FrunoCraft
Small but ultra flexible brewing stand (Minecraft Java 1.16+)
updated
The items are distributed using Rapscallions equal item distributor. By avoiding any open hoppers the system is pretty lag friendly if idle (about 0.5mspt on my computer when idle, 3mspt when running).
World download: mediafire.com/file/kw9ybc3okkk9v8l/Frunos_100_furnace_smelter.zip/file
Litematica: mediafire.com/file/pszb4fu7acjmh48/Frunos_100_furnace_smelter.litematic/file
Referenced videos:
Rapscallions improved item distributor: youtu.be/OLmTVOTT9e8?si=ZZ80EjT5DfDdqMFw
Ilmangos old item distributor: youtu.be/m-KUPtZYVSg?si=1s9EaLUEFtggTM4h
Darks chunkloader: youtu.be/d3nde-2H-rQ?si=cNmMttfDKqBtFEAM
Join us on the Hemisphere SMP! hemispheremc.com
Chapters:
0:00 System overview
4:19 Why no minecarts?
6:31 Lag friendly equal item distribution
7:08 Fuel distribution
8:25 Shulker box splitter
9:31 Long running pulse extender
11:07 Crafting shulker boxes
11:45 Lag measurement
Both setups use crafters to compress all gold into blocks.
My gold farm on the Hemisphere server: youtu.be/8zjkRijP2mY
IanXOFours gold farm: youtu.be/uBpMwXVn6iY?si=toy28GpiZCtgWQi7
My take on IanXOFours gold farm: youtu.be/Ov2kgat15yk
Tutorial for storage with A/B filters: youtu.be/ZXIvVi8FIFk
Cooldowns and double speed hoppers: youtu.be/eceOaAd1YRU
A/B tileable filters in the Wiki: https://minecraft.wiki/w/Tutorials/Hopper#Hybrid_design
Boat looting described by Emdy: youtu.be/l4DXOoBaXsU?si=mCDHd9PbKlFAh7Rz
Double speed filter setup described by Ilmango: youtu.be/rWbzfWFXHXw?si=TwhDt8rYcPQFiXzl
World download:
Simple farm: mediafire.com/file/8t0avxml9xjb0vp/Frunos_24h_challenge.zip/file (from my Git Gud challenge youtu.be/Ov2kgat15yk)
Complex farm: mediafire.com/file/f1sbg2gf3ch95zd/Frunos_Gold_Farms_v1.21.1.zip/file (adapted from previous video youtu.be/8zjkRijP2mY)
Litematica:
Simple farm: mediafire.com/file/zpvxtp40bsu7z2n/24h_gold_kill_chamber_y244.litematic/file
Complex farm: mediafire.com/file/8z0w72opdcdbaym/Frunos_Fast_Gold_Farm_Storage.litematic/file
Chapters:
0:00 Intro
1:15 Small storage solution
7:05 Larger storage solution
Join us on the Hemisphere SMP! hemispheremc.com
FloppyDonkeys sand quarry: youtu.be/zxRjOJTPYIQ?si=BuxlqEflCX44gHs7 (for schematics see description)
JKMs quarry video: youtu.be/ElJ0tEybX_g?si=2IEpMiYfpdVx9in9
Ilmangos self returning flying machines: youtu.be/OnCXg5YkNCA?si=YsX_nEc6JVa8McGB
TNT dupers for carpet bombing: youtu.be/MAaYt5ml27U?si=8OKE7fHn5cXS_Qhq
Glowsquids smooth wall trencher on the slimestone discord: discord.com/channels/770358260905148416/808771282823938090/1064606534878888065
Inspector talons nether yeeter: youtu.be/9Wtcuh2SwVw?si=hIuNcNvJjdlv6GLI
Darks chunkloader: youtu.be/d3nde-2H-rQ?si=zZ4A1d-6NCypO4Ch
World download: mediafire.com/file/ylcgzvnqjvkbjw8/Frunos_Sand_Quarry.zip/file
Litematica (quarry): mediafire.com/file/2989bxqyif71ztu/Sand_quarry_Hemisphere.litematic/file
0:00 What this is about
2:20 The machine itself
4:04 Building spot
6:51 Immovable blocks
7:38 Trenching
11:54 Item pickup (nether)
13:57 Chunkloading the item pickup
16:45 Optimal AFK spots
The farm is one-dimensional (no portals) and works on a server or in a world where portals can't be used due to a world border. However I doubt that it will work on spigot/paper servers as these break many farm designs. On my computer it required about 15mspt.
I'd estimate that it would take me about 15 hours to rebuild this farm, but it's hard to say because it underwent many redesigns. The rates of this farm per hour, as measured in the world download, are as follows (over double of the rates of Gnembons old fortress farm that he built in a perimeter):
31k bones or 10k bone blocks (using the crafter)
23k coal or 2.6k coal blocks
14.5k blaze rods
650 wither skulls
140 gold blocks
Notes/correction:
* The yeeters use fence posts and not fence gates. (Closed gates should work as well.)
* To view the zones in carpet, use "/script download utilities/reinforcement_zones.sc" and right click a zombie or a drowned with a stick. This didn't work for me though as I got a technical error, but maybe it's fixed in the meantime. If it works for you then it's much better than the MiniHUD rectangle I suggest.
References:
Gnembons video explaining spawn potential: youtu.be/ZlefdidnABI?si=VY0KSFaHqGvO7XKY
Gnembons fortress farm: youtu.be/RD1wT-f3W5A?si=gMSqPSIlBNUiD3UO
Gnembons video explaining reinforcement mechanics: youtu.be/n8_uN03GD_0?si=D_IIpyqqACU5yxfi
Ilmangos video discussing the slime pushers: youtu.be/ThbheY6d7oc?si=fuKWQgdp4uzZZMvE
Warden mob switch: youtu.be/GHNht_ot1q8
Stromnes WiskeTrain: youtu.be/w4n2me3HYZY?si=v_ExPHnIkfrrbvn1
Bonemeal powered dried kelp block farm: youtu.be/7WaAy5tLJqQ
Desu Desus bedrock breaking machine: youtu.be/nFqvlNi-hZo?si=LKveKiOElqMjoItVu
Inspector Talons Nether Yeeter: youtu.be/9Wtcuh2SwVw?si=1rdrNRosYqPEqylx
Chicken jockey bug at Mojang (feel free to upvot) bugs.mojang.com/browse/MC-271247
Music I Use: Bensound.com/free-music-for-videos
License code: RPB7KRRYOZPHQR7F
World download: mediafire.com/file/x8hmqgsvz8stui9/Frunos_Fortress_Farm.zip/file
Chapters:
0:00 Cinematic
2:02 Farm overview
3:35 Rates
5:26 Skellies vs. Blazes
6:30 Closer look at the redstone
7:08 Minecart lines
7:48 Storage module
9:50 The Ziglin issue
14:03 Spawn areas
15:40 Mob pickup
18:15 Bedrock breaking
19:33 Problem solving: Blaze aggro
20:36 Distance to spawning platforms
21:20 Problem solving: Ziglin reinforcements
22:55 Problem solving: Mobs glitching into walls
23:48 Problem solving: Chicken jockey bug
24:57 Open problem: Hopper minecarts get lost
The other parts of this series can be found in this playlist: youtube.com/playlist?list=PLAeI_sPSh21_nY4RdZrFWzqZSRab4Ukyp&si=-1GGNiHsD9YKCvTj
World download: mediafire.com/file/8t0avxml9xjb0vp/Frunos_24h_challenge.zip/file
Litematica:
Tree farm mediafire.com/file/a6k1wfmegaloqbj/24h_tree_farm.litematic/file
Fungus farm mediafire.com/file/blsi5jncepx52qa/24h_Fungus_Farm.litematic/file
Hoglin farm mediafire.com/file/nb6hy9r6ikjry0x/24h_hoglin_farm.litematic/file
Gold farm (kill chamber + storage only) mediafire.com/file/zpvxtp40bsu7z2n/24h_gold_kill_chamber_y244.litematic/file
IanXOFours gold farm: youtu.be/uBpMwXVn6iY?si=ScERcO1IbzfVbCod
IanXOFours tree farm: youtu.be/6xe4I4EqnFw?si=7gonOX3XhKGTwM7c
Chapters:
0:00 The Challenge
0:22 Customized IanXOFour Tree farm
5:06 Fungus farm for nether trees
10:14 Hoglin (cooked pork chop) farm
14:28 Gold farm
18:06 A look back
The other parts of this series can be found in this playlist: youtube.com/playlist?list=PLAeI_sPSh21_nY4RdZrFWzqZSRab4Ukyp&si=-1GGNiHsD9YKCvTj
The original design for the crop farms is by Ilmango: youtu.be/ThbheY6d7oc?si=b9cT7Ayp6PhHfzVw
World download will be provided at the end of the series.
Litematica:
Sugarcane/Bamboo/Melon/Pumpkin farm mediafire.com/file/9x2y89i9qr999gn/24h_crop_farm.litematic/file
Chapters:
0:00 The Challenge
1:00 Ender dragon preparations
2:50 Flying(machine) over the void
5:48 Sugarcane and bamboo
10:16 Melons and pumpkins
The other parts of this series can be found in this playlist: youtube.com/playlist?list=PLAeI_sPSh21_nY4RdZrFWzqZSRab4Ukyp&si=-1GGNiHsD9YKCvTj
The original design for the slime farm is by Ilmango: youtu.be/LKx8heVPhlM?si=zS9edQgQq5qbMEGq
World download will be provided at the end of the series.
Litematica for the slime farm: mediafire.com/file/vhtjei9tp3xvnqt/24h_Swamp_Slime_Farm.litematic/file
Chapters:
0:00 A look back
1:05 Upgrading to librarians
5:17 Perparing a slime farm
6:04 Build timelapse
10:32 We've got slime!
The other parts of this series can be found in this playlist: youtube.com/playlist?list=PLAeI_sPSh21_nY4RdZrFWzqZSRab4Ukyp&si=-1GGNiHsD9YKCvTj
The original design for the mob farm is by Gnembon: youtu.be/guvMmdeZqiI?si=MX7uirlfOkz-MeJN
World download will be provided at the end of the series.
Litematica for the mob farm: mediafire.com/file/4xatz92xibup7qw/24h_Mob_Farm.litematic/file
Chapters:
0:00 We've got iron!
1:20 Starting a trading hall
4:40 The art of iron trading
8:50 Trading cows for librarians
9:10 Universal mob farm
The other parts of this series can be found in this playlist: youtube.com/playlist?list=PLAeI_sPSh21_nY4RdZrFWzqZSRab4Ukyp&si=-1GGNiHsD9YKCvTj
The original design for the iron farm is by Gnembon: youtu.be/vMSiholH_lc?si=TVz5QK8EvvAutK1e and youtu.be/_O6q53zmCMY?si=n5FlRAJCY9tnkemq.
World download will be provided at the end of the series.
Litematicas:
Iron farm mediafire.com/file/w1rmmhy48xyo3hy/24h_iron_farm.litematic/file
Cobble generator mediafire.com/file/cf4plrhbtknm0qt/24h_cobble.litematic/file
Notes:
* The height of the zombie cage varies depending on how you prevent them from despawning. If the zombies are still in the minecart as here in the video, the walls around them should be 2 blocks high and the top blocks must be unspawnable for iron golems (glass, leaves or similar). If the zombies are not in a minecart (named or holding an item to prevent despawning as in the litematica), make the walls 2.5 blocks high (2 blocks and a bottom slab).
Chapters:
0:00 Looking back
0:53 Cobble? Cobble!
6:00 Starting the iron farm
9:55 Farm building timelapse
13:05 Villager transport
15:25 Catching zombies
I'm starting a new miniseries in which I start a new world. I'll give myself exactly 24 hours in an (almost vanilla) singleplayer survival world to build as many farms as possible (not counting AFK times) and set myself up for more Technical Minecraft.
In the first episode I waffle a bit about a fast start and build a villager breeder, to work towards an Iron Farm as first big goal.
The other parts of this series can be found in this playlist: youtube.com/playlist?list=PLAeI_sPSh21_nY4RdZrFWzqZSRab4Ukyp&si=-1GGNiHsD9YKCvTj
World download: Will be provided in the last video in the playlist.
This is my environment. I use the following datapacks from Vanilla Tweaks:
* Anti Enderman Grief
* Fast Leaf Decay
* Silence Mobs
* Track Raw Statistics
* Track Statistics
* Unlock all recipes
* Villager Death Messages
I'll use carpet mod that changes server side behaviour and enables accurate placement and placing carpet bots (for AFK sessions). Otherwise the game is unmodified vanilla.
I'll use the following client side mods (that work with any vanilla server):
* Tweakeroo
* MiniHUD
* Litematica
* Inventory Profiles Next
* Gamma Utils
* Bobby
* WTHIT
* Xaeros map and minimap
* performance mods (Lithium, Sodium, Nvidium)
Sigh... Yes there is a spawn egg in my inventory at one point. And this is the story. Stupid guy that I am, I spawned a bot too close to the breeder and forgot the block staircase on the outside, so a mob must have gotten in and killed the villagers. So I cursed a bit, got 2 new villagers from the village nearby (that is only 100 blocks away) and then one of them absolutely refused to become a farmer. After dancing with the villager for 5 minutes I went to creative, killed it and spawned a new one on the outside to see if it was a design issue, as I didn't want to showcase a crappy design in my video. That villager went in right away, became a farmer and I was satisfied. The breeder would have worked with one farmer, so I didn't do it to save time or cheat. I should have made a copy of the world and done it there, but I didn't, and I apologize for that.
Chapters:
0:00 About this series
3:08 Looting our first village
5:20 Villager breeder setup
9:26 Moving in the villagers
11:25 Some off camera work
It does not require the presence of a player, it can be built in the spawn chunks or chunkloaded. I smelt potatoes for the XP, both the potatoes and fuel are generated from bonemeal that is provided by Darks bonemeal farm.
This farm will NOT work on bedrock. As for Java servers, the moss module will most likely not work on Paper/Spigot servers as these will cause some cobble to appear.
Litematica: mediafire.com/file/z99s60ij6bbhgk0/Automatic_XP_Bank.litematic/file
World download (1.21 Java): mediafire.com/file/bnz6p9c558dc7dp/Frunos_Automatic_Potato_XP_Bank.zip/file
Join us on the Hemisphere server: hemispheremc.com
Video links:
Darks chunkloader: youtu.be/d3nde-2H-rQ?si=0F320FTXS3-ZcNVE
Darks bonemeal farm: youtu.be/_Dj_PTztNW0?si=Mk_jyE4Muo1a7gzd
Showcase of the XP bank smelter module: youtu.be/1zMI3HgvWFs
Bonemeal powered dried kelp block farm: youtu.be/7WaAy5tLJqQ
Ilmangos original XP bank: youtu.be/JO-fp1LRncw?si=9v7gKLn_KCChAdhO
Chapters:
0:00 Intro
0:50 What is a XP bank?
3:28 Bonemeal module
5:33 Potato production
6:54 Fuel production
7:48 XP smelter
9:28 Connecting the chunkloader
11:05 Booting after a server restart
Join us on the Hemisphere server! Now updated to 1.21. Hermitcraft-like setup (Vanilla/Fabric/Carpet), never resetting. hemispheremc.com
Litematica file: mediafire.com/file/h4a48as94a2cv6t/Frunos_Factory.litematic/file
World download: mediafire.com/file/cpdk11jficggksy/Frunos_Redstone_Factory_v1.1.zip/file
0:00 Introduction
3:40 Ingredient supply overview
4:06 Ingredient requests
5:00 1wt Ingredient supply station
7:24 Simple crafted ingredients
10:05 Parallel ingredient requests
12:30 Complex ingredients
15:04 Parallelization woes
18:42 Possible improvements
Rates measured in a 50-hour-session (Vanilla 1.21):
* 8000 redstone/h
* ~750 gunpowder, glowstone, glass bottles, sugar, spider eyes each
* ~1500 sticks/h
The rates should be comparable on a (vanilla) multiplayer server, provided no mob switch is running.
* You can replace the tinted glass with building blocks. Using stairs will give higher rates than full blocks as stairs optimize pack spawning.
* You can replace the glass with any building blocks.
* In the build, you can replace froglights with any solid blocks. But make sure the light levels are up, I use them both as solid blocks for redstone and as lighting blocks.
This tutorial covers all necessary steps to build this farm and explains a lot of background why I built the farm as I did. I had to revise/rebuild a few steps so there may be minor inconsistencies, but nothing that should pose any problem in building the farm.
The video does not cover the storage system however, due to time constraints. If you're looking for a sorting system with shulker box loaders, you could adapt this one: youtu.be/ZXIvVi8FIFk (you don't need the yeeter, just the sorters and shulker box loaders)
I'm sorry that I couldn't discuss how to combine several (double/triple/quad) witch farms, but the video is too long as it is already. I plan to cover this in a future video. But you can connect several witch farms using both portals (with the new 1.21 mob mechanics) or 1-dimensional transport using minecarts to a central AFK killing spot. The spawning area (bottom part of the farm) will be identical for each farm.
The storage uses my copper bulb filters youtu.be/taOJB82e9aU
along with the Glotz shulker box loaders mentioned by docm77 youtu.be/fG-GeBQycPc?si=Ki5t3zAdnI1StSot
Join us on the Hemisphere server! Now updated to 1.21. Hermitcraft-like setup (Vanilla/Fabric/Carpet), never resetting. hemispheremc.com
World downloads (includes storage that is not included in the tutorial):
Morgant1c reddit.com/user/morgant1c made an improved version of this farm (more compact shulker loaders, armor stand replacement system): mediafire.com/file/ou0ujyihbqbcscl/Frunos_Witch_Farm__morgantic.litematic/file (Litematica) and mediafire.com/file/n9g3qji476ipe86/Frunos_Witch_Farm_v2_mod_by_morgantic.zip/file (WDL)
Original files:
mediafire.com/file/ujysvog931jhsm5/Frunos_Witch_Farm_Tutorial.zip/file
Litemtica (but do watch the first 6 minutes of the video!): mediafire.com/file/ivbfneyi50joxtv/Frunos_Witch_Farm_%2528Tutorial_version%2529.litematic/file
Material list: mediafire.com/file/j4dow19dhs6vjhj/material_list_2024-06-30_23.31.19.txt/file
The farm will work in both singleplayer and on vanilla servers. However this farm will NOT work on Bedrock. It may or may not work on paper/spigot servers depending on the configuration.
Chapters:
0:00 Farm overview
1:51 Troubleshooting: Spawnproofing!
4:56 Troubleshooting: Preventing zombies, creepers and skellies from getting in
5:30 Rotating the farm
6:53 Zombified piglin protection
7:18 Building materials
10:30 Marking the spawn areas
11:54 Lighting the area
12:50 Digging a hole
13:07 Witch pickup system
18:38 Water elevator
20:08 Kill chamber
26:45 Portal
27:36 Making bubbles
28:12 Minecart recycling system
30:30 Spawning platforms
33:53 Shifting the floors
37:48 Pack spawning optimizations
39:43 Regeneration beacon
* Add a resistance 2 beacon
* Use protection 4 diamond armor
* Use an "overclocked" beacon as described here by 2No2Name: youtu.be/gcqUEPrPGOk?si=gM6WDtscBRt7QIOZ
* Add waterlogged bottom slabs over the waterstreams in the middle
I also incorporated the following optimizations:
* Finetuned the throttling options by introducing several redstone lamps that can be lit individually, inspired by Xisumavoid youtu.be/TPAwxtcjT-I?si=5vNoNsyNJMBIz2ig
* Lowered the walkways for the zombies by 2 blocks as described by TangoTek youtu.be/gRN_pPEkeAM?si=E_YnpTaU4VkDrYzl
* Added an autocrafter to create copper blocks, Shulker loader by Glotz (mentioned by docm77 youtu.be/fG-GeBQycPc?si=Ki5t3zAdnI1StSot)
* Updated "restart" spawning platform to block spiders and prevent creepers to fall down
Older versions of my farm: youtu.be/PjDe5fHJEx8, youtu.be/W3dQpCUpkz8
The farm is based on IanXOFours next generation copper farm. Watch this video to get an explaination of all the mechanics: youtu.be/JyHqXBC9W24?si=YevkPSpB65-BP7J-
World download (1.21): mediafire.com/file/xmrdd0n7s645dcg/Frunos_Copper_farm_1.21.zip/file
Litematica: mediafire.com/file/vbwigjhlzon03kq/Frunos_Copper_Farm_1.21.litematic/file
Chapters:
0:00 Introduction
0:46 Armor stand changes vs. regeneration beacon
1:55 Overclocked beacon and other 1.21 changes
4:11 Fixing the water mechanics
5:23 Lowering the walkways (Tangotek)
6:22 Finetuned lighting (Xisumavoid)
8:24 Updated spawning platform
9:44 Farm operation
The use of bonemeal allows the farm to be playerless, you can either chunkload it or build it in the spawn chunks. Together with a bonemeal farm, that is also playerless, you can have a fully automatic furnace array that smelts and produces its own fuel without the player nearby. The farm produces 1 dried kelp block per 17 bonemeal, so 17 bonemeal smelt 20 items.
World download: mediafire.com/file/9kykk8quy9q1cd9/Frunos_Bonemeal_powered_kelp_block_farm.zip/file
Litematica: mediafire.com/file/vpq15norcewhe2g/Frunos_Bonemeal_Kelp_Block_Farm.litematic/file
Referenced videos:
My flying machine based kelp farm: youtu.be/9U6zD9c9bZ0
My slime pusher based kelp farm: youtu.be/9I7ibQCGLUg
Archivists/Cromoss bonemeal farm: youtu.be/eNYZiuVNBe0?si=ecjWKoLHw5WXyf3X
Mine the Fab scaffolding kelp farm: youtu.be/dVuwUiz49-Q?si=P7Ex0YMJa04NmC2O
Samos the Sage shulker box unloader: youtu.be/Vp17vDuMHAQ?si=gaNGX-g4AvTkLMJX
0:00 Farm overview
0:50 Why bonemeal? Size.
2:00 Lag
2:24 Farm is playerless
3:00 Farm redstone
5:34 Bonemeal efficiency
6:19 Bonemeal supply
This video showcases an XP bank that is based on Ilmangos solution to the Xisuma challenge, but allows for a configurable amount of XP. By changing a container in the setup, a slice will store anything between 20 stacks (1.21 only using decorated pots, in 1.20 and below it's 24 stacks) and 74 stacks. If cactus is used, this is equivalent to ~1300 to 4700 XP.
While cactus is commonly used as it's the item that gives the largest amount of XP, cactus depends on random ticks and therefore the player being nearby. Using potatoes, you can devise an XP bank that is chunkloaded and works without the player nearby. The amount of stored XP goes down to 470 to 1650 due to the reduced amount of XP from potatoes.
Litematica: mediafire.com/file/nzow6k8fkgz6np5/Frunos_XP_bank.litematic/file
World download:
mediafire.com/file/tsqsdrgjkjg2gvk/XP_Smelter.zip/file (cactus powered)
mediafire.com/file/i49wfgtqtnqusav/Frunos_XP_Smelter_Potato_version.zip/file (potato powered)
Referenced videos:
Ilmangos XP bank: youtu.be/JO-fp1LRncw?si=PyWWYBk8lCqN71Ew
Chapters:
0:00 Introduction
0:58 Demonstration
2:39 XP calculations
5:01 Potato variant
6:43 Redstone rundown
11:30 Supporting farms
Rates in the world download are around 29k/h, adding more spawning spaces should increase the rates a few more percent. However, the build requires roughly one shulker box of obsidian (1.8k).
A similar farm can be built without a perimeter, if you can find a suitable river bend. I made a tutorial for that (see link below). The building time is a bit longer and the rates are a bit lower, but it's still a very decent farm (the wdl gives about 20k ink/h).
World download:
Perimeter farm (29k): mediafire.com/file/8bxohdw724jsa30/Perimeter_Ink_Farm.zip/file
Non-perimeter farm (20k): mediafire.com/file/4fzj9d9tel2tnhz/Squid_Farm_Survival.zip/file
Notes:
* The peri world download uses the 1.21 crafter to create shulker boxes (at the back end of the storage module). Please remove that circuit if you open the file in a lower Minecraft version.
* I did not use a full perimeter in the world download. It suffices to make sure that all water is removed where squid could spawn.
Referenced videos:
Tutorial for perimeterless farm: youtu.be/p96y-XYHeB4
Nether item pickup and sorter: youtu.be/ZXIvVi8FIFk
Inspector Talons nether minecart yeeter: youtu.be/9Wtcuh2SwVw?si=J7YWT-Npx6aYn6Qa
Talons yeeter applied with cobweb: See wdl for youtu.be/qOMgh9fqUO0
Shulker loaders by Glotz: mentioned in youtu.be/fG-GeBQycPc?si=Ki5t3zAdnI1StSot
Chapters:
0:00 A no brainer farm for a perimeter
1:05 Nether kill chamber
3:12 Mini tutorial
4:23 Non-perimeter version
I use a self destroying water stream out of pumpkins and glow lichen to keep the player supplied with items. Pumpkins, glow lichen and water will be automatically destroyed as the floor placer moves forward. This allows you to AFK for a long time (max size depends on simulation distance, about 3.5h for a 160x160 area which is the maximum for a server with standard simulation distance of 10).
World download: mediafire.com/file/enwo683rsby0fsa/Mapart_floor_placer.zip/file
0:00 Introduction
1:10 Glowsquids floor placer
1:45 Item supply
2:55 Size constraints
3:24 Usage
This video showcases a fairly universal crafter setup, that allows you to configure a wide range of items to craft without needing more specialized setups. Up to 5 ingredients are provided either in chests or in shulker boxes. Configuration for one item includes prefilling the crafter, adding the ingredients and setting a clock. Some ingredients can be preprocessed (like iron blocks to ingots or ink sacs to black ink). In some cases (to enable/disable preprocessing) a hopper has to be swapped with a crafter and one repeater needs to be removed.
The system is fairly small and can be built in 10 minutes in vanilla survival. The goal was to make a very simple, beginner friendly setup for an universal crafter.
The video explains the redstone and has a number of examples, showcasing the different ways to configure the system. As examples I autocraft the following items, with output rates:
* Pistons (2.250 per hour)
* Firework stars (5 ingredients, 6000/h)
* Sea lanterns (3600/h)
* Dark prismarine (7200/h)
* Bone blocks from bones (2000/h)
* Deepslate tiles from cobbled deepslate (4500/h)
* Soul lanterns (1800/h)
Size: 7x6x12 chest version, 7x14x11 with shulker box handling
Join us on the Hemisphere server! Now updated to 1.21. Hermitcraft-like setup (Vanilla/Fabric/Carpet), never resetting. hemispheremc.com
World download: mediafire.com/file/yk4likftuv7aepx/Frunos_Universal_Autocrafter.zip/file
Litematica chest version: mediafire.com/file/mkm9uisn6mxj61r/Frunos_universal_autocrafter.litematic/file
Litematica shulker box version: mediafire.com/file/2qbwac83bp6rinx/Frunos_universal_autocrafter.litematic/file
Referenced videos:
Guardian farm with crafters: youtu.be/qOMgh9fqUO0
My autocrafter factory: youtu.be/OZWZURLH9-M
Autocrafter components in my factory (includes fast bone to bone block crafter): youtu.be/jFeSI9m7eos
Playlist with all autocrafter setups: youtube.com/playlist?list=PLAeI_sPSh21_gyMkdyzEA_6vSkQKQnkO6&si=vz92N1sR0zwAlc2t
Chapters:
0:00 Use case
3:10 Simplified setup
5:50 Clock setting
9:50 The crafting machine
12:30 Shulker box version
13:48 Firework stars
16:29 Sea lanterns
17:30 Dark prismarine
17:57 Bones to bone blocks
18:28 Deepslate tiles
20:56 Soul lanterns
23:02 SMP setup
Mojang gave a massive boost to witch farms by making sure that every witch drops at least 4 redstone. So I just needed to know: Are witch farms now useful again or even the new meta? In 2 words, yes, absolutely. I just built a single witch farm and I'm seeing over 7000 redstone dust per hour, with the mobcap nearly empty. This is already a good deal more than popular stacking raid farms like IanXOFours. If you find, say, a triple witch hut, then you'll get over 20000 redstone per hour. The same farm in 1.20.4 had under 600 redstone dust. I love it! Mojang please don't change anything about that.
The farm is fairly simple, with a shifting floor setup tied to a clock, and minecarts moving the witches up to the player who AFKs over the farm and uses a looting sword to kill the witches. Rates (please note that this is a snapshot so this might change):
* 7400 redstone dust
* 1500 sticks
* ~700 sugar, glowstone dust, spider eyes, gunpowder and glass bottles
NOTES:
* The farm relies on the fact that no slimes spawn in the area and no other mobs can get in the vicinity of the minecarts. Otherwise it can happen that minecarts get stuck, either on top at the killing chamber or down at the witch pickup system. You may need to block friendly mobs from wandering in there by making sure no grass is down in the farm (that could spawn passive mobs).
* Witch huts can have different directions, you may need to rotate the farm by 90 degrees. The 7x9 witch hut box must coincide with the spawning platforms.
World download and Litematica: Attached at my tutorial youtu.be/PuWl434ov-8
Referenced videos:
Ilmangos shifting floor witch farm: youtu.be/w5k-tcvlWqs?si=Edpp4o7zznWnxsNL
LogicalGeekBoys mob transport video: youtu.be/UCmOInGJqTY?si=5jDifeqWOjoTNAF1
IanXOFours stacking raid farm: youtu.be/n3mOlrMGjUg?si=GO_BCqRj-OqE8cAp
Chapters:
0:00 Intro
0:49 Better than stacking raid farms
1:03 Farm overview
3:00 10-fold increase over 1.20.4
4:44 Minimal spawnproofing
5:28 Building materials
6:16 Storage integration
You'll need to provide black ink for dark prismarine. The world download uses a shulker box unloader for ink sacs.
Rates in the world download (may vary depending on the speed of your guardian farm):
* 4000 sea lanterns per hour
* between 1500 and 2000 of dark prismarine, prismarine and prismarine bricks each, and
* a few leftover crystals and shards (~2k/~10k) that are stored in shulker box loaders
Build time in vanilla survival was about 3 hours for the overworld side (guardian spawning) and 2-3 hours for the nether side including the crafter.
This setup will not work in Minecraft Bedrock or XBox. It works in singpleplayer Java from 1.20 (if you use the datapack providing the crafter) or from 1.21. On a Java server, as with all portal based farms, the farm works if no player is in the nether, or a second player is in the nether within 128 blocks of the kill chamber to avoid the guardians despawning immediately once they come out of the portal.
Join us on the Hemisphere server! Now updated to 1.21. Hermitcraft-like setup (Vanilla/Fabric/Carpet), never resetting. hemispheremc.com
World download (1.20.4): mediafire.com/file/lnznzvrh95c5cvd/Frunos_Fast_Guardian_Farm.zip/file
Litematica (nether side only): mediafire.com/file/871bk22x54806lz/Frunos_autocrafter_guardian_killer.litematic/file
Referenced videos:
Gnembons guardian farm video: youtu.be/R2wflKaKV5I?si=ZJqKvVmwFsZ555L9,
Inspector talons yeeter:youtu.be/9Wtcuh2SwVw?si=PrqqWLalZIl0xYyr
IanXOFour guardian farm: youtu.be/dfwsIpmOwd4?si=_f0eieLWxNkP1y-k
My copper bulb filters: youtu.be/taOJB82e9aU?si=iCEr3RED-MKmLA7F
Flying machines to clear water in the temple: Look for "Simple double speed water sweeper that's non-directional" in the slimestone discord (#liquid-sweepers)
Chapters:
0:00 Intro
0:50 Overworld side
4:05 Nether kill chamber
5:14 Auto crafter control
7:22 Crafter redstone
9:02 Switching crafting on and off
10:25 Crafters are kept prefilled
15:16 Chunkloading the nether side
16:04 Is faster crafting possible?
16:47 Summary
This video showcases my slime farm that I have built in my perimeter. It's a fairly simple build with rates up to 220k slime balls per hour. (The complexity is in creating the perimeter.) The world download utilizes the 1.21 crafter to compress the slime balls to blocks and gives over 20k slime blocks per hour, but still has room under the mob cap so you could reach somewhat higher rates by adding more spawning platforms.
As boat looting is broken in 1.20, I simply drop the slimes on cobwebs which allows for a very simple kill chamber design.
The farm is portal based, so it will NOT work on a server if another player is in the nether but further than 128 blocks away. In this case you'll need a second player that AFKs in the nether near the mob elevator.
Notes and updates:
* In 1.21, boats can no longer be used to push entities out of a portal. Just close off the backside of the portal with solid blocks, the iron golem (check the wdl) should lure the slimes out.
* Use a sword with sweeping edge, mending and looting, but NO knockback or fire aspect. You will need a regeneration beacon as in every farm where the player hits an armor stand.
Join us on the Hemisphere server! hemispheremc.com
World download: mediafire.com/file/jdojj9y1a96vb6o/Frunos_Slime_Farm.zip/file
Litematica for the kill chamber: mediafire.com/file/iggaa7t49qa7zc7/slime_farm_kill_chamber.litematic/file
Referenced videos:
Emdys slime farm overview (contains the mob elevator): youtu.be/Gip81npGJp8?si=lB1y0kxnkkRzV_QZ
Spawning and height map explained by Methodzz and LogicalGeekBoy: youtu.be/tD5Dd6VDr7c?si=OeytPMvL6J98rbzw
Desu Desus bedrock breaker: youtu.be/nFqvlNi-hZo?si=J5ay8PtX0KkYUM4M
My old swamp slime farm: youtube.com/watch?v=6DXA5H5mOmIi-hZo?si=h9TnmvrS-Xbtm2zI
My perimeter creeper farm: youtu.be/xrWagB8pfIU
Glotz shulker loader mentioned in youtu.be/fG-GeBQycPc?si=Ki5t3zAdnI1StSot
0:00 Intro
0:43 Swamp slime farms
1:22 Farm overview
2:15 Height map and bedrock breaking
4:06 Kill chamber
5:04 Crafter integration
6:05 Portal elevator
6:32 Optimizations
The farm integrates the crafter that will be introduced in Minecraft 1.21 and recycles all bottles, so it can run forever on one double chest of emtpy bottles and creates shulker boxes of honey blocks. Alternatively you can build it in 1.20 and use a shulker loader for honey bottles.
Tested in v1.20.4 and 1.21.1.
It took me just over 2 hours to build the farm (not counting bee breeding and material collection). Of course you can build smaller versions of the farm with less hives. The farm as in the world download produces over 700 honey blocks per hour, or 2800 honey bottles without the crafter. I also included a small honeycomb farm that uses the traditional layout but I added a crafter integration that automatically crafts the required shears from iron blocks. Both farms fit into one 3x3 chunk area so they can be loaded with one chunkloader.
Ilmangos classic bee farm with lag and efficiency discussions: youtu.be/lC3m-XYsO8c?si=x-J6nHX11HNp6vmN
Honey farms without bottle prefilling:
Stromne (template for this farm): youtu.be/QKEX1J54VeU?si=GU213yg2g1S5XU-y
IanXOFour (dispenser chain): youtu.be/Yr77PW9OojU?si=bpDFYj9UXcM4OUFL
MineTheFab (item filters): youtu.be/cRtYv0Ty37g?si=yGou2Hp97VRxsv_7
My take on IansXOFours farm: youtu.be/Q1e3xT1xJ0M?si=aCxsOG9HnDoZ_Igg
World download: mediafire.com/file/c61akxkx9k0aldd/Frunos_Bee_Farm.zip/file
Litematicas:
Honey farm mediafire.com/file/i9lq0exskxopwkw/Frunos_Honey_Farm.litematic/file
Honeycomb farm mediafire.com/file/tcibilyip1fs6n1/Frunos_Honeycomb_farm.litematic/file
0:00 Introduction
1:13 Traditional honey farms
3:30 No bottle prefilling?
4:13 Stromnes design
5:45 Minecart stations
7:58 Crafter integration
8:43 Error tolerance
9:55 Efficiency
11:10 Building tips
13:05 Honeycomb farm
14:07 Building materials
14:39 Why not Ians farm?
This video is the main overview over the Factory. I made two other videos describing the autocrafter setups, and there will be more video(s) describing the redstone and how to adapt this to your own needs. But you won't need to watch these to get a good idea how the factory is set up.
Core features are
* Seamless storage integration and invisible crafting system
* Fast (parallel crafting)
* Central ingredient supply
* Allows integration of complex crafting processes (like dispensers, that require bows to be crafted)
* pretty safe (nothing bad happens if one ingredient runs out for example)
* not very sensitive to unloading (but avoid long partial unloading, as items in water streams may despawn)
This will not work on Bedrock edition. I don't know if it works on paper/spigot servers, please report if you try it on any of these platforms and let the others know :)
World download: mediafire.com/file/qgp0k6cb62ey0dt/Frunos_Redstone_Factory.zip/file
Litematica file: mediafire.com/file/6lvxnmyj9ko55mg/Frunos_Factory_v1.0.litematic/file
Music by: Bensound.com/free-music-for-videos
License code: TPGKCHI2ZAG65AOG
Older videos:
Factory autocrafter setups: youtu.be/jFeSI9m7eos
Copper bulb item filters: youtu.be/taOJB82e9aU
Earlier UI prototype: youtu.be/-Jb9qSwPew0
I play on the Hemisphere server: hemispheremc.com
Meet me on the Hemisphere discord: discord.gg/EZ8ygGDB
Chapters:
0:00 Cinematic
1:58 Core factory features
7:34 System overview
10:22 Ingredient cycle
12:31 Ingredient stocking stations
13:58 Complex ingredients (pistons, droppers etc.)
17:07 Deciding what to craft
18:40 Alternative layouts
19:40 Ingredient request system
Here I'll go through the various types of autocrafter setups that I use to craft both the items (that I want in my storage) and ingredients (items like crafting benches or slabs that are ingredients for other crafting recipes). Together with my previous video about autocrafter setups (youtu.be/bTuh7EcSmhE) you'll have a wide range of possible autocrafter setups.
The next 2 videos will showcase the autocrafter integration into the storage (when are they triggered and how are they connected) and the ingredient supply system, that is, how do we decide which ingredients are put into the water streams).
World download (1.20.4): mediafire.com/file/q06re0605o2pevz/Frunos_Factory_autocrafter_setups.zip/file
External links
Reddit discussion with MikeAtGaming: reddit.com/r/technicalminecraft/comments/1bdhq4s/1_wide_tileable_crafter_for_recipes_with_up_to_4
TangoTech describing his Factory: youtu.be/UCvY7bhlccE?si=cpM3iN7E_87QMkUo
Redizios crop farm: youtu.be/HPKkuqdhAbM
Shulker box unloader from Samos the Sage: youtu.be/Vp17vDuMHAQ?si=8OlwSkKSNLAUAUm4
Shulker box loader from Borkon: youtu.be/PKdm5dgN_4k?si=uxQ6oLwWrlGeosPx
Old videos referenced:
Previous videos with "compacting" autocrafter setups: youtu.be/bTuh7EcSmhE
Copper bulb filter: youtu.be/taOJB82e9aU
Autocrafter setup for wither skeleton farm: youtu.be/ntxSZL4Qxf8
8x speed shulker box unloader: youtu.be/cx1eDbNICC4
6x speed compacting auto crafter: youtu.be/M7CwWrkLvBw
Previous version of my "factory" storage: youtu.be/-Jb9qSwPew0
I play on the Hemisphere server: hemispheremc.com
Meet me on the Hemisphere discord: discord.gg/EZ8ygGDB
Chapters
0:00 The goal -- a fully automated factory
1:15 What's in this video?
2:30 Am I allowed to do this?
4:50 Another compacting autocrafter
5:59 Superfast compressor (6x hopper speed)
6:54 Superfast bone crafter (6x hopper speed)
8:53 Basic decompressor
11:39 Providing crafting ingredients
16:01 Prefilled crafters
17:14 Universal, configurable crafter
19:05 Small dispenser crafter
I believe these to be new, at least I never saw similar designs before. They use the new copper bulb as provided as experimental feature in 1.20.4.
The filter have disadvantages over the "standard" ImpulseSV filters, but have a different layout and therefore might come in useful in cases where the standard filters don't fit.
Please make sure that the filter is not built across chunk borders, as there is a chance it might break if part of the filter is in a loaded chunk while the rest is unloaded. Also it's recommended to use unwaxed copper bulbs and let them oxidize in order to minimize light updates.
World download (1.20.4): mediafire.com/file/5ortqqb1z7escit/Frunos_Copper_Bulb_Filter.zip/file
Litematica (1wt version): mediafire.com/file/p9mdqdncbwgxw7t/Frunos_1wt_copper_bulb_filter.litematic/file
Litematica (ssi A/B tileable version): mediafire.com/file/hwe82ixbth2hcob/Frunos_SSI_copper_bulb_filter.litematic/file
Chapters:
0:00 Introduction
1:25 Alternatives to the ImpulseSV filter
1:52 Signal strength independent filters
2:52 A new filter design
8:35 Signal strength independent variant
9:50 Resource requirements
11:13 Building the filter
12:15 Unloading the filter
I have done several other videos using auto crafters, including a generic setup that allows to craft any recipe youtu.be/Paxg4a6cOXI?si=IRDjPBjlFYZXAxkW, also a way to integrate the crafter into your storage for components like pistons or dispensers youtu.be/-Jb9qSwPew0?si=IcWoy-KOb22sc64E. I have specialized crafter setups for my ice farm youtu.be/tAS14KNuXzI?si=BI29x298VfpkAOfY and my witherskelly farm youtu.be/ntxSZL4Qxf8?si=J_1nuG8NrW8C2Gnj.
Even more related videos:
My gold farm without the crafter (youtu.be/8zjkRijP2mY?si=7OUHL4fm3VOkCJcm) and an alternative crafter setup (youtu.be/Paxg4a6cOXI?si=a5I240CF7rufTHsl).
Kelp farms with crafter (youtu.be/9U6zD9c9bZ0?si=z7SGVDJHI4ec4WEb with flying machines or youtu.be/9I7ibQCGLUg?si=a2sE4ISk7MQU5x2h without).
World download: mediafire.com/file/f3ox2mevl6vfv4l/Frunos_Autocrafter_setups.zip/file (1.20.4 with experimental features)
0:00 Intro
1:36 Different setups for different constraints
2:08 Go-to design No.1
5:38 Just use a clock?
7:50 A silent setup for simple cases
9:32 Items that have several recipes
12:58 Bones to bone blocks
Thanks to youtube.com/@MineTheFab for giving me the idea for this farm :)
The principle goes back to an old concept from Ilmango (youtu.be/ThbheY6d7oc) by using a series of slime pushers that are easy to build and extremely robust. We use scaffolding to plant kelp on that can be placed faster than any other block and very cheap as well. The control circuit for the slime pushers consists just of an Etho hopper clock, a few hopper lines and some redstone torch towers.
The video gives an overview of the farm and contains a mini tutorial that lays out the order of building along with some tips and tricks.
World download (1.20.4 with datapack): mediafire.com/file/32h2w5kbvbb0ngg/Frunos_Kelp_Farm_Autocrafter.zip/file
Litematica: mediafire.com/file/qnj9kx61syputsy/Frunos_Kelp_Farm.litematic/file
Material list: mediafire.com/file/n45eyijhs2v8niq/Kelp_Farm_material_list.txt/file
World download with flying machines:
Ilmangos sugarcane farm: youtu.be/ThbheY6d7oc
Mine the Fab kelp farm: youtu.be/dVuwUiz49-Q
My flying machine based kelp farm: youtu.be/9U6zD9c9bZ0
Lag-friendly sugarcane/bamboo/melon/pumpkin farm using the same technology: youtu.be/Gsp4j-jW3sc
0:00 Kelp farming
2:01 Slime pushers to harvest
4:30 Stacking modules
7:00 Controlling the slime pushers
8:06 Item collection with minecarts
8:50 Item collection with water streams
10:24 Smelting to kelp blocks
12:38 Timing considerations
15:30 Kelp vs. Wither skeleton farms
16:53 Changes and optimizations
17:44 Tutorial
Rates are unchanged compared to the earlier versions, over 450 skulls/h, along with 16k coal (=1 shulker box of coal blocks) and 22k bones (=4.2 shulker boxes of bone blocks).
World download: mediafire.com/file/bs1dn5r0gyuwqim/Frunos_WiSkel_Train_1.20.4.zip/file
Please see the older video youtube.com/watch?v=gTijP7jG9hM for litematica files.
0:00 Farm overview
1:02 Rates
1.13 Changes in 1.20.4
2:53 Autocrafter setup
While the auto crafting part may work on Bedrock as well, the shulker box loaders will work only on Minecraft Java.
The link showcasing my ice farm: youtu.be/xTZXuG6P_mQ
Gnembons original design: youtu.be/d8A06bX2f3Y?si=RVG85zgEfAHEA8ep
World download (1.20.4): mediafire.com/file/98dg80eqp8fg3iu/Frunos_Ice_Autocrafter.zip/file
Litematica: mediafire.com/file/lprhatmsgwavhtx/Frunos_Ice_3x_Crafter.litematic/file
The setup can also be used as universal crop farm (wheat, carrots, potatos, beetroots, sweetberries) that doesn't require bonemeal if the soul sand is replaced by farmland.
The farm is an alternative to a netherwart farm I showcased in an earlier video: youtu.be/A4Fmc4AjAq4
The bonemeal based crop farm is based on a micro farm by Redizio: youtu.be/HPKkuqdhAbM?si=XXssFGEH8LZIaqZt
World download: mediafire.com/file/4c9wmsjpiuy4bac/Frunos_Netherwart_Farm.zip/file
Litematica file: mediafire.com/file/he42i3mszrbs73m/Frunos_Simple_Netherwart_Farm.litematic/file
0:00 Farm overview
5:00 Starting the farm
6:41 Lag considerations
7:15 Use as crop farm
8:10 Bonemeal based crop farm
8:43 How to enlarge the farm
This is a 6x speed shulker box unloader, auto crafter and box loader that converts any item that can be crafted up 9:1 to the compacted form, like nuggets, slime balls, bamboo and bonemeal. It processes 31 shulker boxes per hour and is fully automatic. I also showcase a system to empty my nether storage and move the boxes of gold nuggets to the temporary silo in this contraption.
Tutorial for the 6x speed shulker unloader:
youtu.be/cx1eDbNICC4?si=7eNQUytFSP2WPzzA
Original by Samos the Sage: youtu.be/Vp17vDuMHAQ
The shulker box loader is also from Samos: youtu.be/VG-turZvZ0Y
My gold farm: youtu.be/8zjkRijP2mY?si=NtIgrxZPjA9kiVZM
World download (1.20.4): mediafire.com/file/q392vijljhrh1tw/Frunos_6x_speed_AutoCrafter.zip/file
Litematica: mediafire.com/file/dxdo5puu1o0v3ex/Frunos_6x_speed_mass_crafter.litematic/file
0:00 The use case
1:29 The redstone
4:00 Loading and resetting
The second part of this video discusses why I still go with single speed filters and box loaders, Due to hopper cooldowns, double speed filters will miss items in a water stream much more often than even single speed filters.
Thanks to u/Agantas on reddit for suggesting the water trapdoor elevators (reddit.com/r/technicalminecraft/comments/1abe3m7/how_to_bend_droppervators/).
World download: mediafire.com/file/73jm45hiymjmcya/Frunos_ID_Storage.zip/file
Litematica file: mediafire.com/file/fhf6roucg2y0giu/Frunos_ID_Storage.litematic/file
Shulker box loaders by Samos the Sage: youtu.be/juydwDVB17g?si=z_yfVT8tzZp9FT0Z (single speed) and youtu.be/C2b3szZu-JU?si=9RFDMTJenGsmM-Ym (double speed).
A/B tileable filters see "hybrid designs" in https://minecraft.wiki/w/Tutorials/Hopper
Chapters:
0:00 Storage overview
1:12 Compact vertical box transport
4:40 Why double speed filters suck
7:10 A deep dive into hopper cooldowns
10:14 Practical implications
11:40 When to use double speed filters and loaders
12:15 Better solutions to multi-speed sorting
The farm produces about 8000 nether warts per hour, covers an area of about 100x42 soul sand and can be built in about 2 hours in Minecraft vanilla survival. It can be built smaller if you need less production.
A notable difference to Ilmangos farm is that this farm does not need a hopper under every soul sand block, so it is cheaper and causes a lot less lag.
I haven't tested older versions, but this farm should work from Minecraft 1.16 or newer. The farm WILL NOT work on bedrock/XBox. It may NOT work on paper/spigot servers as these servers change redstone behaviour which will break a lot of farms.
World download (Minecraft 1.20.2): mediafire.com/file/4c9wmsjpiuy4bac/Frunos_Netherwart_Farm.zip/file
Litematica: mediafire.com/file/lvj8j5hpo7suvvx/Frunos_Netherwart_Farm_%2528Ilmango%2529.litematic/file
The self returning flying machines to drive the collection minecarts are also designed by Ilmango: youtu.be/OnCXg5YkNCA?si=KcLJq4xFuYcLB0Gf
Thanks to u/LlamaWithARifle on reddit for suggesting the moss carpets (reddit.com/r/technicalminecraft/comments/19bb6l9/nether_wart_farm_using_minecarts_to_collect_drops/).
Chapters:
0:00 Why a nether wart farm?
1:32 Farm overview
3:50 Handling 4-way flying machines
7:46 Item collection via minecarts on flying machines
9:58 Return station layout
11:02 Farm size and timing
13:30 The magical last row
15:00 Pitfalls to avoid
16:12 Storage system
The design of the spawning platforms is by Methodzz. The farm is portal based and will NOT work on a server if there is another player in the nether but further than 128 blocks from the mob elevator away. In this case you'll need a second player/account AFK near the bridge.
The farm will NOT work on bedrock.
At the end I'll showcase a second version that I constructed in singleplayer and provides over 1.2 million gunpowder per hour, but this one does use a second player to kill the creeper, either a carpet bot in singleplayer or a buddy on a server.
Notes/corrections:
* In 1.21 you can no longer use boats to push mobs out of a portal, as the boats would just go through. Just close off the portal with solid blocks, a slight improvement may be to use blocks of different sizes like mixing walls and building blocks. But the farm works fine otherwise.
Referenced videos:
Methodzz/Scicraft creeper farm design: youtu.be/CO4PYBh3CeQ
Boat looting: youtu.be/Gip81npGJp8?t=1266s
World downloads (Java 1.20.2):
1 million farm (2 players): mediafire.com/file/09qwhjssl0u74gd/1_20_4_Creeper_Farm_1mil.zip/file
200k farm: mediafire.com/file/e5rnt86pdfy3381/1_20_2_Creeper_Farm_200k.zip/file
Litematica files. These are straight from survival so they may contain some little inaccuracies and unnecessary blocks.
Spawning area: mediafire.com/file/7tqbmbj6w6cjzj0/Creeper_farm_spawning_area.litematic/file
Nether bridge: mediafire.com/file/vxoymhihlbrna2n/Creeper_farm_nether_bridge.litematic/file
Killing chamber: mediafire.com/file/fgtoamucjtjh7uy/Creeper_farm_kill_chamber.litematic/file
Chapters
0:00 Introduction
1:24 Farm overview
3:00 Changes to previous versions
5:40 Managing the mob cap
8:30 Building time
9:35 The 1.2 million version
Hemisphere server page: hemispheremc.com
Hemisphere discord: discord.com/invite/YCkF8q8R
8-year anniversary server tour: youtu.be/umoFfXs7dLY
Playlist describing the farms I built on my last server: youtube.com/playlist?list=PLAeI_sPSh21-Pii3W0C2_a0oGbpbeFxoD&si=l7hW8srZYOgKGO33
Referenced farms and designs (if available):
Auto brewing factory: youtu.be/Y-B12G_mQpc?si=gNwx1zTDPeeO1FUa:
Starter base with multi item storage: youtu.be/k9F06QD_Hbw?si=U6DACBYJPigZGhXw
(01) Villager breeder by Logical Geek Boy: youtu.be/oeesCRfaabg?si=xLXALP47MJ8WffkC
(02), (03) common designs for cobble generator and mud/concrete converter
(04) Iron farm by gnembon: youtu.be/tgLDqigBwL4?si=2vSr4R4LZ_DX-aqx
(05) Logical geek boy trading hall: youtu.be/RDFxhpQkqww?si=U5jAxv228ueKaGOH
(06) Universal mob farm: youtu.be/pkblupGJvJ8?si=bH7FAkqezSq1gZjt (based on gnembons design youtu.be/guvMmdeZqiI?si=n9OmddwGpoRQGh-Z)
(07) Ilmangos swamp slime farm: youtu.be/LKx8heVPhlM?si=BH8blSnXP8cMGd7c
(08) Hoglin farm: youtu.be/d2cMZoXmW7s?si=OlVXCl5cteQLpGRp
(09) IanXOFours tree farm: youtu.be/6xe4I4EqnFw?si=tbbiphY04Aig_KqB
(10) Ending Credits scaffolding shulker farm: Please check out the Nubtech discord for the most recent design discord.com/invite/GJckUsHsVB
(11) Bamboo/sugarcane/melon/pumpkin farm: youtu.be/pcbM6rMbvno?si=nuauOgKUFiyCH1F0
(12) IanXOFour honey farm: youtu.be/Yr77PW9OojU?si=jqA-3Jeg8MOgf96b
(13) Wither skeleton farm: youtu.be/gTijP7jG9hM?si=MuXeH9IGzoBgb6cx (IanXOFour wither rose farm: youtu.be/qtXjPaBMMP8?si=o2APMQECR9R72CeI)
(14) IanXOFours raid farm: youtu.be/n3mOlrMGjUg?si=YSmz632GhsQnAHkZ
(15) Piglin bartering: youtu.be/G9hwqJ_blPQ?si=7UNw5qEw76R1dQmC
(16) Gold farm: youtu.be/8zjkRijP2mY?si=eftfRnhnKDPvq-DX
(17) Magma cream/froglight farm: youtu.be/Npjc8-qjpj4?si=Z8qqg3EX1DaeAfSa
(18) Guardian farm: youtu.be/P75T6qwMxCA?si=16VC4iAbehj8xlU_
(19) Copper farm: youtu.be/PjDe5fHJEx8?si=YhkiZC3b71A8nfXB (variant of IanXOFours farm: youtu.be/JyHqXBC9W24?si=jEsKm2s-dRAr1sZJ)
(20) Copper aging machine: youtu.be/vEfLwe0zf5Y?si=1--VsLf6HPXf9dbq
(21) IanXOFours wool farm: youtu.be/_gc4n0QFiN8?si=WhwPDs2RTGxCoV9u
(22) My wool farm: youtu.be/bAfKzhgmjWo?si=k_MFOrc8I_pKAL4t
(23) Sniffer farm
(24) Villager wheat farm
(25) Fast crop farm by Redizio: youtu.be/HPKkuqdhAbM?si=NuHRVYKVeAgh-hhB, youtu.be/mVeG80xugiw?si=KoGWlnZLx005FNeW
(26) Mangrove farm: youtu.be/Xy8BK5JkRB0?si=bRema5m1hMggkTDG, youtu.be/clVVSM1AMRk?si=au409O0R6_Mz3j00
(27) Dark oak farm by ShadeeJay: youtu.be/XFkfXmjofrM?si=LcatdyCKMS7EV64f
(28) Moss farm: youtu.be/3rpmQGTNcoA?si=4Tw0v9_mlPZXwUhv
(29) Ilmangos netherwart farm:youtu.be/dRQWS1irSBI?si=cyBb1R1dVzASu1_b
(30) Ilmangos dripstone farm: youtu.be/sIJkRwQt_aU?si=D1_GBvjt7GoC6nMB
(31) Glow ink farm
(32) Flower Farm
(33) Cocoa bean farm
(34) Squid/ink farm: youtu.be/p96y-XYHeB4?si=6efdlYt1-M36ZbaF
(35) Cactus farm
(36) Ice farm: youtu.be/xTZXuG6P_mQ?si=5EZ1dy9IpfPnk1IV (a variant of gnembons ice farm youtu.be/d8A06bX2f3Y?si=bTpfXKrHS57kBRTe)
Trident farm: youtu.be/RqUthwYTaxM?si=_q6ff-f3J12V7I17
(37) Vertical Duper Quarry: youtu.be/07tyfuafrJY?si=VjOPMfhhdW5haAYX (Desu Tunnelbore, Voiding Trencher, Desu/Javierto Zerrad quarry linked there), explained by JKM: youtu.be/ElJ0tEybX_g?si=IYrecDxiAV7Cye7o
(38) World eater design by Pixeils: youtu.be/pPeNFU_wfk8?si=qbMuOfvgPnon-3DO
(39) Warden nether mob switch: youtu.be/vbeoZwBQmP0?si=QXQmQlyGE--89hAJ
(40) Warden mob switch: youtu.be/GHNht_ot1q8?si=4qATf3bZ1_Rb4F29
Chapters:
0:00 Intro
3:04 Starter base
3:40 Shops
5:50 Villager breeder
6:26 Cobble farm
7:05 Concrete/Mud converter
7:15 Iron farm
8:10 Trading hall
8:45 Universal mob farm
9:36 Slime farm
10:45 Hoglin farm
11:06 Tree farm
12:32 Shulker farm
13:20 Sugarcane/bamboo/pumpkins
14:40 Witherskelly farm
16:35 Raid farm
17:19 Piglin bartering
17:35 Gold farm
19:11 Froglight/magma cream farm
20:00 Guardian farm
20:40 Copper farm
21:53 Copper aging machine
23:10 Starter wool farm
23:20 Large wool farm
23:36 Sniffer farm
23:45 Villager wheat farm
23:50 Crop farm
24:35 Mangrove farm
24:45 Dark Oak Farm
25:34 Moss farm
25:55 Netherwart farm
26:13 Dripstone farm
26:35 Glow ink farm
26:50 Flower farm
27:01 Cocoa bean farm
27:20 Black ink farm
27:45 Cactus farm
28:05 Ice farm
29:00 Quarry
32:25 Decked Out Perimeter
32:50 Nether mob switch2
33:25 Overworld mob switch
See also youtu.be/DEApj1POu54?si=PLq3YQKQh985AzJ0
Apologies for the bad sound. I didn't use my normal mic on that day.
Hemisphere server page: hemispheremc.com
Hemisphere discord: discord.gg/u6B9Sjfc
Other content creators on Hemisphere:
IAmNotLiable youtube.com/@IAmNotLiable
Cove youtu.be/lI9ZWTiCW38?si=JvuQ6-f7z8DXRGJn
The beacon domination minigame is a slightly improved version of a game I built on my previous server: youtu.be/UwB-OIU1iqM?si=3PaVYhRMYzpZkWGo
Chapters:
0:00 Intro
3:06 Beacon domination minigame
36:52 Graveyard halloween minigame
48:05 Server world tour
My main aim was to reduce the effort of bringing sheep into the farm, which was the major drawback of the sheep farms I've built before. This farm has 3 3-wide chambers where you can start with as few as 2 sheep and breed them up to the desired number right in the farm. It also allows to recolor the sheep and has a shear resupply system.
Litematica (1.20.2): mediafire.com/file/1ton06lxzrpxcz8/Frunos_Sheep_Farm.litematic/file
World download (1.20.2): mediafire.com/file/0dke6hitwyxbzqt/Frunos_Sheep_farm.zip/file
Referenced videos:
IanXOFour wool farm: youtu.be/_gc4n0QFiN8?si=oSzqwliwF4N3UoWm
Darks wool farm: youtu.be/xUGXA1blf9o?si=g2nscp4gRq-Bc2-e
Ashlajas sheep farm: youtu.be/v_UxrDxXKTQ?si=TWflYLRvFr0eQDD2
Shulker box unloader by Samos the Sage: youtu.be/Vp17vDuMHAQ?si=ZBXb6OAX_j4roMod
Minecart yeeter by Inspector Talon: youtu.be/8SVN5AumEYk?si=rHNSVM9TbKE7UoQe
Chapters:
0:00 Intro
0:59 Other sheep farm designs
2:37 The problem with the other farms
3:37 The solution
6:41 Farm design
10:37 Farm rates
11:45 Building costs
No bedrock breaking or perimeter required. The farm is build completely on the nether roof, and I managed to build the full farm (2700 blocks/h) in 6-8 hours in survival minecraft. But this farm is portal based, it will work in singleplayer. But on a server you'll need a second player to load in the overworld mob elevator, otherwise the farm will not work if another player is in the overworld but no player is within 128 blocks of the mob elevator.
The farm is IMO very easy to build. At top level it gives about 75% more drops than DashPums 225k farm, but it does require more obsidian (about 3100 blocks compared to DashPums 700). But the upscalable design allows you to get the required obsidian from bartering. Also the farm yields about 65% of the drops from Glotz' "portal spam" gold farm, while requiring only 10% of the obsidian (Glotz is around 31000 blocks) und using mostly magma blocks, that can be acquired AFKable via a magma cream farm.
Notes/Corrections:
* The farm has to be completely in a nether waste biome.
* In the overworld, very few ziglins will not go back into the nether and eventually be pushed out of the portal. Make sure these are killed by fall damage. If the bridge is built over an ocean (so no fall damage), better add a few blocks of powder snow and a wall so that these ziglins are reliably killed. Also the overworld elevator should be a few blocks higher (maybe 8 blocks or so) to increase the time the mobs spend in the ow. (Litematica for the overworld updated.)
* In 1.21 you won't be able to use boats behind the portal leading to the kill chamber to push ziglins out of the portal. Use an iron golem behind the player so that the ziglins think they can get there.
World download: mediafire.com/file/uv1tg9wiu53hjk1/Frunos_Gold_Farms.zip/file
Litematica (Nether): mediafire.com/file/p9s3beru49jka9b/Frunos_Gold_Farm_Nether.litematic/file
Litematica (Overworld): mediafire.com/file/q6meui4it3el3jo/Gold_farm_elevator_w_powder_snow.litematic/file
Referenced videos:
IanXOFour gold farm: youtu.be/uBpMwXVn6iY?si=iBvsCz6G139f6P2S
Glotz portal spam farm: youtu.be/K7zw4JYyBeo?si=fAFIkraT7P9UmzYJ
DashPum gold farm: youtu.be/uBpMwXVn6iY?si=iBvsCz6G139f6P2S
Gnembons gold farm: youtu.be/DLe5-THpQ6I?si=6NDU5ZA1kTw-v-Or
Nico is lost gold farms: youtu.be/vPRuDbZt7Dg?si=Vq0oMDUfLNKOskTt
Emdy boat looting: youtu.be/l4DXOoBaXsU?si=PUPLckA5eKjLnY5_
Sorting system for the nether: youtu.be/ZXIvVi8FIFk?si=bQPMj4czn7KhAka9
Frunos magma cream and froglight farm: youtu.be/Npjc8-qjpj4?si=HzTrTIQ7adFBhmrh
Auto crafter setup for gold farm (Minecraft 1.21): youtu.be/Paxg4a6cOXI?si=awIyYWV8COmLt1RQ
Gnembons guardian farm (discusses in general rates of portal based farms): youtu.be/R2wflKaKV5I?si=z7ZzV05Z8lbz0Gcb
Chapters:
0:00 The concept
2:52 IanXOFours gold farm
3:43 Glotz "Portal spam" gold farm
5:39 DashPum4s 225k farm
6:38 A starter gold farm (240 blocks/h)
9:36 Upgrade paths to a midsize farm (1100 blocks/h)
12:59 Introducing boat looting
13:44 Replacing the overworld elevator
15:12 Fortun8Diamonds spawning platform setup
17:48 A sorting/storage system
19:08 Lazy upgrading
20:06 All farms compared
The video goes over the quarry fundamentals (though in much less detail than JKMs video which I strongly recommend) and showcases a simple storage system for a quarry like this.
World download (Java 1.20.2): mediafire.com/file/tv941uu7aodki6n/Frunos_Quarry.zip/file
Hemisphere server: hemispheremc.com
Designs are in the slimestone discord: discord.gg/UF5JQmdF
Quarry by Desu Desu and Javierto Zerrado: discord.com/channels/770358260905148416/808771559178764289/1089023474237984790
Trencher by Voiding: discord.com/channels/770358260905148416/808771282823938090/1088940124886290532
Tunnelbore (multishot) by Desu Desu: discord.com/channels/770358260905148416/808771194911326299/1088604355030171658
Referenced videos:
JKMs quarry tutorial: youtu.be/ElJ0tEybX_g?si=tENHnz5eAtLsGSjE
Ilmangos conveyer wall builder: youtu.be/dWcR04Yp6no?si=MkZdq-Urx57iDXTW
Shulker box loaders by Borkon: youtu.be/PKdm5dgN_4k?si=FNucVaM2Y6O6ixej
Shulker box unloader by Samos the Sage: youtu.be/Vp17vDuMHAQ?si=hRBMiIG6Z-t4k4nq
Music by: Bensound.com/royalty-free-music
License code: UUXQBVJ6VS9ZYUQ3
Chapters:
0:00 Quarry cinematic
2:10 Quarry overview
5:57 Storage system
9:21 Light vs. lag
Update: Jonny10128 on reddit suggested an improvement. We can enforce a redstone strength level 14 on the chest output by placing another redstone source below, which allows different clock speeds even in a 1-wide tileable setting because it gets rid of the issue discussed at 7:35 of the video of the redstone signal from the clock bleeding over to neighboring slices. The world download has been updated. (End update)
World download (Java snapshot 23w45a): mediafire.com/file/3vjdakrsp1ymnrz/Autocrafter_storage.zip/file
Referenced videos:
Autocrafter for many farms: youtu.be/Paxg4a6cOXI
Autocrafter for fuel (dried kelp blocks): youtu.be/9U6zD9c9bZ0
My storage system: youtu.be/iU5z68hnxIg
The multi item sorter here is by Rapscallion (the slightly oder version v4.2): youtu.be/EZh6Npg_UIw?si=5lVEB1AFMIIpCTQC
Vanilla tweaks, home of many data and resource packs (among them the redstone resource pack I use): vanillatweaks.net
It contains a showcase using a kelp farm that can be built rapidly using flying machines. The farm as displayed here will generate between 500 (smaller version) and 1000 (larger version) dried kelp blocks per hour, allowing you to smelt 10000 to 20000 items in a supersmelter. The kelp farm has a footprint of about 30x65 (excluding the smelter setup and the clocks, which are spaced out to make the redstone easier to understand) and contains 1 (smaller) or 2 (larger) layers of kelp tanks, each 9 blocks high. You can easily multiply the efficiency by extending the length of the kelp tanks or by adding more modules on top.
The video also contains a tutorial for building the kelp tanks including the water streams.
The smelter setup should work in Bedrock as well, the kelp farm will work only in Java Minecraft because it requires flying machines.
Referenced videos:
The farm is loosely based on an old video by Gnembon: youtu.be/Ix5eHh_omuY?si=WriUlCSQTxian5OB&t=364
Compact auto crafter setup used for kelp blocks: youtu.be/Paxg4a6cOXI
Slow clocks: youtu.be/XJcu8DfSr8o
Ilmangos self returning flying machines: youtu.be/OnCXg5YkNCA?si=e1hMrPcypbka2JTG
World download (23w43b): mediafire.com/file/k86sqxuamz8ax6m/Frunos_Kelp_Farm.zip/file
Chapters:
0:00 Farm overview
1:40 No fuel wasted!
2:53 Extending the farm
3:37 Lag considerations
6:00 Farm dimensions
6:32 Tutorial for tank and water streams
9:08 Initializing the furnaces
1. A very compact and silent double hopper speed, 1 wide tileable setup to craft up 9 identical items. This works only for inputs with 1 item type where 1 single item doesn't have a valid recipe (like slime balls or nuggets, while ingots are out).
2. A single hopper speed, 1 wide tileable setup to craft any 9 of one item (no restrictions), like ingots to blocks.
3. A double hopper speed, 1 wide tileable setup to craft any 9 of one item, that will work once Mojang allows the crafter to be powered by quasi connectivity.
4. A setup that allows to craft any 9 items and can be triggered once every 2.2 seconds, or 1600 crafts per hour.
5. A setup that allows to craft any recipe, using dummy items to block input slots that are removed before crafting. It takes about 5.5 seconds for any craft.
6. A completely silent setup that allows to craft any 9 items and can be triggered once every 4 seconds, or 900 crafts per hour.
Notes and corrections:
3:00 This design is 1-wide tilable only if all recipes require the same number of items.
World download (23w42a): mediafire.com/file/ovy3a7pmctuegk7/Frunos_Auto_Crafter.zip/file (setups),, mediafire.com/file/924fexex8ghm4it/Frunos_Gold_Farm_Autocrafter.zip/file (gold farm)
References:
Ilmangos double speed item filter: youtu.be/rWbzfWFXHXw?si=k80jqqH3ZjcUyQMh
Chapters:
0:00 Intro
0:34 Setups to craft 9 identical items
3:10 Real life example: Gold farm
4:44 Universal crafters for recipes with 9 items
6:45 Universal crafters for recipes with any amount of items
8:23 A silent version
The shulker box unloader is described here: youtu.be/cx1eDbNICC4
If you want to send the items to a sorting system, check out this video: youtu.be/ZXIvVi8FIFk
References:
* The TNT duper is from IanXOFours universal tree farm: youtu.be/6xe4I4EqnFw (includes the TNT duper design)
* The growth mechanics making this farm possible were discovered by Dnadi Luna: youtu.be/qqHC3roq3u0
Notes and corrections:
* You will need a propagule farm. The world download in youtu.be/Xy8BK5JkRB0?si=pxlq14QglzmgO0TZ contains one option.
* 8:02 The block placed there must be transparent (glass or slab).
* 20:12 The block over the observer in the TNT duper must be solid, not transparent.
World download: mediafire.com/file/um7jbs2hggsl0on/Frunos_Mangrove_Farm_v1.1_Tut.zip/file
Litematica: mediafire.com/file/w1fg0nlsjirvbi0/Frunos_Mangrove_Farm_Tutorial.litematic/file
Of course in 1.19-1.20 we can insta-unload shulker boxes by destroying the shulker box (see for example Ilmangos design youtu.be/3JVVDnhu7xw?si=Z5Ns7PFqD1SVsiiw). But usually the speed of the unloading is constrained by the speed of the storage handling the items, and we certainly don't want items to despawn. So this shulker box unloader still has a place in my builds.
The video showcases the shulker box unloader and gives a tutorial how to adapt it to any amount of output hoppers that you want.
World download: mediafire.com/file/2ohdhl317xh11at/6x_speed_Shulker_Box_Unloader.zip/file
Litematica file: mediafire.com/file/7a4p54yhud9f16k/6x_speed_shulker_box_unloader.litematic/file
0:00 The problem
0:52 Instant unloaders
1:39 Design overview
3:16 Tutorial
The video explains
* How to get the first batch of oxidized copper needed
* How to set up the flying machines with the correct delay
* How to set up a moving TNT duper for breaking the copper
Here are links for the standard components that I use:
Item filters and shulker box loaders: youtu.be/ZXIvVi8FIFk
"Etho" hopper clock: youtu.be/bYwzd62cLSw
World download: mediafire.com/file/725p9vurtg91mjg/Copper_Aging_Tutorial.zip/file
Litematica file: mediafire.com/file/5x59p00hs9v5qk7/Frunos_Copper_Aging_Machine.litematic/file
Chapters:
0:00 Introduction
1:21 Getting the initial oxidized copper
2:59 Set the layout of the machine
4:52 Flying machine for player transport
8:41 Flying machines for copper transport
11:21 Delayed activation of flying machines
14:51 Water stream for item supply
16:43 Redstone for item supply
24:18 First copper filling and oxidized copper placing
26:16 Last platform and water collection
28:55 TNT duper
30:05 Flying machine pushing the duper
37:47 Central activation of the machine
There are 3 changes to the previos version:
1) The redstone is a lot cleaner and easier to build, with less redstone dust.
2) By changing the position of the TNT duper and adding a piston that pushes over every second TNT we improved the rates by about 25%, the farm now produces over 11k logs per hour.
3) I included a 6x hopper speed shulker box unloader for the bonemeal.
I explained the farm operation in detail in my last video, please check it out if you haven't seen it. But here are the cliff notes: Using a specific setup we will generate mangrove trees 7 blocks over the sapling in a way that is very similar to other, regular tree farms, and just push out the logs using a double piston extender.
The farm will consume a lot of bonemeal though, about 35k/h.
Notes:
* The TNT duper is from IanXOFours universal tree farm: youtu.be/6xe4I4EqnFw (includes the TNT duper design)
* The growth mechanics making this farm possible were discovered by Dnadi Luna: youtu.be/qqHC3roq3u0
World download (Java 1.20.1): mediafire.com/file/ezkfdixd9ajlzzg/Frunos_Mangrove_Farm_v1.1.zip/file
Litematica file: mediafire.com/file/gha9wgs3tbadq10/Frunos_Mangrove_Farm_v1.1.litematic/file
The player sits in a minecart and places fresh copper blocks. A series of flying machines push the copper near oxidized copper, so once the machine is filled the player has just to wait until most of the copper is oxidized. Then the next batch of fresh copper goes in while the oxidized copper is broken using a TNT duper.
I also made a tutorial for this farm: youtu.be/E7S-wDTTOuk?si=ge16VBjsQrZKUlbN
I covered a copper farm (youtu.be/PjDe5fHJEx8) recently. The copper aging strategies that I use here are described in my last video (youtu.be/Nro8lpfxHlc).
World download (Java 1.20.1): mediafire.com/file/yxreu8m8baoxixd/Copper_Aging.zip/file
Litematica file:mediafire.com/file/5x59p00hs9v5qk7/Frunos_Copper_Aging_Machine.litematic/file (improved, with 1 lever to shut off everything)
mediafire.com/file/tbccqkinuqjsol6/Copper_Oxidizing_Mega_Processor.litematic/file (original as displayed in the video)
Referenced videos:
Cubicmetres copper aging machines youtu.be/xvpamcEayek, youtu.be/tc178yheH08
Pixlriffs "David" copper aging machine: youtu.be/g-rgIkvqybk
Music: bensound.com/free-music-for-videos
License code: 94BJ1OKUJMRZAHWR
0:00 Cinematic
1:04 Introduction
2:38 Machine overview
5:08 The redstone
9:17 Movable TNT block breaker
12:25 Continuous operation
16:00 Starting and stopping
My next video has a fully AFKable, automated copper aging setup: youtu.be/vEfLwe0zf5Y
There is also a tutorial: youtu.be/E7S-wDTTOuk
Note: You can use any kind of oxidized copper, including cut copper and cut copper slabs. This reduces the amount of copper required for aging by a factor of 8 (using a stonecutter).
The mechanics were already used in Cubicmetres latest copper aging machines (youtu.be/xvpamcEayek, youtu.be/tc178yheH08), but appear to be rather unknown because almost everybody recommends a 5x5(x5) lattice. However, laying out copper in alternating rows (1 row oxidized, 1 row fresh copper blocks) or face on face (1 row fresh on 1 row oxidized) gives patterns that allow to age huge quantities of copper with patterns that are very easy to create and harvest.
The video explores some viable patterns for copper oxidization. It does not (yet) use redstone to automate the aging process, but I hope these patterns could be the basis for fairly simple copper aging machines. (Nothing against Cubicmetres aging machine or Pixlriffs David, they are both amazing redstone creations, but both aren't exactly something that you can build in a couple of hours.)
Some numbers:
* In a 100x100 grid, 400 copper blocks can be aged in 60-90 minutes if laid out in a 5x5 lattice.
* In the same space, 5000 blocks can be aged in about 6 hours if laid out in rows alternating with oxidized copper.
* Or 10000 blocks can be aged in about 8 hours if placed on a layer of oxidized copper.
The video does not contain any redstone, but focuses on different ways how to lay out copper, resulting in different timelines. It showcases the aging process of the different patterns in timelapses, and gives a bit of mathematical background to the aging process.
I would expect that similar patterns work on Bedrock edition, but unfortunately I'm not familiar with Bedrock and the copper aging algorithm for Bedrock is not described.
World download (Java 1.20,1): mediafire.com/file/tuhyqiwx9s7anfj/Copper_Aging.zip/file
Raw data from simulations (CSV files): mediafire.com/file/rhpvtd47bsllhnl/CopperAgingData.zip/file
Notes/Comments:
* Douglas Gordo also uses compact coppper aging by arranging copper blocks in columns, with oxidized copper on all 4 sides: youtu.be/w6o65kq7slE?si=eGfLx5cmCY7uvhrU (I didn't know the video at the time of uploading, otherwise I would have mentioned it.)
Java copper aging mechanics: minecraft.fandom.com/wiki/Block_of_Copper#oxidation
Referenced videos:
My server friendly copper farm youtu.be/PjDe5fHJEx8
Cubicmetres copper aging machines youtu.be/xvpamcEayek, youtu.be/tc178yheH08
Pixlriffs "David" copper aging machine: youtu.be/g-rgIkvqybk
Chapters:
0:00 Can we do better than 5x5x5 Lattices?
1:25 Strategies for manual copper aging
2:03 Utilizing oxidized copper blocks
4:19 Viable patterns for oxidization
5:04 Comparing different patterns
10:06 Practical approach to copper aging
11:55 Conditions for copper aging
13:34 A bit of math
15:56 A few graphs
This video presents an infinitely AFKable copper farm based on IanXOFours reinforcement based farms. The designs presented will give between 1.6k and 4.8k copper ingots per hour (1..3 shulker boxes), depending on the configuration.
It has 2 new features over the original design:
1. The maximal lag (and the maximal number of mobs) is limited due to the size of the farm, and the farm can be further throttled by shutting off parts of it. So you can run this farm on a server without making the game unplayable due to lag for other players.
2. The farm has an autostart/auto-restart feature. You can cull all mobs after you're done, and the farm will automatically restart if it dies down to server lag.
The video discusses the 2 problems (lag and the farm dying due to lag) and presents a solution that solves both and allows you to afk infinitively.
Updates¬es:
* This farm needs a modification in 1.20.5/1.20.6. Replace the 3 blocks over the water in the killing chamber with a waterlogged full block (like leaves or mangrove roots). Put an opaque block (like a bottom slab) on top of those to block sky light.
* I have NOT tested this farm in 1.21, but it may not work anymore due to zombies spawning with thorns armor, and thorns damage being propagated by an armor stand.
* Dropping the zombies 2 blocks after spawning is a really smart idea. This will almost double the amount of zombies, but also double the lag. Check out youtu.be/gRN_pPEkeAM?si=HpEQkJP0viorGzN6 (about 18 minutes in).
World download (Java 1.20.4): mediafire.com/file/7o2na31w9ob4f8g/Copper_farm_Mk2.zip/file
Litematica: mediafire.com/file/ylg9s2hhwarc90o/Frunos_Copper_Farm_Mk2.litematic/file
My first version of this farm: youtu.be/W3dQpCUpkz8
IanXOFours original farm design: youtube.com/watch?v=JyHqXBC9W24
Gnembons video on reinforcement mechanics: youtu.be/n8_uN03GD_0
Borkons shulker box loader: youtu.be/PKdm5dgN_4k
0:00 Farm overview
2:03 Copper revolution: IanXOFours farm
3:27 Lag-friendly variants
5:02 Auto (re)start
7:23 Rates and throttling options
9:03 Server lag causes this farm to shut down
12:15 Farm location and closing remarks