Onfy
SEGA CD DATA WARNING
updated
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Si vous appréciez mes vidéos et avez les moyens, veuillez prendre en considération de me faire un don. Ce ne sera jamais obligatoire! Plus d'information (actuellement en anglais seulement): onfy.neocities.org/donate
Si vous appréciez mes vidéos et avez les moyens, veuillez prendre en considération de me faire un don. Ce ne sera jamais obligatoire! Plus d'information (actuellement en anglais seulement): onfy.neocities.org/donate
It claims 620 games, but naturally there are a lot less. I think there's around 300 games on here. (Still kind of impressive.) I'm figuring out what they are, slowly.
The audio and video output from this console are, as you might notice, really shit, and it was hard to even get any stable capture from it. Has this console's rom been dumped?
If you enjoy my videos and have the means, please consider donating. This will always be optional! For more information: onfy.neocities.org/donate
The existence of this localization is honestly rather surprising. Backyard Soccer on PS1 was released in Europe a few years later under the title Junior Sports Football/Fussball, complete with new French and German localizations, but the English release had identical voice acting to the American version, resulting in Sunny Day and Earl Grey still referring to the sport as soccer. And this localization's existence was barely documented at all. Oh yeah, like the French and Dutch localizations from this time period, they added Laserlock DRM to the game... yaaaay.
If you enjoy my videos and have the means, please consider donating. This will always be optional! For more information: onfy.neocities.org/donate
Chapters:
0:00 Intro
0:43 Meet the Players
14:46 Footy match
Sorry about the cursor during Strong Bad, I messed up!
Games:
0:00 Sonic Adventure DX (Proton, modded)
11:39 Portal
18:59 Pajama Sam (ScummVM, Steam)
28:26 Strong Bad's Cool Game For Attractive People (Proton)
(That it took this long to upload probably says something about how screwed up things have been for me.)
To get PipeWire screen capture working I had to find out how to enable Wayland for my desktop environment. On Pop!_OS (actual spelling...) it turns out Wayland has been forced disabled for... reasons. I needed to edit /etc/gdm3/custom.conf and comment out a line that disables it. (For some reason, X11 and PipeWire don't seem to see eye to eye...)
To be fair there were some bugs that crashed my PC so I guess I can see why it's disabled for now, but look at how well this works! Once this gets less buggy this is it, the Linux desktop is here. Ask me about it... and maybe don't use Pop OS?
(And hmm whoops, I actually didn't notice my mouse cursor on the video. That can be disabled at least, but I think I'll have to look more into that!)
Wanna play online? Go here: https://backyardsports.online/
Ce nouvel essai du premier jeu de Humongous (en français) est le début, j'espère, d'un projet de vous montrer tous les jeux de Humongous avec la qualité la plus haute que possible. J'espère que ça vous plaît !
Si vous appréciez mes vidéos et avez les moyens, veuillez prendre en considération de me faire un don. Ce ne sera jamais obligatoire! Plus d'information (actuellement en anglais seulement): onfy.neocities.org/donate
Tracklist:
0:00 Kapitein Schnitzel's liedjes
1:03 Daan Kalmaan's liedjes
2:24 Keesje's liedjes
3:37 Meneer van Drievin's liedjes
5:18 Roggie Roggestaart's liedjes
6:28 Saladdin Sidderaal's liedjes
7:54 Tom Tentakel's liedjes
8:53 Liedje voor Freddi en Loebas
Tracklist:
0:00 Тема Агент Лис
1:08 Взгляни на укроп
3:16 Живи и дай пригореть
6:25 Куда, куда ушел озон?
9:06 Лишь для тебя сдоба моя
10:27 Лунный пекарь
11:05 Миссия: Невыносима
13:39 Мистер Шалтай Болтай
14:45 Нужно что-то чинить
16:33 Пекарь золотистый пончик
18:04 С любовью Истерия
This is one of the weirdest bugs I've ever seen. It only occurs if you play the demo of the game on a Raspberry Pi, in Wine via Box86. The full game works fine, and the demo also has no apparent issues in Wine x86. Though I'd wonder if this issue occurs on very low-spec Windows systems.
Playing on a Pi, the game will develop an issue with pathfinding, resulting in some strange occurrences. Given that there are only 5 characters in this demo, one of whom is off screen and two of whom never move, Spongebob receives the brunt of the glitching. However, I was also able to make Squidward glitch by talking to him in the kitchen. The kitchen and the rear of the Krusty Krab are the two buggiest screens.
This was recorded on a real DOS PC, not Dosbox! Specs:
Asus P2B
Pentium II-333
Nvidia FX 5200
ESS Audiodrive ES1868F
256 MB RAM
Windows 98SE with the Windows 95 VXD driver installed
The Windows 98 disk defragmenter is surprisingly entertaining, and that's a good thing, since you can't do anything else on your computer while it's running or it restarts. Hope you have a good VHS to watch.
On peut accéder à ce scène avec une version ancienne de ScummVM. Mettre le jeu et changer la langue en anglais. Le jeu sera toujours en français sauf quelques graphismes, mais la chanson jouera dans cette partie du jeu.
Weird hearing the Steam screenshot SFX on the game menus.
Thanks to the FX 5200 the game performs very well, especially since the card is good at OpenGL rendering. Zoooooommm. However, this isn't terribly shocking, as the game was 5 years old when the card was made. Direct3D, OpenGL, and software rendering are all demonstrated in this video.
Specs:
Asus P2B
Pentium II-333 MHz
Nvidia FX 5200
Sound Blaster 32 PnP
256 MB RAM
Startech ATXPOWER250
Joué en mode Ramp emulation et puis Direct3D (qui est buggé sur mon FX 5200). En mode Ramp ça marche pas mal, c'est presque la vitesse correcte je crois.
Spécifications:
Asus P2B
Pentium II-333 MHz
Nvidia FX 5200
Sound Blaster 32 PnP
256 Mo RAM
Startech ATXPOWER250
C'est enfin la partie de Ted. Il est con. Il pense qu'Ellen est amoureuse de lui, et dans son histoire il essaie de sauver Ellen, qui est malade, du diable. C'est vraiment bizarre. Et il y a des LOUPS DE MERDE.
Seriously, this kicks ass. It's just one stage that lasts about 5 minutes, but it's a very exciting and intense 5 minutes. Give it a go.
Through some kind of strange... bug? I was able to play co-op with one controller. With myself, and that's shown off in the video.
Though one strange thing about this game is that is ships with nonfunctional keyboard controls, where most of the actions aren't mapped to any keys. You can remap them in the Unity launcher, or just use a gamepad.
Well I hope you enjoyed reading this and enjoy the video... I had a bit of an existential crisis recording it. This video was supposed to be 1080p...
It's really quite a pity that they've decided the game should have such a short lifespan. I quite enjoy this take on platforming, having the levels all full of enemies is hilariously chaotic. And quite intense. (I should pick up Super Mario Maker, shouldn't I?) ...andit'sbetterthansm3dasthereisaidit.
And if you read this far, sorry I've sucked so much at keeping the channel updated. It's been one of those years.
Timestamps:
0:00 - Starting game / menu
1:15 - Practice mode
3:57 - First game
6:50 - First death / Spectator
10:00 - Round 2
13:10 - Death 2 / overly-long spectating
21:33 - Round 3
24:04 - Death 3 (no spectate)
24:28 - Special battle 1
25:40 - Special battle 1 death (no spectate)
25:54 - New icon / Round 4
28:14 - Round 4 death
28:30 - Special battle 2
32:38 - Special battle 2 death / spectating
37:54 - Round 5
45:10 - Round 5 death! / spectating / end
The Tails and mach speed sections are so freaking bad, how did I pull them off so well here...
I really appreciate the way the changed the "Knitty Kitty Club" sign to read "Katjie Van Die Baan" when playing in Afrikaans.
And this game has some silly verbs to use, you can lick everything...
The game runs in the Visionaire engine, best known for powering Daedalic's 2D games such as The Whispered World, Deponia, and Edna and Harvey. Sadly it has some bugs on Linux:
Fullscreen doesn't work, so no 1080p for me.
Changing resolution also doesn't work.
The continue button doesn't work either.
These are known by the devs, hopefully they'll work something out. Speaking of things they know, the intro is extremely long, I heard the final game will have a much more streamlined intro sequence. Aside from that, with one puzzle in this demo it's hard to judge. I'll try and track how the game turns out.
Game starts at/Juego comienza a/Jogo começa ao/Jeu commence à: 7:13
This is a romhack of a Nintendo 64 game called International Superstar Soccer 64. Believed to have been made in Peru, it seems to have been targeted at Brazil, and is named after a Brazilian soccer player named Ronaldo who seems to have been popular at the time. ...However, it seems there's confusion, there were TWO popular soccer players named Ronaldo (because the name is the Brazilian equivalent of Jon I guess). The second one was called Ronaldinho ("little Ronaldo") to differentiate him, but it seems they were mixed up anyway.
The game hasn't been changed that much, the text is even still in English. As far as I can tell, aside from the title the changes are to the roster, which I've heard is intended to reflect the players that were current when this was made, and the announcer, who has been redubbed into a language I believe is intended to be Brazilian Portuguese... however, since the creators are Peruvian, the pronunciation sounds very heavily Spanish, and some words are just Spanish instead of Portuguese, like Japón instead of Japão. It ends up sounding more like a weird Spanish-Portuguese creole instead of actual Portuguese. It sounds really freaking hilarious if you speak either language.
Ronaldinho Soccer actually seems to be an entire series of made-for-Brazil redubbed soccer game romhacks... yeah, they love futebol. Would be interesting to check out the others some time.
And remember... GOLAÇO! GOLAÇO! GOLAÇO GOLAÇO!
Reports of this game working seem to be much more common with Nvidia than AMD. (However, I have no working Nvidia hardware I can test with.) I'm not quite sure why, my best guess is that it has to do with the wonderful things Nvidia's drivers do to your system libraries. ...oh well.
The key here (for me at least) is Vulkan... you need to remove it. You probably think that sounds crazy... well, it is. But for some reason it works. Now, before you read that, read on.
The problem with this damned game is that it's 32-bit, 64-bit systems not being that common back then. (Guess they really needed to appeal to those Pentium 4 gamers... running Vista/7 with a DX10 GPU? ...idk...) With our distros all (varyingly) going all 64-bit, this can cause problems. Of course normally all you need to do is enable multilib... but here's the thing: DXVK. You see, DXVK, if you weren't aware, requires Vulkan libraries in the same arch as the Windows program itself. If you're playing a more recent 64-bit game, great, it will probably just work. But with a 32-bit game like this, if you don't have 32-bit Vulkan libraries installed on your system, DXVK will fail to load and you'll fall back on Wine's own D3D10 implementation, which would not seem feature complete enough to allow this game to run.
Reading through Lutris's guide to installing 32-bit Vulkan libraries (github.com/lutris/lutris/wiki/Installing-drivers) I ran into a snag with that, when it came to installing the 32-bit libraries, apt would complain it couldn't due to the lack of libvulkan1:i386 (in other words, the 32-bit Vulkan library). So I install it... and apt complains that libvulkan1:i386 can't be installed due to a dependency conflict with... libvulkan1. The 64-bit version of the very same library. What, so you can't have 32-bit and 64-bit Vulkan installed on the system? That's dumb... Yeah, for a while I had just given up, not thinking it's important. I didn't think removing the 64-bit version of the library was a good idea. ...Until I decided to just stop caring (frustration in life...) and try it anyway just to see what happens.
Now removing Vulkan will also remove anything that lists it as a dependency. For me that was vlc and some gstreamer packages, mostly. Copy the list of packages into a text editor so you can reinstall them after. After you've ripped poor Vulkan out of your system, install the 32-bit lib... and it'll pull in the 64-bit version of itself as a dependency. That's freaking weird, and I don't really understand what happened there. (Did something happen to my package that removing it fixed? I did see apt listing different versions for the 32 and 64 libs...) So now that you have those both Vulkans installed, reinstall those other packages apt removed along with it.
Next I just used Lutris's script to install the game with Steam running in Wine. I couldn't get the game to work in Proton yet but there's some fixes listed on ProtonDB I haven't tried yet. Really, it seems running it in any Wine prefix that also has DirectX installed, and possibly some other libraries installed will work.
The game does have some interesting bugs still. Sometimes it will lock up when you try to quit, so you'll have to kill its process. When you first load the game it'll lag to hell but it goes away after a few minutes... I think that might be shader compilation? And full screen only seems to work with it in a virtual desktop. (Lutris's script configures it that way by default... complete with a cheesy background of the game's logo. However, in this video I made the game run without virtual desktop, this is because I couldn't show the Steam startup process, but I wanted you to be able to see I'm not faking the video...) But it seems quite playable.
tl;dr:
1. You need 32-bit Vulkan libraries installed
2. If you can't install them REMOVE VULKAN FROM YOUR SYSTEM, (write down anything else it removes) then install the i386 libs
3. This will put 64-bit Vulkan back on your system. (Phew.) Reinstall any other packages you removed with Vulkan.
4. Install the game and DXVK in a Wine prefix.
5. The game will (hopefully) work! You don't need a cracked EXE like I've seen claims of, it worked fine in Steam.
À voir dès 8:00: Ellen peut voir des scènes des autres parties du jeu sur les écrans! Il y a le bar de Gorrister, la château de Ted, (à voir dans la prochaine partie) l'autel de Benny, et... hé ho, c'est quoi ça? "Des fours. Mais pas pour cuire le pain." Mais de quelle partie du jeu peut ÇA venir??? Ça doit être une partie du jeu très tordue, peut-être avec des gens qui mettent des autres êtres humains aux fours? Non, mais c'est trop horrible, personne ne ferait jamais ça.
Along with its predecessor Wolfenstein 3D, Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.
Doom has been ported to numerous platforms. The Doom franchise continued with Doom II: Hell on Earth (1994) and expansion packs including Master Levels for Doom II (1995). The source code was released in 1997, inspiring further adaptations. Id returned to the franchise with Doom 3 (2004), a horror-focused retelling using the id Tech 4 engine, followed by a 2005 Doom film. A new series, returning to the fast-paced action of the originals, began with the 2016 reboot Doom.
As an aside, the void also resulted in my truck travelling at hundreds of km/s, check out the speedometer! As a result of how the game calculates fuel consumption I ended up using up most of my tank while in the void. Adding insult from injury getting a tow out of the void (gee, bad day for that tow truck driver...) took over 100 hours and cost over 80,000 euros. (Well, towing someone out of the void must not be easy.) Luckily my AI drivers made loads of cash while I was incapacitated for most of the virtual week.
For some reason OBS recorded the video at 30 FPS without me realizing it. Sorry.
Avez-vous quelque chose à manger?
I Have No Mouth and I Must Scream, ou Je n'ai pas de bouche et je dois crier, et un jeu d'aventure basé sur la nouvelle de Harlan Ellison. Dans une guerre trop complexe à comprendre entre les pays les plus puissants du monde, ils créent des superordinateurs pour la faire pour eux. Mais l'ordinateur se rend compte de l’existence, et en devenant fou tue toute l'humanité, sauf cinq- JE VEUX DIRE QUATRE. Cet ordinateur AM torture ces humains pendant 109 ans.
On peut suivre n'importe quel personnage qu'on veut, alors j'ai décidé de commencer avec Gorrister. Il a toujours voulu se suicider mais AM ne l'a jamais laissé le faire. Jusqu'à maintenant, peut-être...
Ok, real talk. I died to The Emperor so many times. The speed at which you must type at this boss gave me a lot of trouble, and combine that with the game not allowing you (by default) to start at level 6 - meaning I have to survive level 5 with enough life left for this boss. The Magician really eats through me. I thought for sure I'd have to use cheat codes to beat the game! (This is why I usually play adventure games and not action games...) But, I was able to type just well enough to beat the game legitimately for you to see. I'm just awesome enough!


