Bippo Ernesti
Getsu Fuuma Den - Final battle & ending
updated
Though this is very much not a completionist run, all the Chronoscepter pieces will be collected and some other secrets will be visited for fun.
I usually tend to play games at a slower and more boring pace, but the movement in Turok flows so well that I can't help but drift and swooce everywhere.
I just wish the quality wasn't so mushy. I'll have to see if there's a way to have the local recordings be higher bitrate than the stream. I mean, I could have a secondary recording software, but that'd probably have an additional impact on performance and my PC's been pretty sluggish for a while now.
Stream title reference is probably obvious, but it's playing on the name of the game and the best way to move around in it.
Stream Date: 2022-11-20
Stream Title: Turok: Diagonal Runner
Live Notification: Zippin' and zoomin' with Tal'Set
Stream Description: "Plan is to just do a quick-ish playthrough. Gonna be skipping and missing quite a bit of optional areas, hopefully not forgetting any keys or Chronoscepter pieces. I should remember them by now.
Turok: Dinosaur Hunter was one of those games I took way too long to finally play. I wasn't into FPS games when it was new, and N64 games were crazy expensive. It's since become one of my favorite shooters ever. The movement and weapons are just so good."
Chapters:
0:00:00 Game Start
0:00:54 Level 1 - The Hub
0:10:16 Level 2 - The Jungle
0:19:09 Level 3 - The Ancient City
0:29:58 Level 4 - The Ruins
0:39:47 Level 5 - The Catacombs
0:49:50 Level 6 - The Treetop Village
1:02:09 Level 7 - The Lost Land
1:13:14 Level 8 - The Final Confrontation
1:23:37 Final Battle
1:23:54 Ending
1:25:02 Credits
1:32:58 GAME OVER
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Wanted to replay this game recently and realized it's short enough to fit into a single stream, so I figured I might as well go for it. For the sake of visibility, I very slightly upped the gamma and switched to Profile 1 in the game's Video Quality settings, which makes dark areas slightly easier to see in, but at the cost of looking a little washed out.
Physical copy, played on an Xbox One X. I have a 360, but I already had the console hooked up, so it was easier and I haven't seen any sort of compatibility issues doing it this way.
Fun fact: Twitch muted the biggest story point in the game, but I've learned from a past stream to always have local recording on, so it's unaffected here.
Today's funny reference is lyrical. Stream title is a reference to Iron Maiden's Fear of the Dark, which was a choice I made to avoid going for the lower-hanging fruit of One by Metallica.
Stream Date: 2022-10-31
Stream Title: When the light begins to change, I sometimes feel a little strange
Live Notification: Had to resist going straight for the One reference.
Stream Description: "Ah, The Darkness. One of those random game purchases that turned out to be gold.
Plan is to just beat the game. Will go for collectables that I remember, but I won't remember/know all of them, so this isn't going to be a completionst run. Gonna also try to complete all the side quests, and attempt to check out some easy-to-miss optional content for fun.
The story really got to me the first time, and while the gameplay is a little stiff and slow, it's still fun once you get used to it. I would love to see the game on PC some day, maybe get Nightdive Studios on it or something.
I know I say this about almost anything, but man, the music. The music is so good."
Chapters
0:00:00 Game start
0:01:37 Chapter 1
1:52:41 Chapter 2
2:38:56 Chapter 3
4:37:33 Chapter 4
5:04:19 Chapter 5
6:01:00 Phone calls (extra content)
6:36:43 Chapter 5 continued
6:49:53 Final encounter & ending
7:05:25 Extra
0:00 Bug 1 - Death Softlock
- When you receive fatal damage, you don't die instantly, rather the game keeps going until your LIFE bar fully reduces to 0. If you get hit, touch an exit, then die after that, it kills and respawns you, but the game hasn't finished transitioning you to the next stage, so it autowalks you left forever, taking any downward ladders on the way. This is an automatic softlock on every stage except stage 5, where it will lead to an eventual game over.
1:16 Bug 2 - Successful Exit
- If the timing is slightly different, it will successfully exit the stage, but as the game attempts to restore some LIFE, it starts doing wacky things. I'm not 100% sure how original hardware reacts to this, but using BizHawk, the NESHawk core would crash soon after, while the QuickNes core would still remain playable, if buggy. Enemies won't spawn and you can't interact with any Goonies until you die, at which point the game fixes itself.
2:16 Bug 3 - Successful Exit (Bomb/Time Over)
- Similar to the previous bug, but far harder to pull off due to timing precision. Time Over has a smaller, separate bug where the TIME OVER text will stay at the top of the screen. The only real difference to Bug 2 otherwise is that the LIFE bar doesn't get buggy.
2:48 Bug 4 - Final Goonie Softlock
- If you reach the final Goonie and die at the same time (Bomb or Time Over only, can't interact while taking damage), it'll remove the Goonie, softlocking the game.
On a mostly unrelated note, I learned that if you were to finish 64 consecutive playthroughs of the game, you would become completely invincible for the next 192 runs. Enemy damage continues increasing with each playthrough, but after a while, the damage will start to overflow and actually heal you instead. You'd need to survive many, many runs with one-hit kill stuff though. The overflow starts happening earlier, but the lower the damage initially is, the more loops you need to overflow it. Bats still one-hit you 63 runs in.
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Another game from my youth I felt like playing. The subweapons are terribly balanced in this game, the Thunder Gas being practically worthless due to its pathetic damage, the Heavy Gas being okay, but often outclassed by the regular gun, and the Arrow Gas being an utter beast of a weapon, dealing triple damage (unless firing point-blank), opening new paths through its use as a platform as well as being able to use it like a stronger Heavy Gas by pressing Select with an arrow mid-air.
Stream title was a reference to the theme song, which is probably clear if you're aware of it.
Stream Date: 2022-10-05
Stream Title: Trouble: There, DW: Called, Villain's number: Up, Bad guys' luck: Out
Live Notification: I am the terror that flaps in the night. I am the live notification that clutters up your inbox.
Stream Description: Just a regular playthrough of Darkwing Duck, while hopefully also remembering to do every secret bonus stage. Enjoy the wonderful music.
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Looping playthroughs until game over. Initial intent was to only play twice, but during the stream I decided that I'll try to do at least one more to show what happens if you miss any of the Goonies before trying to enter the final level. My new goal became this:
1) Complete playthrough (all hidden items)
2) Normal/Alternate playthrough (with Stage 3 to 5 warp)
3) Incomplete playthrough (miss one or multiple Goonies)
4) Extra playthrough (ending or game over)
Subsequent playthroughs modify certain gameplay elements. On the second playthrough (only), the inputs for revealing hidden items are altered (listed below). Each playthrough increases enemies' speed and damage with no set cap, as well as spawning more dangerous enemies more often. There are other changes as well, but those are the biggest ones.
Buttons to reveal hidden items:
First playthrough
- Stage 1 - B (Attack)
- Stage 2 - Down
- Pass A - Right
- Stage 3 - Up
- Stage 4 - Down + B (Attack/Bomb)
- Pass B - Left
- Stage 5 - B (Requires Slingshot)
- Pass C - Down
- Stage 6 - B (Attack)
Second playthrough (Later playthroughs revert to the first set)
- Stage 1 - Down + B (Attack/Bomb)
- Stage 2 - Down + Left
- Pass A - Down + Right
- Stage 3 - Up + Right
- Stage 4 - Down + Left + B (Attack/Bomb)
- Pass B - Up + Left
- Stage 5 - B (Requires Slingshot)
- Pass C - Down + Left
- Stage 6 - Left + B (Attack)
I'm annoyed at how much the emulator choked during the stream, but if what I think happened, happened, I'll know what was causing it and fixed it for the future.
Stream Date: 2022-09-27
Stream Title: The Goonies always say "THANK YOU!!"
Live Notification: Embrace the earworm
Stream Description: Going for a playthrough of The Goonies on Famicom. I will attempt two consecutive playthroughs in an effort to show differences.
Most folks are likely familiar with The Goonies II, considering the first one didn't see an official release outside Japan, but I happened to have the game on a multicart in my youth.
It's a really short but fun experience. I'd struggle to beat the game when I was younger, because I'd skip saving the Goonies and didn't realize you need all 5 to enter the last level.
The hidden item mechanic was neat, but I never much cared for how certain levels forced you to drop bombs or waste ammo to reveal them.
Chapters
0:00:00 Stage 1 (Run I)
0:01:44 Stage 2 (Run I)
0:05:35 Pass A (Run I)
0:06:10 Stage 3 (Run I)
0:10:59 Stage 4 (Run I)
0:18:13 Pass B (Run I)
0:18:46 Stage 5 (Run I)
0:23:53 Pass C (Run I)
0:24:25 Stage 6 Final (Run I)
0:25:40 Ending (Run I)
0:26:14 Stage 1 (Run II)
0:27:47 Stage 2 (Run II)
0:31:56 Pass A (Run II)
0:32:36 Stage 3 (Run II)
0:37:26 Spring Shoes & Warp to Stage 5 (Run II)
0:38:25 Stage 5 (Run II)
0:43:07 Pass C (Run II)
0:43:43 Stage 6 Final (Run II)
0:44:00 Ending (Run II)
0:44:35 Stage 1 (Run III)
0:46:19 Stage 2 (Run III)
0:50:07 Pass A (Run III)
0:50:47 Stage 3 (Run III)
0:52:16 Stage 5 (Run III)
0:55:47 Pass C with missing Goonies (Run III)
0:56:05 Stage 1 (Run IV)
0:58:25 Stage 2 (Run IV)
1:02:53 Pass A (Run IV)
1:03:15 Stage 3 (Run IV)
1:07:24 Stage 5 (Run IV)
1:08:27 Game Over (Run IV)
Basically, if you plant a bomb by a door and walk far enough away to scroll it off the screen before the explosion finishes, it blasts the door open but doesn't spawn the thing it holds. If the lost thing happens to be one of the Goonies, you can't finish the game. If it's one of the three keys, then that level will become your tomb. Since the first level only has four doors, you're guaranteed to lose either a Goonie or a key.
In some instances, dying may reset the door, allowing you to continue. It seems that if you blast any more doors after the bug occurs, you'll be unable to fix it. From what I can tell, this bug is present in every release of the Famicom-based game (FC, VS, PC10, FDS).
As is stated in the video, it only works on west ascending staircases. East ascending staircases, downward staircases are impossible due to different trigger positioning.
"True" downward staircases are surprisingly rare, as after a while, most downward staircases start using a generic screen fade instead. To elaborate, note the difference in transitions on the downward staircase at 0:45 and the downward staircase at 1:15. The 0:45 variant is the rare one.
Feel free to stop reading now. The rest is part speculation, part experimentation.
*The Push*
The way the game deals with handrail pushing is slightly different, causing a very minor collision misalignment. This is what allows your character move a single pixel deeper into the north handrail than you normally could.
*The Sidesteps*
It takes one extra frame for the character to update their angle after receiving movement input, if you trigger the staircase sequence on the first frame, the game doesn't update the angle.
*The Combo*
Combining these two small oddities, you miss the trigger by a hair's breadth. Missing the trigger requires you to be misaligned by 18 pixels. Facing north while going up the stairs is 17 pixels' worth of misalignment, and the push provides the final necessary pixel.
*Limitations*
Why can't you do this with other staircases? Well, you would need two additional pixels of misalignment to miss the east trigger. This, however, is impossible, as two more pixels of misalignment would move you too far from the staircase to activate the sequence. Hypothetically, if you were to gain these two pixels *during* the stair sequence, you would miss the east trigger. Downward staircases require 5px extra for west descending, 4px extra for east descending -- also very impossible. There are some unique staircases on the Goddess' island which would require horizontal misalignment.
All the pixel stuff comes from crude hex manipulation. I also spent way too much time doing this.
Battles will not trigger, even if you were to move right over one. In certain (largely impossible) instances, you might regain control of your character, but you will only be able to walk in a very small rectangular radius, unable to do anything else.
Chapters
0:00 Explanation
0:24 Second example
0:41 Third example
0:58 Fourth example
It's hard to really do anything unique in this fight without significantly prolonging it due to attack spells being vastly outclassed by physical attacks. Really, the only things that matter are Power buffs and physical attacks. I put Deathguards up just in case the boss would throw a death spell I hadn't seen before.
If you've never listened to this game's legendary soundtrack, I implore you to give it a go. It's some of the best video game music I know, composed by the late Akihiko Mori.
Oh hey, you're actually reading the description, thanks for being a cool person. You can stop reading at this point; the rest is going to be just scattered ramblings about the game.
Never figured out if Wood and Water did anything beyond VERY slowly restoring MP and HP respectively, even after checking guides which posit falsehoods about them providing defensive benefits on armor. You still take the same amount of damage regardless of Water infusion and you're still equally susceptible to ailments with Wood infusion. I also never fully figured out whether Powerwave only deals damage based on current HP or whether it also incorporates the Power stat in the calculations. I didn't use Fire or Thunder Arks because I felt like they might rely on the Magic stat even though I never confirmed it.
Lured in by the phenomenal soundtrack, I had intended to play this game way back in 2008ish, but I couldn't find a full translation of the game at the time, so it's been on my to-do list all this time. Having played it now, I have to say it's one of the easier RPGs I've played, which I don't necessarily mind, but it's way too padded. The vast majority of the non-combat gameplay involves arbitrary back-and-forth trekking between various locations -- especially later on where it becomes plain spiteful toward the player. It took me just shy of 65 hours to finish this game. On the plus side, you'll likely never need to grind for anything due to the sheer number of battles you'll be practically forced into.
Throughout the game, I tried cycling the various characters as I played, but I'd almost always wind up with a Tokio/Meisia or Tokio/Miriene combo due to Tokio's Illusion Strike blending every boss into a fine paste and the healing/(de)buff spells from either mage being too good to pass up. Reeshine is really powerful, but she can never land her hits. I didn't really dig Lux's HP cost attacks, and while Kamiwoo had some decent stuff with Threaten and Breath, he wasn't close enough to reaching the others in usefulness.
Chapters
00:00 Inventory/Stats display
01:12 Confrontation
01:48 Final battle
10:32 Ending
The first glitch is an unusually long fall during Area 3's Mecha Turtle boss fight. If you fall off the building after defeating the disguised form but before the true form finishes blinking into existence, the game gets confused for a while, making you fall for almost 10 seconds before smashing onto the pavement. A pretty harmless bug, but it was mildly entertaining.
The second glitch happens in Underpass 6 of Area 4, where you can get stuck under one of the conveyor belts. You have to do the slow push into the platform similar to how you can get the Missiles early at the start of Area 3. Obviously a game-ending problem, but considering you really have to put some effort into getting stuck down there, it's not a very likely bug to occur in normal gameplay.
The third and final glitch happens in Underpass 12 of Area 4 and is actually easy enough to do by pure accident. If you walk into the left end of the conveyor belt, the game will plant you in the middle of a piece of wall. If you use a subweapon to take out the guy on the right, you'll effectively softlock the game.
I've been obsessing over this game recently again. I also streamed the game and its regional counterparts a few hours earlier as of this upload. Here's a link if you're interested in checking that out: https://www.youtube.com/watch?v=KNlEqn4Kpxk
Chapters
0:00 Long Fall Glitch
0:25 Softlock in Underpass 6
0:42 Softlock in Underpass 12
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A triple feature where I tackled all three versions of the game, starting with the US Teenage Mutant Ninja Turtles (Ultra Games), continuing with the JP Gekikame Ninja Den (Konami) and finishing with EU Teenage Mutant Hero Turtles (Palcom Software). Each playthrough is separated into chapters you'll see below or on the seek bar of the player. Fun fact, I originally was also going to play the prototype that's floating on the internet for a fourth, but I decided to save it for the next time I'm craving to play the game.
Around 18 minutes in I start chucking shuriken at seemingly nothing, but I was trying to execute the Mike shuriken glitch, where the shuriken gets stuck in the air.
I opted to keep the screen size a uniform 240 lines instead of doing 224, 224, 240 since it meant I don't need to start resizing the window, and since I don't really consider the junk graphics on the top and bottom too distracting. If you do though, I'm sorry.
Been having some controller issues as of late. I use a PS4 DualShock V2 on PC and the D-pad's been getting kinda weird on me, randomly getting stuck on certain directions. It didn't contribute to anything major during this stream, but there were a fair handful of moments where it got me hit because my attack direction wasn't the one I was trying to input.
I can usually semi-consistently beat the game without getting any game overs -- intentional or otherwise, but today the Technodrome was a wreck-nodrome and it was clapping my shell cheeks left and right. I put in genuine effort during Gekikame, but I realized too late that I should switch turtles.
Stream Date - 2022-08-30
Stream Title - Ninja Turtles, Hero Turtles and Gekikame
Live Notification - Whoa. Déjà vu.
Stream Description - Playing the classic NES TMNT game again. There's some precedent this time since the Cowabunga Collection is right around the corner. The catch is that I'm playing the game 3 times in a row, each one being a regional variant, but pretty much it's all the same game.
I may take a few detours from the optimal path if I don't get too smashed up by the enemies.
0:00:00 Teenage Mutant Ninja Turtles (U)
0:45:03 Gekikame Ninja Den (J)
1:39:35 Teenage Mutant Hero Turtles (E)
0:00 Slumber of the Ancient Earth/Intention of the Earth
1:17 Battle 1
2:32 Victory Fanfare
2:59 Four Valiant Hearts
3:59 Fire-Powered Ship
4:53 Four Valiant Hearts (Alt)
5:43 Slumber of the Ancient Earth/Intention of the Earth (Alt)
I actually really dig the version of Four Valiant Hearts at 4:53.
FFV is one of the most fascinating games in terms of disc read errors because it doesn't immediately implode. Some of the stuff it manages to conjure from bad data is impressive.
Things I've had happen over the years:
- Fields becoming a mess of indecipherable and equally unwalkable tiles
- Battles loading from completely wrong enemy pools (I've fought Oiseaurare/Red Harpy in Jachol Cave), or sometimes loading directly into a game over
- Music changing to a completely different track, or otherwise getting all wonky
The game gave me a really mild creepypasta experience close to 20 years ago now, where the overworld suddenly burst into a mess of corrupted graphics with a row of very dong-like shapes going across the screen accompanied by the music abruptly changing into (what I'd later learn was) Musica Machina. The next random encounter I got into was against an invisible Exdeath. Couldn't run since it was a boss fight, but all he really did was spam Old repeatedly without ever actually attacking, forcing me to reset the game.
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120 Star run. Used Project64 due to all my N64 controllers being busted.
Stream date: 2018-06-12
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Three individual character playthroughs. Emulated because I didn't feel like hooking up my NES to my Dazzle and fiddling with that.
Stream Date: 2018-06-24
0:00:00 Guy playthrough
0:35:34 Haggar playthrough
0:59:46 Cody playthrough
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The stream had to be split into two parts due to YouTube's 12 hour limit. The stream ran just shy of 15 hours, so I split it at a random screen transition in the middle to make them about even in length.
*At 40:40 I was struck by the streamer's curse and I genuinely did not see the very obvious Ziruas in the left corner while I was playing, which is why I got completely lost on what I was meant to do and ended up running in circles for over 5 minutes.
Stream Date: 2022-04-17 and 18
Stream Title: The Greatflow Chronicle
Live Notification: The D is silent because there isn't one.
Stream Description: Physical PAL version played on a PS3. Regular playthrough, will try to remember most side stuff except all the merchant stuff or the card collection, since I don't want to fiddle with item drops and Sceptre Forces all day. I'm hoping to do the game in one go, but it's just long enough that I might need a second day.
Sorry about the quiet FMVs, but that's just how the game is. The game has moments where it drops the framerate below 60, but any notable stuttering is likely caused by my hardware.
Ah, Granstream Saga, a game whose demo I played obsessively in my youth. It's an okay game, but there's something special about it that makes me feel warm when I play it. Listen to that phenomenal music, too. The game's also a spiritual successor to the "Blazer trilogy".
Chapters:
00:00:00 Ziruas' Lab
00:02:53 Stalagmite Castle
00:30:05 Towns of Volcos
00:40:39 Brain Melt Moment* (Read Description, Skip Chapter)
00:46:43 Ziruas' Lab (Acid Solution)
00:48:17 Stalagmite Castle
00:48:58 Muscle Layer
00:54:36 Respiratory Layer
00:58:14 Internal Organ Layer
01:00:58 Boss 3 - Ultimate Life Form Hergezod
01:13:57 Stalagmite Castle
01:14:32 Ziruas' Lab
01:18:18 Towns of Volcos (Search for the Wise Man)
01:24:45 Stalagmite Castle (Acquiring the Verse)
01:26:55 Towns of Volcos (Lifting Verse)
01:29:13 FMV 18 - Lifting Verse - Volcos
01:29:53 Towns of Volcos
01:35:36 Airlim
01:36:09 Gude Airship
01:43:02 FMV 19 - Vangel Attacks
01:43:55 Gude Airship
01:48:36 Vangel Battleship (Attack on the Vangel)
02:46:12 FMV 20 - The Fourth Continent
02:46:57 Airlim
02:47:56 FMV 21 - Airlim Travel - Zephere
02:48:23 Airlim
02:48:33 Town of Geltania
02:58:14 Ruins of the Earth Spirits
03:25:53 Airlim
03:27:28 Ruins of the Fire Spirits
03:43:35 Optional Content
04:09:15 Ruins of the Water Spirits
04:20:09 Optional Content
04:27:10 Ruins of the Wind Spirits
04:37:21 Town of Geltania (Placing the Crest)
04:41:34 FMV 22 - Korky's Spirit Joining
04:42:07 Town of Geltania
04:47:04 FMV 23 - Laramee
04:47:48 Town of Geltania
04:51:50 Underground Cemetery
05:03:04 Town of Geltania
05:05:48 Imperial Fortress
05:47:49 Boss 4 - Gudelzepher
05:53:17 Town of Geltania (Lifting Verse)
05:54:36 FMV 24 - Lifting Verse - Zephere
05:55:17 Final Mission
06:01:55 FMV 25 - Airlim Travel (North Pole)
06:02:15 Final Mission
06:05:25 FMV 26 - Airlim Sinks
06:06:16 Mysterious Corridor
06:11:17 FMV 27 - Last Demon
06:12:01 Hades
06:15:54 FMV 28 - Slayzer's Gambit
06:17:52 Hades
06:22:40 Demaar's Voice
06:23:44 Hades
06:24:48 Demaar's Voice
06:25:34 Hades
06:26:39 Demaar's Voice
06:28:56 Hades
06:31:13 Eon's Choice
06:34:20 Final Battle (Silver Soul)
06:41:24 Ending (Silver Soul)
07:00:25 [RESET & LOAD]
07:01:52 Hades (Repeat)
07:11:42 Eon's Choice
07:12:19 Final Battle (Coral Soul)
07:16:17 Ending (Coral Soul)
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WARNING: The ending has *very* intense strobing colors that linger for a full minute and 25 seconds. Even if you're not at risk of a seizure, it's still going to be unpleasant to watch.
Ignoring the humiliating display at the end, this went smoother than expected. I must admit I partook in some performance enhancing maps and that I don't have the game's contents this well memorized. I remember the important bits, but I'd written down money/food/items for each room so I knew where to not waste keys.
The stream title is mostly a reference to the game's history. As a sequel to Ironsword, this game originally had the project title "Silversword", with "Lasersword" being the title for a potential follow-up. Supposedly the original ending was to have the princesses meet their husband-to-be before his unceremonious yeeting into the disco abyss.
Stream Date: 2022-02-15
Stream Title: Silversword: Visions of Polygamy
Live Notification: If you refuse, my heart will surely break!
Stream Description: Ah, Wizards & Warriors III. Used to play it at a friend's house a lot, neither of us getting very far. It's a very jank game due to its development woes, but it's is still my favorite title in the franchise.
Outside of just finishing the game, I'm hoping to at least bring all the relics to the wise men.
--
Chapters (if anyone knows how to make blank chapters that'd be swell to know)
00:00:00 Prologue
00:02:42 High Scores & Cast
00:06:21 Game
00:08:55 Thieves Guild (Bronze)
00:10:22 Game
00:11:29 Wizards Guild (Bronze)
00:12:56 Game
00:13:46 Silver Thief Guardian
00:15:22 Game
00:20:15 Jam Break
00:20:46 Game
00:22:14 Thieves Guild (Silver)
00:24:25 Game
00:25:23 Knights Guild (Bronze)
00:26:42 Game
00:30:56 Silver Knight Guardian
00:31:24 Game
00:40:03 Silver Wizard Guardian
00:41:46 Game
00:43:59 Wizards Guild (Silver)
00:45:37 Game
00:48:40 Gold Thief Guardian
00:50:28 Game
00:52:56 Knights Guild (Silver)
00:54:28 Game
00:56:37 Thieves Guild (Gold)
00:59:37 Game
01:02:40 Princess Julia (City)
01:03:22 Game
01:05:39 Gold Wizard Guardian
01:10:53 Game
01:16:57 Wizards Guild (Gold)
01:18:20 Game
01:20:19 Gold Knight Guardian
01:20:59 Game
01:24:26 Princess Joanne (Palace)
01:25:00 Game
01:25:33 Knights Guild (Gold)
01:27:29 Game
01:29:30 City-Underworld Guardian (Optional)
01:29:56 Game
01:31:14 Princess Lindsey (Underworld)
01:31:48 Game
01:33:15 Dungeon Master
01:34:51 Game
01:35:00 Final Climb
01:39:10 King James
01:39:31 Confronting Malkil
01:39:53 Alternate Ending
01:40:53 Final Battle Failure
01:42:17 Final Battle
01:43:48 Ending
01:46:05 Name Entry & High Scores
01:46:15 Game
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No summon/magic materia (meat/veggies) playthrough. Stream part 2. Part 3 had to be split into two smaller parts due to being too long for YouTube.
Stream title is a reference to the self-imposed materia restrictions.
Other Parts
Part 1: https://www.youtube.com/watch?v=EQqJQQdUfsE
Part 2: You're Here
Part 3a: https://www.youtube.com/watch?v=78q2vv2xxfc
Part 3b (Final): https://www.youtube.com/watch?v=chQhKKnxEsc
Stream Date: 2020-05-13
Stream Title: No meat or veggies 2.
Live Notification: That one remake from a month ago.
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No summon/magic materia (meat/veggies) playthrough. Stream part 1. Part 3 had to be split into two smaller parts due to being too long for YouTube.
Stream title is a reference to the self-imposed materia restrictions.
Other Parts
Part 1: You're Here
Part 2: https://www.youtube.com/watch?v=88iJzC6f5_k
Part 3a: https://www.youtube.com/watch?v=78q2vv2xxfc
Part 3b (Final): https://www.youtube.com/watch?v=chQhKKnxEsc
Stream Date: 2020-05-12
Stream Title: No meat or veggies.
Live Notification: That one remake from a month ago.
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Single playthrough, PAL version. Played on the Wii Virtual Console using a NES Classic Mini controller. Slight desync issues. Also had some extra input latency and I don't know why.
Stream Date: 2020-03-05
Stream Title: Short Ninja/Hero Turtle
00:00 Intro
01:13 Area 1
03:58 Area 2
06:35 Area 2 Dam
10:57 Area 3
18:52 Area 4
33:44 Area 5
39:56 Intentional game over
40:30 Area 6
48:14 Shredder
49:05 Ending
---------------
No summon/magic materia (meat/veggies) playthrough. Stream part 3b. Split into subparts 3a and 3b due to the original part 3 exceeding YouTube's 12-hour length limit.
Stream title is a reference to the self-imposed materia restrictions.
Other Parts
Part 1: https://www.youtube.com/watch?v=EQqJQQdUfsE
Part 2: https://www.youtube.com/watch?v=88iJzC6f5_k
Part 3a: https://www.youtube.com/watch?v=78q2vv2xxfc
Part 3b (Final): You're Here
Stream Date: 2020-05-14
Stream Title: No meat or veggies 3.
Live Notification: That one remake from a month ago.
---------------
105% playthrough (30 Relics [8 Platinum, 22 Gold], 45 Gems, 25 Crystals). Played on PS3's PS one Classics version, as it's the only version I've ever owned, only borrowing the physical version way back. Again, PAL version, so there are some changes. There's a dumb bug (in at least the PAL version) that sets the music volume to 37% during the credits and doesn't put it back up afterwards.
Stream Date: 2021-03-27/28 (crossed over mid-stream)
Stream Title: Adventures of Crash the Bandicoot 3: Cortex and Plank Hire a Steampunk Disney Villain to Accost the Marsupial
Live Notification: Rotary rampage's rousing return in stunning second sequel still starring slides & spins.
Stream Description: "PAL version of Crash 3. Regional differences abound. I will not go for Platinum relics, but I am hoping to unlock at least Gold so I can get 105% completion. I haven't prepared at all so this is going to be a long one. If it drags on too long I'll just concede defeat and go for 104%.
On a different note, I never really liked how they removed Cortex as the primary antagonist in this game. Bumbler though he may be, he's still infinitely more interesting than Uka Uka or N. Tropy."
Relics (run times, not timestamps):
01 - Toad Village (Gold) - 0:43.16 (Sapphire - 1:01.40)
02 - Under Pressure (Gold) - 1:11.24 (Sapphire 1:24.44)
03 - Orient Express (Gold) - 0:24.00
04 - Bone Yard (Gold) - 1:20.12
05 - Makin' Waves (Gold) - 0:57.92
06 - Gee Wiz (Gold) - 1:04.04
07 - Hang'Em High (Platinum) - 0:41.76
08 - Hog Ride (Gold) - 0:40.52
09 - Tomb Time (Gold) - 0:54.52
10 - Midnight Run (Gold) - 0:30.72
11 - Dino Might! (Platinum) - 1:00.12
12 - Deep Trouble (Gold) - 1:20.08
13 - High Time (Platinum) - 0:46.12
14 - Road Crash (Gold) - 1:19.52 (None - 1:27.68)
15 - Double Header (Platinum) - 0:59.28
16 - Sphynxinator (Gold) - 0:58.40
17 - Bye Bye Blimps (Platinum) - 0:50:56 (Sapphire - 1:00.56)
18 - Tell No Tales (Gold) - 1:15.96
19 - Future Frenzy (Platinum) - 1:14.00
20 - Tomb Wader (Platinum) - 1:16.92
21 - Gone Tomorrow (Gold) - 1:01.20
22 - Orange Asphalt (Gold) - 1:29.08
23 - Flaming Passion (Platinum) - 0:51.40
24 - Mad Bombers (Gold) - 1:41.88
25 - Bug Lite (Gold) - 1:15.08
26 - Ski Crazed (Gold) - 0:42.32 (Sapphire - 0:53.68)
27 - Hang'Em High (See 07)
28 - Area 51? (Gold) - 1:47.60 (None - 1:54.00, None - 1:54.08, None - 2:32.76)
29 - Future Frenzy (See 19)
30 - Rings of Power (Gold) - 1:02.20 (Sapphire - 1:03.48, None 1:37.52)
31 - Hot Coco (Gold) - 0:22.60 (Sapphire - 0:39.68)
32 - Eggipus Rex (Gold) - 0:46.44
Chapters:
0:00:00 Playthrough to normal ending, continuing to 105%
3:24:55 Continuing into 105% playthrough
3:25:35 Relic - Bug Lite
3:27:42 Relic - Mad Bombers
3:32:38 Relic - Flaming Passion
3:42:47 Relic - Orange Asphalt
3:45:12 Relic - Gone Tomorrow
3:53:45 Relic - Tomb Wader
4:09:03 Relic - Under Pressure
4:20:45 Relic - Deep Trouble
4:26:13 Relic - Bye Bye Blimps
4:31:17 Relic - Future Frenzy
4:38:10 Relic - Tell No Tales
4:52:19 Relic - Sphynxinator
4:54:54 Relic - Double Header
4:57:20 Relic - Road Crash
5:06:33 Relic - High Time
5:37:37 Relic - Dino Might!
5:42:07 Relic - Midnight Run
5:44:06 Relic - Tomb Time
5:46:28 Relic - Hog Ride
5:50:28 Relic - Hang'Em High
5:54:38 Relic - Gee Wiz
5:58:21 Relic - Hot Coco
6:16:47 Relic - Makin' Waves
6:18:55 Relic - Bone Yard
6:21:10 Relic - Orient Express
6:23:06 Relic? - Toad Village
6:25:32 Crate Gem - Ski Crazed
6:30:55 Relic - Ski Crazed
6:45:06 Yellow Gem - Hang'Em High
6:48:28 Gem - Eggipus Rex
6:49:50 Relic - Eggipus Rex
6:53:13 1st Place Gem - Area 51?
6:58:27 Relic - Area 51?
7:06:11 Crate Gem - Area 51?
7:17:52 1st Place Gem - Rings of Power
7:23:29 Relic - Rings of Power
7:25:20 Crate Gem - Rings of Power
7:28:24 Secret & Crate Gems - Future Frenzy
7:40:19 Red Path Gem - Bone Yard
7:44:16 Crate & Purple Path Gems - Tomb Time
7:53:41 Crate & Yellow Path Gems - Dino Might!
8:03:38 Blue Path Gem - Tomb Wader
8:06:48 Rainbow Path Gem - Bug Lite
8:11:17 Crate & Green Path Gem - Gone Tomorrow
8:19:47 Cortex Rematch
8:26:10 Relic - Toad Village
8:27:47 Final Gem
---------------
Double feature this time. These games are so short that they fit well into one stream. Interestingly, Twitch has two categories for Power Blade II, but none for the first game. There is a category for Power Blazer though. I also called Power Blade II easier in the stream description but I died several times compared to the first game's none. The first death was just me trying to be cool and show that the very top of the fire doesn't kill you, but I mistimed it. The other deaths were me just straight up choking at the end.
Stream Date: 2022-06-20
Stream Title: Let's stream these games and get away!
Live Notification - NOVA is comin' ova
Stream Description: Time for some good old NES stuff again. The Power Blade games are short, but solid fun. There's no category for the first game, only for the very different Japanese version of it (Power Blazer). Enjoy the excellent music by Kinuyo Yamashita.
-Power Blade-
The game's still a little jank, but it's a vast improvement over the original Power Blazer. The only difference between Normal and Expert is that Expert adds damage knockback, but it's very inconsistent and only really affects you in select few platforming sections.
-Power Blade 2-
Levels are more linear now, but the gameplay feels better and more varied. Still has some jank and it's arguably easier than the first game, but it's just as much or more fun than it.
Chapters:
00:00:00 Power Blade
00:37:53 Power Blade II
---------------
Been wanting to do this for a good while now. The "Plain Bread" was just for rhyming and the fact that I didn't have any fancy mods installed. I used to have custom music, but the volume balance was horrible because it's a pain in the ass to customize the audio, so I opted to just go vanilla.
Nobody asked, but here are my favorite campaigns in descending order:
1. No Mercy
2. Dead Air
3. Blood Harvest
4. Death Toll
5. The Sacrifice
6. Crash Course
Stream Date: 2022-03-03/04
Stream Title: Plain Bread Left 4 Dead: Singular Player Edition
Live Notification: One human and three machines stave off expiry.
Stream Description: Just some chill **solo** action in basic ol' Left 4 Dead. Plan is to go through all the official campaigns on Advanced difficulty, since I'm too casual to reliably carry three bots on Expert. It'll be interesting to see how things go.
Chapters:
00:00:00 Intro & Menu
00:05:17 No Mercy
00:45:03 Menu
00:45:18 Crash Course
01:07:45 Menu
01:07:56 Death Toll
02:02:52 Menu
02:03:08 Dead Air
02:40:19 Menu
02:40:32 Blood Harvest
03:24:09 Menu
03:24:23 The Sacrifice
---------------
No summon/magic materia (meat/veggies) playthrough. Stream part 3a. Split into subparts 3a and 3b due to the original part 3 exceeding YouTube's 12-hour length limit.
Stream title is a reference to the self-imposed materia restrictions.
Other Parts
Part 1: https://www.youtube.com/watch?v=EQqJQQdUfsE
Part 2: https://www.youtube.com/watch?v=88iJzC6f5_k
Part 3a: You're Here
Part 3b (Final): https://www.youtube.com/watch?v=chQhKKnxEsc
Stream Date: 2020-05-14
Stream Title: No meat or veggies 3.
Live Notification: That one remake from a month ago.
---------------
The bug on the PS3's software emulation is still present in this game, but it feels less temperamental here. Unlike the first game, I've never had to reset this game to fix the bug. My main regret with this stream was that I forgot to drop the chandelier on the two people in Casablanca.
For a while before doing the streams for these games, I considered going for a 3-star playthrough, but it isn't a very fun challenge. You always get one star for completing the level, you earn another one if you finish it with your health above 75%, and you can earn one more by killing at least 95% of the enemies. This would obviously just slow things down as you'd need to hunt down every enemy and healthkit.
I got lazy with the chapters so you might need to fastforward past an intentional death restart.
Stream Date: 2022-05-16
Stream Title: Underground, but also above it
Live Notification: ICH BIN DER PANZERKNACKER!
Stream Description: Physical PAL copy of Medal of Honor: Underground, played on a PS3. Some emulation quirks on the PS3 cause a bug that blocks progress until I reset. The bug is active if the level ambience and music suddenly mute at the start.
Getting 3 stars takes a good amount of effort, so I'm just going to do a chill any-star playthrough. Still gonna do the bonus stuff though.
Chapters
00:00:00 Start & Intro
00:02:49 Medal of Honor: Underground trailer
00:03:49 Options
00:04:27 Mission One Part 1
00:11:22 Mission One Part 2
00:20:38 Mission One Part 3
00:28:34 Mission One Part 4
00:36:18 Mission Two Part 1
00:50:21 Mission Two Part 2
00:58:50 Mission Two Part 3
01:09:50 Mission Two Part 4
01:18:10 Mission Three Part 1
01:29:19 Mission Three Part 2
01:39:21 Mission Three Part 3
01:47:33 Mission Four Part 1
01:59:29 Mission Four Part 2
02:09:18 Mission Four Part 3
02:23:16 Mission Five Part 1
02:33:02 Mission Five Part 2
02:41:16 Mission Five Part 3
02:54:33 Mission Six Part 1
03:10:57 Mission Six Part 2
03:24:24 Mission Six Part 3
03:34:36 Mission Seven Part 1
03:48:10 Mission Seven Part 2
04:03:23 Mission Seven Part 3
04:15:07 Mission Seven Part 4
04:21:53 Ending
04:24:21 Unlocking the bonus mission
04:25:08 Mission Eight Part 1
04:36:46 Mission Eight Part 2
04:51:21 Mission Eight Part 3
05:01:16 Credits
---------------
All monkeys playthrough. The preview didn't show the same audio desync as the end result got so that's there for the entire thing. This is the PS2 Classics version because it's the only one out of the main 3 I don't own a physical copy of.
I have implemented chapters to highlight the Gotcha Box segments as they take a considerable amount of time. I may make the chapters more descriptive in the future. I should have considered it before or during the stream, but it would have been much better to do the Gotcha Box stuff in fewer, much larger chunks. I'll have to be more mindful in AE3, when I finally get around to playing it.
Stream Date: 2020-09-27
Stream Title: Monkey Esconkey 2: Outsmarted by Simians
0:00:00 Base playthrough
0:13:27 Gotcha Box
0:14:11 Base playthrough continued
0:19:42 Gotcha Box
0:20:25 Base playthrough continued
0:38:21 Gotcha Box
0:41:51 Base playthrough continued
0:55:54 Gotcha Box
0:58:18 Base playthrough continued
1:09:20 Gotcha Box
1:17:59 Base playthrough continued
1:30:24 Gotcha Box
1:32:03 Base playthrough continued
1:40:15 Gotcha Box
1:41:11 Base playthrough continued
1:51:46 [STREAM BRB]
1:54:08 Gotcha Box
1:58:26 Base playthrough continued
2:13:26 Gotcha Box
2:26:23 Base playthrough continued
2:39:11 Gotcha Box
2:41:53 Base playthrough continued
2:57:02 Gotcha Box
2:58:28 Base playthrough continued
3:07:40 Gotcha Box
3:09:31 Base playthrough continued
3:16:12 Gotcha Box
3:18:06 Base playthrough continued
3:33:30 Gotcha Box
3:35:49 Base playthrough continued
3:56:33 Gotcha Box
4:01:38 Base playthrough continued
4:31:51 Gotcha Box
4:37:48 Base playthrough continued
5:21:22 Finished base playthrough, continuing to all monkeys playthrough
5:22:39 More Gotcha Box
5:31:53 Continuing all monkeys
5:42:37 More Gotcha Box
5:45:47 Continuing all monkeys
5:53:06 More Gotcha Box
5:55:45 Continuing all monkeys
6:04:53 More Gotcha Box
6:12:28 Continuing all monkeys
6:20:02 More Gotcha Box
6:23:55 Continuing all monkeys
6:37:00 More Gotcha Box
6:40:40 Continuing all monkeys
6:49:54 More Gotcha Box
6:56:45 Continuing all monkeys
7:25:17 More Gotcha Box
7:33:18 Continuing all monkeys
7:51:07 More Gotcha Box
7:52:08 Continuing all monkeys
7:54:54 [STREAM BRB]
7:55:45 Continuing all monkeys
8:03:20 More Gotcha Box
8:05:30 Continuing all monkeys
8:20:43 Final Gotcha Box
8:24:38 Finishing all monkeys
8:39:09 Brief look at the secret mode
---------------
This is the Steam version that comes when you buy Undying Moon. Since I was so well off on lives, I decided to screw around and try a semi-unreliable cheese trick on the last boss, which I failed spectacularly. Basically, when you swing your sword and then switch to any (non-Hadoken) projectile, your sword disappears but its hit box remains active while also adopting the damage power of the projectile weapon. The other glitch is that the second form's body does no damage to you if you pause the game after defeating the first form. The shield and daggers still hurt though, which is what got me.
Stream Date: 2022-01-29
Stream Title: A lesser known legend
Live Notification: Hey, it's that dude from anywhere but his own games
Stream Description: Playing the version that came as a bonus for getting the new Getsu Fūma Den game during early access. Shame that it doesn't have an official translation, but outside of two specific moments, it's pretty easy to find your way.
Hoping to not embarrass myself by getting a game over, but who knows what'll happen.
I'll be trying to pace the text boxes so there's time to read them, but I won't go out of my way to talk to every NPC in the game.
Sorry if the audio is bad, can't figure out what exactly is causing it.
---------------
120 Star playthrough. Played on the then-recent Super Mario 3D All-Stars. I'll take any excuse to play this game any time. The name Staru Getchu is a very high IQ joke that might need explaining because it's too funny. See, the Japanese name for Ape Escape was Saru Getchu/Get You, and I had streamed Ape Escape 2 just a couple days prior, making it an actually unironically very funny joke.
Stream Date: 2020-09-29
Stream Title: Staru Getchu, also known as the 64th Mario
Live Notification: Maro.
0:00:00 All-Stars menu
0:00:27 Game start
---------------
Playthrough. Played on the Sega Mega Drive Mini. The archive title specifies "European version" due to large amounts of changed text between regions. For a small example, the shrugshoulder line referenced in the stream title does not exist in the US release.
Stream Date: 2020-03-03
Stream Title: They call me Shrugshoulder.
Live Notification: Give me the mighty power!
---------------
100% (32 Levels, 26 Gems, 2 Keys) playthrough. Played on the PS3's PS one Classics version because I sold my physical copy close to two decades ago like a dumbass. Audio is muted from 2:06:00 to 2:12:00 due to some shitty cover claim on the VOD. The video also has some audio desync because I forgot the preview isn't accurate to the end result.
Stream Date: 2021-03-25
Stream Title: Adventures of Crash the Bandicoot
Live Notification: Runaway marsupial's rotary rampage.
Stream Description: PAL version of Crash Bandicoot, specifically the PSN version. That is why some things may be different from what you're used to, as the PAL version changed some things.
0:00:00 Normal playthrough
1:55:40 Continuing into 100% playthrough
2:06:00 Muted
2:12:00 Rest of the 100% playthrough
3:32:14 The intro I forgot to show at the start of the game
---------------
150 Star run, all rabbits. Used a version of DeSmuME with the SM64DS Analog Hack by LRFLEW.
aniac.
Touch
Stream Date: 2021-03-14
Stream Title: Super Mario and Luigi and Wario 64 featuring Yoshi
Live Notification: It's-a me again.
Stream Description: Super Mario 64 DS. 150 stars. Possibly all 28 rabbits. It's going to be real awkward at the end when I inevitably forget which ~5 stars I missed.
0:00:00 Game
6:34:50 Fat peng
6:35:00 Then the rest
6:38:20 idk man tbh imho
---------------
Update 2022-07-22: Got a fix for the XSplit sound issue. Obviously too late for this stream, but at least this should be the last one to ever suffer from it.
In case someone actually finds this, I apologize for the awful noises that sometimes happen when the text sound effects play. It's an XSplit issue that I don't know how to fix. It usually happens with high-pitched sounds.
It's a shame that Fuuma's main ability is something two other characters can also do, arguably better than him too. Mikey and Simon end up becoming just extra healthbars after a while, but Fuuma starts out as one instantly.
I've never gotten that thrashed by Drac before. I usually catch him after a few hits, but this time I should have just run for Simon right away. Had some bad luck in general at the start.
Stream Date: 2022-06-24
Stream Title: Wild, Weird, Wai Wai World
Live Notification: World's first blindscroller (*)
Stream Description: Wai Wai World is a wacky crossover game Konami released in 1988. It's got decent gameplay, but it's got a bad case of blindscrolling, where you have just barely enough time to react to incoming threats. The likely reason is that the game boasts simultaneous 2-player, which is pretty awesome. There's a hack to change that, but the translation's enough for me.
Speaking of, the translation is by Zynk Oxhyde with some help from Proveaux.
This is just a regular playthrough, but I'm going to do my best to collect everything except all the ?-chests, since they're all just hearts.
Chapters:
00:00:00 Intro
00:01:24 Dr. Cinnamon
00:04:00 Castlevania
00:16:50 Old Edo
00:26:39 Goondocks
00:39:34 Big City
00:50:16 Hell
00:58:06 Old Edo (Revisit)
01:03:22 Castlevania (Revisit)
01:09:48 Hell (Revisit)
01:18:25 Easter Island
01:31:02 Shoot 'em Up Stage
01:36:00 Final Area
01:44:00 Ending
01:45:30 Jukebox Easter Egg
---------------
Seemed like a natural thing to do after the first game. This stream pushed my play time in this game to over 600 hours, which is neat. Still fifth on my most played Steam games.
Some of the campaigns went far smoother than I expected, usually the gauntlet crescendos wreck me several times.
There are parts about this game that I love and parts that I wish were different. The gauntlet crescendo events are fun, but exhausting when they're overdone, which unfortunately happens in several campaigns. Cold Stream is nothing but gauntlet crescendos which is why it's really not that fun to play, and while I like Dark Carnival, Chapters 2-4 are insanely tiring in a single session, especially if you die and have to restart. They also ruined Death Toll and Blood Harvest by slapping down really annoying gauntlet crescendos everywhere.
For fun, I'll list my favorite L4D2-only campaigns in descending order:
1. Dead Center
2. Dark Carnival
3. The Passing
4. The Parish
5. Hard Rain
6. Swamp Fever
7. The Last Stand
8. Cold Stream
Stream Date: 2022-03-07
Stream Title: Left 4 Dead 2 Players 1 AI 3
Live Notification: Here is more of the same from a video game with a 2 in the name.
Stream Description: Some more single player gameplay, should be unmodded assuming I disabled everything correctly; they were mostly just random reskins for items anyway. Picking Advanced again, since Expert's even harder here than in the first game.
As with the first game, I'm planning on doing all of the official campaigns, including the first game's campaigns, unless something unexpected makes me stop early.
Chapters:
00:00:00 Intro & Menu
00:03:52 Dead Center
00:35:31 Menu (and I load the wrong campaign)
00:36:35 The Passing
01:12:48 Menu
01:13:09 Dark Carnival
02:12:20 Menu
02:12:48 Swamp Fever
03:08:30 Menu
03:08:53 Hard Rain
03:46:08 Menu
03:46:33 The Parish
04:34:09 Menu
04:34:39 The Sacrifice
05:04:06 Menu
05:04:32 No Mercy
05:39:05 Menu
05:39:29 Crash Course
06:02:43 Menu
06:03:08 Death Toll
06:46:13 Menu
06:46:37 Dead Air
07:23:04 Menu
07:23:24 Blood Harvest
07:51:01 Menu
07:51:27 Cold Stream
08:16:33 Menu
08:16:57 The Last Stand
08:44:03 Menu
---------------
The PS3 emulation bug's never been as actively against me in this game as it was during this playthrough. From my understanding, if you hear a bullet impact sound when the audio mutes, it will fix itself if you just die in the level. If it mutes without any other audio playing, you have to reset. The reason I reset on the last level despite having ambience was because the bug mutes the ending of the last level, making it really awkward and anti-climactic.
I regret bumping down the music unnecessarily. My headphones broke recently, and the backup pair's audio quality is so bad that it made listening to enemies harder. Also it was a very low effort attempt at avoiding potential mutes, though there seemingly were none.
For a while before doing the streams for these games, I considered going for a 3-star playthrough, but it isn't a very fun challenge. You always get one star for completing the level, you earn another one if you finish it with your health above 75%, and you can earn one more by killing at least 95% of the enemies. This would obviously just slow things down as you'd need to hunt down every enemy and healthkit.
The stream title was a reference to the game's "super cheat" that unlocks everything when followed with "URLINGAMBE" and scrolling through the photo gallery.
Stream Date: 2022-05-15
Stream Title: SMPSMDMILK
Live Notification: Sir, I need to see some identification. INTRUDER! ALARM!
Stream Description: "Physical PAL Platinum release of Medal of Honor, played on a PS3. The PS3 struggles emulating this and Underground properly, which is why I explode myself at the start of some levels. There's a bug that makes levels unbeatable by breaking the data streaming for levels or something. When you hear the music and ambience suddenly mute at the start of a level, that's an indicator of the bug happening.
Getting 3 stars tends to take more time, so I'm not going to bother with the ranks. I'm really rusty with controller aim, so I'm hoping it's not going to get too embarrassing."
Chapters
00:00:00 Start & intro
00:02:56 Medal of Honor trailer
00:04:11 Options
00:04:41 Mission One Part 1
00:13:45 Mission One Part 2
00:23:17 Mission One Part 3
00:31:05 Mission Two Part 1
00:37:56 Mission Two Part 2
00:43:15 Mission Two Part 3
00:53:02 Mission Two Part 4
00:57:35 Mission Three Part 1
01:09:05 Mission Three Part 2
01:16:47 Mission Three Part 3
01:26:42 Mission Three Part 4
01:33:05 Mission Four Part 1
01:48:28 Mission Four Part 2
02:01:25 Mission Four Part 3
02:11:29 Mission Five Part 1 (Briefing)
02:13:43 Reset for bug fix
02:15:55 Mission Five Part 1
02:25:28 Mission Five Part 2 (Briefing)
02:26:14 Reset for bug fix
02:28:48 Mission Five Part 2
02:35:10 Mission Five Part 3
02:43:40 Mission Five Part 4 (Briefing)
02:44:17 Reset for bug fix
02:47:14 Mission Five Part 4
02:53:27 Mission Six Part 1
03:03:34 Mission Six Part 2
03:11:26 Mission Six Part 3 attempts
03:18:16 Mission Six Part 3 but successfully this time
03:25:12 Mission Seven Part 1
03:35:52 Mission Seven Part 2
03:49:18 Mission Seven Part 3 (Briefing)
03:50:00 Reset for bug fix
03:54:19 Mission Seven Part 3
03:55:02 Ending
03:58:07 Credits
---------------
Normal playthrough, mixed characters. Played on a Nintendo Switch.
Stream Date: 2020-03-04
Stream Title: Once again, a game over.
---------------
All treasures. Musical coins ignored. Got no way to capture my GBC or 3DS so it's emulated.
Stream Date: 2020-04-05
Stream Title: Wario Collects Treasure 3
0:00:00 Base playthrough
5:02:18 Continuing into a 100% treasure playthrough
---------------
Really wanted to play the Wii VC version, but something in the capture process made it stutter hardcore, to a point where it would have been unwatchable. I opted to do the Wii U VC release, but that turned out to be a mistake by itself.
I don't know if it's my recently acquired Pro Controller, or if this version has notable input latency, or both, but it felt like I was playing a completely alien game. I kept fumbling consecutive jumps and wall kicks far more than I usually do, to a point where I could barely trust my movements by the endgame. Unsurprisingly, it took me about an hour longer to beat the game than on my last two streams.
Stream Date: 2022-03-10
Stream Title: Super MarchTen 64
Live Notification: It's-a me. It's-a always me.
Stream Description: Wii U Virtual Console version. 120 Stars, like always.
Originally intended to use the Wii VC one, but it was having this unbearable visual stutter.
It's been almost a year since I last played any version of this game. Figured I might as well do it today for the tenuous excuse of "Mario Day".
---------------
100% playthrough (42 Gems, 25 Crystals). Played on a PS3 using the PS one Classics version since my physical copy tends to freeze in the third warp zone levels a lot. It's the PAL version, so there are some differences.
Stream Date: 2021-03-26
Stream Title: Adventures of Crash the Bandicoot 2: Cortex Copyright Strikes Coco's Vlog and Ransoms it for Crystalcurrency
Live Notification: Rotary rampage resumes in stunning sequel starring slides & spins.
Stream Description: PAL version of Crash 2. Like the previous Crash game, 2 has some notable regional changes. 100% playthrough is the goal.
0:00:00 Playthrough to normal ending
4:08:15 Continuing into 100% playthrough
---------------
Fastest ending playthrough (under 7 in-game days). US version, emulated due to laziness, as I didn't want to fiddle with syncing the audio on the capture device.
Stream Date: 2021-04-25
Stream Title: Prossessed by Dracula
Live Notification: Laurels in your soup enhances its aroma.
Stream Description: "US version. Trying for the fastest ending, but more than likely will miss it by a day or two because I don't have the route perfectly memorized, or if I game over and need currency. Also watch me most likely accidentally drown in both lakes as I forget to stop moving after screen transitions.
I'll skip a couple unnecessary items on purpose, hopefully saving me some health, hearts and time. Ideally going to try avoid excessive farming, but I may do a tiny bit if I need hearts or if I'm close to a level up and need heals."
---------------
100% Monkey playthrough, ignored Specter Coins. First 5 minutes after the opening stuff are spent trying to fix the desync, check the chapters to skip. PAL version with the European dub.
Stream Date: 2020-03-28
Stream Title: Monkey Esconkey
0:00:00 Intro stuff
0:05:39 Fixing desync (Skip this)
0:10:19 Base playthrough starts
5:18:00 Continuing into a 100% Monkey playthrough.
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The stream had to be split into two parts due to YouTube's 12 hour limit. The stream ran just shy of 15 hours, so I split it at a random screen transition in the middle to make them about even in length.
Stream Date: 2022-04-17 and 18
Stream Title: The Greatflow Chronicle
Live Notification: The D is silent because there isn't one.
Stream Description: Physical PAL version played on a PS3. Regular playthrough, will try to remember most side stuff except all the merchant stuff or the card collection, since I don't want to fiddle with item drops and Sceptre Forces all day. I'm hoping to do the game in one go, but it's just long enough that I might need a second day.
Sorry about the quiet FMVs, but that's just how the game is. The game has moments where it drops the framerate below 60, but any notable stuttering is likely caused by my hardware.
Ah, Granstream Saga, a game whose demo I played obsessively in my youth. It's an okay game, but there's something special about it that makes me feel warm when I play it. Listen to that phenomenal music, too. The game's also a spiritual successor to the "Blazer trilogy".
Chapters:
00:00:00 [BOOT UP]
00:00:55 Prologue
00:03:03 Main Menu
00:04:02 FMV 1 - Land Slicing (Game Start)
00:07:26 Story
00:08:36 Valos' House (Tea)
00:16:25 Wise Men's Cemetery (Looking for Roddy)
00:26:18 Town of Arona (Night)
00:33:40 Ultimate Sword - Onimaru
00:34:09 Church Basement
00:34:49 FMV 2 - Vision of Arcia
00:35:20 Church
00:37:10 Town of Arona (Night)
00:39:54 FMV 3 - Gude Airship
00:40:06 Gude Airship
00:42:29 FMV 4 - Laramee (and Korky)
00:43:15 Gude Airship
00:51:26 FMV 5 - Vangel Battleship
00:51:39 Vangel Battleship (Arcia Rescue)
00:59:39 FMV 6 - Arcia
01:00:19 Vangel Battleship (Arcia Rescue)
01:04:50 FMV 7 - Slayzer
01:06:17 Vangel Battleship (Arcia Rescue)
01:10:17 FMV 8 - Airlim
01:10:56 Airlim
01:12:34 FMV 9 - Airlim Travel - Shilf
01:13:00 Airlim
01:13:10 Town of Arona
01:28:20 Valos' House
01:32:02 Kilia Shrine
01:54:18 Cliff Labyrinth
02:14:14 Wise Men's Cemetery (Test of Strength)
02:30:02 Wise Men's Ordeal
02:40:30 Boss 1 - Bordlang
02:44:31 Top of Kilia Shrine (Lifting Verse)
02:46:19 FMV 10 - Lifting Verse - Shilf
02:47:02 Town of Arona
02:53:24 Valos' House
02:55:07 Airlim
02:56:43 FMV 11 - Airlim Travel - Aquas
02:57:09 Town of Pikshim (Night)
03:02:23 Town of Pikshim
03:13:13 Religious Colony
03:23:04 Kel Dungeon
03:23:45 [STREAM BRB]
03:29:42 Kel Dungeon (Day 1)
03:41:28 Kel Dungeon (Day 2)
03:48:04 Kel Dungeon (Day 3)
03:51:47 Magical Labyrinth
04:22:17 Town of Pikshim
04:23:12 Town of Pikshim (Youth Attack)
04:27:30 FMV 12 - Blade's Language
04:28:13 Town of Pikshim (Youth Attack)
04:39:47 FMV 13 - Arcia on the Balcony
04:40:36 Town of Pikshim
04:47:29 Religious Colony
04:50:54 Cavern (Religious Colony)
05:22:18 Labyrinth of Punishment
05:38:31 Boss 2 - Levante
05:42:24 Town of Pikshim
05:45:11 Altar of Water (Lifting Verse)
05:46:07 FMV 14 - Lifting Verse - Aquas
05:46:44 Airlim
05:47:05 Town of Pikshim
05:52:28 Airlim
05:53:11 FMV 15 - Airlim Travel - Volcos
05:53:36 Airlim
05:54:16 Geintz's Barrier
06:02:45 Town of Tulku
06:08:04 FMV 16 - Vangel Appears
06:08:49 Volcos Disaster
06:13:00 FMV 17 - Gude Lands
06:13:58 Volcos Disaster (People Rescue)
06:18:10 Town of Tulku (Aftermath)
06:24:13 Town of Orkul
06:32:25 Lava Cave
07:11:37 Town of Orkul
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Normal Leon playthrough. I did a very funny thing again with my live notification where I made a reference to a random quote from one specific NPC from Oblivion.
Stream Date: 2020-10-23
Stream Title: Whippin' spooky dudes
Live Notification: Vampires are clever, so watch your back.
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This stream was a little bit unique. Check the Stream Description if you want to find out why.
I already have my eye on a game I will most likely stream next.
Stream Date: 2022-07-23
Stream Title: It's Contra
Live Notification: S for Success
Stream Description: "Quick Contra today with a bit of a twist as I already know the result. A couple hours before I decided to stream, I played Contra with input recording enabled. I usually don't know how things will go when I write stuff down here, but I would have typed the following.
'The goal is a regular playthrough, hopefully without many/any deaths.
Contra was one of those games I only knew through a crusty multicart (that I still own) from when I was a kid, and I played it a ton. I used to fancy myself pretty good at doing deathless runs, but most of that skill has left me over the decades.'
Anyway, it's unlikely I'll do an input movie in this way again, but I might start recording inputs during streams whenever possible. It seems like a better way of future-proofing archives over having just a 720p video.
...You're still reading this? That's amazing. Sincerely hoping it doesn't desync mid-stream and make everything super awkward."
00:00 Game Start
00:16 Stage 1 - Jungle
02:09 Stage 2 - Base1
03:55 Stage 3 - Waterfall
06:06 Stage 4 - Base2
08:53 Stage 5 - Snow Field
11:42 Stage 6 - Energy Zone
14:07 Stage 7 - Hangar
16:29 Stage 8 - Alien's Lair
19:16 Ending
19:55 Staff Roll
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First time I forgot to update the stream description. I didn't have much to say anyway. The Guardian Legend is a game I got as a random cheap second hand find around ~20 years ago. I'm not a much of a shmup guy, but I gave the game a chance and was very pleasantly surprised to learn about the other part of the game.
Just a regular playthrough. I got everything worth collecting, but I intentionally skipped one of the Blue Lander shops because it's just a waste of chips if you've collected everything so far. The game over I had was completely accidental, but I considered getting one anyway near the end, somewhere close to a checkpoint, just to show what happens.
Speaking of, you ever wonder what happened to the Blue and Red Landers at the end?
Stream Date: 2022-07-25
Stream Title: Use the chips, Miria
Live Notification: Any luck?
Stream Description: -Forgot to write one-
00:00:00 Title Screen
00:00:30 Prologue
00:01:15 Corridor 0
00:03:20 Area 0
00:09:56 Corridor 1
00:14:22 Area 1
00:16:56 Corridor 11
00:20:24 Area 1 Continued
00:23:06 Area 0 Detour, Travel to Area 2
00:24:30 Area 2
00:25:16 Corridor 12
00:28:11 Area 2 Continued
00:31:15 Corridor 2
00:34:11 Return to Area 0
00:35:30 Travel to Area 3
00:35:45 Area 3
00:39:12 Corridor 13
00:42:42 Corridor 3
00:46:25 Return to Area 0
00:46:56 Area 0 Detour, Travel to Area 4
00:48:35 Area 4
00:50:46 Corridor 14
00:53:10 Area 4 Continued
00:55:10 Corridor 4
00:57:34 Return to Area 0
00:58:37 Travel to Area 5
00:58:57 Area 5
01:01:01 Corridor 15
01:03:34 Area 5 Continued
01:06:07 Corridor 5
01:08:38 Return to Area 0
01:09:54 Area 0 Detour, Travel to Area 6
01:11:11 Area 6
01:12:12 Corridor 6
01:15:08 Area 6 Continued
01:16:33 Corridor 16
01:19:24 Return to Area 0
01:19:43 Travel to Area 7
01:19:53 Area 7
01:23:20 Corridor 17
01:25:55 Area 7 Continued
01:26:48 Corridor 7
01:29:23 Return to Area 0
01:30:07 Travel to Area 8
01:30:31 Area 8
01:32:48 Corridor 18
01:35:48 Area 8 Continued
01:37:04 Corridor 8
01:40:42 Travel to Area 9
01:41:22 Area 9
01:43:33 Corridor 19
01:46:27 Area 9 Continued
01:48:11 Corridor 9
01:50:39 Return to Area 0
01:51:35 Travel to Area 10
01:51:57 Area 10
01:52:26 Corridor 20
01:55:13 Area 10 Continued
01:58:25 Corridor 10
02:01:12 Return to Area 0
02:02:55 Final Password
02:03:06 Travel to Corridor 21
02:03:30 Corridor 21
02:07:34 Final Battle
02:10:30 Ending & Staff
02:12:03 Corridor Rush Password (TGL)
This track's been in my head for a while now, which is usually what motivates these videos.
Composer: Akinori Sawa
If you wanna see other extended tracks (from other games), check this playlist: https://www.youtube.com/playlist?list=PLsNSJ8GZ47QhsqscmRWKAUd2VYi0RzlOd
Now imagine you're trying to enter a 14-character password with twitchy controls without knowing the order of the 46 selectable characters.
It was very cathartic to just blast through the final quest, using the artifacts after having spent over 90 hours getting oneshot by every spellcaster in the game.
The reason for the dumb character name is due to the personality quiz giving me the Acrobat class, which was also my first Oblivion character back in 2006. Thankfully, the game only used "Bippo" in most instances.
In case you're wondering, I have most attributes maxed because I did the Oghma Infinium quest 4 times. As for having multiple artifacts, I used the trick where you use one charge on your current artifact(s) and then have a smith start repairing them. If all your artifacts are being repaired, you'll be able to get another artifact quest. Just be sure to note which town and shop they're being repaired at.
With this, the only main series games I don't have videos of are Daggerfall and Skyrim, surprisingly enough. I've meant to do one for Skyrim several times already, but always forgot.
Chapters
0:00 Inventory/Stats Check
0:19 Tharn's Wicked Diss
0:49 Imperial Palace
1:36 Jagar Tharn
2:02 Ending
3:18 Extra: Imperial Palace Post-Quest Message
3:39 fgsdfgdfg
The game's got excellent music and the gameplay is pretty fun too. I did three playthroughs of it back in 2014, though the fan translations for the series hadn't come out at that point, so it's all in Japanese. Still, if you wanna watch, here's a link to the playlist: https://www.youtube.com/playlist?list=PLsNSJ8GZ47QiTVhEZynQCMg1SFnNpBBgk
If you wanna see other extended tracks (from other games), check this playlist: https://www.youtube.com/playlist?list=PLsNSJ8GZ47QhsqscmRWKAUd2VYi0RzlOd
If you press Select to enter the character change menu right as Malkil is about to reappear, he will get stuck and never reappear again. As far as I'm aware, the only way to fix this on actual hardware is to reset the system.
Using the Purple Wizard's levitation ability, you can "bump" into Malkil sometimes and it can cause a variety of different effects, from what happens in this video to instantly crashing the game. Other times nothing happens when levitating up to where he was, or levitation is almost impossible because you keep hitting an invisible obstacle as you're trying to rise up. The result shown in the video was the most interesting one I got.
The window on triggering the bug is pretty small, either requiring quick reflexes or trying to predict when he appears. You have to press Select as soon as the puff of smoke appears.
Chapters
0:00 Malkil enters the third phase
0:15 Bug activated
0:36 Levitating into Malkil
Anyway, I wanted to see if it was possible to do this on foot. Luckily, since the boss can brain itself with the thrown objects, all you need is a few gadgets and to maybe not die.
There are ways to go out of bounds in pretty much every level in the game, basically letting you skip to the end of each one. In this level, you can zip out of bounds immediately at the start and circle around to the end of the level, but since you're supposed to be in the Popemobile for this battle, the boss both tanks and deals crazy amounts of damage (over 100 points per tentacle, even on Tourist). This was on Serious difficulty, so a swing of a tentacle dealt 1000 damage and a single thrown object could do up to 600 damage (300 with the splash reduction skill).
You can damage the boss with your guns, but it'll require tons of ammo and take forever, even when using your strongest weapons combined with Rage Serum. Standing under the boss is probably the fastest way to kill it on foot, though there is a low chance of receiving random splash damage. The safest way is hiding behind the pillars at the edges of the arena and taking shots from there, but you'll be there a while. The obelisk in the middle can mess with the Black Hole's line of sight which is why I blew it away.
The boss pattern is very simple:
- Throw stuff for a while
- Spring out whacking tentacles
- Spawn a group of enemies, cover self
- Throw stuff while whacking Sam off with tentacles
- Throw stuff endlessly until dead
The stages advance based on time rather than actions/health, so Time Warping during the whacking tentacles will greatly reduce their total number.
You might notice the game spawns the Popemobile right next to you, but entering it is largely a death sentence on higher difficulties, as you'll get hammered by the boss while the long boot up sequence plays out. Theoretically, the best spot to enter it is when the enemy horde is about to spawn, but you'll still need to use gadgets beforehand to make sure you don't get obliterated.
Gadget facts:
Mini Nuke - Boss is unharmed, kills whacker tentacles and breaks thrown objects
Black Hole - Damages boss and whacker tentacles, but doesn't break thrown objects
Psychotropic Grenade - Boss ignores it completely
Holodecoy - Boss ignores it completely
Without the 16x fastforwarding at the end, the battle was just shy of 10 minutes long. Sorry if the game looks like ass, it just doesn't run that well on my aging system. I've also heard the game's not that well optimized.
Chapters:
0:00 Phase 1 - Throw phase
0:34 Phase 2 - Whack phase
1:05 Phase 3 - Shield phase
1:36 Phase 4 - Throw & Whack phase
2:08 Phase 5 - Throw phase
2:15 Waiting game
I created some English subtitles that you can either read below or use the CC button on the player.
Keep in mind I know next to nothing about Japanese, and even less when it's written, so there's almost definitely errors here. I used Google Translate pretty heavily as well as checked some other places. Finally, I'm not a native English speaker, so a couple of the weird sounding sentences might partially be my fault. I'll add comments below the lines if I have something to say about them.
-Start-
マッドギアの クイズおうとは おれのことだ
I'm the Mad Gear's quiz king.
- This line was confusing to me, but I feel this isn't too far from the gist.
おれがだす もんだいに ぜんぶ せいかいできたら
If you can answer all of my questions correctly
いいものをやろう だが ひとでも まちがえたら
I'll do something nice, but answer wrong
おわりだ やるか?
はい - いいえ
and it's over. Want to try?
Yes - No
-No-
げはは にげるか? いいだろう ちからでしょうぶだ!
Gehaha. Backing out? Fine, a contest of strength it is then!
- Guessing "げはは (gehaha)" is a laugh, couldn't find anything. Also, "backing out" might be a stretch of the wording, though I did find a couple sources implying "give up" or "back out" works, most of them just said "run away".
-Yes-
おお やるか では いくぞ
Oh, you do? Then let's go.
-Question 1-
ハガーの むすめの なは ジュシカである
はい - *いいえ*
Haggar's daughter's name is Jussica.
Yes - *No*
- Uses ュ (yu) instead of ェ (e), which seems visually more subtle than literally going from E to U, but whatever I'm no writist.
-Question 2-
たいリよく まんタンで たべものをとると EXPになる
*はい* - いいえ
At full stamina, collected food becomes EXP.
*Yes* - No
- Considered calling it Strength Meter to match the localized manual, but stamina is good enough and (I think) still accurate.
-Question 3-
2めんの ボスのぶきは みぎてにもった かたなである
はい - *いいえ*
Round 2 boss's weapon is a sword in his right hand.
Yes - *No*
- I can't word this right at all, so I left it mostly untouched. Considering the correct answer is no, I believe he's implying Round 2's boss, Sodom (Katana), only has one sword. Perhaps being intentionally obtuse.
-Question 4-
ダムドの わらいごえは ゲヒゲヒである
*はい* - いいえ
Damnd's laughter is 'gehi gehi'.
*Yes* - No
- Another one I can't word right, so I went with the mostly untouched translation again. Round 1's boss, Damnd (Thrasher), likes to laugh and the game uses the onomatopoeia "ゲヒゲヒ (gehi gehi)" when he does. According to a thread I read, it's "a vulgar way of laughing", or "loud and coarse kind of laugh", which definitely fits the guy.
-Question 5-
1めんには じゆうのめがみのポスターが 4まいある
はい - *いいえ*
There are 4 posters of the Statue of Liberty in Round 1.
Yes - *No*
- Something I don't remember ever noticing before. In the second half of Round 1, there are a total of 6 posters with the Statue of Liberty on them.
-Incorrect answer-
げはは まちがいだ
Gehaha. Wrong.
- This might be slightly inaccurate, ironically enough. まちがいだ (machigai da) seems to translate as "it's a mistake".
-All correct-
やるな! やくそくのしようひんは
Not bad! As promised, here's your reward.
- I think "やるな! (yaru na!)" can work as "Not bad!" or "Well done!" from what I read.
コンティニューと
A Continue and
おれさまの あつーい キスだー!
a passionate kiss from me!
- The punchline was one of the harder ones to figure out. "It's my hot kiss!" just didn't sound right. It literally says "あつーい (atsuui)", meaning hot, but I read that it can also mean "thick, deep, heavy, passionate". Heavy or passionate sound the most fitting considering the context, so I went with personal choice.
Unfortunately, his questions never change. Also, just like any other conversation, it's skipped entirely if you press Start at any point. I still can't figure out why they'd cut this.