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[Insane Demon] Acropolis 100% by Zobros | FreddyGamePlayer
updated
WHAT I JUST WITNESS!?!? This is definitely the biggest fluke I've ever done in GD! Making the first spam first try didn't see that one coming. Of course, I died before even making a single click in the second spam, but its transition makes it way harder than it looks. So it's a pretty normal death to me. I wasn't actually taking this level seriously, I was just playing for fun. But now that I have it in 2 runs, makes me wonder if it's actually possible to make it happen...
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This is possibly the greatest achievement I've achieved in all of GD. To give you an idea, my hardest is still Cataclysm, so this run is even more amazing than you might imagine.
The hardest part about doing this run is being consistent in both parts of the spam (especially the second, which contains a blind transition). The rest of the level is still difficult, but much more durable. I must say I'm very proud of having achieved this run, and I hope to improve my GD skills even further in the future.
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Now, talking about the mode... it's ok. In the end, the mask animatronics doesn't get as annoying as before, but they can mess you up. The MM are quite annoying sometimes, but I guess it's my fault even though sometimes doesn't feel like it. Chica is basically impossible, so sometimes you have to trust your gut and change the music (90% works). But the biggest enemy in this game is: door characters. Not because they are difficult, but because a lot of my deaths are me messing up some keybinds and then analyze for 3 seconds what door did I accidently close. It's really annoying.
Unlike other maxmodes, this game took me a few months just to be 'decent' at the cycle, which you can tell by how 'slow' I am. I'm still dealing with mouse precision, which is the main reason why I keep the same speed most of the time, but I believe I can get better as time passes.
Enjoyment: 6/10 - Not that bad, but also quite frustrating.
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This level was on my head since last year. One of my friends told me he fluked this mini wave spam challenge, something that I half believed it 'cause of its immense difficulty. Still, that inspired me to start practicing wave spam and beat this in my own.
Now, if you're like me and don't have any wave spam experience, do not try this. This challenge provides a lot of spam control for spamming both up and down, and is easier said than done. Not only this level test my spam skills, but my patience. Last session I'd spent 2 hours just to beat it, since both 65% happened in the same section. In the end, I left with hurt arms, so please don't have more an hour of spam section. Is for your own health.
Rating: 7/10 - Really hard to pull it off, but satisfying in the end.
Level ID: 119253416
Completion: 05/19/2025
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- You can't check Pirate Cove the WHOLE night
- You can't make zero-frame flips or reset the ventilation with a purpose being changing the figure
- You can't flip the cameras with an excuse of checking something, taking advantage of the figure changing
- You can't reset the ventilation unless the warning signs shows up
So yeah, if you wanna try it out, go ahead. Is not as bad as it sounds, and the only hard thing here is resetting the ventilation quickly.
Rating: 5.5/10 - A mediocre challenge
Completion: 05/18/2025
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Spamming is a bit underrated in the gd community, so I wanna try learning it. Now, a big tip for you guys is never touch this level. It feels heavily RNG wither getting far or keep dying at the first 30%. So, as a first spam level, it wasn't very good
Rating: 4.75/10 - So RNG and tedious.
Completion: 05/07/2025
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I actually beat RNG Processing. Not only that, but getting all 3 coins was also very lucky for me. It was something I wished to obtain since the very beginning, but never took it as possible for myself. Especially for my luck, which as you expect, it sucks. But yeah, nothing much to say, a very cool achievement of mine lol
Rating: 6/10 - Cool concept, but gets tedious the more unlucky you get
Completion: 3/8/2025
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Keep in mind my hardest are both Cata and Red World, since I can't distinguish which one's harder. This level is close to this difficulty. So good luck trying to beat this xd
Total Attempts: 86 LOOOOL
Level ID: 13529
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I'm technically quitting 100% playthrough content, since it's a lot of time consuming and it's not as fun as before. And since I delete all my UCN data to make an 100% playthrough on it, I decided to rebeat 50/20 on mobile to get back my golden trophy. The only difference with this completion is that I left Visual Effects on 'cause why not. Also, I need somebody to do the math for the odds on surviving that last flip. It felt really undeserved at first, but considering all the shit I'm dealing with school I'll completely take it.
Rating: 5/10 - Pretty meh tbh
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At first, I though this was going to be really fun, I even almost fluked it from 3 AM. But after it, I start realizing how painful Phantom Mario was whenever I deal with a Withered Toy at the same time. This is basically 45% RNG 55% skill, and all because of one character. If Phantom Mario wasn't this bad, the challenge would've been like an 8/10...
Rating: 5/10 - uuuuuuuuuuuuuuh...
Thumbnail Made by: @Taserarg
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Rating: 7.5/10 - I had a good time playing it.
Now the level is ok. It's super draining, not gonna lie, and it felt worse than FNaF 1 4/20 Mode for 6 HOURS. Probably because I'm not used to play platformer, so my hands get tired pretty quickly. Still, pretty cool to have it done. Probably the last time I'll spent more than an hour in a single level or any other challenge.
Rating: 4/10 - My hands... ;(
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If you don't know how the strategy works, I'll explain it to you:
Every animatronic in the cameras (except Balloon Boy) gets stalled if you shine them directly. This includes Puppet, since she has her own AI after she gets out of the box. Her movement patterns are:
Game Area → Main Hall → Party Room 3 or 4 → Party Room 1 or 2 → Office
The way you can detect her in a camera is if it has a bigger static compare to others. Once you detect her, shine her constantly to stall her for the rest of the night (recommend on Game Area since you will also stall Toy Freddy). A way to know if she's still on that camera is if you get Puppet Hallucinations while constantly shining the camera, and that's why the myth of Puppet Hallucinations in Cam 7 existed in the first place.
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I don't have anything much to say about this level, other than I'm happy to have beaten it. Everything I could say about the level I already mentioned at the end of the video. So yeah...
Rating: 5/10: It has bad transitions, but overall it's meh.
Btw, many thanks to @walugman for the thumbnail. It turned out great on you!
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Este nivel está muy mal balanceado. Lo que es la primera mital del nivel el gameplay es muy aburrido y tedioso. Tener que llegar al 60% todos los intentos se volvia muy aburrido, aunque al menos era consistente. Hasta la nave con mala transición me salía casi todos los intentos, wtf? Ahora, los Swing Copters debo de decir que es lo único divertido del nivel. En serio, más niveles debería tener gameplay de Swing Copter. Aunque no se ejecutó del todo bien, es literalmente lo único bueno del nivel. Y luego la nave del 60%... es el peor gameplay de nave de toda la historia y la única razón por la que esto sigue siendo Extreme Demon. La nave es ultra incómoda, con sierras exageradamente cerradas e incómodamente puestas. Las transiciones entre portales en gran parte no me gusta como quedan, y ll 67% es sin duda la peor parte, no sabe la rabia que le tenía cada vez que moría en esa parte. También hay que acomodarse entremedio de unos ladrillos que se pueden traspasar fácilmente por la hitbox de la nave, teniendo varias muertes frustrantes. Luego, el último Swing Copter es divertido de aprendérselo, pero desde el 0% es muy tedioso y te la pasas mal, sabiendo que te has pasado la nave imposible. Definitivamente haberme muerto varias veces en esta parte no ayudó bastante. Y en el puro final, otra nave imposible con un gap mega incómodo en el 96% que morí 7 veces desde el 0. Muy divertido...
Este nivel se debería catalogar como "ship-based", porque lo que es swing copter no se compara con lo absurdo que son las partes de nave (excepto el inicio que es gameplay de Harder 7☆. Me alegra poder sacar este nivel de encima, porque tenerlo en 96% tampoco era satisfactorio.
Rating: 2.90 - Gameplay tedioso, decoración que me quema los ojos y dificultad desbalanceada.
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To be honest, it was fun, and playing it 60 fps makes the stupid wave a lot more consistent. It feels so satisfying to do the first wave, although I'm very skill issue as you can tell xd
Ratng: 9/10 - Somehow fun, but it drains most of your attempts.
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A bunch of people have been asking me how to beat 14/22. So, here're my cycles and why do I follow them exactly. I think this is a better improvement than @Frogger25 's guide, although I recommend his guide, since he talks about every character in a much profound way: youtube.com/watch?v=Dit8cQpHmWY
Also, I recommend using Shooter25's Tyke and Sons QOL in GameJolt (for some reason on this channel I can't put external links so go at my completion down below to download it)
If you wanna see my completion, here ya go! :D youtube.com/watch?v=zHDTHnkaLcc
Timestamps:
0:00 - Intro
0:34 - [Phase 1] 1st Seabill Attack
2:55 - 1st Toy Only Attack
4:08 - 2nd Seabill Attack
5:45 - [Phase 2] 2nd Toy Only Attack
7:01 - Last Seabill Attack
7:59 - Final Stretch
9:44 - The End
This full version of FNaTI 1.0 was finished by a fan named "Photo Negative Mickey", who didn't put up a custom night, so we're left with night 6 as maxmode. Although yes, I have never understood Henry's behavior. It feels like 50/50 to be able to avoid it by turning off a camera, I even turn off like 3 of them and it still stops like a mamao. I guess it's bugged or something, since not even the game itself explains its mechanics, but hey...
Rating: 4.25/10 - Repetitive, buggy and a little boring.
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Didn't expect to blow up after Zoink verifies it, I believed it was going to be dead after it, so this was a big surprise. I really do want to comment I'm NOT and this is NOT the original mashup that Zoink used in one of his previous videos. It's just an attempt to replicate exactly the mashup he used so I can have it in my library and hear it once in a while. Still, I really appreciate all the positive comments you guys send me down, such as how good is the sync compare to other people's attempts. This made me realize how much people can enjoy things I do for fun, and that makes me happy. Love you all!
Download it Here: drive.google.com/file/d/11vEz6Dwsx3qzW4Nv2vwS3icQq3BQxiUo/view?usp=drivesdk
Showcase made by @renn2418
Thick of It made by... well, you know xd
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Cataclysm is quite strange: it has parts that are free like the 51% ball and the 73% wave, but then you have impossible parts like the first wave and the dual at the end that are misaligned by several pixels. Still, the first wave became surprisingly consistent and makes most of your attempts reach 35%, although the middle of the level is frustrating with awkward parts to play like the DAMN 43 CUBE!!! But other than that, the level is pretty good. I recommend them if you like a level that helps you improve in many aspects.
Rating: 7/10 - A very good Extreme Demon to start with.
Subscribe to @Triqz25 , and right now he's trying to beat Silent Clubstep. 💀💀💀
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Amigo en Llamada: @palexito2487
Gameplay footage from @cursed6125
Songs:
UNKNOWN Song: youtu.be/JQ3RzmrA9gI?si=TBgPdY4IcBHsgFX5
Hunamkind Song "Big Dawgs": youtu.be/hOHKltAiKXQ?si=qOQWouY3MSSNx4Rn
Hace tiempo que no toco un challenge de UCN, así que me animé a probar este reto antes de seguir estudiando, y me tomó menos de 20 minutos. Lo único malo es que como ya estás muy acostumbrado a ponerte la máscara cada vez que bajas las cámaras se te hará un poco raro acostumbrarte, pero aparte de eso no tengo nada más que decir.
Rating: 6.5/10 - Tiene su reto, pero después de los primeros 20 segundos de gameplay es medio aburrido.
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Ya desde hace tiempo estaba considerando pasarme esto; el único problema era escoger un día para pasármelo. Yo siempre he sido una persona muy ocupada, y lo estaré aún más con la escuela, que me late que va a traer mayor dificultad. Así que por un lado estoy muy feliz de habérmelo sacado de encima.
Ya con el maxmode en sí, la estrategia es casi igual que la original. El único cambio en la estrategia es que si ves a Foxy en 3ra fase, espera 15 segundos en la oficina mientras enciendes las luces y luego lo ves correr. Y eso, aunque no lo crean, es la parte más estresante del reto, ya que con un simple descuido, es game over. El resto ya es en base en estado físico y mental. En especial el físico, ya que con apenas llegar a los primeros 40 minutos de la noche, tu brazo empezará a cansarse. Así que recomiendo lograr movimientos más suaves para no generar tanta presión en tu brazo y así no dolerá tanto. Por último, la estática de las cámaras empezará a afectarte mucho la vista, por lo que recomiendo abrir las cámaras de manera más suave para poder detectar a Freddy y/o Chica. Eso si quieres pasar por la misma experiencia, lo cual no recomiendo. :/
Rating: 2.75/10 - Tedioso, consume MUCHO tiempo y provoca dolores musculares.
Descárgate el Mod (bajo tu propio riesgo...): mediafire.com/file/9jz7j4a1iunb3oh/fanfsixhour.exe/file
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0:00 - Unlegit Run (7 SA)
3:58 - Legit Run (6 SA)
Primero que todo, lamento el delay de sonido que hay en el gameplay, pero de eso se trata los auriculares viejos que estaba usando. Ya mismo encuentro los otros que los boté sin querer. XD
Ya estoy empezando a cogerle un poco de consistencia. Eso sí, siento que estoy tan cerca pero a la vez tan lejos. Eso me pasa por elegir un modo muy RNG. En fín, espero que esto acabe muy pronto.
Descárgate el Juego: gamejolt.com/games/tykeandsonslumberco/422359
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Forgot to post it when all came out.
So, nobody noticed this, but this video has an actual easter egg that revealed 14/22 even before I reveal it myself. I want you to discover it by yourself, since it's pretty simple but really good at the same time.
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As you can see, i manage to perfect my power levels except 24 (that's when sc started bullshitting me). Without counting my 24 and 14 from 12 am - 1 am, my average of power draining was an 18.5% every hour, meaning that I would've get an 11% at 5 am in a worse scenario if my run continued like this. I realized that in the middle of the run, and I knew this was perfect for a fluke. But of course, rng wasn't my friend, and the game punished me in the worst possible way, increasing my anger the moment i died.
Ofc, I'll keep streaming my attempts, since fortunately talking with you guys makes me feel more chilled in my attempts. So stay tuned for more streams from this in my main channel @FreddyGamePlayer . :D
Además, perdona por la calidad del micro. Tendré que arreglarlo para futuros vídeos.
Rating: 3.5/10 - Solo... ni lo intentes. :/
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Canal de Tutoriales: @fnafdata
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