TPM
Project DIVA (2nd, ACFT, Extend, F 2nd) - Colorful × Melody (Instrumental)
updated
F 2nd Song Pack: gamebanana.com/mods/383480
Sonic the Hedgehog costume mod: gamebanana.com/mods/385283
English lyrics: gamebanana.com/mods/388514
Bread accessory: gamebanana.com/mods/388281
Less intrusive hit effects: gamebanana.com/mods/413947
Twitter: twitter.com/just_tpm
This chart only has one hold switch necessary for getting the best Completion and there is a Score Attack route (Could've gotten 104.00+% but I guess I'm not feeling it lol):
1. 248 (□×→〇)
New EX EXTREME charts: gamebanana.com/mods/433023
Less intrusive hit effects: gamebanana.com/mods/413947
Bread accessory (lol): gamebanana.com/mods/388281
Better Album Art: gamebanana.com/mods/385337
Twitter: twitter.com/just_tpm
Completion and Score Attack Steps:
1. The hold comprising of 104 (△) reaches Max Bonus by getting an early COOL on 104 (△) and a late COOL on 118 (△〇).
2. 328 (□ → 〇)
3. 333 (〇 → △□)
4. 449 (△× → □〇)
5. 483 (〇 → □)
Song is omw to visit ur mom by Step Stone: youtube.com/watch?v=XD0tiUPFqcA
Snake Meme Mod: gamebanana.com/mods/430700
Less intrusive hit effects: gamebanana.com/mods/413947
Twitter: twitter.com/just_tpm
Project Hosikuzu Song Pack: gamebanana.com/mods/382272
Project Hoshikuzu Song Pack English lyrics: gamebanana.com/mods/397705
Less Intrusive Hit Effects: gamebanana.com/mods/413947
Twitter: twitter.com/just_tpm
Score Attack steps (section abridged obviously lol):
1. Extend 48(△), 49(□) and 54(×) to Max. Max Bonus occurs while sliding.
Timstamps:
00:00 PERFECT run
04:38 Score Attack run
Snake Meme Mod: gamebanana.com/mods/430700
Less Intrusive Hit Effects: gamebanana.com/mods/413947
Twitter: twitter.com/just_tpm
Song Limit Patch: gamebanana.com/mods/397695
Project Hoshikuzu Song Pack: gamebanana.com/mods/382272
English lyrics for Project Hoshikuzu Song Pack: gamebanana.com/mods/388514
Less Intrusive Hit Effects: gamebanana.com/mods/413947
Twitter: twitter.com/just_tpm
Spent all week for this, the formerly unused Encore chart for The Disappearance of Hatsune Miku, or Sonic the Hedgehog in this case lol (albeit via a mod that replaces the actual EX EXTREME chart).
This chart also uses randomised notes (albeit to a small degree, which you'll see at the end) which I believe no other official chart in Arcade FT or its re-releases uses. That's one difficult fixed ending though not as bad as the real EX EXTREME. Now, I've truly perfected every single Sega/Project DIVA staff-made chart of this damn song.
Unused Charts: gamebanana.com/mods/381166
Sonic the Hedgehog costume mod: gamebanana.com/mods/385283
English lyrics: gamebanana.com/mods/388514
Less intrusive hit effects: gamebanana.com/mods/413947
Bread head accessory (lol): gamebanana.com/mods/388281
Twitter: twitter.com/just_tpm
Steps for Completion (and Score, I guess):
1. 222 (△) → (〇)
2. 240 (〇) → (×)
3. 279 (□×〇) → (△)
4. 374 (□×) → (〇)
LiNK song mod: gamebanana.com/mods/392809
LiNK English lyrics: gamebanana.com/mods/422740
Twitter: twitter.com/just_tpm
Project Hoshikuzu+ Song Pack: gamebanana.com/mods/382272
Twitter: twitter.com/just_tpm
All steps are necessary to get the Max Completion and Score
1. 71 (×〇 → △□)
2. 240 (△□ → ×〇)
DIVA X Song Pack mod: gamebanana.com/mods/413103
English lyrics: gamebanana.com/mods/388514
Twitter: twitter.com/just_tpm
Gameplay starts at 01:00 Was close enough to get all COOL then I did get it but failed the hold switch. Regardless, it counts in my book cos' I don't wanna play it anymore.
In case you didn't know, Ievan Polkka got cut from the official song list in MegaMix+ so you'll have to get mods to add it back in such as one of the following:
Restore Cut Songs mod: gamebanana.com/mods/389661
Eden Project mod: gamebanana.com/mods/405848
Audio source: youtube.com/watch?v=8zpiJKWVz9Q
Twitter: twitter.com/just_tpm
Any of the hold switches are not required for the best Completion. There is a Score Attack route for this chart.
1. 25 (△□) → (×〇)
2. 69 (□) → (×)
3. 150 (□×) → 30 (△)
4. 262 (△□) → (×〇)
5. 306 (×) → (□)
(I only realized the last step after I recorded this, it doesn't change the Completion but for score reference, it adds about roughly 300 more hold points compared to not doing this step entirely, still not gonna re-record the PERFECT though.
That's why I usually hold off posting a Score Attack until I look into it deeply enough.)
DIVA X Song Pack mod: gamebanana.com/mods/413103
English lyrics: gamebanana.com/mods/388514 (Not that it's neccessary since the song is already sung in English, I guess.)
Twitter: twitter.com/just_tpm
EXTREME was tame, we see how far they went with the EX EXTREME design under Arcade Future Tone/Mega Mix mechanics as a reminder of how troll of a chart Urotander was back in DIVA X. (Spoiler alert, yes it is, and I even rant on how even one specific part is absolutely impossible to do without using one of my own underhanded tactics.)
Completion steps (there is a Score Attack route):
1. 76 (□×) → (△〇)
2. 90 (〇) → (△□×)
3. 107 (△) → (□×〇)
4. Skip the Quad-Slider between 416 (△×〇) and the double long slider at combo 417 (cool new note though).
DIVA X Song Pack mod: gamebanana.com/mods/413103
Tohru Adachi costume mod (happy belated b'day to Adachi lol): gamebanana.com/mods/387053
English lyrics: gamebanana.com/mods/388514
Twitter: twitter.com/just_tpm
Eden Project mod (also don't update MM+ to Ver 1.03 for now): gamebanana.com/mods/405848
Twitter: twitter.com/just_tpm
1. Extend 16 (△ □×〇) at early COOL to MAX. Return from 30 (〇) at late FINE/GOOD.
2. From 64 (△), switch to 65 (×).
3. From 329 (□), switch to 338 (〇).
DIVA X Song Pack mod: gamebanana.com/mods/413103
Sonic the Hedgehog costume mod: gamebanana.com/mods/385283
English lyrics: gamebanana.com/mods/388514
Twitter: twitter.com/just_tpm
Eden Project mod: gamebanana.com/mods/405848
Twitter: twitter.com/just_tpm
For best Completion:
1. 65 (△ → ×)
2. 338 (□ → 〇)
Of course, the Score Attack will be posted separately.
DIVA X Song Pack: gamebanana.com/mods/413103
Sonic the Hedgehog modules: gamebanana.com/mods/385283
English Lyrics: gamebanana.com/mods/388514
Twitter: twitter.com/just_tpm
Eden Project mod: gamebanana.com/mods/405848
Twitter: twitter.com/just_tpm
Eden Project mod: gamebanana.com/mods/405848
Twitter: twitter.com/just_tpm
Had to deal with PC crashes and BSODs following a recent upgrade to it. Going forward, granted there aren't any problems from my end, all recordings from my PC will be uploaded in 4K.
New chart from Eden Project mod: gamebanana.com/mods/405848
Twitter: twitter.com/just_tpm
F 2nd Song Pack mod: gamebanana.com/mods/383480
I only realized this just now but this song and the official DIVA Arcade "cut" songs (Ievan Polkka, White Dove and Saturation) are also available in the Eden Project mod: gamebanana.com/mods/405848
There's a good chance that I may also showcase stuff exclusive to that mod as well later on.
Twitter: twitter.com/just_tpm
Score Attack is fairly easy because the steps all occur at the beginning of the song (and I don't think there are any additional steps when playing on non-Arcade platforms).
1. Extend 5 (△), 10 (〇), 15 (□) to MAX. Return from 30 (□).*
2. Extend 30 (□), 35 (△), 40 (〇) to MAX. Return from 49 (〇).
(*) Remarks: You could return at 29 (〇) with a late GOOD/FINE if you get an early COOL on 15 (□), as you'll see at 03:02. I doubt it serves any difference to the final score so I didn't bother doing it in the final clip.
Timestamps:
00:00 - Score Attack Steps
00:20 - Intermission
02:47 - Results Screen and Score Comparison
03:02 - Remarks
Restore Cut Songs mod: gamebanana.com/mods/383478
Twitter: twitter.com/just_tpm
Chart has only one step for optimal Completion % and Score Attack:
1. 186 (〇 → ×)
Twitter: twitter.com/just_tpm
Music used is Diamond Dust Act 1 from Sonic 3D Blast Saturn version.
Timestamps:
0:00 First full run
3:13 108memo
3:38 2nd (sped-up) run
4:50 3rd (sped-up) run
6:00 4th (sped-up) run
7:11 Score Attack run
7:33 Results Screen and conclusion
Sonic the Hedgehog Modules: gamebanana.com/mods/385283
Twitter: twitter.com/just_tpm
Timestamps:
00:00 HARD chart
01:06 EXTREME chart
Random Select Song mod: gamebanana.com/mods/390448
Twitter: twitter.com/just_tpm
Also attempted the Score Attack (around 600 POINTS more than the all COOL Perfect score). I am not sure if there is a better Score Attack route in this chart from my knowledge. (Only included the last half of the run where the Score Attack actually commences since I don't want to bore you with playing the entire chart again.)
1. From 585 (×), switch to 593 (□).
2. From 593 (□), switch to 615 (〇).
3. Extend 804 (□) and 814 (〇) to MAX. MAX Bonus occurs after the last note.
F 2nd Song Pack mod: gamebanana.com/mods/383480
Timestamps (trying this for the first time):
00:00 All COOL Perfect Run
04:08 "Score Attack" Run Steps 1 and 2.
04:25 Intermission 1
05:07 "Score Attack" Step 3
05:21 Score Attack Clear Results
Twitter: twitter.com/just_tpm
Not too shabby for someone who hasn't played DIVA in over a year, though I can't be bothered to improve this for now. There is a Score Attack route for this chart.
Steps (for optimal Completion %):
1. 20 (□ → 〇)
2. 25 (〇 → ×)
3. 30 (× → □)
4. 35 (□ → △)
Twitter: twitter.com/just_tpm
Twitter: twitter.com/just_tpm
Edits and Changes:
14 Feb 2021: FT got updated to Version 1.13 on 2 Feb. Still this glitch hasn't been patched out (pls don't lol)
Twitter: twitter.com/just_tpm
1. 8 (〇 → ×).
2. Extend 8 (×), 10 (〇), 16 (△) to MAX. Return from 27 (△□×〇).
3. Extend 485 (〇), 488 (△), 491 (□), 494 (×) to MAX. Return from 509 (〇). To get Max Bonus, you need an early COOL on 494 (×), and a late COOL on 509 (〇) (PS4 version).*
*You actually can get a just COOL on 494(×) and still land the Max Bonus and get a late COOL on 509 (〇) but it is very tricky to do so and I've stuffed up a lot of runs solely because of this last step so I just went for the early COOL-late COOL method.
Twitter: twitter.com/just_tpm
hey y'all I'm back. a week late from my channel anniversary date (29 Nov) but y'all already know why by this point. Just felt like playing X recently cos' of P4D Miku heh. I've perfected this before but didn't want to bother recording it back then.
Cover art and song file: bandori.fandom.com/wiki/Rettou_Joutou
Twitter: twitter.com/just_tpm
Twitter: twitter.com/just_tpm
Twitter: twitter.com/just_tpm
Have a bit of free time so I may just dabble with the Mega Mix 2nd Encore a bit.
Twitter: twitter.com/just_tpm
Steps:
1. 118 (〇 → ×)
2. Extend 516 (□) to MAX. MAX Bonus enters after the last note. (PS4 only)
For some reason, PS4 Future Tone (and maybe Mega Mix but I'm not sure) seems to allow Holds to last slightly longer compared to Arcade at the end of the song and cases like this, PS4 Future Tone can get max bonus while it is not possible in Arcade. Either way, it is still a relatively easy one to do but you definitely need to go deep on holds if you want to outscore the all COOL PERFECT score. Speaking of, I think 102.94% is possible to attain (which requires at least a score of 445709) but even then this Score Attack can still outscore a 102.94% PERFECT by 200+ points.
Twitter: twitter.com/just_tpm
Steps: 108memo.jp/en/contents/musics/info?version=AC&id=145&button=symbol
1. Extend 6 (〇), 8 (△), 13 (×), 16 (□) to MAX. Return from 23 (〇).
2. MAX Bonus enters by getting an early COOL on 283 (〇), and a late COOL on 301 (〇).*
3. Extend 467 (〇), 469 (△), 474 (×) to MAX. Return from 482 (△□×〇). Max Bonus enters upon getting an early COOL on 474 (×) and a late Cool on 482 (△□×〇).*
*For steps 2 and 3 you can get away with a narrower timing on PS4 FT at least, even late COOL to late COOL is possible. Otherwise it's a fairly simple Score Attack to do.
Twitter: twitter.com/just_tpm
Step:
1. MAX Bonus enters by getting an early COOL on 81 (〇), and a late COOL on 102 (〇). (PS4 ver.)
In Arcade you had to do a COOL-GOOD (or vice versa) to get the max bonus but it is possible to do all COOLs and Score Atk in one run for PS4 FT. I would've wanted a higher score to take no. 1 but I gave up after a while lol
Twitter: twitter.com/just_tpm
Steps (108memo.jp/en/contents/musics/info?version=PS4&id=181&button=symbol):
1. Extend 4 (△), 11 (□) to MAX. Return from 17 (〇).
2. Extend 17 (〇), 26 (△) to MAX. Return from 33 (△).
3. Extend 35 (△□×〇) to MAX. Return from 41 (△).
4. Extend 241 (〇), 244 (□), 249 (△) to MAX. Return from 260 (△).
5. Extend 260 (△), 267 (×), 273 (□) to MAX. Return from 282 (△□×〇).
6. Extend 282 (△□×〇) to MAX. Return from 295 (×).
7. Extend 350 (□), 360 (△〇) to MAX. Return from 371 (△).
8. Extend 378 (〇) to MAX. MAX Bonus enters after the last note.
The maximum remaining life during step 6 is 3. This means that during steps 4-6, you can only hit up to 2 GOODs (assuming every WRONG note you hit is a red WRONG. Hit 3 or more GOODs (or even a gray WRONG and a GOOD) and you won't pass.
A fairly tricky one but it turns out there is a better one for PS4 Future Tone at least, which I've being trying to crack lately, and that's why I didn't really want to try hard on this one.
Twitter: twitter.com/just_tpm
Not showing Dreamy Theatre because I don't have a PS3 or Dreamy Theatre and Dreamy Theatre's graphics are basically toned-down Arcade graphics at least from my perspective.
Twitter: twitter.com/just_tpm
Steps (108memo.jp/en/contents/musics/info?version=AC&id=73&button=symbol):
1. Extend 483 (△□×〇) to MAX. Return from 491 (△□×〇).
2. Extend 491 (△□×〇) with MISS. Then return from 496 (□).
This is a rather simple Score Atk though if that second step may seems slightly awkward, you won't have enough life to max 491 (△□×〇) so that's the best you can do.
Twitter: twitter.com/just_tpm
Steps (108memo.jp/en/contents/musics/info?id=213&version=PS4):
1. Extend 7 (△□×〇) to MAX. Return from 17 (〇). Max Bonus enters upon getting an early COOL on 7 (△□×〇) and a late GOOD on 17 (〇) (PS4 only).
Only one step but the timing is slightly strict to accomplish all of that.
Arcade Score Atk: youtu.be/8SWA6-Ac9BU
Twitter: twitter.com/just_tpm
Now for Score Attack, I found this out on my own though I suppose I'm not the first player to know this:
1.* In 4 (△×), MAX Bonus enters upon getting an early GOOD in 4 (△×) and a late GOOD in 5 (△). (?)
2. 262 (△ → ×).
3. Extend 530 (×), 532 (△) with WRONG. Then return from 537 (△×).
*Console port only (at least for PS4 FT, dunno about Mega Mix). I don't know if you can perhaps get an early COOL in 4 (△×) and still be able to get the MAX Bonus and late GOOD in 5 (△) but I gave up trying after a while. In either case, you don't break the combo and it still nets you more points compared to the Arcade route.
Arcade Score Attack: youtu.be/0H_m6rj49vI
Ending music: youtube.com/watch?v=6GdRU9O-Du0
Twitter: twitter.com/just_tpm
Steps (for Score Atk, not needed for Completion but you can kill two birds with one stone for this one so why not) from 108memo.jp/en/contents/musics/info?version=PS4&id=163&button=symbol:
1. 113 (× → △)
2. MAX Bonus enters by getting a Cool on 113 (△), and a Cool on 121 (△).*
*For AFT (Arcade Future Tone), you need early Cool on 113 (△) and late Cool on 121 (△) for Max Bonus to enter at least according to 108memo. In console ports (Future Tone PS4 and presumably MegaMix as well) however, this step is easier to do thanks to macros and you can get away with a narrower timing (like early Cool to just Cool or even late Cool to late Cool) if you wanted more points.
Twitter: twitter.com/just_tpm
Cover art and song files: bandori.fandom.com/wiki/Shinkai_Shoujo
Twitter: twitter.com/just_tpm
Cover art and song: bandori.fandom.com/wiki/Miku_Miku_ni_Shite_Ageru%E2%99%AA_(Shite_Yan_Yo)
Twitter: twitter.com/just_tpm
Cover art and song file: bandori.fandom.com/wiki/Romeo_and_Cinderella
Twitter: twitter.com/just_tpm
Twitter: twitter.com/just_tpm
Cover art and song files: bandori.fandom.com/wiki/Karakuri_Pierrot
Twitter: twitter.com/just_tpm


