Waves 2: Notorious - Early Access TrailerSquidInABox2019-07-01 | Hack into Corporate Networks, upload viruses, steal their secrets and become Notorious in this Cyberpunk Bullet Hell Twin Stick Shooter.
Waves 2: Notorious takes place in a Cyberpunk version of the internet where everything is neon and incredibly deadly.
Alpha 7 Adds new enemies, gameplay mechanics, items and multiplayer to the game.
You can get the game in Early Access on Steam right now (Windows PC and Linux)Waves 2 - LoadoutsSquidInABox2017-04-26 | How do Loadouts work in Waves 2? This video gives you an overview of why Loadouts are important and how to create them.
Waves 2 is available as Early Access on Steam right now.
Music: EzaOne - Supernova: youtu.be/xZDYu5azS-c License: bit.ly/CCAttributionWaves² - Alpha 4 TrailerSquidInABox2017-03-24 | Waves² is the sequel to 2011's Waves by Squid In A Box Ltd. Currently in Early Access on Steam the game has just released the alpha 4 update which includes 3 new Items, one new Arcade mode, a redesigned Chase Mode and a completely redesigned campaign mode called GRID.
GRID is a Roguelike mode casting you in the role of a Hacker infiltrating Networks in Cyberspace. The Mode is still in development but Alpha 4 lays most of the ground work for the future.
The music is "Level One" by DJ Striden and is used with permission. For more of DJ Stridens music check out his Bandcamp page: http://djstriden.bandcamp.comWaves² - Alpha 3 TrailerSquidInABox2016-05-27 | Waves² is the sequel to 2011's Waves by Squid In A Box Ltd. Currently in Early Access on Steam the game has just released the alpha 3 update which adds 27 new items bringing the total up to 33.
The music is "Level X" by DJ Striden and is used with permission. For more of DJ Stridens music check out his Bandcamp page: http://djstriden.bandcamp.comWaves² Early Access Gameplay - Alpha 1SquidInABox2015-12-11 | Waves² is the sequel to 2011's Waves by Squid In A Box Ltd.
The game will be going into Early Access on the 16th of December 2015 on Steam. This trailer is of the current build as of the 10th of December 2015.
Early Access is expected to last up to 6 months during which more game modes, weapons, enemies and power-ups will be added as well as balancing and bug-fixing according to feedback from the community.
Waves² uses the Unreal Engine 4 by Epic Games.
The music is Drive by Alex (c) 2013 Licensed under a Creative Commons Attribution (3.0) license. http://ccmixter.org/files/AlexBeroza/43098 Ft: cdk & Darryl JWaves Update 1.4 - Hold ModeSquidInABox2014-03-16 | Update 1.4 brings a new game mode: Hold. Stay inside the lit area if you want your weapons to work.Waves - Update 1.3 Kickstarter PromoSquidInABox2014-02-10 | As part of the ongoing Kickstarter campaign for the sequel to Waves I've released an update to coincide with it.
Update 1.3 includes two changes:
* A Message screen on the titles telling you about the latest update. * The default weapon has been changed to the Beam Laser from the Sequel. * You can switch back to the original weapon by unchecking "Promotional Weapon" in the Game settings screen.
This promotion will only run for the duration of the Kickstarter campaign after which the weapons will return to normal.
Waves - http://store.steampowered.com/app/107600 Waves: Arena Tactics - http://kck.st/1cR9KUWWaves - Ambient ModeSquidInABox2012-07-29 | Messing about with sounds. "Ambient Mode" is an audio setting which replaces normal game sounds with randomly selected notes on the Pentatonic scale played on musical instruments and ambient drones.
I also like to call it "Pretentious mode".
This is a very good way to hit the 64 voice limit in Unreal which is something you don't notice with the regular game sounds.
Thumbs up if you want me to update the game on Steam with this option.
http://store.steampowered.com/app/107600Waves - WIP Chase Mode Free UpdateSquidInABox2011-12-13 | This is a quick work in progress video of the Chase mode that will be coming to Waves sometime soon and will be completely free!
It's the hardest mode yet :) Hit the red pads to reset the timer to 5 seconds. If the timer runs out you die.
Waves is the first game from indie developer Squid In A Box and is available to buy direct from the developer from here:
http://www.squidinabox.com/games/waves
There is a demo available that contains one of the 5 game modes that can be found in the full game. In addition more game modes will be added for free in the future.
Waves is the first game from indie developer Squid In A Box and is available to buy direct from the developer from here:
http://www.squidinabox.com/games/waves
There is a demo available that contains one of the 5 game modes that can be found in the full game. In addition more game modes will be added for free in the future.
May plus a little bit of June in here. Enemy graphics replaced, background updated, new enemies (Virus and Atom), Rechargeable shield, Chain Frenzy mechanic, hundreds of tweaks and balance changes. Still just little ol' me on my own here.
Find out more about Waves here: http://www.squidinabox.comWaves - UDK Game WIP AprilSquidInABox2010-04-26 | Snapshot of Waves for April. Did a pass over the particle effects, made a new shader for the arena floor and started implementing an Experience/level mechanic.
Find out more about waves here: http://www.squidinabox.comWaves - UDK Game WIP MarchSquidInABox2010-04-12 | Previously the "Quick UDK Game" now: "Waves"
Music is "Game Over" by Labcoat and Mac and is licensed under a Creative Commons BY-NC-SA License.
Find out more about Waves here: http://www.squidinabox.comQuick UDK Game Part 5SquidInABox2009-12-20 | Last update before the new year: Created an Arena class that can interface with the game code and play effects etc. Also added a new enemy called the "Bumble" which moves around randomly rather than homing in on the player.
UPDATE!
This game ended up leading to a much more ambitious project called Waves made with the UDK. You can find more information about Waves here: http://www.squidinabox.comQuick UDK Game Part 4SquidInABox2009-12-13 | Gave the game a big fat polish pass involving a whole new look and a million tweaks and bug fixes.
UPDATE!
This game ended up leading to a much more ambitious project called Waves made with the UDK. You can find more information about Waves here: http://www.squidinabox.comQuick UDK Game Part 3SquidInABox2009-12-06 | Spent some time experimenting with making a weapon system and some very basic enemies plus spawners.
UPDATE!
This game ended up leading to a much more ambitious project called Waves made with the UDK. You can find more information about Waves here: http://www.squidinabox.comQuick UDK Game Part 2SquidInABox2009-11-18 | Added some Buoyancy force code and changed the Balls physics to use Torque as opposed to impulses.
UPDATE!
This game ended up leading to a much more ambitious project called Waves made with the UDK. You can find more information about Waves here: http://www.squidinabox.comQuick UDK GameSquidInABox2009-11-15 | Spent a few hours messing with the UDK and ended up with this.
UPDATE!
This game ended up leading to a much more ambitious project called Waves made with the UDK. You can find more information about Waves here: http://www.squidinabox.com