Enksx1plane model link by ponter: https://nfsmods.xyz/mod/3840 (doesn't include plane physics) gamepad integration sorta, few more tweaks and script should be solid. tried to include as much air mechanics as possible. manual air roll, pitch adjustment, steering etc. needs balancing tho
plane physics testEnksx12024-12-16 | plane model link by ponter: https://nfsmods.xyz/mod/3840 (doesn't include plane physics) gamepad integration sorta, few more tweaks and script should be solid. tried to include as much air mechanics as possible. manual air roll, pitch adjustment, steering etc. needs balancing thoMW05 NIS to MW12 ICE (demo)Enksx12025-10-12 | 2nd test. NIS file directly ported from MW05 to MW12's ICE camera[NFSMW 2012] | Challenge Series Mod | Cost To StateEnksx12025-08-29 | "Cost To State" proof of concept, inspired by MW05’s Milestones and Challenge Series. HUD elements are still a work in progress, but the foundation is in place. I'm planning to recategorize CS events in their own EasyDrive link-tier, and make them vehicle specific/tied to specialty vehicles, like the Bordes Semi-Truck used in this video as an example. This will be a growing set of additional gamemodes along with added multiplayer events, and the "Enforcer Takedown" gamemode[NFSMW 2012] | Challenge Series Mod | Enforcer ShutdownEnksx12025-08-28 | Proof of concept vid demoing addon events based on MW05's "Trade Paint" CS.
Alongside a planned release event mod for addon MP races, two new gamemodes inspired by MW05’s Challenge Series will also be in addition. Eliminate X amount of cops before the timer runs out, and evade afterwards.
There are lots of HUD elements that still need to be finished up, I'll also need to create new NIS for each and every event. Planning to add a tab to easydrive that stores challenge series events separately from every other vanilla event.
Credits to DGIorio for making this all possible with his genesys convertercavalcadeEnksx12025-08-07 | SLIMING OPPS IN FAIRHAVEN REAL OR FAKE??NFSMW 2012 | The Enforcer | 1:09.93 | WREnksx12025-07-27 | first one to break 1:10 🗣 1:09.5 possible if you're lucky enough to get the traffic spawn needed for powershot towards the ending part of the raceNFSMW 2012 | Steel City | 1:09.81 | WREnksx12025-07-25 | 1:09.1 possibleMean Streets | 1:10.49/53/53 (Ft. SZN)Enksx12025-07-23 | W run.rainEnksx12025-07-17 | demo. managed to port rain particles based on beta vfx, and animated water drops on the vehicle itself. last seen around BenS/anything build. I still need to port water droplets on world surfaces, and tweak how the rain particles handle high speeds to be finishedNFSMW 2012 | Critical Path 291.2 km/h | WREnksx12025-07-05 | aids track. 293 possible, I lowkey tweaked in the mid sectionNFSMW 2012 | Burning Bridges 1:36.73 | WREnksx12025-07-05 | new wallride tech in the big 25 🥀
lowkey idek what a good time here is, just wanted to try sum. low 1;35 easily possible, my start was trashNFSMW 2012 | Emmerson Reverse | Added MultiPlayer RaceEnksx12025-06-20 | Peak route.
Thanks to arcs for helping test the trackScenic | Added Multiplayer Race - Demo | NFSMW12Enksx12025-06-17 | Working on a MP event pack with new - additional races, speedtests and additional gamemodes (speedtrap races like in MW05 are a thing now) *Timed speedrun races will be a thing aswell. They will intentionally be made competitive by my standards. If the target time is not beaten for example, the event will fail if not completed by the player(s)
Jus' a preview of one of the routes.
MP events will be in addition to already-existing MP events, keeping original multiplayer data in-tact.
Addon events will have different POI logos distinguishing their difference as an addon event when creating speedlists.INSANE lobby.Enksx12025-04-19 | ...INSANE lobby.Enksx12025-04-19 | ...[NFSMW 2012] Restored Beta NOS TrailsEnksx12025-03-21 | Demo vid. I created a vfx file based on some early mw12 prototype builds (around march 2012, some builds had NOS trails like the old nfs games). Mod needs some tweaks. The VFX don't emit the best at high speeds, tho, at low-mid speeds they look great. Overall, it's solid for now.[NFSMW2012] Restored Beta Semi Truck & TrailerEnksx12025-03-07 | Demo vid of some restored beta content that never made it to final. The Semi-Truck Cab and Trailer was cut in an earlier build of MW12 (last seen in builds FGH/Aveal)
I found out that the trailer hitch function in final game still exists, and was able to port the beta semi truck, it's trailer, and enable the attaching trailer hitch function to work alongside the standard traffic poolled animations test (mw2012)Enksx12025-02-27 | proof of concept. I made this a couple of months ago, unfinished rn. (morohoshi diablo from nfs 2015)deluxo testEnksx12025-01-30 | ...MW12 cutscenes to blender direct implementation (demo)Enksx12025-01-16 | prescripted AI, custom vehicle animations, and custom cutscenes to addon events soonNFSMW 2012 | TAS / Replay Mod (Demo)Enksx12025-01-04 | demo of smthn ive i made yday. record and playback your own movements on command, via local player, or an AI. Initially made this bc I want to understand how criterion compiled their animation files. Smthn like this would be useful for making pre recorded cutscenes, more complex vehicle animations, or racing against personal bests as a "replay" feature.
Another possibility is recording perfectly ran WR runs in offline/online with the exceptions of ghostmode +, game sim speed set to 0.5 to achieve perfect lines, and then playing them back in real time.
For now its pre-scripted coord/vector values. Movements will be more fluid if I include recorded controller inputs and have them playback in real time for 1:1 simulationhandling testEnksx12024-12-15 | ...Flip reset double tapEnksx12024-11-10 | 🤓NFSHPR |Enksx12024-10-11 | ...NFSHPR |Enksx12024-08-31 | ...MW2012 to Hot Pursuit RE | Around The World | DemoEnksx12024-08-21 | skare and I bouta peak
Mod made using dgiorio’s importer/exporter github.com/DGIorioMW1 | 2:50.4 | Veyron SS | No ModswitchEnksx12024-08-20 | smoking on that speedrun.com pack 🗣️️🔥 can do 48 here with veyron ss easilypubs go brazyEnksx12024-05-12 | ...pubs go brazyEnksx12024-05-05 | ...Future - Princess Diana | 2ND VERSE ONLY (no shantae allen)Enksx12024-05-04 | had to remove that annoying ass yapper from og song, shit made it unbearable to listen topubs go brazyEnksx12024-04-27 | ...💀💀💀Enksx12024-03-17 | 1:56.5 possible. Hit a car in a turn and lost my recovery speed
not sure whats funnier. ps3 bot who got clapped in sl’s while im rusty asf, or accusing me of traffic density mod in a lobby where im playing casually for fun. dont care to improve this anymore, so have fun grinding this for the next 6 monthsNFSHPR |Enksx12024-03-11 | im washedNFSHPR | Hyper DerustEnksx12024-03-10 | im washedPetersburg | 1:54.35 | M3 E30Enksx12024-02-20 | ...short streamEnksx12024-01-05 | ...short streamEnksx12024-01-01 | ...short streamEnksx12023-07-21 | ...short streamEnksx12023-07-17 | ...Grindin for finals frfrEnksx12023-07-15 | ...Grindin for finals frfrEnksx12023-07-15 | ...Reg MW lobbyEnksx12023-07-08 | ...Reg MW lobbyEnksx12023-07-05 | ...quick warmup 🤓Enksx12023-07-04 | ...TS vs WSP | NFS League S5 | Race ExoEnksx12023-06-19 | ...TS vs Most | NFS League S5 | MWEnksx12023-06-11 | ...NFSHPR |Enksx12023-05-27 | ...NFSHPR |Enksx12023-05-13 | ...NFSHPR | Most WantedEnksx12023-05-12 | ...NFSHPR | Most WantedEnksx12023-05-07 | ...