The Randomizer Cycle can now play randomly selected music tracks every now and then!
v0.9.11 Update Notes:
New: - KEY FEATURE: The Randomizer Cycle can now play randomly selected music tracks every now and then.
Additions: - Added 2 Special Goals (Upgrade Armor Pieces, Use Zonai Device Dispensers). - Added 10 Random Teleport Locations (10 Miscellaneous).
Changes: - Considerably increased the chance to find regular Zonaite. - Slightly increased the chance for random teleports out of nowhere to occur. - Slightly decreased the chance to obtain Armor Pieces you have a goal for. - Overhauled the environmental change where the world is completely black. - Reduced the maximum amount of items that can drop from common breakable rock piles and walls (includes the Luminous and Zonaite versions). - Renamed "Head pieces" to "Head armor" to have a better consistency (Head armor, Upper armor, Lower armor).
Bugfixes: - Fixed a bug where the Randomizer Cycle would stop working after playing specific minigames. - Fixed a bug where Addison would give you guaranteed Vows in certain circumstances. - Fixed a bug where you would not get a randomized item at the end of a Shrine and 2 Lights of Blessing instead when the last item you obtained was a Small Key.
Optimizations: - General code optimization. - Removed unnecessary code.
#Zelda #TearsOfTheKingdom #BreathOfTheWild #DLC #TOTK #BOTWI CALLED IT! 🤣 - Zelda TOTK Randomizer #zelda #randomizer #tearsofthekingdomWaikuteru2024-10-12 | Amazing! 😅 That happened in the TOTK Randomizer: patreon.com/waikuteru
The Randomizer Cycle can now play randomly selected music tracks every now and then!
v0.9.11 Update Notes:
New: - KEY FEATURE: The Randomizer Cycle can now play randomly selected music tracks every now and then!
Additions: - Added 2 Special Goals (Upgrade Armor Pieces, Use Zonai Device Dispensers). - Added 10 Random Teleport Locations (10 Miscellaneous).
Changes: - Considerably increased the chance to find regular Zonaite. - Slightly increased the chance for random teleports out of nowhere to occur. - Slightly decreased the chance to obtain Armor Pieces you have a goal for. - Overhauled the environmental change where the world is completely black. - Reduced the maximum amount of items that can drop from common breakable rock piles and walls (includes the Luminous and Zonaite versions). - Renamed "Head pieces" to "Head armor" to have a better consistency (Head armor, Upper armor, Lower armor).
Bugfixes: - Fixed a bug where the Randomizer Cycle would stop working after playing specific minigames. - Fixed a bug where Addison would give you guaranteed Vows in certain circumstances. - Fixed a bug where you would not get a randomized item at the end of a Shrine and 2 Lights of Blessing instead when the last item you obtained was a Small Key.
Optimizations: - General code optimization. - Removed unnecessary code.
#Zelda #TearsOfTheKingdom #BreathOfTheWild #DLC #TOTK #BOTWThe Golf Paradise - Zelda Breath of the WildWaikuteru2024-10-05 | It's time to continue showcasing the large-scale Second Wind DLC for Zelda Breath of the Wild. In this video I'll show you the Katosa Aug Apparatus Shrine which is part of the Shrine Overhaul from Second Wind. The Shrines have been overhauled by Normie's Progress in a course of years.
Second Wind is a free, large-scale DLC
for Breath of the Wild that features
tons of new content including quests,
weapons, NPCs and enemies. It overhauls existing content like shrines,
adds new mechanics such as crafting
and provides many quality of life
enhancements to the base game. Visit new areas, take on great challenges
and more in a project that has had over
50 people contributing to it!
Changes: - Everymeans now drop randomized items upon death as well. - Increased the chance to receive a modifier on a sword, shield and bow. - Slightly decreased the chance to obtain Vows outside of beating Temples. - Added back the "Randomizer - Status" quest update upon loading a save file and entering a Shrine. - Dropping the Randomizer Staff in a Shrine no longer allows the player to collect it and therefore ending up with more than one in their inventory.
Bugfixes: - Fixed a bug in the Adventure Log where the quest list would be shifted downwards in certain circumstances. - Fixed a bug where the game would be in a lagged state and the UI would be hidden/and or blinking when the Randomizer Staff was dropped in a Shrine. - Fixed a bug where the player would end up with a less minimum amount of Energy Cell charges than intended. - Fixed a bug where damaging environmental changes would sometimes be reverted faster than intended.
Optimizations: - General code optimization. - Removed unnecessary code.
Changes: - Everymeans now drop randomized items upon death as well. - Increased the chance to receive a modifier on a sword, shield and bow. - Slightly decreased the chance to obtain Vows outside of beating Temples. - Added back the "Randomizer - Status" quest update upon loading a save file and entering a Shrine. - Dropping the Randomizer Staff in a Shrine no longer allows the player to collect it and therefore ending up with more than one in their inventory.
Bugfixes: - Fixed a bug in the Adventure Log where the quest list would be shifted downwards in certain circumstances. - Fixed a bug where the game would be in a lagged state and the UI would be hidden/and or blinking when the Randomizer Staff was dropped in a Shrine. - Fixed a bug where the player would end up with a less minimum amount of Energy Cell charges than intended. - Fixed a bug where damaging environmental changes would sometimes be reverted faster than intended.
Optimizations: - General code optimization. - Removed unnecessary code.
#Zelda #TearsOfTheKingdom #BreathOfTheWild #DLC #TOTK #BOTWThe Agana Depths - Zelda Breath of the WildWaikuteru2024-09-21 | It's time to continue showcasing the large-scale Second Wind DLC for Zelda Breath of the Wild. In this video I'll show you the Myahm Agana Depths which are part of the Shrine Overhaul from Second Wind. The Shrines have been overhauled by Normie's Progress in a course of years.
Second Wind is a free, large-scale DLC
for Breath of the Wild that features
tons of new content including quests,
weapons, NPCs and enemies. It overhauls existing content like shrines,
adds new mechanics such as crafting
and provides many quality of life
enhancements to the base game. Visit new areas, take on great challenges
and more in a project that has had over
50 people contributing to it!
You can now use Zonai Devices in any Shrine, and way more in 0.9.9!
v0.9.9 Update Notes:
New: - The Randomizer is now fully FPS and workload independent, ensuring consistency at all times without additional workaround code.
Additions: - Added 1 miscellaneous option (Allow hearts, stamina and energy to go below normal minimums). - Added a "The world time has changed" Zonai text message after the black fading animation of time changes.
Changes: - Zonai Devices and Vows are no longer disabled by default in Shrines for even more variation and randomness when they get disabled via Randomizer Cycle prohibitions. - Increased the chance in Goal Mode for goal categories to be picked that you don't have yet for more goal category variety. - Slightly reduced/optimized the time it takes to reroll goals in Goal Mode. - Made the black fading animation of the time changes independent from game FPS and workload to ensure consistency at all times. - Made the animations for player value changes independent from game FPS and workload to ensure consistency at all times. - Made the Randomizer Cycle independent from game FPS and workload to ensure consistency at all times. - Removed the mod FPS mode functionality and information about it because it is no longer needed. - Breakable rock piles and walls now drop random items (includes the Luminous and Zonaite versions). - When throwing away the Randomizer Staff, it will now be added back to the inventory without the paused weapon get dialogue. - When throwing away the Randomizer Staff, it will no longer be put onto the ground to avoid duplicates when picking them up. - The "Randomizer - Status" quest no longer updates when loading a save file and when going into a Shrine. - When changing player values, such as hearts and stamina, they will no longer go below their normal minimums by default. - Bubbulfrogs now drop slightly more items upon death. - Phantom Ganons spawned randomly will now drop items upon death. - Gloom Hands and their respective Phantom Ganons now drop slightly more items. - Renamed "Gloom enemies can now spawn everywhere" to "Gloom Hands can now spawn everywhere" to make the message more frightening and encourage the playerbases' worst nightmare. - ???
Bugfixes: - Fixed a bug where chests would sometimes spawn in the ground when dropped. - Fixed a bug that made it so that the environment was changing and reverting way more often than intended. - Fixed multiple softlock bugs that could occur while summoning a Vow while doing its respective Temple questline. - Fixed a bug where the player would not get any ability when talking to the two Maker Constructs on the Great Sky Island before beating a second Shrine while already having the Energy Cell. - Fixed a bug where the player would complete their second Shrine, afterwards talk to one of the two Maker Constructs while not having the Energy Cell yet and therefore ending up with more abilities than possible at the end at Recall, resulting in a crash.
Optimizations: - General code optimization. - Removed unnecessary code. - Heavily reduced calculations needed when choosing from a random pool and reduced file size.
Vows can now help you while being in Shrines, and way more in 0.9.9!
v0.9.9 Update Notes:
New: - The Randomizer is now fully FPS and workload independent, ensuring consistency at all times without additional workaround code.
Additions: - Added 1 miscellaneous option (Allow hearts, stamina and energy to go below normal minimums). - Added a "The world time has changed" Zonai text message after the black fading animation of time changes.
Changes: - Zonai Devices and Vows are no longer disabled by default in Shrines for even more variation and randomness when they get disabled via Randomizer Cycle prohibitions. - Increased the chance in Goal Mode for goal categories to be picked that you don't have yet for more goal category variety. - Slightly reduced/optimized the time it takes to reroll goals in Goal Mode. - Made the black fading animation of the time changes independent from game FPS and workload to ensure consistency at all times. - Made the animations for player value changes independent from game FPS and workload to ensure consistency at all times. - Made the Randomizer Cycle independent from game FPS and workload to ensure consistency at all times. - Removed the mod FPS mode functionality and information about it because it is no longer needed. - Breakable rock piles and walls now drop random items (includes the Luminous and Zonaite versions). - When throwing away the Randomizer Staff, it will now be added back to the inventory without the paused weapon get dialogue. - When throwing away the Randomizer Staff, it will no longer be put onto the ground to avoid duplicates when picking them up. - The "Randomizer - Status" quest no longer updates when loading a save file and when going into a Shrine. - When changing player values, such as hearts and stamina, they will no longer go below their normal minimums by default. - Bubbulfrogs now drop slightly more items upon death. - Phantom Ganons spawned randomly will now drop items upon death. - Gloom Hands and their respective Phantom Ganons now drop slightly more items. - Renamed "Gloom enemies can now spawn everywhere" to "Gloom Hands can now spawn everywhere" to make the message more frightening and encourage the playerbases' worst nightmare. - ???
Bugfixes: - Fixed a bug where chests would sometimes spawn in the ground when dropped. - Fixed a bug that made it so that the environment was changing and reverting way more often than intended. - Fixed multiple softlock bugs that could occur while summoning a Vow while doing its respective Temple questline. - Fixed a bug where the player would not get any ability when talking to the two Maker Constructs on the Great Sky Island before beating a second Shrine while already having the Energy Cell. - Fixed a bug where the player would complete their second Shrine, afterwards talk to one of the two Maker Constructs while not having the Energy Cell yet and therefore ending up with more abilities than possible at the end at Recall, resulting in a crash.
Optimizations: - General code optimization. - Removed unnecessary code. - Heavily reduced calculations needed when choosing from a random pool and reduced file size.
#Zelda #TearsOfTheKingdom #BreathOfTheWild #DLC #TOTK #BOTWDark Monk Miz Koshia - Zelda Breath of the WildWaikuteru2024-09-07 | It's time to continue showcasing the large-scale Second Wind DLC for Zelda Breath of the Wild. In this video I'll show you the Sky Sanctuary and the Dark Monk Maz Koshia Boss as part of the Labors of the Hero quest.
Second Wind is a free, large-scale DLC
for Breath of the Wild that features
tons of new content including quests,
weapons, NPCs and enemies. It overhauls existing content like shrines,
adds new mechanics such as crafting
and provides many quality of life
enhancements to the base game. Visit new areas, take on great challenges
and more in a project that has had over
50 people contributing to it!
The world time can now suddenly change. Both the hour and the minute are randomized.
v0.9.8 Update Notes:
New: - The world time can now change on the fly. Both the hour and the minute are randomized, resulting in 288 possible time combinations! NPCs, enemies and animals change what they do based on the world time so keep that in mind!
Additions: - Added 1 Key Item (Earthwake Manual). - Added 1 Randomizer Cycle Option (Time changes). - Added 1 Miscellaneous Option (Display a confirmation message before a Randomizer Cycle teleport occurs). - Added 2 Environmental Changes (Downdraft & Neutral Wind resulting in no height loss when gliding). - Added 9 Random Teleport Locations (9 Miscellaneous).
Changes: - You are now getting a random item next to the first 4 Lights of Blessing on the Great Sky Island as well. - The camera is now always centered behind Link when arriving at the Demon King's Army battlefield via the Randomizer Goal Mode menu and no longer keeps its position it had before opening the Goal Mode menu. - The message box asking whether you want to skip the Demon King's Army and the Temple bosses now appears once the black fading is over when arriving via the Randomizer Goal Mode menu to avoid a grey to black background flicker in the message box. - Increased the size of the area that defines that the player is in the Wind Temple and added Ascend to the essential abilities for this Temple so it's not gonna be disabled/will be reverted if it's already disabled. - Increased the size of the area that defines that the player is in the Water Temple so that the Zora Armor (Upper armor) is not becoming disabled for the waterfall passages. - Head pieces and Lower armor can now become disabled while being in the Water Temple area. - Removed 4 "Visit - Great Fairy Fountain (X)" goals because there are already goals for completing their respective Adventure Log quests. - Moved the Hyrule Castle random teleport location from the Temple to the Miscellaneous category to avoid confusion. - There is no longer a delay when closing the message box for Randomizer Cycle teleports. - Randomizer Cycle teleports can now occur when being in Temple areas. - Very slightly increased the chance for Randomizer Cycle teleports to occur. - You are no longer getting items from the Randomizer Cycle if a weapon, shield or bow is drawn to avoid being interrupted mid-fight. - The Earthwake Manual is now randomized and no longer guaranteed to be obtained at its original location. - Elemental Lizalfos are now dropping more items upon death.
Bugfixes: - Fixed a bug where directional Wind would stay active when all environmental changes were reverting. - Fixed a bug where the message box for Randomizer Cycle teleports would appear when a loading screen area randomization occurred. - Fixed a bug in Goal Mode where it would say "Complete - xX Shrines" even though "Activate - xX Shrines" were meant. - Fixed a bug in Goal Mode where sometimes less goals were actually chosen than selected (Headshot goals were affected).
The world time can now suddenly change. Both the hour and the minute are randomized.
v0.9.8 Update Notes:
New: - The world time can now change on the fly. Both the hour and the minute are randomized, resulting in 288 possible time combinations! NPCs, enemies and animals change what they do based on the world time so keep that in mind!
Additions: - Added 1 Key Item (Earthwake Manual). - Added 1 Randomizer Cycle Option (Time changes). - Added 1 Miscellaneous Option (Display a confirmation message before a Randomizer Cycle teleport occurs). - Added 2 Environmental Changes (Downdraft & Neutral Wind resulting in no height loss when gliding). - Added 9 Random Teleport Locations (9 Miscellaneous).
Changes: - You are now getting a random item next to the first 4 Lights of Blessing on the Great Sky Island as well. - The camera is now always centered behind Link when arriving at the Demon King's Army battlefield via the Randomizer Goal Mode menu and no longer keeps its position it had before opening the Goal Mode menu. - The message box asking whether you want to skip the Demon King's Army and the Temple bosses now appears once the black fading is over when arriving via the Randomizer Goal Mode menu to avoid a grey to black background flicker in the message box. - Increased the size of the area that defines that the player is in the Wind Temple and added Ascend to the essential abilities for this Temple so it's not gonna be disabled/will be reverted if it's already disabled. - Increased the size of the area that defines that the player is in the Water Temple so that the Zora Armor (Upper armor) is not becoming disabled for the waterfall passages. - Head pieces and Lower armor can now become disabled while being in the Water Temple area. - Removed 4 "Visit - Great Fairy Fountain (X)" goals because there are already goals for completing their respective Adventure Log quests. - Moved the Hyrule Castle random teleport location from the Temple to the Miscellaneous category to avoid confusion. - There is no longer a delay when closing the message box for Randomizer Cycle teleports. - Randomizer Cycle teleports can now occur when being in Temple areas. - Very slightly increased the chance for Randomizer Cycle teleports to occur. - You are no longer getting items from the Randomizer Cycle if a weapon, shield or bow is drawn to avoid being interrupted mid-fight. - The Earthwake Manual is now randomized and no longer guaranteed to be obtained at its original location. - Elemental Lizalfos are now dropping more items upon death.
Bugfixes: - Fixed a bug where directional Wind would stay active when all environmental changes were reverting. - Fixed a bug where the message box for Randomizer Cycle teleports would appear when a loading screen area randomization occurred. - Fixed a bug in Goal Mode where it would say "Complete - xX Shrines" even though "Activate - xX Shrines" were meant. - Fixed a bug in Goal Mode where sometimes less goals were actually chosen than selected (Headshot goals were affected).
Optimizations: - General code optimization.
#Zelda #TearsOfTheKingdom #BreathOfTheWild #DLC #TOTK #BOTWSpinny Guardian Boss - Zelda Breath of the WildWaikuteru2024-08-24 | It's time to continue showcasing the large-scale Second Wind DLC for Zelda Breath of the Wild. In this video I'll show you the Earth Sanctuary and the Guardian Boss as part of the Labors of the Hero quest.
Second Wind is a free, large-scale DLC
for Breath of the Wild that features
tons of new content including quests,
weapons, NPCs and enemies. It overhauls existing content like shrines,
adds new mechanics such as crafting
and provides many quality of life
enhancements to the base game. Visit new areas, take on great challenges
and more in a project that has had over
50 people contributing to it!
#Zelda #BreathOfTheWild #DLCA Special Message from General WaikuteruWaikuteru2024-08-18 | I thank you for your loyalty over the past years. Rauru and I have something to talk to you about. Listen well - it might be worth it. In the following video, you'll be able to see the first-ever custom cutscene in The Legend of Zelda: Tears of the Kingdom made by Waikuteru. Also, I was promoted from Knight to General.
OFFICIAL RULES:
PRIZES: 7x 20$ or 15€/£ Nintendo eShop voucher codes. If you win, we will determine your Nintendo eShop region to choose the right voucher code for you. Note that in case of a defective/non-working voucher code, I'm not obliged to get a replacement. If a winner does not respond for a week after my initial message, the prize expires.
HOW TO ENTER: By answering the question "What would you like to see from me content-wise in the future?" in the comments section of this video and leaving a contact option (Discord and Twitter/X are valid contact options), you are taking part in the giveaway.
The giveaway ends on August 25th 2024 and the winners will be announced shortly after - both in a pinned comment down below and in a separate YouTube community post. The winners will be contacted via their provided contact options to receive the prizes.
NOTICE: YouTube is not a sponsor of this giveaway. Nor is anyone - I (Waikuteru) am providing the prizes.
PRIVACY NOTICE: Your YouTube username and your contact option will be collected in a spreadsheet in order to choose seven random winners. The table will be deleted once the giveaway is over.
Changes: - Zonai Device Dispensers no longer drop any items but only Zonai Devices instead. This change makes it more tactical if you need Zonai Devices but they are still randomized. - Further made the game FPS measuring more generous, meaning more people playing above 30FPS will be considered being set to 60FPS mode (at around 40FPS). - Phantom Ganon and Gloom Hands can now start spawning via the Randomizer Cycle and no longer forcefully occur at night. - Armor pieces that are currently equipped can now be taken away as well. - Slightly increased the chance for special goals to be picked. - Slightly increased the chance for a Wind Current to occur on an environmental change. - Slightly decreased the chance for the Global Updraft to occur on an environmental change. - Stone Taluses with crystals no longer drop less items than their versions without crystals.
Bugfixes: - Fixed a bug where the Energy Cell maximum amount charge would be decreased to a point where you have none left.
Optimizations: - General code optimization. - Optimized memory usage by reduced RSTB byte padding. - Merged the environmental changes files into one to optimize memory usage and load state.
Changes: - Zonai Device Dispensers no longer drop any items but only Zonai Devices instead. This change makes it more tactical if you need Zonai Devices but they are still randomized. - Further made the game FPS measuring more generous, meaning more people playing above 30FPS will be considered being set to 60FPS mode (at around 40FPS). - Phantom Ganon and Gloom Hands can now start spawning via the Randomizer Cycle and no longer forcefully occur at night. - Armor pieces that are currently equipped can now be taken away as well. - Slightly increased the chance for special goals to be picked. - Slightly increased the chance for a Wind Current to occur on an environmental change. - Slightly decreased the chance for the Global Updraft to occur on an environmental change. - Stone Taluses with crystals no longer drop less items than their versions without crystals.
Bugfixes: - Fixed a bug where the Energy Cell maximum amount charge would be decreased to a point where you have none left.
Optimizations: - General code optimization. - Optimized memory usage by reduced RSTB byte padding. - Merged the environmental changes files into one to optimize memory usage and load state.
#Zelda #TearsOfTheKingdom #BreathOfTheWild #DLC #TOTK #BOTWNEW! Stalduga Boss - Zelda Breath of the WildWaikuteru2024-08-03 | A new monster appeared in the Gerudo Desert and in this video we will take a look at it again alongside other new enemies and features. Dark Army Resurrection features a new combat system that allows for new mechanics such as Hero's Fury, Dark Souls-like gameplay, new enemies and more.
Weapons, Shields and Bows can not become temporarily disabled!
v0.9.6 Update Notes:
New: - The 15 Skyview Tower Maps are now randomized within each other! Activating the Lookout Landing Skyview Tower and unlocking the map for Gerudo Desert? This can now happen! - The 12 Dragon Tear Memory Movies are now randomized within each other! Both the movie when examining the tear as well as the movie in the Adventure Log are randomized. - There is now a chance that a Global Updraft occurs additionally to the weather, climate and visual color palette changes! The world is affected accordingly.
Changes: - The Randomizer Cycle options that were introduced in v0.9.4 now carry over different save files while being in the same game session. - Low Gravity is no longer a prohibition and instead there is a chance that it occurs when the environment is changing. - Prohibitions no longer occur before the Great Sky Island has been completed since Low Gravity is no longer a prohibition. - Paused events such as receiving items no longer occur while being in a Flurry Rush to avoid that the action gets cancelled. - Damaging environmental changes will no longer be chosen when activating the cog terminal at the beginning of the game. - Decreased the chance to obtain Elixirs and increased the chance to obtain other Food. - Slightly increased the chance for random teleports out of nowhere to occur.
Bugfixes: - Fixed a bug where you would swim down a waterfall after swimming up when a paused event such as receiving items was triggered while swimming up. - Fixed a bug regarding environmental changes when players used the Cog Skip glitch at the beginning of the game. - Fixed a bug where it would show a "MsgNotFound" message instead of the actual message in Temple areas.
Optimizations: - General code optimization. - Removed unnecessary code.
The 15 Skyview Tower Maps are now randomized, as well as the 12 Dragon Tear Memory Movies!
v0.9.6 Update Notes:
New: - The 15 Skyview Tower Maps are now randomized within each other! Activating the Lookout Landing Skyview Tower and unlocking the map for Gerudo Desert? This can now happen! - The 12 Dragon Tear Memory Movies are now randomized within each other! Both the movie when examining the tear as well as the movie in the Adventure Log are randomized. - There is now a chance that a Global Updraft occurs additionally to the weather, climate and visual color palette changes! The world is affected accordingly.
Changes: - The Randomizer Cycle options that were introduced in v0.9.4 now carry over different save files while being in the same game session. - Low Gravity is no longer a prohibition and instead there is a chance that it occurs when the environment is changing. - Prohibitions no longer occur before the Great Sky Island has been completed since Low Gravity is no longer a prohibition. - Paused events such as receiving items no longer occur while being in a Flurry Rush to avoid that the action gets cancelled. - Damaging environmental changes will no longer be chosen when activating the cog terminal at the beginning of the game. - Decreased the chance to obtain Elixirs and increased the chance to obtain other Food. - Slightly increased the chance for random teleports out of nowhere to occur.
Bugfixes: - Fixed a bug where you would swim down a waterfall after swimming up when a paused event such as receiving items was triggered while swimming up. - Fixed a bug regarding environmental changes when players used the Cog Skip glitch at the beginning of the game. - Fixed a bug where it would show a "MsgNotFound" message instead of the actual message in Temple areas.
Optimizations: - General code optimization. - Removed unnecessary code.
#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWildNEW! Corrupted Master Sword - Zelda Breath of the WildWaikuteru2024-07-20 | Hyrule Castle has changed. There are way more Guardians, new fights, and new rewards to unlock. Once Dark Beast Ganon has been beaten, two new post-game quests are being unlocked. I'll show you everything from start to finish in this video!
00:00 - Intro 00:55 - Obtaining the Map 02:00 - First Gatehouse 03:15 - Second Gatehouse 04:50 - New Sanctum Fights 08:15 - Blights 12:15 - Calamity Ganon 14:35 - Dark Beast Ganon 21:00 - Post Game Riddles 22:15 - Corrupted Master Sword 26:30 - Bow of Light 27:20 - Trying out the new weapons
New: - You can now add goals to your existing ones at any time! The "Remove goals" dialogue option has been swapped out with "Configure goals" where you can add and remove goals from now on! - Integrated a shop count slider which now allows you to dynamically choose and add between 1-100 goals instead of having to choose between a fixed amount of 1, 3, 5, 10 and 15!
Additions: - Added the Randomizer mod version number to the "Randomizer - Status" quest description and changed the formatting for a better overview. - Added German translations for the last untranslated texts - the mod is now fully playable in German! - Added the total goal amount to the "Randomizer - Goal Mode" quest description. - Added 8 Environmental changes (8 Vanilla).
Changes: - The change from update 0.9.4 where the Randomizer will now either increase or decrease a full Energy Cell charge instead of only a third to make the change more impactful was lost while development so the change applies from now instead. - When an environment is active and changes, it will no longer change to a weather/climate/color palette that was just active to avoid user confusion and for more variation. - The Randomizer is now more generous measuring the game FPS, meaning more people playing above 30FPS will be considered being set to 60FPS mode (at around 45-50FPS). - Increased the chance for arrows (includes bundles) to drop. - Increased the chance for TOTK-essential items like Poes, Zonaite, Crystallized Charges, etc. to drop. - Decreased the maximum time a burning environment can be active from 60 to 40 seconds. - Slightly decreased the chance to obtain Vows outside of beating Temples.
Bugfixes: - Fixed a bug where in rare cases nothing would drop from an enemy, animal, object... due to a mathematical rounding error. - Fixed a bug where Sheikah pots would not drop randomized loot. - Removed 4 "Headshot" goals because Keese do not have a "Headshot" weak spot so the goals were impossible to complete.
Optimizations: - General code optimization. - Added more support for singular and plural texts.
#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWildIt Happend Again?! 🤣 - Zelda Tears of the Kingdom #zelda #randomizerWaikuteru2024-07-13 | Why, just why? 😅 That happened in the TOTK Randomizer: patreon.com/waikuteru
New: - You can now add goals to your existing ones at any time! The "Remove goals" dialogue option has been swapped out with "Configure goals" where you can add and remove goals from now on! - Integrated a shop count slider which now allows you to dynamically choose and add between 1-100 goals instead of having to choose between a fixed amount of 1, 3, 5, 10 and 15!
Additions: - Added the Randomizer mod version number to the "Randomizer - Status" quest description and changed the formatting for a better overview. - Added German translations for the last untranslated texts - the mod is now fully playable in German! - Added the total goal amount to the "Randomizer - Goal Mode" quest description. - Added 8 Environmental changes (8 Vanilla).
Changes: - The change from update 0.9.4 where the Randomizer will now either increase or decrease a full Energy Cell charge instead of only a third to make the change more impactful was lost while development so the change applies from now instead. - When an environment is active and changes, it will no longer change to a weather/climate/color palette that was just active to avoid user confusion and for more variation. - The Randomizer is now more generous measuring the game FPS, meaning more people playing above 30FPS will be considered being set to 60FPS mode (at around 45-50FPS). - Increased the chance for arrows (includes bundles) to drop. - Increased the chance for TOTK-essential items like Poes, Zonaite, Crystallized Charges, etc. to drop. - Decreased the maximum time a burning environment can be active from 60 to 40 seconds. - Slightly decreased the chance to obtain Vows outside of beating Temples.
Bugfixes: - Fixed a bug where in rare cases nothing would drop from an enemy, animal, object... due to a mathematical rounding error. - Fixed a bug where Sheikah pots would not drop randomized loot. - Removed 4 "Headshot" goals because Keese do not have a "Headshot" weak spot so the goals were impossible to complete.
Optimizations: - General code optimization. - Added more support for singular and plural texts.
#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWild🔴 Blood Moon Secrets (Relics of the Past)Waikuteru2024-07-07 | Relics of the Past - probably the hardest Breath of the Wild mod out there - overhauled most of the game and in this video we'll try to find all the Blood Moon secrets. How hard will it be?
You can now customize what events should occur in your run! We did that near the end of the stream!
Environmental changes can now temporarily occur. This can include climates, temperature changes, weathers, as well as visual color palettes. The whole world is affected - whether it's the Surface, Depths, Sky, Temples or Shrines. Have you ever seen it snowing or raining in the Depths? Probably not, but this will change now!
v0.9.4 Update Notes:
New: - You can now customize the Randomizer Cycle events that can occur in your run next to the actual Cycle speed. You don't like a specific category? You can now disable it and appreciate the mod even more!
Additions: - Added 8 Options (Enable/disable Randomizer Cycle categories). - Added 6 Environmental changes (4 vanilla, 2 custom). - Added a lucky 1% chance to get an advanced modifier level value of 100 on weapons, shields and bows.
Changes: - The Randomizer will now either increase or decrease a full Energy Cell charge instead of only a third to make the change more impactful. - You will no longer get interrupted/action cancelled when using abilities such as Ultrahand, Ascend, Fuse, etc., as well as when shield surfing, climbing, lifting objects, using bows, throwing weapons and materials since paused events such as item dialogues will no longer be triggered in that time - unpaused events will be triggered instead. - Removed the increased chance per second to revert damaging environments. - Removed the minimum time damaging environments can be active. - Increased the maximum time damaging environments can be active.
Bugfixes: - Equipping the Randomizer Staff no longer increases the total events triggered counter by 3. - The "The Randomizer Cycle starts now" message no longer appears when the Cycle is actually turned off via the Randomizer options. - Removed 14 "Headshot" goals because some enemies (Stone Taluses/Pebblits, Flux Constructs, Molduga and Evermeans) do not have a "Headshot" weak spot so the goals were impossible to complete. - Removed the "Obtain - Hylian Hood" goal because it's impossible to complete and would lead to confusion since the lowered version is meant and you never technically "obtain" that version. The normal Hylian Hood goal (with the same description) stays.
Optimizations: - General code optimization. - Merged multiple text files logically together (from 18 to 5 files) to make future translations easier.
#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWildAre You Kidding Me?! 🤣 (Zelda TOTK)Waikuteru2024-06-29 | Why, just why? 😅 That happened in the TOTK Randomizer: patreon.com/waikuteru
You can now customize what events should occur in your run! We did that near the end of the stream!
Environmental changes can now temporarily occur. This can include climates, temperature changes, weathers, as well as visual color palettes. The whole world is affected - whether it's the Surface, Depths, Sky, Temples or Shrines. Have you ever seen it snowing or raining in the Depths? Probably not, but this will change now!
v0.9.4 Update Notes:
New: - You can now customize the Randomizer Cycle events that can occur in your run next to the actual Cycle speed. You don't like a specific category? You can now disable it and appreciate the mod even more!
Additions: - Added 8 Options (Enable/disable Randomizer Cycle categories). - Added 6 Environmental changes (4 vanilla, 2 custom). - Added a lucky 1% chance to get an advanced modifier level value of 100 on weapons, shields and bows.
Changes: - The Randomizer will now either increase or decrease a full Energy Cell charge instead of only a third to make the change more impactful. - You will no longer get interrupted/action cancelled when using abilities such as Ultrahand, Ascend, Fuse, etc., as well as when shield surfing, climbing, lifting objects, using bows, throwing weapons and materials since paused events such as item dialogues will no longer be triggered in that time - unpaused events will be triggered instead. - Removed the increased chance per second to revert damaging environments. - Removed the minimum time damaging environments can be active. - Increased the maximum time damaging environments can be active.
Bugfixes: - Equipping the Randomizer Staff no longer increases the total events triggered counter by 3. - The "The Randomizer Cycle starts now" message no longer appears when the Cycle is actually turned off via the Randomizer options. - Removed 14 "Headshot" goals because some enemies (Stone Taluses/Pebblits, Flux Constructs, Molduga and Evermeans) do not have a "Headshot" weak spot so the goals were impossible to complete. - Removed the "Obtain - Hylian Hood" goal because it's impossible to complete and would lead to confusion since the lowered version is meant and you never technically "obtain" that version. The normal Hylian Hood goal (with the same description) stays.
Optimizations: - General code optimization. - Merged multiple text files logically together (from 18 to 5 files) to make future translations easier.
#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWild🔴 Trial of the Sword (Very Hard ROTP)Waikuteru2024-06-22 | Relics of the Past - probably the hardest Breath of the Wild mod out there - overhauled the Trial of the Sword and in this video we'll make our way through the Final Trials. How hard will it be? What awaits us in the Trial of the Sword Kaizo Edition?
Environmental changes can now temporarily occur. This can include climates, temperature changes, weathers, as well as visual color palettes. The whole world is affected - whether it's the Surface, Depths, Sky, Temples or Shrines. Have you ever seen it snowing or raining in the Depths? Probably not, but this will change now!
v0.9.3 Update Notes:
New: - KEY FEATURE: Environmental changes can now temporarily occur. This can include climates, temperature changes, weathers, as well as visual color palettes. The whole world is affected - whether it's the Surface, Depths, Sky, Temples or Shrines. Have you ever seen it snowing or raining in the Depths? Probably not, but this will change now!
Additions: - Added 3 Random Enemy Spawn groups (Captain Constructs, Wizzrobes, Yiga). - Added King Gleeoks to the Gleeok Random Enemy Spawn group. - Added Little Frox to the Frox Random Enemy Spawn group. - Added German translations for various texts.
Changes: - The Randomizer Cycle can now trigger events while riding animals and controlling Zonai Devices. - Removed Evermeans and Like Likes from the Random Enemy Spawn groups. - Adjusted the Random Enemy Spawn loadouts to make them more TOTK-like and balance them more. - Gleeoks no longer have an increased chance to stop being able to spawn everywhere. - Increased the chance to get Key Items that are not Sage's Wills, Lights of Blessing or Fairies. - Increased the chance to get Sage's Wills. - Decreased the chance to get Lights of Blessing and Fairies.
Bugfixes: - Fixed a bug where the game would crash upon loading a save file and pressing Continue/Quit on the Game Over screen when there was a Zonai text announcement beforehand on screen. - Fixed a bug where you were not able to access the Randomizer menu when equipping the Randomizer Staff before the opening cutscene when jumping down the first cliff was played. - Fixed a bug where the Randomizer Staff was not sorted first if the Master Sword had a higher total attack power than the Randomizer Staff, which was possible via fusion. - Fixed a bug where if the player was choosing X amount of goals, some of them were not being displayed (20 Possess goals have been affected). - Fixed a bug where the Silver Lizalfos Horn had a higher chance to drop.
Environmental changes can now temporarily occur. This can include climates, temperature changes, weathers, as well as visual color palettes. The whole world is affected - whether it's the Surface, Depths, Sky, Temples or Shrines. Have you ever seen it snowing or raining in the Depths? Probably not, but this will change now!
v0.9.3 Update Notes:
New: - KEY FEATURE: Environmental changes can now temporarily occur. This can include climates, temperature changes, weathers, as well as visual color palettes. The whole world is affected - whether it's the Surface, Depths, Sky, Temples or Shrines. Have you ever seen it snowing or raining in the Depths? Probably not, but this will change now!
Additions: - Added 3 Random Enemy Spawn groups (Captain Constructs, Wizzrobes, Yiga). - Added King Gleeoks to the Gleeok Random Enemy Spawn group. - Added Little Frox to the Frox Random Enemy Spawn group. - Added German translations for various texts.
Changes: - The Randomizer Cycle can now trigger events while riding animals and controlling Zonai Devices. - Removed Evermeans and Like Likes from the Random Enemy Spawn groups. - Adjusted the Random Enemy Spawn loadouts to make them more TOTK-like and balance them more. - Gleeoks no longer have an increased chance to stop being able to spawn everywhere. - Increased the chance to get Key Items that are not Sage's Wills, Lights of Blessing or Fairies. - Increased the chance to get Sage's Wills. - Decreased the chance to get Lights of Blessing and Fairies.
Bugfixes: - Fixed a bug where the game would crash upon loading a save file and pressing Continue/Quit on the Game Over screen when there was a Zonai text announcement beforehand on screen. - Fixed a bug where you were not able to access the Randomizer menu when equipping the Randomizer Staff before the opening cutscene when jumping down the first cliff was played. - Fixed a bug where the Randomizer Staff was not sorted first if the Master Sword had a higher total attack power than the Randomizer Staff, which was possible via fusion. - Fixed a bug where if the player was choosing X amount of goals, some of them were not being displayed (20 Possess goals have been affected). - Fixed a bug where the Silver Lizalfos Horn had a higher chance to drop.
Optimizations: - General code optimization.
#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWild🔴 Trial of the Sword (Very Hard ROTP)Waikuteru2024-06-09 | Relics of the Past - probably the hardest Breath of the Wild mod out there - overhauled the Trial of the Sword and in this video we'll make our way through the Middle Trials. How hard will it be? What awaits us in the Trial of the Sword Kaizo Edition?
The Random Enemy Spawns have been reworked! Oh no! Will I be able to survive? 😨
v0.9.2 Update Notes:
Additions: - Added 2 Random Enemy Spawn groups (Lizalfos, Soldier Constructs). - Added 93 Goals (93 Headshot Enemies). - Added the Razorclaw Crab, the Ironshell Crab and the Bright-Eyed Crab to the randomized drops pool. - Added German translations for various texts.
Changes: - Improved the time it takes to check whether an enemy group is supposed to spawn currently or not so it can move on checking the next group faster which reduces the time it takes for enemies to spawn. - Reduced the loaded area information by 60% which helps loading the hundreds of different areas, used memory is lower and searching for the enemies to spawn takes not as long. - Each enemy now has a separate request to spawn instead of all enemies in the same enemy group relying on the same spawn request. - Shortened the names of the enemies that are able to spawn so the system will find their names and therefore spawn them faster. - More vanilla actors such as Boars, Foxes, Stone Pebblits, etc. now spawn more regularly. - Enemies now spawn with unique loadouts, including attachments. - Enemies now spawn closer to the player. - Decreased the chance for special goals to be picked. - The notification for picking up the Razorclaw Crab, the Ironshell Crab and the Bright-Eyed Crab for the first time has been removed, just like how it is for any other item due to the QOL feature.
Bugfixes: - Fixed a bug where Kilton and Koltin and a few other NPCs were in a bugged-like state when trying to talk to them. - Fixed a bug where you could not complete the goal to defeat Moragia if you had to defeat more than one because only one exists in the game - the goal now guarantees that only one must be defeated. - Fixed a bug where you could not complete the goal to defeat Sludge Like if you had to defeat more than one because only one exists in the game - the goal now guarantees that only one must be defeated.
The Random Enemy Spawns have been reworked! Oh no! Will I be able to survive? 😨
Additions: - Added 2 Random Enemy Spawn groups (Lizalfos, Soldier Constructs). - Added 93 Goals (93 Headshot Enemies). - Added the Razorclaw Crab, the Ironshell Crab and the Bright-Eyed Crab to the randomized drops pool. - Added German translations for various texts.
Changes: - Improved the time it takes to check whether an enemy group is supposed to spawn currently or not so it can move on checking the next group faster which reduces the time it takes for enemies to spawn. - Reduced the loaded area information by 60% which helps loading the hundreds of different areas, used memory is lower and searching for the enemies to spawn takes not as long. - Each enemy now has a separate request to spawn instead of all enemies in the same enemy group relying on the same spawn request. - Shortened the names of the enemies that are able to spawn so the system will find their names and therefore spawn them faster. - More vanilla actors such as Boars, Foxes, Stone Pebblits, etc. now spawn more regularly. - Enemies now spawn with unique loadouts, including attachments. - Enemies now spawn closer to the player. - Decreased the chance for special goals to be picked. - The notification for picking up the Razorclaw Crab, the Ironshell Crab and the Bright-Eyed Crab for the first time has been removed, just like how it is for any other item due to the QOL feature.
Bugfixes: - Fixed a bug where Kilton and Koltin and a few other NPCs were in a bugged-like state when trying to talk to them. - Fixed a bug where you could not complete the goal to defeat Moragia if you had to defeat more than one because only one exists in the game - the goal now guarantees that only one must be defeated. - Fixed a bug where you could not complete the goal to defeat Sludge Like if you had to defeat more than one because only one exists in the game - the goal now guarantees that only one must be defeated.
Optimizations: - General code optimization.
#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWild🔴 Hardest Challenge in the Hardest Mod? BOTW ROTPWaikuteru2024-05-25 | Relics of the Past - probably the hardest Breath of the Wild mod out there - overhauled the Trial of the Sword and in this video we'll make our way through the Beginning Trials. How hard will it be? What awaits us in the Trial of the Sword Kaizo Edition?
A lot of new goals, a new quest and multiple bugfixes come with v0.9.1!
v0.9.1 Update Notes:
New: - A new quest "Randomizer - Theft" has been added which displays the recent items that were stolen from your inventory. When something is being stolen from your inventory, the quest will be updated. Try to pair it with Zonai text announcements being disabled!
Additions: - Added 260 Goals (260 Possess Items). - Added the "New" and "Update" labels for the Randomizer quests in the Adventure Log. - Added German translations for various texts.
Changes: - The Randomizer will now ask beforehand whether you want to accept random teleports out of nowhere or not and also displays the general destination so you can make a better decision. - Slighty increased the chance for random teleports out of nowhere to occur.
Bugfixes: - Fixed a bug where some objects would drop vanilla items instead of randomized items. - Fixed a bug where quest markers would be reset every time a Randomizer quest update would be shown on screen. - Fixed a bug where Low Gravity wasn't working in the Wind Temple as long as it was not completed due to different loading zones. - Fixed a bug where the Adventure Log quest list would be in a scrolled down-like state when a Randomizer quest was shown on screen after a restart of the game.
Optimizations: - General code optimization. - Optimized memory usage by removing over 2,000 parameters from map files due to the item drop bugfix above.
A lot of new goals, a new quest and multiple bugfixes come with v0.9.1!
v0.9.1 Update Notes:
New: - A new quest "Randomizer - Theft" has been added which displays the recent items that were stolen from your inventory. When something is being stolen from your inventory, the quest will be updated. Try to pair it with Zonai text announcements being disabled!
Additions: - Added 260 Goals (260 Possess Items). - Added the "New" and "Update" labels for the Randomizer quests in the Adventure Log. - Added German translations for various texts.
Changes: - The Randomizer will now ask beforehand whether you want to accept random teleports out of nowhere or not and also displays the general destination so you can make a better decision. - Slighty increased the chance for random teleports out of nowhere to occur.
Bugfixes: - Fixed a bug where some objects would drop vanilla items instead of randomized items. - Fixed a bug where quest markers would be reset every time a Randomizer quest update would be shown on screen. - Fixed a bug where Low Gravity wasn't working in the Wind Temple as long as it was not completed due to different loading zones. - Fixed a bug where the Adventure Log quest list would be in a scrolled down-like state when a Randomizer quest was shown on screen after a restart of the game.
Optimizations: - General code optimization. - Optimized memory usage by removing over 2,000 parameters from map files due to the item drop bugfix above.
#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWildHardcore Lost Woods - Zelda Breath of the WildWaikuteru2024-05-11 | Relics of the Past - probably the hardest Breath of the Wild mod out there - overhauled the Lost Woods and in this video we'll make our way through. How hard will it be? What awaits us in the Lost Woods Kaizo Edition?
Our maximum stats like hearts, stamina and battery charges can now be increased and decreased. Will it make it harder for us? Let's find out!
v0.9.0 Update Notes:
New: - KEY FEATURE: The Randomizer can now grant and take away maximum hearts, stamina and battery charges from the player. - The Randomizer now automatically checks your game FPS and sets a fitting FPS mode to ensure optimal gameplay experience. Players no longer have to worry about a halved Randomizer Cycle speed when not playing on 60FPS! - A new quest "Randomizer - Status" has been added which displays various information such as the current FPS mode, the total amount of events triggered, units until the next event and the Randomizer Cycle speed!
Changes: - The Randomizer now has higher priority over other mods to ensure optimal gameplay when the player uses multiple mods that change the same file(s). - The Randomizer Cycle now starts after the Opening cutscene when jumping off from the Room of Awakening. A message will appear on screen notifying the player about that. - The Randomizer Staff no longer burns (in the inventory UI) when being in an area that is very hot and it no longer casts fire when dropping it, as well as no longer being attracted by thunder strikes. - Reduced the volume of the Opening cutscene when jumping off from the Room of Awakening by half because it's simply way too loud by default. - Zonai text announcements no longer have a background glow for more visual overview. - Randomizer Zonai text announcements are now slightly smaller in font size. - Randomizer Zonai text announcements now appear higher up on the screen for more visual overview in the middle of the screen. - The "Randomizer - Monsters" and "Randomizer - Prohibitions" quests will no longer show the big first-time notification in the middle of the screen. - The "Randomizer - Goal Mode" quest will no longer fly over the screen, pretending to be shown for the first time when checking your goals and not all goals have been completed yet. - Reverted the change that Randomizer options are saved across different playthrough save files permanently and restored the functionality that auto-saves save the changed options, instead of having to rely on manual saving/exiting out of the vanilla Options menu. - Made it so that 3 instead of 4 Random Enemy Spawn groups can now be active at the same time. - Increased the chance to revert a prohibition if 2 of them are active. - ???
Bugfixes: - Fixed a bug where hundreds of rocks would not drop an item upon lifting them up because they are technically a different object than other rocks. - Fixed a bug where Zonai text announcements would overlap on the dialogue for getting meals and in general when obtaining items from Zonai wrecks and broken wagons. - Fixed a bug where you couldn't walk full speed after being in a paused state for too long when the TOTK Optimizer was being installed alongside the TOTK Randomizer. - Fixed a softlock where the player couldn't press away the dialogue box for getting the Camera when Robbie gave it to you instead of the Randomizer.
Optimizations: - General code optimization.
#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWildNO-TILT Vah Medoh - Zelda Breath of the WildWaikuteru2024-04-27 | Relics of the Past - probably the hardest Breath of the Wild mod out there - overhauled the Divine Beast Vah Medoh and in this video we'll make our way through. How hard will it be? What awaits us in Vah Medoh Kaizo Edition?
The Almighty Randomizer Staff is here! And a lot of QOL changes!
v0.8.2 Update Notes:
New: - The Randomizer Staff is now with you. Equip it to display the Randomizer menu, instead of having to load a save file! Don't you dare throw it away. - A new quest "Randomizer - Monsters" has been added which displays the enemy groups that can currently spawn everywhere. When an enemy group is being enabled or disabled, the quest will be updated. Try to pair it with Zonai text announcements being disabled! - A new quest "Randomizer - Prohibitions" has been added which displays the prohibitions that currently apply. When a prohibition is being enabled or disabled, the quest will be updated. Try to pair it with Zonai text announcements being disabled!
Additions: - Added 3 Options (Enable/disable Randomizer quest updates, Zonai text announcements and loading screen area randomization). - Added 1 Key Item (Towing Harness). - Added 150 Goals (150 Take Photos).
Changes: - The Energy Cell is now randomized together with the Purah Pad, Ultrahand, Fuse, Ascend and Recall with each other. - Removed the "LargeDungeon" folder from romfs/Banc since it only contains map data for Beta Temples. - Removed the glyphs from the Zonai text announcements for more visual overview on the screen. - Taking a Korok to his friend now rewards you with 2 randomized items instead of 1. - Slightly increased the chance to obtain Vows outside of beating Temples. - Slightly decreased the chance to obtain Armor Pieces. - Slightly decreased the chance to obtain Armor Pieces you have a goal for. - Slightly decreased the chance to obtain a Key Item out of nowhere from the Randomizer Cycle. - Slightly decreased the chance to obtain the Paraglider, the Camera and the Zora Armor earlier than other Key Items.
Bugfixes: - Fixed a bug where Low Gravity wasn't working in the Thunder Temple due to different loading zones.
Optimizations: - Decent FPS improvements due to minimal draw distance amendments. - General code optimization.
#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWildCruel Vah Rudania - Zelda Breath of the WildWaikuteru2024-04-13 | Relics of the Past - probably the hardest Breath of the Wild mod out there - overhauled the Divine Beast Vah Rudania and in this video we'll make our way through. How hard will it be? What awaits us in Vah Rudania Kaizo Edition?
Stuff can now be taken away from us. Will it make it harder for us? Let's find out!
v0.8.1 Update Notes:
New: - Items and Meals can now be taken away from your inventory. The less you have of those, the lower the chance something will be taken away from you. - QOL: You no longer have to wait for the sound to finish when receiving Armor Pieces, Items and Weapons to be able to close the dialogue, similar to obtaining Meals.
Additions: - The current Randomizer Cycle speed will now be displayed in the textbox you can change the speed at. - Added 2 Random Enemy Spawn groups (Boss Bokoblins, Moblins). - Added 3 Special Goals (Defeat Bubbulfrog, Master Kohga, Phantom Ganon). - Added 30 Goals (30 Defeat Enemies). - ???
Changes: - The Randomizer Cycle will now trigger events at random times, instead of a fixed interval. - Replaced the Randomizer Cycle speed options x3.0 and x4.0 with x4.0 and x8.0. - The "Randomizer - Goal Mode" quest will now be removed when the player decides to remove all of their goals after the quest has already been completed. - Slightly reduced the chance to obtain Armor Pieces. - Slightly reduced the chance to obtain Armor Pieces you have a goal for. - Removed the "Game" folder from the root folder of the mod and the LargeDungeonFloorDefaultSettingTable.game__ui__LargeDungeonFloorDefaultSettingTable.bgyml file. An alternative way for implementing what's changed is now being used. - The goals for defeating Chuchus now no longer differ between the Small, Medium and Large versions. When it says "Defeat - X Fire Chuchus", all Fire Chuchu variants will count towards this goal. - Defeating Bubbulfrogs and Master Kohga are now treated as special goals. - Boss Bokoblins now drop more items.
Bugfixes: - Fixed a bug where a "Defeat Enemy" goal was selected but not displayed text-wise. - Fixed a bug where it would show a wrong goal status for some "Complete Shrine" goals. - Fixed a bug where you could not move after being randomly teleported to the Ga-ahisas Shrine. - Fixed a bug where you could not leave from the Colgera bossfight. Even after beating it and returning to Rito Village, you were brought back to the Wind Temple. - Potentially fixed a bug where the Sages would not reliably help the player in Ganondorf's second phase when deciding to skip the Demon King's Army and the Temple bosses.
Optimizations: - Reworked the Randomizer Cycle internally. - General code optimization. - Removed unnecessary code.
Stuff can now be taken away from us. Will it make it harder for us? Let's find out!
v0.8.0 Update Notes:
New: - KEY FEATURE: Armor Pieces and Weapons can now be taken away from your inventory. The less you have of those, the lower the chance something will be taken away from you. - Randomizer options are now carried over different save file slots. For that, either save your current save file slot manually or exit out of the default Options menu to update the option.sav file. Note that autosaves currently do not save Randomizer settings.
Additions: - Added 146 Goals (126 Obtain Armor Pieces, 20 Defeat Enemies). - Added 46 Meals. - Added 2 Meal Effects (Gloom Resistance and Gloom Heart Healing). - Added Poes, Rupees, Hearty Bass, Chillfin Trout and Voltfin Trout to the randomized drops pool. - Added more information to the "Randomizer - Goal Mode" quest description, added Waikuteru as the quest giver and added a German translation.
Changes: - Prohibitions needed to complete a specific Temple will now be reverted and no longer be activated once you are in the specific Temple. - Increased the chance to obtain Armor Pieces. - Increased the chance to obtain Armor Pieces you have a goal for. - Poes and Rupees are now also acting as if you've already collected them before and there will be no first-time pickup notification. - Removed chests from the randomized drops pool specifically for Zonai Device Dispensers to avoid collision breaking and plugging. - The "How to" instruction windows for using Sage abilities and a few miscellaneous situations are no longer be displayed.
Bugfixes: - Fixed a bug where the "How to" instruction windows (using Purah Pad, switching weapons, etc.) would always and multiple times be displayed on a vanilla save file that already got them before. - Fixed a bug where Diamonds, Rubies, Sapphires and Topaz had a higher chance to drop from enemies, animals and miscellaneous objects.
The Purah Pad and Recall are now randomized as well! When will we get them? How hard will the Great Sky Island in our run be? Let's find out!
v0.8.0 Update Notes:
New: - KEY FEATURE: Armor Pieces and Weapons can now be taken away from your inventory. The less you have of those, the lower the chance something will be taken away from you. - Randomizer options are now carried over different save file slots. For that, either save your current save file slot manually or exit out of the default Options menu to update the option.sav file. Note that autosaves currently do not save Randomizer settings.
Additions: - Added 146 Goals (126 Obtain Armor Pieces, 20 Defeat Enemies). - Added 46 Meals. - Added 2 Meal Effects (Gloom Resistance and Gloom Heart Healing). - Added Poes, Rupees, Hearty Bass, Chillfin Trout and Voltfin Trout to the randomized drops pool. - Added more information to the "Randomizer - Goal Mode" quest description, added Waikuteru as the quest giver and added a German translation.
Changes: - Prohibitions needed to complete a specific Temple will now be reverted and no longer be activated once you are in the specific Temple. - Increased the chance to obtain Armor Pieces. - Increased the chance to obtain Armor Pieces you have a goal for. - Poes and Rupees are now also acting as if you've already collected them before and there will be no first-time pickup notification. - Removed chests from the randomized drops pool specifically for Zonai Device Dispensers to avoid collision breaking and plugging. - The "How to" instruction windows for using Sage abilities and a few miscellaneous situations are no longer be displayed.
Bugfixes: - Fixed a bug where the "How to" instruction windows (using Purah Pad, switching weapons, etc.) would always and multiple times be displayed on a vanilla save file that already got them before. - Fixed a bug where Diamonds, Rubies, Sapphires and Topaz had a higher chance to drop from enemies, animals and miscellaneous objects.
Optimizations: - General code optimization.
#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWildUnfair Vah Ruta - Zelda Breath of the WildWaikuteru2024-03-16 | Relics of the Past - probably the hardest Breath of the Wild mod out there - overhauled the Divine Beast Vah Ruta and in this video we'll make our way through. How hard will it be? What awaits us in Vah Ruta Kaizo Edition?
Please keep in mind that this is a first-try blind recording! I got somewhat frustrated from 10:25 on... 😂
The Purah Pad and Recall are now randomized as well! When will we get them? How hard will the Great Sky Island in our run be? Let's find out!
v0.7.2 Update Notes:
New: - The Purah Pad and Recall are now randomized as well. The Purah Pad, Ultrahand, Fuse, Ascend and Recall are now randomized within themselves. - QOL: The "How to" instruction windows (using Purah Pad, switching weapons, etc.) are no longer being displayed which saves time! - QOL: Upon completing and checking all of your goals in Goal Mode, a menu will appear from now on where you can decide to go directly to Ganondorf and/or completing the game (which adds the star icon to the current save file).
Additions: - Added Crystallized Charges and Chests to the randomized drops pool. - Added 13 Special Goals (Obtain Autobuild, Camera, Earthwake Manual + 5 Vows + 5 Solemn Vows). - Added 45 Meal Heart Recovery Amounts. - Added 50 Meals.
Changes: - Overhauled the randomized drops drastically. Overpowered items such as strong enemy horns and dragon parts now have a lower chance to drop and TOTK-essential items like Zonaite, Crystallized and Zonai Charges now have a higher chance to drop! - Removed fuse-only items from the randomized drops pool to avoid collision breaking. Note that you can still get such items fused on weapons in chests, from NPCs and the Randomizer Cycle! - Removed weapons from the randomized drops pool specifically for Zonai Device Dispensers to avoid collision breaking and plugging. - Removed the goals to complete the Great Sky Island Shrines for an obvious reason. - There is no longer a forced explanation for the Goal Mode. Instead, you can refer to the "Mode explanation" dialogue option in case you don't know how this mode works! - You will now be directly put into the Ganondorf cutscene when deciding to skip the Demon King's Army and the Temple bosses instead of having to run over there. - You will no longer get randomly teleported when being in a Temple to prevent situations where the Randomizer would hinder you to make progress in your run. - The Earthwake Manual is no longer randomized and can actually be acquired now. Note that it might get added to a randomized pool later on. - Increased the chance for Gleeoks to no longer spawn everywhere.
Optimizations: - General code optimization.
#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWildCursed Vah Naboris - Zelda Breath of the WildWaikuteru2024-03-02 | Relics of the Past - probably the hardest Breath of the Wild mod out there - overhauled the Divine Beast Vah Naboris and in this video we'll make our way through. How hard will it be? What awaits us in Vah Naboris Kaizo Edition?
Whether it's animals, enemies, miscellaneous objects or even Zonai Device Dispensers - everything will drop randomized loot! And now we can also obtain random Meals from chests and NPCs!
v0.7.1 Update Notes:
New: - SUB KEY FEATURE: It's now possible to obtain randomized Meals from chests and NPCs (and the Randomizer Cycle)! There are many different possible Meals with different heart recovery amounts and Elixirs with randomized effect levels and times! - QOL: All items are now treated as though they have already been collected before - this removes the first time pickup dialogue and saves time!
Additions: - Added 2 Random Enemy Spawn groups (Bokoblins, Hinoxes). - Added 580 Goals (580 Visit Locations).
Changes: - 4 Random Enemy Spawn groups can now be active at the same time (before 3). - Adjusted the chances for getting Armor Pieces, Meals, Items and Weapons. - Lynels and Horriblins will now spawn slightly closer to the player. - Gloom Hands now start spawning at a later time. - Crates now drop slightly less items.
Bugfixes: - Potentially fixed a bug where some enemies and objects in Temples and Hyrule Castle would not drop randomized loot. This might or might not be true due to Nintendo's weird file structure.
Optimizations: - Reduced the time it takes to reset and reroll goals. - General code optimization.
#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWildBoss Yiga Blademaster - Zelda Breath of the WildWaikuteru2024-02-17 | Relics of the Past - probably the hardest Breath of the Wild mod out there - overhauled the Yiga Clan Hideout and in this video we'll make our way through it. How hard will it be? What awaits us in the Yiga Clan Hideout?
New: - KEY FEATURE: Animals, enemies, and miscellaneous objects like pots, barrels, etc. will from now drop randomized items! Note that the items from the Zonai Device Dispensers are also randomized. - Added an Options menu to the Randomizer main menu. There, you can configure options to optimize the gameplay to your liking! - Added custom logos (Title Screen, Loading Screen, Opening Screen).
Additions: - Added 1 Prohibiton (Low Gravity). - Added 2 Special Goals (Spend Bubbul Gems, Have Maximum Hearts). - Added 3 Options (Randomizer Cycle, Zonai text announcements, Random teleportations). - Added 11 Items (11 Specials).
Changes: - Increased the chance to obtain Armor Pieces and Weapons, and lowered the chance to obtain Items from chests and NPCs. - Some Armor Pieces were more likely to obtain (not by much) - the chances are now equalized. - Vows will longer get disabled if you don't have any yet. - Removed the "Passing time is now disabled" Prohibiton.
Bugfixes: - Fixed a bug where Addison would give you guaranteed Vows in certain cirumstances. - Fixed a crash that would occur when entering the Ultrahand, Ascend and Fuse shrine on a save file that did not play through the Great Sky Island while the Randomizer was installed. - Fixed a softlock loop bug that would occur when you got teleported to one of the 3 Shrines in the Lost Woods not having killed Phantom Ganon and therefore not lifted the Dark Fog yet. - Fixed an overlapping Zonai text bug when picking up a new item.
Optimizations: - General code optimization. - Removed unnecessary code. - Heavily optimized the game memory-wise by removing files that are no longer needed in this mod due to the Random Drops addition (game should be even more stable than the vanilla version now).