Rene
SA2B (TAS) Green Hill 1769 ~WR~
updated
The walljumps in the first room taked me alot of time.
At the end for the last 3 red coins i tried alot to get all red coins without going down there but it doesn't matter what i did i never could get all 3 red coins without going down there.
Hack was made by Golden Yoshi
NTSC-U Version
Player: Rene
Played on SNES9x rerecording 1.43 v18
Rerecords: 6251
TAS (Tool Assisted Speedrun)
But i didn't really have to say something about this small TAS.
Also if i could TASing this game much better and if i don't have much trouble with the most tricks, i think i would start a full-game TAS of this Yoshi's Island TAS.
Hack was made by Golden Yoshi
NTSC-U Version
Player: Rene
Played on SNES9x rerecording 1.43 v18
Rerecords: 6008
TAS (Tool Assisted Speedrun)
In the one room i jumped into the water to get 2 red coins, I have try it a long time to get it without jumping into the water, but I didn't got anything to work.
Also the way for the last flower could be better but this was the best fish RNG what I got there after a long time.
Also I am not sure if I did the submarine part good, because I don't really know whether there are any other inputs for a TAS, so I did it like how one doing it with Non-TAS.
Hack was made by Golden Yoshi
NTSC-U Version
Player: Rene
Played on SNES9x rerecording 1.43 v18
Rerecords: 4749
TAS (Tool Assisted Speedrun)
I don't know if i will do more TASes of this because this game is really hard to TASing imo.
Also i don't know how the most things work with TAS.
Hack was made by Yoshis Fan
NTSC-U Version
Player: Rene
Played on SNES9x rerecording 1.43 v18
Rerecords: 6866
TAS (Tool Assisted Speedrun)
The ending looks bad. But i couldn't do something better there.
Hack was made by Sanji02.
NTSC-U version
Player: Rene
Played on Mupen64
Rerecords: 435
Tool Assisted Speedrun
The end with the Super Baby Mario can maybe made better.
But i don't know what the best way is for Super Baby Mario with TAS.
Thanks to Br3taigne.
He did the first walljump in this video. I think if he wouldn't have made it for me, i wouldn't have finished this TAS. Even i have learn through that walljumping a bit better.
his channel: http://www.youtube.com/user/Br3taigne
Thanks to CarlSagan42 for give me tips about TASing this game.
his channel: http://www.youtube.com/user/CarlSagan42
Hack was made by Golden Yoshi
I think i will do more TASes of this game. But i even must find other render settings.
NTSC-U Version
Player: Rene
Played on SNES9x rerecording 1.43 v18
Rerecords: 10186
TAS (Tool Assisted Speedrun)
I only have record this part, because i not record my practice actually.
And yeah the sound is really so annoying. Sorry for that, but it was the sound from the game.
I only know that this softlock can happen in the level 3-7, which you can see here:
http://yoshispeedruns.wikia.com/wiki/List_of_Known_Glitches
Non-TAS
PAL Version
Player: Rene
Played on an original PAL console
How to timing individual levels:
Timing is from the first frame of gaining control of yoshi (the "10" displaying your health appears) until the first frame showing the animation of throwing baby mario
Non-TAS
PAL Version
Player: Rene
Played on an original PAL console
And i even think the video format is now better than from my last video
If you even want get into Yoshi's Island speedrunning, you should check out this page:
http://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki
I have learned much about this page for Yoshi's Island speedrunning
How to timing individual levels:
Timing is from the first frame of gaining control of yoshi (the "10" displaying your health appears) until the first frame showing the animation of throwing baby mario
Non-TAS
PAL Version
Player: Rene
Played on an original PAL console
Maybe the video format isn't the best. But i will try to fix it next time
I think this time is not so bad for PAL.
Maybe i will try to improve this time. But to time i still need more practice for 100%.
But i think i will make more 100% Individual Level runs.
How to timing individual levels:
Timing is from the first frame of gaining control of yoshi (the "10" displaying your health appears) until the first frame showing the animation of throwing baby mario
Thanks at MarioGohan for helped me with AviUTl
his channel: http://www.youtube.com/user/MARIOGohan
Non-TAS
PAL Version
Player: Rene
Played on an original PAL console
This Wrong Warp is really hard imo
And sorry for the quality
This guy has help me a lot for this Wrong Warp:
http://de.twitch.tv/noxit_
This tutorial from Moltov has helped me a bit with this Wrong Warp
his video: http://www.youtube.com/watch?v=pdLs3rlv6wU
Non-TAS
NTSC-J 1.1 Version
Player: Rene
Played on an original NTSC-J Nintendo 64 console
Non-TAS
NTSC-J Version 1.1
Player: Rene
Played on an original NTSC-J Nintendo 64 console
The fight against Volvagia and the Wrong Warp are not very good.
But the rest was ok for me.
Non-TAS
NTSC-J Version 1.1
Player: Rene
Played on an original NTSC-J Nintendo 64 console
Sorry that the Audio is just to hear from one site, but i don't know how to fix this problem.
Non-TAS
NTSC-J Version
Player: Rene
Played on an original NTSC-J Nintendo 64 console
Thanks at MarioGohan for helped me with timing Non-TAS videos right:
his channel: http://www.youtube.com/user/MARIOGohan?feature=g-high-u
Non-TAS
NTSC-J Version
Player: Rene
Played on an original NTSC-J Nintendo 64 console
Ich musste den zweiten Werfer (Den Blauen) benutzen, da ansonsten der letzte Werfer (Der Braune) mich nicht mehr zur letzten Plattform (Mit der Shine) werfen konnte.
Auch wenn es ein bisschen schlecht aussieht das ich gegen das Schild knallte, aber sonst hätte mich der blaue Werfer immer über die Plattform geworfen.
Dies ist ein kleines test Video mit dem Timer von Sunshine.
Aber ich finde es funktionier nicht so gut mit TASes.
Denn der Timer sagt 47"62, aber es ist 47"60.
NTSC-J Version
Player: Rene
Played on the Dolphin [Sunshine-avsync] 3.0-684
Tool Assisted Speedrun
The timer was inserted with Sony Vegas.
The WR is: 36"5 by manamo1103
Non-TAS
NTSC-J Version
Player: Rene
Played on an original NTSC-J Nintendo 64 console
So i must jump more after left.
Hack was made by Lugmillord.
NTSC-U version
Player: Rene
Played on Mupen64
Rerecords: 4445
Tool Assisted Speedrun
I find it really hard to do the DDD-skip with Non-TAS.
Thanks at MARIOGohan and akikan1111 for giving me many tips.
Check them out :)
his channels:
MARIOGohan's channel:
http://www.youtube.com/user/MARIOGohan
akikan1111's channel:
http://www.youtube.com/user/akikan1111
NTSC-J Version
Player: Rene
Played on an original NTSC-J Nintendo 64 console
Hack was made by Lugmillord.
NTSC-U version
Player: Rene
Played on Mupen64
Rerecords: 1360
Tool Assisted Speedrun
Previous TAS WR: 12"96 by SramSM64
NTSC-U Version
Rerecords: 549
Player: Rene
Tool Assisted Speedrun
But i found it difficult, to find the right angle to hit the spindrift.
So i was satisfied with this run. Maybe i will try to improve this run more.
Previous TAS WR: 11"03 by Luigi2012SM64DS
NTSC-U Version
Rerecords: 3907
Player: Rene
Tool Assisted Speedrun
But because the sound was gone. I haven't try it very good more. I only wanted seen, whether the Bowser fight begins.
This glitch can destroy an 16 star run.
Japanese Version
Player: Rene
Played on an original NTSC-J Nintendo 64 console
Previous TAS WR: 8"03 by me
NTSC-U Version
Rerecords: 551
Player: Rene
Tool Assisted Speedrun
youtube.com/watch?v=GgqCkFKCG2I&feature=g-all-lik
I thing i will do in the next day a few Super Mario 74 TASes more.
I can't sub 8 to time.
Previous TAS WR: 8"57 by CeeSammerZ
NTSC-U Version
Rerecords: 1063
Player: Rene
Tool Assisted Speedrun
And the dive after the sewer saved about 40 frames.
This is just a small improvement from my any% WIP, and to show at what i am work.
Thanks to Rog for create me the Dolphin Emulator.
his channel:
youtube.com/user/ffxiRog
NTSC-J Version
Player: Rene
Played on Dolphin [Sunshine-avsync] 3.0-684
Tool Assisted Speedrun
Thanks to sonicpacker for saying me his settings.
his channel:
http://www.youtube.com/user/sonicpacker
I played Yoshi and Luigi to the same time.
Mario and Peach are Cpu´s on Very Hard.
The best Non-TAS run what i have seen was 56"93.
NTSC-U Version
Player: Rene
Played on Mupen 64
rerecords: 814
TAS (Tool Assisted Speedrun)
PAL Version
60HZ Mode
Player: Rene
Played on Dolphin 3689S 3.0 776
Tool Assisted Speedrun
There are a few differences in the PAL and Japanese version.
In the Japanese version is by Episode 2 the text faster than in the PAL version.
And in the Japanese version by Episode 8 is it possible to clip through the ceilings in the cage where the shine is.
While in the PAL version only the infinite flutter glitch exist.
I don't know why the timer is to see in the shine cutscene by Episode 2. But i believe that is an emulator error.
PAL Version
60HZ Mode
Player: Rene
Played on Dolphin 3.0 617
Tool Assisted Speedrun
I have found the .m64 file, and i thought me that i upload it.
99 Stock Match on Dreamland
Japanese Version
Player: Rene
Rerecords: 12075
Played on Mupen64
Tool Assisted Speedrun
I don't know how this glitch works.
I wanted just collect the Shine and at once was Mario frozen.
This glitch happened while gameplay.
PAL Version
60HZ Mode
Player: Rene
Played on the Original Console
PAL Version
60HZ Mode
Player: Rene
rerecords: 2058
Played on the Dolphin 3.0-617
Tool Assisted Speedrun
The Jumpdive at the sign has saved 2 frames.
Previous TAS WR: 7"60 by SMBeater12
NTSC-U Version
Rerecords: 739
Player: Rene
Tool Assisted Speedrun
I can't improve 7.28. Even if the Normal WR should be 7"25.
But i don't believe that there is a record with 7"25.
TAS WR is 7:26 by gamerfreak5665
NTSC-J Version
Played on Dolphin 3.0 617
Rerecords: 970
Player: Rene
(TAS) Tool Assisted Speedrun
http://www.youtube.com/watch?v=H9XIMuol8Kg&feature=g-all-lik
How to Catch Giratina with 2. Badges [Tweaking Glitch]:
http://www.youtube.com/watch?v=FII_42kKbPk
For German people who have problems with the tweaking glitch i can recommend this German tweaking forum:
http://59257.dynamicboard.de/
I don't know whether there is something in English,too.
How many steps you must go after enter the void:
1 Step South
5 Steps East
430 Steps North
Save and Reset the game.
After reset the game you must go:
416 Steps South
2 Steps North
80 Steps West
You can now switch to the Berry Searcher and go so far to south that you are at the same height how the New Moon Island. Or you let it on the Pedometer and go 275 steps to south.
If you have done one of these options, go about 64000 steps West.
After you go about 64000 steps to West and you reach Fake-Sinnoh, go:
82 Steps North
780 Steps West
About 64000 Steps North
If you go about 64000 steps again and you reached Fake-Sinnoh a second time, go so far North until you reach the New Moon Island.
If you have reached the New Moon Island go on a place where you can Save the Game.
Save and Reset the game. (Normal or with the Explorer Kit)
After reset the game open the menu, select any category (e.g. the Pokedex) and close the menu again. And you can now go to Darkrai.
What you need to do this glitch:
1. Much patience, because this Glitch take about 2 hours
2.Bicycle
3.Explorer Kit (gone to the underground at least once)
4.A Pokemon with Teleport (if you do it after the second badge)
5.Pokéball´s of your choice
Notice: I never had any problems with this glitch. So if you fail it i can't help you maybe really much. But i will try to do my best to help you then. But maybe i can't help you then.
Pokemon Pearl English Version
Player: Rene
Played on Desmume 0.9.7 svn3925
TAS (Tool Assisted Speedrun)
Now i can doing PAL runs in 60Hz mode.
Thanks at Natt from TASvideos.
PAL Version
50Hz Mode
Player: Rene
Rerecords: 1113
Played on Dolphin 3.0 617
Tool Assisted Speedrun
I want doing more Sunshine TASes in the PAL version.
This version is not to compare with the NTSC-U and J version, because the PAL runs just with 25FPS and the NTSC-U and J runs with 30FPS.
PAL Version
Player: Rene
Played on Dolphin 3.0 617
Rerecords: 494
Tool Assisted Speedrun
danke an MrHigmatar dafür dass ich seine .m64 Datei zum vergleichen benutzen durfte.
http://www.youtube.com/user/MrHigmatar
Vorheriger TAS WR: 17"03 von MrHigmatar
NTSC-U Version
Spieler: Rene
Tool Assisted Speedrun
The third Trophy I collected is called the Tamagon Trophy. You can only get this trophy in the Japanese Version without using AR.
NTSC-J Version
Rerecords: 8327
Player: Rene
Played on Dolphin 3.0 617
Tool Assisted Superplay
Score Points: 1.707.600
To time i get only 13"36.
But i think that sub 13"30 should be possible.
Normal WR = 13.95 by Infernum
Previous TAS WR: 13"53 by ssbm4ever
NTSC-J Version
Played on Dolphin 3.0 617
Player: Rene
(TAS) Tool Assisted Speedrun
Es würde auf dem Emulator Project64 1.7 gespielt, und mit Fraps aufgenommen.
Ich habe es auf dem Project64 1.7 gespielt, weil ich finde das mit dem Grafik Plugin
(Jabo´s Direct3D8 1.7.0.53) in Pokemon Stadium 2 am wenigsten Grafikfehler sind.
Ich werde sehen ob ich vielleicht noch mehr Non-TASes von Pokemon Stadium 2 mache.
TASes werde ich nicht machen, da man keine Volltreffer bei Pokemon Stadium 2 manipulieren kann.
Pokemon Stadium 2 Deutsch/German
Spieler: Rene
Non-TAS
http://www.youtube.com/watch?v=FII_42kKbPk
How to Catch Darkrai with 2. Badges [Tweaking Glitch]:
http://www.youtube.com/watch?v=dci-PEay93g
For German people who have problems with the tweaking glitch i can recommend this German tweaking forum:
http://59257.dynamicboard.de/
I don't know whether there is something in English,too.
How many steps you must go after enter the void:
1 Step South
5 Steps East
430 Steps North
Save and Reset the game.
After reset the game you must go:
870 Steps East
About 64000 Steps North
Save and Reset the game again if you stand on the Seabreak Path.
If you saved the game normal, then Open the menu and select any category (e.g. the Pokedex) and close the menu again.
What you need to do this glitch:
1.Bicycle
2.Explorer Kit (gone to the underground at least once)
3.A Pokemon with Teleport or Fly (otherwise you can't come from the Flower Paradise)
4.Pokéball´s of your choice
Notice: I never had any problems with this glitch. So if you fail it i can't help you maybe really much. But i will try to do my best to help you then. But maybe i can't help you then.
Pokemon Pearl English Version
Player: Rene
Played on Desmume 0.9.7 svn3925
TAS (Tool Assisted Speedrun)
http://www.youtube.com/watch?v=H9XIMuol8Kg&feature=g-all-lik
How to Catch Darkrai with 2. Badges [Tweaking Glitch]:
http://www.youtube.com/watch?v=dci-PEay93g
For German people who have problems with the tweaking glitch i can recommend this German tweaking forum:
http://59257.dynamicboard.de/
I don't know whether there is something in English,too.
How many steps you must go after enter the void:
1 Step South
5 Steps East
430 Steps North
10 Steps West
Save and Reset the game.
After reset the game you must go:
300 Steps South
Save and Reset the game again.
After reset the game again you must go south as far as possible.
This should be 116 steps.
Then Open the menu, select any category (e.g. the Pokedex) and close the menu again.
Then one step down to enter the cave.
What you need to do this glitch:
1.Bicycle
2.Explorer Kit (gone to the underground at least once)
3.A Pokemon with Teleport (if you do it after the second badge)
4.Pokéball´s of your choice
If someone would see a TAS of Catch Shaymin and Darkrai with the Tweaking Glitch, can i do it.
Notice: I never had any problems with this glitch. So if you fail it i can't help you maybe really much. But i will try to do my best to help you then. But maybe i can't help you then.
Pokemon Pearl English Version
Player: Rene
Played on Desmume 0.9.7 svn3925
TAS (Tool Assisted Speedrun)
NTSC-J Version
Player: Rene
rerecords: 9566
TAS (Tool Assisted Speedrun)
The fruit clip at the end was found by UrBoyGraham.
I don't know whether he has a youtube account.
I find this run not so bad, but through the long loading time is the time very bad.
Because i am faster at the Hotel Director as Goldfire. But through the long loading time he start earlier in the Hotel Lobby as me.
Goldfire711 has a run where the loading time not so long is, he has so 26"36
The loading time takes 6"90 seconds
NTSC-J Version
Player: Rene
rerecords: 3136
Played on the Dolphin 3.0-617-dirty
Tool Assisted Speedrun
ffxiRog did the part at 0:26 better than me.
NSMBW (TAS) World 8-1 Small Mario The Lava Canyon Custom Level
I used level 8-1 out of this levels:
http://rvlution.net/nsmbw/index.php?showitem=922
Thanks at NintendoG8mer for saying me, how it works to play an custom level.
his channel: http://www.youtube.com/user/NintendoG8mer
NTSC-U Version
Player: Rene
Rerecords: 994
Played on Dolphin [desync-fixes] 3.0 382
Tool Assisted Speedrun
Most of this run is the intro.
I did only the Goopy Piranha Plant on the Airstrip, and the entry to Pianta Village.
I stop this run at this point now, because it desync with the emulator
Dolphin [d3d11_pixelmetrics] 3.0-648, where the bug in Sirena Beach episode 6 is fixed.
Maybe i will start a new any% TAS but i am not sure.
I hope that someone could compile the a/v sync hack from natt to the emulator Dolphin [d3d11_pixelmetrics] 3.0-684.
This run was made a few months ago.
NTSC-J Version
Player: Rene
Played on Dolphin 3.0 617
Tool Assisted Speedrun
The WR should be 14"90. But i can't do it better to time than 14"93.
But i will try sometime to get TWR or maybe better.
NTSC-J Version
Player: Rene
Played on Dolphin 3.0 617
Rerecords: 595
Tool Assisted Speedrun
But maybe could one make this shine as the first shine in an 100% TAS.
Because the way is not so long to the entry, and one must not unlock the Turbo Nozzle, if one make this as the first shine.
I think i will test it sometime with both entries to see which way is faster.
If somebody has maybe a better name for this shine can he say this.
Time:
Hover: 25"67
Turbo: 22"97
NTSC-J Version
Player: Rene
Played on Dolphin 3.0 617
Tool Assisted Speedrun