AgentTerThe version of the starman song in New Super Mario Bros. Wii that ONLY plays on the world map. Extracted the rwav file from the NSMBWii ISO file using WiiScrubber and a hex editor (No background noise). I do not claim ownership of the game design, programming, characters or music; Game design, programming, characters and music belong to Nintendo.
UPDATE: For people asking if i can send them the starman map screen music, i have uploaded a ZIP file containing that, plus other sound effects that i ripped to MFGG.net. Here is the link:
New Super Mario Bros. Wii Starman music map screenAgentTer2010-05-16 | The version of the starman song in New Super Mario Bros. Wii that ONLY plays on the world map. Extracted the rwav file from the NSMBWii ISO file using WiiScrubber and a hex editor (No background noise). I do not claim ownership of the game design, programming, characters or music; Game design, programming, characters and music belong to Nintendo.
UPDATE: For people asking if i can send them the starman map screen music, i have uploaded a ZIP file containing that, plus other sound effects that i ripped to MFGG.net. Here is the link:
http://www.mfgg.net/index.php?act=resdb¶m=02&c=5&id=28101Swinging My HammerAgentTer2020-05-10 | Swinging My HammerAgentTer Live StreamAgentTer2017-04-24 | ...AgentTers Super Mario Bros. fan game test update 3AgentTer2012-08-13 | Version 1.0.228. After taking long break from coding this, I just recently started working on it again; about 2 months ago. I'm currently mainly trying to get the game to be as stable and fluent as possible. Much of the game's physics (except for Mario/Luigi's, which I will do next) and collision detections have been improved. I have added many new items, powerups, and objects. There has been so much background coding to fix glitches, bugs, and to improve the overall quality and visual appeal. I have also replaced many of the sound effects with much higher quality ones.
This game is being made in VISUAL BASIC 6.0, NOT GameMaker. I am also not using any of the 'visual' parts of visual basic to create this, it is being done purely hard-coded. I am also not distributing the game at this time. There is no download link provided on purpose.
If something randomly happens in the video (like Mario randomly powering up or Mario randomly obtaining a vegetable or boomerang) I have a bunch of debug commands that I use for testing or demonstration purposes. They will be taken out of the final product.
The golden super leaf and invincibility tanooki suit (For white raccoon Mario/Luigi) which are showcased in this video will not be used in normal play. This game is for all of the classic old-school Mario fans, I don't intend on making this game too easy, don't worry. I might make them an unlockable after the game is completed or something.
There are 3 more main things that i need to do until I'll be able to start creating levels:
1.) I need to fix Mario/Luigi's jumping and running physics. Why?: To give a better overall feel with the controls. I want to make it as close to SMB3/SMW's physics engine as possible. It will also enable me to fix and create more things such as cape Mario's ability to fly or creating bump blocks or sliding and ducking at the same time.
2.) I need to organize the code and make it more dynamic for level creation. Why?: Even though i CAN create new levels now if i wanted to, it wouldn't be optimized. I need to make the code more dynamic to not only make it easy to create them in the long run but also for performance boosts (To maintain a higher and more stable 60 FPS). The biggest problem with this one is i kinda of dug myself into a hole... when I first started coding this project, I had no idea what i was doing lol. So many-a-times I find myself going back and having to fix older code that isn't that optimized.
3.) I need to either update the Directx7 to Directx8 or fix the current Directx7 problems that I currently have with blitting and clippers. OR I need to just scrap Directx7 completely and upgrade my entire project to a newer Visual Basic .NET along with Directx9. But something like that is much easier said than done... I'm really not looking forward to this one... However, i think i'd rather upgrade it to Directx9 (if i can) so it has native support with Windows Vista and Windows 7. My game CAN currently be tweaked to work on these operating systems but since Microsoft decided for some reason not to support Directx7 or Directx8 in them, there are more steps that need to be taken in order to run the game.
I'd like to thank everyone for the support and I hope eventually, I'll be able to create an amazing Super Mario Bros. fan game.
UPDATE: For people asking if i can send them the New Super Mario Bros. Wii sound effects, i have uploaded a ZIP file containing some of the ones that i ripped to MFGG.net. Here is the link:
This is a non-profit fan-made game. I do not claim ownership of the characters, sound effects, or music; characters, sound effects, and music belong to Nintendo.Minecraft Griefing - MineRP ServerAgentTer2012-08-08 | Minecraft Griefing - MineRP Server
I recorded this Minecraft griefing video over a year ago but I finally just got around to uploading it now.
We currently have our own Minecraft server set up, if you'd like to come play with us, the server is CheddarCraft. Here is the IP Address: 68.82.149.86:25565
Music/Sound clips used in this video: Fourtune Street DS - SMB3 World Clear remix {Nintendo/Square} Super Mario Bros. 3 (NES) - Blue P Switch/Toad's House music {Nintendo} James Bond (original) Theme song {Artist: John Barry Orchestra} Age of Empires 2: Age of the Kings - Aftermath Results Win screen (Microsoft game studios) Fourtune Street DS - SMB3 Ending remix {Nintendo/Square}
Just another short random flash animation that i made. This time i tried to recreate the cutscene of Mario grabbing a Mega Starman from the game Super Paper Mario in Flash. I made this back in April 30th, 2007, Shortly after the release of the game in North America.
...and Yes, i DO eventually plan on having this power-up in the game that i am programming since it's more-or-less the same thing as the Mega Mushroom.
This is a non-profit fan-made flash video. I do not claim ownership of the characters, sound effects, or music; characters, sound effects, and music belong to Nintendo.
*Sorry for the re-upload of the video but i wanted to fix the SMB1 Mario sprites.*
Special Thanks to: Nintendo Macromedia Flash ZSNES FCEUltraX Microsoft paint Paint Shop ProAgentGer/Havocmasters Crazy ourney Scene 1AgentTer2012-05-23 | AgentGer/Havocmaster's Crazy ourney Scene 1
I didn't make this video, i'm just uploading it for a friend.
This is a non-profit fan-made flash video. I do not claim ownership of the characters, sound effects, or music; characters, sound effects, and music belong to Nintendo.AgentGer/Havocmasters Mario MovieAgentTer2012-05-23 | AgentGer/Havocmaster's Mario Movie
I didn't make this video, i'm just uploading it for a friend.
This is a non-profit fan-made flash video. I do not claim ownership of the characters, sound effects, or music; characters, sound effects, and music belong to Nintendo.Luigis Adventure 0AgentTer2012-05-23 | This was supposed to be the prequel to the series but i never finished it, and have no intentions to.
I made these a while back in 2004 when i was teaching myself how to use Macromedia flash. It started off as a few tests but eventually it turned into a series of random Mario videos. I had no idea what i was doing when i made these videos lol. I actually took the time/effort to cut out each of the individual sprites from the ZSNES Super Nintendo emulator manually instead of using sprite sheets which can explain the crappy graphic GIF quality on most of the sprites.
They are mainly just random test videos. If you don't like them, i can't really blame you since i made them so many years ago. I mainly just uploaded them for a few friends that wanted to see them. I have no intention of going back and finishing this series, they are "as is". I admit that the quality isn't the best and the animation is choppy but i feel like it adds to the charm along with the randomness of the humor.
This is a non-profit fan-made flash video. I do not claim ownership of the characters, sound effects, or music; characters, sound effects, and music belong to Nintendo.
Thinking that they have escaped Bowser's grasp, Mario and Luigi let their guard down at the last minute only to be captured along with the Princess. Now the quest to escape the castle and to embark on the dangerous trek home begins all over again.
I made these a while back in 2004 when i was teaching myself how to use Macromedia flash. It started off as a few tests but eventually it turned into a series of random Mario videos. I had no idea what i was doing when i made these videos lol. I actually took the time/effort to cut out each of the individual sprites from the ZSNES Super Nintendo emulator manually instead of using sprite sheets which can explain the crappy graphic GIF quality on most of the sprites.
They are mainly just random test videos. If you don't like them, i can't really blame you since i made them so many years ago. I mainly just uploaded them for a few friends that wanted to see them. I have no intention of going back and finishing this series, they are "as is". I admit that the quality isn't the best and the animation is choppy but i feel like it adds to the charm along with the randomness of the humor.
This is a non-profit fan-made flash video. I do not claim ownership of the characters, sound effects, or music; characters, sound effects, and music belong to Nintendo.
After recovering the stolen magic wand and a journey to Bowser's castle, Luigi is finally ready to face off against King Bowser and rescue the princess. Will Mario and Luigi's rescue mission be a success?
I made these a while back in 2004 when i was teaching myself how to use Macromedia flash. It started off as a few tests but eventually it turned into a series of random Mario videos. I had no idea what i was doing when i made these videos lol. I actually took the time/effort to cut out each of the individual sprites from the ZSNES Super Nintendo emulator manually instead of using sprite sheets which can explain the crappy graphic GIF quality on most of the sprites.
They are mainly just random test videos. If you don't like them, i can't really blame you since i made them so many years ago. I mainly just uploaded them for a few friends that wanted to see them. I have no intention of going back and finishing this series, they are "as is". I admit that the quality isn't the best and the animation is choppy but i feel like it adds to the charm along with the randomness of the humor. The animation does start to get better at part 3 and onward though.
This is a non-profit fan-made flash video. I do not claim ownership of the characters, sound effects, or music; characters, sound effects, and music belong to Nintendo.
Luigi's Adventure begins! He is off in search for the stolen magic wand and to find and rescue Princess Toadstool.
I made these a while back in 2004 when i was teaching myself how to use Macromedia flash. It started off as a few tests but eventually it turned into a series of random Mario videos. I had no idea what i was doing when i made these videos lol. I actually took the time/effort to cut out each of the individual sprites from the ZSNES Super Nintendo emulator manually instead of using sprite sheets which can explain the crappy graphic GIF quality on most of the sprites.
They are mainly just random test videos. If you don't like them, i can't really blame you since i made them so many years ago. I mainly just uploaded them for a few friends that wanted to see them. I have no intention of going back and finishing this series, they are "as is". I admit that the quality isn't the best and the animation is choppy but i feel like it adds to the charm along with the randomness of the humor. The animation does start to get better at part 3 and onward though.
This is a non-profit fan-made flash video. I do not claim ownership of the characters, sound effects, or music; characters, sound effects, and music belong to Nintendo.
Mario and Luigi have finally made it to Bowser's sky castle in the clouds where Princess Toadstool is being held captive. They are about to venture into the treacherous chamber; what deadly traps lay before them? Do Mario and Luigi have what it takes to save the day?
I made these a while back in 2004 when i was teaching myself how to use Macromedia flash. It started off as a few tests but eventually it turned into a series of random Mario videos. I had no idea what i was doing when i made these videos lol. I actually took the time/effort to cut out each of the individual sprites from the ZSNES Super Nintendo emulator manually instead of using sprite sheets which can explain the crappy graphic GIF quality on most of the sprites.
They are mainly just random test videos. If you don't like them, i can't really blame you since i made them so many years ago. I mainly just uploaded them for a few friends that wanted to see them. I have no intention of going back and finishing this series, they are "as is". I admit that the quality isn't the best and the animation is choppy but i feel like it adds to the charm along with the randomness of the humor.
This is a non-profit fan-made flash video. I do not claim ownership of the characters, sound effects, or music; characters, sound effects, and music belong to Nintendo.
After one of Bowser's minions captured Princess Peach on the way back to her home castle, Mario and Luigi set off in search of her... yet again... the adventure continues.
I made these a while back in 2004 when i was teaching myself how to use Macromedia flash. It started off as a few tests but eventually it turned into a series of random Mario videos. I had no idea what i was doing when i made these videos lol. I actually took the time/effort to cut out each of the individual sprites from the ZSNES Super Nintendo emulator manually instead of using sprite sheets which can explain the crappy graphic GIF quality on most of the sprites.
They are mainly just random test videos. If you don't like them, i can't really blame you since i made them so many years ago. I mainly just uploaded them for a few friends that wanted to see them. I have no intention of going back and finishing this series, they are "as is". I admit that the quality isn't the best and the animation is choppy but i feel like it adds to the charm along with the randomness of the humor.
This is a non-profit fan-made flash video. I do not claim ownership of the characters, sound effects, or music; characters, sound effects, and music belong to Nintendo.
Special Thanks to: Nintendo Macromedia Flash ZSNES Microsoft paint Paint Shop ProAgentTers Super Mario Bros. fan game test update 2AgentTer2010-08-12 | Version 1.0.164. Part 2 - Showing a few new updates to the engine. Mainly for testing the Frog Suit and the Ice Flower. Added a few new objects such as the multi-coin block.
UPDATE: For people asking if i can send them the New Super Mario Bros. Wii sound effects, i have uploaded a ZIP file containing some of the ones that i ripped to MFGG.net. Here is the link:
This is a non-profit fan-made game. I do not claim ownership of the characters, sound effects, or music; characters, sound effects, and music belong to Nintendo.AgentTers Super Mario Bros. fan game test update 1AgentTer2010-06-03 | Version 1.0.152. Showing off some of what i have completed so far of my Mario fan game. The newest additions are the blue shell, red star, and cloud flower powerups. This is being coded in visual basic 6 using directx7. The game currently includes a fully functional world map, a bunch of powerups used in several different Mario games, you can play as either Mario or Luigi, and some other stuff that isn't shown in this video. The level played is just a beta level used for testing. Anything in the video that appears to happen for no reason (Like Mario getting a powerup out of no where) is used for testing purposes. I was basically just fooling around in this video to test the game's code. Sorry for the poor video editing, i quickly cut a few parts of the video out to lower the file size.
UPDATE: For people asking if i can send them the New Super Mario Bros. Wii sound effects, i have uploaded a ZIP file containing some of the ones that i ripped to MFGG.net. Here is the link:
This is a non-profit fan-made game. I do not claim ownership of the characters, sound effects, or music; characters, sound effects, and music belong to Nintendo.Habbo Hotel rap battle with CBPOWERTRIPAgentTer2009-08-24 | Habbo Hotel rap battle with CBPOWERTRIP