updated 11 years ago
Start on WGM because i think it's the course where you benefit the most starting in the 12th place for a 32 track glitch tas
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, (300cc) this time will not count on any real rankings, it's just for entertainment purpose.
"A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games
-en.wikipedia.org/wiki/Tool-assisted_speedrun
Previous BKT: youtube.com/watch?v=-2H8WHa84U8 by Jellopuff
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, (300cc) this time will not count on any real rankings, it's just for entertainment purpose.
"A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games
-en.wikipedia.org/wiki/Tool-assisted_speedrun
"A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator, generally with various tools at a player's disposal like programming a sequence of buttons to perform a set of actions, slow-downs and going frame-by-frame to create a theoretical perfect speedrun which generally is extremely difficult to achieve."
-Wikipedia
en.wikipedia.org/wiki/Tool-assisted_speedrun
The timer starts at the frame the "OK" Button is pressed and ends one frame when reaching the finish line of the last course, in this case, rainbow road
Exact race time from all tracks combined: 16:33.125
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, (300cc) this time will not count on any real rankings, it's just for entertainment purpose.
Mushroom Cup
Luigi Circuit: 36.340
Lap 1: 12.794
Lap 2: 11.755
Lap 3: 11.836
Moo Moo Meadows: 38.254
Lap 1: 13.219
Lap 2: 12.534
Lap 3: 12.501
Mushroom Gorge: 53.906
Lap 1: 18.447
Lap 2: 17.832
Lap 3: 17.627
Toads Factory: 1:02.357
Lap 1: 21.131
Lap 2: 20.704
Lap 3: 20.522
---------------
Flower Cup
Mario Circuit: 41.059
Lap 1: 14.067
Lap 2: 13.518
Lap 3: 13.474
Coconut Mall: 1:04.081
Lap 1: 21.719
Lap 2: 21.189
Lap 3: 21.173
DK Summit: 1:11.980
Lap 1: 24.282
Lap 2: 23.680
Lap 3: 24.018
Wario's Gold Mine: 52.270
Lap 1: 17.714
Lap 2: 17.408
Lap 3: 17.148
---------------
Star Cup
Daisy Circuit: 53.793
Lap 1: 18.449
Lap 2: 17.711
Lap 3: 17.633
Koopa Cape: 1:15.807
Lap 1: 25.651
Lap 2: 25.222
Lap 3: 24.934
Maple Treeway: 1:19.031
Lap 1: 26.709
Lap 2: 26.191
Lap 3: 26.131
Grumble Volcano: 1:04.834
Lap 1: 22.233
Lap 2: 21.524
Lap 3: 21.077
---------------
Special Cup
Dry Dry Ruins: 1:00.208
Lap 1: 20.405
Lap 2: 20.020
Lap 3: 19.783
Moonview Highway: 57.425
Lap 1: 19.300
Lap 2: 19.124
Lap 3: 19.001
Bowser's Castle: 1:22.233
Lap 1: 26.979
Lap 2: 27.664
Lap 3: 27.590
Rainbow Road: 1:39.547
Lap 1: 33.595
Lap 2: 33.112
Lap 3: 32.840
A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. The TAS author would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified. Tools used to this end include using savestates and branches, slow-down and going frame-by-frame.
-Wikipedia en.wikipedia.org/wiki/Tool-assisted_speedrun
Part 2 Flower Cup : youtu.be/PO63Ll4QW30
Part 3 Star Cup : youtu.be/LRGSjRxFpcQ
Part 4 Special Cup : youtu.be/zWFGcQ5TCOQ (Current one)
Dry Dry Ruins: Not sure if i took the best strats there, but i'm glad i figured out that the wall shortcut is possible with 300cc
Moonview Highway: Pretty decent, pow block was unfortunate a bit it was on a straight line so it didn't really make much difference
Bowsers Castle: Lap 1 ramp strat was really really good, but i couldn't get it again like that, so lap 2 and 3 i try to do lowjumps, didn't work perfectly but good enough
Rainbow Road: Didn't thought it would turn out so fun to tas, it would be an awesome track for 300cc, if there wasn't the cannon.. sadly had to respawn there because with 300cc it shoots you just straight into the void, lap 3 Blue Shell scared me at first, but it seems like you can just outrun it in 300cc, or respawning avoided it, not sure
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, this time will not count on any real rankings, it's just for entertainment purpose.
A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. The TAS author would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified. Tools used to this end include using savestates and branches, slow-down and going frame-by-frame.
-Wikipedia en.wikipedia.org/wiki/Tool-assisted_speedrun
Platinum Funky on Platinum Runner is a character texture of Funky Kong on the Flame Runner created by Atlas. It was specifically made for a separate stat mod where the Flame Runner has maxed out stats relative to the stat bars display seen on menus
A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. The TAS author would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified. Tools used to this end include using savestates and branches, slow-down and going frame-by-frame. - Wikipedia en.wikipedia.org/wiki/Tool-assisted_speedrun
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, this time will not count on any real rankings, it's just for entertainment purpose.
Platinum Funky on Platinum Runner is a character texture of Funky Kong on the Flame Runner created by Atlas. It was specifically made for a separate stat mod where the Flame Runner has maxed out stats relative to the stat bars display seen on menus
A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. The TAS author would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified. Tools used to this end include using savestates and branches, slow-down and going frame-by-frame. - Wikipedia en.wikipedia.org/wiki/Tool-assisted_speedrun
A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. The TAS author would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified. Tools used to this end include using savestates and branches, slow-down and going frame-by-frame. - Wikipedia en.wikipedia.org/wiki/Tool-assisted_speedrun
Previous BKT by Kierio: 39.189 youtube.com/watch?v=5GOESr6FAeU
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, this time will not count on any real rankings, it's just for entertainment purpose.
A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. The TAS author would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified. Tools used to this end include using savestates and branches, slow-down and going frame-by-frame. - Wikipedia
en.wikipedia.org/wiki/Tool-assisted_speedrun
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, this time will not count on any real rankings, it's just for entertainment purpose.
"A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games
Previous BKT: 29:805 by me
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, this time will not count on any real rankings, it's just for entertainment purpose.
"A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games
"A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator, generally with various tools at a player's disposal like programming a sequence of buttons to perform a set of actions, slow-downs and going frame-by-frame to create a theoretical perfect speedrun which generally is extremely difficult to achieve."
-Wikipedia
en.wikipedia.org/wiki/Tool-assisted_speedrun
http://wiki.tockdom.com/wiki/New_Moon_Manor
TAS BKT Cut -6.841
Former TAS-BKT by E (2:46.515):
youtube.com/watch?v=A7gW02j7yC4&t=55s
Sadly, before lap 2 i didn't know of the double trick strat on the last ramp because i found it on accident trying for a low trick like in lap 1 nut i really didn't want to do everything again.
Except that, everything should be pretty optimized and i didn't find any faster strats or line for the rest of the track.
Maybe there is a better way to deal with the bats on lap 3 but that's the best i got
"A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator, generally with various tools at a player's disposal like programming a sequence of buttons to perform a set of actions, slow-downs and going frame-by-frame to create a theoretical perfect speedrun which generally is extremely difficult to achieve." -
-Wikipedia
en.wikipedia.org/wiki/Tool-assisted_speedrun
currently doing new moon manor tas, lap 1 and 2 are already finished :)
YEET#1: youtube.com/watch?v=lmv-FM_it00
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, this time will not count on any real rankings, it's just for entertainment purpose.
A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. The TAS author would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified. Tools used to this end include using savestates and branches, slow-down and going frame-by-frame. - Wikipedia en.wikipedia.org/wiki/Tool-assisted_speedrun
Part 2 Flower Cup : youtu.be/PO63Ll4QW30
Part 3 Star Cup : youtu.be/LRGSjRxFpcQ (Current one)
Part 4 Special Cup : youtu.be/zWFGcQ5TCOQ
Daisy Circuit: Sadly didn't find a way to do the big U-turn without hitting the wall and slowing down.
Koopa Cape: there maybe is a better way to do the turn with the halfpipe before the water stream begins but i thinks it's pretty good as it is.
Maple Treeway: sadly also didnt find any way to exit the cannon without hitting anything
Grumble volcano: thats probably the most unoptimized course in this TAS's so far but this track just isn't good or/and fun for 300cc
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, this time will not count on any real rankings, it's just for entertainment purpose.
A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. The TAS author would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified. Tools used to this end include using savestates and branches, slow-down and going frame-by-frame. - Wikipedia en.wikipedia.org/wiki/Tool-assisted_speedrun
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, this time will not count on any real rankings, it's just for entertainment purpose.
A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. The TAS author would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified. Tools used to this end include using savestates and branches, slow-down and going frame-by-frame. - Wikipedia en.wikipedia.org/wiki/Tool-assisted_speedrun
Part 2 Flower Cup : youtu.be/PO63Ll4QW30 (Current one)
Part 3 Star Cup : youtu.be/LRGSjRxFpcQ
Part 4 Special Cup : youtu.be/zWFGcQ5TCOQ
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, this time will not count on any real rankings, it's just for entertainment purpose.
A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. The TAS author would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified. Tools used to this end include using savestates and branches, slow-down and going frame-by-frame. - Wikipedia en.wikipedia.org/wiki/Tool-assisted_speedrun
Part 2 Flower Cup : youtu.be/PO63Ll4QW30
Part 3 Star Cup : youtu.be/LRGSjRxFpcQ
Part 4 Special Cup : youtu.be/zWFGcQ5TCOQ
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, this time will not count on any real rankings, it's just for entertainment purpose.
A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. The TAS author would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified. Tools used to this end include using savestates and branches, slow-down and going frame-by-frame. - Wikipedia en.wikipedia.org/wiki/Tool-assisted_speedrun
Some questions you may have asked yourself:
How do you use a bike in 50cc?
VS Races.
Why is the timer so weird?
I use a code called "Speedometer" that shows the km/h in the last 3 digits of the time
Is all of this really possible in the game?
Most of it except the the glitch on Warios Goldmine where i use rapid fire hop abuse to get a high enough bounce to hit the checkpoint and DK Mountain where i use rfha for 3 or 4 frames to pass through the zipper. These 2 glitches might be still doable with different approaches
Some of the other shortcuts shown could seem impossible when trying to do them but are just very hard to do in 50cc like DS Desert Hills glitch (5:14) , Mario Circuit glitch (0:40) or Dry Dry Ruins shortcut (4:15) which also looks kinda crappy here but i couldn't get a better way to do it.
Why didn't you show xy shortcut?
Because it wasn't possible or i couldn't do it.
What is the music
City Trial (Backside) -Kirby Air Ride
Why do you use Funky Kong so much?
Because he is the fastest character.
This video was made on an Wii and GameCube emulator (Dolphin) with tool assist (en.wikipedia.org/wiki/Tool-assisted_speedrun)
50cc shortcut vid will be on youtube in some hours
Currently making 50cc shortcut compilation and 300cc 32 track tas (first part of it should be finished soon)
This TAS was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, it will not count on any real rankings and is just for entertainment purpose.
"A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games; on the contrary, collaborative efforts between the two groups often take place."
- en.wikipedia.org/wiki/Tool-assisted_speedrun
Trick on the ramp isn't faster becasue with this code you are at 200km/h anyway the most time and airtime is bad
3rd lap is probably slower because the mole on the turn before the ramp
Previous BKT (33.939 by Kierio) youtube.com/watch?v=OaziUt_PTCc
This TAS was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h.
"A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games; on the contrary, collaborative efforts between the two groups often take place." en.wikipedia.org/wiki/Tool-assisted_speedrun
This TAS was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h.
"A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games; on the contrary, collaborative efforts between the two groups often take place."
-en.wikipedia.org/wiki/Tool-assisted_speedrun
I don't know yet when the 50cc Shortcuts TAS will be done, but that could take a while.
Music: City Trial - Kirby Air Ride
This tool assisted speedrun was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h.
"A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games; on the contrary, collaborative efforts between the two groups often take place."
-en.wikipedia.org/wiki/Tool-assisted_speedrun
But anyway, i am very satisfied with how this TAS turned out, i hope you enjoyed it! :)
Rerecords: 5530
I don't know by how much this can be improved, but it could be possible that it's faster to do a low jump on the yellow ramp in lap 1 and 2 but i couldn't get good alignment for the glitch after it.
Former TAS BKT by AUS TOM (56.396) : youtube.com/watch?v=u8sfxFeaEF4
A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time.
-en.wikipedia.org/wiki/Tool-assisted_speedrun
I made this video because i wanted to see which shortcuts would be possible at a slower speed than 150cc (which is used in time trials), i don't show any cuts that would obviously be possible at 100cc like many offroad cuts or were you don't need much speed or airtime like the N64 Bowser's Castle rail shortcut. Some shortcuts and glitches i just wasn't able to do because i don't know exactly how to do them and/or because the slow speed.
"A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator, generally with various tools at a player's disposal like programming a sequence of buttons to perform a set of actions, slow-downs and going frame-by-frame to create a theoretical perfect speedrun which generally is extremely difficult to achieve."
- en.wikipedia.org/wiki/Tool-assisted_speedrun
Music: The Final Antasma Battle Mario & Luigi Dream Team
This TAS was made using a cheatcode that makes it possible to drive with a speed up to 300 km/h.
"A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games; on the contrary, collaborative efforts between the two groups often take place."
-en.wikipedia.org/wiki/Tool-assisted_speedrun
"A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games; on the contrary, collaborative efforts between the two groups often take place."
-en.wikipedia.org/wiki/Tool-assisted_speedrun
This TAS was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h.
"A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games; on the contrary, collaborative efforts between the two groups often take place."
-en.wikipedia.org/wiki/Tool-assisted_speedrun
This TAS was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h.
"A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games; on the contrary, collaborative efforts between the two groups often take place."
-en.wikipedia.org/wiki/Tool-assisted_speedrun
"A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games; on the contrary, collaborative efforts between the two groups often take place."
-en.wikipedia.org/wiki/Tool-assisted_speedrun
http://wiki.tockdom.com/wiki/Sahara_Hideout
Last shroomspot is to be honest really bad, right after i finished the TAS i figured out that the best shroomspot would be right at the start to accelerate faster, but that TAS was on of the more difficult 300cc TAS's to make, especially for the shortcut where i have to clip the wall so that i don't jump too far but also land correctly so i can slow down to make the turn, that is why i don't really want to do that all again, sorry. I hope you enjoy it anyway.
This TAS was made using a cheatcode that makes it possible to drive with speeds higher than 150cc.
"A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games; on the contrary, collaborative efforts between the two groups often take place."
-en.wikipedia.org/wiki/Tool-assisted_speedrun
A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human player. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games; on the contrary, collaborative efforts between the two groups often take place.
-Wikipedia en.wikipedia.org/wiki/Tool-assisted_speedrun
I'm not exactly sure why lap 2 is slower than lap 1, i assume it's because i have to cancel the wheelie 2 times instead of once, or it's just worse or more unoptimized
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, this time will not count on any real rankings, it's just for entertainment purpose.
Custom Track made by Bladestorm 227 http://wiki.tockdom.com/wiki/3DS_Rainbow_Road_(Bladestorm227)
Boost pannels aren't faster in 300cc, you go 200 km/h anyway.