Nurse Wuffa
The Battle Cats - I'm onto you
updated
There's a lot of things that went poorly like the ground pound not going through in the first tank room, the slow secret 2, but most importantly missing the Superjump two times on lap 2 at 4:17 really hurt. Doesn't help this route takes it a little slower so that I can take safer routes when Pizzface arrives. At least the Lap 3 went really smooth so that made up for it.
You can actually jump off the Peppino Clones head in the lab room where you need to Superjump for an insane time save on Lap 2, but I did not go for it in this run as I just wanted to close out a run rather than go for something risky and potentially lose more time than I already had.
Might run this back with a much better run since I can definitely get a much faster time, but for now I'll keep this up. Extremely fun challenge even if it was painful, makes use of so many mechanics to get as much time saves as possible.
link to mod: https://gamebanana.com/mods/429698
Even though the stage is insane, this strategy is quite simple, DPS rush. Basically just spam area attacks hard and hope you do enough damage to break the Aku Bear shields by raw damage or with great Researcher cat procs. Bringing 3 Legends with Slapsticks and Housewife is great in controlling the peons and doing actual damage to the bears. Housewife Savage Blow works extremely well here, do whatever you can to have her as strong as possible when you play this stage. Bellydancer with Aku typing is quite good here too, anything that stops the push from the bears is worth it. Iron Wall is basically as good as it gets for cannons here, as it stops the bears and Gabriels from pushing even if the bears shields aren't broken. Also It's worth noting Manic eraser 41 takes a bear hit, very nice here I just didn't have him leveled up enough for this stage. Also other units like Bellydancer and Ramen can take a hit at higher levels as well, however they are both 30 in this run.
Goes without saying my units are stronger from when I last used them, but they're still level 40 and under for this stage. This stage is pretty wild regardless, and if you find yourself really struggling just slap on CPU with Speed-Up powerup, you'll get a good run eventually. Another note is Rock Cat is also quite nice here, however for this run I had better results without him in my lineup.
Huge Shoutouts to APG, as the use of Urs and Bellydancer were based off his strat: https://www.youtube.com/watch?v=WtIP2b7V9Ww
Here's a link to another strat that's more focused on a stronger Housewife to deal with this stage while also making use of Doron: https://www.youtube.com/watch?v=KYBA23dMByU
Unit Levels & Talents
Jiangshi 27 (Slow Resist 10, Movement Speed 10)
Manic Mohawk 30
Bellydancer 30 (Aku Typing)
Ramen 30 (Slow resist 10, Resist Knockback 10, Resist Curse 10)
Researcher 29
Slapsticks 40
Housewife 40 (Savage Blow 10)
A. Ururun 40
Urs 39
Mina 40
Iron Wall 19
Basically this is the same thing as the last video, except I played way better, also something to note, this setup is slightly different at the start. These exact Manic Mohawk + Maglev timings on the initial Puffsely rush perfectly line up for the C. Moneko and Puffsely hit, however that varies depending on C. Moneko critting. You can still make do without the crit of course, and if you're curious yes this strat still works with lowered leveled units with some slight adjustments: https://www.youtube.com/watch?v=uKqnSeNYHv4
Unit levels the same as last time
Can Can 40+3 (Double Money Talent)
Assassin BearCat 45
Fishman 49+1 (Speed P Coins level 10, Attack Orb Floating Rank C)
Manic Mohawk 30
A. Bahamut 40
Bullet Train 50
Jellycat 45
Crystal 30
Slow Beam 20
Going right ahead and just saying yes this stage is insanely strong, and my unit levels are much higher than before to compensate. This is to be expected as the content gets harder, I can't keep my units at level 30 forever. Regardless I do like this stage, but it is extremely difficult, even with level 45+ units.
There's a lot to explain, but to put it simply you want to chain Puffsely and keep chipping away till he dies. The setup I use which I based off Yohanes', is to level Worker Cat once as soon as possible, then once i Reach 800~900 money spawn Glass Cat. Once Puffsely attacks, spawn Fishman and Slime Cat, this sets up Puffsely to rush down to your base, giving you good time to Bahamut chain him. After that it's basically improv and trial and error to eventually learn all the enemy cycles and how to deal with them. Slow Beam to help ease the insanely unlucky combination of attacks that can happen here.
EDIT: Actually I really should explain more to this stage. Just know this stage is still ridiculous even after explaining it, but essentially you want to know when Puffsely is going to attack, to either knockback C. Moneko before she waves, or reset Puffselys attack at a favorable time so that you don't get waved into Puffsely running to your base. Failing to do this can lead to losing all your base distance, and potentially the run.
One really important tip is to gain as much ground as possible, because when Tackey and Owlbrowl get in the way you want them to push in front of C. Moneko so that you can dispose of them quickly. This can be achieved by using Glass TF on C. Moneko, or by having them separate by movement speed. Using minimal meatshields, and mainly spamming attackers works pretty well for the Tackey phases, however you need to be a good distance away from your base to do this safely. It's also important to note when you should spawn your meatshield. It's good to spawn one to get C. Moneko stuck in her attack cycle, this makes it less likely you'll get waved during the Tackey phases.
Be very careful right after the first Tackey, as the Brollows are going to spawn, and not being prepared for them is an easy way to lose ground and potentially lose a good run fast. Slime Cat + Slow Beam works very well for this when timed correctly, or just one-shotting them. After that, just note of them respawning again after some time, always be prepared for it or you can get some very unfortunate losses.
Other than that it's pretty much killing everything as quick and efficiently as possible with minimal base distance lost, while also gaining as much as you can. Sisters Act was used here as my some of my other units weren't completely maxed. You want as much damage as you can possibly get here, and can certainly still get winning runs even without the combo.
Also don't expect uploads sorry, maybe streams but probably not uploading still.
The jump in my unit levels is quite high here sorry
Can Can 40+3 (Double Money Talent)
Assassin BearCat 45
Fishman 49+1 (Speed P Coins level 10, Attack Orb Floating Rank C)
Manic Mohawk 30
A. Bahamut 40
Bullet Train 50
Jellycat 45
Crystal 30
Slow Beam 20
Sick Crit at 3:31, no clue why it happens
Honestly this run was pretty eh, but good enough since a good run really depends on Musashi landing that Zombie Kill. Honestly as much damage as the Brollows do here, I find them much more tolerable than the Zoges in Panic Tower, but like in that stage, the real nuisance are the Znaches. Huge gaps in your meatshields caused by Znaches can make you lose your Legends fast, and as a result lose your ground fast.
Manic Mohawk 30
Mohawk +50
Manic Eraser 30
Eraser +48
Bullet Cat 33
Manic Dragon 34
Dragon +51
Mina 30
Musashi 30
Ururun 30
Holy Blast 13
Anyways, the gist of this stage is you want to tank out the actual boss, and then deal with her peons as fast as possible before they stack up. This can be really annoying with weaker Titans, and honestly even my Jamieras are somewhat weak for this stage. Thankfully Roe Cat is a great tank as well, and seeing as he's level 40 from Growing Strange, he helps act as another great tank to support my Jamieras. Manic Eraser also helps by taking some hits for your tanks. I also throw in two health combos since tanking is key to this stage. The combos also give me access to Manic Island, and Fishman, who are very useful units for this team. Sorry that my Fishman and Roe Cat are around the level 40 mark, but these are leftovers from leveling them up for other stages, and they greatly help my Jamieras.
The phases are all a bit different, and some caution should be kept with each one. The Ginger Snache one is honestly the least troublesome with Roe and Manic Island, so that one is basically the free pass. The Dark Doge one can be very troublesome as they do high damage and can take some hits, you should definitely send other attackers with your tanks so that you have better control on this phase. The Pigeon phase can also give you a hard time if they live long enough to still be alive during the Gabriel phase, highly recommended to use Bullet Cat and Fishman for this phase. The last one is the Gabriel phase, and this one is annoying compared to the rest as they can live for a long time as well as push fast whenever your units get knocked back. However, they do not do as much damage as the Dark Doge phase so your Jamieras can potentially tank it out even without other attackers. Something important to note is that Iron Wall (and to an extent Slow Beam), can really help you when dealing with a troublesome phase such as the Dark Doge or Gabriel one, so don't be hesitant to use it right after the boss knocksback all your units.
The stage is kind of just mindless spamming. Just keep spamming the tanks and anytime a harder peon wave starts, send some attackers into the mix for extra damage. However, what should really be noted is that Bullet Cat works very well for the Pigeon phases. Pigeons can crush you if they're still around during the Gabriel phase, so having a unit that can kill Pigeons quickly is very helpful. Another note is that since Bullet Cat has decent health with combos, he can keep rebounding from Homulilly's knockback, and grab more kills alongside giving you more money.
Sniper Cat is crucial to this stage, as this boss is Knockback-Immune and Wave-Immune. Rich Cat also very important as this stage starts off fast and you get no real time to build up money. That's about it for this stage, not a big fan of it, but at least new True Forms made it not as bad as its original appearance in JP. Again sorry for the level 40 units, but like I said this stage is a stats-check. Also thank you Mrfailology for tweaking the original lineup, and helping test this lineup.
Manic Eraser 30
Bullet Cat 33
Jamiera 20+50
Roe 40
Manic Jamiera 33
Manic Island 35
Fishman 42+1
Iron Wall 12
Anyways, for the actual stage itself, honestly it's just another Zombie stage, except you throw in Manic Island to tank Hannya hits. You also should equip Holy Blast, as you can stop the burrow of every Zir Zeal.
What you really need to focus on, is the Znache and Zigge burrows. Make sure a unit is ready to take out any of them that try to burrow and create a gap in your meatshields.
Other than that, you really just gotta wait till the Zir Zeals stop spawning, and then you can freely chip Hannya, I left a spot on my team that can pretty much fit any unit you want to speedup the process of killing Hannya, preferably something like Roe Cat.
Mohawk +50
Manic Mohawk 30
Eraser +48
Manic Eraser 30
Maglev 33
Housewife 30
Manic Island 35
Bahamut 30
Can Can 30+3
Holy Blast 12
Anyways, most people know the strat for this stage anyways, Strong Up Combos for Island and Dark cat, and bring Macho Legs/King Dragon as your ranged attackers. You can bring the Li'ls, but honestly having decent leveled Basics is all you need, and good Bahamut timings.
Honestly the strat is basically the exact same as regular Hannya for how I play it, Lure the first Bore and R. Ost. The only real difference now, is that I Breakerblast Hannya when I get the chance. Same lure strats for the R. Ost, meaning good Bahamut timings can lead to very easy and clean runs. Roughly 2 Bahamut hits is all you really need on the first R. Ost, and then Macho Legs and Dragon finish off the R. Ost.
After that, it's pretty much the same old Hannya there's honestly nothing else to add as the stage kind of plays the exact same as the Dual Islands strat back when the stage first came out.
Dark+50
Eraser +48
Macho Legs +52
Lion +51
Island +48
King Dragon +51
Bahamut 30
Breakerblast 1
The main difference is I actually do not really use normal meatshields to stall out Lord Gravey, but rather I use Cameraman as a ranged meatshield so that it stalls Gravey and my Major Leaguer stack has a smaller chance to die. Alongside that, Cameraman doesn't trigger the Mr. Mole attacks early. This is similar to using slow meatshields, but I honestly didn't like using them here for LD/Wave stacking, and Cameraman also helps in taking out the second Kangaroo fast. I would highly recommend Rich Cat for this strat, as it is much more consistent when you can spam Major Leaguer and Cameraman without worrying about money. Just make sure your Major Leaguer stack doesn't instantly die when Gravey gets to the frontline. My units doing the sniping are level 30, and I would highly recommend having them at higher levels, or you could throw in Rich Cat and also spawn Yulala for extra damage.
Anyways, for the actual strat, basically lure the first Zroco and Znache to your base and begin to stack Major Leaguer, C. Psycho, Manic Legs, and Housewife. You want a stack of these units as soon as possible. Stall out the first Kangaroo normally with Mohawk and Eraser so that your Major Leaguer stack doesn't take damage before Gravey gets to the frontline. Once the Kangaroo is taken out, you can spawn Mina and start focusing your spawns mainly on Cameraman and Major Leaguer. Just make sure you have a regular meatshield to stop Gravey before he starts getting status'd or else he will move up and instantly kill your Major Leaguer stack.
Once you have Gravey perma-slowed, it's basically focusing on keeping the Mr. Moles from attacking by having your stack of units snipe the Mr. Moles. If you feel the Moles are going to land a hit, you can prevent this by using Cat Cannon to interrupt their attack animation. Let the stage play out, and if your stack does get hit and some of your snipers die just keep going since it isn't an insta-lose if Mr. Mole lands an attack.
You can normally meatshield the second Kangaroo, but the Cameraman stack should take it out pretty quickly. I also bring Can Can in case a peon gets in the way, but it also helps killing the Roo faster.
Once the Moles are dead you basically won, just make sure to time Can Cans for any burrowed Zombies so you get rid of them quickly.
There are other strats for this stage, and I've had some luck with just throwing in Ectoweight and trying to just live through until the Moles died, but I find this strat to be reliable enough with Rich Cat. Probably not going to upload other stuff except Hannya Revenge, and maybe the Madoka Advent.
Mohawk +50
Eraser +48
Cameraman 29+4 (Survive Lethal 10, Crit Chance)
C. Psycho 30+4 (Zombie, Weaken 10)
Major Leaguer 30
Can Can 30+3
Manic Legs 30
Housewife 30
Mina 30
Yulala was not spawned in this run
Strat for this level is basically rush down Umaru before they stack up, while dealing with the peons pretty fast so you have more time to chip the Umarus.
Anyways, the strat itself is rushing the initial Mooths with some Fishman and A. Bahamut timings, then with other rush units try to rushdown the first Umaru and get as much damage as you can. However, there are other enemies in the way so I bring along units such as Power Cutter and Bombercat to make dealing with the first peons not too bad. Honestly my initial rush in this run wasn't too good, but still did enough chip damage to the first Umaru to get a victory.
Once the peons start coming back, I honestly don't like meatshields on this stage, so I completely ditch them and just resort to mainly using Pizza, Slapsticks, Fishman, and Power Cutter for the peon cycles. Bombercat sorta helps for these phases, but can also freeze the Dark Otters too far back. If using Power Cutter try to time him so he doesn't instantly run in and get cursed.
Once peon cycles are down, it's back to rushing again. I mainly used Manic Jamiera, Fishman, Relic-Bun, A. Bahamut, and Maglev for chipping Umaru. Relic-Bun and A. Bahamut being very important for chipping, so try to have them at full health when you're rushing. Also side note that I bring Health up small, as it gives my Bahamut just enough health to take an extra Umaru hit.
It's basically rinse and repeat once you know how the cycles work, what really matters is how well you rush the initial Umaru, and how fast you can kill peon cycles.
One last thing to note, is that if I get pushed back to the base with Dark Otters still alive, I can use Bombercat to prevent them from destroying my base as fast. Same goes for spawning Pizza Cat if you're pinned to the base, in that it helps kill them faster.
Also this subchapter is extremely easy except for this stage and the Winged Pigge stage (which isn't too hard once you know what to do), so probably going to skip out on uploading the other stuff.
Wrestling 40
Relic-Bun 30
Bahamut 30
Fishman 42+1
Power Cutter 30
Bombercat 30
Manic Jamiera 33
Slapsticks 30
Pizza 39+2
Maglev 33
This run was decent, you can actually one cycle rush the Clionel, however have to get pretty lucky as this stage tries to do put tanky Heavenly Hippoes in the way of your rush units so that every time you knock back Clionel they'll be stuck on the Hippoe and Clionel nukes everything. This strat tries to build a stack massive enough to prevent this from happening.
Essentially for this stage, you want to lure right to your base, and then build a stack of Manic Flying/Can Can/Delivery Cats, then right before the Second Heavenly Hippoe gets in the way, have your A. Bahamut stop it, then Cat Cannon to save your stack of units and begin to rush. What's important to note is that you really want to get a freeze proc on Clionel right before she gets knocked back, this gives a much greater chance your stack won't die right after she gets knocked back and does her next attack. This is why A Gift of Cats is in this lineup.
Other than that it's basically just hope your stack won't die after each Clionel knockback. If your stack does die however, you pretty much have to lure again and repeat the rush strat, which is what happened in this run. You can most definitely one cycle with this lineup, which I did before on my non-recorded run, however this run went fine enough.
Another note is that Mecha-Bun is actually very useful here as not just a strong attacker for the peons, but also not too bad as a tank if your stack starts to die. Maglev is also very helpful here in preventing Bahamut from getting stuck on a peon, such as for the initial rush.
This strat can be kind of silly and inconsistent, but still works well enough, and doesn't really rely much on procs, however any proc that happens at the right time can help out immensely.
Manic Eraser 30
Eraser +48
Ramen 30+8
Manic Flying 30
Delivery 40
Can Can 30+3
Maglev 33
A Gift of Cats 30
Mecha-Bun 30
Bahamut 30
Anyways this strat is pretty precise and you really need to know Clionel timings and what exactly to do in certain situations to get a winning run.
Sniper Cat was added as it can make some parts much less precise, and also makes the last rush to Clionel nowhere near as clutch.
Try your best not to mess with the timings, as they mess with other timings, or how things play out in the stage, but note that some bad luck can happen in your runs. Things such as Trolly Blogger procs, or more importantly Sleipnir procs can mess with the run.
As for the actual strat, at the very start spawn one Maglev, then once he hits the base turn off Sniper Cat. Then spawn in another Maglev as soon as you can, with a Hyper Mr. also sent in around the same time. Once they die off, lure to the base and spawn in one Maglev. When Maglev dies from the Angel Gory, instantly have a Ramen and Manic Macho Legs ready to take his spot. Now you want to do the usual Clionel first Bahamut timing here and rush with Maglev as well. Sniper Cat helps here so you can turn it back on for a brief moment when killing the first Sleipnir.
Now for the rush part, you want A. Bahamut, Ramen, Yulala, and Hyper Mr. all in the LD when doing the first rush. Maglev should also be sent for this, but can die whenever Clionel gets knocked back and he's sitting in Backswing. Yulala is Trolly Blogger clearer, and Hyper Mr. helps kill any Trolly Bloggers that would potentially get in the way when you knock back Clionel. Ramen is for decent DPS while also being good at tanking the second Sleipnir.
You should have knocked back Clionel at least 3 times. Once this is done do not spawn any other units, and instead full lure the set of two Angel Gories. Then spawn in Ururun + C. Gross while having Ramen be your meatshield for this phase. This should be just enough to kill off the Angel Gories right when Clionel starts hitting the base. Note that you can actually push a bit too hard so try not spam Ramen too fast on this phase specifically.
After this, it's the last Clionel rush, and you're basically doing the standard Clionel Cat Cannon timing to get rid of this Sleipnir and get through Clionel's LD. I actually hesitated a bit on this part and almost lost by not spawning Bahamut faster than I should have. Here is where Sniper Cat is very helpful in keeping Clionel from destroying the base faster than usual. You can interrupt her attack and give yourself more time to kill her.
After that it's basically more of the same Luring and then switching between Ururun/Yulala/Bahamut to deal with the remaining Sleipnir and Angel Gory phases. That's the main reason Research Combos are used here, helps my Ramen frontline actually stall the Gories very well without them pushing super fast.
Yulala 30
Ururun 30
Ramen 30+8
Zamboney 30 (Replaceable unit for sure)
Maglev 33
Manic Legs 30
Bahamut 30
Manic Eraser 30
Can Can 30+3
Manic Island 35
Fishman 39+1
Seafarer 30
Macho Legs +52
Manic Legs 30
Bahamut 30
iCat 30
Anyways, this stage is weird in that it basically gives up after the initial swarm of the Cyclones and Gories, so all you really have to do is survive that part and you win.
The most notable part about this Cat God, is that he has Warp Waves on the first attack, so him missing his first attack can make a big difference. Warp-Immune Units help a lot for this stage not just for Cat God, but the Mesocosmocyclones as well.
You want to A. Bahamut the initial Star Peng phase once you get them all grouped up. Seafarer Cat and Cat Cannon greatly help in grouping them up and preventing A. Bahamut from rushing in and die. Actually upon replaying the stage, it's more consistent to just lure to the base on the first phase after you spawn the first Maglev. Then go all in once the Kid Tappa gets really close to your base.
After that, you really want to control the Mesocosmocyclones that start spawning. Seafarer, Rover, and C. Psychocat are very good at controlling them, and really help if you need to rebuild a stack fast if they all die from Cat God.
Other than that, the usual other Anti-Aliens such as Chill Cat work pretty well here. The actual stage is pretty short since after the Cyclone phase you basically won.
Manic Mohawk 30
Mohawk +50
Manic Eraser 30
Catellite 30
Chill Cat 30+5 (Cost Down 10)
Seafarer 30
Can Can 30+3
Corrupted Psychocat 30+4 (Weaken 10)
Maglev 33
Bahamut 30
Anyways this strat works off of Li'l Tanks low range to make the peons stand further back allowing them to sit at different ranges. What this does, is allow Musashi to not kill them all in groups like he normally would with Eraser Cat, or even when it's only just him on the field. We can use this to stack many Musashis, 4~5 is what your aiming for to make this stage nowhere near as bad as it can be.
This lineup aims to be defensive by using units such as Zamboney and Manic Lion to try and keep the Musashis safe from the Kories once they start killing your Octos. Research Combos are a given so that you can spam Octo faster and the other units such as Manic Lion and Can Can.
Thunderbolt Cannon is also really nice for this strat, as it allows for an easier Bahamut hit on first group of Kories. Though, in this run I accidentally used cannon before doing the Bahamut timings, but the Musashi stack was big enough for that not to be a big deal.
A strong Li'l Lion can replace Manic Lion, I just tried not to use it since it's very high leveled. Since my Li'l Eraser is also really strong, I used its unevolved formed to stall the initial peons, it is a level 49+32 Li'l Tank, which is similar to a level 24 Li'l Eraser.
Something to note is that you want to sync your Musashis, because if they desync, they start to push faster which is not what you want here, you want as many Musashis as you can get before you hit the base. Also try not to spam too many Li'l Tanks if you notice they are starting to push back the enemies too much, you can also reach cat limit if you're not careful about spamming too many of them so try to keep a good enough stack to not get pushed back, but also not push too much.
Li'l Tank 49+32
Manic Lion 30
Zamboney 30
Can Can 30+3
Octo 30+1
Musashi 30
Bahamut 30
Thunderbolt 14
After that it's pretty much what you expect, spam Sanzo and Cameraman.
Cameraman 29+4 (Survive Lethal level 1)
Sanzo 26+4
Fishman 39+1
Tathagata 29+1
Octo 30+1
Bahamut 30
Manic Eraser 30
Ramen 30+8
iCat 30
Juliet 30
Bombercat 30
Bahamut 30
Manic Legs 30
Thunderbolt 14
Basically, want to stack some units on the initial Cyberhorn, mainly Major Leaguer and Delinquent, and then get a good A. Bahamut that doesn't instantly die to the Old Horns. You want to control the Old Horn swarm with units such as Ultra Delinquent for the freeze, and Ururun for the knockback.
Mina, Manic Macho Legs, and Major Leaguer are all very helpful at controlling the Corporal Waylands, since if you let them stack up your units will have a tough time landing a hit off.
Manic Eraser 30
Eraser +48
Can Can 30+3
Seafarer 30
Major Leaguer 30
Ultra Delinquent 28+2
Manic Legs 30
Mina 30
Bahamut 30
Ururun 30
Breakerblast 1
All Crazeds 30
Mohawk +50
Eraser +48
Mina 30
Bahamut 30
Catellite 30
Ectoweight 30
Corrupted Psycho 30+4
Housewife 30
Thaumatuge 30+9
Anyways back to Floor 40 to make good use of the new Grandon Unit Power Driller Cat. However, you need to note how to use this unit here, or you'll still probably end up losing.
Essentially for this strat we want to keep Yulala near the base and then try to stack 2 descyned Power Driller Cats. If performed correctly you can start spamming Catellite because he is Immune to Warp, and has enough hp to tank out Yulala when weakened. With that you won't have to worry about the very precise Manic Mohawk timings and proceed to spam almost everything and watch the Bahamut chain. Note that while this strat makes the stage a lot less stupid, you still need to be very good at stalling Yulala and how to deal with the starting peons or else your Driller Cat stack won't happen and you'll lose.
Weaken Combos are used because it gives you an easier time setting up the Perma-Weaken.
Anyways as for the actual strat, you basically want to use Glass Cat for the first Trolly Blogger phase, the first Mr. Angel phase, and then one last time when you're about to send in your second Driller Cat, that way it's easier to send them desynced.
Maglev 33
Manic Lion 30
Bahamut 30
Manic Mohawk 30
Catellite 30
Power Driller 29
Glass Cat 30
Manic King Dragon 34
Anyways, this follow the same strat as last time except no need to manage Doctor Cat spawns. Sniper the Cat does the job pretty well in keeping your Rodeo Cat stack alive before Primeval Cyclone pushes to them once strengthened. I slightly do the startoff differently in this run by spawning Pizza Cat to help control the Sir Rel.
Combos for money again, and one extra slot for whatever you want to add (though reminder this stage is pretty money-tight so you might want to not actually add an extra unit if you really got nothing better to add).
Manic Mohawk 30
Manic Eraser 30
Fishman 39+1
Rodeo 27+6 (Relic Typing, Curse Resist 10)
Pizza 30+2
Thaumaturge 30+9
Anyways this Cyclone isn't too bad if you know what you're doing. Basically you stack some Rodeo Cats at the start from the initial enemies, then keep spamming meatshields with Thaumaturge once the Cyclone is at the frontline to keep him stalled. After that, you basically want to spam Fishman along with meatshields and Rodeo Cat to take out the Li'l Bun Bun quickly and efficiently. Once he is taken care of, sending one Pizza Cat is already enough to help deal with the Gory Black pretty well.
Now the crucial part to take note of is that Relic Cyclone will slowly push and once he strengthens, he'll start pushing to your Rodeo Cats, this is where Doctor Cat comes into play. roughly after the first Gory Black I want only one Doctor Cat on the field, this is because Doctor Cat has a pretty good proc chance, meaning if you spam him, you'll push the Cyclone too much and potentially lose. After the peons start cycling it's basically just rinse and repeat the same strat until the Cyclone dies.
My extra slots are for money combos since there's low money here. This strat is basically made for no Elder Fruit or Sniper Cat, because Sniper Cat makes this strat a breeze and would not need Doctor Cat.
Manic Mohawk 30
Manic Eraser 30
Thaumaturge 30+9
Fishman 39+1
Rodeo Cat 27+6 (Relic Typing, Curse Resist 10)
Pizza Cat 30+2
Doctor Cat 26+5
Ururun 30
Bahamut 30
Ramen 30+8
Thaumaturge 30+9
Cameraman 29+4
Elemental Duelist 30+3
Chill 30+5 (Cost level 9)
Slow Beam 20
As for the strat itself, well it's basically just spam Cyborg Cat, nothing too special. Essentially you want to keep spamming Cyborg so much that Dolphina hardly gets to attack, as one attack destroys many meatshields in 4-Star, leading to a big gap. Cyborg is also pretty good at chipping at the Rain D. spam since she does outrange them. Since this stage doesn't give back much cash, I pretty much only spam Cyborg and don't spam that many meatshields so that I'm not low on money the whole battle.
As always a good A. Bahamut timing can significantly make the difference in this stage. Slow Cannon is also pretty helpful for A. Bahamut timings, just remember to use A. Bahamut when the Otters are at the frontline, since you want a wall to prevent Bahamut from just running into Master A. or a Rain D.
Sniper Cat is also all-around helpful here in preventing Dolphina from attacking. Just Remember that this stage is still pretty tough and really pushes towards needing high leveled units, so it can still be troublesome even if all your units are level 40+.
Catburger 40 (level doesn't matter)
So-Ran 30
Ramen 30+8
Cyborg 40+19
Bahamut 30
Catdam 30 (Can easily replace this unit with something better)
Slow Beam 20
Manic Mohawk 30
Manic Eraser 30
Eraser +48
Slapstick 30
Rodeo 27+6 (Level 10 Curse Resist, Target Relic)
Mina 30
Catdam 30
Thaumaturge 30+9
Thunderbolt 14
Fishman 39+1
Bahamut 30
Manic Mohawk 30
Catellite 30
Fishman 39+1
Zamboney 30
Bahamut 30
Breakerblast 1
Zamboney 30
Bahamut 30
Manic Mohawk 30
Gato Amigo 30
Manic Eraser 30
Thaumaturge 30+9
Waitress 30
iCat 30
Doctor Cat 26+5 (Level 10 Curse Resist, Relic Type added)
Manic Mohawk 30
Mohawk +50
Manic Eraser 30
Eraser +48
Can Can 30+3
Seafarer 30
Pizza 30+2
C. Gross 30
Bahamut 30
Catdam 30 (Doesn't need to be True Form)
Holy Blast 11
All units level 30
As for this strat, it is quite specific, and might even vary depending on what level your Bahamut is. Before we get to the Zamelle part, there's the startoff and how to deal with the One Horn. Since this is without Rich Cat, Rich Cat timings will be a bit different, but basically at 1000 Cash you want to summon Zamboney, then level up Worker Cat once, after you reach 2300 Cash start summoning only Maximum and Elemental Duelist until the One Horn dies. Once he's down, use Hyper Mr. to clean up the rest of the Trolly Bloggers, now for the Zamelle part. Essentially what you want to do, is make sure Mr. Mole is in front of Zamelle when you send in A. Bahamut, this way Bahamut will hopefully land just two hits off on the zamelle, but then die before landing the third, this puts Zamelle at pretty low health. From there just call in Hyper Mr. and very carefully call in your meatshields. Zamboney can actually help with the chip damage if you know it won't kill the Zamelle. Holy Blast also helps a lot for landing a Zombie Kill if it is at a decent level, this run it didn't land the Zombie Kill, but that's okay because at that point Zamelle's health is low enough for Hyper Mr. to for sure land the Zombie Kill. I would recommend using A. Bahamut right when you take out the most recent Trolly Blogger, that way you have less of a chance that he'll mess up your timings. Remember that Cool Japan is here to make chipping the Zamelle easier.
After Zamelle is down, I personally want to have a clean kill of both the Mr. Moles so nothing silly happens when I start to chip the base. I do this by letting both the Mr. Moles get to my base then call in A. Bahamut without other units, once they're taken care of just rush to the base and win.
You should note that knockback from the Mr. Mole and Trolly Bloggers can cause Zamelle to walk right up to your base, so Riceball comes very handy here because of his Knockback Immunity. Zamboney is also very nice as a tank here.
One last note is that a higher leveled Riceball can take a Zamelle hit and a few Trolly Blogger hits, so that can help with stalling the Zamelle. Health combos help with this as well.
This level is kind of tricky so it gets a video as well.
Riceball 34
Hyper Mr. 30
Ramen 30+8
Elemental Duelist 30+3
Maximum the Fighter 29+1
Zamboney 30
Bahamut 30
Holy Blast 10
As for the actual strat, it is quite similar to how you'd normally play this stage, however with the limited amount of units, you have to really get creative with how you make an opening for Vendor Cat and Glass cat not to miss R. Ost. Since we don't really have shockwaves in 4-Star the next best thing is LD, and Yulala does this job pretty well here. Basically just stack up all your units real fast at the start before R. Ost spawns, and then time your Glass and Vendor Cats to not miss the R. Ost. Valk and Zamboney are also really helpful here, and Goemon helps for the quick cash at the start. Rampage Cats because he's just pretty nice as your ranged meatshield here.
Side note, if you're curious Vendor Cat does extremely well here in 3-Star, because the addition of Manic Macho Legs makes her hit much more often, allowing you to push up into the Tackeys and take them out much faster.
Catbuger 40 (level hardly matters)
Jiangshi 27+6
Rampage 30
Salon Cat 40+19
Goemon 27+4
Zamboney 30
Glass 30
Vendor Cat 29
Yulala 30
Valk 30
Before I get started massive shoutouts to Sean from The Battle Cats. Also lcy0x1 for giving me the chance to test this lineup beforehand in BCU.
Alright, so Growing Strange got nerfed in version 8.0, along with this the addition of P Coins allows for some really interesting new lineups you can make for Growing Strange. The lineup I use has mixed unit levels specifically three units are above the standard levels I usually use, so there is a bit of strong units in this lineup, but I'll go with it since it's better than needing all units at the level 40~50 mark just to stand a chance in pre-nerf Growing Strange for no ubers.
Anyways for the lineup itself it uses level 30 Manic Eraser, +48 Eraser, 30+8 Ramen, 30 Bombercat, 40+19 Cyborg, 36+1 Cataur, 30+1 Cyberpunk, 30 Waitress, 30+1 Octo, and level 40 Roe. The big one is Cyborg, her level is quite high, but this is just her +'s that I used a long time ago, however from some testings Cyborg Cats around the level 40~50 range can still work with this lineup. Roe Cat is level 40 as well, this is for the An Elder Secret, and for Color of Blood. Last is Cataur, who got leveled up a bit for Growing Strange, this is because at level 37 he can take a Zoge hit in Seas of Death. Also very important to note that the P Coins I put into my Cataur were gaining Zombie type, Zombie Kill, and level 9 Recover Speed Up (Cooldown basically).
Another big asset to this lineup is Breakerblast, this cannon is really strong for Growing Strange and I would highly recommend everyone to use it, it may take a bit to get used to how it works, but once you get the hang of it this cannon can really help with strats. The only real time I see the regular Cat Cannon being better is for stopping the Brollows from clipping in Fear of Flying. Breakerblast level 1.
Alright so Dual Erasers, Ramen, Octo, and Bombercat are pretty much mandatory for these lineups so no need to get into why they're in the lineup. However I use Cyborg because it makes the first stage very straightforward, is the main carry for Fear of Flying, very helpful on Hearts of Darkness, and my main attacker for Holy Wrath.
Cataur was put in this lineup with his new P Coin Talents, becoming an Anti-Zombie unit makes this team no longer rely on Hijiri, a colab unit. Alongside Cataur being the designated Zombie Killer on the team, he's also very helpful for the first stage, as he can take out the Maawth before Berserkory gets in the way. He's also pretty helpful for Fear of Flying since he still has that typing as well.
Waitress Cat is my crit unit, and there is some really insane strats you can do with her as your Clash of Steel unit. Nothing else really to say here, basically my crit unit of choice for this lineup, however when I get to explaining the individual stages, I'll explain how P Coin Catasaurus can also work well.
Cyberpunk is pretty standard for Growing Strange lineups, however please note that I tried my best to not have full on "stack Cyberpunks to Perma-Slow" strats, as only one stage is like that. Anyways, Cyberpunk Stack is specifically for Galactic Threat, since stacking him is easy there. However he can help a good amount for most stages, and is pretty helpful on Holy Wrath.
Roe Cat is pretty much for the Berserkory in An Elder Secret, the increase in level was to make dealing with Berserkory + Maawth much less of a problem, because not all Elder Secret runs kill Maawth before Berserkory stands in the way. Roe also demolishes Color of Blood at this level so he's a pretty good fit as my last unit for this lineup, he can be used for tanking some enemies in the other stages, but that rarely happens.
Alright as for the actual stages themselves there's a lot written, so I'll link a pastebin for those who are interested https://pastebin.com/BnpUY7by
That basically covers it for Growing Strange Post-Nerf, I know I did say I wouldn't really do this, especially with strong leveled units, but really only 3 units are bit higher leveled then I what I usually use. Also I really wanted to help people with Growing Strange rather than just showoff Growing Strange without ubers. Hopefully this helps, and I'd like to work a bit more on another Growing Strange video that really explains many more specific units you can use, strats, and other lineups you can make. Though for now, this is fine enough. Also sorry for the little edit in Hearts of Darkness, accidentally swiped up on my phone mid-recording.
Timestamps:
An Elder Secret 0:00
Color of Blood 6:05
Fear of Flying 11:45
Hearts of Darkness 16:16
Holy Wrath 21:10
Galactic Threat 28:28
Clash of Steel 44:01
Seas of Death 48:28
Anyways, the real important part of the stage is the units you choose to bring. I feel this team works very well in dealing with the main threats in this stage. Bring the standard Ururun and Mina since they're just all-around great units for this type of stage, however because of the M. Ost you should bring Slapsticks as your spammable unit. Dual Dragons is for the Sleipnir once M. Ost is taken out, while also being pretty good during the whole fight. You should at least put one unit that is for the Cli-One, in this case I used Jamiera, however it does take quite some time with him alone so you can use better units for the job as stated earlier. Should note that this is one of those stages where if your Main Units such as Ururun or Mina die early you'll pretty much want to restart, you want them alive as long as possible since money becomes quite limited towards the end.
Mina 30
Ururun 30
Manic Dragon 34
King Dragon +51
Jamiera +50
Manic Mohawk 30
Mohawk +50
Manic Eraser 30
Eraser +48
Slapstick 30
Mohawk +50
Manic Eraser 30
Eraser +48
Bombercat 30
Pizza Cat 30+2
C. Moneko 30
Moneko 40
Hurricat 31
Waitress 30
Bahamut 30
Waterblast 15
All Manics 30
Mohawk +50
Eraser +48
Can Can 30+3
Polevaulter 30
Seafarer 30
Maglev 33
Luxury Bath 30
Bahamut 30
Holy Blast Cannon 10
Gato Amigo 30
Manic Eraser 30
Thaumaturge 30+9
Polevaulter 30
Ectoweight 30
Mohawk +50
Manic Mohawk 30
Catburger 40
So-Ran 30
Pumpcat 30
Bahamut 30
Seafarer 30
Major Leaguer 30
Cat-God 30
Manic Eraser 30
Eraser +48
Manic Flying 30
Mecha-Bun 30
Manic Island 35
Bahamut 30
iCat 30
Kite 30
Mina 30
Polevaulter 30
C. Gross 30
Manic Eraser 30
Eraser +48
Ramen 30+8
Octo 30+1
Musashi 30
Ururun 30
Thunderbolt 14
Manic Mohawk 30
Mohawk +50
Manic Eraser 30
Eraser +48
Maglev 33
King Dragon +51
Manic Dragon 34
Mina 30
Musashi 30
Ururun 30
Holy Blast 10
Manics 30
Eraser +48
Fishman 39+1
Can Can 30+3
Manic Legs 30
Seafarer 30
Maglev 33
Valk 30
Bahamut 30
Manic Mohawk 30
Eraser 30
Eraser +48
Fishman 39+1
Can Can 30+3
Maglev 33
Manic Macho 30
Seafarer 30
Valk 30
Bahamut 30
Manic Eraser 30
Eraser +48
Can Can 30+3
Octo 30+1
Thaumaturge 30+9
Bahamut 30
Jamiera +50
Hyper Mr. 30
All Manics 30
Eraser +48
Weedwacker 30
iCat 30
Can Can 30+3
Polevaulter 30
Bahamut 30
Holy Blast 10
Mohawk +50
Manic Mohawk 30
Manic Eraser 30
Eraser +48
Slapstick 30
Mina 30
Ururun 30
Anyways, This one is super boring, and a bit annoying, just stack till you push to the base really. Nothing else other than spam Ramen and Octo and hope for the best, or y'know Cyberpunk stack.
Legends 30
Manic Eraser 30
Eraser +48
Ramen 30+8
Octo 30+1
Thunderbolt 14