Starlight
The Roaring Knight joins SSF2! (SSF2 Knightfall Mod)
updated
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Special Thanks: wongalov, SergeantGerbil
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Learn about the brand-new combat and upgrade systems in Sonic Frontiers - available for pre-order today!
frontiers.sonicthehedgehog.com
In Sonic Frontiers, you'll need every tool at your disposal to defeat the powerful enemies that await you on the Starfall islands. Luckily Sonic came prepared! With new, upgradeable combat abilities, you have more options than ever before to approach battles YOUR way. Use all of these skills and more to become the most formidable force on the frontier!
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Give me money if you want: $djeffrey7791
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Changes in this video:
-Up tilt is an upwards kick. It's pretty fast, and will get nerfed.
-Kaio Ken is completely gone, down special is now Solar Flare. Pretty good move that allows you to stun the opponent for a while and do whatever you want. However, it has a cooldown period. And its endlag is pretty bad too.
-Down throw is now an attack where Goku kicks the opponent upwards, teleports, and knocks them back down. This technically can meteor, but we made it very reactable. It's easy to recover from it at most percentages.
-You can now turn around grounded kamehameha. "Landing" with the aerial version doesn't reset your charge either (but this came at the expense of the animation being different. ah well.)
The other changes will be a surprise.
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You can get it here: parsecgaming.com/downloads
Alphasad's channel: youtube.com/channel/UCT0BaNCUv3kW4yGWCglqNiw
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Download Divine Beta:
drive.google.com/file/d/131tSTsT_UWgfs-5R-20OJotk8BBNR6AY/view?usp=sharing
Music Used:
Rhodz - Boogie pls! youtube.com/watch?v=r69_g65n-Ww
(DEMO)Yu-dachi - Blood Magic -Phase1- 【F/C 架空音ゲーコンピ2】soundcloud.com/yu-dachi/yu-dachi-blood-magic-phase1-fc
If you're looking for the credits, there's a text file included in the game folder. Cheers!
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Next video SHOULD be an avatar stage, unless I find something else fun first. :p
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After installing the Super Sonic DLC, the aim of your homing attack is now more noticeably affected by your directional inputs.
Once I realized this, I went to Null Space. Null Space is a level that I've spent hours being frustrated with trying to take the lightning path, due to the fact that I could never seem to properly aim the Homing Attack in order to choose a route. In order to maintain the lightning route, there's several points where there's enemies in more than one direction, and you have to aim the Homing Attack in a different direction to obtain the Lightning wisp. Before getting the DLC, this task seemed near impossible for me; I'd always have to intentionally delay my homing attack input in order to activate the move, as well as offset my directional input to properly aim. However, after installing Super Sonic, this problem seems to be completely fixed. I can properly time and aim my homing attacks without any problem, and the only time I miss is when I make an actual mistake.
I asked around to see if anyone else was able to notice the difference like I was, and they agreed with me; the homing attack is better once you get the Super Sonic DLC.
This is a really great change and all, but the thing about it that concerns me is that we got this in the form of DLC, and not a patch, especially since it'll cost $2.99 after January...
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-He gains invincibility, but he's only slightly faster overall.
-Unlimited Boost gauge.
-Instrumental Fist Bump plays
This Super Sonic is a mixed bag for me. I like the fact that they fixed the Ring loss crap from Generations, boosting would make you lose like 3-4 rings a second. That doesn't happen here - you lose 1 Ring per second regardless of what you're doing. Also, even though Forces' boost is overall weird for most people, boosting as Super Sonic feels a bit better than Generations since you don't fly way above the stage.
I highly recommend you pick up this free DLC before January 23rd, as it'll become $2.99 after that date. Install the DLC even if you don't plan to use Super Sonic, too - I and several other players have been able to notice some sort of improvement in the controls. Physics? Can't tell much difference. The acceleration issue is still there, but something about playing Forces feels better overall.
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