zfg2At the beginning, mash X to jump off as soon as possible. Wait until links animation changes after a few seconds then start doing backwards jumpslashes and land at eye 1 (this strat may be 1.0 only because it can jumpslash faster, need to test if 1.1 can jumpslash enough to get to the eye fast enough). Its important to try staying as much to the right as possible when doing this, because later in the strat Zelda needs to be flying around clockwise, and being too far left here at the start can make her fly counter clockwise.
After killing the first eye, try to run out of the crater and wing to the next eye. Here I fuse something to master sword so that the eyes die in 3 hits instead of 4, its not required but makes the strat easier overall.
From eye 2, when you jump off, Zelda needs to come at you from almost directly forward, flying in from the left side. This is the only way she goes near a good spot to get to eye 3, otherwise you'll be in a terrible spot. If she's already moved farther off to the right, it means you were slow.
For eye 3, you need to jump off Zelda just as she's beginning to go vertical. This is a bit precise and right before a lockout window where you can't jump off too. Let link fall for a second or 2 and then hold R to land right at eye 3.
For eye 4, to get a jump off to the right which makes the flying easier, you need to run out of the crater on the bottom right. Its still possible if you get a left jump but its a bit harder.
After eye 4, if you're fast enough, you'll escape the crater before Ganon moves again and wont take damage, which means you were fast enough so that Ganon properly moves onto the final phase attack where he shoots straight in the air at you and it should be easy. If you were slower and take damage, you wont be able to ride zelda high enough fast enough, and Ganon will attack as if its not the last phase yet with his head moving around which makes it very difficult to land on. It is possible, and theoretically faster, but I have no strat for it right now other than just hoping, and I've only gotten it once. Video of it: youtube.com/watch?v=OipihbPaQes
2 Cycle Demon Dragon (details in description)zfg22023-06-12 | At the beginning, mash X to jump off as soon as possible. Wait until links animation changes after a few seconds then start doing backwards jumpslashes and land at eye 1 (this strat may be 1.0 only because it can jumpslash faster, need to test if 1.1 can jumpslash enough to get to the eye fast enough). Its important to try staying as much to the right as possible when doing this, because later in the strat Zelda needs to be flying around clockwise, and being too far left here at the start can make her fly counter clockwise.
After killing the first eye, try to run out of the crater and wing to the next eye. Here I fuse something to master sword so that the eyes die in 3 hits instead of 4, its not required but makes the strat easier overall.
From eye 2, when you jump off, Zelda needs to come at you from almost directly forward, flying in from the left side. This is the only way she goes near a good spot to get to eye 3, otherwise you'll be in a terrible spot. If she's already moved farther off to the right, it means you were slow.
For eye 3, you need to jump off Zelda just as she's beginning to go vertical. This is a bit precise and right before a lockout window where you can't jump off too. Let link fall for a second or 2 and then hold R to land right at eye 3.
For eye 4, to get a jump off to the right which makes the flying easier, you need to run out of the crater on the bottom right. Its still possible if you get a left jump but its a bit harder.
After eye 4, if you're fast enough, you'll escape the crater before Ganon moves again and wont take damage, which means you were fast enough so that Ganon properly moves onto the final phase attack where he shoots straight in the air at you and it should be easy. If you were slower and take damage, you wont be able to ride zelda high enough fast enough, and Ganon will attack as if its not the last phase yet with his head moving around which makes it very difficult to land on. It is possible, and theoretically faster, but I have no strat for it right now other than just hoping, and I've only gotten it once. Video of it: youtube.com/watch?v=OipihbPaQesUltimate Trial - multiple Adult Trial skipszfg22024-06-07 | Most of the areas in the trials are separated up into groups of 5 rooms, all with exits on the right of the room. This conveniently means that you do 1 full rotation after the first door, meaning the final loading zone is typically directly below the first door, making a lot of these skips easy to figure out exactly where to go. These also should work in hero trial pretty much the same.
1- Forest Section: from room 1, get in the corner and triple slash clip, jumpslash and hold forward
2 - Ice Section: from room 1, lure the freezard to the corner, hookshot clip OoB, fall down and jumpslash facing past the door
3 - Spirit Section: from room 3 going to 4, do entrance point glitch with a bomb, set EPG going through the wall and void. There's a small piece of ground OoB you can walk on. From there, walk parallel to the wall, jump and use rocs feather. Should also work with hover boots. This one may not save much time, if at all.
4 - GTG section: from entering room 2, turn around, sidehop sideroll, 2 ess turns left and jumpslash to clip. turn down right, 1 ess right, fall off and rocs feather forwards. I wasn't able to get this w/o feather but it might be possible.
5 - Temple of Time section: get near the corner and do 5 ess turns right, jumpslash, equip hover boots, hold slightly down left after clipping. Might want to kill the enemies because if you don't do it very fast they make it hard.
0:00 Forest 0:16 Ice 0:44 Spirit 1:08 GTG 1:34 ToT[OoTMM Randomizer] Void warp to Woodfall Temple entrance without Sonatazfg22024-04-09 | OoTMM Rando added Farore's Wind working in MM and the ability to void warp with it. The load trigger for WFT still exists below the map before the temple rises but there's no way to access it in normal MM, but you can void warp and land right at the entrance to access it before the OoB water voids you.
A day transition that reloads the area sets your entrance point coordinates which is the point of the setup in Goron Village, and those coordinates will be where you spawn in Woodfall.Ocarina of Time Max Keys LOTAD (raw unedited version)zfg22024-02-23 | This run also has additional rules of -No opening key doors -No infinite key dupesSpirit gate room key dupezfg22024-02-22 | The gate needs to be down to run across the room once you go back in bounds after the fairy revive. The wallmaster text needs to be activated while OoB so it doesn't interrupt running back to the chest once you get back in bounds. Once the text is cleared, you need to get to the crawlspace to get on OoB fairy revive camera glitch. Then just get back in bounds for the revive camera to start, open the chest and get hit by a keese after.
If you could get out of bounds without EPG, and without the gate up, it would speed up the process a lot since you could go straight to the crawlspace with the wallmaster text already cleared. I show a clip at the end of a horizontal vine clip almost getting to the room to the right but barely missing.Dupe 60 GTG keyszfg22024-02-22 | The key dupe has been known for a while, but previously maxed out at around 18. By Doing a triple bomb push EPG into the toilet room, it despawns a lot of stuff (mainly torches) that frees up room to load more. Then you can weirdshot back up and repeat the process.
The fire bubbles need to be killed in order to free up enough space to pull 3 bombs, before killing them you can only pull 1 (with the max number of dupes up to that point). After a certain number of dupes, the sword hitbox stops functioning, so you need to start killing them with bombs.
Towards the end, the number of fire circles loaded becomes a problem and causes the screen to freeze when trying a weirdshot facing its direction, so you need to weirdshot facing away from it.
The reason it ends on the number that it does is 1 - it would always crash when trying another triple bomb EPG, and 2 - at that point, there's so much stuff loaded even after the EPG that the shield hitbox stops working. This means you can't weirdshot and have no way to get back up to the key (trying to spawn the SoT blocks crash) so I'm fairly sure this is the max, but it might be possible to squeeze a few more keys out of thisOcarina of Time Max Keys LOTAD (No commentary version)zfg22024-02-22 | This run also has additional rules of -No opening key doors -No infinite key dupesToT frogs/earlier cooking comparisonzfg22023-12-31 | ToT frogs/arowana and cooking them before fuse is the fastest but also hard with having to do dive duping on the way to the cooking pot before fuse.
This doesn't take into account extra time saves from longer duration speed food later in the run, though it might not be much timesave anyway.More ABCS optimizationszfg22023-12-29 | These are mostly proof of concepts and not setupsFaster Gerudo Mirrorszfg22023-12-29 | When going to the left mirror, try to go a bit to teh right of it instead of directly towards it, then run off left and use a tulin boost to get farther away from the ABC and get to the spinner. You want the tulin boost to create space between you and the ABC, if its too close it will be hard/impossible to rocket back onto it. Then ride it over to the other one.
The main reason for reversing the order is so the cutscene for the first light being redirected doesn't interrupt the ABCS, but its also easier from this side.Faster Fire Temple startzfg22023-12-29 | ...ABCS optimizations demonstrationzfg22023-12-26 | Typically we just abandon an ABC whenever we hit a cutscene, but you can actually manipulate where the ABC will be after the cutscene by walking in the direction you want it to be when starting the cutscene. Then you can PR onto it (PR moves you towards the ABC faster than it moves away from you, so you can catch up) and ride it again.
When PRing back onto an ABC, the direction of its height component is determined by links vertical speed when landing on it. If its as soon as possible after doing a PR so link it still essentially going upwards while landing, the ABCS will go up as you would normally expect. If you fall down onto it, it will move downwards, and if you paraglide onto it, you can keep it going pretty flat (still a little bit up or down depending on specifics)
As a result of this principle, we can also probably skip the full ABCS building process sometimes and only do a half build and manually control it. For example, for ABCSs where we only need to go straight up, you could just set down one wing, ABC it, and PR onto it without either the top wing or the "control" wingSnowfield tear before wind templezfg22023-10-01 | ...Stick decync clip from lookout landing to armyzfg22023-10-01 | ...Out of bounds ABCS from camera to korok depths phantom ganonzfg22023-10-01 | dont go above y=-154 or you load the overworld and lose 20 seconds to lagEarly construct factory parts (doesnt activate main body)zfg22023-08-23 | I was hoping clipping the body parts out of the box early could lead to building the body early, but as expected the game has extra triggers preventing skipping things, in this case making the casing not break. Currently useless but documenting just in case.
This used hydro clipping to cause lag and force the game to ignore collision for a short time while a rocket moves the box.ABCS turnaround to Wind Templezfg22023-08-18 | Wait until you go up to about Y=1700 then run off it to the side, use paraglider and try to go around the ABCS build, it should turn around based on your position.
When getting back on the ABCS build, your vertical speed and position can affect the vertical speed when it starts up again. If using rockets to get back on, you need to make sure you land right away and dont fall a lot before landing on it, or it'll go down, so its easier if you start slightly below the ABC. You can also get back on by using a Tulin boost, but you have to land very close to the bottom to get high vertical speed, higher and you'll go up very slowly or even go down if you land too high up.Weapon State Transfer (WST) setup at docks for 1 durability MNF (All Dungeons)zfg22023-08-15 | Setup: -Zuggle Hylian Shield once (we need to dupe it anyway) -approach the wall at about the center of the box behind you, climb the wall and drop down (do not move after this) -Make sure MNF is equipped -Pause, equip tree branch, drop wooden shield (also drops the zuggled hylian shield), drop hylian shield, drop tree branch, equip MNF, quickly unpause and pause again, drop MNF. You should now have MNF equipped in the inventory but nothing in links hand -Pick up the tree branch, and the durability should now be transfered to MNF. The weapons are still desynced right now, so switch off of MNF and back to it to resync themDemon Dragon zuggled weapons 1 hit strat for All Dungeonszfg22023-08-15 | This strat is specifically for a run where you have enough weapons zuggled to 1 hit each eye. This strat needs very good rocket use (unless you're on 1.0) in order to make the rocket last the entire way.MsgNotFound All Dungeons route demonstrationzfg22023-08-15 | save in intro get tree branch after frog/chu jelly pond get mnf in fuse shrine fuse boulder to tree branch instead of rusty claymore (still get claymore) on the wing to fairy island, get tree branch boulder to 1 durability (1 hit after the message shows up) wst 1 durability onto mnf at docks after hylian shield (1 durability gives it double damage) zuggle mnf 8 times skip bananas at lynel at seized construct, shoot once with a bomb arrow and fuse lynel horn to wooden stick (this applies lynel horn to all zuggled weapons), then just slash to kill when you fuse the next rocket it will remove lynel horn for the zuggled mnfs (and replace it with rocket) but thats fine for the rest of the fights kill sludge like with wooden stick kill 1st phase of mucktorock with wooden stick (2nd phase still use bow/rubies) at goron area, use rusty claymore for rockets since wooden stick will burn same up to queen gibdo, kill with stick (if rocket is burned out, switch to master sword) in hyrule castle, you can either grab a knights broadsword in the first enemy room and use it to kill some enemies (wooden stick will be nearly broken), or stick with ancient blades, i dont think theres much of a time difference between them, except probably the hinox being faster with slashes get royal halbred in army at dorf, fuse lynel horn to halberd, each hit on dorf will do 2 hits with the zuggled weapons + the halberd damage so each phase will be 1 cycled (for some reason, at 8 zuggled weapons is when dorf starts getting double hit with zuggled weapons) demon dragon, each eye gets 1 hit. after 3rd eye, rocket to where the 4th eye will be after he stops moving, hit, rocket to where dragons head will be lowered, killBackup for failing ragdoll clip to armyzfg22023-07-20 | Walk along the wall to Z 811/812, then just do a stick clipRegional ABCS Timings (results in description)zfg22023-07-08 | This is for making it easier to figure out route timings with one large reference video instead of a bunch of specific comparisons.
00:00 GSI to Rito - 1:17 01:19 GSI to Gerudo - 1:13 02:34 Rito to Gerudo - 1:22 03:59 Gerudo to Rito - 1:29 05:30 GSI to Zora + blood moon - 1:25 06:58 GSI to Goron + blood moon - 1:24 08:24 Goron to Zora Sky shrine then Zora - 1:24 09:50 Goron to Zora - 1:10 11:03 Goron to Rito - 1:28 12:33 Zora to Goron - 1:14 One warp is roughly 28 seconds (variable due to load times)Fast Demon Dragon strat with Pocket Rocket/Paraglider/Lynel bowzfg22023-07-05 | Using pocket rocket and a 3 shot bow + rubies, its possible to get all 4 eyes in 1 cycle. Unfortunately Zelda doesn't get you too close to the head on the next cycle with this strat (she can get you closer than in this video though) but pocket rocket helps with that too, then shoot another 3 rubies on the head since its awful to land on the head while its moving.
The window for getting all 3 eyes with sword is very tight so there's not much room for mistakes, and it might also require attack up so you 3 hit the eyes instead of 4 hit (fusing the rocket doesn't increase the damage enough to cut out a hit)
The 4th eye needs at least 3 of the arrows to be a direct hit on the eye in addition to the regular ruby AOE damage
This also needs careful use of both stamina and the energy cell to not run out of either. The sword swings with rocket attached will use up a lot of energy so the rocket boosts need to be somewhat precise to not run out. Though a run with these conditions will probably have zonai charges as a backup anyway.TotK - Fire Temple route with midair wingszfg22023-07-02 | Landing on a wing midair makes Yunobo come to you instantly so you don't have to wait around for him, and also lets you hit a few gongs slightly faster. In addition, by landing on wings for the first 2 gongs and not touching the floor, you can keep your respawn point back at the beginning so you can warp back jump by jumping in the lava and skipping warping back.Light Trial hover past key doorzfg22023-06-13 | ...Autobuild route - GSI to end demonstration (1.0)zfg22023-06-10 | ...Killing demon dragon and dying at the same timezfg22023-06-10 | yes thats a softlock at the end lolFast Demon Dragon, no bow (details in description)zfg22023-06-10 | First eye - when link goes from lying to crouching near the top of the dragons ascent, wait about a second and jump off. This is right before you get locked out from jumping for a few seconds so you can't be too late, then dive straight down to the farthest back eye
Second eye - jump back onto Zelda and start going up. When going up, zelda will go mostly vertical, then horizontal for a bit, then vertical again. Jump off during the 2nd vertical part. Start diving towards coordinates -740/540, hover above there until the eye is directly below and attack it.
Third eye - after killing the 2nd eye, you'll get launched up. You want to be as close to the top right of the crater as possible, even better if you can get out of it before you get launched. Hold neutral on the control stick and drop a wing shortly before the peak of the jump, then hold forward and cancel the dive to land on it, then fly to the 3rd eye. The window for killing the 3rd eye is pretty small so this part does need to be fast.
Fourth eye - If you're fast enough, you will get launched just like from the 2nd to 3rd eye, and drop a wing just before the peak the same way. If you are a bit slower, you will get damaged and thrown off ragdoll style. If this happens, go into a dive, wait about a second and stay neutral, drop a wing, and land on it normally. You will take a bit of fall damage but you should be fine. Its also possible for you to get the launch, and hit your height killed right after by taking damage. I don't know a backup for if this happens because even zelda will put you in a terrible place for going to the last eye, so don't fail.
When on the wing, curve it to the left a bit and then stand near the back to slow it down and stall it. You want to aim for coordinates -715/480. Drop down from there and kill the eye
Final hit - I'm not sure exactly how his movement works for the final hit, but he seems to generally not move much past -490/490 (but not always right there) , and seems to always try to follow you so he wont be some large distance away. What I do it jump off near the peak when link starts to crouch just like at the start and approach -490/490. When you're about 2300-2200 Y coordinate, just hover in place to wait for him to be below you, then fly down quickly for the final hits.
Note about cycles - How fast you do one eye does affect how much time you have for the next one. So for example, if you're slow to the first eye, then you'll have less time to get to the 2nd eye, and if you're late to the 2nd eye, you'll have less time to get to the 3rd eye. Getting to the 2nd eye on time is pretty lenient, but the 3rd eye is tight, so making sure you're at least on time for eye 2 is important.GSI to Dark Army Autobuild route demozfg22023-06-06 | This gets to dark army significantly quicker than the zuggle route, plus also doesn't need the shield after ruby or fairies, and has a faster clip to ganondorf.
The brightbloom seed obviously isn't needed and it just for demonstration/ease, but it also barely costs any time since you run right over it on the way to the ruby.Early Wings route comparisonzfg22023-06-04 | This route gets wing with a tricky jump to get to the top of the first island to get the wing chest. Those wings are used to keep your respawn point to where you get Purah Pad after Temple of Time, letting you go back up there for a good place to use another wing to skip a large portion of the movement going up to Ascend.
I compared this to the normal early Ascend route since it was just the easiest, but this also puts it about a minute ahead of the Ultrahand first route.Early Fans route comparisonzfg22023-06-02 | Early fans is a bit faster but much harder. Some notes though
-the normal UH first route can save a little time by cooking speedfood near the construct that gives you batteries instead of where it is in the video but i was too lazy to rerecord, probably like a 2 second difference in the bottom route's favor -the bottom route could also probably do the 3 fan flying to ToT from fuse to save some time (maybe like 10 seconds?) but is much harder, while the wing glider is free
Both of these things taken into account probably makes them near even with one being much harder, so early fans probably isnt worth itAutobuild to Dark Army with OoB ABCSzfg22023-06-02 | This is just a sloppy proof of concept and can be much more optimized (and ignore the paraglider) but shows how fast you can get to Dark Army after autobuild without warping back to the sky and going to the castle normally.Early fans right after Purah Padzfg22023-05-31 | This is from a higher ledge on the same island you get Purah Pad. You midair scope and stay in it for a few seconds to let link turn and face the tree, then cancel so link grabs the tree for a fall damage cancel.Ultrahand first/Ascend first route comparisonzfg22023-05-31 | With this route, Ultrahand first is about 20 seconds faster, though a bit harder.
Route: Same up to ToT except skip frog Run to Ultrahand Shrine, get 2 rushrooms Run to the wing chest, early wings Dupe rushrooms up to at least 10 (12 is nice for safety for extra healing) and cook speed 2 food x2 (skip eppers/cold food) Get energy cells Dupe ~25 zonai charges Wing wall to fan chest, dupe fans, fly on fans to Ascend (use ~6 charges) Wing down to Fuse Fuse wing shield 1 wing 3 fans flying machine to ToT (~18 charges) Recall Same from there, but with speed 2 instead of 3Fan Fly to Ascend ideazfg22023-05-29 | This requires Ultrahand first which is currently last in the GSI route, but it might be worth it if enough timesave can be squeezed out from it.
This also requires the trick to get the early wing chest to make the wing wall for getting fans early.OMS task 9 1:01:49zfg22023-05-27 | ...Fan + Wing to Temple of Timezfg22023-05-27 | About 10 seconds faster (2x for both trips) than running + ascend. Might save less time the 2nd trip because of the cog cycle.OMS Task 8 43:31zfg22023-05-02 | ...OMS task 7 27:18zfg22023-04-24 | Trier 1: Quiver, nuts (overfilled) Tier 2: Wallet, Bombs (overfilled) Tier 3: Slingshot, sticks (overfilled)