or "Ultimate" (Mega) form by touching a flying Digimon named Calumon that appears every so often in each stage. This form grants them different, more powerful attacks for a limited time.
As the player advances through each stage, they will occasionally have to battle a character named Impmon. Winning or losing this encounter has no bearing on the actual game progression itself, and only serves to award more points. In the final stage, the Digimon must face off against Millenniummon himself.
This longplay is with all monsters on Normal Difficulty!
00:01:10 Guilmon
00:17:33 Terriermon
00:33:30 Renamon
00:49:53 Veemon
01:06:00 Wormmon
01:22:07 Agumon
01:37:55 Sukamon
01:54:00 Black Agumon
02:10:13 Lopmon
02:26:27 Gabumon
02:42:16 Agumon 2
One of my childhood games, i had since 2014 the idea to longplay this.
Winnie the Pooh's Rumbly Tumbly Adventure is an action-adventure video game, released in 2005. Intended towards younger audiences, it was published by Ubisoft and Disney Interactive and developed by French company Phoenix Studio. The game is based on the Disney version of the Winnie the Pooh character.
Gameplay:
The game has three different modes: Birthday Adventures, Junior Mode and Multiplayer Games. Birthday Adventures is basically Story Mode. While Christopher Robin and Winnie the Pooh take an adventure in the woods, Pooh starts to feel hungry. Christopher Robin tells Pooh to recall happy memories. Pooh thinks that this is a good idea and he therefore does so. Junior Mode is for even younger children and there's no objectives to do, and Multiplayer Games allows you to play some minigames.
Plot:
Winnie the Pooh and Christopher Robin take a walk in the Hundred Acre Wood. Along the way, Pooh complains that he is hungry. Christopher Robin tells Pooh to think of something else. Pooh has no idea as to what to think about, so Christopher Robin tells him to remember his favourite times. Pooh decides to read the birthday scrapbooks of some of his friends, and finally his own which takes him through flashbacks of his birthday adventures where he looks for Piglet and finds him a broom, searches for Tigger, search for two missing Tigger costumes, looks for a new home for Eeyore, and going on a treasure hunt. After reading them all and completing the adventures, Christopher Robin shows up and gives him a picnic with all of his friends.
On Metacritic the GBA version got an 48/100 but in my eyes it deserves more!
However this longplay is 100% so i collect all honey pots.
00:01:56 Piglets Birthday
00:17:01 Roos Birthday
00:36:30 Tiggers Birthday
01:03:10 Eeyores Birthday
01:27:05 Poohs Birthday
01:49:54 Credits
Lego Island 2: The Brickster's Revenge is an action-adventure video game developed by Silicon Dreams Studio and published by Lego Software. It is the sequel to Lego Island and was followed by Island Xtreme Stunts.
In this longplay i collect All ?-Cards.
Definitivly the worst FIFA game ever. Worse than UEFA 2000.
This longplay contains first an tournament, then an exhibition match vs the THQ Tornados and at the end i play the credits.
103% Longplay of the Game Boy version.
I recorded the japanese Game Boy Color version before in 2015, this is the non-color version to compare with it.
Played in one sitting.
Game Boy Color version: youtube.com/watch?v=n7L8lVvS7fs
You can visit my YT channel here: youtube.com/c/mariofan98
Tabaluga is an action role playing game for the Game Boy.
Move over Japan, this is an untranslated *German* video game! Specifically, this Game Boy Color game tells the story of Tabaluga - one of most popular dragons in all of Germany.
Help Tabaluga learn to fly and breathe fire so he can protect his Kingdom of Greenland from the evil snowman Arktos’ plan to cover it - IN SNOW! The stakes have never been higher. Now you can experience the thrills and *chills* in English for the first time!
The author of the hack is btw the same like the translation of The Secret of Happy Hippo Island.