[Mkwii CT] Strange Land v1.0 (Wexos)WexosMK2026-09-20 | [Mkwii CT] Strange Land v1.0 (Wexos)[MKDD] SNES Mario Circuit 3 v1.1WexosMK2022-08-05 | Update which fixes minimap and make the pipes behave more like in MKW.[MKDD] DS Delfino Square v1.1WexosMK2022-08-04 | Decided to come back to this game. This is an update which fixes some issues. Minimap is now there, plus the water is working currently. This track also features a fully custom object, which is the woodbox. Like in MKW, during time trials it instead appears as an iron box (shown at the end of the video). During GP it spawns banana or mushroom. It is not perfect. I could not find a fitting hit sound for the iron box, and the destroy effect is a mud effect, because I could not find a wood effect.Super Mario Galaxy 2 Galaxy POCWexosMK2021-12-20 | Might not finish, might not. Atleast it's better than my previous attempt.[MKDD] DS Delfino Square - Mario Kart Double Dash Custom TrackWexosMK2021-03-28 | The check points have been fixed, so the lap counts, but I didn't want to play the whole cup again just to record. The water is a bit weird.[MKDD] DS Yoshi Falls - Mario Kart Double Dash Custom TrackWexosMK2021-03-22 | DS Yoshi Falls from Mario Kart Wii. As far as I know, there is no way to replicate the moving water. I made the water slight off-road instead. The third opening camera is weird.[MKDD] SNES Ghost Valley 2 - Mario Kart Double Dash Custom TrackWexosMK2021-03-20 | SNES Ghost Valley 2, ported from Mario Kart Wii. I had to do the ghosts in a different way. In Mario Kart Wii, they use bone animation and texture pattern together with hardcoded fadeout. However, as far as I know, no object in Mario Kart Double Dash support bone animation, texture pattern and color animations. I decided to go with only bone animation, since I think it's the most important one, and I think it turned out okay. The Mario Kart Wii remake also has lots of fog which I tried to replicate, but it didn't work. This might be a Dolphin problem since I know it has problem with fog on the Wii.[MKDD] N64 Mario Raceway - Mario Kart Double Dash Custom TrackWexosMK2021-03-17 | Ported from Mario Kart Wii. The piranha plants are replaced with normal piranha plants. Very simple, it only took one day of work.TestWexosMK2021-02-27 | This turned out very bad, even if it was only for testing. I wanted to do more for this game, but modeling galaxies is very hard. We'll see.
The platform is not moving for some reason. There are some bad cameras. It's just bad.[MKDD] Wii Mario Circuit - Mario Kart Double Dash Custom TrackWexosMK2021-01-05 | Here is Mario Circuit from Mario Kart Wii. It was pretty annoying to port, had trouble with lots of stuff. Could definitely be improved, but it's good enough for me for now. The ramp is the biggest issue, not sure if it's possible to fix.
The track contains texture SRT animations and texture pattern animations, and all tree animations were ported. The chain chomp doesn't behave the way it does in the Wii version.[MKDD] SNES Mario Circuit 3 - Mario Kart Double DashWexosMK2020-11-28 | Decided to start doing some stuff for Mario Kart Double Dash. This is a direct port from MKW, so it's basically the same. The oil works somewhat. Not much else to say, I hope to do more stuff for this game.[MKDD] Custom Track POCWexosMK2020-11-06 | ...[MKW] 3DS Wuhu Town Beta (Wexos)WexosMK2020-07-07 | Apparently I should stop creating custom tracks. Also great CPUs!!![MKWii CT] 3DS Daisy Hills v1.0 (Wexos)WexosMK2020-07-04 | This is not a perfect port, but it's good enough for me right now. The glideboard is now being correctly rendered, which they haven't been before in my previous ports. I have added road instead of a glider section.
Thanks to Atlas for letting me use his goat model.
Here are some problems: * Windmills are not solid (can't be fixed). * The "reflection" of the windmills are not synced. * Some minor Z-fighting on the window of the windmills. * The overall look isn't identical to the original. This would require post-effect editing and more testing.Wii Sports Custom Golf Hole #2WexosMK2020-05-11 | Happy with how the model turned out. It only took about 1 day to model, and then another day to fix the rest. I took some extra time to make a real editor for PMP though, so I don't have to copy over 100 coordinates for all the trees.Wii Sports Custom Golf Hole #1WexosMK2020-05-02 | So how did I fix the hole? Well, I didn't. I am using the green from the original first hole, which kind of sucks, but I feel like it's not that important.
Now, this stage is pretty boring, but that's how it is for the first of something. I will try making some more interesting stages.Wii Sports Custom Golf Hole POC TestWexosMK2020-04-26 | If only the god damn hole could work. I don't know why it doesn't work, hopefully I can fix it. At first I had probably 5 FPS with custom collision, but that's fixed now. Some other notes: * Some grass textures are scaled too large, that's why it basically look like solid colors. * The green is very bright because originally it uses dark vertex colors but mine doesn't. * There are some graphics objects which I haven't added yet which improves transitions between different types of grass. * There is a gap in the hole because of tests I've made. * I haven't added any trees yet or imported a minimap.Luigi Circuit wireframeWexosMK2020-04-10 | ...Impossible Spin Control Training - Wii SportsWexosMK2020-02-22 | Apparently Riivolution can't load Wii Sports on Wii U, so I had to buy a Wii2HDMI adapter and record/test it on my Wii.Mario Kart 8 Deluxe, but Waluigis voice is replaced with Yodas death soundWexosMK2020-02-01 | I needed to test some BFWAV/BARS stuff.SMG2 Melty Monster Galaxy in Super Mario Odyssey (A Stroll Down Rolling Lane)WexosMK2020-01-25 | I worked on this a while back, but discontinued because it didn't look good.SMG2 Melty Monster Galaxy in Mario Kart 8 Deluxe (A Stroll Down Rolling Lane)WexosMK2020-01-20 | I worked on this a while back, but discontinued because it didn't look good and it also didn't fit well.Wii Luigi Circuit in Mario Kart 8 Deluxe POCWexosMK2019-12-07 | Still a lot of work is needed, but here is what I've been working on.Super Mario Odyssey Luigi Playthrough (Super Luigi Odyssey)WexosMK2019-11-26 | Just bought a capture card so I wanted to try it out. Info and download Super Luigi Odyssey here: youtube.com/watch?v=wYsVXU26fBcWhat if everything was DARK in Mario Kart 8 Deluxe?WexosMK2019-11-13 | Best "mode" I ever made.[SMO] Twisty Trials Galaxy in Super Mario OdysseyWexosMK2019-10-06 | I decided to recreate Twisty Trials Galaxy from Super Mario Galaxy 2 in Super Mario Odyssey. I recreated all textures for a new look, and I'm pretty happy with it. There are some small tweaks which could be made, but overall pretty good.
There are a few problems with the stage. I couldn't find a way to both move and rotate an object, and that's why the 3 wheel decorations only rotates and don't move. The pipes are also somewhat glitchy, which is shown in the video. I also need to add a background to it.
Thanks to Atlas for recording: youtube.com/user/AtlasOmegaAlphaYellow Toad in Super Mario Maker 2 (Mod)WexosMK2019-08-09 | This is a texture hack of blue Toad in Super Mario Maker 2, which colors him yellow. It doesn't look that good, but I needed to do something different. Even though it seems very fast to make it took some time because of many models are actually made of texture pattern. Especially those in New Super Mario Bros U.
I couldn't find a way to change the color of some blue Toad layout panels, for example when online players are shown. These colors seem hard-coded, so I can't change those.[SMM2] Custom Music - Bowsers Castle and Cap Kingdom - Super Mario Maker 2WexosMK2019-07-01 | The game uses a new format called BWAV, while MK8D and SMO use BFSTM/BFWAV.
Bowser's Castle music from Mario Kart 8/Mario Kart 8 Deluxe, Cap Kingdom music from Super Mario Odyssey.[SMM2] Texture Hacks - Forest Theme and Mario - Super Mario Maker 2WexosMK2019-06-29 | Just some random textures I made to test tools.[SMO] SNES Mario Circuit 1 in Super Mario Odyssey - by WexosWexosMK2019-06-15 | I decided to port my and Atlas's version of SNES Mario Circuit 1 (for Mario Kart 8) into Super Mario Odyssey, and this is how it turns out. I couldn't really use the same amount of details as in MK8, so I had to reduce the size of many textures, and simplify the mesh. I had some problems creating the BFRES, because some things were hardcoded and forced many blackscreens, but I managed to fix them.
Thanks to Atlas for recording: youtube.com/user/AtlasOmegaAlpha[MK8D] Custom Mario Kart 8 Deluxe Items - by WexosWexosMK2019-06-08 | Here are some custom items I have been working on for a while. Most of them are from Super Mario Galaxy 1 and 2, but there are also some from Super Mario Odyssey. Some items are really lame, just a texture edit or swap, and maybe I'll figure out something else for them in the future. Also, the UI renders are not the best, they can definitely be improved.
The following items are used: * Banana - Rock Mushroom * Blooper - Octoguy * Blue Shell - Topmaniac * Bob-omb - Bob-omb Buddie * Boo - Bomb Boo * Boomerang - Dragon Rivet (from Ruined Kingdom) * Bullet Bill - Knucklotec * Coin - Comet Medal * Feather - Spring Mushroom * Fire Flower - Li'l Cinder * Golden Mushroom - Golden Dash Pepper * Lightning - Amp * Mushroom - Dash Pepper * Piranha Plant - Spiny Piranha Plant * Red/Green Shell - Spin Drill * Star - Grand Star * Super Horn - Sentry Beam[MK8D CT] SNES Mario Circuit 2 [1080 60 FPS] (Wexos) - Mario Kart 8 Deluxe Custom TrackWexosMK2019-05-19 | Finally another custom track! Here is SNES Mario Circuit 2.
I decided to create this one since it is very simple, and I didn't want to spend a lot of time on the model. My goal with this track was to improve the tools I use, and for that I needed to test the work-flow. Working with yamlconv has been a pain, but I have now set up my own 2D/3D course_muunt Editor which makes it a lot easier. I have also improved the model importer, which can be seen on the colored block cubes, compared to SNES Mario Circuit 1.
Thanks to Atlas for recording the video, and helping me out with various stuff, including AAMP parameter editing, creating the minimap and track testing. ALL custom items and layout changes (everything which is not the custom track) was also created by him. His channel: youtube.com/channel/UCIlXyyd9NdDKKHhcr7ZWRGQ
Super Luigi Odyssey (SLO) is an unofficial mod created by Wexos and Atlas which makes Luigi playable as the main character in Super Mario Odyssey. All icons, outfits, text, layout and more have been edited to make the game Luigi-themed.
In this update, support for v1.3.0 Super Mario Odyssey, which added the VR mode, has been added. We also added support for all languages. Previously it worked, but the text wasn't edited, so we fixed that. We also replaced the "MARIO" letters from Metro Kingdom with "LUIGI". In Bowser's Kingdom the Tanooki Mario statues has been replaced with Kitsune Luigi.
SLO aims to replace Mario with Luigi and make him playable as the main character in Super Mario Odyssey. Luigi's physics are exactly the same as Mario, and there is therefor no advantage with Luigi. SLO does not change any kingdom gameplay or similar, which means all kingdoms will be played like in the original, but with Luigi.
Super Luigi Odyssey is a free fan-made project made by Wexos and Atlas. The content shown in this video is not property of Nintendo. We're not affiliated with them in any way.Super Luigi Odyssey Beta 2 - Playable Luigi with voice - mod by Wexos & AtlasWexosMK2018-08-11 | This mode has been RELEASED: youtube.com/watch?v=wYsVXU26fBc
In this video I show the progress of Super Luigi Odyssey, a Super Mario Odyssey mod in progress by me and Atlas that replaces Mario with Luigi.
Mario's voice is now replaced by Luigi's, which Atlas put A LOT of work into. We have also fixed some materials and rigging in general. We have also edited the layout, changing a lot of colors from red to green as well as replacing some images. But this is not finished yet, there are still a few things left to do. Look forward to more in the future!
Thanks to Degeso for recording: youtube.com/user/DabuDos Atlas's channel: youtube.com/channel/UCIlXyyd9NdDKKHhcr7ZWRGQ[SMO] Custom Stage TestWexosMK2018-07-18 | This is a custom stage test I made quickly to test the process of creating a stage. The model was done in 5 minutes, and is really horrible, and it looks aweful, but this was only made as a test.
Finally a new MK8D custom track! This is the third one, before Atlas and I have done SNES Mario Circuit 1 and Volcanic Cave.
This is a port from Super Mario Odyssey. I created Snowline Circuit for Mario Kart 8 (youtube.com/watch?v=Gtk1EAFMOMM), and I actually started working on this port as well, but never finished it, so I decided to make it for MK8D instead.
I added the water and created the background mountains, because I couldn't find the models for them.
This is the second custom track for Mario Kart 8 Deluxe, it's a port of our MK8 custom track Volcanic Cave (youtu.be/3DTMkCir7G8). This version is the same as the MK8 version, but it has been changed to fit MK8D, by changing the minimap color and adding double item boxes.
Subscribe to Atlas: youtube.com/user/AtlasOmegaAlpha[SMO] Cap Kingdom texture hack, shine as moon, purple coin texture hackWexosMK2018-06-26 | In this video I showcase some mods for Super Mario Odyssey I have created. The first one is a simple (POC) texture hack of Cap Kingdom, nothing special. Then I also replaced the moons with the shine from MK8D (the transparent moon, which is seen when a moon is already taken, has also been replaced, but it isn't shown in the video). I also did a simple texture hack for the purple coins in this kingdom, which makes them green instead of purple.
I made the textures, Atlas made the sound edits and Degeso recorded this video!
Check out their channels! Atlas: youtube.com/user/AtlasOmegaAlpha Degeso: youtube.com/user/DabuDos[MK8D] Trickable Mario Kart Stadium (KCL mod)WexosMK2018-06-17 | Finally Switch file replacement is possible! This will be very fun., and I hope to create lots of mod. This is just a simple crap mod, but more will come out in the future.
This game is so awesome so why not make it even more awesome with custom content? :P. Hopefully in the future that will be possible.
Since the file system for SMO is now publicly available, I decided to make a video about the very basics of it. I show every folder inside the root folder, and give some examples of what content is in it. If you haven't done any 3DS or Wii U modding before you might find this video hard to understand. The video is probably very fast so I would recommend pausing and reading whenever it's too fast.
Super Mario Odyssey is very similar to Super Mario 3D World, and also Super Mario Galaxy. This is because these games are developed by the same developer team. As shown, the BYML files found in SM3DW and SMO are very similar.
Also, sorry for the crap quality. Pinnacle Studio just sucks, and it can't read MP4 files correctly.
Volcanic Cave is my and Atlas's newest custom track! As you can see, it's heavily inspired by Grumble Volcano. There track is completely modeled from scratch by me, and I have put much work into the model. The track has very nice lighting and shadows. There is also a shortcut, which Mario Kart 8 in general don't have any, in this custom track which also features a glider. After I finished modeling it, Atlas did the KCL to make it playable in Mario Kart 8.
Look forward to more custom tracks and don't forget to subscribe to our channels!
Subscribe to Atlas: youtube.com/user/AtlasOmegaAlphaMario Kart Wii - Wiimmfi Competition #60 (2018-02-01) - Hidden wood boxes on Coconut MallWexosMK2018-02-01 | This is a cool custom competition created by Atlas. You may recognize it from our Mission Pack, because this was a mission. However, this version is a bit simpler and you also don't have a strict time limit. You have to find and destroy all 10 wood boxes on Coconut Mall.
This competition ends on 9 February 2018, 11:59 PM UTC.
Info: https://competitions.wiimmfi.de/New generation of Mario Kart 8 Custom TracksWexosMK2018-01-22 | It looks MUCH worse in CEMU compared to real hardware.[Mkwii CT] SNES Mario Circuit 2 v1.0 (Wexos)WexosMK2017-11-25 | Finally another (Mario Kart Wii) custom track. This is SNES Mario Circuit 2, but ported from Mario Kart 7. Nearly everything is from Mario Kart 7, except for the some objects and textures.
I am also doing another 3DS port which is much more complex. Hopefully it will be release soon, but I might do another track before that.
I won't be putting direct download links in my videos anymore since Nintendo has taken down lots of links. The wiiki page will always have a working download.
Wiiki page: http://wiki.tockdom.com/wiki/SNES_Mario_Circuit_2_(Wexos)_[Mkwii CT] 3DS DK Jungle RC1 (Wexos)WexosMK2017-10-14 | So, this track was put into CTGP, even though all the KCL bugs. I decided to try to fix them again, and I finally managed to (I hope). But I had to create my own KCL importer since wkclt added all those invisible walls.
I want to do a lot more things because there are still things missing. I didn't have time for it now though, and I also wanted to make this update quickly.
To hear the difference, turn up the volume, and listen carefully. You can hear noice in the background for PCM8.How to play Mario Kart Wii Mission Mode on DolphinWexosMK2017-10-08 | A video about how to play missions on Dolphin emulator! Some people have ask how to do this, which is understandable, so I decided to make a tutorial. I really hope this is helpful, because it took some time to make this video!
This video is about how to play Mario Kart Wii mission mode on Dolphin. It is NOT a tutorial on how to install Wiimms ISO Tools and it's NOT a tutorial about how to setup Dolphin. That's something you will have to do on your own.