Belloq by Sminx (Verification) (Extreme Demon) (144hz)BrianTheBurger2026-09-23 | Belloq by Sminx (Verification) (Extreme Demon) (144hz)Sublime Sacrifice by Motu (Extreme Demon?) (360fps)BrianTheBurger2022-06-19 | Randomly remembered this level existed and decided to beat it on a whim since Sunix was the only person to have beaten it to my knowledge, which is pretty surprising even taking into account that it's unrated. It ended up being pretty fun and much easier than I thought since I assumed it was still at least list worthy. The only real hard parts are the waves and the really awkward transitions scattered all over the place. It's not the greatest random Korean level I know of but it's pretty neat to some degree despite it very clearly ripping off many other levels. I feel pretty indifferent about whether this level should stay unrated or not since it hasn't aged very well, but random levels get rated constantly especially of this difficulty so I wouldn't be too surprised if it does. Might consider beating more unrated levels much like this if I like them enough or if they'd just be cool achievements since I don't really care to grind list demons anymore.
Attempts: 921 Enjoyment: 7/10Sink by Awedsy (Extreme Demon) (360fps)BrianTheBurger2022-04-23 | I really wish this was as bearable as Calamity was because this level could've been just fine if it didn't play like an unnerfed impossible level. The balancing is awful, a good chunk of the transitions are unfair, and there's random portions of the level that can just randomly kill you if you don't do them in a specific way. Obviously, Calamity has these same problems but at least it gave some sort of breathing room in between parts and generally just felt more fair. If there was even an ounce of playtesting, this level could've at least been bearable since I feel like any normal person could've noticed the problems this level has and fixed them no problem. I also thought this would take me little to no time to beat, but I ended up nearly fluking a good chunk of the drop just to end up dying to one of the last few clicks and spend a few more days dying to some dumb shit at the end. This ended up being one of the most frustrating levels I've played through in a long time as a result. Visually, it's literally just another 1.9 design level with no standout parts. I don't think I'm gonna bother playing any more lower main list levels at least for a while since for whatever reason they're much more frustrating than most levels at the top of the list.
Attempts: ~2.5k Enjoyment: 2.5/10CHROMA FINALE by Renn241 (Extreme Demon) (360fps)BrianTheBurger2022-02-05 | Hey, sorry for dying off yet again. I recently got a full time job and because of that I've hardly been able to actually commit to beating levels. I've also started to fall into yet another slump due to the fact that I've been having a lot of trouble enjoying and beating levels, but I'll attempt to pick up the pace a bit more especially since the GD world cup has been helping me regain a bit of confidence.
Anyway, this level would've been fun if I hadn't nearly fluked it from 73% and choked at 96%. I ended up dying pretty much everywhere between those perccentages for a good while which was painfully annoying. Learning the level was actually quite fun, but piecing everything together was a gargantuan pain in the ass since most of the level does not feel consistent at all. This is yet another level where consistency is incredibly on and off, so grinding it out feels like a chore. It doesn't help that the last quarter is abysmal to play as well, especially the awkward ship section. I think people exaggerate how bad this level is, but it's probably one of the worse lower end main lists you can play right now.
Attempts: 3,700 Enjoyment: 3/10Lotus Flower by StarkyTheSalad, Verified by me (Extreme Demon) (360fps)BrianTheBurger2021-11-17 | Song: youtu.be/cfOa1a8hYP8 ID: 75813671
After like 2 years, I finally verified another level and this is easily my hardest one yet. I've been incredibly picky with what levels I've wanted to verify, but I think this was the perfect choice for me since it's a really interesting level overall. In terms of overall quality, this is probably one of the coolest extremes out there. The gimmicks and concepts in this level are executed fantastically, and I was surprised to find that it was actually playable to some degree. I also love the overall design of this level as it fits the mood of the song perfectly. I already know this is gonna get rated, but I'll feel a hell of a lot more satisfied if it manages to get epic rated since that seems realistic enough to happen.
Anyway, my experience was all over the place. Learning the dual was definitely the most fun I had with the level, and playing from 0 was unsurprisingly a bit of a chore. This was made worse by the fact that I managed to die at the duals over 80 times from 0. I wouldn't have really minded dying at the end so much if it weren't for the fact that I was able to do the entire dual first try on its own during my last two sessions. At some point, I gave in and did a couple of last minute nerfs, but I don't think they impacted the level's difficulty too much. Speaking of butchering, this level used to be literally impossible before. I think I did a good enough job of making the level playable at least except for leaving in several chokepoints, but I doubt people will completely hate it. As for its difficulty, I legit have no idea. I want to think it's around top 20 difficulty, but after actually verifying it I've been having second thoughts. I'll just let everyone else decide its difficulty.
To conclude, I'd like to thank both @StarkyTheSalad and @gecko for not only giving me the opportunity to verify this one-of-a-kind level, but for also being incredibly helpful throughout the entire process. I would not have felt as laid back over this level as I was if it weren't for them making me feel at ease. I'd also like to thank @para for helping out a bit as well.
Attempts: 15,164 Enjoyment: 5.5/10Omega Interface by Platnuu (Extreme Demon) (360fps)BrianTheBurger2021-10-22 | Pretty alright level. One of the few levels where I kind of fucking hated the learning process especially when it came to figuring out the click patterns for the first two main wave parts, but it's pretty satisfying to connect everything together to some degree. The first two waves are mostly carried by the fact that the transitions into them are absolute ass while the parts around them have a bunch of clicks that suck balls, especially the really short wave segments with the microclicks. The second half is also not great due to the fact that most of it is janky as balls with all the moving structures everywhere. I don't really understand how this is so highly praised but whatever. The overall decoration is a pretty big mess as well. I've never really liked Platnuu's style very much and the addition of this level in his catalog has not altered that opinion, but the last part looks really fucking nice. I wish he made more stuff like that. Overall, the level is pretty cool. I don't really think it's that outstanding but it's satisfying to play. Didn't really get too unlucky either but a lot of my deaths were really fucking frustrating to deal with.
Attempts: 6,639 Enjoyment: 4.5/10Calamity by Awedsy (Extreme Demon) (360fps)BrianTheBurger2021-10-15 | Randomly felt like beating something a tad bit easier than everything else I've been doing recently as a nice change of pace, and going for this made sense in my head since I beat Kenos recently and the general structure of both levels were pretty similar. Only difference is this level is somehow even more unbalanced alongside having another slight difficulty spike at the end. Despite this, the level was still pretty enjoyable to some degree. My overall experience was incredibly frustrating, though, as there was a point in time where I was stuck dying in the 60s without passing it once within an entire session. Even though that part of the level is arguably my least favorite in the entire level, it still bugged me to no end since it's still one of the easier parts. To top this off, I managed to fuck up the transition into the very last wave from 0 and ended up dying at 93%, which was the peak of my frustration. Shortly after that, though, my consistency went through the roof and I managed to get to the last dual every few attempts until I beat it, so I don't think I can get too mad over that. Pretty cool level overall that has its issues but still manages to be one of the better wave-based levels I've played. It also isn't an incredibly object dense pile of shit so it's pretty accessible in that regard which I appreciated.
Attempts: ~2.1k Enjoyment: 5.5/10Kenos by npesta (Extreme Demon) (360fps)BrianTheBurger2021-10-03 | Despite this being my personal favorite of the Bloodlust-esque levels, this is probably the worst playability wise. It was pretty fun to practice and surprisingly fun to play from 0 since I was making steady progress, but once I died at 90% it felt so much more dreadful to sit through. I'll just start by talking about all the significant parts individually:
The first wave: holy fucking shit my consistency with it was all over the place. There'd be moments where I'd spend 20 straight minutes slaving away at the level just to pass it twice and die to some random shit then I'd randomly get some consistency boost and pass the wave every single time for another 20 minutes all of a sudden. There's also invisible saws between 23-24% for some reason???? The second wave: this is probably the most fair wave part in the entire level and I have a very hard time understanding why people think it's the hardest wave in the entire level. Sure, there's days where you suck ass at it, but getting your click pattern back down doesn't take very long. Literally everything between the second wave and SlimJim: This portion is significantly easier than the previous two waves but holy shit it is so god damn easy to just die at the most random clicks in this area. For some reason, I had this tendency of just dying at the end of Krampux's part a billion times and it was the most annoying shit to deal with. SlimJim: I absolutely fucking despise this part solely because of two wave clicks at 54%. I genuinely do not get why people just put random ass gravity portals in waves when they're perfectly doable without them. It literally made it harder for me but I didn't bother skipping them because I already had the click pattern engraved into my brain to make any changes. Nikro: the wave kicked my ass when I was practicing but at some point I was able to do it almost every time. I also somehow managed to die at the robot before the wave 6 times from 0 which is one of the biggest blueballs a man can experience. Spectex: please stop putting moving slopes in wave parts and also please do not put spikes as replacements for the tips of the structures either I fucking beg Pennutoh: incredibly buggy and nerve wracking and 90% sucks balls
Anyway, I did not enjoy this as much as I had hoped. I mainly went for this since Sary didn't really feel like a second hardest and this was like the only level I could think of that I genuinely wanted to do between it and Tartarus. I'd only recommend this if you wanna fuck around with some random top 10 since it's fun to do runs on but playing from 0 can get really fucking bad.
Attempts: ~11.1k Enjoyment: 3/10Cold Sweat by para (Extreme Demon) (360fps)BrianTheBurger2021-09-14 | Nevermind I guess the streak continues. Also no, this is not the level I was referring to in the pinned comment on my last video. I'm not sure when that'll come around.
This is supposed to be the secret level I was referring to way back when I was still playing Tartarus. It's a level I've wanted to beat ever since it came out since it stood out like a sore thumb amongst all the levels around it, and I'm glad that I finally managed to beat this batshit crazy level. Let me start with the visuals since it's one of the big reasons why I wanted to beat this level: it's nearly flawless. I don't think there is any other level out there other than Nhelv that works this well with its song. The only part I feel like doesn't look all that amazing is the wave even with high detail, but everything else is basically perfect. I highly doubt there will be another effect-heavy extreme that executes its theme and visuals this well.
Now, the gameplay is where I start having second thoughts on how much I like the level. It is simultaneously incredibly fun and painfully dreadful at the same time. I'll split this section into three parts: The cube: this portion is easily the best part of the level. It's incredibly hard to get down at first but it gets surprisingly consistent with time. The only things I don't like about this part are the invisible speed changes and the double clicks littered all over the place, but they're still manageable. I'm very hesitant on calling this the best cube gameplay I've ever played since whenever you lose consistency it's incredibly frustrating getting blueballed out of getting to the UFO, but it's close. The UFO: my fucking god I have never played a worse UFO section in my entire life. It is easily some of the jankiest and broken gameplay in any level I've ever touched because of how shit slope physics are. It got so bad to the point where I had to resort to a method I dubbed the "osu! strat", where you bind two keys right next to each other and alternate to spam (the list allows this btw), and even then the part was still pretty inconsistent. I really hope this is the only time someone makes a UFO part like this in any level. The wave: this was the main reason why I had such a hard time trying to get myself to play this level. When I first played the level, it took me over 8k to even do the wave once. I had the worst time trying to figure out consistent click patterns, and even when I thought I had figured it out it still took forever to dig up an ounce of consistency. It also kicked my ass from 0 and I managed to rack up over 40 deaths in this section. Not sure if I'd consider it the hardest part for me but it's pretty much tied with the cube.
Overall, I have a very strong love-hate relationship with this level. It's visually and thematically fantastic but plays like absolute dogass most of the time. It's also one of the most satisfying levels I've beaten. Definitely do not recommend but messing around with the level is pretty fun.
Attempts: ~17.7k Enjoyment: 3.5/10Calculator Core by Walroose (Extreme Demon) (360fps)BrianTheBurger2021-09-07 | Finally finished this off after over a year of it rotting in the back of my to-do list. This was genuinely dreadful when I was playing it back then, but after coming back to it a few days ago it finally clicked. Sure, the level is incredibly janky and pretty bullshit (ex. Starky/Yoonsr's part), but it was a lot more tolerable than I set it out to be. Even though every single death at the extension felt like more of my brain was rotting away especially when RealVet's part was a literal wall from 0 (73-79%), I never got too fed up over it.
The one thing that I REALLY do not like about this level is the absolutely horrid optimization. I've had a copy of this level sitting around for literal ages and it made saving my stats such a pain in the ass. I remember sitting down for like half an hour trying to delete as much random objects as possible without having any problems, but it still sat at over 300k objects. This level is also just an inconsistent mess visually but considering it's a 3 minute megacollab it makes sense.
Overall, a huge mess of a level that I'm very glad I pulled through with. Would not recommend since there are some pretty huge problems that make the level 10 times worse than it needs to be.
Attempts: 9,089 Enjoyment: 5.5/10Promethean by EndLevel (Extreme Demon) (360fps)BrianTheBurger2021-09-03 | I forgot to adjust my mic volume again sorry
Well this was definitely not a completion I was expecting to happen anytime soon. I randomly picked this up right after Sary since I thought it'd be cool to have half the top 10 completed again and this was the only one I felt like I could actually go through with in a reasonable amount of time. And sure enough, I did. With a whopping fluke from 69%. I don't really know what I can say about this level other than the fact that it felt pretty similar to Sary in the sense that it's essentially a patience tester with most of its difficulty being condensed in the latter half of the level. The decoration fits the song pretty well but I still notice this trend in EndLevel's works where some parts just look straight up rushed and it bugs me to no end. Anyway, the level was kind of fun but I think it's pretty obvious that it would've gone downhill had I not pulled that fluke out of my ass. I liked Sary more either way.
Attempts: 4,772 Enjoyment: 5/10SARY NEVER CLEAR by IIKugelBlitZII (Extreme Demon) (360fps)BrianTheBurger2021-08-27 | I genuinely don't really know how to put my thoughts into words when talking about this level. It was somehow incredibly tolerable despite being a painfully disjointed timing level carried heavily by the second half. Before I started taking this level a bit more seriously I could only play the level for 30 minutes every session at the most, but I suddenly grew a strong urge to grind it out a couple days ago and I genuinely enjoyed myself. There were many times where I felt really frustrated whenever I had bouts of incredibly dumb deaths, but I still had fun overall. Despite this, I don't really think more people should go for this level since it doesn't seem very accessible at all. It's probably the easiest level to learn for its difficulty but the level as a whole is just so weird.
There's like almost nothing to say about the level's decoration; it's just straight ass. And I don't mean that in an "aged badly" way, like there is quite literally not an ounce of good deco throughout the entire level's runtime. It doesn't even really feel like it has charm either since all the text with broken english feels like a really forced gag.
Attempts: 10,011 Enjoyment: 7/10Fragile by EndLevel (Extreme Demon) (360fps)BrianTheBurger2021-08-24 | Of all the Bloodlust-esque remakes out there, I think this one pisses me off the most. Any sort of charm that kowareta had is just completely thrown out the window with this level. The whole appeal with kowa for me was the fact that it was a short claustrophobic extreme with an incredibly rough decoration style. The gameplay was also surprisingly fun, which made me like the level even more and it still stands to be one of my favorite extreme demons to this day. This remake, however, tries to clean up on the gritty nature of kowareta by using the most oversaturated decoration style known to man and also doubles the length by slapping on another already existing level at the end with a shitty music cut. The revamped decoration just looks straight up bad throughout the entire kowa section and pretty much every minor gameplay tweak was so poorly tested that it made the level feel like so much more of a chore to play than it needed to be (ex. the part in the thumbnail). The extension also happens to be some of the jankiest gameplay I've ever touched. Deadlox's entire part is littered with random ass invisible teleportals that you have to enter in a certain way every single time to even reach some of the orb clicks. The second half of ARtu's part is also incredibly janky and annoying to deal with but I luckily didn't die very much at his part from 0. Minaxa's part is easily the worst part in the extension since there are some clicks that genuinely feel like a dice roll to pass. ViRuZ's part is just really weird to play but I don't really have any complaints about it. Despite all the problems I have with this level, though, I can't help but think this is probably one of the best current top 10s in terms of playability solely because the base gameplay is nearly identical to a level I already really like. I really wish this weren't the case though since I have a strong vendetta against this level as a whole. I think this is worth playing if you're at all interested in getting into top 10s especially if you've already beaten kowareta since it's definitely the most accessible level of its difficulty and does not feel very boring to play.
Attempts: 8,345 Enjoyment: 5/10BrianTheBurger Live StreamBrianTheBurger2021-08-24 | ...Tartarus by ItzDolphy (Extreme Demon) (360fps)BrianTheBurger2021-06-20 | After a little over 2 years, I finally have a new hardest and it will definitely remain that way forever. Pretty much the last thing I wanted to clear off of my GD bucket list was beating the hardest demon in the game at any point in time (I do not count Crimson Planet moving to #1 briefly since that felt incredibly cheap), and I actually managed to pull it off. Whenever I feel that it'd be a good time to depart from the game, I'll be able to do so completely satisfied with what I've accomplished. I'd like to thank everyone once again for sticking with me for as long as I've been around. I know this is corny and all but I genuinely would not be where I am without you guys.
Anyway, let's move on to the level itself. I don't think there could have been a better, more bearable #1 demon out there. Even though this level has so many problems, like 23-46% being miles more difficult than everything else in the entire level and 64-100% containing countless bullshit choke-points, it still managed to be pretty enjoyable. That is, until I died at 98%. Then everything went downhill. I won't bother going into the nitty gritty details of how my experience as a whole was, but let me just say this is probably the most unlucky I've ever been on any level I've ever touched. I past Endlevel's ship over 200 times and died at the second drop nearly 70 times. The second most deaths at the second drop I could find was 42 and I nearly doubled that amount. It was incredibly frustrating. However, this made the completion all the more satisfying so I can't complain too much. Overall, I think this is probably my personal favorite current top 10 extreme demon even taking my luck into consideration and I highly doubt that will be topped. My enjoyment would've EASILY been doubled if it weren't for my abysmal luck.
Attempts: 44,429 Enjoyment: 3.5/10The Rupture by Ka1ns (Extreme Demon) (240hz)BrianTheBurger2021-03-18 | Since this level received quite a bit of praise for being the most "fun" top 10, I thought I may as well take advantage of that and beat it before it becomes completely mainstream. Turns out all the people that called it fun are actual dumbasses because this level is so fucking dogshit even after the update. I don't understand what went through Dolphy or Ka1ns's heads when they were building/playing this because they VERY CLEARLY should've been able to make much needed edits to the level, like making the transition out of the wave at 28% not kill you randomly. Or make the ship at the very start of the first drop not play like complete ass. Or make it so that you don't hit the side of some block at the ship at 35%. Or make the first half of the duals not completely bullshit. Or use a trigger orb at like the 60% ball to prevent a skip instead of placing an invisible spike to make it a fucking blind timing. Or make the last third of the level even the SLIGHTEST bit fair (died in this area like 20 times I think?). I don't like how a level with so many problems gets as much praise as it does. Like I guess I can understand why people would enjoy this since the entire top 10 is fucking unbearable and this isn't necessarily as stressful as the rest, but you cannot genuinely tell me this level is fair in the slightest.
Anyway, the deco in this is absolute shit. It's quite literally just a bastardized, harder version of Rupture which is a shame because that level was pretty cool for its time. This level adds quite literally nothing interesting to its predecessor, and I find it pretty fucking annoying that people are willing to just push for anything top 10 worthy to get rated at this point.
Maybe I'm just a cynical asshole, but I hate almost everything about this level. The only things I can at least appreciate about this level is that it takes very little time to learn and it's somewhat satisfying to pass some of the parts. Play it if you want, I don't care.
Attempts: 8,554 Enjoyment: 2.5/10Timor by ColorBolt (Extreme Demon) (240hz)BrianTheBurger2021-02-15 | This is like the most disjointed level ever. All the difficulty is condensed into the wave and ship parts and everything else is nearly piss easy. The whole theme and style is fine in theory, but is executed in like the goofiest way possible. The only thing I can appreciate this level for is the fact that it's a solo and there's like 2 objects. The last 10% is the dumbest difficulty spike and makes the level 10 times worse. If you have a hard-on for wave levels or something then you might enjoy this idk.
Attempts: 2,837 Enjoyment: 4/10Cybernetic Crescent by ViPriN (Extreme Demon) (240hz)BrianTheBurger2021-01-09 | Glad I managed to be one of the first few victors of this level and the first to actually get some of the easter eggs in my completion. I have not grinded out a level this much in a long ass time and I'm glad it wasn't for nothing. I'll be honest, I expected this level to be a lot less bearable than it actually was, but it was genuinely pretty fun. Learning it felt like an absolute chore, but once I pieced all the parts together I was enjoying it. I will say though, some of the balancing is pretty ass but I think it's more the creators' fault for making their gameplay hard to change without making it shitty. Either way, it's still a pretty well-made level and definitely tops Digital Descent in terms of overall quality. This is definitely the most fun level in the trilogy in my opinion and I'm very glad that it turned out the way it did. Not sure if I can recommend this since learning it sucks balls but if you have the patience then there's no harm in at least trying.
Attempts: 4,106 Enjoyment: 7/10DARKENED by Bianox (Extreme Demon) (240hz)BrianTheBurger2020-12-30 | This is a really solid level that came out a few days ago. Although timing-heavy levels aren't really my strong suit, this was still a pretty fun and fair level overall. My main gripes are Bianox's entire part being harder than everything else and the UFO double click at 47% that killed me a billion times which was really annoying. Everything else wasn't too bad to deal with. As for visuals, Bianox and DesTicY's parts take the cake easily, and I feel like Uneskladovae and Ryder's parts fall a bit flat. Nonetheless, this level executes its theme very well and fits the song perfectly. I also managed to fluke this from 61% which is a nice change of pace considering how dogshit my luck has been recently. If you like timing heavy levels then you will most likely enjoy this level, but if not then maybe at least try it to improve in that field.
Alright, now I want to talk about this year overall and what'll happen in 2021. This year was probably one of the worst years of my life, and that's not just because of how disappointed I am with my own overall performance in the game but because of personal problems I have dealt with and the world around me in general. Now, I don't want to write some sob story to make people feel pity for me so I'll keep it short; if you guys don't already know, I have a disease/disorder called Henoch-Schonlein purpura and have been dealing with it for over a year now. It has genuinely felt like I have been making 0 progress with getting this condition to go away and I have felt completely hopeless that things won't get better along with COVID reaching new peaks every single day in the US. Because of this, I have had little to no motivation to do anything for the past few months and have been burning my time doing virtually nothing but college work. Despite this, my good friends have kept me sane throughout the year and I cannot thank them enough for being such amazing people. You know who you are.
Now, what's the plan for 2021? My initial goal for this year was to do more shit than I did last year, which did not happen, but I'm hoping next year I'll actually be able to accomplish a lot more since I have a lot of plans (and hopefully time) to do what I want. I'm really hoping I can go through with pretty much all the stuff I want to do despite my motivation being incredibly inconsistent, and I'd like to thank all the people that have still stayed subscribed to my channel despite being so in and out with my activity. Anyway, happy new year and I hope 2021 won't suck as much ass as 2020 did!
Attempts: 1,340 Enjoyment: 6.5/10Daydream by Yendis (Extreme Demon) (240hz)BrianTheBurger2020-12-17 | Yendis is a creator I've kept an eye on for quite a while because of his simple yet unique and interesting design levels, and seeing as this was aimed to be an easier end completely solo extreme I was naturally drawn to it. Unsurprisingly, this level was very well built all around much like his previous works, and I really like his stylistic choice of going for an upbeat Jayuff styled difficult level. My main gripes with the gameplay are the curvy ship parts at around 60% and the spider double clicks at 68% and 78% which seem like you can just hold after the first click but can't because of how the spider gamemode is designed; there's also some balancing problems but they weren't as problematic as the two issues mentioned. Without these problems, this level would be nearly flawless. I'd also like to mention that after I somehow died at 97%, I would spend another 40 minutes dying a billion times past 60% which caused my enjoyment to take a nosedive, but this is more my fault than Yendis's since it was very easily avoidable. Overall, an incredibly good easier end extreme demon that should be given as much praise as levels like Acu did.
Also, my activity has tanked because I'm currently in the middle of exam week. I should hopefully be back to beating stuff next week or so.
Attempts: 772 Enjoyment: 6/10 (would've been 9/10 if I didn't die at 97%)Breakout Redux by Waivve (Extreme Demon) (240hz)BrianTheBurger2020-12-06 | Since descriptions can't have angled brackets: https://i.gyazo.com/f0bde525589e1a2f4bbdd2d33b01bbee.png
I cannot think of many levels that are as broken and unbalanced as this. This wasn't really that boring, but my god is it just a complete dumpster fire of a level. Every single part is fucked in some way, whether it'd be Majkomar's janky ass ship and UFO parts or Yakob's incredibly buggy slope gameplay that somehow no one bothered to fix. There was quite literally 0 care put into the creation and polishing of the level. Not a single part is good, except for maybe Th04's part but that's only because it's at the very beginning. To make matters worse, I managed to get to Yakob's part the very first time I got to the drop, then would die at his part three more times due to either dumb bullshit or just straight up choking. I have a very hard time understanding why there are some people that actually liked this level since I cannot think of a single redeeming quality about its gameplay. Do not play.
also sorry for being dead for a while blah blah blah who cares
Attempts: ~3-4k Enjoyment: 3/10Edge of the Blade by eiruni (Extreme Demon) (240hz)BrianTheBurger2020-10-21 | This is such a failure of a megacollab it's laughable. I can only think of like two parts I actually liked playing, which were Metalface and Vlacc. Every other part in this level plays like shit, even with the two nerfdates. There's a reason why I dropped the verification for this level since it was literally impossible to make the parts enjoyable without butchering them to the ground. Let me touch upon some of the worst parts in this level:
- Chase/RpgRaketti: This part is like barely consistent. Both waves are annoying as fuck and the overall gameplay is very awkward. - Knobbelboy/Juhou: Knob consistently makes some of the worst extreme demon gameplay I've ever seen despite it being incredibly simple and sight-readable. He somehow always manages to make incredibly wonky garbage that is nearly unplayable when proper structuring is added. - Onnikonna: This part felt like a wall from 0. The dual wave is so stupidly precise because of how it's structured and you need to stare down each wave individually so you don't fuck up. It's so incredibly easy to choke at this part in general and it was so frustrating whenever I would die here. - Terron: This part screams awkward ass gameplay. The transitions into every gamemode are horrid, especially the ship and 95% wave transitions. It just plays horrible overall as well, with some weird ass spam dual wave at the beginning and a really dumb spider that shouldn't feel that hard.
To add on to all of this, I had pretty shit luck as well, with nearly 20 deaths past Onnikonna and most of them being incredibly stupid chokes. Pretty much every part past Onnikonna is easy and I genuinely don't understand how I died to half the shit that was thrown at me. The only thing I'll give this level credit for is that it never really felt boring to play. Other than that it sucks fat cock. This is like unplayable on 144hz so if you're gonna go for this play it at a higher frame rate.
Attempts: idk but if I had to guess probably like 6-7k Enjoyment: 2/10Sunset Sandstorm by crohn44 (Extreme Demon) (240hz)BrianTheBurger2020-10-17 | The best way I can describe this level is that it's like the least grindy grindy level, which basically means the hardest parts are condensed into the beginning but it doesn't really burn through attempts. Despite this, the entire first cube was not as bad as I thought it would be. I assumed it would be like the Black Blizzard cube on steroids, but I only really had trouble with a few bits of it. Anyway, this level pissed me off a lot but I don't hate it. I had a little over 20 deaths past the cube, which isn't horrid but most victors were more fortunate than me so I guess I could say I got unlucky. A lot of my deaths past the first cube felt like thrown away attempts (most notably this: cdn.discordapp.com/attachments/471765577011036172/765297916410855494/susan.mp4) and it was getting harder and harder to play the level without getting pissed off within 30 minutes, especially after I got 92%. Luckily I didn't have any deaths between 69-92%, so I didn't get shafted entirely. Overall, a very cool level that I used to despise playing but has now grown on me. This didn't ever really feel boring to play despite the level being notorious for having the incredibly repetitive beginning.
Attempts: idk but if I had to guess probably around 5-6k Enjoyment: 5/10Chromatic Haze by Cirtrax (Extreme Demon) (240hz)BrianTheBurger2020-10-07 | I've been struggling to find levels to play that don't piss me off, but I finally found one I could stand playing. This has got to be one of the most balanced list levels out there and I have a hard time pinpointing what part I'd consider the hardest. It also has amazing flow and is very consistent. I never really felt bored playing it either despite slacking off on it from time to time. As for decoration, I feel like this is one of those levels that looks better with LDM on. Some of the effects without LDM on look fine, but there was a spinning thunder circle thing in the middle of the level that I did not like at all. Other than that it looks fine. Nothing particularly ground-breaking but I don't think that was the aim anyway. I noticed that most victors didn't really like the level, but I think it's pretty damn solid. I'd like to see more people try this since I enjoyed it quite a bit.
Attempts: 3,421 Enjoyment: 8/102 1 1 by SrGuillester (Extreme Demon?) (240fps)BrianTheBurger2020-08-22 | This level makes no sense. It essentially tricks you into thinking it's good in a copyable since it's incredibly straight forward and easy to learn, but playing from 0 is a whole different story. There is like little to no consistency with the level and there's random difficulty spikes littered throughout the level. No death feels fair and it was incredibly frustrating whenever I'd die to literally anything. It got so bad to the point where I went into a feral rage after like an hour long session and had a hard time sleeping because of it. This level is a waste of time and energy, and you shouldn't bother playing it.
Attempts: 1,915 Enjoyment: 1.5/10Hyper Paracosm by EndLevel (Extreme Demon) (240fps)BrianTheBurger2020-08-15 | Alright, no more of this "prove this is hacked" bs now. I'd consider this level a modern day Down Bass since it's objectively bad and incredibly unbalanced, yet still somewhat bearable. Well, at least until I died past the wave 14 times. I somehow managed to get 94% the second time I passed the wave, but then I shat the bed and added another 12 to that number. Not only that, but the ways that I died made it a hell of a lot more frustrating than it needed to be (one of which my mouse didn't register a click at all: cdn.discordapp.com/attachments/471765577011036172/743913625147801690/why.mp4) and constantly dying at the most random spots at the wave didn't help either. So yeah, this level ain't great but it's not unbearably bad.
Attempts: ~7-8k Enjoyment: 3/10Balengu Vortex by lTemp (Extreme Demon) (240fps)BrianTheBurger2020-08-10 | I remember when there was a whole movement to get this rated several months ago, and I found it incredibly annoying hearing about it every single day. Playing it now, it was probably the most frustrated I felt over an NC level. I think it's safe to say that my experience with this level was karma.
Most of the wave is very consistent. Hybrid's section was a lot easier than the other waves, and most of Temp's wave wasn't that bad either. But from 58% onward, the level just becomes so much less playable for some reason. The entirety of HJfod's part is really awkward, and the last cube is just straight up stupid. Playing the waves from 0 felt so much harder, and the memory cube has an incredibly dumb timing that got annoying. I don't understand how people find this enjoyable, even if the level is consistent for the most part. As a remake though, it does look like a slight upgrade from Bausha, but I still prefer it over this.
Attempts: 2,424 Enjoyment: 3/10Hateful Reflection by GD Iris (Extreme Demon) (240fps)BrianTheBurger2020-08-09 | Unlike Down Bass, this was a fun and pretty well-made level. Some of the visuals are incredibly corny, specifically the text that blocks your vision, but I got used to it being all in your face. The level was also a bit frustrating at times, but that's typically the nature of NC levels in general in my opinion. My only gripes I had with this level were the orbs before the whole wave part being really finicky, the random dash orb around the middle of the wave, and some saw placements near the end of the wave. Other than that, everything else felt really fair. This is probably my favorite NC extreme demon currently (playability-wise), and I'm not sure if anything will be able to top this.
Attempts: 1,218 Enjoyment: 7.5/10Down Bass by Spectruh (Extreme Demon) (240fps)BrianTheBurger2020-08-08 | This is just one of those extremes that is unanimously considered as one of the worst of its kind. And yet, I didn't think it was all that bad to play despite the horrendous balancing. It was a lot easier and bearable than I anticipated it to be, but it was still frustrating. There isn't much else to say about this other than it's objectively bad overall, but I guess it's worth playing just to get a feel for the worse end of the extreme demon spectrum.
Also, I reached 10k subs a few weeks ago, which is most likely the last big subscriber milestone I'll realistically be able to reach. Now, I'm not sure if I want to make a video about it since I don't really have much to say other than a simple thank you, but I'm still glad I managed to reach the five digit sub count. Thanks again for the support.
Attempts: 1,385 + some old attempts idk how many Enjoyment: 4/10Cognition by EndLevel (Extreme Demon) (144fps)BrianTheBurger2020-07-25 | Well, after uploading nothing for two months I finally beat something really hard. I haven't been entirely dormant from the game, however, as I beat two easier end extremes during my hiatus (which I hated). They made me realize why I even took a break in the first place. A good bit after I got 240hz, I was being way too hard on myself when playing anything no matter how hard the level was. This, in turn, made me struggle a lot more since I was focusing on the negatives way more than the positives. After a bit of thinking, I wanted to see if purposely handicapping myself by using the bypass to instead lower my frame rate would help in the slightest, using this level as an experiment after already having practice prior. And to my surprise, it worked. I was way more willing to grind the level out and it didn't even feel that much harder than it did on 240hz either.
As expected, though, this level got a lot more frustrating overtime. I would constantly die at the slow part from 0 despite being the easiest part of the level and would very rarely pass it. My frustration would amplify after dying at 95% as a fluke from 77%, and I would again fall into the toxic mindset I had when I was playing on 240hz. Eventually, I would just suck it up and lo and behold I got it done today. This was definitely the most frustrated I had gotten over the game and I do not understand why people call this level good. In fact, I don't understand how anyone enjoys anything in the current top 10 at all. Maybe my tolerance for levels has just decreased immensely but I just don't see the appeal anymore. Regardless, this level had its ups and downs but it was overall a negative experience for me.
Anyway, regarding my activity, I have no idea how much longer I'll be playing for since I don't know what the fuck I'm doing for college. I do plan on doing some cleanup work (finishing off Calculator Core, Thinking Space, etc.) before the summer ends, but after that I don't know what's happening. I don't think I'll be handicapping myself again since I just want to get stuff done, so this will most likely be the last thing I beat at 144fps. Thank you for being patient.
Oh yeah I also got a webcam so you can see how weird my hand looks while I play.
Attempts: 20,929 (~12k on 240hz) Enjoyment: 2.5/10WOW by TrusTa (Extreme Demon) (240hz)BrianTheBurger2020-05-23 | I wanted to beat this ever since the level got finished over a year ago, and I'm glad I finally got around to finishing it now. I had a lot of trouble getting progress on the level when it first came out, so I ended up dropping it. I came back to it 3 days ago to get it over with and it was a lot more fun. The main issue I have with this level is the 73-75% section of the spam. It barely works and more than half of my deaths at the drop onward were in that area specifically. Other than that, the level is really good. Really unbalanced, but still fun nonetheless. If you're able to spam I highly recommend.
Attempts: 6,276 Enjoyment: 8/10The Hell Bird by Havok (Extreme Demon) (240hz)BrianTheBurger2020-05-15 | I wanted to beat this to take a break from Calculator Core since it was incredibly boring and annoying, but this level was also pretty damn annoying. The first half was alright, but the second half was incredibly inconsistent. I think I racked up about 50 deaths at the second half, so I didn't have the greatest time with it. Regardless, I'm still glad I beat it though since this was made by a few of my close friends so I felt obliged to beat it at some point. Probably wouldn't recommend unless you like timing-based levels.
Attempts: 1,688 + playtesting attempts (idk the rough estimate) Enjoyment: 4.5/10HURRICANE by Bianox (Extreme Demon) (240hz)BrianTheBurger2020-04-12 | Pretty fun level. I was one of many playtesters for this level and I actually did my job properly this time around so it's a lot less buggy than its predecessor, Cyclone. I'm not too fond of the balancing of this level with Sequex being the hardest part, but it was still an enjoyable level regardless. This is a very good level for people that enjoy fast-paced easier end extreme demons and I'm glad I took part in improving small bits of the level.
Also, the audio was edited in since there was a dumb convo taking place during my completion that I did not want in my video. It may sound a bit offsync since Movie Maker is a pain in the ass so I apologize for that.
Attempts: 1,264 (829 were from playtesting) Enjoyment: 8.5/10Furious Flames (Update) by Failure444, Verified by me (Extreme Demon) (240hz)BrianTheBurger2020-04-11 | Alright, so this level has had the shittiest rep for as long as it has existed, and up until recently Failure (a.k.a. Eggnog now) wanted the level to be adjusted and fixed a bit. I thought this was a good opportunity to make the level at least playable since it was pretty much impossible to make the level actually good due to the nature of the gameplay. I originally wanted to update the level way back when it first got rated, but Mullsy had beaten it and I didn't want to screw him over by fixing the bullshit he sat through. I thought his record would get removed if I updated it so I abstained until now.
Here is a list of all the major things that were changed: - 15% ship: the blue orb was removed and the green orb was replaced with a black orb, with platforms under the size portal to make the transition nicer - 40% dual: robot replaced with cube and orbs replaced with invisible platforms - 47% dual: orb chain thing replaced with platforms n shit - 240hz bug at 49% fixed - 51% dual: some orbs were replaced with red orbs, ufo dual is less bullshit now but the click pattern is slightly different as well - 57% orb chain thing: made the invisible platform bigger - 72% dual: robot replaced with cube, added an orb at the end of the slope bit of the ship to make the part more fair and to prevent it from breaking - 84% robot dual: altered to make it more playable, transiton into the part is also better now - 92% orb chain thing: replaced blue orb spam with just three varying orbs - Other minor changes were made as well which were mostly nerfs.
Hopefully this level is a lot more playable now. It's still not amazing, but it's not as unbearable as it once used to be. I have already asked some list editors about what will happen to the list records and they said they will stay if the update makes the level easier, so no one loses luckily. I commend all the victors of the older version of this level, y'all are some tough cookies.
ID: same as before lol Attempts: idk I didn't keep track of any new ones Enjoyment: 0/10 before but like 7/10 nowTapwreck by MrLorenzo (Extreme Demon) (240hz)BrianTheBurger2020-03-25 | This was really damn frustrating. This is one of those levels where in a copy it's not that bad, but from 0 it's 10 times worse. It was incredibly boring to try and grind this out, and I could only play the level for like an hour before getting sick of it. I can't even say the design even makes up for it since I think it's really ugly. I understand that the premise is like MaJackO style or whatever, but it still looks like dogshit so that didn't make up for it at all. It's a really bad level overall, so don't bother touching it.
oh yeah I raced dr joe on this and lost cuz I was too lazy lol
Attempts: 5,277 Enjoyment: 3/10The Yandere by Dorami (Extreme Demon) (240hz)BrianTheBurger2020-03-20 | Finally got this over with. I liked this level quite a bit during the learning stages of the level but I got really unlucky once I started to get to Spectex from 0, making my experience worse than I had hoped. I racked up nearly 30 deaths at the last quarter of the level, with two of the dumbest deaths past Spectex's part (here's one of them: gyazo.com/aa89ee424381fac3072334e2af52a573). Once I had gotten 89%, I really struggled to get my consistency back and I'd get incredibly pissy whenever I'd die anywhere in the second half. This would happen over the course of a few days. Today, I managed to break that mold and got it over with, a few minutes after my death at 96%. I really wanted to like this level, but my abysmal luck made it a lot harder to enjoy playing it. Not sure if I'd recommend since the level is incredibly unbalanced, with the hardest parts being Jonathan, Mazl, RoiMousti, and Spectex.
Attempts: 7,577 Enjoyment: 4/10Arctic Lights by Metalface221 (Extreme Demon) (240hz)BrianTheBurger2020-03-04 | First 240hz completion! I mainly played this as a test to see how much easier the level is on 240hz compared to 144hz, and as expected the level became a hell of a lot more consistent. A lot of people seem to say this level is comparable to Sonic Wave, which I completely disagree with. The level is only ever consistent with a start position, and playing from 0 is incredibly frustrating. The second half of the wave is really inconsistent from 0, and I think I racked up around 40-50 deaths in that half. I didn't think the 40-44% range was that bad after a while, and it managed to get pretty damn consistent despite being the hardest bit of the level. Overall, I didn't hate the level in its entirely. It was just really frustrating to get down. I wouldn't really recommend playing it unless you have 240hz or you have a knack for wave-based levels.
Attempts: 9,529 Enjoyment: 5.5/10Ethereal Artifice by Zeroya (Extreme Demon) (144hz)BrianTheBurger2020-02-23 | This level was alright, but playing the level in normal mode was incredibly frustrating. The red half of the level was, for the most part, pretty fair and the only part I found really annoying was Speed's part. However, the green half was really damn inconsistent for me especially Majkomar's part and iMasu's part. All the other parts in this half were also pretty damn annoying but they do not top those two parts. There was a point where I went half an hour without passing Majkomar, which made me incredibly frustrated. Some people have praised this level as one of the best extremes gameplay-wise with really good balancing, which I do not agree with at all. I found some small difficulty spikes that made the level feel a bit less fair, making it less enjoyable overall. I will say though, the decoration is pretty damn nice for the most part, and I like the idea of the level changing the color scheme in the middle as if it were split in two. I also really like the song choice and it made the level a lot more bearable to play. Not sure if I'd recommend but people seem to really like the level so I guess give it a shot?
Attempts: 4,070 Enjoyment: 5/10kowareta by Shuri (Extreme Demon) (144hz)BrianTheBurger2020-02-17 | Before I talk about the level, I want to explain why I don't get stars at the end. I had to beat this twice because I forgot to record my initial completion. Luckily, it didn't take me very long to rebeat so I am not upset in the slightest even though in the back of my head I knew this was the best level to have a fuckup like that.
Although this level may seem intimidating to some, this level is honestly really damn fun to learn and play from 0. The visuals are pretty bad in my opinion, but the gameplay makes up for it heavily. There are some bits here and there that can get pretty frustrating, but I never found myself getting mad at this level. This is definitely one of the easiest levels to grind out and sit through due to its short length, so it was never a chore to play. I highly recommend this for a higher end level, it's definitely one of my new favorite extremes.
Also, since I almost never document any of my far deaths for anything, I decided to this time around. Here's a list of all my deaths from the drop onward: gyazo.com/037935d8daee010b1f2a644427e40455
Initial completion attempts: 15,365 Second completion attempts: 83 Total attempts: 15,448 Enjoyment: 9/10Skrrah by VirtualCrack (Extreme Demon) (144hz)BrianTheBurger2020-02-12 | I wanted to do something a bit more interesting for my 100th in-game extreme demon but I got lazy and settled for this. I'm still pretty happy with reaching such a colossal number, and I hope to continue playing more extremes. Thank you guys for sticking with me while I wasted my time grinding dogshit.
Anyway, the level was alright. It wasn't too annoying but wasn't amazing either. I don't even know how this got rated to begin with but it's kind of funny so it's whatever. Would recommend if you aren't disabled and can spam.
Attempts: 1,290 Enjoyment: 7/10Lucid Nightmares by CairoX (Extreme Demon) (144hz)BrianTheBurger2020-02-10 | Finally got this over with. This was the level I was keeping a secret since like October 2019 or something. Before I took a long break from the level, I managed to get 86% along with a plethora of deaths before that. I recently decided to come back to it after regaining confidence from beating some easier stuff. Somehow, I managed to fluke this from 60% after coming back to it, which caught me off guard. I'd also like to mention that this is my 99th extreme demon ingame, as I am saving something stupid for my 100th, which should not take very long to beat.
Anyway, onto the level itself. It is a fucking cesspool. Nearly every wave section in this level is so unforgiving. The entire first half is incredibly inconsistent, especially the predrop. The wave parts are batshit crazy and are some of the hardest bits of the level. Even after finding a click pattern for them, they were still ridiculously hard. The second half is a lot more unfair in terms of transitions being really wonky and the gameplay being awkward. There's a random difficulty spike at the last 15% for some reason, making the level all the more unfair. Luckily, I only managed to die at the end once in the dumbest way possible. Would not recommend for a new hardest at all.
Attempts: 15,542 Enjoyment: 2/10BuTiTi III by JonathanGD (Extreme Demon) (144hz)BrianTheBurger2020-02-05 | This was an experience and a half. I'm not sure if this is the unluckiest I've been on a level but it's definitely up there. I managed to die past the dual a total of 18 times, with my worst deaths being 94% x5 and 95% x3. The dual itself also kicked my ass, with most of my deaths being at the buggy ass cube and the wave. My biggest gripe with this level is the fact that 56% is so incredibly random even with the workaround I found for it, and I managed to die to it nearly 50 times in normal mode. Apart from that, everything else in the level is good. This is definitely one of the more fun unbalanced levels I've played and I never found myself to get bored. It is also one of the most satisfying levels I've played in a long time. I only ever took breaks from the level whenever I got really hotheaded because this level treated me like dirt, and I definitely would've enjoyed it a lot more if I didn't get as unlucky as I did. I would recommend this to people that like dual based levels, but make sure you actually develop a strat to overcome the bugs in the dual.
Attempts: 3,384 Enjoyment: 3.5/10xo by KrmaL (Extreme Demon) (144hz)BrianTheBurger2020-01-21 | This was not as bad as I anticipated it to be but it was still pretty bad. A lot of the difficulty comes from the first 30% of the level and the synced blue orb parts because they just don't really get that consistent. The rest of the level is pretty fun, but playing from 0 is pretty boring. I managed to fluke this from 68% which is pretty cool. I don't think I'd recommend this though, especially with a slightly offsync version of the song.
Attempts: 2,923 Enjoyment: 3/102 second clips of all my reactions in 2019BrianTheBurger2019-12-31 | I had no idea what I wanted to do as a New Year's video, so I whipped this up in about a half hour. 2019 was a pretty damn good year for me and was probably my peak in terms of playing. There were many ups and downs, but it was a good year overall. Thanks to everyone, especially all my friends, for making this year so great. Here's to another decade!
All levels in chronological order: The Hell Origin: January 4th Sonic Wave: January 17th Spacial Rend: January 29th Annihilation Nation: February 2nd Volume: February 14th Betrayal of Fate: February 18th Conical Depression: February 23rd Asmodeus: March 9th Audio Expulsion: March 13th Gamma: April 3rd Polish Alphabet: April 12th Extinction: April 15th distraught: April 27th The Hell World: May 6th Belloq: May 19th Crimson Planet: June 9th Penombre: June 15th GridLocked: June 19th Rate Demon: June 24th Matilda The Machine: July 9th UltraSans: July 14th CYCLONE: July 16th Glowy: July 24th Ouroboros: August 3rd Tech Manifestation: August 19th Red World Rebirth: August 20th MadMansion: August 26th Ithacropolis: August 30th Stalemate Redux: September 1st WaveBreaker: September 3rd Visible Ray: September 8th Carnage Mode: September 9th Catalyze: September 12th Titan Complex: September 16th Anoxysm: September 18th Sigma: September 28th Demonicat: October 2nd VendetTa: December 2nd Ziroikabi: December 6thZiroikabi by RoiMousti (Extreme Demon) (144hz)BrianTheBurger2019-12-07 | This was a pretty good level. Although the wave was a lot harder than everything in the level, it still managed to be quite enjoyable even after dying at the last cube a bunch. There were times where the level would get pretty annoying though, like there was one point where I couldn't pass the 34% wave at all for a solid half hour even after practicing it over and over again. Overall, the level wasn't that bad but it does get pretty annoying at times. Would recommend to pretty much anyone that plays extremes.
Attempts: 3,186 Enjoyment: 7/10VendetTa by E2MAX (Extreme Demon) (144hz)BrianTheBurger2019-12-02 | First extreme in a while. I played this a long time ago when it got rated and I dropped it fairly quickly since it was absolute garbage. I came back to it today after being extremely frustrated with another extended list demon I was trying and beat it in only a few hours thanks to a fluke I pulled out of my ass. As for the level, it is the most unplaytested pile of shit making it really unfair. All the waves are a lot harder than everything else, and the middle section of the level is just complete dogshit. The ending is pretty bad too, but I never died to it so I can't really complain about it much. Would not recommend.
Attempts: 3,116 Enjoyment: 3.5/10Adventure by shocksidian (Insane Demon) (144hz)BrianTheBurger2019-11-22 | Hey, long time no see. A lot has gone on for the past month or so and I want to briefly touch upon what has happened.
1. I have left the Demon List team after nearly 2 years of being a member. I have simply lost interest in working on list-related stuff like debating and whatnot. This does not mean I am quitting list demons forever since I am still interested in playing the game. 2. I am still working on the secret level. I got 86% about 2 weeks ago but I haven't touched it for a solid 3 days due to me getting bored. Progress on the level has been pretty slow since I've generally been incredibly lazy with playing it. I'm still hoping I can get it done, though, so expect a completion some time in the future. 3. Because of the secret level and a multitude of other factors, I have been at my lowest point in terms of playing as of late, with my last slump being two summers ago. I have been playing other games a lot more to kill time and it's been a lot more fun. I am trying to get back into the swing of things as of late by playing some lower end levels again, so I'm hoping that'll help boost my motivation a bit.
Anyway, this level is spectacular. I love the attention to detail in the block designs and how different nearly every block is. I love how different every part looks while maintaining a consistent style at the same time. The gameplay is also extremely enjoyable and I loved playing it all the way through. I never realized how good Shock was until I actually took a closer look into his levels, and I now appreciate his works a lot more. Keep doing you, Shock.
Attempts: 144 Enjoyment: 10/10Demonicat by f3lixsram (Extreme Demon) (144hz)BrianTheBurger2019-10-03 | This is quite possibly one of the worst French MCs I've ever played. The quality is so all over the place. The transitions are absolute garbage and it feels like no one actually bothered to fix anything in this level. F3lixsram and Sharks probably made the worst parts in the level. The 20% transition is the absolute worst and was only consistent half the time. Shark's wave at like 76% has an extremely stupid transition into the spider because some fucking moron decided to put a saw in the dumbest spot possible. They didn't even bother deleting the saw for some reason, but instead made it so that if you die to it a HILARIOUS message appears. Everything else in the level is pretty stupid but I'm too lazy to list off all the other things I hate about it. Don't recommend, fuck France.
Attempts: 6,867 Enjoyment: 2/10Sigma by MindCap (Extreme Demon) (144hz)BrianTheBurger2019-09-28 | I really don't know how to feel about this level. There's some parts that just feel like they don't work half the time like Hoshi's and Surge's parts, but others are actually decent. There's also a ton of clicks you can just straight up skip which is nice I guess. For whatever reason, I could not really get myself to grind this level as much as I have been with other levels. This level also made me really irritated even though I wasn't unlucky with the level at all. Hell, I somehow managed to fluke HJFod's part even though the end is pretty bullshit and I'm glad that I did since I just couldn't really stand playing this level. Anyway, I don't necessarily think this level is horrible, but there are some parts that just got on my nerves. Roi's part has such stupid structuring with the ground blocks, making it consistent like half the time. Surge's part literally only worked like half the time for me. HelpegasuS's dual spider functions so weirdly and it can somehow be broken in so many ways. The last 3 parts are all bullshit and are barely consistent, especially Brittank's part. Don't think I'd recommend this solely because of how wonky this level is.
my god this description is a mess lol
Attempts: 6,905 Enjoyment: 3.5/10Anoxysm by Lemons (Extreme Demon?) (144hz)BrianTheBurger2019-09-19 | Despite my abysmal luck with this level, this still managed to be really fun and it's definitely a HUGE step-up from Paroxysm in every aspect. I was quite interested to see how this level would end up when I first saw the layout, and it turned out exceeding my expectations. The gameplay flows really well and was very fun to play. There were a few annoying bits in it, like the beginning and the ship at around 60%, but it was overall very well made. I highly recommend this level, it's pretty damn good.
Now I will list off all my fails on this level: 97%, 94%, 93%, 92% x2, 87%, 83% x8, 82% x3, 73-80% like 20+ times
This is the worst luck I've had in a long time, maybe even the worst luck I've ever had on a level. In hindsight, though, this was probably the best level I could've gotten unlucky with.
Attempts: 2,663 Enjoyment: 7.5/10Titan Complex by TCTeam (Extreme Demon) (144hz)BrianTheBurger2019-09-16 | Well this was weird. This is yet another level I played ages ago but never bothered beating until now. I somehow managed to fluke 52-94% from 0 but from there it wasn't as bad as I was anticipating it to be. Even though I died at Cesdroid onward like 12 times, I never really got too demotivated. Playing from 0 was pretty boring half the time though. The first half got stupid consistent but the second half is a huge pain. There are some parts that just don't ever really get that consistent like the swingcopter and nearly everything past 76%. Overall this level is extremely stupid at times but very satisfying to beat. Not sure if I'd recommend.