WatchmeplayNintendo
Wii Sports - Golf
updated
In this final part I beat the game with all 150 stars and got the special ending.
Stars obtained in this video:
Rainbow Ride:
100 Coins - 0:41
Over the Rainbows:
Red Coins - 5:19
Black Brick - 8:09
Bowser in the Sky:
Red Coins - 9:20
Switch Star - 10:28
Recorded with OBS Studio. I'm using a New 3DS XL.
In this part I completed the tedious process of capturing 8 Glowing Rabbits for the key to the unmarked door, which then gives you a star. The Glowing Rabbits appear randomly in spots where you've already captured a standard rabbit. If you're having trouble finding the Glowing Rabbits, select Yoshi and then repeatedly enter and leave the castle since there are 6 rabbits outside for that character, which increases your odds of finding a glowing one. I did not edit this part, so you can how long it took me to find all 8 Glowing Rabbits using this process.
Here are the time stamps for the rabbits I found:
Glowing Rabbit 1 - 2:49
Glowing Rabbit 2 - 4:36
Glowing Rabbit 3 - 5:01
Glowing Rabbit 4 - 6:21
Glowing Rabbit 5 - 7:12
Glowing Rabbit 6 - 8:43
Glowing Rabbit 7 - 9:25
Glowing Rabbit 8 - 9:52
Stars obtained in this video:
Castle's Secret Stars:
Unmarked Door - 10:52
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Tick Tock Clock:
100 Coins - 0:58
Rainbow Ride:
Star 1 - Cruiser Crossing the Rainbow - 4:33
Star 2 - The Big House in the Sky - 6:57
Star 3 - Coins Amassed in a Maze - 9:25
Star 4 - Swingin' in the Breeze - 11:41
Star 5 - Tricky Triangles! - 13:15
Star 6 - Somewhere Over the Rainbow - 14:46
Star 7 - Switch Star of the Manor - 17:26
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Tiny-Huge Island:
100 Coins - 0:40
Castle's Secret Stars:
Talk to Toad (Third Floor) - 8:28
Tick Tock Clock:
Star 1 - Luigi in the Cage - 9:57
Star 2 - The Pendulum Switch Star - 11:26
Star 3 - Get a Hand - 12:49
Star 4 - Stomp on the Thwomp - 13:41
Star 5 - Timed Jumps on Moving Bars - 16:40
Star 6 - Stop Time for Red Coins - 18:31
Star 7 - Tick Tock Silver Stars - 19:32
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Tall, Tall Mountain:
100 Coins - 0:32
Tiny-Huge Island:
Star 1 - Pluck the Piranha Flower - 7:59
Star 2 - The Tip Top of the Huge Island - 9:06
Star 3 - Rematch with Koopa the Quick - 10:17
Star 4 - Klepto the Condor - 12:24
Star 5 - Wiggler's Red Coins - 13:08
Star 6 - Make Wiggler Squirm - 15:50
Star 7 - Switch Star on the Island - 19:18
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Wet-Dry World:
100 Coins - 0:30
Tall, Tall Mountain:
Star 1 - Scale the Mountain - 3:44
Star 2 - Mystery of the Monkey Cage - 5:29
Star 3 - Scary 'Shrooms, Red Coins - 7:30
Star 4 - Mysterious Mountainside - 9:20
Star 5 - Blast to the Lonely Mushroom - 11:24
Star 6 - 5 Secrets of the Mountain - 12:06
Star 7 - Breathtaking View from the Bridge - 14:59
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Snowman's Land:
100 Coins - 0:55
Chief Chilly Challenge:
Switch Star - 7:50
Wet-Dry World:
Star 1 - Shocking Arrow Lifts! - 9:03
Star 2 - Top o' the Town! - 10:06
Star 3 - 5 Secrets in the Shallows & Sky - 11:09
Star 4 - Express Elevator - Hurry Up! - 13:41
Star 5 - Go to Town for the Red Coins - 15:08
Star 6 - Quick Race Through Downtown! - 17:41
Star 7 - Soaked Silver Stars - 19:28
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Hazy Maze Cave:
100 Coins - 0:43
Big Boo Battle:
Red Coins - 7:08
Switch Star - 10:12
Castle's Secret Stars:
Talk to Toad (Second Floor) - 11:40
Snowman's Land:
Star 1 - Snowman's Big Head - 12:21
Star 2 - Chill with the Bully - 13:46
Star 3 - Yoshi's Ice Sculpture - 14:31
Star 4 - Whirl from the Freezing Pond - 15:33
Star 5 - Snowman's Silver Star - 16:27
Star 6 - Into the Igloo - 18:29
Star 7 - Red Coins in the House - 20:04
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Goomboss Battle:
Red Coins - 0:30
Switch Star - 5:18
Hazy Maze Cave:
Star 1 - Swimming Beast in the Cavern - 6:33
Star 2 - Elevate for 8 Red Coins - 8:05
Star 3 - Metal-Head Wario Can Move - 11:56
Star 4 - Navigating the Toxic Maze - 13:40
Star 5 - A-Maze-Ing Emergency Exit - 15:11
Star 6 - Watch for Rolling Rocks - 16:54
Star 7 - Underground Switch Star - 17:59
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Shifting Sand Land:
Star 4 - Stand Tall on the Four Pillars - 0:39
Star 5 - Tox Box Switch Star - 3:32
Star 6 - Pyramid Puzzle - 5:27
Star 7 - Free Flying for 8 Red Coins - 8:16
100 Coins - 11:16
Castle's Secret Stars:
Talk to Toad (Basement) - 17:06
Behind the Waterfall:
Red Coins - 17:43
Balloon Mario - 20:36
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Jolly Roger Bay:
100 Coins - 0:42
Cool, Cool Mountain:
100 Coins - 3:59
Big Boo's Haunt:
100 Coins - 6:57
Dire, Dire Docks:
Star 6 - Inside the Cage - 11:19
Star 7 - The Manta Ray's Reward - 12:42
100 Coins - 13:32
Lethal Lava Land:
100 Coins - 19:45
Shifting Sand Land:
Star 3 - Inside the Ancient Pyramid - 23:03
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Sunshine Isles:
Silver Stars - 0:26
The Secret Under the Moat:
Red Coins - 4:45
Switch Star - 7:10
Jolly Roger Bay:
Star 6 - Switch Star of the Bay - 9:34
Star 7 - Through the Jet Stream - 11:17
Cool, Cool Mountain:
Star 7 - Switch Star of Cool, Cool Mountain - 12:51
Big Boo's Haunt:
Star 7 - Switch Star in the Basement - 15:36
Dire, Dire Docks:
Star 4 - Through the Jet Stream - 17:30
Star 5 - Koopa Surfin' Switch Star - 20:06
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Castle's Secret Stars:
Through the Looking Glass - 1:15
Chief Chilly Challenge:
Red Coins - 1:41
Chief Chilly Battle (Wario Key) - 5:20
Lethal Lava Land:
Star 3 - 8-Coin Puzzle with 15 Pieces - 10:42
Star 4 - Red-Hot Log Rolling - 11:43
Star 5 - Hot-Foot-It into the Volcano - 13:03
Star 6 - Inside the Volcano - 14:57
Star 7 - Flaming Silver Stars - 16:54
Shifting Sand Land:
Star 1 - In the Talons of the Big Bird - 18:32
Star 2 - Shining Atop the Pyramid - 19:33
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Dire, Dire Docks:
Star 1 - Board Bowser's Sub - 1:05
Star 2 - Chests in the Current - 9:34
Star 3 - Pole-Jumping for Red Coins - 10:40
Bowser in the Fire Sea:
Red Coins - 2:39
Switch Star - 6:22
Lethal Lava Land:
Star 1 - Boil the Big Bully - 18:26
Star 2 - Bully the Bullies - 20:05
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Boo's Courtyard:
Red Coins - 0:43
The Secret of Battle Fort - 1:55
Big Boo's Haunt:
Star 1 - Go on a Ghost Hunt - 3:57
Big Boo Battle (Luigi Key) - 6:13
Star 2 - Ride Big Boo's Merry-Go-Round - 10:20
Star 3 - Secret of the Haunted Books - 11:59
Star 4 - Seek the 8 Red Coins - 13:00
Star 5 - Big Boo's Balcony - 16:22
Star 6 - Eye to Eye in the Secret Room - 17:46
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Whomp's Fortress:
100 Coins - 0:22
Jolly Roger Bay:
Star 5 - Red Coins on the Ship Afloat - 3:37
Cool, Cool Mountain:
Star 1 - Slip Slidin' Away - 6:11
Star 2 - Li'l Penguin Lost - 7:28
Star 3 - Big Penguin Race - 8:52
Star 4 - Frosty Slide for 8 Red Coins - 11:12
Star 5 - Snowman's Lost his Head - 15:48
Star 6 - Mario's Super Wall Kick - 17:27
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Wing Cap (Red Switch) Course:
Red Coins - 0:43
Bowser in the Dark World:
Red Coins - 2:33
Switch Star - 6:40
Bob-omb Battlefield:
Star 5 - Mario Wings to the Sky - 9:34
Star 6 - Find the 8 Red Coins - 11:34
Star 7 - Behind Chain-Chomp's Gate - 14:14
100 Coins - 15:21
Recorded with OBS Studio. I'm using a New 3DS XL.
Stars obtained in this video:
Princess Toadstool's Secret Slide:
Star 1 - Finish the slide - 3:27
Star 2 - Finish in less than 21 seconds - 4:28
Whomp's Fortress:
Star 5 - Fall onto the Caged Island - 5:20
Star 6 - Blast Away the Wall - 6:17
Star 7 - Switch Star of the Fortress - 7:35
The Secret Aquarium:
Red Coins - 9:34
Jolly Roger Bay:
Star 1 - Plunder in the Sunken Ship - 11:15
Star 2 - Can the Eel Come Out to Play? - 13:55
Star 3 - Treasure in the Ocean Cave - 15:43
Star 4 - Blast to the Stone Pillar - 17:33
Recorded with OBS Studio. I'm using a New 3DS XL.
I decided to record a new playthrough of this game to get rid of the annoying stuttering issue from before. This new footage should be sharper as well.
I received my Nintendo DS, along with Super Mario 64 DS, for Christmas of 2004 while I was on break from college. When Nintendo first announced the DS I was a little confused since the Game Boy Advance was only three years old at the time and was still going strong, but I decided I should give the new system a try. The dual screen design certainly seemed interesting.
Normally I don't bother with remakes or re-releases of games because I typically prefer the original versions, but I made an exception for this one based on the new characters, the 30 additional stars, and the touch screen mini-games. Plus there weren't any notable launch titles aside from Super Mario 64 DS, so I asked for that as my first DS game.
Even though I ended up beating this game and obtaining all 150 stars before my next semester of college started, I ultimately spent most of my time playing the touch screen mini-games. They were just awesome for killing time and highly addicting as well. I don't think the game would have been nearly as good without them.
As far as the main adventure goes, Super Mario 64 DS fails to surpass the original N64 game for one simple reason: crappy controls. The original game pioneered 3D controls through use of the then-new analog stick, but the DS didn't have one of those, so Nintendo had rely on the D-pad and implement a run button as a quick fix. If you've ever played this game, you already know this is far from an ideal control setup.
I've only beaten this game twice before (the second time was for my Youtube channel), so that just goes to show you how much I prefer the original version. However, this game did contain new content, and I'm sure people want to see a playthrough of it, so I'll be completing the game while obtaining all 150 stars along the way.
I'll be keeping track of the stars I obtain in each part.
Stars obtained in this video:
Bob-omb Battlefield:
Star 1 - Big Bob-omb on the Summit - 5:48
Star 2 - Footrace With Koopa the Quick - 9:33
Star 3 - 5 Silver Stars! - 13:25
Star 4 - Big Bob-omb's Revenge - 16:22
Whomp's Fortress:
Star 1 - Chip Off Whomp's Block - 19:29
Star 2 - To the Top of the Fortress - 22:16
Star 3 - Shoot into the Wild Blue - 24:28
Star 4 - Red Coins on the Floating Isle - 25:31
Goomboss Battle (Mario Key) - 30:16
Recorded with OBS Studio. I'm using a New 3DS XL.
It has been a few months since I got Sonic Adventure DX and posted some multiplayer footage of the first Sonic Drift, but I finally got around to recording some two-player footage from the sequel as well. Drew helped me out with that once again.
As I noted in my prior video, Sonic Adventure DX includes some really neat Game Gear emulation because it duplicates the Game Gear’s multiplayer functionality on a single GameCube by showing two separate Game Gear screens on your TV.
Sonic Drift 2 was released in the U.S. in 1995 and kept its sequel numbering even though the first game was only released in Japan. The game feels incredibly similar to the first Sonic Drift, but the course designs and graphics are more impressive.
In the versus mode, you simply compete against another person to finish first on a specific course. You can also choose your character in between each race, and Drew and I tried a couple different characters here. Just like the prior game, you can drift around turns by tapping the brake, but if you hold it too long, you’ll spin out. Crashing into obstacles and other racers also spins you out.
You can use items by pressing up on the D-pad, which Drew and I thankfully remembered to use this time. We once again raced on four different courses just to show how the mode works, but you can select any of the 18 available tracks. This game does feel like a slight improvement over the first Sonic Drift.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
ZAV’s channel: youtube.com/@ZAV1010
One of the neat things about the Cowabunga Collection is that it contains the Sega Genesis exclusive game The Hyperstone Heist, which, much like Contra Hard Corp and Castlevania Bloodlines, was not previously made available on the Wii’s Virtual Console despite Genesis games being sold on the platform. The Hyperstone Heist is essentially a reworked version of Turtles in Time with some missing content and longer levels.
Luckily, Konami/Digital Eclipse decided to include online support for the Hyperstone Heist, so I was able to play this game online with ZAV after we completed the arcade games. However, you have to beat this game on hard mode to obtain the true ending, and the game ironically skips the menu screen when you play online. But ZAV and I figured out a simple workaround.
If you simply get a game over, the game will reset to the menu screen and you will be able select the difficulty and lives/continues. So ZAV and I started an online game and immediately let the enemies pummel us to cause a game over, but I edited out that tedious stuff and just showed the game booting up after that.
The Hyperstone Heist is fun overall, but not as good as Turtles in Time on the SNES. It’s a little more simplistic and the controls feel a bit stiff, plus some levels are missing. What’s really great though, is that we experienced no lag with only two people. I noticed that when I played the arcade games online with three or four people, there was quite a bit of lag. But this game didn’t have that problem.
I bought a licensed 6-button Sega Genesis controller from retro-bit right before Sonic Origins was released this year, so I was able to use that controller and get to true Sega Genesis experience. The Switch is turning out to be quite the retro machine with all these compilations, ports and retro controllers.
This was played in the evening on November 17, 2022.
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using a retro-bit Sega Genesis 8-button Arcade Pad (2.4 GHz Wireless version).
I decided to replace my old footage of this game to get rid of the annoying stuttering issue from before. This new footage should also be sharper. I won't be posting all of the games in this collection since I don't know how to play all of them, but I will be posting my favorites to show what this title is like.
Clubhouse Games was originally released for the DS in late 2006 under the "Touch Generations" label and actually featured online multiplayer through the Wi-Fi Connection. I didn't pick up my copy of the game until 2010 when I was looking for a pick-up-and-play title to help pass the time during my first trip to Japan. I was ultimately quite impressed with the game and even got the chance to play some online matches of the various games until the Wi-Fi Connection was shut down in 2014.
Clubhouse Games is a compilation of various card and tabletop games, including recreational games such as darts and bowling, as well as some interesting oddities such as shaking up soda bottles. The game makes great use of the touch screen and has excellent pacing since it moves things along fairly quickly. The music isn't bad either. My one complaint, however, is that certain games must be unlocked through the stamp mode, which is stupid.
In this video I'm playing the Takeover mode. This game is a variation on shuffleboard, except each player only has one piece that goes back on the board even if it's knocked off. The result is that this game seems to favor whoever has the last shot, but it's still fun overall.
Recorded with OBS Studio at 60 frames per second. I'm using a New 3DS XL.
I decided to replace my old footage of this game to get rid of the annoying stuttering issue from before. This new footage should also be sharper. I won't be posting all of the games in this collection since I don't know how to play all of them, but I will be posting my favorites to show what this title is like.
Clubhouse Games was originally released for the DS in late 2006 under the "Touch Generations" label and actually featured online multiplayer through the Wi-Fi Connection. I didn't pick up my copy of the game until 2010 when I was looking for a pick-up-and-play title to help pass the time during my first trip to Japan. I was ultimately quite impressed with the game and even got the chance to play some online matches of the various games until the Wi-Fi Connection was shut down in 2014.
Clubhouse Games is a compilation of various card and tabletop games, including recreational games such as darts and bowling, as well as some interesting oddities such as shaking up soda bottles. The game makes great use of the touch screen and has excellent pacing since it moves things along fairly quickly. The music isn't bad either. My one complaint, however, is that certain games must be unlocked through the stamp mode, which is stupid.
In this video I'm playing the Balance mode. This is an interesting game where you take turns trying to balance rectangular pieces on a fulcrum without spilling anything. It's like an inverse Jenga. For some reason the AI prefers to drop its pieces from high up, which sometimes shocks the table and spills pieces, but that only hurts the AI itself. I enjoy playing this mode every once in a while.
Recorded with OBS Studio at 60 frames per second. I'm using a New 3DS XL.
I decided to replace my old footage of this game to get rid of the annoying stuttering issue from before. This new footage should also be sharper. I won't be posting all of the games in this collection since I don't know how to play all of them, but I will be posting my favorites to show what this title is like.
Clubhouse Games was originally released for the DS in late 2006 under the "Touch Generations" label and actually featured online multiplayer through the Wi-Fi Connection. I didn't pick up my copy of the game until 2010 when I was looking for a pick-up-and-play title to help pass the time during my first trip to Japan. I was ultimately quite impressed with the game and even got the chance to play some online matches of the various games until the Wi-Fi Connection was shut down in 2014.
Clubhouse Games is a compilation of various card and tabletop games, including recreational games such as darts and bowling, as well as some interesting oddities such as shaking up soda bottles. The game makes great use of the touch screen and has excellent pacing since it moves things along fairly quickly. The music isn't bad either. My one complaint, however, is that certain games must be unlocked through the stamp mode, which is stupid.
In this video I'm playing the Billiards mode. Just like Wii Play, this game's billiards mode only features 9-ball, which to me is odd since 8-ball always seemed to be the more popular game when I was growing up. This mode features a top-down view instead of 3D graphics and uses the touch screen to hit the cue ball. It's a fun but sometimes very short mode.
Recorded with OBS Studio at 60 frames per second. I'm using a New 3DS XL.
I decided to replace my old footage of this game to get rid of the annoying stuttering issue from before. This new footage should also be sharper. I won't be posting all of the games in this collection since I don't know how to play all of them, but I will be posting my favorites to show what this title is like.
Clubhouse Games was originally released for the DS in late 2006 under the "Touch Generations" label and actually featured online multiplayer through the Wi-Fi Connection. I didn't pick up my copy of the game until 2010 when I was looking for a pick-up-and-play title to help pass the time during my first trip to Japan. I was ultimately quite impressed with the game and even got the chance to play some online matches of the various games until the Wi-Fi Connection was shut down in 2014.
Clubhouse Games is a compilation of various card and tabletop games, including recreational games such as darts and bowling, as well as some interesting oddities such as shaking up soda bottles. The game makes great use of the touch screen and has excellent pacing since it moves things along fairly quickly. The music isn't bad either. My one complaint, however, is that certain games must be unlocked through the stamp mode, which is stupid.
In this video I'm playing the Darts mode. The Darts mode plays similarly to the Bowling mode, but you have to be careful not to swipe the touch screen too fast or you'll throw the dart too high. You need to achieve a balance between a controlled and straight swipe, which is difficult. This is a really fun and challenging mode, so it's one of my favorites.
Recorded with OBS Studio at 60 frames per second. I'm using a New 3DS XL.
I decided to replace my old footage of this game to get rid of the annoying stuttering issue from before. This new footage should also be sharper. I won't be posting all of the games in this collection since I don't know how to play all of them, but I will be posting my favorites to show what this title is like.
Clubhouse Games was originally released for the DS in late 2006 under the "Touch Generations" label and actually featured online multiplayer through the Wi-Fi Connection. I didn't pick up my copy of the game until 2010 when I was looking for a pick-up-and-play title to help pass the time during my first trip to Japan. I was ultimately quite impressed with the game and even got the chance to play some online matches of the various games until the Wi-Fi Connection was shut down in 2014.
Clubhouse Games is a compilation of various card and tabletop games, including recreational games such as darts and bowling, as well as some interesting oddities such as shaking up soda bottles. The game makes great use of the touch screen and has excellent pacing since it moves things along fairly quickly. The music isn't bad either. My one complaint, however, is that certain games must be unlocked through the stamp mode, which is stupid.
In this video I'm playing the Bowling mode. This is a simplistic but fun version of bowling where you toss the ball by sliding it on the touch screen. I don't think there's a way to throw a curve ball, so I just focus on sliding the stylus as straight as possible. While this isn't nearly as fun as Wii Sports, I find it to be far more challenging. You'll see that I didn't score nearly as high as I did in my Wii Sports bowling videos.
Recorded with OBS Studio at 60 frames per second. I'm using a New 3DS XL.
I decided to replace my old footage of this game to get rid of the annoying stuttering issue from before. This new footage should also be sharper. I won't be posting all of the games in this collection since I don't know how to play all of them, but I will be posting my favorites to show what this title is like.
Clubhouse Games was originally released for the DS in late 2006 under the "Touch Generations" label and actually featured online multiplayer through the Wi-Fi Connection. I didn't pick up my copy of the game until 2010 when I was looking for a pick-up-and-play title to help pass the time during my first trip to Japan. I was ultimately quite impressed with the game and even got the chance to play some online matches of the various games until the Wi-Fi Connection was shut down in 2014.
Clubhouse Games is a compilation of various card and tabletop games, including recreational games such as darts and bowling, as well as some interesting oddities such as shaking up soda bottles. The game makes great use of the touch screen and has excellent pacing since it moves things along fairly quickly. The music isn't bad either. My one complaint, however, is that certain games must be unlocked through the stamp mode, which is stupid.
In this video I'm playing the Soda Shake mode. This is a goofy little game where you take turns shaking up a soda bottle until the pressure finally shoots the cork out. The catch is that you can shake the bottle about as much as you want before letting the next player have his turn. As the bottle gets closer to exploding though, you'll probably want to shake it as little as possible. It's an interesting mode for this collection, so I thought I'd showcase it.
Recorded with OBS Studio at 60 frames per second. I'm using a New 3DS XL.
I decided to replace my old footage of this game to get rid of the annoying stuttering issue from before. This new footage should also be sharper. I won't be posting all of the games in this collection since I don't know how to play all of them, but I will be posting my favorites to show what this title is like.
Clubhouse Games was originally released for the DS in late 2006 under the "Touch Generations" label and actually featured online multiplayer through the Wi-Fi Connection. I didn't pick up my copy of the game until 2010 when I was looking for a pick-up-and-play title to help pass the time during my first trip to Japan. I was ultimately quite impressed with the game and even got the chance to play some online matches of the various games until the Wi-Fi Connection was shut down in 2014.
Clubhouse Games is a compilation of various card and tabletop games, including recreational games such as darts and bowling, as well as some interesting oddities such as shaking up soda bottles. The game makes great use of the touch screen and has excellent pacing since it moves things along fairly quickly. The music isn't bad either. My one complaint, however, is that certain games must be unlocked through the stamp mode, which is stupid.
In this video I'm playing the Chess game mode. I probably learned to play Chess from one of my uncles no later than when I was about 10 years old. I then started playing Chess occasionally on computers and I think I even had a Chess class of some sort in junior high school. I've always liked the game but I'm not particularly skilled at it. Even so, I had fun playing the Chess mode in this game against other people online back when the Wi-Fi Connection was still up and running.
Recorded with OBS Studio at 60 frames per second. I'm using a New 3DS XL.
I decided to replace my old footage of this game to get rid of the annoying stuttering issue from before. This new footage should also be sharper. I won't be posting all of the games in this collection since I don't know how to play all of them, but I will be posting my favorites to show what this title is like.
Clubhouse Games was originally released for the DS in late 2006 under the "Touch Generations" label and actually featured online multiplayer through the Wi-Fi Connection. I didn't pick up my copy of the game until 2010 when I was looking for a pick-up-and-play title to help pass the time during my first trip to Japan. I was ultimately quite impressed with the game and even got the chance to play some online matches of the various games until the Wi-Fi Connection was shut down in 2014.
Clubhouse Games is a compilation of various card and tabletop games, including recreational games such as darts and bowling, as well as some interesting oddities such as shaking up soda bottles. The game makes great use of the touch screen and has excellent pacing since it moves things along fairly quickly. The music isn't bad either. My one complaint, however, is that certain games must be unlocked through the stamp mode, which is stupid.
In this video I'm playing the Checkers game mode. I've known how to play Checkers for as long as I can remember and I frequently played the game as a kid. I even had a specific Checkers set that used a checkerboard rug as the board and plastic pieces the size of your hand. However, I used to make one glaring mistake as a kid since I didn't know the full rules: I wouldn't always jump enemy pieces when I had the opportunity. I later discovered this rule when I started playing the game on computers, which actually made the game more interesting.
Recorded with OBS Studio at 60 frames per second. I'm using a New 3DS XL.
I decided to replace my old footage of this game to get rid of the annoying stuttering issue from before. This new footage should also be sharper. I won't be posting all of the games in this collection since I don't know how to play all of them, but I will be posting my favorites to show what this title is like.
Clubhouse Games was originally released for the DS in late 2006 under the "Touch Generations" label and actually featured online multiplayer through the Wi-Fi Connection. I didn't pick up my copy of the game until 2010 when I was looking for a pick-up-and-play title to help pass the time during my first trip to Japan. I was ultimately quite impressed with the game and even got the chance to play some online matches of the various games until the Wi-Fi Connection was shut down in 2014.
Clubhouse Games is a compilation of various card and tabletop games, including recreational games such as darts and bowling, as well as some interesting oddities such as shaking up soda bottles. The game makes great use of the touch screen and has excellent pacing since it moves things along fairly quickly. The music isn't bad either. My one complaint, however, is that certain games must be unlocked through the stamp mode, which is stupid.
In this video I'm playing the Hearts game mode. I learned to play Hearts when I was in college and visiting someone's house. While most of the guests were busy drinking and talking, our host decided to teach some of us how to play Hearts, and I quickly became hooked on the game. After that I started occasionally playing Hearts on my computer.
Hearts is a simple card game where you generally try to discard your hand without earning any points. If you deal the highest card in the starting suit of a move, you have to collect all four cards that have been dealt. If any of those cards is a heart, you gain a point, and if you collect the Queen of Spades, you get nailed with 13 points instantly. This game used to be really fun over the Wi-Fi Connection, but sadly, the online is not available anymore.
Normally a full game consists of three matches, but this one ended after only two, probably because I shot the moon.
Recorded with OBS Studio at 60 frames per second. I'm using a New 3DS XL.
I decided to replace my old footage of this game to get rid of the annoying stuttering issue from before. This new footage should also be sharper. I won't be posting all of the games in this collection since I don't know how to play all of them, but I will be posting my favorites to show what this title is like.
Clubhouse Games was originally released for the DS in late 2006 under the "Touch Generations" label and actually featured online multiplayer through the Wi-Fi Connection. I didn't pick up my copy of the game until 2010 when I was looking for a pick-up-and-play title to help pass the time during my first trip to Japan. I was ultimately quite impressed with the game and even got the chance to play some online matches of the various games until the Wi-Fi Connection was shut down in 2014.
Clubhouse Games is a compilation of various card and tabletop games, including recreational games such as darts and bowling, as well as some interesting oddities such as shaking up soda bottles. The game makes great use of the touch screen and has excellent pacing since it moves things along fairly quickly. The music isn't bad either. My one complaint, however, is that certain games must be unlocked through the stamp mode, which is stupid.
In this video I'm playing the "I Doubt It" game mode, which is a euphemistic title for the card game Bullshit. I used to play Bullshit all the time when I was in Boy Scouts as a kid since it was a simple but fun game for a group to pass the time while sitting in an army tent.
In this game you take turns trying to discard your hand as fast as possible, including by bluffing. Every time you set down cards, another player can call bullshit (or in this case, cheater) and force you to show your hand. If you're not bluffing, the player falsely calling bullshit picks up all the discarded cards, but if you're successfully called out, you have to pick them up.
Recorded with OBS Studio at 60 frames per second. I'm using a New 3DS XL.
Keet’s channel: youtube.com/user/KeetAndBait
Battle list:
Match 1: Hammerhead Bridge (Clam Blitz) - 0:00
Match 2: Scorch Gorge (Splat Zones) - 6:15
Match 3: Undertow Spillway (Splat Zones) - 9:13
Match 4: Undertow Spillway (Splat Zones) - 12:14
Match 5: Museum d’Alfonsino (Tower Control) - 18:22
Match 6: Museum d’Alfonsino (Tower Control) - 21:06
Match 7: Hagglefish Market (Rainmaker) - 27:13
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using detached Joy-Cons with motion controls.
Keet’s channel: youtube.com/user/KeetAndBait
Battle list:
Match 1: Hammerhead Bridge (Rainmaker) - 0:00
Match 2: Eeltail Alley (Rainmaker) - 6:06
Match 3: Scorch Gorge (Splat Zones) - 12:09
Match 4: Hagglefish Market (Splat Zones) - 16:08
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using detached Joy-Cons with motion controls.
Anyway, Keet and I played some games last night and some of them went well. In the first match I finally got a quad kill for the first time, so that was nice. Hopefully there will be more of those.
Keet’s channel: youtube.com/user/KeetAndBait
Battle list:
Match 1: Mahi-Mahi Resort (Splat Zones) - 0:00
Match 2: Mahi-Mahi Resort (Splat Zones) - 3:04
Match 3: Mahi-Mahi Resort (Splat Zones) - 8:20
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using detached Joy-Cons with motion controls.
In this final part I completed Map 25: Shub-Niggurath’s Pit, and beat the game.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this twenty-fourth part I completed Map 23: Azure Agony.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this twenty-third part I completed Map 22: The Pain Maze.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this twenty-second part I completed Map 21: The Palace of Hate.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this twenty-first part I completed hidden Map 24: The Nameless City.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this twentieth part I completed Map 20: The Elder God Shrine, and accessed the secret exit to hidden Map 24: The Nameless City.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this nineteenth part I completed Map 19: Tower of Despair.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this eighteenth part I completed Map 17: Chambers of Torment.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this seventeenth part I completed hidden Map 18: The Haunted Halls.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this sixteenth part I completed Map 16: Satan’s Dark Delight, and accessed the secret exit to hidden Map 18: The Haunted Halls.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this fifteenth part I completed Map 15: The Tomb of Terror.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this fourteenth part I completed Map 14: The Vaults of Zin.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this thirteenth part I completed Map 13: Termination Central.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this twelfth part I completed Map 11: The Dismal Oubliette.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this eleventh part I completed Map 10: The Wizard’s Manse.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
In this tenth part I completed hidden Map 12: The Underearth.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.