BrionacHad the chance to play the classic Sega Rally Championship. I grinded all day to get this time, of course it's not that fast of a time, but for one day of grinding I'm more than satisfied by taking the cab record and also invading not only this cab's leaderboards, but also all the other SRC cabinets linked to it.
Sega Rally Championship 1995 - Arcade [Championship] - 32207 [Real Arcade Hardware]Brionac2022-04-19 | Had the chance to play the classic Sega Rally Championship. I grinded all day to get this time, of course it's not that fast of a time, but for one day of grinding I'm more than satisfied by taking the cab record and also invading not only this cab's leaderboards, but also all the other SRC cabinets linked to it.
Next time, I'll try to go for sub 3'20 :)Distance - MA_Subaqueous [Sprint] - 03095 [Ver. 7067]Brionac2026-09-20 | Found a better route inside the subaqueous city that goes between some buildings. Saves around 1 second.Distance - MA_Fabrication [Sprint] - 02632 [Ver. 7067]Brionac2026-09-20 | Tiny improvement with the same stratDistance - MA_Digital [Sprint] - 02789 [Ver. 7067]Brionac2026-09-20 | Found a slightly better route that also involves going under the endzone. Saves around a second.Distance - MA_Cold Heat [Sprint] - 03131 [Ver. 7067]Brionac2026-09-20 | Found a huge skip that saves almost 4 seconds compared to the previous record.Distance - Minute Assault, LtE in 31m 09s 251ms [Current Patch, Ver. 7067]Brionac2026-09-19 | Clean run with no major mistakes. Most of the tracks have been pretty clean, just a couple of them are a bit off from the best time that could be achieved there. Sum of best is 30m 59s, so sub at the moment is kinda difficult.
Also, layout change. I figured less info about the run as widgets in exchange of the game occupying the entire screen would be way better.
Run Info: therun.gg/users/Brionac95/Distance/MinuteDistance - MA_Cyberline [Sprint] - 03110 [Ver. 7067]Brionac2026-09-16 | I still don't understand how to go consistently fast on this map. Still, good enough to beat WR.Distance - MA_Morbid [Sprint] - 02714 [Ver. 7067]Brionac2026-09-16 | Finally got a clean run with a thruster reset on the moving boulder. Good enough to snatch WR.Distance - MA_Contagion [Sprint] - 03344 [Ver. 7067]Brionac2026-09-16 | Definitely a better run than the previous upload. A third thruster reset could be implemented on the last shortcut, but it's too risky and wouldn't probably save much time anyway.Distance - Minute Assault, LtE in 32m 59s 760ms [Current Patch, Ver. 7067]Brionac2026-09-16 | My first complete run. Many mistakes, but good enough to get WR on the category. A run with no mistakes could aim to sub 31 minutes.Distance - MA_Contagion [Sprint] - 03503 [Ver. 7067]Brionac2026-09-16 | New route, and definitely not an optimal run. Will improve on this later on.Distance - MA_Poison [Sprint] - 02399 [Ver. 7067]Brionac2026-09-16 | Implemented a less complex strategy that was barely enough to sub 24 secondsDistance - MA_Dark Light [Sprint] - 02899 [Ver. 7067]Brionac2026-09-16 | Added a thruster reset on the tree on the right before the hidden teleporterDistance - MA_Concatenation [Sprint] - 03257 [Ver. 7067]Brionac2026-09-16 | Better concatenation of thruster resetsDistance - MA_Coastal [Sprint] - 02059 [Ver. 7067]Brionac2026-09-16 | Squeezing into the tight gap at the end allows for a faster line on the final jumpDistance - MA_Subaqueous [Sprint] - 03174 [Ver. 7067]Brionac2026-09-16 | Slightly better lines overallDistance - MA_Defaults [Sprint] - 03766 [Ver. 7067]Brionac2026-09-16 | Getting a clean run on this map is quite complex. The magnet boost at the end made the runDistance - MA_Wasteland [Sprint] - 02356 [Ver. 7067]Brionac2026-09-16 | Implemented a tiny detour at the beginning that saves around a tenth of a secondDistance - MA_Ancient Future [Sprint] - 02057 [Ver. 7067]Brionac2026-09-16 | Found a way to be a bit more consistent on the first landing.Distance - MA_Fabrication [Sprint] - 02637 [Ver. 7067]Brionac2026-09-16 | I am indeed pretending there is an automated storage system that is moveing girders to storage for shipping later, and I'm definitely not using this area that I'm pretending to exists to save timeDistance - MA_Digital [Sprint] - 02870 [Ver. 7067]Brionac2026-08-31 | Tiny improvementDistance - MA_Brutalist Light [Sprint] - 03318 [Ver. 7067]Brionac2026-08-31 | Slight improvement by staying on the ceiling after the first big jump. Sub 33 might be possible with some effortDistance - MA_Cyberscape [Sprint] - 03921 [Ver. 7067]Brionac2026-08-31 | Not sure if passing under in the final section is effectively faster than staying on the upper sideDistance - MA_Systemization [Sprint] - 02516 [Ver. 7067]Brionac2026-08-31 | Close to sub but not quite there yetDistance - MA_Defaults [Sprint] - 03773 [Ver. 7067]Brionac2026-08-31 | I need to spend some more time on this track, getting consistent results with this strat is difficultDistance - MA_Burnt Out [Sprint] - 02221 [Ver. 7067]Brionac2026-08-31 | The start jump can be a pain in the ass when done very fast. Not sure if this can be improvedDistance - MA_Virulent Valley [Sprint] - 03197 [Ver. 7067]Brionac2026-08-31 | Small jump sequence optimization at the beginning that just clutches sub 32Distance - MA_Austere [Sprint] - 02829 [Ver. 7067]Brionac2026-08-31 | Smoother landing before the final jumpDistance - MA_Cyberway [Sprint] - 03378 [Ver. 7067]Brionac2026-08-31 | New strategy involving skipping the loop, it was kinda obvious but the fact you can't skip the loop at full speed made me think it was still slower. It's instead two seconds fasterDistance - MA_Liquid Stars [Sprint] - 01666 [Ver. 7067]Brionac2026-08-31 | Floating a bit less in the first water sphere gives you a slight advantageDistance - MA_Dejected [Sprint] - 01751 [Ver. 7067]Brionac2026-08-31 | Still not sure if this strat is actually faster than DarkLlama'sDistance - MA_Crystal Mine [Sprint] - 03032 [Ver. 7067]Brionac2026-08-31 | Apparently got a better magnet boost in the tubular tunnelDistance - MA_Steel Jungle [Sprint] - 03260 [Ver. 7067]Brionac2026-08-31 | Better start but same strategyDistance - MA_Ash [Sprint] - 02128 [Ver. 7067]Brionac2026-08-31 | The landing on the building wall wasn't the smoothest, probably improvableDistance - MA_Banal [Sprint] - 02735 [Ver. 7067]Brionac2026-08-31 | Landing more gently gives a bit of a time advantageDistance - MA_Ronin [Sprint] - 03349 [Ver. 7067]Brionac2026-08-31 | Smoother run, tiny improvementDistance - MA_Gravity Assist [Sprint] - 03627 [Ver. 7067]Brionac2026-06-29 | The literal gravity assist from the big planet mid run is crucial to get a good timeDistance - MA_Stratocumulus [Sprint] - 02593 [Ver. 7067]Brionac2026-06-29 | Took a while to get the sub, the last section can impact the run a lotDistance - MA_Subaqueous [Sprint] - 03185 [Ver. 7067]Brionac2026-06-29 | New strat and sub 32Distance - MA_Contagion [Sprint] - 03582 [Ver. 7067]Brionac2026-06-29 | An extremely solid run, didn't think sub 36 was possibleDistance - MA_Western [Sprint] - 03086 [Ver. 7067]Brionac2026-06-29 | I could probably beat some of the WB times if I tried some more, but I just don't like the track that muchDistance - MA_Coastal [Sprint] - 02069 [Ver. 7067]Brionac2026-06-29 | Good enough for nowDistance - MA_Defaults [Sprint] - 03785 [Ver. 7067]Brionac2026-06-29 | Unexpected PBDistance - MA_Austere [Sprint] - 02847 [Ver. 7067]Brionac2026-06-29 | The way you land on the last platform makes the run. I think some time can still be squeezed out here.Distance - MA_Cyberway [Sprint] - 03585 [Ver. 7067]Brionac2026-06-29 | Finally managed to set a clean run and a solid time here.Distance - MA_Wasteland [Sprint] - 02362 [Ver. 7067]Brionac2026-06-29 | Small improvement, there's probably room for more here as wellDistance - MA_Dejected [Sprint] - 01785 [Ver. 7067]Brionac2026-06-29 | Not quite there yetDistance - MA_Systemization [Sprint] - 02536 [Ver. 7067]Brionac2026-06-29 | Tiny improvement, there's probably more room hereDistance - MA_Standardization [Sprint] - 02660 [Ver. 7067]Brionac2026-06-29 | Quite a big improvement from last time. I'd argue the bonk I got at the end actually made me finish faster by taking the shorter routeDistance - MA_Prism [Sprint] - 01879 [Ver. 7067]Brionac2026-06-02 | The last jump is crucial to maintain the most speed possible until the endDistance - MA_Ray Receiver [Sprint] - 03578 [Ver. 7067]Brionac2026-06-02 | Maintaining momentum is hard on this map